Build started... 1>------ Skipped Build: Project: DatasmithMax2019, Configuration: Development_Program x64 ------ 1>Project not selected to build for this solution configuration 2>------ Skipped Build: Project: DatasmithMax2020, Configuration: Development_Program x64 ------ 2>Project not selected to build for this solution configuration 3>------ Skipped Build: Project: DatasmithMax2021, Configuration: Development_Program x64 ------ 3>Project not selected to build for this solution configuration 4>------ Skipped Build: Project: DatasmithMax2022, Configuration: Development_Program x64 ------ 4>Project not selected to build for this solution configuration 5>------ Skipped Build: Project: DatasmithNavisworks2019, Configuration: Development_Program x64 ------ 5>Project not selected to build for this solution configuration 6>------ Skipped Build: Project: DatasmithNavisworks2020, Configuration: Development_Program x64 ------ 6>Project not selected to build for this solution configuration 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x64 ------ 37>------ Build started: Project: UnrealInsights, Configuration: Development_Program x64 ------ 38>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------ 16>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 16>Creating makefile for DatasmithSDK (no existing makefile) 16>Parsing headers for DatasmithSDK 16> Running UnrealHeaderTool DatasmithSDK "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\DatasmithSDK\Development\DatasmithSDK.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 16>LogInit: Display: Loading text-based GConfig.... 16>Reflection code generated for DatasmithSDK in 0,5009463 seconds 16>Building DatasmithSDK... 16>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 16>Building 5 actions with 16 processes... 16> [1/5] Default.rc2 16> [2/5] DatasmithSDK.cpp 16> [3/5] DatasmithSDK.dll 16> Creating library G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\DatasmithSDK.lib and object G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\DatasmithSDK.exp 16> [4/5] DatasmithSDK.target 16> [5/5] Executing post build script (PostBuild-1.bat) 16> Copying G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\*.* to G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\Documentation\ 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\1.Welcome.md 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\2.SetUpYourProject.md 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\3.ExportToDatasmith.md 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\Third Party Software Notices.pdf 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\build\DatasmithSDK_config.txt 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\build\examples.dox 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\build\footer.txt 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\build\header.txt 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\build\run_doxygen.bat 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\build\styles.css 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\build\output\Datasmith SDK Documentation.html 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Programs\Enterprise\Datasmith\DatasmithSDK\Documentation\build\output\Datasmith SDK Documentation.zip 16> 12 File(s) copied 16> Copying G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\*.h to G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\Public\ 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithAnimationElements.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithAnimationSerializer.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithCore.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithDefinitions.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithMaterialElements.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithMaterialsUtils.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithMesh.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithMeshUObject.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithSceneFactory.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithSceneXmlReader.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithSceneXmlWriter.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithTypes.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithUtils.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DatasmithVariantElements.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\IDatasmithSceneElements.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DirectLink\DatasmithDirectLinkTools.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DatasmithCore\Public\DirectLink\DatasmithSceneReceiver.h 16> 17 File(s) copied 16> Copying G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\*.h to G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\Public\ 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkCommon.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkConnectionRequestHandler.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkDeltaConsumer.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkElementSnapshot.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkEndpoint.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkLog.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkMisc.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkModule.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkParameterStore.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkSceneGraphNode.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkSceneSnapshot.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Datasmith\DirectLink\Public\DirectLinkSerialMethods.h 16> 12 File(s) copied 16> Copying G:\Projects_UE4\UE4DevKit\Engine\Source\Developer\Datasmith\DatasmithExporter\Public\*.h to G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\Public\ 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Developer\Datasmith\DatasmithExporter\Public\DatasmithDirectLink.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Developer\Datasmith\DatasmithExporter\Public\DatasmithExporterManager.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Developer\Datasmith\DatasmithExporter\Public\DatasmithExportOptions.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Developer\Datasmith\DatasmithExporter\Public\DatasmithLogger.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Developer\Datasmith\DatasmithExporter\Public\DatasmithMeshExporter.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Developer\Datasmith\DatasmithExporter\Public\DatasmithProgressManager.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Developer\Datasmith\DatasmithExporter\Public\DatasmithSceneExporter.h 16> 7 File(s) copied 16> Copying G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\*.h to G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\Private\ 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Config.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Trace.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Atomic.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Channel.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\EventNode.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Field.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\LogScope.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocol.