Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Ballance_Game.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Ballance_Game.uproject -cook -skipstage -ue4exe=D:\unreal2022\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -targetplatform=Win64 -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/unreal2022/UE_4.27/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/unreal2022/UE_4.27/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/unreal2022/UE_4.27 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/motez/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+unreal2022+UE_4.27 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\motez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal2022+UE_4.27\Cook-2022.08.30-17.20.14.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\motez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal2022+UE_4.27\Log.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/motez/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+unreal2022+UE_4.27 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32802.440) TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK HoloLensPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HoloLensPlatformSDK using manually installed SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location *** LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location *** LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\motez\AppData\Local\Temp\UAT\D+unreal2022+UE_4.27\Rules\UATRules1975215674.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\motez\AppData\Local\Temp\UAT\D+unreal2022+UE_4.27\Rules\UATRules1975215674.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\motez\AppData\Local\Temp\UAT\D+unreal2022+UE_4.27\Rules\UATRules1975215674Manifest.json ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.559s ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\unreal2022\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.019s ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\unreal2022\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.028s InternalUtils.SafeFileExists: SafeFileExists C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject InternalUtils.SafeFileExists: SafeFileExists C:\Users\motez\AppData\Local\Temp\UAT\D+unreal2022+UE_4.27\Rules\UATRules1975215674.dll=False DynamicCompilation.RequiresCompilation: Compiling C:\Users\motez\AppData\Local\Temp\UAT\D+unreal2022+UE_4.27\Rules\UATRules1975215674.dll: Assembly does not exist ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=Ballance_Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: ForceUncompressed=False ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: AdditionalIoStoreOptions= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=True ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: OriginalReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=True ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False ProjectParams.ValidateAndLog: IoStore=False ProjectParams.ValidateAndLog: SkipIoStore=False ProjectParams.ValidateAndLog: SkipEncryption=False ProjectParams.ValidateAndLog: GenerateOptimizationData=False ProjectParams.ValidateAndLog: SkipPackage=False ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Binaries\Win64] ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Binaries\Win64\Ballance_Game.exe] ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=Ballance_Game ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=True ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists D:\unreal2022\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject CommandUtils.RunCommandlet: Commandlet log file is D:\unreal2022\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.08.30-17.20.23.txt InternalUtils.SafeFileExists: SafeFileExists D:\unreal2022\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Running: D:\unreal2022\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog=D:\unreal2022\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.08.30-17.20.23.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. ProcessResult.StdOut: LogInit: Display: Running engine for game: Ballance_Game ProcessResult.StdOut: LogInit: Display: Loading text-based GConfig.... ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17142202368 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/motez/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/motez/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1058.63MBs, RandomWriteSpeed=201.28MBs. Assigned SpeedClass 'Local' ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. ProcessResult.StdOut: LogClass: Display: ByteProperty FSubstanceInputDesc::Type is not initialized properly. Module:SubstanceCore File:Classes/SubstanceGraphInstance.h ProcessResult.StdOut: LogClass: Display: IntProperty FSubstanceGraphDesc::Index is not initialized properly. Module:SubstanceCore File:Classes/SubstanceInstanceFactory.h ProcessResult.StdOut: LogClass: Display: 2 Uninitialized script struct members found including 0 object properties ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1 ProcessResult.StdOut: LogCook: Display: Creating asset registry ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.026 seconds for platforms WindowsNoEditor ProcessResult.StdOut: LogShaderLibrary: Display: ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%) ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info: ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 3 ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: ProcessResult.StdOut: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to 'C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Maps/CartoonWater_Example ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Meshes/GrassBlades/NewLandscapeGrassType ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/River/M_River_UNLIT_Transparent_Tesselated_Inst ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/Ocean/M_River_UNLIT_Transparent_Tesselated_Distancefield ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/Ocean/M_Ocean_UNLIT_Transparent_Tessellated2 ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/Ocean/M_Ocean_Mobile2 ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/Ocean/M_Lake_UNLIT_Transparent_Tessellated ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_UNLIT_Transparent_Tesselated_Distancefield ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/Lake/M_Lake_UNLIT_Transparent_Tessellated_Inst ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/Lake/M_Lake_PBR_Transparent_Tessellated_Inst ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/M_CartoonWater_Tesselated_SSR_Distancefield ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/Water/M_CartoonWaterMaterial2_Inst ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/CartoonWaterShader/Materials/BaseMaterials/House ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 2278 Total 2278 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=238, VirtualMemory=569MiB ProcessResult.StdOut: LogCook: Display: Cooking /Engine/BasicShapes/Plane -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/BasicShapes/Cone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/BasicShapes/Sphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/GizmoMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/GizmoMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid_Low -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid_Low.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/EmissiveMeshMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EmissiveMeshMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Meshes/RightTouchForQuestRiftSController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/RightTouchForQuestRiftSController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Materials/TouchForQuestRiftSControllerMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/TouchForQuestRiftSControllerMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Meshes/LeftTouchForQuestRiftSController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/LeftTouchForQuestRiftSController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Meshes/RightTouchController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/RightTouchController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Materials/touchController_mat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/touchController_mat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Meshes/LeftTouchController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/LeftTouchController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Meshes/RiftHMD -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/RiftHMD.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Materials/OculusMR_OpaqueColoredMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_OpaqueColoredMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat4Components -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat4Components.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Materials/OculusMR_ChromaKey -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_ChromaKey.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v3/Right/right_OculusTouch_v3Controller -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v3/Right/right_OculusTouch_v3Controller.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v3/MRTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v3/MRTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v3/BaseTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v3/BaseTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v3/MI_OculusTouch_v3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v3/MI_OculusTouch_v3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v3/Left/left_OculusTouch_v3Controller -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v3/Left/left_OculusTouch_v3Controller.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v2/Right/right_OculusTouch_v2Controller -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v2/Right/right_OculusTouch_v2Controller.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v2/MI_OculusTouch_v2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v2/MI_OculusTouch_v2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v2/Left/left_OculusTouch_v2Controller -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v2/Left/left_OculusTouch_v2Controller.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/ValveIndex/Right/MI_right_ValveIndex -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/ValveIndex/Right/MI_right_ValveIndex.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/ValveIndex/Right/right_ValveIndexController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/ValveIndex/Right/right_ValveIndexController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/ValveIndex/Left/MI_left_ValveIndex -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/ValveIndex/Left/MI_left_ValveIndex.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/ValveIndex/Left/left_ValveIndexController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/ValveIndex/Left/left_ValveIndexController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch/Right/right_OculusTouchController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch/Right/right_OculusTouchController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch/MRTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch/MRTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch/BaseTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch/BaseTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch/MI_OculusTouch -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch/MI_OculusTouch.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch/Left/left_OculusTouchController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch/Left/left_OculusTouchController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusGo/BaseTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusGo/BaseTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusGo/MI_OculusGo -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusGo/MI_OculusGo.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusGo/OculusGoController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusGo/OculusGoController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/MicrosoftMixedReality/Right/right_MicrosoftMixedRealityController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/MicrosoftMixedReality/Right/right_MicrosoftMixedRealityController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/MicrosoftMixedReality/NormalTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/MicrosoftMixedReality/NormalTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/MicrosoftMixedReality/MI_MicrosoftMixedReality -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/MicrosoftMixedReality/MI_MicrosoftMixedReality.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/MicrosoftMixedReality/Left/left_MicrosoftMixedRealityController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/MicrosoftMixedReality/Left/left_MicrosoftMixedRealityController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/HTCVive/MI_HTCVive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/HTCVive/MI_HTCVive.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/HTCVive/HTCViveController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/HTCVive/HTCViveController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/GoogleDaydream/MRTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/GoogleDaydream/MRTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/GoogleDaydream/BaseTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/GoogleDaydream/BaseTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/M_XRController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/M_XRController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/GoogleDaydream/MI_GoogleDaydream -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/GoogleDaydream/MI_GoogleDaydream.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/GoogleDaydream/GoogleDaydreamController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/GoogleDaydream/GoogleDaydreamController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboard -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeBillboard.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeBillboardMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/EmptyNormal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/EmptyNormal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/Empty -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/Empty.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeWind -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeWind.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeCameraFacing -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeCameraFacing.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/UnpackInteger3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/UnpackInteger3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/UnpackDirection -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/UnpackDirection.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeWindMotion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeWindMotion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeBranchMotion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeBranchMotion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/UVs/BoundingBoxBased_0-1_UVW -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/UVs/BoundingBoxBased_0-1_UVW.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SafeNormalize -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SafeNormalize.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ObjectLocalBounds -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalBounds.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/M_VolumeRenderSphereTracePP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineDebugMaterials/VolumeToRender -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VolumeToRender.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/CE_OpacitySimpleMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/CE_OpacitySimpleMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/CE_OpacityMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/CE_OpacityMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/CE_BaseMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/CE_BaseMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/CE_OpaqueMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/CE_OpaqueMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/FlatNormal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/FlatNormal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/SketchUpMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/SketchUpMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/NormalFromHeightmap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/NormalFromHeightmap.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/RevitMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/RevitMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/HueShift -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/HueShift.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/UVEdit -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/UVEdit.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/TileMirrorAxis -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/TileMirrorAxis.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/C4DMasterUV -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/C4DMasterUV.uasset ProcessResult.StdOut: LogCook: Display: Cooking /DatasmithContent/Materials/C4DMaster -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Enterprise/DatasmithContent/Content/Materials/C4DMaster.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Substance/Templates/material_functions/tiling -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Marketplace/Substance/Content/Templates/material_functions/tiling.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Substance/Templates/parent_materials/Substance_Basic_Template -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Marketplace/Substance/Content/Templates/parent_materials/Substance_Basic_Template.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/BasicShapes/Cylinder -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/ArtTools/RenderToTexture/Materials/Debug/M_Emissive_Color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/Materials/Debug/M_Emissive_Color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /MagicLeapPassableWorld/MagicLeapARPinInfoActor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Lumin/MagicLeapPassableWorld/Content/MagicLeapARPinInfoActor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Paper2D/DummySprite -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Installation/InstallingVisualStudioTutorial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Installation/InstallingVisualStudioTutorial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Materials/PokeAHoleMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/PokeAHoleMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineFonts/Faces/DroidSansFallback -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/DroidSansFallback.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineDebugMaterials/M_SimpleUnlitTranslucent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/M_SimpleUnlitTranslucent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/BaseFlattenNormalMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/BaseFlattenNormalMap.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/BaseFlattenGrayscaleMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/BaseFlattenGrayscaleMap.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/BaseFlattenEmissiveMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/BaseFlattenEmissiveMap.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/BaseFlattenDiffuseMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/BaseFlattenDiffuseMap.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/BaseFlattenMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/BaseFlattenMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/T_NoiseShape64 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/VolumetricClouds/T_NoiseShape64.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/T_VolumeNoiseShape64 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/VolumetricClouds/T_VolumeNoiseShape64.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/T_NoiseErosion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/VolumetricClouds/T_NoiseErosion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/T_VolumeNoiseErosion32 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/VolumetricClouds/T_VolumeNoiseErosion32.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/CloudWeatherTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/VolumetricClouds/CloudWeatherTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/CloudGradientTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/VolumetricClouds/CloudGradientTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud_Inst -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud_Inst.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineResources/DefaultVolumeTexture2D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultVolumeTexture2D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineResources/DefaultVolumeTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultVolumeTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/BlueNoise -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/BlueNoise.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Textures/TouchForQuestRiftSController_albedo -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/TouchForQuestRiftSController_albedo.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Textures/touchController_controlmap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/touchController_controlmap.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OculusVR/Textures/touchController_albedo -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/touchController_albedo.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v2/MRTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v2/MRTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/OculusTouch_v2/BaseTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/OculusTouch_v2/BaseTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/ValveIndex/MRTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/ValveIndex/MRTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/ValveIndex/BaseTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/ValveIndex/BaseTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/MicrosoftMixedReality/MRTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/MicrosoftMixedReality/MRTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/MicrosoftMixedReality/EmissiveTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/MicrosoftMixedReality/EmissiveTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/MicrosoftMixedReality/BaseTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/MicrosoftMixedReality/BaseTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /OpenXR/Devices/HTCVive/BaseTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/OpenXR/Content/Devices/HTCVive/BaseTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/game_wind_noise -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/game_wind_noise.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/ArtTools/RenderToTexture/Textures/127grey -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/Textures/127grey.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Substance/Templates/textures/default_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Marketplace/Substance/Content/Templates/textures/default_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Substance/Templates/textures/default_color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Marketplace/Substance/Content/Templates/textures/default_color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/TimeOfDay -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/TimeOfDay.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineResources/Black -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 235 Packages Remain 2393 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooked packages 235 Packages Remain 2393 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PPM_DefaultCalibrationGrayscale.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultCalibrationColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultCalibrationColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/PPM_DefaultCalibrationColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PPM_DefaultCalibrationColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/diamond -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/diamond.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_White_Linear_Transparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_White_Linear_Transparent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Spherical_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Spherical_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_3DWall05_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_3DWall05_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_NormalStrength -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_NormalStrength.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_Object_UVs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_Object_UVs.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_Normals_Rotation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_Normals_Rotation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Flat_Normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Flat_Normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/LocalPosition -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/LocalPosition.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Swizzle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Swizzle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_Triplanar_Mask -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_Triplanar_Mask.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_Triplanar_UVs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_Triplanar_UVs.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_UVs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_UVs.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Fresnel_Function -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Glass_RT_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0C26F1AD0AE9259D15E99309437E634F48CDFF4C), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/DissolveParameterCollection -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/DissolveParameterCollection.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MI_Glass_Frosted_RT -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MI_Glass_Frosted_RT.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_diamondBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_diamondBall.uasset ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/3): shaders left to compile 94 ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/3): shaders left to compile 84 ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/3): shaders left to compile 74 ProcessResult.StdOut: LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Substance_Basic_Template_Dissolvable -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Substance_Basic_Template_Dissolvable.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Wood_MAT -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Wood_MAT.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_BallTest -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_BallTest.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Fonts/Grind_Demolished -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Fonts/Grind_Demolished.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Fonts/Grind_Demolished_Font -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Fonts/Grind_Demolished_Font.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/3DUI/Button_W -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/3DUI/Button_W.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/3DUI/PauseMenu_W -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/3DUI/PauseMenu_W.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/PC_PauseEvent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/PC_PauseEvent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/Balance_GameMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/Balance_GameMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/3DUI/Menu3D_W -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/3DUI/Menu3D_W.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/3DUI/Options_W -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/3DUI/Options_W.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/3DUI/Credits_W -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/3DUI/Credits_W.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/3DUI/3DMainMenu_W -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/3DUI/3DMainMenu_W.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/MaterialSphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/MaterialSphere.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for 01_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 44C09C846549D9149EF7A33BF404C5D7A59CA835), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/sfx/main-menu_bgm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sfx/main-menu_bgm.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for 02_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 2AF5CE9238A74CAA89CA35A7FCE3F156C54A79D0), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/boucingPhysicalMaterialNewPhysicalMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/boucingPhysicalMaterialNewPhysicalMaterial.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for LeafDark in PCD3D_SM5, Default, SM5 (DDC key hash: 887A3AA468A516CCC1D50A9FD903FCB7972D49D9), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Disco_Ball/discoBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Disco_Ball/discoBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Foliage/pine_tree/0_group3_pasted__group1_pasted__pasted__pCone1_lambert1_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Foliage/pine_tree/0_group3_pasted__group1_pasted__pasted__pCone1_lambert1_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Waterfall_Bottom_Foam in PCD3D_SM5, Default, SM5 (DDC key hash: 9FBD0A31A8573E0F234B237AD1E16E61AADE9D75), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 66 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialCollections/MPC_LightData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialCollections/MPC_LightData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialCollections/MPC_Waterfall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialCollections/MPC_Waterfall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Waterfall/MI_Waterfall_Bottom_Foam -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Waterfall/MI_Waterfall_Bottom_Foam.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Firefly in PCD3D_SM5, Default, SM5 (DDC key hash: EFDF32255B19C4629AA8792894E9798773EF8464), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Waterfalls/SM_Waterfall_Bottom_Foam -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Waterfalls/SM_Waterfall_Bottom_Foam.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Particles/PS_Waterfall_BottomFoam -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Particles/PS_Waterfall_BottomFoam.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Particles/MI_Firefly -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Particles/MI_Firefly.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Particles/PS_Firefly -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Particles/PS_Firefly.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultCalibrationGrayscale -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultCalibrationGrayscale.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Wood_INST_roughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Wood_INST_roughness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Wood_INST_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Wood_INST_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Wood_INST_metallic -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Wood_INST_metallic.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Wood_INST_basecolor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Wood_INST_basecolor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Wood_INST_ambientocclusion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Wood_INST_ambientocclusion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/WaterCaustic/T_WaterCaustic_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/WaterCaustic/T_WaterCaustic_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/WaterCaustic/T_WaterCaustic_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/WaterCaustic/T_WaterCaustic_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_WaterRipples_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_WaterRipples_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_WaterRipples_02_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_WaterRipples_02_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_StylizedWater_River_02_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_StylizedWater_River_02_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_StylizedWater_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_StylizedWater_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_StylizedWater_03_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_StylizedWater_03_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_Seafoam_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_Seafoam_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_CartoonFoam_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_CartoonFoam_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_CartoonFoam_06_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_CartoonFoam_06_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_CartoonFoam_05_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_CartoonFoam_05_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Terrain/T_StylizedMud_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Terrain/T_StylizedMud_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Terrain/T_StylizedMud_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Terrain/T_StylizedMud_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Terrain/T_StylizedMud_H -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Terrain/T_StylizedMud_H.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Terrain/T_StylizedMud_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Terrain/T_StylizedMud_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Terrain/T_StylizedGrass_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Terrain/T_StylizedGrass_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Terrain/T_StylizedGrass_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Terrain/T_StylizedGrass_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Terrain/T_StylizedGrass_H -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Terrain/T_StylizedGrass_H.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Rock in PCD3D_SM5, Default, SM5 (DDC key hash: 13AAF6597955025DF47C41362AADD2789999BAEF), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Terrain/T_StylizedGrass_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Terrain/T_StylizedGrass_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Rock/T_Rock_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Rock/T_Rock_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialCollections/MPC_Caustic_and_Wetness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialCollections/MPC_Caustic_and_Wetness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_WetSand -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_WetSand.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Basic_Caustic in PCD3D_SM5, Default, SM5 (DDC key hash: 43CD3F93C494EF2F5BDEC77492F0D8E59F4B76A6), compiling. ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_CratoonWaterTriplanarCaustic -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_CratoonWaterTriplanarCaustic.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sine_Remapped -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sine_Remapped.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Rainbow in PCD3D_SM5, Default, SM5 (DDC key hash: 5FD98405606871104143A8A5FF7D5B5136A34028), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Rock/SM_Rock -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Rock/SM_Rock.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Particles/MI_Rainbow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Particles/MI_Rainbow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Rainbow/SM_Rainbow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Rainbow/SM_Rainbow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/House/T_FantasyHouse_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/House/T_FantasyHouse_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Rock/T_Rock_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Rock/T_Rock_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Rock/T_Rock_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Rock/T_Rock_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/House/T_FantasyHouse_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/House/T_FantasyHouse_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/House/T_FantasyHouse_E -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/House/T_FantasyHouse_E.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/House/T_FantasyHouse_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/House/T_FantasyHouse_R.