Log file open, 12/09/21 00:29:27 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: TEST LogPlatformFile: Not using cached read wrapper LogStats: Stats thread started at 0.456085 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogPluginManager: Mounting plugin Bridge LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin LensDistortion LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin Composure LogPluginManager: Mounting plugin OpenCVLensDistortion LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin OpenColorIO LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin EditorDebugTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin VariantManager LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin InterchangeEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ColorCorrectRegions LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin AjaMedia LogPluginManager: Mounting plugin AppleProResMedia LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin MeshModelingToolset LogPluginManager: Mounting plugin BlackmagicMedia LogPluginManager: Mounting plugin HAPMedia LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin MediaIOFramework LogConfig: Display: Loading platform ini files took 0.15 seconds LogPluginManager: Mounting plugin MediaFrameworkUtilities LogPluginManager: Mounting plugin RemoteSession LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin PixelStreaming LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin TimecodeSynchronizer LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin VirtualCamera LogPluginManager: Mounting plugin VirtualProductionUtilities LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin WebSocketNetworking LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin SequencerScripting LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin MultiUserTakes LogPluginManager: Mounting plugin RemoteControl LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin HairStrands LogPluginManager: Mounting plugin HDRIBackdrop LogPluginManager: Mounting plugin Interchange LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin nDisplay LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OSC LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin TextureShare LogPluginManager: Mounting plugin SunPosition LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ConcertMain LogPluginManager: Mounting plugin MultiUserClient LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin DMXProtocol LogPluginManager: Mounting plugin ARUtilities LogPluginManager: Mounting plugin SQLiteCore LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin ConcertSyncClient LogPluginManager: Mounting plugin ConcertSyncCore LogPluginManager: Mounting plugin AppleARKit LogPluginManager: Mounting plugin AppleARKitFaceSupport LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogTextureShare: TextureShare module has been instantiated LogTextureShare: TextureShare module has started LogInit: Build: ++UE5+Release-5.0-EarlyAccess-CL-16682836 LogInit: Engine Version: 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess LogInit: Compatible Engine Version: 5.0.0-16433597+++UE5+Release-5.0-EarlyAccess LogInit: Net CL: 16433597 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Aug 22 2021 18:10:42 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0-EarlyAccess LogInit: Command Line: LogInit: Base Directory: C:/Software/epicGames/UE_5.0EA/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 32 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 7 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 44 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 26 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 10 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:2]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.SceneRenderTargetResizeMethod:2]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:2048]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.HighResScreenshotDelay:8]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.GBufferFormat:3]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[r.RayTracing:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2021.12.08-23.29.27:900][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.12.08-23.29.27:900][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2021.12.08-23.29.27:900][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2021.12.08-23.29.27:900][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2021.12.08-23.29.27:908][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.12.08-23.29.27:908][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.12.08-23.29.27:908][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.12.08-23.29.27:908][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.12.08-23.29.27:909][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.Reflections.Allow:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.Radiosity:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] [2021.12.08-23.29.27:909][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2021.12.08-23.29.27:909][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] [2021.12.08-23.29.27:909][ 