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Trace.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols\Protocol0.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols\Protocol1.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols\Protocol2.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols\Protocol3.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols\Protocol4.h 16> 14 File(s) copied 16> Copying G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\*.inl to G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\Private\ 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Trace.inl 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Channel.inl 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\LogScope.inl 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Writer.inl 16> 4 File(s) copied 16> Copying G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\*.h to G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\Private\ 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IAuthorizeMessageRecipients.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageAttachment.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageBridge.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageBus.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageBusListener.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageContext.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageHandler.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageInterceptor.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageReceiver.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageSender.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageSubscription.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageTracer.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageTracerBreakpoint.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageTransport.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessageTransportHandler.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMessagingModule.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\IMutableMessageContext.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Messaging\Public\INetworkMessagingExtension.h 16> 18 File(s) copied 16> Copying 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G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Core\Public\Math\UnitConversion.inl 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Core\Public\Misc\ExpressionParserTypes.inl 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Core\Public\Templates\SharedPointerTesting.inl 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Core\Public\UObject\UnrealNames.inl 16> 9 File(s) copied 16> Copying G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\*.h to G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\DatasmithSDK\Private\ 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\CoreUObjectSharedPCH.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\AssetRegistry\ARFilter.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\AssetRegistry\AssetBundleData.h 16> 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G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Internationalization\StabilizeLocalizationKeys.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Internationalization\TextPackageNamespaceUtil.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\AssetRegistryInterface.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\ExclusiveLoadPackageTimeTracker.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\HotReloadInterface.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\NotifyHook.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\PackageName.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\RedirectCollector.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\StringAssetReference.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\StringClassReference.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\TextBuffer.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\UObjectToken.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Misc\WorldCompositionUtility.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveCountMem.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveFindCulprit.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveHasReferences.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveObjectCrc32.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveObjectGraph.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveObjectPropertyMapper.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveReferenceMarker.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveReplaceObjectRef.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveReplaceOrClearExternalReferences.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveScriptReferenceCollector.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveShowReferences.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveStackTrace.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveTraceRoute.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveUObject.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveUObjectBase.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ArchiveUObjectFromStructuredArchive.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\AsyncLoading2.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\AsyncPackageLoader.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData2.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataBuffer.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataCommon.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataManifest.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataReader.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataWriter.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\DeferredMessageLog.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\DuplicatedDataReader.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\DuplicatedDataWriter.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\DuplicatedObject.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\FindObjectReferencers.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\FindReferencersArchive.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ObjectAndNameAsStringProxyArchive.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ObjectReader.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\ObjectWriter.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\PropertyLocalizationDataGathering.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\SerializedPropertyScope.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\TextReferenceCollector.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\TraceReferences.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters\JsonArchiveInputFormatter.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters\JsonArchiveOutputFormatter.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Templates\Casts.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Templates\NonNullSubclassOf.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\Templates\SubclassOf.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\AssetPtr.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ClassTree.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreNative.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreNet.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreNetTypes.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreOnline.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreOnlineFwd.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreRedirects.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\DefineUPropertyMacros.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\EnumProperty.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ErrorException.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\FastReferenceCollector.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\FastReferenceCollectorOptions.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\Field.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\FieldIterator.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\FieldPath.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\FieldPathProperty.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\GarbageCollection.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\GCObject.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\GCObjectScopeGuard.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\GeneratedCppIncludes.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\Interface.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\LazyObjectPtr.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\LevelGuids.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\Linker.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\LinkerDiff.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\LinkerInstancingContext.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\LinkerLoad.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\LinkerSave.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\MetaData.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\NoExportTypes.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\Object.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectKey.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectMacros.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectMemoryAnalyzer.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectRedirector.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectResource.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\Package.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PackageFileSummary.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PackageId.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PackageReload.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PersistentObjectPtr.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PropertyAccessUtil.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PropertyIterator.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PropertyProxyArchive.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PropertyTag.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PropertyTempVal.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\PurgingReferenceCollector.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ReferenceChainSearch.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ReferencerFinder.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\SavePackage.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\Script.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ScriptInterface.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ScriptMacros.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ScriptSerialization.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\ScriptStackTracker.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPtr.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\SparseDelegate.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\Stack.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\StrongObjectPtr.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\StructOnScope.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\TextProperty.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UndefineUPropertyMacros.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealTypePrivate.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObject.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectAllocator.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectAnnotation.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectArray.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectBase.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectBaseUtility.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectClusters.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectHash.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectIterator.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectMarks.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectThreadContext.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\WeakFieldPtr.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\WeakInterfacePtr.h 16> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\CoreUObject\Public\UObject\WeakObjectPtr.h 16> 153 File(s) copied 16>Total time in Parallel executor: 5,66 seconds 16>Total execution time: 8,70 seconds 21>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 39>------ Build started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------ 21>Creating makefile for HeadlessChaosPerf (no existing makefile) 21>Parsing headers for HeadlessChaosPerf 21> Running UnrealHeaderTool HeadlessChaosPerf "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\HeadlessChaosPerf\Development\HeadlessChaosPerf.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 21>LogInit: Display: Loading text-based GConfig.... 21>Reflection code generated for HeadlessChaosPerf in 0,2975833 seconds 21>Building HeadlessChaosPerf... 21>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 21>Building 4 actions with 16 processes... 21> [1/4] Default.rc2 21> [2/4] Module.HeadlessChaosPerf.cpp 21> [3/4] HeadlessChaosPerf.exe 21> Creating library G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\NotForLicensees\HeadlessChaosPerf.lib and object G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\NotForLicensees\HeadlessChaosPerf.exp 21> [4/4] HeadlessChaosPerf.target 21>Total time in Parallel executor: 7,26 seconds 21>Total execution time: 17,94 seconds 40>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------ 22>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 22>Creating makefile for HeadlessChaos (no existing makefile) 22>Parsing headers for HeadlessChaos 22> Running UnrealHeaderTool HeadlessChaos "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\HeadlessChaos\Development\HeadlessChaos.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 22>LogInit: Display: Loading text-based GConfig.... 22>Reflection code generated for HeadlessChaos in 0,2481716 seconds 22>Building HeadlessChaos... 22>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 22>Building 8 actions with 16 processes... 