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 326 Packages Remain 2302 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooked packages 326 Packages Remain 2302 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/House/T_FantasyHouse_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/House/T_FantasyHouse_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 327 Packages Remain 2301 Total 2628 ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: 787C2F11579DE078A2E9E57FF35875569931A1DB), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Basic in PCD3D_SM5, Default, SM5 (DDC key hash: CB7031EB8DC08A2FE974640F4FC13B02D0B8E02D), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/BaseMaterials/MI_House -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/BaseMaterials/MI_House.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/House/SM_FantasyHouse -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/House/SM_FantasyHouse.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Dock/SM_Dock -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Dock/SM_Dock.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/BaseMaterials/MI_Dock -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/BaseMaterials/MI_Dock.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Box/SM_Box -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Box/SM_Box.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Wall/T_Wall_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Wall/T_Wall_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Wall/T_Wall_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Wall/T_Wall_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Wall/T_Wall_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Wall/T_Wall_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/EpicGamesFog/Textures/T_TilingNoise02_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/EpicGamesFog/Textures/T_TilingNoise02_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/EpicGamesFog/Textures/T_GodRay_Mask01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/EpicGamesFog/Textures/T_GodRay_Mask01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Environment/HDRI/HDRI_CartoonWater -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Environment/HDRI/HDRI_CartoonWater.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Paper_Plain_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Paper_Plain_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Paper_Plain_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Paper_Plain_N.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 340 Packages Remain 2288 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Paper_Plain_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Paper_Plain_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/DeriveTangentBasis -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/DeriveTangentBasis.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/InverseTransformMatrix -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/InverseTransformMatrix.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_Switch_Tangent_Basis -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_Switch_Tangent_Basis.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_Bounce_Rough -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_Bounce_Rough.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Dissolvable_Opaque_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 9A2C12C5F2DEDE05F996F98C06AF156416900C74), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Math/RemapValueRange -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Math/RemapValueRange.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_White_Linear -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_White_Linear.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Opaque_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 1E46F22BA27DBDCDB77FD0EF9D8EE3A14DA726C8), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 100 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MI_Paper_Plain -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MI_Paper_Plain.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MI_GlossyPlastic01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MI_GlossyPlastic01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Cliff_INST_basecolor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Cliff_INST_basecolor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_White_Color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_White_Color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MidGray_Linear -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MidGray_Linear.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Cliff_INST_roughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Cliff_INST_roughness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Cliff_INST_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Cliff_INST_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 354 Packages Remain 2274 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Cliff_INST_ambientocclusion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Cliff_INST_ambientocclusion.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Waterfall_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 1F057D11DCB73F2ECAFB9A2E3A99EE9997509666), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Waterfall_Extra_Foam in PCD3D_SM5, Default, SM5 (DDC key hash: C8656E51CE2A5440C46DE10D21B60B3457A51979), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Cliff_MAT -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Cliff_MAT.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_WaterLine_PP in PCD3D_SM5, Default, SM5 (DDC key hash: 29EA8FE6475C868DFC7A7296BCFC907CEA92BD7F), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/ImageAdjustment/BlurSampleOffsets -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/BlurSampleOffsets.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_Waterline -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_Waterline.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/WaterLine/MI_WaterLine_PP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/WaterLine/MI_WaterLine_PP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_WaterfallProceduralNoise -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_WaterfallProceduralNoise.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_NormalBlend -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_NormalBlend.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Waterfall_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 30B99A5BEA2443BA4B8B7061AF24A65CA0F176E8), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_RiverMotionNormal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_RiverMotionNormal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_RiverMotionColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_RiverMotionColor.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Waterfall_Extra_Foam in PCD3D_SM5, Default, SM5 (DDC key hash: E277256F6ABC0EB8D51CA6763A77EF718EB7C9CD), compiling. ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Pi -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Pi.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_GerstnerWave -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_GerstnerWave.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_GerstnerWave_Combined_River -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_GerstnerWave_Combined_River.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Lake_PBR_Transparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: C2B0CA4A74132E70B792040186D3B4FF4EA5B021), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 120 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Underwater_PP in PCD3D_SM5, Default, SM5 (DDC key hash: 4F1E00D40CB4E6853AA603D23A7F7ECCAADC96C5), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooked packages 366 Packages Remain 2262 Total 2628 ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Lake_Tesselated_WaterDepth in PCD3D_SM5, Default, SM5 (DDC key hash: E531DEC0AAD585222E3431658F0D8C3EC65BDBF5), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialCollections/MPC_Lake -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialCollections/MPC_Lake.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/MI_Lake_Tesselated_WaterDepth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/MI_Lake_Tesselated_WaterDepth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_4WayMotionNormal_TileSolved -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_4WayMotionNormal_TileSolved.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Lake_PBR_Transparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: D180B7EAF3B5DC8CBD45242DBEABFE7F683792FC), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 120 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_4WayMotionNormal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_4WayMotionNormal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_4WayMotion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_4WayMotion.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Underwater_PP in PCD3D_SM5, Default, SM5 (DDC key hash: 77D18B3DDF15BF43EB498F2362541340F9698B64), compiling. ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialCollections/MPC_Ocean -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialCollections/MPC_Ocean.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_BoxBlur_and_ScreenDistortion_PP in PCD3D_SM5, Default, SM5 (DDC key hash: D6E3E87F7B98A07B7FACF13B25B4B2D4EFEDE267), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Underwater/MI_BoxBlur_and_ScreenDistortion_PP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Underwater/MI_BoxBlur_and_ScreenDistortion_PP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/TangentBasis -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/TangentBasis.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_GodRay_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 8945ACB040722CD0FED432F7FF3E733CE692BC84), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SplineThicken -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SplineThicken.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: BA2103430A162DAB6B049DE5C3A8264AE9FF97CA), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_WaterRipple_Lake in PCD3D_SM5, Default, SM5 (DDC key hash: DD8128E26497734311D3C5EC39658A543271F9C7), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/EpicGamesFog/Materials/M_GodRay_Animated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/EpicGamesFog/Materials/M_GodRay_Animated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_StylizedWater_Ocean_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_StylizedWater_Ocean_N.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Foliage in PCD3D_SM5, Default, SM5 (DDC key hash: F060556D7D17856539E2B187949F4ED1903B70CB), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 68 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/BaseMaterials/MI_Foliage -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/BaseMaterials/MI_Foliage.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Terrain in PCD3D_SM5, Default, SM5 (DDC key hash: D466375311EE99A400BDC64D0294679500AB035E), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/GrassBlades/SM_GrassBlades -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/GrassBlades/SM_GrassBlades.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/GrassBlades/FT_Grassblades -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/GrassBlades/FT_Grassblades.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Terrain/Mud_LayerInfo -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Terrain/Mud_LayerInfo.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Terrain/Grass_LayerInfo -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Terrain/Grass_LayerInfo.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Tree/SM_Tree -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Tree/SM_Tree.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/Buoyancy/BP_OceanManager -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/Buoyancy/BP_OceanManager.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/Buoyancy/BP_LakeManager -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/Buoyancy/BP_LakeManager.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/RowBoat/SM_Cap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/RowBoat/SM_Cap.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Data/BuoyancyType -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Data/BuoyancyType.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialCollections/MPC_River -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialCollections/MPC_River.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/Buoyancy/BP_RiverManager -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/Buoyancy/BP_RiverManager.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/RowBoat/SM_Rowboat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/RowBoat/SM_Rowboat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Foliage/T_Foliage_BC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Foliage/T_Foliage_BC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/RowBoat/BP_Rowboat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/RowBoat/BP_Rowboat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Underwater/M_Underwater_River_PP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Underwater/M_Underwater_River_PP.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_BasicParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 83196B027EA7F953F8ED52BEEB484D7CB3DB9CC9), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Underwater/MI_Underwater_River_PP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Underwater/MI_Underwater_River_PP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Particle/T_UnderwaterDirt_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Particle/T_UnderwaterDirt_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Particles/MI_BasicParticle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Particles/MI_BasicParticle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Particles/PS_UnderwaterDirt -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Particles/PS_UnderwaterDirt.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_WaterRipple_River in PCD3D_SM5, Default, SM5 (DDC key hash: D2D083CC934C38575B8E415D355E56F396D2AE1C), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Data/UnderwaterType -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Data/UnderwaterType.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/Underwater/BP_Underwater_ScreenEffect -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/Underwater/BP_Underwater_ScreenEffect.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/WaterDecal/MI_WaterRipple_River -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/WaterDecal/MI_WaterRipple_River.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/WaterRipples/SM_WaterRipples -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/WaterRipples/SM_WaterRipples.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/WaterDecal/MI_WaterRipple_Lake -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/WaterDecal/MI_WaterRipple_Lake.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_WaterRipple_Lake -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_WaterRipple_Lake.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Waterfalls/SM_Waterfall_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Waterfalls/SM_Waterfall_01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Data/WaterfallType -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Data/WaterfallType.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Ocean_PBR_Transparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 74C81F4201BAF8035DFB671FF52F0242B35C1230), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 120 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Lake_UNLIT_Transparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 8CF5E013C4905041D26CF0BA83DF7698D8C1D1C6), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Lake_UNLIT_Transparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 1B175AA372622A5B9F3590EA078A1415B3C94D72), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Lake_UNLIT_NonTransparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 48F47EF76E0232B05E938EC7205ED004D057C43B), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Lake_UNLIT_NonTransparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 9C62AB920C282EFCAFFE294B5E2546EF2B405029), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Lake_PBR_Transparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 19E9F54FAF4F5271BE7C63D129BEA7118D5351B4), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Lake_PBR_NonTransparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 54D7EB0927FC2F7ABE3CFE365BFB7C42EE6F9B94), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 104 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Lake_PBR_NonTransparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: FED88ADA58CE7C8AFDAB4A5672179693226C3023), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C589CA4325CA4115F8D6B77E81FB4F3960E240A1), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_20 in PCD3D_SM5, Default, SM5 (DDC key hash: 8DEFAFD756718A9F9AD53049139F7E6677EAE651), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooked packages 408 Packages Remain 2220 Total 2628 ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Waterfall_Transparent in PCD3D_SM5, Default, SM5 (DDC key hash: 112597189D0A40BC3D0B6B4C2653ABFCA4FF9A62), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 39 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Waterfall/MI_Waterfall_Transparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Waterfall/MI_Waterfall_Transparent.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_Tesselated_WaterDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 069EE0FBF770DAD559F0743FD7FA2DCDE5A2C499), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_Waterfall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_Waterfall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_GerstnerWave_Combined -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_GerstnerWave_Combined.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_PBR_Transparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: E00DD2F356ED754C71DDA2F9E0D03CCC631FBFF7), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 120 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_Tesselated_Depth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_Tesselated_Depth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Water/SM_StilyzedWater_Depth_10x10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Water/SM_StilyzedWater_Depth_10x10.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Lake_UNLIT_Transparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: D3169B436222168C4B2B95FA2FF8ADFE009C34B9), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Meshes/Water/SM_StilyzedWater_10x10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Meshes/Water/SM_StilyzedWater_10x10.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Data/OceanType -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Data/OceanType.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Lake_UNLIT_Transparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: F2ABCAE2AC60B787746D85729A1155F46B6D1677), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Lake_UNLIT_NonTransparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 4E7DA3D6A44CB2B67307766588606DF26873B245), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Lake_UNLIT_NonTransparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 450F60E7B5F0ED30CDD53AA04DDE74591D885668), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Lake_PBR_Transparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: A166D5CC0DC1A279535D447B855515D072913A35), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/M_Lake_PBR_NonTransparent_Tessellated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/M_Lake_PBR_NonTransparent_Tessellated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/M_Lake_PBR_NonTransparent_NonTessellated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/M_Lake_PBR_NonTransparent_NonTessellated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/M_Lake_NoTessellation_Depth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/M_Lake_NoTessellation_Depth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/MI_Lake_NoTessellation_Depth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/MI_Lake_NoTessellation_Depth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/M_Lake_Mobile_Transparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/M_Lake_Mobile_Transparent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/MI_Lake_Mobile_Transparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/MI_Lake_Mobile_Transparent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/M_Lake_Mobile_NonTransparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/M_Lake_Mobile_NonTransparent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Lake/MI_Lake_Mobile_NonTransparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Lake/MI_Lake_Mobile_NonTransparent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_CartoonWater_Lake -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_CartoonWater_Lake.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/Buoyancy/BP_BuoyantActor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/Buoyancy/BP_BuoyantActor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/3DUI/3DMenu_BP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/3DUI/3DMenu_BP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/EpicGamesFog/Textures/T_GodRay_Mask02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/EpicGamesFog/Textures/T_GodRay_Mask02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/EpicGamesFog/Meshes/SM_GodRay_Plane -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/EpicGamesFog/Meshes/SM_GodRay_Plane.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/EpicGamesFog/Blueprints/BP_LightBeam -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/EpicGamesFog/Blueprints/BP_LightBeam.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/LightControl/BP_LightControl -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/LightControl/BP_LightControl.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSounds/Submixes/MasterReverbEffectPreset -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Submixes/MasterReverbEffectPreset.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSounds/Submixes/MasterReverbSubmixDefault -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Submixes/MasterReverbSubmixDefault.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSounds/Submixes/MasterSubmixDefault -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Submixes/MasterSubmixDefault.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSounds/Submixes/MasterEQEffectPreset -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Submixes/MasterEQEffectPreset.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSounds/Submixes/MasterEQSubmixDefault -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Submixes/MasterEQSubmixDefault.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSounds/Master -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 453 Packages Remain 2175 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Maps/Entry_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Maps/Entry -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Basic_Wall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Sphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_MacroVariation.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 471 Packages Remain 2157 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Wood_Oak.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Oak_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Collapse_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Wall_Window_400x300.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Wall_Door_400x300.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Wall_400x200.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Basic_Floor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Floor_400x400.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Metal_Chrome.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Cube.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/Materials/M_Frame.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Oak_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Frame_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Frame_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_WindowFrame.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_PillarFrame300.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_PillarFrame.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Glass -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Glass.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_GlassWindow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_DoorFrame.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_CornerFrame.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Dust_Particle_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/P_Ambient_Dust.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Wood_Walnut.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Pine_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Pine_D.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 503 Packages Remain 2125 Total 2628 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=558, VirtualMemory=1010MiB ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Wood_Pine.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Water_Ocean.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Water_Lake.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Tech_Panel.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Water_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Water_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Tech_Panel_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Metal_Steel_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Tech_Panel_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 520 Packages Remain 2108 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Tech_Dot_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Rock_Slate.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Rock_Sandstone.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Tech_Dot_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Single_Tile_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Checker_Noise_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Rock_Slate_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Rock_Slate_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Metal_Gold_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 535 Packages Remain 2093 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Rock_Basalt.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Metal_Steel.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Metal_Rust.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Metal_Gold.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Ground_Moss.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Metal_Steel_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Metal_Rust_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Metal_Rust_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Metal_Gold_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Ground_Moss_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_ground_Moss_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 551 Packages Remain 2077 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Ground_Gravel.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Ground_Grass.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Ground_Grass_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Ground_Grass_N.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 555 Packages Remain 2073 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 556 Packages Remain 2072 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Concrete_Tiles.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Concrete_Panels.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Concrete_Grime.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 567 Packages Remain 2061 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Gradinet_01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 583 Packages Remain 2045 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 584 Packages Remain 2044 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Brick_Clay_New.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 596 Packages Remain 2032 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 599 Packages Remain 2029 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 600 Packages Remain 2028 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Concrete_Poured.uasset ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture43ADA98049DD7D3E0EABF7B175F6CC97 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture34034B4C417D9B375A592E9A23C11137 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture310E58554010446A08107499F126CE3D (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureF6495ADB4998903A4DCD9AAEAD18E643 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture286B71FD456BBC57D3B875B63A2AF0AA (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture617F078740EB0F77ABFB678038ACFCA7 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture2A05A5254D431981518674B220E5E1A1 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture23F9881A4F7D09FA85B8FFBAC56882BF (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureB91D75A74080657D8AF886A1EE756E94 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture3AD1786A42EB6F981CB7E1847869C35B (BGRA8, 128X128) ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Maps/StarterMap_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/Materials/M_TableRound.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_TableRound -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_TableRound.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/Materials/M_Statue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/Materials/M_StatueGlass.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Statue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Statue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_TableRound_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_TableRound_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Statue_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Statue_M.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 615 Packages Remain 2013 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/Materials/M_Chair.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Chair -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Chair.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Metal_Copper.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Chair_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Chair_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Metal_Copper_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 622 Packages Remain 2006 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/Materials/M_Lamp.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Lamp_Wall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Lamp_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Lamp_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Smoke_SubUV.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Steam01_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Spark_Core -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Spark_Core.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/Materials/M_Spark.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/P_Steam_Lit.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Smoke -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/P_Smoke.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Smoke01_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Sparks -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/P_Sparks.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 643 Packages Remain 1985 Total 2628 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=701, VirtualMemory=1115MiB ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Fire_SubUV.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Fire01_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Starter_Music_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Fire -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/P_Fire.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 654 Packages Remain 1974 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Starter_Background_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Maps/StarterMap.umap ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureD6C57B644F03DADF4F2699848FAEA3C3 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture8D91C9AE4C6B8D628CDA3C848426284A (BGRA8, 128X128) ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Maps/Minimal_Default.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/M_AssetPlatform.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/SM_AssetPlatform.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureF60039EB445BD313D9FB3B83A10248ED (BGRA8, 128X128) ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Assets/Skybox.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 674 Packages Remain 1954 Total 2628 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/BP_LightStudio.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Maps/Advanced_Lighting.umap ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/M_Ground -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/M_Ground.uasset ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture9D93C04B43E1A265F7FB63A15B34A827 (BGRA8, 128X128) ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/MI_Ground_Showscene -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/MI_Ground_Showscene.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Levels/LVL_Showroom_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Levels/LVL_Showroom_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Pickup_Defence_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Pickup_Defence_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Velocity/StaticMeshVelocity -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Velocity/StaticMeshVelocity.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/ParameterDefinitions/SpriteRenderer -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/ParameterDefinitions/SpriteRenderer.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/ParameterDefinitions/RibbonRenderer -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/ParameterDefinitions/RibbonRenderer.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/ParameterDefinitions/MeshRenderer -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/ParameterDefinitions/MeshRenderer.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/ParameterDefinitions/LightRenderer -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/ParameterDefinitions/LightRenderer.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/ParameterDefinitions/CoreParameters -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/ParameterDefinitions/CoreParameters.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/M_Master_RadialBeam -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/M_Master_RadialBeam.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/LinearColor/MultiplyLinearColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/LinearColor/MultiplyLinearColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/M_Master_Fresnel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/M_Master_Fresnel.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/MI_Fresnel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/MI_Fresnel.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 703 Packages Remain 1934 Total 2637 ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Initialization/InitializeParticle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Initialization/InitializeParticle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/GetRandomInfo -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/GetRandomInfo.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/RandomRangeFloat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/RandomRangeFloat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DefaultAssets/DefaultSpriteMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DefaultAssets/DefaultSpriteMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Emitter/SpawnBurst_Instantaneous -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Emitter/SpawnBurst_Instantaneous.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraRandomnessEvaluation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraRandomnessEvaluation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/V2/CalculateRandomRangeFloat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/V2/CalculateRandomRangeFloat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraScaleColorMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraScaleColorMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraInactiveMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraInactiveMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraEmitterScalabilityMode_Limited -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraEmitterScalabilityMode_Limited.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraEmitterLifeCycleMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraEmitterLifeCycleMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_InfiniteLoopDuration -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_InfiniteLoopDuration.