0]LogHAL: Display: Platform has ~ 32 GB [34166616064 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.12.08-23.29.27:909][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2021.12.08-23.29.27:909][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2021.12.08-23.29.27:909][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.12.08-23.29.27:909][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.12.08-23.29.27:909][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.12.08-23.29.27:910][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.Reflections.Allow:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.Radiosity:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2021.12.08-23.29.27:910][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.12.08-23.29.27:910][ 0]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] [2021.12.08-23.29.27:910][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.12.08-23.29.27:911][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.12.08-23.29.27:911][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.12.08-23.29.27:911][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.12.08-23.29.27:911][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2021.12.08-23.29.27:911][ 0]LogInit: Computer: MSI [2021.12.08-23.29.27:911][ 0]LogInit: User: EduMartin [2021.12.08-23.29.27:911][ 0]LogInit: CPU Page size=4096, Cores=8 [2021.12.08-23.29.27:911][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.12.08-23.29.27:911][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) [2021.12.08-23.29.27:911][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2021.12.08-23.29.27:911][ 0]LogMemory: Process Physical Memory: 177.58 MB used, 177.58 MB peak [2021.12.08-23.29.27:911][ 0]LogMemory: Process Virtual Memory: 179.77 MB used, 179.77 MB peak [2021.12.08-23.29.27:911][ 0]LogMemory: Physical Memory: 10936.84 MB used, 21646.99 MB free, 32583.82 MB total [2021.12.08-23.29.27:911][ 0]LogMemory: Virtual Memory: 17339.92 MB used, 44939.91 MB free, 62279.82 MB total [2021.12.08-23.29.27:937][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.12.08-23.29.27:947][ 0]LogInit: Physics initialised using underlying interface: Chaos [2021.12.08-23.29.27:947][ 0]LogInit: Using OS detected language (en-US). [2021.12.08-23.29.27:947][ 0]LogInit: Using OS detected locale (en-US). [2021.12.08-23.29.27:951][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2021.12.08-23.29.28:087][ 0]LogInit: Setting process to per monitor DPI aware [2021.12.08-23.29.28:097][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2021.12.08-23.29.28:239][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.12.08-23.29.28:239][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.12.08-23.29.28:341][ 0]LogD3D12RHI: Aftermath initialized [2021.12.08-23.29.28:341][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2021.12.08-23.29.28:353][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.12.08-23.29.28:489][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Laptop GPU (Max supported Feature Level 12_1) [2021.12.08-23.29.28:489][ 0]LogD3D12RHI: Adapter has 16201MB of dedicated video memory, 0MB of dedicated system memory, and 16291MB of shared system memory, 1 output[s] [2021.12.08-23.29.28:513][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (Max supported Feature Level 12_1) [2021.12.08-23.29.28:513][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16291MB of shared system memory, 0 output[s] [2021.12.08-23.29.28:519][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1) [2021.12.08-23.29.28:519][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16291MB of shared system memory, 0 output[s] [2021.12.08-23.29.28:519][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2021.12.08-23.29.28:526][ 0]LogD3D12RHI: [DRED] Dred enabled [2021.12.08-23.29.28:526][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled [2021.12.08-23.29.28:526][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2021.12.08-23.29.28:526][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2021.12.08-23.29.28:598][ 0]LogD3D12RHI: The system supports ID3D12Device1. [2021.12.08-23.29.28:598][ 0]LogD3D12RHI: The system supports ID3D12Device2. [2021.12.08-23.29.28:598][ 0]LogD3D12RHI: The system supports ID3D12Device5. [2021.12.08-23.29.28:598][ 0]LogD3D12RHI: The system supports ID3D12Device7. [2021.12.08-23.29.28:598][ 0]LogD3D12RHI: D3D12 ray tracing 1.0 is supported. [2021.12.08-23.29.28:598][ 0]LogD3D12RHI: D3D12 ray tracing 1.1 is supported. [2021.12.08-23.29.28:661][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 [2021.12.08-23.29.28:665][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 [2021.12.08-23.29.28:673][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 [2021.12.08-23.29.28:685][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2021.12.08-23.29.28:685][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2021.12.08-23.29.28:691][ 0]LogD3D12RHI: GPU DeviceId: 0x249c (for the marketing name, search the web for "GPU Device Id") [2021.12.08-23.29.28:691][ 0]LogWindows: EnumDisplayDevices: [2021.12.08-23.29.28:691][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) [2021.12.08-23.29.28:691][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) [2021.12.08-23.29.28:691][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) [2021.12.08-23.29.28:691][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3080 Laptop GPU' (P:0 D:0) [2021.12.08-23.29.28:691][ 0]LogWindows: 4. 'NVIDIA GeForce RTX 3080 Laptop GPU' (P:0 D:0) [2021.12.08-23.29.28:692][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 3080 Laptop GPU' (P:0 D:0) [2021.12.08-23.29.28:692][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 3080 Laptop GPU' (P:0 D:0) [2021.12.08-23.29.28:692][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2021.12.08-23.29.28:692][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 3080 Laptop GPU [2021.12.08-23.29.28:692][ 0]LogD3D12RHI: Driver Version: 466.92 (internal:27.21.14.6692, unified:466.92) [2021.12.08-23.29.28:692][ 0]LogD3D12RHI: Driver Date: 7-18-2021 [2021.12.08-23.29.28:692][ 0]LogRHI: Texture pool is 9722 MB (70% of 13889 MB) [2021.12.08-23.29.28:692][ 0]LogD3D12RHI: Async texture creation enabled [2021.12.08-23.29.28:692][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2021.12.08-23.29.28:705][ 0]LogRHI: GeForceNow SDK initialized: 1 [2021.12.08-23.29.28:711][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/UNREAL_PROJECTS/TEST 5.0/TEST.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UNREAL_PROJECTS/TEST 5.0/Intermediate/TurnkeyReport_0.log" -log="D:/UNREAL_PROJECTS/TEST 5.0/Intermediate/TurnkeyLog_0.log" -project="D:/UNREAL_PROJECTS/TEST 5.0/TEST.uproject" -platform=all' [2021.12.08-23.29.28:711][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Software/epicGames/UE_5.0EA/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UNREAL_PROJECTS/TEST 5.0/TEST.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UNREAL_PROJECTS/TEST 5.0/Intermediate/TurnkeyReport_0.log" -log="D:/UNREAL_PROJECTS/TEST 5.0/Intermediate/TurnkeyLog_0.log" -project="D:/UNREAL_PROJECTS/TEST 5.0/TEST.uproject" -platform=all" ] [2021.12.08-23.29.28:718][ 0]LogConfig: Display: Blocking on platform ini files took 0.00 seconds [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2021.12.08-23.29.28:719][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2021.12.08-23.29.28:722][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2021.12.08-23.29.28:722][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2021.12.08-23.29.28:724][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2021.12.08-23.29.28:724][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2021.12.08-23.29.28:724][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2021.12.08-23.29.28:724][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2021.12.08-23.29.28:726][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64' [2021.12.08-23.29.28:726][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2021.12.08-23.29.28:726][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2021.12.08-23.29.28:728][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2021.12.08-23.29.28:728][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2021.12.08-23.29.28:730][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2021.12.08-23.29.28:730][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2021.12.08-23.29.28:730][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2021.12.08-23.29.28:730][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