22> [1/8] Default.rc2 22> [2/8] Module.HeadlessChaos.4_of_5.cpp 22>G:/Projects_UE4/UE4DevKit/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestPhysicsScene.cpp(1377): error C2664: 'void FChaosEngineInterface::CreateActor(const FActorCreationParams &,FPhysicsActorHandle &)': cannot convert argument 2 from 'Chaos::TGeometryParticle *' to 'FPhysicsActorHandle &' 22> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\PhysicsCore\Public\Chaos/ChaosEngineInterface.h(333): note: see declaration of 'FChaosEngineInterface::CreateActor' 22>G:/Projects_UE4/UE4DevKit/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestPhysicsScene.cpp(1395): error C2664: 'void FChaosScene::AddActorsToScene_AssumesLocked(TArray &,const bool)': cannot convert argument 1 from 'TArray' to 'TArray &' 22> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\PhysicsCore\Public\Chaos/ChaosScene.h(108): note: see declaration of 'FChaosScene::AddActorsToScene_AssumesLocked' 22> [3/8] Module.HeadlessChaos.5_of_5.cpp 22> [4/8] Module.HeadlessChaos.1_of_5.cpp 22> [5/8] Module.HeadlessChaos.3_of_5.cpp 22> [6/8] Module.HeadlessChaos.2_of_5.cpp 22>G:\Applications\VisualStudio\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat HeadlessChaos Win64 Development -WaitMutex -FromMsBuild" exited with code 6. 22>Done building project "HeadlessChaos.vcxproj" -- FAILED. 41>------ Build started: Project: UnrealRecoverySvc, Configuration: Development_Program x64 ------ 23>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 23>Creating makefile for LiveCodingConsole (no existing makefile) 23>Parsing headers for LiveCodingConsole 23> Running UnrealHeaderTool LiveCodingConsole "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\LiveCodingConsole\Development\LiveCodingConsole.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 23>LogInit: Display: Loading text-based GConfig.... 23>Reflection code generated for LiveCodingConsole in 0,2873412 seconds 23>Building LiveCodingConsole... 23>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 23>Building 4 actions with 16 processes... 23> [1/4] Default.rc2 23> [2/4] Module.LiveCodingConsole.cpp 23> [3/4] LiveCodingConsole.exe 23> Creating library G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\LiveCodingConsole.lib and object G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\LiveCodingConsole.exp 23> [4/4] LiveCodingConsole.target 23>Total time in Parallel executor: 10,25 seconds 23>Total execution time: 71,37 seconds 42>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------ 25>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 25>Creating makefile for CrashReportClientEditor (no existing makefile) 25>Parsing headers for CrashReportClientEditor 25> Running UnrealHeaderTool CrashReportClientEditor "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\CrashReportClientEditor\Development\CrashReportClientEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 25>LogInit: Display: Loading text-based GConfig.... 25>Reflection code generated for CrashReportClientEditor in 0,3016034 seconds 25>Building CrashReportClientEditor... 25>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 25>Building 79 actions with 16 processes... 25> [1/79] Default.rc2 25> [2/79] BuildSettings.cpp 25> [3/79] PCH.ImageWrapper.cpp 25> [4/79] Module.TraceLog.cpp 25> [5/79] SharedPCH.Core.ShadowErrors.cpp 25> [6/79] NetCommonModule.cpp 25> [7/79] PCH.Core.cpp 25> [8/79] RSA.cpp 25> [9/79] SharedPCH.CoreUObject.ShadowErrors.cpp 25> [10/79] Module.LauncherPlatform.cpp 25> [11/79] Module.SSL.cpp 25> [12/79] Module.ImageWrapper.gen.cpp 25> [13/79] Module.AnalyticsET.cpp 25> [14/79] Module.Sockets.cpp 25> [15/79] PCH.CoreUObject.cpp 25> [16/79] Module.ImageWrapper.cpp 25> [17/79] Module.CrashReportCore.cpp 25> [18/79] Module.DesktopPlatform.cpp 25> [19/79] Module.PakFile.cpp 25> [20/79] Module.Projects.cpp 25> [21/79] Module.Settings.cpp 25> [22/79] Module.XmlParser.cpp 25> [23/79] Module.HTTP.cpp 25> [24/79] Analytics.cpp 25> [25/79] Module.Json.cpp 25> [26/79] Module.ApplicationCore.cpp 25> [27/79] Module.InputCore.cpp 25> [28/79] Module.SlateCore.gen.cpp 25> [29/79] Module.InputCore.gen.cpp 25> [30/79] SharedPCH.Slate.ShadowErrors.cpp 25> [31/79] Module.Messaging.cpp 25> [32/79] Module.SlateReflector.gen.cpp 25> [33/79] Module.EditorStyle.gen.cpp 25> [34/79] Module.CrashDebugHelper.cpp 25> [35/79] Module.SlateCore.1_of_3.cpp 25> [36/79] Module.StandaloneRenderer.cpp 25> [37/79] Module.SlateCore.3_of_3.cpp 25> [38/79] Module.EditorStyle.cpp 25> [39/79] Module.SlateCore.2_of_3.cpp 25> [40/79] Module.CoreUObject.2_of_9.cpp 25> [41/79] Module.Slate.gen.cpp 25> [42/79] Module.AssetRegistry.cpp 25> [43/79] Module.Core.2_of_16.cpp 25> [44/79] Module.Slate.3_of_5.cpp 25> [45/79] Module.Core.9_of_16.cpp 25> [46/79] Module.Slate.2_of_5.cpp 25> [47/79] Module.Core.3_of_16.cpp 25> [48/79] Module.Slate.1_of_5.cpp 25> [49/79] Module.Slate.5_of_5.cpp 25> [50/79] Module.CoreUObject.8_of_9.cpp 25> [51/79] Module.CoreUObject.3_of_9.cpp 25> [52/79] Module.CoreUObject.7_of_9.cpp 25> [53/79] Module.CoreUObject.9_of_9.cpp 25> [54/79] Module.CrashReportClientEditor.cpp 25> [55/79] Module.Core.6_of_16.cpp 25> [56/79] Module.Core.7_of_16.cpp 25> [57/79] Module.Core.8_of_16.cpp 25> [58/79] Module.Slate.4_of_5.cpp 25> [59/79] Module.Core.11_of_16.cpp 25> [60/79] Module.Core.12_of_16.cpp 25> [61/79] Module.EditorAnalyticsSession.cpp 25> [62/79] Module.Core.1_of_16.cpp 25> [63/79] Module.CoreUObject.gen.cpp 25> [64/79] Module.Core.13_of_16.cpp 25> [65/79] Module.Core.5_of_16.cpp 25> [66/79] Module.Core.10_of_16.cpp 25> [67/79] Module.AssetRegistry.gen.cpp 25> [68/79] Module.CoreUObject.5_of_9.cpp 25> [69/79] Module.CoreUObject.6_of_9.cpp 25> [70/79] Module.Core.4_of_16.cpp 25> [71/79] Module.Core.16_of_16.cpp 25> [72/79] Module.MessageLog.cpp 25> [73/79] Module.SlateReflector.cpp 25> [74/79] Module.CoreUObject.1_of_9.cpp 25> [75/79] Module.Core.15_of_16.cpp 25> [76/79] Module.Core.14_of_16.cpp 25> [77/79] Module.CoreUObject.4_of_9.cpp 25> [78/79] CrashReportClientEditor-Win64-Development.exe 25> Creating library G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\CrashReportClientEditor-Win64-Development.lib and object G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\CrashReportClientEditor-Win64-Development.exp 25> [79/79] CrashReportClientEditor.target 25>Total time in Parallel executor: 85,92 seconds 25>Total execution time: 158,86 seconds 43>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------ 27>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 27>Waiting for 'git status' command to complete 27>Target is up to date 27>Total execution time: 160,12 seconds 44>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------ 28>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 28>Creating makefile for SlateViewer (no existing makefile) 28>Parsing headers for SlateViewer 28> Running UnrealHeaderTool SlateViewer "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\SlateViewer\Development\SlateViewer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 28>LogInit: Display: Loading text-based GConfig.... 28>Reflection code generated for SlateViewer in 0,3037713 seconds 28>Building SlateViewer... 28>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 28>Building 4 actions with 16 processes... 28> [1/4] Default.rc2 28> [2/4] Module.SlateViewer.cpp 28> [3/4] SlateViewer.exe 28> Creating library G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\SlateViewer.lib and object G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\SlateViewer.exp 28> [4/4] SlateViewer.target 28>Total time in Parallel executor: 9,73 seconds 28>Total execution time: 171,55 seconds 45>------ Build started: Project: BenchmarkTool, Configuration: Development_Program x64 ------ 29>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 29>Creating makefile for SwitchboardListener (no existing makefile) 29>Parsing headers for SwitchboardListener 29> Running UnrealHeaderTool SwitchboardListener "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\SwitchboardListener\Development\SwitchboardListener.