MainFrameActions: Empacotamento (Windows (32 bits)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Empacotamento (Windows (32 bits)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\CASA\Documents\Unreal Projects\MyProject\Binaries\Win32\MyProject-Win32-Shipping.exe MainFrameActions: Empacotamento (Windows (32 bits)): UnrealBuildTool: Cumulative action seconds (4 processors): 0,00 building projects, 20,92 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other MainFrameActions: Empacotamento (Windows (32 bits)): UnrealBuildTool: UBT execution time: 37,76 seconds MainFrameActions: Empacotamento (Windows (32 bits)): CommandUtils.Run: Run: Took 37,9001677s to run UnrealBuildTool.exe, ExitCode=2 MainFrameActions: Empacotamento (Windows (32 bits)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Shipping "C:\Users\CASA\Documents\Unreal Projects\MyProject\MyProject.uproject" -noxge MainFrameActions: Empacotamento (Windows (32 bits)): -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Empacotamento (Windows (32 bits)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Empacotamento (Windows (32 bits)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Empacotamento (Windows (32 bits)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Shipping "C:\Users\CASA\Documents\Unreal Projects\MyProject\MyProject.uproject" -noxge MainFrameActions: Empacotamento (Windows (32 bits)): -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Empacotamento (Windows (32 bits)): Stacktrace: em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Empacotamento (Windows (32 bits)): em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Empacotamento (Windows (32 bits)): em AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: Empacotamento (Windows (32 bits)): em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) MainFrameActions: Empacotamento (Windows (32 bits)): em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Empacotamento (Windows (32 bits)): em BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Empacotamento (Windows (32 bits)): em BuildCommand.Execute() MainFrameActions: Empacotamento (Windows (32 bits)): em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Empacotamento (Windows (32 bits)): em AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Empacotamento (Windows (32 bits)): em AutomationTool.Program.MainProc(Object Param) MainFrameActions: Empacotamento (Windows (32 bits)): em AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Empacotamento (Windows (32 bits)): em AutomationTool.Program.Main() MainFrameActions: Empacotamento (Windows (32 bits)): Program.Main: ERROR: Command failed (Result:2): D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Shipping "C:\Users\CASA\Documents\Unreal Projects\MyProject\MyProject.uproject" -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' MainFrameActions: Empacotamento (Windows (32 bits)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Empacotamento (Windows (32 bits)): Program.Main: AutomationTool exiting with ExitCode=2 MainFrameActions: Empacotamento (Windows (32 bits)): Domain_ProcessExit MainFrameActions: Empacotamento (Windows (32 bits)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Empacotamento (Windows (32 bits)): copying UAT log files... MainFrameActions: Empacotamento (Windows (32 bits)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Empacotamento (Windows (32 bits)): BUILD FAILED