2021.12.08-23.29.28:733][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2021.12.08-23.29.28:733][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2021.12.08-23.29.28:736][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2021.12.08-23.29.28:736][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2021.12.08-23.29.28:736][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.12.08-23.29.28:736][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2021.12.08-23.29.28:736][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2021.12.08-23.29.28:742][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.12.08-23.29.28:801][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. [2021.12.08-23.29.28:801][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/UNREAL_PROJECTS/TEST 5.0/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2021.12.08-23.29.28:879][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: D:/UNREAL_PROJECTS/TEST 5.0/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2021.12.08-23.29.28:917][ 0]LogShaderCompilers: Display: Shader autogen file written: D:/UNREAL_PROJECTS/TEST 5.0/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2021.12.08-23.29.28:918][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.12.08-23.29.28:999][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 173MB C:/Users/marti/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc. [2021.12.08-23.29.28:999][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/marti/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc [2021.12.08-23.29.28:999][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/UNREAL_PROJECTS/TEST 5.0/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.12.08-23.29.28:999][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.12.08-23.29.28:999][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/UNREAL_PROJECTS/TEST 5.0/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.12.08-23.29.28:999][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.12.08-23.29.29:014][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.12.08-23.29.29:014][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.12.08-23.29.29:014][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.12.08-23.29.29:020][ 0]LogDerivedDataCache: Speed tests for C:/Users/marti/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2021.12.08-23.29.29:020][ 0]LogDerivedDataCache: Display: Performance to C:/Users/marti/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1238.43MBs, RandomWriteSpeed=176.45MBs. Assigned SpeedClass 'Local' [2021.12.08-23.29.29:021][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/marti/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.12.08-23.29.29:021][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.12.08-23.29.29:021][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.12.08-23.29.29:021][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (D:/UNREAL_PROJECTS/TEST 5.0/Intermediate/Shaders/WorkingDirectory/8228/). [2021.12.08-23.29.29:021][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/marti/AppData/Local/Temp/UnrealShaderWorkingDir/95F3BB134AF9AB8876BF458023E23160/'. [2021.12.08-23.29.29:021][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2021.12.08-23.29.29:021][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2021.12.08-23.29.32:003][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2021.12.08-23.29.32:003][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.") [2021.12.08-23.29.32:003][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=823.40.7.3, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1299.0, Flags="InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites") [2021.12.08-23.29.32:003][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v10_clang-5.0.0-centos7, MaxAllowed=v17_clang-10.0.1-centos7, Flags="Platform_ValidHostPrerequisites") [2021.12.08-23.29.32:003][ 0]LogTurnkeySupport: Turnkey Platform: LinuxAArch64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v10_clang-5.0.0-centos7, MaxAllowed=v17_clang-10.0.1-centos7, Flags="Platform_ValidHostPrerequisites") [2021.12.08-23.29.32:003][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") [2021.12.08-23.29.33:053][ 0]LogSlate: Using FreeType 2.10.0 [2021.12.08-23.29.33:053][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.12.08-23.29.33:081][ 0]LogAssetRegistry: FAssetRegistry took 0.0064 seconds to start up [2021.12.08-23.29.33:669][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2021.12.08-23.29.33:669][ 0]LogDeviceProfileManager: Active device profile: [00000B84664B4800][00000B84666E0000 49] WindowsEditor [2021.12.08-23.29.33:669][ 0]LogDeviceProfileManager: Profiles: [00000B84664B4200][00000B84666E2800 49] Windows, [00000B84664B4800][00000B84666E0000 49] WindowsEditor, [00000B84664B1F80][00000B84666EA000 49] WindowsServer, [00000B84664B3600][00000B84666EC800 49] WindowsClient, [00000B84664B2400][00000B8458E3C800 49] IOS, [00000B84664B3900][00000B84666E5000 49] iPadAir, [00000B84664B3D80][00000B8426F30000 49] iPadAir2, [00000B84664B5100][00000B84666B5000 49] IPadPro, [00000B84664B5280][00000B84666B2800 49] iPadAir3, [00000B84664B1E00][00000B84666BA000 49] iPadAir4, [00000B84664B2E80][00000B84666BC800 49] iPadMini2, [00000B84664B1980][00000B84666E7800 49] iPadMini3, [00000B84664B3180][00000B84666B7800 49] iPadMini4, [00000B84664B1680][00000B8466720000 49] iPadMini5, [00000B84664B5B80][00000B846672C800 49] iPhone6, [00000B84664B5D00][00000B846672A000 49] iPodTouch6, [00000B84664B2700][00000B8458E32800 49] iPhone7, [00000B84664B2580][00000B8466725000 49] iPodTouch7, [00000B84664B3A80][00000B84666B0000 49] iPhone5S, [00000B84664B2280][00000B84666F0000 49] iPhone6Plus, [00000B84664B3480][00000B84666F7800 49] iPhone6S, [00000B84664B5400][00000B84666FA000 49] iPhone6SPlus, [00000B84664B6300][00000B84666FC800 49] iPhone7Plus, [00000B84664B6480][00000B8466727800 49] iPhoneSE, [00000B84664B3C00][00000B84666F2800 49] iPhone8, [00000B84664B5580][00000B8466740000 49] iPhone8Plus, [00000B84664B5880][00000B8466747800 49] iPhoneX, [00000B84664B6600][00000B846674A000 49] iPhoneXS, [00000B84664B2100][00000B846674C800 49] iPhoneXSMax, [00000B84664B6000][00000B84666F5000 49] iPhoneXR, [00000B84664B3780][00000B8466742800 49] iPhone11, [00000B84664B6180][00000B8466750000 49] iPhone11Pro, [00000B84664B3000][00000B8466757800 49] iPhone11ProMax, [00000B84664B4F80][00000B846675A000 49] iPhoneSE2, [00000B84664B5700][00000B846675C800 49] iPhone12Mini, [00000B84664B1500][00000B8466745000 49] iPhone12, [00000B84664B2880][00000B8466752800 49] iPhone12Pro, [00000B84664B2A00][00000B8466760000 49] iPhone12ProMax, [00000B84664B6A80][00000B8466767800 49] iPadPro105, [00000B84664B6780][00000B846676A000 49] iPadPro129, [00000B84664B6C00][00000B846676C800 49] iPadPro97, [00000B84664B4C80][00000B8466755000 49] iPadPro2_129, [00000B84664B6D80][00000B8466762800 49] iPad5, [00000B84664B2D00][00000B8466770000 49] iPad6, [00000B84664B6F00][00000B8466777800 49] iPad7, [00000B84664B4980][00000B846677A000 49] iPad8, [00000B84664B4B00][00000B846677C800 49] iPadPro11, [00000B84664B7080][00000B8466765000 49] iPadPro2_11, [00000B84664B7500][00000B8466772800 49] iPadPro3_129, [00000B84664B7980][00000B8466780000 49] iPadPro4_129, [00000B84664B7200][00000B8466787800 49] AppleTV, [00000B84664B7B00][00000B846678A000 49] AppleTV4K, [00000B84664B2B80][00000B846678C800 49] TVOS, [00000B84664B9300][00000B84667B0000 49] Mac, [00000B84664B9480][00000B84667B2800 49] MacEditor, [00000B84664B8D00][00000B84667BA000 49] MacClient, [00000B84664B7680][00000B84667BC800 49] MacServer, [00000B84664B9900][00000B8466785000 49] Linux, [00000B84664B9A80][00000B8466782800 49] LinuxEditor, [00000B84664B3F00][00000B84667B5000 49] LinuxAArch64, [00000B84664B9600][00000B8466722800 49] LinuxClient, [00000B84664B7800][00000B8466790000 49] LinuxAArch64Client, [00000B84664B8580][00000B8466797800 49] LinuxServer, [00000B84664B7E00][00000B846679A000 49] LinuxAArch64Server, [00000B84664B5E80][00000B846679C800 49] Android, [00000B84664BA200][00000B84667B7800 49] Android_Low, [00000B84664B9780][00000B8466792800 49] Android_Mid, [00000B84664B4E00][00000B84667A0000 49] Android_High, [00000B84664B8A00][00000B84667A7800 49] Android_Default, [00000B84664B9180][00000B84667AA000 49] Android_Adreno4xx, [00000B84664B8880][00000B84667AC800 49] Android_Adreno5xx_Low, [00000B84664BA080][00000B8466795000 49] Android_Adreno5xx, [00000B84664B9000][00000B84667A2800 49] Android_Adreno6xx, [00000B84664B4680][00000B84667C0000 49] Android_Adreno6xx_Vulkan, [00000B84664B8B80][00000B84667C7800 49] Android_Mali_T6xx, [00000B84664B4380][00000B84667CA000 49] Android_Mali_T7xx, [00000B84664B6900][00000B84667CC800 49] Android_Mali_T8xx, [00000B84664B8280][00000B84667A5000 49] Android_Mali_G71, [00000B84664B5A00][00000B84667C2800 49] Android_Mali_G72, [00000B84664BA680][00000B84667D0000 49] Android_Mali_G72_Vulkan, [00000B84664B8700][00000B84667D7800 49] Android_Mali_G76, [00000B84664BA800][00000B84667DA000 49] Android_Mali_G76_Vulkan, [00000B84664B7F80][00000B84667DC800 49] Android_Mali_G77, [00000B84664BA980][00000B84667C5000 49] Android_Mali_G77_Vulkan, [00000B84664B8E80][00000B84667D2800 