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 29>LogInit: Display: Loading text-based GConfig.... 29>Reflection code generated for SwitchboardListener in 0,2462368 seconds 29>Building SwitchboardListener... 29>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 29>Building 5 actions with 16 processes... 29> [1/5] Resource.rc 29> [2/5] Module.SwitchboardListener.gen.cpp 29> [3/5] Module.SwitchboardListener.cpp 29> [4/5] SwitchboardListener.exe 29> [5/5] SwitchboardListener.target 29>Total time in Parallel executor: 7,08 seconds 29>Total execution time: 180,22 seconds 46>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------ 30>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 30>Creating makefile for TestPAL (no existing makefile) 30>Building TestPAL... 30>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 30>Building 4 actions with 16 processes... 30> [1/4] Default.rc2 30> [2/4] Module.TestPAL.cpp 30> [3/4] TestPAL.exe 30> [4/4] TestPAL.target 30>Total time in Parallel executor: 4,56 seconds 30>Total execution time: 186,07 seconds 47>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------ 33>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 33>Creating makefile for UnrealCEFSubProcess (no existing makefile) 33>Building UnrealCEFSubProcess... 33>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 33>Building 28 actions with 16 processes... 33> [1/28] UnrealCEFSubProcess.rc 33> [2/28] BuildSettings.cpp 33> [3/28] Module.TraceLog.cpp 33> [4/28] SharedPCH.Core.ShadowErrors.cpp 33> [5/28] PCH.Core.cpp 33> [6/28] CEF3Utils.cpp 33> [7/28] Module.Core.2_of_16.cpp 33> [8/28] Module.Core.8_of_16.cpp 33> [9/28] Module.Core.4_of_16.cpp 33> [10/28] Module.Projects.cpp 33> [11/28] Module.Core.9_of_16.cpp 33> [12/28] Module.ApplicationCore.cpp 33> [13/28] Module.Core.11_of_16.cpp 33> [14/28] Module.Core.5_of_16.cpp 33> [15/28] Module.Core.12_of_16.cpp 33> [16/28] Module.Json.cpp 33> [17/28] Module.Core.1_of_16.cpp 33> [18/28] Module.Core.7_of_16.cpp 33> [19/28] Module.Core.13_of_16.cpp 33> [20/28] Module.Core.6_of_16.cpp 33> [21/28] Module.UnrealCEFSubProcess.cpp 33> [22/28] Module.Core.16_of_16.cpp 33> [23/28] Module.Core.3_of_16.cpp 33> [24/28] Module.Core.10_of_16.cpp 33> [25/28] Module.Core.15_of_16.cpp 33> [26/28] Module.Core.14_of_16.cpp 33> [27/28] UnrealCEFSubProcess-Win64-Development.exe 33> [28/28] UnrealCEFSubProcess.target 33>Total time in Parallel executor: 23,33 seconds 33>Total execution time: 210,64 seconds 48>------ Build started: Project: ChaosVisualDebugger, Configuration: Development_Program x64 ------ 34>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 34>Creating makefile for UnrealFileServer (no existing makefile) 34>Parsing headers for UnrealFileServer 34> Running UnrealHeaderTool UnrealFileServer "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealFileServer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 34>LogInit: Display: Loading text-based GConfig.... 34>Reflection code generated for UnrealFileServer in 1,6000016 seconds 34>Building UnrealFileServer... 34>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 34>Building 295 actions with 16 processes... 34> [1/295] Module.SlateNullRenderer.cpp 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/SlateNullRenderer/Private/SlateNullRendererModule.cpp(12): fatal error C1083: Cannot open include file: 'TextureResource.h': No such file or directory 34> [2/295] UnrealFileServer.cpp 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\NetworkFileSystem\Public\INetworkFileSystemModule.h(7): fatal error C1083: Cannot open include file: 'ShaderCompiler.h': No such file or directory 34> [3/295] Module.PhysicsCore.cpp 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(92): error C2653: 'FChaosEngineInterface': is not a class or namespace name 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(92): error C3861: 'ReleaseMaterial': identifier not found 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(103): error C2027: use of undefined type 'FPhysicsMaterialHandle_PhysX' 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h(188): note: see declaration of 'FPhysicsMaterialHandle_PhysX' 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(103): error C2232: '->TUniquePtr>::IsValid': left operand has 'class' type, use '.' 34> with 34> [ 34> T=FPhysicsMaterialHandle 34> ] 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C2653: 'FChaosEngineInterface': is not a class or namespace name 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C3861: 'CreateMaterial': identifier not found 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C2582: 'operator =' function is unavailable in 'FPhysicsMaterialHandle_PhysX' 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(106): error C2027: use of undefined type 'FPhysicsMaterialHandle_PhysX' 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h(188): note: see declaration of 'FPhysicsMaterialHandle_PhysX' 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(106): error C2232: '->TUniquePtr>::IsValid': left operand has 'class' type, use '.' 34> with 34> [ 34> T=FPhysicsMaterialHandle 34> ] 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(108): error C2653: 'FChaosEngineInterface': is not a class or namespace name 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(108): error C3861: 'SetUserData': identifier not found 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(109): error C2653: 'FChaosEngineInterface': is not a class or namespace name 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(109): error C3861: 'UpdateMaterial': identifier not found 34> [4/295] PCH.Engine.cpp 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(375): error C3668: 'UActorComponent::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/Level.h(757): error C3668: 'ULevel::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2912): error C3668: 'AActor::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h(24): error C3668: 'UWorldSubsystem::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2065: 'FAsyncPreRegisterDDCRequest': undeclared identifier 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2923: 'TSharedPtr': 'FAsyncPreRegisterDDCRequest' is not a valid template type argument for parameter 'ObjectType' 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): note: see declaration of 'FAsyncPreRegisterDDCRequest' 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2976: 'TSharedPtr': too few template arguments 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(560): note: see declaration of 'TSharedPtr' 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C3203: 'TSharedPtr': unspecialized class template can't be used as a template argument for template parameter 'InElementType', expected a real type 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(2564): error C3668: 'UWorld::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h(173): error C2504: 'FChaosEngineInterface': base class undefined 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h(82): error C3668: 