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_EmitterStateOptions -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_EmitterStateOptions.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Lifetime/ParticleState -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Lifetime/ParticleState.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Color/ScaleColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Color/ScaleColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Solvers/SolveForcesAndVelocity -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Solvers/SolveForcesAndVelocity.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/DirectionAndLengthSafe -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/DirectionAndLengthSafe.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Emitter/EmitterState -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Emitter/EmitterState.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraExecutionStateManagement -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraExecutionStateManagement.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Emitter/EmitterChangeState -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Emitter/EmitterChangeState.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/ValueFromCurve/FloatFromCurve -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/ValueFromCurve/FloatFromCurve.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraEmitters/NE_SimpleSprite -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraEmitters/NE_SimpleSprite.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraMassByVolume -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraMassByVolume.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 726 Packages Remain 1918 Total 2644 ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/Angles/NormalizedAngleToDegrees -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/Angles/NormalizedAngleToDegrees.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/Angles/ENiagara_AngleInput -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/Angles/ENiagara_AngleInput.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/Angles/AngleConversion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/Angles/AngleConversion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Localspace/SimulationPosition -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Localspace/SimulationPosition.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/UniformRange/UniformRangedFloat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/UniformRange/UniformRangedFloat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraCoordinateSpace -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraCoordinateSpace.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Location/SphereLocation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/SphereLocation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/RandomPointInSphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/RandomPointInSphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Localspace/TransformBase -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Localspace/TransformBase.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Localspace/TransformVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Localspace/TransformVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraTorusDistributionMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraTorusDistributionMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Size/ScaleSpriteSize -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Size/ScaleSpriteSize.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/SpriteRenderer/ENiagara_ScaleSpriteSize -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/SpriteRenderer/ENiagara_ScaleSpriteSize.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Mass/CalculateSizeAndRotationalInertiaByMass -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Mass/CalculateSizeAndRotationalInertiaByMass.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Velocity/AddVelocityFromPoint -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Velocity/AddVelocityFromPoint.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/RandomUnitVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/RandomUnitVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/RandomVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/RandomVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/NormalizeDistanceRange -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/NormalizeDistanceRange.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/DistanceBasedFalloff -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/DistanceBasedFalloff.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/TypeConversions/Vector2DFromFloat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/TypeConversions/Vector2DFromFloat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/Helpers/SimulationPosition -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/Helpers/SimulationPosition.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraRandomnessMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraRandomnessMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraExpansionMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraExpansionMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Forces/GravityForce -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Forces/GravityForce.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Forces/Drag -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Forces/Drag.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraEmitters/NE_SimpleBurst -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraEmitters/NE_SimpleBurst.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/MeshInterface/SampleStaticMesh -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/MeshInterface/SampleStaticMesh.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Location/StaticMeshLocation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/StaticMeshLocation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Localspace/TransformPosition -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Localspace/TransformPosition.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 755 Packages Remain 1935 Total 2690 ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Velocity/AddVelocity -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Velocity/AddVelocity.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraSystemInactiveMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraSystemInactiveMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/System/SystemState -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/System/SystemState.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/System/SystemChangeState -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/System/SystemChangeState.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Emitter/SpawnRate -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Emitter/SpawnRate.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Pickup_Defence_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Pickup_Defence_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/M_AdditiveScrollNiagara -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/M_AdditiveScrollNiagara.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/MI_Scroll_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/MI_Scroll_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/ImageAdjustment/DeriveHDRfromLDR -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/DeriveHDRfromLDR.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/M_sA_Aura -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/M_sA_Aura.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/MI_Aura_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/MI_Aura_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/AxisAngleToQuaternion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/AxisAngleToQuaternion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Solvers/ApplyRotationVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Solvers/ApplyRotationVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/MultiplyQuaternion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/MultiplyQuaternion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Orientation/V3/UpdateMeshOrientation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Orientation/V3/UpdateMeshOrientation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/MultiplyVectorWithQuaternion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/MultiplyVectorWithQuaternion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/FindQuatBetween -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/FindQuatBetween.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/PolarToCartesianCoordinates -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/PolarToCartesianCoordinates.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/RandomVectorInCone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/RandomVectorInCone.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Math/RemapValueRange -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Math/RemapValueRange.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/Multiply/Multiply_Float -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/Multiply/Multiply_Float.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Pickup_Magic -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Pickup_Magic.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Pickup_ss -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Pickup_ss.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Pickup_Defence -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Pickup_Defence.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Pickup_Health -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Pickup_Health.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Energy_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Energy_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Pickup_Gem -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Pickup_Gem.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Location/SystemLocation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/SystemLocation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/UniformRange/UniformRangedVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/UniformRange/UniformRangedVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Coin_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Coin_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/M_Master_MetalFX -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/M_Master_MetalFX.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/MI_Coin_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/MI_Coin_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraOrientationAxis -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraOrientationAxis.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/Transforms/ENiagara_TransformType -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/Transforms/ENiagara_TransformType.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/Transforms/ENiagara_TransformOrder -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/Transforms/ENiagara_TransformOrder.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/Transforms/ENiagara_ScaleMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/Transforms/ENiagara_ScaleMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/Transforms/ENiagara_RotationMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/Transforms/ENiagara_RotationMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/Transforms/ENiagara_OffsetMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/Transforms/ENiagara_OffsetMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/Location/ENiagara_CylinderMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/Location/ENiagara_CylinderMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_AttributeSamplingApplyOutput -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_AttributeSamplingApplyOutput.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/V2/RemapRange -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/V2/RemapRange.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/V2/CalculateRandomRange -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/V2/CalculateRandomRange.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/V2/CalculateRandomRangeInteger -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/V2/CalculateRandomRangeInteger.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/V2/CalculateRandomBool -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/V2/CalculateRandomBool.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/XYZRotationToQuaternion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/XYZRotationToQuaternion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/MatrixToQuaternion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/MatrixToQuaternion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/MakeQuaternionFrom3BasisVectors -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/MakeQuaternionFrom3BasisVectors.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/InvertQuaternion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/InvertQuaternion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/AngleUnitConverter -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/AngleUnitConverter.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Math/SaturateFloat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Math/SaturateFloat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Location/CylinderLocation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/CylinderLocation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Velocity/VortexVelocity -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Velocity/VortexVelocity.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/ProjectVectorOnPlane -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/ProjectVectorOnPlane.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Forces/VortexForce -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Forces/VortexForce.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Blueprints/BP_RAY_Spawner -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Blueprints/BP_RAY_Spawner.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Models/SM_Plane -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Models/SM_Plane.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/MI_Shield_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/MI_Shield_1.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: DF88AA49D92C8F224CB2418A3F1569968361CCA6), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_PortalEffect in PCD3D_SM5, Default, SM5 (DDC key hash: 72EB2DAD480E15181D07F87AFD58CFD8EC616751), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/M_PortalEffect_Inst -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/M_PortalEffect_Inst.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Plane.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/P_PortalEffect_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/P_PortalEffect_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/P_PortalEffect -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/P_PortalEffect.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/CubeMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/TemplateFloor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/TemplateFloor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/1M_Cube.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultParticle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultParticle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/Wind_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/Wind_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Shield_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Shield_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/T_Ray_5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/T_Ray_5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/T_NoiseCloud_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/T_NoiseCloud_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/T_NoiseCloud_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/T_NoiseCloud_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/T_Beam_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/T_Beam_01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/T_NoiseFurry -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/T_NoiseFurry.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/T_Noise_DistortedCaustic -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/T_Noise_DistortedCaustic.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Shield_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Shield_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Pickup_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Magic_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Magic_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Healing_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Healing_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Healing_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Healing_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Healing_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Healing_1.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 840 Packages Remain 1851 Total 2691 ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Coin_Shower -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Coin_Shower.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Shield -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Shield.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/OrientParticle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/OrientParticle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Magic_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Magic_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Energy_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Energy_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_Energy_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_Energy_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/P_Wind -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/P_Wind.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/M_paper -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/M_paper.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/star_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/star_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MagicCircle_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MagicCircle_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraSphereDistributionMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraSphereDistributionMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/V2/CalculateRandomPointInSphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/V2/CalculateRandomPointInSphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/SphericalToCartesianCoordinates -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/SphericalToCartesianCoordinates.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Location/V2/SphereLocation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/V2/SphereLocation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/DeriveThirdOrthogonalVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/DeriveThirdOrthogonalVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Location/RotateAroundPoint -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/RotateAroundPoint.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/Rotation/RotateAngleOnAxis -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/Rotation/RotateAngleOnAxis.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/RandomPointInBox -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/RandomPointInBox.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/IsolateLongestVectorComponent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/IsolateLongestVectorComponent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Location/BoxLocation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/BoxLocation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/Ribbons/ENiagara_UnsetDirectSetRandom -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/Ribbons/ENiagara_UnsetDirectSetRandom.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraChannelCorrelation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraChannelCorrelation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_UVFlippingMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_UVFlippingMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_SpriteRotationMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_SpriteRotationMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_SizeScaleMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_SizeScaleMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_PositionInitializationMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_PositionInitializationMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_MassInitializationMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_MassInitializationMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_LifetimeMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_LifetimeMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagara_ColorInitializationMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagara_ColorInitializationMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Functions/LinearColor/HueShiftLinearColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Functions/LinearColor/HueShiftLinearColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Initialization/V2/InitializeParticle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Initialization/V2/InitializeParticle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/Multiply/Multiply_Vector2D_ByFloat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/Multiply/Multiply_Vector2D_ByFloat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/Grid -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Grid.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/M_Blue_Checker -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/M_Blue_Checker.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/PickUpMaterial_BP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/PickUpMaterial_BP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Trampoline_PhysicsAsset -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Trampoline_PhysicsAsset.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for BeachBallYellow in PCD3D_SM5, Default, SM5 (DDC key hash: 24DEE5420B94384444E5F84098CACC8835391C4E), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Trampoline_Skeleton -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Trampoline_Skeleton.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for BeachBallRed in PCD3D_SM5, Default, SM5 (DDC key hash: C9F96B8AAA2DBE3C36C42825D366FB6D83A19E31), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Trampoline -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Trampoline.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Blue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Blue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_CoinBurst2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_CoinBurst2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraSystems/NS_CoinBurst -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraSystems/NS_CoinBurst.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/T_Shield_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/T_Shield_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Levels/LVL_Showroom -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Levels/LVL_Showroom.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/T_Twirl_Hole -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/T_Twirl_Hole.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/T_Burst_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/T_Burst_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/crumpled-paper-texture-background -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/crumpled-paper-texture-background.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MagicCircle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MagicCircle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/NI_StarLight -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/NI_StarLight.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 888 Packages Remain 1825 Total 2713 ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Animation/DefaultRecorderBoneCompression -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Animation/DefaultRecorderBoneCompression.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Animation/DefaultAnimCurveCompressionSettings -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Animation/DefaultAnimCurveCompressionSettings.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/NewAnimation1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/NewAnimation1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_trampoline -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_trampoline.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sfx/soccer-ball-bounce-on-grass--2-sound-effect-71517945 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sfx/soccer-ball-bounce-on-grass--2-sound-effect-71517945.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for BeachBallBlue in PCD3D_SM5, Default, SM5 (DDC key hash: 023F814BAA3C37B4139A4F0B8B38713F7B8B1944), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_rubberBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_rubberBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_Portal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_Portal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/3_Free_sample__Shuriken_Ninja_Star_Collection_Vol_04_Shuriken_Ninja_Star_Collection_Vol_04_013 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/3_Free_sample__Shuriken_Ninja_Star_Collection_Vol_04_Shuriken_Ninja_Star_Collection_Vol_04_013.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/AirCurrent_BP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/AirCurrent_BP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Top_part_alpha -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Top_part_alpha.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Time -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Time.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_clouds_F -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_clouds_F.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_Stars -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_Stars.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_clouds_A -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_clouds_A.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_noise_smooth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_noise_smooth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/Material_Function/MF_GoodSky_SkyDomeAlpha -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/Material_Function/MF_GoodSky_SkyDomeAlpha.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Global_Setting -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Global_Setting.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Clouds_Setting -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Clouds_Setting.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/M_GoodSky_Sun_Stars -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/M_GoodSky_Sun_Stars.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/M_GoodSky_Base -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/M_GoodSky_Base.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Mesh/SM_GoodSky_Sphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Mesh/SM_GoodSky_Sphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Mesh/SM_GoodSky_Hemisphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Mesh/SM_GoodSky_Hemisphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Structure/Structure_GoodSky -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Structure/Structure_GoodSky.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Enum/Enum_GoodSky_MeshType -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Enum/Enum_GoodSky_MeshType.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Enum/Enum_GoodSky_Clouds_Coverage -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Enum/Enum_GoodSky_Clouds_Coverage.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/ArrowTool/M_GoodSky_Sun_Emissive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/ArrowTool/M_GoodSky_Sun_Emissive.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_clouds_sphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_clouds_sphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_clouds_B -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_clouds_B.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_clouds_E -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_clouds_E.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_clouds_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_clouds_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_clouds_C -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_clouds_C.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 919 Packages Remain 1793 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/ArrowTool/SM_GoodSky_StarMesh -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/ArrowTool/SM_GoodSky_StarMesh.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsAroundPoint -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsAroundPoint.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Moon_Setting -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/Material_Function/MF_GoodSky_Moon_Setting.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/M_GoodSky_Sun_Stars_Moon -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/M_GoodSky_Sun_Stars_Moon.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/Material_Function/MF_GoodSky_LightningFlick -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/Material_Function/MF_GoodSky_LightningFlick.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/TextureCropping -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/TextureCropping.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ComputeMipLevel -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ComputeMipLevel.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/DebugNumberPeriod -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/DebugNumberPeriod.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/DebugNumberStrip -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/DebugNumberStrip.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/DebugScalarValues -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DebugScalarValues.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/DebugFloat3Values -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DebugFloat3Values.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/RGBtoHSV -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/RGBtoHSV.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/M_GoodSky_Storm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/M_GoodSky_Storm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Materials/M_GoodSky_Moon -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Materials/M_GoodSky_Moon.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_Moon -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_Moon.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Textures/T_GoodSky_Lightning -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Textures/T_GoodSky_Lightning.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/ArrowTool/M_GoodSky_SkyRing_ -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/ArrowTool/M_GoodSky_SkyRing_.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/DataTable/DataTable_GoodSky -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/DataTable/DataTable_GoodSky.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Curve/Curve_GoodSky_SunDirection_Vector1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Curve/Curve_GoodSky_SunDirection_Vector1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Curve/Curve_GoodSky_SunDirection_Vector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Curve/Curve_GoodSky_SunDirection_Vector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Curve/Curve_GoodSky_horizon_Color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Curve/Curve_GoodSky_horizon_Color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Curve/Curve_GoodSky_DomeColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Curve/Curve_GoodSky_DomeColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Enum/Enum_GoodSky_Style_Clouds -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Enum/Enum_GoodSky_Style_Clouds.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Curve/Curve_GoodSky_BaseCloudColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Curve/Curve_GoodSky_BaseCloudColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Curve/Curve_GoodSky_AllOverlayColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Curve/Curve_GoodSky_AllOverlayColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Curve/Curve_GoodSky_SunLight -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Curve/Curve_GoodSky_SunLight.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Curve/Curve_GoodSky_Stars -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Curve/Curve_GoodSky_Stars.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Enum/Enum_GoodSky_Preset -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Enum/Enum_GoodSky_Preset.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/Data/Enum/Enum_GoodSky_Effects -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/Data/Enum/Enum_GoodSky_Effects.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Blueprint/BP_GoodSky -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Blueprint/BP_GoodSky.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/TriggerBox_Blueprint -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/TriggerBox_Blueprint.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/ArrowTool/T_GoodSky_SkyRing -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/ArrowTool/T_GoodSky_SkyRing.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/RollingBPExampleMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/RollingBPExampleMap.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/RollingBP/Maps/RollingBPExampleMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/RollingBP/Maps/RollingBPExampleMap.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/healing -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/healing.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/Health -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/Health.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/MainHud -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/MainHud.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/UIDisplayer -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/UIDisplayer.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/SVGMat_003 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/SVGMat_003.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/untitled -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/untitled.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/LifePickUp_BP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/LifePickUp_BP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/TestingArena -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/TestingArena.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/UIGameMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/UIGameMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/SplinePath_BP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/SplinePath_BP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/AutomaticBall_BP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/AutomaticBall_BP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/MainMenu_W -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/MainMenu_W.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/T_Floor_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/T_Floor_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/T_Floor_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/T_Floor_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/StonePavments -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/StonePavments.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Spline -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Spline.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/BuildingBlockStraight -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/BuildingBlockStraight.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/MainMenuMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/MainMenuMap.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/sfx/bgm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sfx/bgm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/Pillar_Sphere_TrophyMat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/Pillar_Sphere_TrophyMat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/13173_PillarSphere_v1_NEW -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/13173_PillarSphere_v1_NEW.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/SM_MERGED_TemplateFloor48 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/SM_MERGED_TemplateFloor48.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Wheel+Box -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Wheel+Box.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_005 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_005.