Log.WriteLinePrivate: Note: Android toolchain NDK r21b recommended Log.WriteLinePrivate: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Log.WriteLinePrivate: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Log.WriteLinePrivate: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Log.WriteLinePrivate: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Log.WriteLinePrivate: Win64 using Manual SDK 10.0.18362.0 Log.WriteLinePrivate: Command line: C:\UE_5.0EA\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll UnrealEditor Win64 Development -Project=C:\Users\Aditya\AppData\Local\Temp\UnrealLink\Howidok\HostProject\HostProject.uproject -plugin=C:\Users\Aditya\AppData\Local\Temp\UnrealLink\Howidok\HostProject\Plugins\RiderLink\RiderLink.uplugin -iwyu -noubtmakefiles -manifest=C:\Users\Aditya\AppData\Local\Temp\UnrealLink\Howidok\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml -nohotreload "-log=C:\Users\Aditya\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.0EA\UBT-UnrealEditor-Win64-Development.txt" Log.WriteLinePrivate: Win64 using Manual SDK 10.0.18362.0 Log.WriteLinePrivate: Skipping C:\UE_5.0EA\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed Log.WriteLinePrivate: Skipping C:\UE_5.0EA\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed Log.WriteLinePrivate: Compiling C:\Users\Aditya\AppData\Local\Temp\UnrealLink\Howidok\HostProject\Intermediate\Build\BuildRules\HostProjectModuleRules.dll: Assembly does not exist Log.WriteLinePrivate: ERROR: C:\Users\Aditya\AppData\Local\Temp\UnrealLink\Howidok\HostProject\Plugins\RiderLink\Source\RD\RD.Build.cs(5,31): error CS0234: The type or namespace name 'Contexts' does not exist in the namespace 'System.Runtime.Remoting' (are you missing an assembly reference?) Log.WriteLinePrivate: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.8.30804.86) Log.WriteLinePrivate: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333 (Family=14.28.29333, FamilyRank=1, Version=14.28.29335, Is64Bit=True, Preview=False, Error=False) Log.WriteLinePrivate: Enabling plugin 'RiderLink' (referenced via command line) Log.WriteLinePrivate: ERROR: Expecting to find a type to be declared in a module rules named 'RD' in . This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. Log.WriteLinePrivate: BuildException: Expecting to find a type to be declared in a module rules named 'RD' in . This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. Log.WriteLinePrivate: at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 414 Log.WriteLinePrivate: at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 475 Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3801 Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3899 Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.FindOrCreateCppModuleByName(String ModuleName, String ReferenceChain) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4008 Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary`2 NameToInstance, Dictionary`2 NameToInfo) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3263 Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.SetupPlugins() in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3057 Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.PreBuildSetup() in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2344 Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 783 Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 684 Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 258 Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 228 Log.WriteLinePrivate: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 565 Log.WriteLinePrivate: Timeline: Log.WriteLinePrivate: Log.WriteLinePrivate: [ 0.000] Log.WriteLinePrivate: [ 0.000](+0.038) Log.WriteLinePrivate: [ 0.038](+0.003) FileMetadataPrefetch.QueueEngineDirectory() Log.WriteLinePrivate: [ 0.042](+0.210) XmlConfig.ReadConfigFiles() Log.WriteLinePrivate: [ 0.252](+0.000) SingleInstanceMutex.Acquire() Log.WriteLinePrivate: [ 0.252](+0.241) UEBuildPlatform.RegisterPlatforms() Log.WriteLinePrivate: 0.253 [ 0.000](+0.033) Initializing InstalledPlatformInfo Log.WriteLinePrivate: 0.286 [ 0.034](+0.000) Querying types Log.WriteLinePrivate: 0.290 [ 0.037](+0.157) AndroidPlatformFactory Log.WriteLinePrivate: 0.447 [ 0.195](+0.002) HoloLensPlatformFactory Log.WriteLinePrivate: 0.450 [ 0.198](+0.022) IOSPlatformFactory Log.WriteLinePrivate: 0.473 [ 0.220](+0.003) LinuxPlatformFactory Log.WriteLinePrivate: 0.476 [ 0.224](+0.000) LuminPlatformFactory Log.WriteLinePrivate: 0.476 [ 0.224](+0.000) MacPlatformFactory Log.WriteLinePrivate: 0.476 [ 0.224](+0.000) TVOSPlatformFactory Log.WriteLinePrivate: 0.477 [ 0.224](+0.016) WindowsPlatformFactory Log.WriteLinePrivate: [ 0.506](+0.039) TargetDescriptor.ParseCommandLine() Log.WriteLinePrivate: [ 0.555](+1.872) UEBuildTarget.Create() Log.WriteLinePrivate: 0.556 [ 0.001](+1.736) RulesCompiler.CreateTargetRulesAssembly() Log.WriteLinePrivate: 0.556 0.001 [ 0.000](+0.106) Log.WriteLinePrivate: 0.663 0.108 [ 0.106](+0.028) Finding engine modules Log.WriteLinePrivate: 0.692 0.137 [ 0.135](+0.010) Finding plugin modules Log.WriteLinePrivate: 0.702 0.147 [ 0.146](+0.060) Log.WriteLinePrivate: 0.762 0.207 [ 0.206](+0.008) Finding program modules Log.WriteLinePrivate: 0.771 0.215 [ 0.214](+0.001) Finding program targets Log.WriteLinePrivate: 0.776 0.221 [ 0.220](+1.509) Compiling rules assembly (HostProjectModuleRules.dll) Log.WriteLinePrivate: 2.292 [ 1.737](+0.068) RulesAssembly.CreateTargetRules() Log.WriteLinePrivate: 2.371 [ 1.816](+0.009) UEBuildTarget constructor Log.WriteLinePrivate: 2.381 [ 1.826](+0.046) UEBuildTarget.PreBuildSetup() Log.WriteLinePrivate: [ 2.428](+0.034) Log.WriteLinePrivate: [ 2.463](+0.000) FileMetadataPrefetch.Stop() Log.WriteLinePrivate: [ 2.466]