'UCurveBase::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Sound/SoundEffectSource.h(62): error C3668: 'USoundEffectSourcePresetChain::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 34> [5/295] SharedPCH.Engine.ShadowErrors.cpp 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(375): error C3668: 'UActorComponent::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/Level.h(757): error C3668: 'ULevel::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2912): error C3668: 'AActor::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h(24): error C3668: 'UWorldSubsystem::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2065: 'FAsyncPreRegisterDDCRequest': undeclared identifier 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2923: 'TSharedPtr': 'FAsyncPreRegisterDDCRequest' is not a valid template type argument for parameter 'ObjectType' 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): note: see declaration of 'FAsyncPreRegisterDDCRequest' 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2976: 'TSharedPtr': too few template arguments 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(560): note: see declaration of 'TSharedPtr' 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C3203: 'TSharedPtr': unspecialized class template can't be used as a template argument for template parameter 'InElementType', expected a real type 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(2564): error C3668: 'UWorld::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h(173): error C2504: 'FChaosEngineInterface': base class undefined 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h(82): error C3668: 'UCurveBase::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Sound/SoundEffectSource.h(62): error C3668: 'USoundEffectSourcePresetChain::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Animation/AnimNotifies/AnimNotify.h(94): error C3668: 'UAnimNotify::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Animation/AnimInstance.h(1285): error C3668: 'UAnimInstance::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/NetDriver.h(1496): error C3668: 'UNetDriver::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/NetConnection.h(814): error C3668: 'UNetConnection::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h(277): error C3668: 'ULocalPlayer::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Applications\VisualStudio\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -WaitMutex -FromMsBuild" exited with code 6. 34>Done building project "UnrealFileServer.vcxproj" -- FAILED. 49>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------ 37>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 37>Creating makefile for UnrealInsights (no existing makefile) 37>Parsing headers for UnrealInsights 37> Running UnrealHeaderTool UnrealInsights "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealInsights\Development\UnrealInsights.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 37>LogInit: Display: Loading text-based GConfig.... 37>Reflection code generated for UnrealInsights in 0,3220476 seconds 37>Building UnrealInsights... 37>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 37>Building 4 actions with 16 processes... 37> [1/4] Module.UnrealInsights.cpp 37> [2/4] UnrealInsights.lib 37> Creating library G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealInsights\Development\UnrealInsights.lib and object G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealInsights\Development\UnrealInsights.exp 37> [3/4] UnrealInsights.exe 37> [4/4] UnrealInsights.target 37>Total time in Parallel executor: 6,28 seconds 37>Total execution time: 236,79 seconds 50>------ Skipped Build: Project: DatasmithUE4ArchiCAD, Configuration: Development_Program x64 ------ 50>Project not selected to build for this solution configuration 51>------ Skipped Build: Project: DatasmithArchiCAD, Configuration: Development_Program x64 ------ 51>Project not selected to build for this solution configuration 52>------ Skipped Build: Project: UE4EditorServices, Configuration: Invalid Win32 ------ 52>Project not selected to build for this solution configuration 36>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 53>------ Build started: Project: DatasmithCADWorker, Configuration: Development_Program x64 ------ 36>Waiting for 'git status' command to complete 36>Target is up to date 36>Total execution time: 237,99 seconds 54>------ Skipped Build: Project: DatasmithFacadeCSharp, Configuration: Development_Program x64 ------ 54>Project not selected to build for this solution configuration 55>------ Skipped Build: Project: DatasmithMax2016, Configuration: Development_Program x64 ------ 55>Project not selected to build for this solution configuration 56>------ Skipped Build: Project: DatasmithMax2017, Configuration: Development_Program x64 ------ 56>Project not selected to build for this solution configuration 35>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 57>------ Skipped Build: Project: DatasmithMax2018, Configuration: Development_Program x64 ------ 57>Project not selected to build for this solution configuration 35>Creating makefile for UnrealFrontend (no existing makefile) 35>Parsing headers for UnrealFrontend 35> Running UnrealHeaderTool UnrealFrontend "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 35>LogInit: Display: Loading text-based GConfig.... 35>Reflection code generated for UnrealFrontend in 0,3047648 seconds 35>Building UnrealFrontend... 35>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 35>Building 4 actions with 16 processes... 35> [1/4] Module.UnrealFrontend.cpp 35> [2/4] UnrealFrontend.lib 35> Creating library G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.lib and object G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.exp 35> [3/4] UnrealFrontend.exe 35> [4/4] UnrealFrontend.target 35>Total time in Parallel executor: 6,85 seconds 35>Total execution time: 247,72 seconds 38>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 38>Creating makefile for UnrealLightmass (no existing makefile) 38>Parsing headers for UnrealLightmass 38> Running UnrealHeaderTool UnrealLightmass "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 38>LogInit: Display: Loading text-based GConfig.... 38>Reflection code generated for UnrealLightmass in 0,2429256 seconds 38>Building UnrealLightmass... 38>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 38>Building 6 actions with 16 processes... 38> [1/6] Module.UnrealLightmass.3_of_3.cpp 38> [2/6] Module.UnrealLightmass.2_of_3.cpp 38> [3/6] Module.UnrealLightmass.1_of_3.cpp 38> [4/6] UnrealLightmass.lib 38> Creating library G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.lib and object G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.exp 38> [5/6] UnrealLightmass.exe 38> [6/6] UnrealLightmass.target 38>Total time in Parallel executor: 7,67 seconds 38>Total execution time: 257,18 seconds 39>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 39>Creating makefile for UnrealMultiUserServer (no existing makefile) 39>Parsing headers for UnrealMultiUserServer 39> Running UnrealHeaderTool UnrealMultiUserServer "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealMultiUserServer\Development\UnrealMultiUserServer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 39>LogInit: Display: Loading text-based GConfig.... 