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/8_Material_005-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/8_Material_005-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_006 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_006.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/7_Material_006-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/7_Material_006-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_007 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_007.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/6_Material_007-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/6_Material_007-material.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 982 Packages Remain 1730 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/MainMenuMap_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/MainMenuMap_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_008 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_008.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/5_Material_008-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/5_Material_008-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_004 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_004.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/4_Material_004-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/4_Material_004-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_002 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/Material_002.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/3_Material_002-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/3_Material_002-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/2_Material_002-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/2_Material_002-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/1_Material_002-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/1_Material_002-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/0_Material_002-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/0_Material_002-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/Materials/feuilles -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/Materials/feuilles.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/9_Icosphere_001_feuilles_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/9_Icosphere_001_feuilles_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/Materials/arbre -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/Materials/arbre.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/8_Cube_006_arbre_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/8_Cube_006_arbre_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/7_Icosphere_feuilles_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/7_Icosphere_feuilles_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/6_Cube_005_arbre_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/6_Cube_005_arbre_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/Materials/tipi -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/Materials/tipi.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 999 Packages Remain 1713 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/3_Cube_002_tipi_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/3_Cube_002_tipi_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/Materials/bois -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/Materials/bois.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/2_Cube_001_bois_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/2_Cube_001_bois_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/11_Cylinder_001_bois_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/11_Cylinder_001_bois_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/10_Cylinder_bois_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/10_Cylinder_bois_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/Materials/Scene_-_Root -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/Materials/Scene_-_Root.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/9_Object_9 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/9_Object_9.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/8_Object_8 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/8_Object_8.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/7_Object_7 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/7_Object_7.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/6_Object_6 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/6_Object_6.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/5_Object_5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/5_Object_5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/4_Object_4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/4_Object_4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/3_Object_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/3_Object_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/2_Object_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/2_Object_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/1_Object_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/1_Object_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/13_Object_13 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/13_Object_13.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/12_Object_12 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/12_Object_12.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/11_Object_11 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/11_Object_11.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/10_Object_10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/10_Object_10.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Time_Machine/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Time_Machine/0_Object_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/lambert8 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/lambert8.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/SquareSpline -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/SquareSpline.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/AddComponents -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/AddComponents.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Wall_Inside_co in PCD3D_SM5, Default, SM5 (DDC key hash: B12B3B81B73F8DB45BE0D3F12966C54B27969D49), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /GLTFImporter/PerceivedBrightness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/GLTFImporter/Content/PerceivedBrightness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /GLTFImporter/SpecGlossToMetalRoughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Editor/GLTFImporter/Content/SpecGlossToMetalRoughness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/9_Wall_05_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/9_Wall_05_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Wall_co in PCD3D_SM5, Default, SM5 (DDC key hash: 239108772543FDDC1E8ACF429E48631F0DA79598), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/8_Wall_05_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/8_Wall_05_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/7_Wall_04_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/7_Wall_04_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/6_Wall_04_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/6_Wall_04_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/5_Wall_03_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/5_Wall_03_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/4_Wall_03_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/4_Wall_03_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/3_Wall_02_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/3_Wall_02_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/31_Wall_16_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/31_Wall_16_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/30_Wall_16_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/30_Wall_16_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/2_Wall_02_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/2_Wall_02_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/29_Wall_15_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/29_Wall_15_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/28_Wall_15_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/28_Wall_15_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/27_Wall_14_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/27_Wall_14_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1037 Packages Remain 1675 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/Textures/1_Wall_Inside_co_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/Textures/1_Wall_Inside_co_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/Textures/0_Wall_Inside_co_diffuse -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/Textures/0_Wall_Inside_co_diffuse.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/26_Wall_14_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/26_Wall_14_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/25_Wall_13_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/25_Wall_13_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/24_Wall_13_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/24_Wall_13_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/23_Wall_12_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/23_Wall_12_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/22_Wall_12_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/22_Wall_12_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/21_Wall_11_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/21_Wall_11_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/20_Wall_11_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/20_Wall_11_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/1_Wall_01_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/1_Wall_01_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/19_Wall_10_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/19_Wall_10_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/18_Wall_10_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/18_Wall_10_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/17_Wall_09_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/17_Wall_09_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/16_Wall_09_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/16_Wall_09_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/15_Wall_08_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/15_Wall_08_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/14_Wall_08_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/14_Wall_08_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/13_Wall_07_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/13_Wall_07_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/12_Wall_07_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/12_Wall_07_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/Textures/2_Wall_co_diffuse -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/Textures/2_Wall_co_diffuse.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/Textures/3_Wall_co_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/Textures/3_Wall_co_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1057 Packages Remain 1655 Total 2712 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1133, VirtualMemory=1736MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 1057 Packages Remain 1655 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/11_Wall_06_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/11_Wall_06_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/10_Wall_06_Wall_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/10_Wall_06_Wall_co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/0_Wall_01_Wall_Inside_co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/0_Wall_01_Wall_Inside_co_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for lambert7 in PCD3D_SM5, Default, SM5 (DDC key hash: 16667AA119E7B3DDF135D137A9D05EAF68A44B51), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 33 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/SplineWinterFix2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/SplineWinterFix2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/SplineRollerCoasterFix2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/SplineRollerCoasterFix2.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for White in PCD3D_SM5, Default, SM5 (DDC key hash: C8F43EF7851E5C4E7E07C85CCB196E2F4E3E332D), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Spline90New -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Spline90New.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_013 in PCD3D_SM5, Default, SM5 (DDC key hash: 9DE3EB25ED6AD57C2327E6E2C47946814514E5A8), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_012 in PCD3D_SM5, Default, SM5 (DDC key hash: 55F9A34A2927B624C8FE0F2FA3F116E5DB9030B5), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Slide_(Low_Poly)/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Slide_(Low_Poly)/0_Object_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_011 in PCD3D_SM5, Default, SM5 (DDC key hash: 6C56DDCC752926FA6FAFD86ADABA882A9BAB6185), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_010 in PCD3D_SM5, Default, SM5 (DDC key hash: 350E543A611CEBC9C8B773C0315DA1CBEAFAF3C5), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_009 in PCD3D_SM5, Default, SM5 (DDC key hash: 548E22C8CC72DD560C44407B379315BAE935B1A0), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_008 in PCD3D_SM5, Default, SM5 (DDC key hash: DB4CAD061D82E189D1558BB48A76EDB0E070CD2A), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_007 in PCD3D_SM5, Default, SM5 (DDC key hash: C1651C73EC88A22A71886E566D9BD3F6D33C48FF), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooked packages 1064 Packages Remain 1648 Total 2712 ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 82B0BFACBA52A3BC19ACFE2CB8106704468BCB48), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for dbl_Layer0_005 in PCD3D_SM5, Default, SM5 (DDC key hash: D2BEBCD7073DA49CB023DB66FC4051D3E227A999), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/pool/dbl_Layer0_004 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/pool/dbl_Layer0_004.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/pool/dbl_Layer0_003 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/pool/dbl_Layer0_003.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/pool/dbl_Layer0_002 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/pool/dbl_Layer0_002.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/pool/dbl_Layer0_001 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/pool/dbl_Layer0_001.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/pool/3d-model -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/pool/3d-model.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/potion_glass -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/potion_glass.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/9_3dmSnow_9 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/9_3dmSnow_9.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/book -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/book.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/8_3dmSnow_8 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/8_3dmSnow_8.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/catfood_box -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/catfood_box.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/7_3dmSnow_7 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/7_3dmSnow_7.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/spirit -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/spirit.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/6_3dmSnow_6 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/6_3dmSnow_6.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/8_spirit_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/8_spirit_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1078 Packages Remain 1634 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/snowflakes -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/snowflakes.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/5_3dmSnow_5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/5_3dmSnow_5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/steam_pot -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/steam_pot.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/4_3dmSnow_4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/4_3dmSnow_4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/plank_middle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/plank_middle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/40_3dmSnow_40 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/40_3dmSnow_40.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/steam_cup -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/steam_cup.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/3_3dmSnow_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/3_3dmSnow_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/floor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/floor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/39_3dmSnow_39 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/39_3dmSnow_39.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/plank3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/plank3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/38_3dmSnow_38 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/38_3dmSnow_38.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1090 Packages Remain 1622 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/7_snowflakes_emissive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/7_snowflakes_emissive.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/6_snowflakes_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/6_snowflakes_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/5_steam_pot_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/5_steam_pot_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/4_steam_cup_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/4_steam_cup_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/plank2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/plank2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/37_3dmSnow_37 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/37_3dmSnow_37.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/shingles -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/shingles.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/36_3dmSnow_36 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/36_3dmSnow_36.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/roof -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/roof.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/35_3dmSnow_35 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/35_3dmSnow_35.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/material_34 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/material_34.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/34_3dmSnow_34 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/34_3dmSnow_34.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/backwall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/backwall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/33_3dmSnow_33 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/33_3dmSnow_33.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/window_cross -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/window_cross.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/32_3dmSnow_32 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/32_3dmSnow_32.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/stove -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/stove.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/31_3dmSnow_31 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/31_3dmSnow_31.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pipe -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pipe.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/30_3dmSnow_30 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/30_3dmSnow_30.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/smoke_chimney -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/smoke_chimney.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/2_3dmSnow_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/2_3dmSnow_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/triangle_window -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/triangle_window.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/29_3dmSnow_29 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/29_3dmSnow_29.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/glass -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/glass.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/28_3dmSnow_28 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/28_3dmSnow_28.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/wood -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/wood.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/27_3dmSnow_27 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/27_3dmSnow_27.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/cup_cocao -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/cup_cocao.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/26_3dmSnow_26 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/26_3dmSnow_26.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/25_3dmSnow_25 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/25_3dmSnow_25.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pillow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pillow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/24_3dmSnow_24 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/24_3dmSnow_24.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/potion_paper -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/potion_paper.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/23_3dmSnow_23 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/23_3dmSnow_23.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/potion_fluid -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/potion_fluid.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/22_3dmSnow_22 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/22_3dmSnow_22.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/3_smoke_chimney_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/3_smoke_chimney_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pot_bubbles -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pot_bubbles.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/21_3dmSnow_21 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/21_3dmSnow_21.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pot_fluid -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pot_fluid.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/20_3dmSnow_20 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/20_3dmSnow_20.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/2_fire_emissive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/2_fire_emissive.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/1_fire_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/1_fire_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/fire -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/fire.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/1_3dmSnow_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/1_3dmSnow_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pot_metal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/pot_metal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/19_3dmSnow_19 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/19_3dmSnow_19.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/catbowl -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/catbowl.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/18_3dmSnow_18 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/18_3dmSnow_18.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/catfood -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/catfood.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/17_3dmSnow_17 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/17_3dmSnow_17.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/rope -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/rope.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/16_3dmSnow_16 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/16_3dmSnow_16.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1145 Packages Remain 1567 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/boot -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/boot.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/15_3dmSnow_15 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/15_3dmSnow_15.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/spoon -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/spoon.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/14_3dmSnow_14 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/14_3dmSnow_14.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/mortar -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/mortar.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/13_3dmSnow_13 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/13_3dmSnow_13.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/shelf -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/shelf.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/12_3dmSnow_12 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/12_3dmSnow_12.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/mushroom -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/mushroom.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/11_3dmSnow_11 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/11_3dmSnow_11.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/potion_cork -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/potion_cork.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/10_3dmSnow_10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/10_3dmSnow_10.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/0_snow_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Textures/0_snow_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/snow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/Materials/snow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/0_3dmSnow_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Witch_s_Retreat/0_3dmSnow_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Winter_Assets -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Winter_Assets.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_tree-trunk_003 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_tree-trunk_003.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Sphere -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Sphere.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_012 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_012.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_010 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_010.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_004 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_004.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_001 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_001.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cube_040 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cube_040.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cube_014 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cube_014.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Crate_Small_0_1_002 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Crate_Small_0_1_002.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/Materials/Leafs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/Materials/Leafs.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/17_Circle_076_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/17_Circle_076_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/Materials/Wood -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/Materials/Wood.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/16_Circle_076_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/16_Circle_076_Wood_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for White in PCD3D_SM5, Default, SM5 (DDC key hash: 414EA9AB109B52637D90731EDEEE0EE765BE7D7B), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/Materials/Rock_02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/Materials/Rock_02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/141_Sphere_000_Rock_02_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/141_Sphere_000_Rock_02_0.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1176 Packages Remain 1536 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/140_Circle_158_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/140_Circle_158_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/Materials/H_bucka__0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/Materials/H_bucka__0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/105_asset -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/105_asset.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/Textures/1_snowmanhatsnowmanhatmat1_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/Textures/1_snowmanhatsnowmanhatmat1_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/Materials/snowmanhatsnowmanhatmat1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/Materials/snowmanhatsnowmanhatmat1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/1_snowmanhat_snowmanhatmesh_snowmanhat_snowmanhatmat1_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/1_snowmanhat_snowmanhatmesh_snowmanhat_snowmanhatmat1_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/Textures/0_snowmansnowmanmat1_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/Textures/0_snowmansnowmanmat1_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/Materials/snowmansnowmanmat1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/Materials/snowmansnowmanmat1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/0_snowman_snowmanmesh_snowman_snowmanmat1_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snowman/0_snowman_snowmanmesh_snowman_snowmanmat1_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snow_Ball/Bola_de_nieve_-_Clash_Royle/Materials/Material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snow_Ball/Bola_de_nieve_-_Clash_Royle/Materials/Material.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for UniqueID_15 in PCD3D_SM5, Default, SM5 (DDC key hash: D7BA5F02AEF5E4E924F3FEAE97EE59D886F2CD6C), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snow_Ball/Bola_de_nieve_-_Clash_Royle/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Snow_Ball/Bola_de_nieve_-_Clash_Royle/0_Object_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/0_tree-acess-04_ncl1_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/0_tree-acess-04_ncl1_1.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Material__57 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C8B53319B59942626D2649799C8475D9BFFD1C3), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/model_UniqueID_15 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/model_UniqueID_15.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/0_tree-acess-04 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/0_tree-acess-04.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Material__55 in PCD3D_SM5, Default, SM5 (DDC key hash: B14F0A5E1852173B16A4F749980444EED1CF35D8), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/model_Material__57 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/model_Material__57.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/1_tree-leaf+hang-01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/1_tree-leaf+hang-01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/model_Material__55 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/model_Material__55.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/0_Sphere003_Material__288_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/0_Sphere003_Material__288_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Textures/2_surfaceShader7SG_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Textures/2_surfaceShader7SG_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/surfaceShader7SG -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/surfaceShader7SG.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/7_Object_7 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/7_Object_7.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Textures/1_surfaceShader4SG_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Textures/1_surfaceShader4SG_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/surfaceShader4SG -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/surfaceShader4SG.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for surfaceShader3SG in PCD3D_SM5, Default, SM5 (DDC key hash: 46D8130653199613A1FEC15665306FDC00644B51), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/6_Object_6 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/6_Object_6.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Textures/0_rampShader5SG_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Textures/0_rampShader5SG_baseColor.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for surfaceShader2SG in PCD3D_SM5, Default, SM5 (DDC key hash: 70D0DF71544AFDF3234B233A24C945E184461049), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/5_Object_5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/5_Object_5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/4_Object_4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/4_Object_4.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1203 Packages Remain 1509 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/rampShader5SG -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/rampShader5SG.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/3_Object_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/3_Object_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/rampShader1SG -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/rampShader1SG.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/2_Object_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/2_Object_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/surfaceShader9SG -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/surfaceShader9SG.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/1_Object_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/1_Object_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/surfaceShader8SG -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/Materials/surfaceShader8SG.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for floor_highpoly__0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8646771BE6196B18C418978D8E874B5885F8CB1F), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Lonely_Little_Penguin/0_Object_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/Textures/0_floor_highpoly__0_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/Textures/0_floor_highpoly__0_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/5_floor_highpoly__0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/5_floor_highpoly__0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/4_floor_highpoly__0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/4_floor_highpoly__0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Elk/Materials/wire_229166215 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Elk/Materials/wire_229166215.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Elk/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Elk/0_Object_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/kouqiang_tex -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/kouqiang_tex.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1217 Packages Remain 1495 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/9_pCube14_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/9_pCube14_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/8_pCube15_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/8_pCube15_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/7_pCube16_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/7_pCube16_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/6_pCube17_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/6_pCube17_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/eye_tex -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/eye_tex.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/5_polySurface18_eye_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/5_polySurface18_eye_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/initialShadingGroup1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/initialShadingGroup1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/51_pCube43_initialShadingGroup1_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/51_pCube43_initialShadingGroup1_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/jiao_tex -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/jiao_tex.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/50_body_jiao_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/50_body_jiao_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/LightBlue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/LightBlue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/46_LightBlue-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/46_LightBlue-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Brown -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Brown.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/43_Brown-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/43_Brown-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Green -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Green.