39>Reflection code generated for UnrealMultiUserServer in 0,4229054 seconds 39>Building UnrealMultiUserServer... 39>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 39>Building 4 actions with 16 processes... 39> [1/4] Module.UnrealMultiUserServer.cpp 39> [2/4] UnrealMultiUserServer.lib 39> Creating library G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealMultiUserServer\Development\UnrealMultiUserServer.lib and object G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealMultiUserServer\Development\UnrealMultiUserServer.exp 39> [3/4] UnrealMultiUserServer.exe 39> [4/4] UnrealMultiUserServer.target 39>Total time in Parallel executor: 4,89 seconds 39>Total execution time: 258,38 seconds 40>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 40>Creating makefile for UnrealPak (no existing makefile) 40>Parsing headers for UnrealPak 40> Running UnrealHeaderTool UnrealPak "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealPak\Development\UnrealPak.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 40>LogInit: Display: Loading text-based GConfig.... 40>Reflection code generated for UnrealPak in 0,2793796 seconds 40>Building UnrealPak... 40>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 40>Building 4 actions with 16 processes... 40> [1/4] UnrealPak.cpp 40> [2/4] UnrealPak.lib 40> Creating library G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealPak\Development\UnrealPak.lib and object G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealPak\Development\UnrealPak.exp 40> [3/4] UnrealPak.exe 40> [4/4] UnrealPak.target 40>Total time in Parallel executor: 3,40 seconds 40>Total execution time: 254,41 seconds 41>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 41>Creating makefile for UnrealRecoverySvc (no existing makefile) 41>Parsing headers for UnrealRecoverySvc 41> Running UnrealHeaderTool UnrealRecoverySvc "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealRecoverySvc\Development\UnrealRecoverySvc.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 41>LogInit: Display: Loading text-based GConfig.... 41>Reflection code generated for UnrealRecoverySvc in 0,2872839 seconds 41>Building UnrealRecoverySvc... 41>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 41>Building 4 actions with 16 processes... 41> [1/4] Default.rc2 41> [2/4] UnrealRecoverySvc.cpp 41> [3/4] UnrealRecoverySvc.exe 41> [4/4] UnrealRecoverySvc.target 41>Total time in Parallel executor: 6,51 seconds 41>Total execution time: 221,31 seconds 42>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 42>Creating makefile for UnrealVersionSelector (no existing makefile) 42>Building UnrealVersionSelector... 42>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 42>Building 4 actions with 16 processes... 42> [1/4] Resource.rc 42> [2/4] Module.UnrealVersionSelector.cpp 42> [3/4] UnrealVersionSelector.exe 42> [4/4] UnrealVersionSelector.target 42>Total time in Parallel executor: 4,33 seconds 42>Total execution time: 214,69 seconds 43>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 43>Creating makefile for BootstrapPackagedGame (no existing makefile) 43>Building BootstrapPackagedGame... 43>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 43>Building 4 actions with 16 processes... 43> [1/4] Default.rc2 43> [2/4] BootstrapPackagedGame.cpp 43> [3/4] BootstrapPackagedGame.exe 43> [4/4] BootstrapPackagedGame.target 43>Total time in Parallel executor: 1,06 seconds 43>Total execution time: 128,95 seconds 44>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 44>Creating makefile for UE4Editor (no existing makefile) 44>Building UE4Editor and ShaderCompileWorker... 44>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 44>Building 1 action with 16 processes... 44> [1/1] UE4Editor.target 44>Total time in Parallel executor: 1,27 seconds 44>Total execution time: 137,32 seconds 45>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 45>Creating makefile for BenchmarkTool (no existing makefile) 45>Building BenchmarkTool... 45>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 45>Building 4 actions with 16 processes... 45> [1/4] Default.rc2 45> [2/4] BenchmarkTool.cpp 45> [3/4] BenchmarkTool.exe 45> [4/4] BenchmarkTool.target 45>Total time in Parallel executor: 2,54 seconds 45>Total execution time: 130,54 seconds 46>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 46>Creating makefile for BlankProgram (no existing makefile) 46>Building BlankProgram... 46>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 46>Building 4 actions with 16 processes... 46> [1/4] Default.rc2 46> [2/4] BlankProgram.cpp 46> [3/4] BlankProgram.exe 46> [4/4] BlankProgram.target 46>Total time in Parallel executor: 2,40 seconds 46>Total execution time: 125,10 seconds 47>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 47>Creating makefile for BuildPatchTool (no existing makefile) 47>Parsing headers for BuildPatchTool 47> Running UnrealHeaderTool BuildPatchTool "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 47>LogInit: Display: Loading text-based GConfig.... 47>Reflection code generated for BuildPatchTool in 0,3337085 seconds 47>Building BuildPatchTool... 47>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 47>Building 93 actions with 16 processes... 47> [1/93] Default.rc2 47> [2/93] BuildSettings.cpp 47> [3/93] PCH.ImageWrapper.cpp 47> [4/93] Module.TraceLog.cpp 47> [5/93] SharedPCH.Core.ShadowErrors.cpp 47> [6/93] PCH.Core.cpp 47> [7/93] RSA.cpp 47> [8/93] SharedPCH.CoreUObject.ShadowErrors.cpp 47> [9/93] IPlatformFileSandboxWrapper.cpp 47> [10/93] StreamingNetworkPlatformFile.cpp 47> [11/93] AutomationMessagesModule.cpp 47> [12/93] Module.Networking.cpp 47> [13/93] Module.SSL.cpp 47> [14/93] Module.ImageWrapper.gen.cpp 47> [15/93] Module.ImageWrapper.cpp 47> [16/93] Module.Sockets.cpp 47> [17/93] PCH.CoreUObject.cpp 47> [18/93] Module.ApplicationCore.cpp 47> [19/93] Module.Projects.cpp 47> [20/93] Module.PakFile.cpp 47> [21/93] Module.HTTP.cpp 47> [22/93] Module.DesktopPlatform.cpp 47> [23/93] AutomationWorkerMessages.gen.cpp 47> [24/93] Module.DerivedDataCache.cpp 47> [25/93] Module.JsonUtilities.gen.cpp 47> [26/93] Module.JsonUtilities.cpp 47> [27/93] Module.Messaging.cpp 47> [28/93] UnrealEdMessagesModule.cpp 47> [29/93] Analytics.cpp 47> [30/93] Module.Slate.gen.cpp 47> [31/93] Module.AutomationController.gen.cpp 47> [32/93] Module.BuildPatchServices.gen.cpp 47> [33/93] AssetEditorMessages.gen.cpp 47> [34/93] SharedPCH.Slate.ShadowErrors.cpp 47> [35/93] FileServerMessages.gen.cpp 47> [36/93] Module.SlateCore.gen.cpp 47> [37/93] Module.EditorStyle.gen.cpp 47> [38/93] Module.ScreenShotComparisonTools.gen.cpp 47> [39/93] Module.ScreenShotComparisonTools.cpp 47> [40/93] Module.BuildPatchServices.2_of_3.cpp 47> [41/93] Module.AutomationWorker.cpp 47> [42/93] Module.Slate.1_of_5.cpp 47> [43/93] Module.BuildPatchTool.cpp 47> [44/93] Module.BuildPatchServices.1_of_3.cpp 47> [45/93] AutomationMessages.init.gen.cpp 47> [46/93] Module.SlateCore.3_of_3.cpp 47> [47/93] Module.SlateCore.2_of_3.cpp 47> [48/93] NetCommonModule.cpp 47> [49/93] Module.AnalyticsET.cpp 47> [50/93] Module.Slate.5_of_5.cpp 47> [51/93] UnrealEdMessages.init.gen.cpp 47> [52/93] Module.Slate.3_of_5.cpp 47> [53/93] Module.MessageLog.cpp 47> [54/93] Module.Slate.4_of_5.cpp 47> [55/93] Module.InputCore.gen.cpp 47> [56/93] Module.CoreUObject.9_of_9.cpp 47> [57/93] Module.CoreUObject.2_of_9.cpp 47> [58/93] Module.CoreUObject.gen.cpp 47> [59/93] Module.InputCore.cpp 47> [60/93] Module.Core.10_of_16.cpp 47> [61/93] Module.AssetRegistry.gen.cpp 47> [62/93] Module.SlateCore.1_of_3.cpp 47> [63/93] Module.AutomationController.cpp 47> [64/93] Module.Slate.2_of_5.cpp 47> [65/93] Module.Core.2_of_16.cpp 47> [66/93] Module.Core.12_of_16.cpp 47> [67/93] Module.Core.11_of_16.cpp 47> [68/93] Module.Core.8_of_16.cpp 47> [69/93] Module.BuildPatchServices.3_of_3.cpp 47> [70/93] Module.AssetRegistry.cpp 47> [71/93] Module.Core.4_of_16.cpp 47> [72/93] Module.Core.1_of_16.cpp 47> [73/93] Module.Core.6_of_16.cpp 47> [74/93] Module.Core.3_of_16.cpp 47> [75/93] Module.CoreUObject.5_of_9.cpp 47> [76/93] Module.Core.7_of_16.cpp 47> [77/93] Module.NetworkFile.cpp 47> [78/93] Module.Core.16_of_16.cpp 47> [79/93] Module.Core.13_of_16.cpp 47> [80/93] Module.Core.9_of_16.cpp 47> [81/93] Module.Core.5_of_16.cpp 47> [82/93] Module.EditorStyle.cpp 47> [83/93] Module.Json.cpp 47> [84/93] Module.CoreUObject.6_of_9.cpp 47> [85/93] Module.Core.14_of_16.cpp 47> [86/93] Module.CoreUObject.3_of_9.cpp 47> [87/93] Module.CoreUObject.1_of_9.cpp 47> [88/93] Module.Core.15_of_16.cpp 47> [89/93] Module.CoreUObject.8_of_9.cpp 47> [90/93] Module.CoreUObject.7_of_9.cpp 47> [91/93] Module.CoreUObject.4_of_9.cpp 47> [92/93] BuildPatchTool-Win64-Development.exe 47> Creating library G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\BuildPatchTool-Win64-Development.lib and object G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\BuildPatchTool-Win64-Development.exp 47> [93/93] BuildPatchTool.target 47>Total time in Parallel executor: 93,32 seconds 47>Total execution time: 214,11 seconds 48>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 48>Creating makefile for ChaosVisualDebugger (no existing makefile) 48>Parsing headers for ChaosVisualDebugger 48> Running UnrealHeaderTool ChaosVisualDebugger "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\ChaosVisualDebugger\Development\ChaosVisualDebugger.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 48>LogInit: Display: Loading text-based GConfig.... 48>Reflection code generated for ChaosVisualDebugger in 0,3117779 seconds 48>Building ChaosVisualDebugger... 48>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 48>Building 4 actions with 16 processes... 48> [1/4] Default.rc2 48> [2/4] Module.ChaosVisualDebugger.cpp 48> [3/4] ChaosVisualDebugger.exe 48> Creating library G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\ChaosVisualDebugger.lib and object G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\ChaosVisualDebugger.exp 48> [4/4] ChaosVisualDebugger.target 48>Total time in Parallel executor: 10,68 seconds 48>Total execution time: 202,43 seconds 49>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 49>Creating makefile for CrashReportClient (no existing makefile) 49>Parsing headers for CrashReportClient 49> Running UnrealHeaderTool CrashReportClient "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 49>LogInit: Display: Loading text-based GConfig.... 49>Reflection code generated for CrashReportClient in 0,3001074 seconds 49>Building CrashReportClient... 49>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 49>Building 77 actions with 16 processes... 49> [1/77] Default.rc2 49> [2/77] BuildSettings.cpp 49> [3/77] PCH.ImageWrapper.cpp 49> [4/77] Module.TraceLog.cpp 49> [5/77] SharedPCH.Core.ShadowErrors.cpp 49> [6/77] NetCommonModule.cpp 49> [7/77] RSA.cpp 49> [8/77] PCH.Core.cpp 49> [9/77] SharedPCH.CoreUObject.ShadowErrors.cpp 49> [10/77] Analytics.cpp 49> [11/77] Module.SSL.cpp 49> [12/77] Module.ImageWrapper.gen.cpp 49> [13/77] Module.AnalyticsET.cpp 49> [14/77] Module.CrashDebugHelper.cpp 49> [15/77] Module.Sockets.cpp 49> [16/77] Module.ImageWrapper.cpp 49> [17/77] PCH.CoreUObject.cpp 49> [18/77] Module.PakFile.cpp 49> [19/77] Module.InputCore.gen.cpp 49> [20/77] Module.Projects.cpp 49> [21/77] Module.HTTP.cpp 49> [22/77] Module.AssetRegistry.gen.cpp 49> [23/77] Module.DesktopPlatform.cpp 49> [24/77] Module.CrashReportCore.cpp 49> [25/77] Module.Slate.gen.cpp 49> [26/77] Module.XmlParser.cpp 49> [27/77] Module.ApplicationCore.cpp 49> [28/77] Module.LauncherPlatform.cpp 49> [29/77] SharedPCH.Slate.ShadowErrors.cpp 49> [30/77] Module.SlateCore.1_of_3.cpp 49> [31/77] Module.SlateCore.gen.cpp 49> [32/77] Module.Core.8_of_16.cpp 49> [33/77] Module.SlateReflector.gen.cpp 49> [34/77] Module.InputCore.cpp 49> [35/77] Module.SlateCore.3_of_3.cpp 49> [36/77] Module.Core.2_of_16.cpp 49> [37/77] Module.EditorStyle.cpp 49> [38/77] Module.CoreUObject.gen.cpp 49> [39/77] Module.SlateCore.2_of_3.cpp 49> [40/77] Module.MessageLog.cpp 49> [41/77] Module.Slate.1_of_5.cpp 49> [42/77] Module.StandaloneRenderer.cpp 49> [43/77] Module.Core.5_of_16.cpp 49> [44/77] Module.AssetRegistry.cpp 49> [45/77] Module.Slate.3_of_5.cpp 49> [46/77] Module.Slate.5_of_5.cpp 49> [47/77] Module.Slate.4_of_5.cpp 49> [48/77] Module.CoreUObject.6_of_9.cpp 49> [49/77] Module.Core.3_of_16.cpp 49> [50/77] Module.Core.4_of_16.cpp 49> [51/77] Module.CrashReportClient.cpp 49> [52/77] Module.Core.1_of_16.cpp 49> [53/77] Module.Core.12_of_16.cpp 49> [54/77] Module.CoreUObject.9_of_9.cpp 49> [55/77] Module.Slate.2_of_5.cpp 49> [56/77] Module.CoreUObject.3_of_9.cpp 49> [57/77] Module.EditorStyle.gen.cpp 49> [58/77] Module.CoreUObject.7_of_9.cpp 49> [59/77] Module.Core.11_of_16.cpp 49> [60/77] Module.CoreUObject.1_of_9.cpp 49> [61/77] Module.Messaging.cpp 49> [62/77] Module.Core.10_of_16.cpp 49> [63/77] Module.Core.6_of_16.cpp 49> [64/77] Module.CoreUObject.2_of_9.cpp 49> [65/77] Module.Core.13_of_16.cpp 49> [66/77] Module.Core.16_of_16.cpp 49> [67/77] Module.CoreUObject.8_of_9.cpp 49> [68/77] Module.Core.7_of_16.cpp 49> [69/77] Module.Core.9_of_16.cpp 49> [70/77] Module.Json.cpp 49> [71/77] Module.SlateReflector.cpp 49> [72/77] Module.CoreUObject.5_of_9.cpp 49> [73/77] Module.Core.15_of_16.cpp 49> [74/77] Module.Core.14_of_16.cpp 49> [75/77] Module.CoreUObject.4_of_9.cpp 49> [76/77] CrashReportClient-Win64-Development.exe 49> Creating library G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\CrashReportClient-Win64-Development.lib and object G:\Projects_UE4\UE4DevKit\Engine\Binaries\Win64\CrashReportClient-Win64-Development.exp 49> [77/77] CrashReportClient.target 49>Total time in Parallel executor: 86,71 seconds 49>Total execution time: 273,21 seconds 53>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 53>Creating makefile for DatasmithCADWorker (no existing makefile) 53>Parsing headers for DatasmithCADWorker 53> Running UnrealHeaderTool DatasmithCADWorker "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\DatasmithCADWorker\Development\DatasmithCADWorker.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 53>LogInit: Display: Loading text-based GConfig.... 53>Reflection code generated for DatasmithCADWorker in 0,2947825 seconds 53>Building DatasmithCADWorker... 53>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 53>Building 4 actions with 16 processes... 53> [1/4] Default.rc2 53> [2/4] Module.DatasmithCADWorker.cpp 53> [3/4] DatasmithCADWorker.exe 53> [4/4] DatasmithCADWorker.target 53>Total time in Parallel executor: 5,04 seconds 53>Total execution time: 271,17 seconds 32> HoloLens.Automation -> G:\Projects_UE4\UE4DevKit\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll ========== Build: 26 succeeded, 2 failed, 22 up-to-date, 29 skipped ==========