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/42_Green-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/42_Green-material.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1233 Packages Remain 1479 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooked packages 1233 Packages Remain 1479 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/41_Brown-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/41_Brown-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/40_Green-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/40_Green-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/39_Brown-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/39_Brown-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/38_Green-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/38_Green-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Yellow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Yellow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/37_Yellow-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/37_Yellow-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/36_Red-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/36_Red-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Gray -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Gray.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/35_Gray-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/35_Gray-material.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for White in PCD3D_SM5, Default, SM5 (DDC key hash: 2661CBC477D0B3825860340ECD6CD175D4AFF0E7), compiling. ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/32_Brown-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/32_Brown-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/31_Green-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/31_Green-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/22_White-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/22_White-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/material_18 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/material_18.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/21_LB2-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/21_LB2-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/12_White-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/12_White-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/palmLeaf -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/palmLeaf.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/7_Object_7 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/7_Object_7.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/maska -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/maska.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/6_Object_6 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/6_Object_6.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/0_Default_OBJ -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/0_Default_OBJ.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/Default_OBJ_002 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/Default_OBJ_002.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/5_Object_5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/5_Object_5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/6_znacka_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/6_znacka_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/znacka -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/znacka.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/4_Object_4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/4_Object_4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/trasa -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/trasa.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/3_Object_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/3_Object_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/4_palmLeaf_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/4_palmLeaf_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/3_maska_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/3_maska_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/5_pisek_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/5_pisek_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/pisek -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/pisek.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/2_Object_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/2_Object_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/2_lebka_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/2_lebka_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/lebka -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/lebka.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/1_Object_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/1_Object_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/1_Material_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Textures/1_Material_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/Material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/Materials/Material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Handpainted_desert_model_indicating_treasure/0_Object_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Elven_treehouse/Materials/lambert1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Elven_treehouse/Materials/lambert1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Elven_treehouse/1_defaultMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Elven_treehouse/1_defaultMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Elven_treehouse/0_defaultMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Elven_treehouse/0_defaultMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Crate/Textures/2_lambert1_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Crate/Textures/2_lambert1_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Crate/Textures/1_lambert1_metallicRoughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Crate/Textures/1_lambert1_metallicRoughness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Elven_treehouse/Textures/2_lambert1_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Elven_treehouse/Textures/2_lambert1_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Elven_treehouse/Textures/1_lambert1_metallicRoughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Elven_treehouse/Textures/1_lambert1_metallicRoughness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Elven_treehouse/Textures/0_lambert1_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Elven_treehouse/Textures/0_lambert1_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1280 Packages Remain 1432 Total 2712 ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\CORN_MAZE-03\0_maze_walls_maze_walls_0.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/CORN_MAZE-03/Materials/maze_walls': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\CORN_MAZE-03\0_maze_walls_maze_walls_0.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/CORN_MAZE-03/Materials/maze_walls': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\CORN_MAZE-03\0_maze_walls_maze_walls_0.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/CORN_MAZE-03/Materials/maze_walls': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\CORN_MAZE-03\0_maze_walls_maze_walls_0.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/CORN_MAZE-03/Materials/maze_walls': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\CORN_MAZE-03\0_maze_walls_maze_walls_0.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/CORN_MAZE-03/Materials/maze_walls': Can't find file. ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Crate/Textures/0_lambert1_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Crate/Textures/0_lambert1_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Crate/Materials/lambert1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Crate/Materials/lambert1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Crate/0_pCube10_lambert1_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Crate/0_pCube10_lambert1_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for lambert3 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B067E9FDBE5B6E8CB9A33ED076B9F1E7805FAE6), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/CORN_MAZE-03/0_maze_walls_maze_walls_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/CORN_MAZE-03/0_maze_walls_maze_walls_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Floor in PCD3D_SM5, Default, SM5 (DDC key hash: 1327DF673504721D3AC5FBE99F22230B05CD1B07), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/M_Sandstone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/M_Sandstone.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Borders in PCD3D_SM5, Default, SM5 (DDC key hash: 2954EEFA45BCA82C7C7CD66985D8B6ACDD08EAF1), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: F08AFBBB311BBFCA38EC9783F9ED5728E3893A32), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/BuildBlock90Fix -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/BuildBlock90Fix.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for tree in PCD3D_SM5, Default, SM5 (DDC key hash: 1F521EB9A27DA062DE94026A71BAD765EDC75DBA), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/7_Object_7 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/7_Object_7.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/6_Object_6 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/6_Object_6.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for rock in PCD3D_SM5, Default, SM5 (DDC key hash: 3B3F61F9ABC84F7E92D2C508AAC3F35B6EDEB797), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/5_Object_5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/5_Object_5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/4_Object_4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/4_Object_4.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1290 Packages Remain 1422 Total 2712 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1392, VirtualMemory=1702MiB ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/21_Object_21 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/21_Object_21.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/20_Object_20 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/20_Object_20.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/17_Object_17 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/17_Object_17.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/16_Object_16 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/16_Object_16.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for lambert10 in PCD3D_SM5, Default, SM5 (DDC key hash: C8AC618E09D3BD30BE8E47425F8004F48C7567DF), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/11_Object_11 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/11_Object_11.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/10_Object_10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/10_Object_10.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for lambert13 in PCD3D_SM5, Default, SM5 (DDC key hash: AD2CD5F3A4283A7413C3D7E4D5DFC721024CD333), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_maple/3_tree_lambert10_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_maple/3_tree_lambert10_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for lambert12 in PCD3D_SM5, Default, SM5 (DDC key hash: 87E7030D54839B6F8639B7E66916633D85EE7893), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_maple/2_yellow_lambert13_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_maple/2_yellow_lambert13_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for lambert11 in PCD3D_SM5, Default, SM5 (DDC key hash: 91140FC49176AE496978A5617C4F60888A52EA3D), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_maple/1_orange_lambert12_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_maple/1_orange_lambert12_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_maple/0_red_lambert11_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_maple/0_red_lambert11_0.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1300 Packages Remain 1412 Total 2712 ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/Leaves/Leaf_Normal_T -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/Leaves/Leaf_Normal_T.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/Leaves/Leaf_Diffuse_T -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/Leaves/Leaf_Diffuse_T.uasset ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\Low_Poly_Winter_Scene\Camp_fire\Obj\camp_fire.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Obj/Material_004': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\Low_Poly_Winter_Scene\Camp_fire\Obj\camp_fire.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Obj/Material_004': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\Low_Poly_Winter_Scene\Camp_fire\Obj\camp_fire.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Obj/Material_004': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\Low_Poly_Winter_Scene\Camp_fire\Obj\camp_fire.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Obj/Material_004': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Geometry\Meshes\complexe_meshes\Low_Poly_Winter_Scene\Camp_fire\Obj\camp_fire.uasset: Failed to load '/Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Obj/Material_004': Can't find file. ProcessResult.StdOut: LogCook: Display: Cooked packages 1302 Packages Remain 1415 Total 2717 ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for 01_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: F0FD7FE103B47D6F107B57C608FF76351A65DA33), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 168 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Grass in PCD3D_SM5, Default, SM5 (DDC key hash: FF8687D999B842C7AAAA7EADDEFAE8BC0D29BE11), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/Leaves/Leaf_SM -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/Leaves/Leaf_SM.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Foliage/SM_Hemp_low -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Foliage/SM_Hemp_low.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Foliage/12974_crocus_flower_v1_l3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Foliage/12974_crocus_flower_v1_l3.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for GreenLeaves in PCD3D_SM5, Default, SM5 (DDC key hash: BE523B283F25D3FEB5CB801DD97C1A05A87DE602), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Orientation/SpriteRotationRate -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Orientation/SpriteRotationRate.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Forces/AccelerationForce -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Forces/AccelerationForce.uasset ProcessResult.StdOut: LogTemp: Display: Loading shader for Niagara script NI_Snow/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Solvers/SolveRotationalForcesAndVelocity -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Solvers/SolveRotationalForcesAndVelocity.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/UniformRange/V2/RandomRangeFloat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/UniformRange/V2/RandomRangeFloat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/NI_Snow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/NI_Snow.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for glow in PCD3D_SM5, Default, SM5 (DDC key hash: 699E8BBD23B306A94EE16735ABD82A87CD1117CD), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/UniformRange/V2/RandomRangeVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/UniformRange/V2/RandomRangeVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/AutomnLeaves -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/AutomnLeaves.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_yellow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_yellow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_red -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_red.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_pink -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_pink.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_green -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_green.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for balance_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 24D69E13A87F7ACB08E11D8CE0A51EF57754D5D8), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 31 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_blue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/Materials/glow_blue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/balance -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/balance.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for rainbow in PCD3D_SM5, Default, SM5 (DDC key hash: 72FD0EFBDB084471F5305FCF26945EECD1EC9B78), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedTexture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedTexture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/M_Metal_Rust -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/M_Metal_Rust.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Gradient_Winter_Assets -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Gradient_Winter_Assets.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for camp_fire_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 633ACA8F42C9F977BCE8018962FFABCC712DDAA5), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Gradient_Winter_Assets_Mat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Gradient_Winter_Assets_Mat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Texture/camp_fire -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Texture/camp_fire.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/Materials/Grass_floor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/Materials/Grass_floor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/Materials/Material_002 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/Materials/Material_002.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/Materials/Material_001 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/Materials/Material_001.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for sand in PCD3D_SM5, Default, SM5 (DDC key hash: D9D1E4DAE8E4022CDF124B764480B17FDB76C5E9), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/Materials/Material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/Materials/Material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Towel1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Towel1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Autumn_Road/Materials/soil -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Autumn_Road/Materials/soil.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/yandi_tex -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/yandi_tex.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/4_polySurface19_yandi_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/4_polySurface19_yandi_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/body_tex -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/body_tex.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/49_body_body_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/49_body_body_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/48_polySurface21_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/48_polySurface21_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/47_pCube32_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/47_pCube32_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/46_pCube31_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/46_pCube31_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/45_pCube30_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/45_pCube30_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/44_pCube29_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/44_pCube29_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/43_pCube28_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/43_pCube28_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/42_pCube27_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/42_pCube27_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/41_pCube26_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/41_pCube26_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/40_pCube25_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/40_pCube25_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/eyewai_tex -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/Materials/eyewai_tex.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/3_polySurface17_eyewai_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/3_polySurface17_eyewai_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/39_pCube24_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/39_pCube24_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/38_pCube23_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/38_pCube23_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/37_pCube12_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/37_pCube12_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/36_pCube11_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/36_pCube11_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/35_pCube10_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/35_pCube10_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/34_pCube9_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/34_pCube9_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/33_pCube8_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/33_pCube8_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/32_pCube7_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/32_pCube7_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/31_pCube6_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/31_pCube6_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/30_pCube5_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/30_pCube5_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/2_polySurface18_eye_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/2_polySurface18_eye_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/29_pCube4_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/29_pCube4_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/28_pCube3_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/28_pCube3_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/27_pCube2_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/27_pCube2_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/26_polySurface20_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/26_polySurface20_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/25_pCube42_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/25_pCube42_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/24_pCube41_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/24_pCube41_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/23_pCube40_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/23_pCube40_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/22_pCube39_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/22_pCube39_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/21_pCube13_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/21_pCube13_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/20_pCube38_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/20_pCube38_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/1_polySurface19_yandi_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/1_polySurface19_yandi_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/19_pCube22_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/19_pCube22_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/18_pCube21_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/18_pCube21_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/17_pCube33_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/17_pCube33_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/16_pCube34_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/16_pCube34_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/15_pCube35_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/15_pCube35_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/14_pCube36_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/14_pCube36_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/13_pCube37_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/13_pCube37_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/12_pCube18_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/12_pCube18_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/11_pCube19_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/11_pCube19_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/10_pCube20_kouqiang_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/10_pCube20_kouqiang_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/0_polySurface17_eyewai_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Deer/0_polySurface17_eyewai_tex_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 4A4270E74FC281FE4F4B64238FE4A40D3AB73982), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Obj/camp_fire -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Obj/camp_fire.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/14_Plane_002_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/14_Plane_002_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/Materials/Material_002 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/Materials/Material_002.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/0_Object_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Rabbit/0_Plane_Material_001_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Rabbit/0_Plane_Material_001_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_lazy_deer/Materials/Line022_mtl -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_lazy_deer/Materials/Line022_mtl.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for deer in PCD3D_SM5, Default, SM5 (DDC key hash: B3B2B31F37170488F18D6AD191B35862DC8CD2A8), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_lazy_deer/0_Line022_Line022_mtl_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_lazy_deer/0_Line022_Line022_mtl_0.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for Rock in PCD3D_SM5, Default, SM5 (DDC key hash: 2F7FAE1B3602F6EC26F5961E07DFEC87933F7CE2), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/5_Cube_deer_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/5_Cube_deer_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/4_Cube_001_deer_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/4_Cube_001_deer_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/43_Icosphere_001_Rock_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/43_Icosphere_001_Rock_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/42_Icosphere_002_Rock_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/42_Icosphere_002_Rock_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/41_Icosphere_003_Rock_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/41_Icosphere_003_Rock_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/Materials/Tree -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/Materials/Tree.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/Leaves/TexturesCom_Tree_NorwayMapleBranch02_512_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/Leaves/TexturesCom_Tree_NorwayMapleBranch02_512_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/Leaves/TexturesCom_Tree_NorwayMapleBranch02_512_alpha -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/Leaves/TexturesCom_Tree_NorwayMapleBranch02_512_alpha.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/Leaves/TexturesCom_Tree_NorwayMapleBranch02_512_albedo -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/Leaves/TexturesCom_Tree_NorwayMapleBranch02_512_albedo.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FX/NI_SpringLeaves -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FX/NI_SpringLeaves.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/Galaxy-Foreground-Fi -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/Galaxy-Foreground-Fi.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/Fortnite-Rainbow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/Fortnite-Rainbow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Textures/0_Main_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Textures/0_Main_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1397 Packages Remain 1320 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/Level1_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/Level1_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_lazy_deer/Textures/0_Line022_mtl_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_lazy_deer/Textures/0_Line022_mtl_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/Textures/0_Material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/Textures/0_Material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/3_Tree_002_Tree_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/3_Tree_002_Tree_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/Materials/Bucket_With_Worms -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/Materials/Bucket_With_Worms.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/39_Plane_003_Bucket_With_Worms_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/39_Plane_003_Bucket_With_Worms_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/Materials/Plant -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/Materials/Plant.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/37_Plant_000_Plant_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/37_Plant_000_Plant_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/31_Tree_007_Tree_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/31_Tree_007_Tree_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/26_Tree_013_Tree_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/26_Tree_013_Tree_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/20_Tree_001_Tree_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/20_Tree_001_Tree_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/1_Plant_001_Plant_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/1_Plant_001_Plant_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/2_Object_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/2_Object_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/1_Object_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/1_Object_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Fox/0_Object_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/Materials/lambert4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/Materials/lambert4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/42_polySurface41_lambert4_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/42_polySurface41_lambert4_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/41_polySurface40_lambert4_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/41_polySurface40_lambert4_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/Materials/lambert6 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/Materials/lambert6.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1416 Packages Remain 1301 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1416 Packages Remain 1301 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/40_polySurface39_lambert6_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/40_polySurface39_lambert6_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/39_polySurface38_lambert4_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/39_polySurface38_lambert4_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/38_polySurface37_lambert4_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/38_polySurface37_lambert4_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/37_polySurface36_lambert6_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Forest/37_polySurface36_lambert6_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/Materials/RacketHandle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/Materials/RacketHandle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/8_Racket2_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/8_Racket2_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/Materials/Racket -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/Materials/Racket.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/7_Racket2_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/7_Racket2_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/Materials/SmallBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/Materials/SmallBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/6_RacketBall_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/6_RacketBall_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/5_BeachBall_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/5_BeachBall_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/4_BeachBall_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/4_BeachBall_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/3_BeachBall_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/3_BeachBall_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/Materials/BeachBallWhite -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/Materials/BeachBallWhite.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/2_BeachBall_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/2_BeachBall_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/1_Racket_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/1_Racket_1.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Ocean_UNLIT_Transparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 74F083B4732A4A08A255E59808A1AD208B1E6530), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Ocean_UNLIT_Transparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 37ED86C6FF00CFBBE628CA1AFF65E66A3C6F4154), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Ocean_UNLIT_NonTransparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 091F8EAD3E1B4821A0B8CDC3F88E13A5C73EB589), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Ocean_UNLIT_NonTransparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 02A30AC0FB703381B57EF0DA9E1F236A7419F254), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Ocean_PBR_Transparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 823E645FBA65367B5F53D1C067A77D5BD061FF1A), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Ocean_PBR_NonTransparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 8F96BA48FB539C8950BB0C03EC156CC777AE1579), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 104 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Ocean_PBR_NonTransparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: D5B15F24E0D83FFA19B6DC53E5D9386ADA209720), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Maps\3DMainMenu.umap: [Compiler] In use pin no longer exists on node Transition To . Please refresh node or break links to remove pin. from Source: /Game/Maps/3DMainMenu.3DMainMenu:PersistentLevel.3DMainMenu ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Maps\3DMainMenu.umap: [Compiler] In use pin Target no longer exists on node Transition To . Please refresh node or break links to remove pin. from Source: /Game/Maps/3DMainMenu.3DMainMenu:PersistentLevel.3DMainMenu ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Maps\3DMainMenu.umap: [Compiler] In use pin New Param no longer exists on node Transition To . Please refresh node or break links to remove pin. from Source: /Game/Maps/3DMainMenu.3DMainMenu:PersistentLevel.3DMainMenu ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Maps\3DMainMenu.umap: [Compiler] Could not find a function named "TransitionTo" in '3DMainMenu'. ProcessResult.StdOut: Make sure '3DMainMenu' has been compiled for Transition To from Source: /Game/Maps/3DMainMenu.3DMainMenu:PersistentLevel.3DMainMenu ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Maps\3DMainMenu.umap: [Compiler] Node Unknown is not referencing a valid level actor ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_vortex04B_4x4_two in PCD3D_SM5, Default, SM5 (DDC key hash: CE287EC4E04D896BD291AD26385CF5FCAF31ABAA), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooked packages 1432 Packages Remain 1285 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/0_Racket_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Items_Pack_Free/0_Racket_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/72_Yellow-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/72_Yellow-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/62_LightBlue-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/62_LightBlue-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Pink2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/Materials/Pink2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/50_Pink2-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/50_Pink2-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/47_White-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Beach_Assets/47_White-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Foliage/SM_Purple_Short -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Foliage/SM_Purple_Short.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Foliage/SM_Hemp_Tall_04 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Foliage/SM_Hemp_Tall_04.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/winter -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/winter.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/Summer -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/Summer.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/gj-text -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/gj-text.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_UNLIT_Transparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 9AA3BDF165A2654803A036A99697479425D62C45), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/Automn -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/Automn.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_TileRepeatSolver -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_TileRepeatSolver.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_UNLIT_Transparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: C789F9D2F440FEE73CBE94ABE5182F3EA64BF0DB), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_UNLIT_NonTransparent_Tessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 6B47E9ECBFCC42763C29AF74D16EFB9BFD0888D5), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_UNLIT_NonTransparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: E7C0E90E71DB3188E87A9D97F4A6B1F9A7A68AD5), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_PBR_Transparent_NonTessellated in PCD3D_SM5, Default, SM5 (DDC key hash: 2B649A692B5FD714B1BB52D4903770764F47665A), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Ocean/M_Ocean_PBR_NonTransparent_Tessellated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Ocean/M_Ocean_PBR_NonTransparent_Tessellated.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_NoTessellation_Depth in PCD3D_SM5, Default, SM5 (DDC key hash: 91740A62161DEB6C257A05E41FB79C8888882BC6), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Ocean/M_Ocean_PBR_NonTransparent_NonTessellated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Ocean/M_Ocean_PBR_NonTransparent_NonTessellated.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_Mobile_Transparent in PCD3D_SM5, Default, SM5 (DDC key hash: F93BC5314CD3BFF639F1A5408585D2C7C8B463C2), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_NoTessellation_Depth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_NoTessellation_Depth.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Ocean_Mobile_NonTransparent in PCD3D_SM5, Default, SM5 (DDC key hash: 3210D60488A911C026DD40D055D6CD71ED0CB603), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_Mobile_Transparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_Mobile_Transparent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_Mobile_NonTransparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/Ocean/MI_Ocean_Mobile_NonTransparent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_CartoonWater_Ocean -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_CartoonWater_Ocean.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Pipe.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/metalSpline -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/metalSpline.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_rock -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_rock.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_paperBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_paperBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_disco_ball -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_disco_ball.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/BP_Checkpoint -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/BP_Checkpoint.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/Spring -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/Spring.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/ending -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/ending.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Blueprints/endingScene_BP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Blueprints/endingScene_BP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/Level1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/Level1.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/3DMainMenu -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/3DMainMenu.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Source/UI/WB_GoodSky_Menu -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Source/UI/WB_GoodSky_Menu.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/GoodSky/Maps/Level_GoodSky_Showcase -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/GoodSky/Maps/Level_GoodSky_Showcase.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_cylinder_superLow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_cylinder_superLow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_cylinder_lowPoly_dist -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_cylinder_lowPoly_dist.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_auraWall_distB_kai -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_auraWall_distB_kai.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_empty -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_empty.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_dust01_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: D456C3EA63FF87AC6B9BBBBD70F3ACE24C8C96BD), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/Mfunction/MF_ky_UVcontrol_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/Mfunction/MF_ky_UVcontrol_4x4.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_starDust in PCD3D_SM5, Default, SM5 (DDC key hash: AF9C31277CDD1ED447C81F4CE69233BCFFD5FC2E), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/DiamondGradient -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/DiamondGradient.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_starDust_dis -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_starDust_dis.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_primitive_dyn2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_primitive_dyn2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_primitive_dynB_nonD -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_primitive_dynB_nonD.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_base_anime in PCD3D_SM5, Default, SM5 (DDC key hash: 3D2968208CE737E01772DA3D274CE3437AEC3E4B), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_circle9_4x4c2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_circle9_4x4c2.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_auraWall02 in PCD3D_SM5, Default, SM5 (DDC key hash: 1654986EF2971FD7D8445FB5CBD2750623317DE5), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_auraWall02_two -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_auraWall02_two.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_subUV01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_subUV01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_aura011_4x4_nonD -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_aura011_4x4_nonD.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_aura011_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_aura011_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_tornado07 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_tornado07.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_quad_centerRot -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_quad_centerRot.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1482 Packages Remain 1235 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_circleDist06 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_circleDist06.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_vortex04_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: 227D46E72A16417FA6C3F15DE7785A0366AA8D23), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_stone02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_stone02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_base_turbulence -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_base_turbulence.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_turbulence_smoke2d_trs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_turbulence_smoke2d_trs.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Texturing/TwoSidedTexturing -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Texturing/TwoSidedTexturing.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/Mfunction/MF_ky_TexController -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/Mfunction/MF_ky_TexController.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_stormDeco01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_stormDeco01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/Mfunction/MF_ky_MaskToTopUnder -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/Mfunction/MF_ky_MaskToTopUnder.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/Mfunction/MF_ky_AddHilight -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/Mfunction/MF_ky_AddHilight.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/Mfunction/MF_ky_TexController_primitive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/Mfunction/MF_ky_TexController_primitive.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_storm01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_storm01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/3DMainMenu_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/3DMainMenu_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_dust01_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_dust01_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_maskRGB3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_maskRGB3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_dust_longStar -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_dust_longStar.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/BlendFunc_DefBlend -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/BlendFunc_DefBlend.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/BlendFunc_DefBase -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/BlendFunc_DefBase.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_circle9_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_circle9_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_maskCircle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_maskCircle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_auraWallWhite_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_auraWallWhite_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_smoke03 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_smoke03.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_noise13_sml_nor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_noise13_sml_nor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_aura011_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_aura011_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_bg -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_bg.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_healAura -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_healAura.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_storm01_nonD in PCD3D_SM5, Default, SM5 (DDC key hash: 2C120B2484956F2281906B19ED575C466E8F7A84), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_storm01_fire_nonD1 in PCD3D_SM5, Default, SM5 (DDC key hash: BF6C55C92AA8796BD07453ADBB468FFEA3A6B8CD), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_storm01_fire in PCD3D_SM5, Default, SM5 (DDC key hash: 84B806C3624834E5A1C86B2F6A94D040C64BBB9B), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 50 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_flare_flash_trs in PCD3D_SM5, Default, SM5 (DDC key hash: 4332975B99EC4B9EDC31B55EC97E89F98DC5338B), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_stone02_2x2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_stone02_2x2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_vortex04_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_vortex04_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_smoke_kai -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_smoke_kai.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_dist_noise -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_dist_noise.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_noise4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_noise4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_noise5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_noise5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_noise6 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_noise6.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_noise17 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_noise17.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_flare_flash -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_flare_flash.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_storm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_storm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_healAura -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_healAura.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_stormDeco01_fire -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_stormDeco01_fire.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_dynDust -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_dynDust.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_dynDust -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_dynDust.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_fireStorm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_fireStorm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_flare_a -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_flare_a.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_storm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_storm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_smoke2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_smoke2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_noise3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_noise3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_fireStorm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_fireStorm.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1529 Packages Remain 1188 Total 2717 ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_polarG_nonD in PCD3D_SM5, Default, SM5 (DDC key hash: E690F0C279A572A05767B815EA5DAD0474BD53CC), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: 2228EEA6364EED1566D8F3E85760AAAA135CCAFF), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 50 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_polar_two in PCD3D_SM5, Default, SM5 (DDC key hash: 381ECBF70F6FA57CAE00B2393B267AD8D1FF7622), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_smoke01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_smoke01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_shockwave12_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_shockwave12_4x4.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_polar in PCD3D_SM5, Default, SM5 (DDC key hash: FBAA998498BBF15635429A422346F597BB123F4A), compiling. ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/Mfunction/MF_ky_VectorToRadialValue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/Mfunction/MF_ky_VectorToRadialValue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_hit2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_hit2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_primitive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_primitive.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_primitive2b_trs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_primitive2b_trs.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1535 Packages Remain 1182 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_smoke1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_smoke1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_fireBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_fireBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_explosion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_explosion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_stormDeco01_dark -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_stormDeco01_dark.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_darkStorm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_darkStorm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_waterDust02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_waterDust02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_stormDeco01_aqua -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_stormDeco01_aqua.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_storm01_aqua -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_storm01_aqua.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_aquaStorm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_aquaStorm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Physical_Materials/Concrete -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Physical_Materials/Concrete.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_shockwave12_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_shockwave12_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_decoLinesB -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_decoLinesB.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_decoLines -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_decoLines.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_hit2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_hit2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/M_DemoRoomTiles -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/M_DemoRoomTiles.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_LightTube in PCD3D_SM5, Default, SM5 (DDC key hash: 73E095A68F2B485F08F64DF3BE5F90B769C0A0B9), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/MI_DemoRoomTiles -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/MI_DemoRoomTiles.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomU2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomU2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/MI_LightTube -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/MI_LightTube.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_DemoWall in PCD3D_SM5, Default, SM5 (DDC key hash: 2DB692BEBF55EF7FADE1A253B958D5F463D67E6A), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Physical_Materials/Metal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Physical_Materials/Metal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Physical_Materials/Rubber -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Physical_Materials/Rubber.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/MI_DemoWall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/MI_DemoWall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/MI_DemoWall3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/MI_DemoWall3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/MI_DemoWall2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/MI_DemoWall2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomTrim2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomTrim2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomClamp2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomClamp2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/M_DemoWall_MattPlastic -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/M_DemoWall_MattPlastic.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomBackWall2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomBackWall2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_aquaStorm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_aquaStorm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_explosion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_explosion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_darkStorm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_darkStorm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Textures/T_RoomTiles_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Textures/T_RoomTiles_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Textures/T_UnrealEngineDecal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Textures/T_UnrealEngineDecal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Textures/T_RoomTiles_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Textures/T_RoomTiles_M.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1568 Packages Remain 1149 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1568 Packages Remain 1149 Total 2717 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1719, VirtualMemory=4680MiB ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_Inst_Mirrored in PCD3D_SM5, Default, SM5 (DDC key hash: 8899E2F1DA3380EA871B89F2B9CE96C5A1EE758A), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/M_DemoWallPattern -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/M_DemoWallPattern.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/MI_DemoWallPattern -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/MI_DemoWallPattern.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_URoom_Wall2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_URoom_Wall2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_URoom_Wall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_URoom_Wall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/M_DemoWall_Inst_NamePlate -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/M_DemoWall_Inst_NamePlate.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/MI_DemoWall_Inst_BaseFloor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/MI_DemoWall_Inst_BaseFloor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomU_Hole -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomU_Hole.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomU -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomU.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomTrimAdd -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomTrimAdd.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomTrim -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomTrim.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomLTrim -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomLTrim.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomL -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomL.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomClamp -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomClamp.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomBackWall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoRoomBackWall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Textures/T_Pattern_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Textures/T_Pattern_M.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: E549EB78D351409C3FE723CC3EF9E2361FFF33FA), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_NoText in PCD3D_SM5, Default, SM5 (DDC key hash: B94E9C1AFDB5FD727D7DF486F02644DD56F1BA8B), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\FXVarietyPack\EpicContent\Blueprints\BP_DemoRoom.uasset: [Compiler] Set Text (String) : Usage of 'Set Text (String)' has been deprecated. Use the SetText function taking an FText instead. ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\FXVarietyPack\EpicContent\Blueprints\BP_DemoRoom.uasset: [Compiler] Set Text (String) : Usage of 'Set Text (String)' has been deprecated. Use the SetText function taking an FText instead. ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\FXVarietyPack\EpicContent\Blueprints\BP_DemoDisplay.uasset: [Compiler] Set Text (String) : Usage of 'Set Text (String)' has been deprecated. Use the SetText function taking an FText instead. ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\FXVarietyPack\EpicContent\Blueprints\BP_DemoDisplay.uasset: [Compiler] Set Text (String) : Usage of 'Set Text (String)' has been deprecated. Use the SetText function taking an FText instead. ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\FXVarietyPack\EpicContent\Blueprints\BP_DemoDisplay.uasset: [Compiler] Set Text (String) : Usage of 'Set Text (String)' has been deprecated. Use the SetText function taking an FText instead. ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\FXVarietyPack\EpicContent\Blueprints\BP_DemoDisplay.uasset: [Compiler] Set Text (String) : Usage of 'Set Text (String)' has been deprecated. Use the SetText function taking an FText instead. ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\FXVarietyPack\EpicContent\Blueprints\BP_DemoDisplay.uasset: [Compiler] Set Text (String) : Usage of 'Set Text (String)' has been deprecated. Use the SetText function taking an FText instead. ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoDivider2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoDivider2.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 3F0DA09E6F03FFAEB4A8C5D48F1B547831257DC5), compiling. ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_DemoDivider1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_DemoDivider1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Blueprints/BP_DemoRoom_Enum -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Blueprints/BP_DemoRoom_Enum.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Materials/M_DefaultTextMaterialTranslucentUnlit -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Materials/M_DefaultTextMaterialTranslucentUnlit.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Blueprints/BP_DemoRoom -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Blueprints/BP_DemoRoom.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_NamePlate -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_NamePlate.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_BaseRoom -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_BaseRoom.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_Base_FlatWall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_Base_FlatWall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_Base2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_Base2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Meshes/SM_Base -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Meshes/SM_Base.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Blueprints/BP_DemoDisplay_Enum -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Blueprints/BP_DemoDisplay_Enum.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/EpicContent/Blueprints/BP_DemoDisplay -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/EpicContent/Blueprints/BP_DemoDisplay.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_smoke01c -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_smoke01c.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1596 Packages Remain 1121 Total 2717 ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_polarC_two in PCD3D_SM5, Default, SM5 (DDC key hash: 39357DD289F40E317BA260C8ABA3A5BDEC181995), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_aura9 in PCD3D_SM5, Default, SM5 (DDC key hash: 0222FC5F807DDA08B3418241D31CB9085AD00B51), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_waterBallHit -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_waterBallHit.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_planeBend -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_planeBend.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_flareVert -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_flareVert.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_quads -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_quads.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_flarePillar -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_flarePillar.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_windSmokeVertRot -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_windSmokeVertRot.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_aura9 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_aura9.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1603 Packages Remain 1114 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_waterBallHit -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_waterBallHit.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_waterBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_waterBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_flareVert -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_flareVert.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_shockWave03g_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: DF47A3CD3153F5C16B3C31EF67BB53A10912597F), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_smoke01b in PCD3D_SM5, Default, SM5 (DDC key hash: 1A8A22F247D5AE786D6E8A5F89A7BE61EBB53624), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_maskRGB5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_maskRGB5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_flare3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_flare3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_deco_doom -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_deco_doom.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_fireBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_fireBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_waterBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_waterBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_thunderForBeam -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_thunderForBeam.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_shockWave03_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_shockWave03_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_thunderStorm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_thunderStorm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_smoke01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_smoke01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_subUV_dynRGB -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_subUV_dynRGB.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_lightningDust01_4x4_nonD -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_lightningDust01_4x4_nonD.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_shotShockwave -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_shotShockwave.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_shockWave03_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_shockWave03_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_thunderStorm -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_thunderStorm.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_bg_LC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_bg_LC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_lightningDust01_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_lightningDust01_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1622 Packages Remain 1095 Total 2717 ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for MI_ky_shine01R_nonD in PCD3D_SM5, Default, SM5 (DDC key hash: 38BBEC40B048F7C5BCB2E23FAE28C4CC46DFAE00), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_lightning02_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_lightning02_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_ThunderBallHit -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_ThunderBallHit.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_thunderBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_thunderBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_shotSpawn -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_shotSpawn.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_trail_primitive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_trail_primitive.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_polar_primitive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_polar_primitive.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 9F91802C9E40710B859809A96943D1A772CC900B), compiling. ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_shockwave10R_4x4_nonD -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_shockwave10R_4x4_nonD.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_lightning02_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_lightning02_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_ThunderBallHit -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_ThunderBallHit.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_thunderBall -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_thunderBall.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_deco_rainbow -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_deco_rainbow.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_shockwave10_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_shockwave10_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_flareVertical02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_flareVertical02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_shine01_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_shine01_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_shine01B -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_shine01B.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_subUV03 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_subUV03.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_flareVertical03b_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_flareVertical03b_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_shootingStar1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_shootingStar1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Meshes/SM_ky_cylinderBend07 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Meshes/SM_ky_cylinderBend07.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_Fresnel in PCD3D_SM5, Default, SM5 (DDC key hash: 0718CBFCFBC91E44DC63C358CFF912DAD5D3AE52), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/M_ky_magicCircle020 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/M_ky_magicCircle020.uasset ProcessResult.StdOut: LogMaterial: Display: Missing cached shadermap for M_ky_circle01_4x4G_nonD in PCD3D_SM5, Default, SM5 (DDC key hash: B93FC0735DFBAE67B20A360636FFA6E23201A4F3), compiling. ProcessResult.StdOut: LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_circleDust -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_circleDust.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_shootingStar1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_shootingStar1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_flareVertical03_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_flareVertical03_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_magicCircle020 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_magicCircle020.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_noise -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_noise.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_circle01_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_circle01_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_circleDust -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_circleDust.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1649 Packages Remain 1068 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_chantDecoAc -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_chantDecoAc.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_magicCircle1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_magicCircle1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_dynDust2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_dynDust2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_lightning1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_lightning1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_lightning3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_lightning3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_lightning2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_lightning2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_starDust_sq -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_starDust_sq.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_chantDecoC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_chantDecoC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_magicCircle1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_magicCircle1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_lightning3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_lightning3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_lightning1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_lightning1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_lightning2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_lightning2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_laser01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_laser01.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1662 Packages Remain 1055 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_laser01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_laser01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Materials/MI_ky_flare25_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Materials/MI_ky_flare25_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Blueprints/BP_ky_hit1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Blueprints/BP_ky_hit1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Map/Overview -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Map/Overview.umap ProcessResult.StdOut: LogText: Warning: Saving FText "9" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "9 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "10" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "10 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "11" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "11 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "12" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "12 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "13" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "13 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "14" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "14 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "15" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "15 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "16" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "16 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "17" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "17 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "18" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "18 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "2" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "2 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "19" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "19 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "20" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "20 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "3" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "3 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "4" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "4 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "5" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "5 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "6" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "6 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "7" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "7 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "8" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "8 - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "1. " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "1. - " which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/FXVarietyPack/Map/Overview may fix issue. ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_WaterRipple_River -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_WaterRipple_River.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/MaterialFunctions/MF_FlowMapCalculator -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/MaterialFunctions/MF_FlowMapCalculator.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_Tesselated_WaterDepth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_Tesselated_WaterDepth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_PBR_Transparent_Tesselated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_PBR_Transparent_Tesselated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Data/RiverType -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Data/RiverType.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1671 Packages Remain 1046 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Textures/T_ky_flare25_4x4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Textures/T_ky_flare25_4x4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/FXVarietyPack/Particles/P_ky_hit1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/FXVarietyPack/Particles/P_ky_hit1.uasset ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\UI\MainHud2.uasset: [Compiler] In use pin no longer exists on node Play Add Heart Anim . Please refresh node or break links to remove pin. from Source: /Game/UI/MainHud2.MainHud2 ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\UI\MainHud2.uasset: [Compiler] In use pin no longer exists on node Play Add Heart Anim . Please refresh node or break links to remove pin. from Source: /Game/UI/MainHud2.MainHud2 ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\UI\MainHud2.uasset: [Compiler] In use pin Target no longer exists on node Play Add Heart Anim . Please refresh node or break links to remove pin. from Source: /Game/UI/MainHud2.MainHud2 ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\UI\MainHud2.uasset: [Compiler] Could not find a function named "Play AddHeart Anim" in 'Health_C'. ProcessResult.StdOut: Make sure 'Health_C' has been compiled for Play Add Heart Anim from Source: /Game/UI/MainHud2.MainHud2 ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\UI\MainHud2.uasset: [Compiler] In use pin no longer exists on node Play Remove Heart Anim . Please refresh node or break links to remove pin. from Source: /Game/UI/MainHud2.MainHud2 ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\UI\MainHud2.uasset: [Compiler] In use pin no longer exists on node Play Remove Heart Anim . Please refresh node or break links to remove pin. from Source: /Game/UI/MainHud2.MainHud2 ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\UI\MainHud2.uasset: [Compiler] In use pin Target no longer exists on node Play Remove Heart Anim . Please refresh node or break links to remove pin. from Source: /Game/UI/MainHud2.MainHud2 ProcessResult.StdOut: LogBlueprint: Error: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\UI\MainHud2.uasset: [Compiler] Could not find a function named "Play RemoveHeart Anim" in 'Health_C'. ProcessResult.StdOut: Make sure 'Health_C' has been compiled for Play Remove Heart Anim from Source: /Game/UI/MainHud2.MainHud2 ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\TwinmotionMaterials\Materials\Misc\MI_Rubber.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Rubber_R': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\TwinmotionMaterials\Materials\Misc\MI_Rubber.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Rubber_R': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\TwinmotionMaterials\Materials\Misc\MI_Rubber.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Rubber_R': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\TwinmotionMaterials\Materials\Misc\MI_Rubber.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Rubber_R': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor-ao': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor-ao': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor_albedo': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor_albedo': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor-ao': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor_albedo': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor_albedo': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor-ao': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor_albedo': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Textures\forest-floor-ue\forest_floor_albedo_Mat.uasset: Failed to load '/Game/Textures/forest-floor-ue/forest_floor-ao': Can't find file. ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Maps/OverviewMap -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Maps/OverviewMap.umap ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_StylizedWater_River_05_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_StylizedWater_River_05_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Textures/Water/T_StylizedWater_River_04_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Textures/Water/T_StylizedWater_River_04_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_UNLIT_Transparent_Tesselated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_UNLIT_Transparent_Tesselated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_UNLIT_Transparent_NonTesselated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_UNLIT_Transparent_NonTesselated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_UNLIT_NonTransparent_Tesselated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_UNLIT_NonTransparent_Tesselated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_UNLIT_NonTransparent_NonTesselated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_UNLIT_NonTransparent_NonTesselated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_PBR_Transparent_NonTesselated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_PBR_Transparent_NonTesselated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_PBR_NonTransparent_Tesselated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_PBR_NonTransparent_Tesselated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_PBR_NonTransparent_NonTesselated -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_PBR_NonTransparent_NonTesselated.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_NonTesselated_WaterDepth -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_NonTesselated_WaterDepth.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_Mobile_NonTransparent -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_Mobile_NonTransparent.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/River/MI_River_Mobile -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/River/MI_River_Mobile.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Data/RiverData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Data/RiverData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_CartoonWater_RiverTool -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_CartoonWater_RiverTool.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Maps/DemoMapRiver_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Maps/DemoMapRiver_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Water/WaterDecal/MI_WaterRipple_Ocean -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Water/WaterDecal/MI_WaterRipple_Ocean.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_WaterRipple_Ocean -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Blueprints/CartoonWaterBlueprints/BP_WaterRipple_Ocean.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Terrain/WetSandNotVisible_LayerInfo -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Terrain/WetSandNotVisible_LayerInfo.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Materials/Terrain/M_Terrain_Inst -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Materials/Terrain/M_Terrain_Inst.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Maps/DemoMapLake_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Maps/DemoMapLake_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/MainHud2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/MainHud2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/Health1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/Health1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/TwinmotionMaterials/Materials/Misc/MI_Rubber -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/TwinmotionMaterials/Materials/Misc/MI_Rubber.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldAlignedNormals_HighQuality -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldAlignedNormals_HighQuality.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedNormal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedNormal.uasset ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture26AEC82648FD03926CD049A0173CB8FD (BGRA8, 128X128) ProcessResult.StdOut: LogCook: Display: Cooking /Game/CartoonWaterShader/Maps/DemoMapOcean_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/CartoonWaterShader/Maps/DemoMapOcean_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_WideCapsule.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_B -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Wedge_B.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Wedge_A.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Tube -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Tube.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_TriPyramid.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Trim.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/T_Metal_Rust_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/T_Metal_Rust_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/T_Metal_Rust_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/T_Metal_Rust_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/lambert1_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/lambert1_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/lambert1_metallicRoughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/lambert1_metallicRoughness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Shelf_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Shelf_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/ButtonBg -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/ButtonBg.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultNormal_Uncompressed -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal_Uncompressed.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Textures/lambert1_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Textures/lambert1_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_RockMesh_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Torus.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Pipe_90.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Pipe_180.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Cylinder.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Shapes/Shape_Cone.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Stairs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Stairs.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Shelf -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Shelf.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Rock -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Rock.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1728 Packages Remain 989 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/UI/BallancePicture -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/UI/BallancePicture.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_RockMesh_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Explosion_SubUV.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Door_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Door_M.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Bush_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_D -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Bush_D.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Burst_M -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Textures/T_Burst_M.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1736 Packages Remain 981 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1736 Packages Remain 981 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Door -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Door.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Couch -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Couch.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Bush -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Props/SM_Bush.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Water_M_Inst -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Water_M_Inst.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Materials/Water_M_Inst -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Materials/Water_M_Inst.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Explosion_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Steam01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Starter_Wind06.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Starter_Wind05.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Starter_Music01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Starter_Birds01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Smoke01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Light02_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Light02_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Light02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Light02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Explosion -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Particles/P_Explosion.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Light01_Cue -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Light01_Cue.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Light01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Light01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Fire_Sparks01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Fire01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Explosion02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Explosion01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Collapse02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Audio/Collapse01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Wall_Window_400x400.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Wall_Door_400x400.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Wall_500x500.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Wall_400x400.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Wall_400x300.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/StarterContent/Architecture/Pillar_50x500.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sfx/Roll_Wood_Wood -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sfx/Roll_Wood_Wood.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sfx/Roll_Stone_Stone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sfx/Roll_Stone_Stone.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sfx/Roll_Paper -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sfx/Roll_Paper.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sfx/evening -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sfx/evening.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise12 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise12.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise11 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise11.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Orientation/V2/UpdateMeshOrientation -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Orientation/V2/UpdateMeshOrientation.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Enums/ENiagaraMeshTransforms -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Enums/ENiagaraMeshTransforms.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Size/ScaleMeshSize -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Size/ScaleMeshSize.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/DynamicInputs/TypeConversions/VectorFromFloat -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/DynamicInputs/TypeConversions/VectorFromFloat.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Spawn/Velocity/AddVelocityInCone -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Velocity/AddVelocityInCone.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Niagara/Modules/Update/Material/DynamicMaterialParameters -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Plugins/FX/Niagara/Content/Modules/Update/Material/DynamicMaterialParameters.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise09 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise09.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise08 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise08.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise07 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise07.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise06 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise06.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise04 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise04.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Materials/Textures/Noise01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Materials/Textures/Noise01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraEmitters/NE_PickupCricle -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraEmitters/NE_PickupCricle.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraEmitters/NE_Light -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraEmitters/NE_Light.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraEmitters/NE_CoinBurst -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraEmitters/NE_CoinBurst.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_PickupSet_1/Fx/NiagaraEmitters/Ne_Aura -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_PickupSet_1/Fx/NiagaraEmitters/Ne_Aura.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_StylizedAttacksPack/Materials/Textures/T_Noise10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_StylizedAttacksPack/Materials/Textures/T_Noise10.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/T_Beam_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/T_Beam_01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise12 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise12.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise11 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise11.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1794 Packages Remain 923 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise10.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise08 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise08.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise09 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise09.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise07 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise07.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise06 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise06.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise04 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise04.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise000 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise000.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise00 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_SkillSet_1/Materials/Textures/Noise00.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/T_Beam_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/T_Beam_01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise12 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise12.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise11 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise11.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise10.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise09 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise09.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise08 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise08.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise07 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise07.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise06 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise06.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise04 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise04.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise000 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise000.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise00 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Rayvfx/Materials/Textures/Noise00.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/T_Beam_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/T_Beam_01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise12 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise12.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise11 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise11.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise10.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise09 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise09.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise08 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise08.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise07 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise07.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise06 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise06.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1825 Packages Remain 892 Total 2717 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2013, VirtualMemory=4374MiB ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise04 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise04.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise03 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise03.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise02.uasset ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\RollingGameMode.uasset: Failed to load '/Game/Blueprints/RollingGameMode': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\RollingGameMode.uasset: Failed to load '/Game/Blueprints/RollingGameMode': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\RollingGameMode.uasset: Failed to load '/Game/Blueprints/RollingGameMode': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\RollingGameMode.uasset: Failed to load '/Game/Blueprints/RollingGameMode': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\RollingGameMode.uasset: Failed to load '/Game/Blueprints/RollingGameMode': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\RollingGameMode.uasset: Failed to load '/Game/Blueprints/RollingGameMode': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\RollingGameMode.uasset: Failed to load '/Game/Blueprints/RollingGameMode': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\RollingGameMode.uasset: Failed to load '/Game/Blueprints/RollingGameMode': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\PhysicsBallBP.uasset: Failed to load '/Game/Blueprints/PhysicsBallBP': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\PhysicsBallBP.uasset: Failed to load '/Game/Blueprints/PhysicsBallBP': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\PhysicsBallBP.uasset: Failed to load '/Game/Blueprints/PhysicsBallBP': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\PhysicsBallBP.uasset: Failed to load '/Game/Blueprints/PhysicsBallBP': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\PhysicsBallBP.uasset: Failed to load '/Game/Blueprints/PhysicsBallBP': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\PhysicsBallBP.uasset: Failed to load '/Game/Blueprints/PhysicsBallBP': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\PhysicsBallBP.uasset: Failed to load '/Game/Blueprints/PhysicsBallBP': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\RollingBP\Blueprints\PhysicsBallBP.uasset: Failed to load '/Game/Blueprints/PhysicsBallBP': Can't find file. ProcessResult.StdOut: LogCook: Display: Cooking /Game/RollingBP/Maps/RollingBPExampleMap_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/RollingBP/Maps/RollingBPExampleMap_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/RollingBP/Blueprints/RollingGameMode -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/RollingBP/Blueprints/RollingGameMode.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/RollingBP/Blueprints/PhysicsBallBP -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/RollingBP/Blueprints/PhysicsBallBP.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/tutorial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/tutorial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Meshes/gj -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Meshes/gj.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/wood -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/wood.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Wood_INST -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Wood_INST.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise000 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise000.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise00 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_Projectilevfx/Vfx/Materials/Textures/Noise00.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_PickupSet_1/Materials/Textures/T_NoiseFurry -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_PickupSet_1/Materials/Textures/T_NoiseFurry.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_PickupSet_1/Materials/Textures/T_NoiseCloud_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_PickupSet_1/Materials/Textures/T_NoiseCloud_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_PickupSet_1/Materials/Textures/T_NoiseCloud_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_PickupSet_1/Materials/Textures/T_NoiseCloud_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/sA_Megapack_v1/sA_PickupSet_1/Materials/Textures/T_Beam_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/sA_Megapack_v1/sA_PickupSet_1/Materials/Textures/T_Beam_01.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1842 Packages Remain 875 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Maps/RollingBPExampleMap_BuiltData -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Maps/RollingBPExampleMap_BuiltData.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Specks_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Specks_N.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1844 Packages Remain 873 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Smudges_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Smudges_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Smudges_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Smudges_N.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1846 Packages Remain 871 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_SmallWaves_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_SmallWaves_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_shkafchc_4K_Roughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_shkafchc_4K_Roughness.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1848 Packages Remain 869 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_rm0it1p_4K_Normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_rm0it1p_4K_Normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Perlin_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Perlin_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Noise_Linear -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Noise_Linear.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Noise_01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Noise_01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Noise_01_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Noise_01_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Noise03_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Noise03_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Noise03_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Noise03_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Noise01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Noise01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Noise02_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Noise02_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Noise01_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Noise01_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ZincSpangle02_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ZincSpangle02_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ZincSpangle01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ZincSpangle01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1860 Packages Remain 857 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_tedwadyc_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_tedwadyc_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ScratchedRubber02_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ScratchedRubber02_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ScratchedRubber01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ScratchedRubber01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ScratchedPhosphate01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ScratchedPhosphate01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ScratchedPaintedMetal04_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ScratchedPaintedMetal04_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ScratchedPaintedMetal03_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ScratchedPaintedMetal03_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ScratchedPaintedMetal02_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ScratchedPaintedMetal02_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ScratchedPaintedMetal01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ScratchedPaintedMetal01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_sbymccip_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_sbymccip_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_OldVarnish03_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_OldVarnish03_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_OldVarnish02_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_OldVarnish02_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_OldVarnish01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_OldVarnish01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_ModeratelyScratchedSurface01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_ModeratelyScratchedSurface01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_BrushedAluminium02_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_BrushedAluminium02_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MidGray_Color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MidGray_Color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MS_BrushedAluminium01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MS_BrushedAluminium01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1876 Packages Remain 841 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1876 Packages Remain 841 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MediumWaves_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MediumWaves_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_MediumWaves_H -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_MediumWaves_H.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1878 Packages Remain 839 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Mask_03 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Mask_03.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1879 Packages Remain 838 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Mask_02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Mask_02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Mask_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Mask_01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Imperfections_02_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Imperfections_02_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Imperfections_01_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Imperfections_01_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Generic_AOC -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Generic_AOC.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Hammered01_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Hammered01_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_FakeInterior_02 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_FakeInterior_02.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Foil01_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Foil01_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Dirt06_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Dirt06_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Dirt05_R -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Dirt05_R.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Crumpled01_N -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Crumpled01_N.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Black_Linear -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Black_Linear.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Blinds_BCO -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Blinds_BCO.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1892 Packages Remain 825 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1892 Packages Remain 825 Total 2717 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2073, VirtualMemory=4603MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 1892 Packages Remain 825 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1892 Packages Remain 825 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1892 Packages Remain 825 Total 2717 ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_D': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_D': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_N': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_N': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_D': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_N': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_D': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_N': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_D': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\M_TrampolineMesh.uasset: Failed to load '/Game/Textures/T_TrampolineMesh_N': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_BC': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_BC': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_N': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_N': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_R': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_R': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_BC': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_N': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_R': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_BC': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_R': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Content\Materials\MI_Paper_Plain_Hot_Pressed.uasset: Failed to load '/Game/TwinmotionMaterials/Materials/Misc/Textures/T_Paper_Plain_Hot_Pressed_N': Can't find file. ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/Cliff_INST -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/Cliff_INST.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/rocksubstance003 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/rocksubstance003.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/NewChaosPhysicalMaterial -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/NewChaosPhysicalMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MI_Rubber01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MI_Rubber01.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MI_Paper_Plain_Hot_Pressed -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MI_Paper_Plain_Hot_Pressed.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MI_BaseChrome -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MI_BaseChrome.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_Triplanar_POM_UVs -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_Triplanar_POM_UVs.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/TransformToZVector -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/TransformToZVector.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_POM -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_POM.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1901 Packages Remain 816 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/T_Black_Color -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/T_Black_Color.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Engine/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1903 Packages Remain 814 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1903 Packages Remain 814 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Materials/MF_Bounce_Reflective -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Materials/MF_Bounce_Reflective.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/9_Material_012-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/9_Material_012-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/11_Material_010-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/11_Material_010-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/10_Material_011-material -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Water_Slide_With_Portal___Water_Slide/10_Material_011-material.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/5_Cube_004_tipi_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/5_Cube_004_tipi_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/4_Cube_003_bois_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/4_Cube_003_bois_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/21_Cube_022_bois_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/21_Cube_022_bois_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/20_Cube_017_bois_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/20_Cube_017_bois_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/1_Cube_herbe_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/1_Cube_herbe_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/19_Cube_014_roche_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/19_Cube_014_roche_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/18_Cube_013_roche_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/18_Cube_013_roche_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/17_Cube_012_roche_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/17_Cube_012_roche_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/16_Cube_011_roche_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/16_Cube_011_roche_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/15_Cube_010_roche_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/15_Cube_010_roche_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/14_Cube_009_roche_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/14_Cube_009_roche_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/13_Cube_008_roche_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/13_Cube_008_roche_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/12_Cube_007_os_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/12_Cube_007_os_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/0_Cube_terre_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/tipi_in_the_forest/0_Cube_terre_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/32_Land1_Floor_Bl_Co_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Square_Tunnel_Rotation_Low_Poly/32_Land1_Floor_Bl_Co_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Plage_du_Butin_s_tunnel__Honfleur/2_Object_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Plage_du_Butin_s_tunnel__Honfleur/2_Object_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Plage_du_Butin_s_tunnel__Honfleur/1_Object_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Plage_du_Butin_s_tunnel__Honfleur/1_Object_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Plage_du_Butin_s_tunnel__Honfleur/0_Object_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Plage_du_Butin_s_tunnel__Honfleur/0_Object_0.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1925 Packages Remain 792 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Plage_du_Butin_s_tunnel__Honfleur/Textures/0_main_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Plage_du_Butin_s_tunnel__Honfleur/Textures/0_main_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 1926 Packages Remain 791 Total 2717 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2127, VirtualMemory=4736MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 1926 Packages Remain 791 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1926 Packages Remain 791 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1926 Packages Remain 791 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 1926 Packages Remain 791 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/8_Cube_006_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/8_Cube_006_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/89_Circle_119_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/89_Circle_119_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/88_Circle_119_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/88_Circle_119_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/87_Circle_118_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/87_Circle_118_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/86_Circle_118_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/86_Circle_118_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/85_Circle_117_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/85_Circle_117_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/84_Circle_117_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/84_Circle_117_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/83_Circle_116_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/83_Circle_116_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/82_Circle_116_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/82_Circle_116_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/81_Circle_115_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/81_Circle_115_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/80_Circle_115_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/80_Circle_115_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/7_Cube_002_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/7_Cube_002_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/79_Circle_114_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/79_Circle_114_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/78_Circle_114_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/78_Circle_114_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/77_Circle_113_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/77_Circle_113_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/71_Circle_111_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/71_Circle_111_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/70_Circle_111_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/70_Circle_111_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/6_Circle_019_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/6_Circle_019_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/69_Circle_109_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/69_Circle_109_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/68_Circle_109_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/68_Circle_109_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/67_Circle_108_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/67_Circle_108_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/66_Circle_108_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/66_Circle_108_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/65_Fig_tree_002_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/65_Fig_tree_002_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/64_Fig_tree_002_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/64_Fig_tree_002_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/52_Circle_106_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/52_Circle_106_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/50_Circle_106_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/50_Circle_106_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/4_Circle_019_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/4_Circle_019_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/27_Circle_068_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/27_Circle_068_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/279_Roof_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/279_Roof_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/278_Circle_051_Rock_02_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/278_Circle_051_Rock_02_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/277_Circle_050_Rock_01_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/277_Circle_050_Rock_01_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/276_Circle_049_Rock_02_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/276_Circle_049_Rock_02_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/275_Circle_048_Rock_02_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/275_Circle_048_Rock_02_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/274_Circle_047_Rock_01_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/274_Circle_047_Rock_01_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/26_Circle_080_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/26_Circle_080_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/25_Circle_080_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/25_Circle_080_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/256_Circle_035_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/256_Circle_035_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/241_Circle_018_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/241_Circle_018_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/240_Circle_018_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/240_Circle_018_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/239_Circle_014_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/239_Circle_014_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/238_Circle_013_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/238_Circle_013_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/237_Cube_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/237_Cube_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/236_Cube_008_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/236_Cube_008_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/235_Cube_008_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/235_Cube_008_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/234_Cube_000_Shadow_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/234_Cube_000_Shadow_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/233_Plane_001_Rock_01_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/233_Plane_001_Rock_01_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/232_Cube_003_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/232_Cube_003_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/231_Cube_003_Shadow_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/231_Cube_003_Shadow_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/230_Fence_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/230_Fence_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/22_Circle_077_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/22_Circle_077_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/229_Fence_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/229_Fence_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/228_Circle_062_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/228_Circle_062_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/227_Circle_061_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/227_Circle_061_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/226_Circle_061_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/226_Circle_061_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/225_Circle_060_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/225_Circle_060_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/224_Circle_060_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/224_Circle_060_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/223_Circle_059_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/223_Circle_059_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/222_Circle_059_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/222_Circle_059_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/221_Circle_058_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/221_Circle_058_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/220_Circle_058_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/220_Circle_058_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/21_Circle_077_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/21_Circle_077_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/219_Circle_057_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/219_Circle_057_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/218_Circle_057_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/218_Circle_057_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/217_Circle_056_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/217_Circle_056_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/216_Circle_056_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/216_Circle_056_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/215_Circle_055_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/215_Circle_055_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/214_Circle_055_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/214_Circle_055_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/213_Circle_054_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/213_Circle_054_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/212_Circle_054_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/212_Circle_054_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/211_Circle_053_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/211_Circle_053_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/210_Circle_053_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/210_Circle_053_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/20_Cube_016_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/20_Cube_016_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/209_Circle_052_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/209_Circle_052_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/208_Circle_052_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/208_Circle_052_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/204_Circle_022_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/204_Circle_022_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/203_Circle_022_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/203_Circle_022_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/201_Circle_021_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/201_Circle_021_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/1_Fig_tree_Leafs_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/1_Fig_tree_Leafs_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/19_Cube_015_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/19_Cube_015_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/199_Circle_017_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/199_Circle_017_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/198_Circle_016_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/198_Circle_016_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/197_Circle_016_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/197_Circle_016_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/196_Circle_015_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/196_Circle_015_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/195_Circle_015_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/195_Circle_015_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/190_Circle_008_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/190_Circle_008_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/18_Cube_014_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/18_Cube_014_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/189_Circle_008_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/189_Circle_008_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/188_Circle_003_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/188_Circle_003_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/187_Circle_003_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/187_Circle_003_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/186_Circle_007_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/186_Circle_007_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/13_Cube_011_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/13_Cube_011_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/139_Circle_157_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/139_Circle_157_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/138_Plane_076_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/138_Plane_076_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/137_Circle_156_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/137_Circle_156_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/136_Circle_155_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/136_Circle_155_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/135_Plane_075_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/135_Plane_075_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/134_Plane_074_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/134_Plane_074_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/133_Plane_073_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/133_Plane_073_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/132_Plane_072_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/132_Plane_072_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/131_Plane_070_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/131_Plane_070_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/130_Circle_154_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/130_Circle_154_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/129_Plane_069_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/129_Plane_069_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/128_Circle_153_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/128_Circle_153_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/113_Fish_005_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/113_Fish_005_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/110_Fish_004_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/110_Fish_004_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/106_Fish_003_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/106_Fish_003_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/104_Plane_066_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/104_Plane_066_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/103_Circle_149_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/103_Circle_149_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/102_Plane_065_White_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/102_Plane_065_White_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/101_Circle_145_Wood_end_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/101_Circle_145_Wood_end_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/100_Circle_145_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/100_Circle_145_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/0_Fig_tree_Wood_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Stylized_Log_House/0_Fig_tree_Wood_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/2_Sphere006_Material__288_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/2_Sphere006_Material__288_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/1_Sphere005_Material__288_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/1_Sphere005_Material__288_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/6_floor_001_Material_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/6_floor_001_Material_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/3_floor_highpoly__0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/3_floor_highpoly__0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/2_floor_highpoly__0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/2_floor_highpoly__0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/1_floor_floor_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/1_floor_floor_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/0_frame_frame_tex_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/0_frame_frame_tex_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Wood_Fence_Medium_0_1_001 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Wood_Fence_Medium_0_1_001.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Plane_043 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Plane_043.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Plane_035 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Plane_035.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Plane_034 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Plane_034.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Plane_033 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Plane_033.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Floating_Rock_1_Big_0_1_008 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Floating_Rock_1_Big_0_1_008.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Floating_Rock_1_Big_0_1_001 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Floating_Rock_1_Big_0_1_001.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_007 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_007.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_003 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/uploads_files_3293592_Winter_Assets_Cylinder_003.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/5_Plane_009_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/5_Plane_009_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/9_Object_9 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/9_Object_9.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/8_Object_8 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/8_Object_8.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/7_Object_7 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/7_Object_7.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/70_Object_70 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/70_Object_70.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/6_Object_6 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/6_Object_6.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/69_Object_69 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/69_Object_69.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/68_Object_68 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/68_Object_68.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/67_Object_67 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/67_Object_67.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/66_Object_66 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/66_Object_66.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/65_Object_65 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/65_Object_65.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/64_Object_64 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/64_Object_64.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/63_Object_63 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/63_Object_63.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/62_Object_62 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/62_Object_62.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/61_Object_61 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/61_Object_61.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/60_Object_60 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/60_Object_60.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/5_Object_5 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/5_Object_5.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/59_Object_59 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/59_Object_59.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/58_Object_58 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/58_Object_58.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/57_Object_57 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/57_Object_57.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/56_Object_56 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/56_Object_56.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/55_Object_55 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/55_Object_55.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 2076 Packages Remain 641 Total 2717 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2409, VirtualMemory=4758MiB ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/54_Object_54 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/54_Object_54.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/53_Object_53 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/53_Object_53.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/52_Object_52 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/52_Object_52.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/51_Object_51 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/51_Object_51.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/50_Object_50 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/50_Object_50.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/4_Object_4 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/4_Object_4.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/49_Object_49 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/49_Object_49.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/48_Object_48 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/48_Object_48.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/47_Object_47 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/47_Object_47.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/46_Object_46 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/46_Object_46.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/45_Object_45 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/45_Object_45.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/44_Object_44 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/44_Object_44.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/43_Object_43 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/43_Object_43.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/42_Object_42 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/42_Object_42.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/41_Object_41 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/41_Object_41.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/40_Object_40 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/40_Object_40.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/3_Object_3 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/3_Object_3.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/39_Object_39 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/39_Object_39.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/38_Object_38 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/38_Object_38.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/37_Object_37 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/37_Object_37.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/36_Object_36 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/36_Object_36.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/35_Object_35 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/35_Object_35.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/34_Object_34 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/34_Object_34.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/33_Object_33 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/33_Object_33.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/32_Object_32 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/32_Object_32.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/31_Object_31 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/31_Object_31.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/30_Object_30 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/30_Object_30.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/2_Object_2 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/2_Object_2.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/29_Object_29 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/29_Object_29.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/28_Object_28 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/28_Object_28.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/27_Object_27 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/27_Object_27.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/26_Object_26 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/26_Object_26.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/25_Object_25 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/25_Object_25.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/24_Object_24 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/24_Object_24.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/23_Object_23 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/23_Object_23.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/22_Object_22 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/22_Object_22.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/21_Object_21 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/21_Object_21.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/20_Object_20 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/20_Object_20.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/1_Object_1 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/1_Object_1.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/19_Object_19 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/19_Object_19.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/18_Object_18 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/18_Object_18.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/17_Object_17 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/17_Object_17.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/16_Object_16 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/16_Object_16.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/15_Object_15 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/15_Object_15.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/14_Object_14 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/14_Object_14.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/13_Object_13 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/13_Object_13.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/12_Object_12 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/12_Object_12.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/11_Object_11 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/11_Object_11.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/10_Object_10 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_poly_waterfall_diorama/10_Object_10.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Rabbit/1_Plane_Material_002_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Rabbit/1_Plane_Material_002_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/Textures/2_Material_288_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/Textures/2_Material_288_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/Textures/1_Material_288_metallicRoughness -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/Textures/1_Material_288_metallicRoughness.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/Textures/0_Material_288_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Low_Poly_Igloo/Textures/0_Material_288_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/Textures/3_Material_normal -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/Textures/3_Material_normal.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/Textures/2_frame_tex_emissive -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/Textures/2_frame_tex_emissive.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/Textures/1_frame_tex_baseColor -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Frozen_Floor_Game_Asset/Textures/1_frame_tex_baseColor.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Texture/image -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Winter_Scene/Camp_fire/Texture/image.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/9_SeaGrass_Material_006_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/9_SeaGrass_Material_006_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/8_SeaGrass_Material_006_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/8_SeaGrass_Material_006_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/7_SeaGrass_Material_006_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/7_SeaGrass_Material_006_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/6_Plants_Material_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/6_Plants_Material_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/50_Cube_002_Dock_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/50_Cube_002_Dock_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/49_Rope_Canoe_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/49_Rope_Canoe_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/48_LAND_Material_002_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/48_LAND_Material_002_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/47_WATER_Water_001_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/47_WATER_Water_001_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/46_Tree_006_Tree_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/46_Tree_006_Tree_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/45_Rudder_Cabin_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/45_Rudder_Cabin_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/44_Icosphere_Rock_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/44_Icosphere_Rock_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/40_Lamp_Lamp_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/40_Lamp_Lamp_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/38_Cube_020_Bench_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/38_Cube_020_Bench_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/36_Ducks_Material_003_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/36_Ducks_Material_003_0.uasset ProcessResult.StdOut: LogCook: Display: Cooking /Game/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/35_Crow_Crow_0 -> C:/Users/motez/Perforce/Ballance_Ball_MotezB_Ws/Ballance_Game/Saved/Cooked/WindowsNoEditor/Ballance_Game/Content/Geometry/Meshes/complexe_meshes/Low_Poly_Lake_Scene/35_Crow_Crow_0.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 2148 Packages Remain 569 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 2148 Packages Remain 569 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 2148 Packages Remain 569 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 2148 Packages Remain 569 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 2148 Packages Remain 569 Total 2717 ProcessResult.StdOut: LogCook: Display: Cooked packages 2148 Packages Remain 569 Total 2717 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2409, VirtualMemory=4822MiB ProcessResult.StdOut: LogOutputDevice: Warning: ProcessResult.StdOut: ProcessResult.StdOut: Script Stack (0 frames): ProcessResult.StdOut: ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/3): shaders left to compile 1 ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/3): shaders left to compile 5232 ProcessResult.StdOut: LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority ProcessResult.StdOut: LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT ProcessResult.StdOut: LogWindows: Error: === Critical error: === ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: Assertion failed: ReaderPos + Num <= ReaderSize [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Serialization/BufferReader.h] [Line: 53] ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: end: stack for UAT CommandUtils.Run: Took 409.5265334s to run UE4Editor-Cmd.exe, ExitCode=3 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\motez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal2022+UE_4.27\Cook-2022.08.30-17.27.12.txt InternalUtils.SafeCopyFile: SafeCopyFile D:\unreal2022\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.08.30-17.20.23.txt C:\Users\motez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal2022+UE_4.27\Cook-2022.08.30-17.27.12.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\unreal2022\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.08.30-17.20.23.txt Log.WriteException: ============================================================================== Log.WriteException: ERROR: Cook failed. Log.WriteException: (see C:\Users\motez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal2022+UE_4.27\Log.txt for full exception trace) Log.WriteException: Log.WriteException: CommandletException: Editor terminated with exit code 3 while running Cook for C:\Users\motez\Perforce\Ballance_Ball_MotezB_Ws\Ballance_Game\Ballance_Game.uproject; see log C:\Users\motez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal2022+UE_4.27\Cook-2022.08.30-17.27.12.txt Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426 Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238 Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89 Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed. Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278 Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739 Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)