49] Android_Vulkan_SM5, [00000B84664BAB00][00000B84667E0000 49] Android_PowerVR_G6xxx, [00000B84664B9D80][00000B84667E7800 49] Android_PowerVR_GT7xxx, [00000B84664B7C80][00000B84667EA000 49] Android_PowerVR_GE8xxx, [00000B84664BAC80][00000B84667EC800 49] Android_PowerVR_GM9xxx, [00000B84664BB580][00000B84667D5000 49] Android_PowerVR_GM9xxx_Vulkan, [00000B84664B3300][00000B84667E2800 49] Android_TegraK1, [00000B84664BB700][00000B84667F0000 49] Android_Unknown_Vulkan, [00000B84664B7380][00000B84667F7800 49] Lumin, [00000B84664BB880][00000B84667FA000 49] Lumin_Desktop, [00000B84664B9C00][00000B84667FC800 49] HoloLens, [2021.12.08-23.29.33:728][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.12.08-23.29.33:728][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.12.08-23.29.33:728][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.12.08-23.29.33:728][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.12.08-23.29.33:728][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2021.12.08-23.29.33:734][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM should be resaved to improve async compilation performance. [2021.12.08-23.29.34:163][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3321F252E143E1DC34F90E06DD2BBFFEF38DA08D), compiling. Is special engine material. [2021.12.08-23.29.35:971][ 0]LogAssetRegistry: Error: Package D:/UNREAL_PROJECTS/TEST 5.0/Content/test.umap has newer custom version of FortniteMain [2021.12.08-23.29.35:971][ 0]LogAssetRegistry: Error: Package D:/UNREAL_PROJECTS/TEST 5.0/Content/testMat.uasset has newer custom version of FortniteMain [2021.12.08-23.32.07:146][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F89827C2A3568998730F21D23BCF20C84DCA48E1), compiling. [2021.12.08-23.32.36:084][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 24321082FEE40A1CAC9615A31E5EC29DE1CD2C69), compiling. [2021.12.08-23.32.56:022][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3791ACC436CC8FD704B2937DCED6192748227296), compiling. [2021.12.08-23.33.02:234][ 0]LogMaterial: Display: Missing cached shadermap for MatineeCam_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 43492D3E8BABB7DF798E597FD472BAF1DD01F1E7), compiling. [2021.12.08-23.33.02:289][ 0]LogStaticMesh: StaticMesh /Engine/EngineMeshes/Sphere.Sphere should be resaved to improve async compilation performance. [2021.12.08-23.33.02:499][ 0]LogNetVersion: TEST 1.0.0, NetCL: 16433597, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2739847249) [2021.12.08-23.33.02:541][ 0]LogMaterial: Display: Missing cached shadermap for HelpActorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 51143E0FDE7E2BC58985234D7D7B963CE9557D52), compiling. [2021.12.08-23.33.02:654][ 0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 98CC2246EAA80FEBBE8EDDB58528613156BCB28D), compiling. [2021.12.08-23.33.02:809][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: FF4C02075E0D77F0A0572643488EEA66FF75316B), compiling. [2021.12.08-23.33.02:871][ 0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 5FE65E843DA1549299805FF57169C0402A438520), compiling. [2021.12.08-23.33.03:001][ 0]LogMaterial: Display: Missing cached shadermap for WorldPartitionSpatialHashGridPreviewMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 43BBCA67D346681B2C893B8470832B260CC0D114), compiling. [2021.12.08-23.33.03:039][ 0]LogSlate: Border [2021.12.08-23.33.03:039][ 0]LogSlate: BreadcrumbButton [2021.12.08-23.33.03:039][ 0]LogSlate: Default [2021.12.08-23.33.03:039][ 0]LogSlate: ListView [2021.12.08-23.33.03:039][ 0]LogSlate: SoftwareCursor_CardinalCross [2021.12.08-23.33.03:039][ 0]LogSlate: SoftwareCursor_Grab [2021.12.08-23.33.03:039][ 0]LogSlate: TableView.DarkRow [2021.12.08-23.33.03:039][ 0]LogSlate: TableView.Row [2021.12.08-23.33.03:039][ 0]LogSlate: TreeView [2021.12.08-23.33.03:149][ 0]LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 9639805A2EC47F0C347CA32EB95D7EA234D3D1B2), compiling. [2021.12.08-23.33.03:167][ 0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 79B08035F0A073E147958493695AC692C7E1CE1E), compiling. [2021.12.08-23.33.03:206][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 3F8883CFB9A8CF973FAA565FBF649B1FA61C97AE), compiling. [2021.12.08-23.33.03:224][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 453C4BF71775914EFBD7E50919CAE7BC25294904), compiling. [2021.12.08-23.33.03:246][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 87516C86548446C9A070FD890C47C026B23C1319), compiling. [2021.12.08-23.33.03:266][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 8EF414D5E7DFAF58DC8DDF5C59B5BAFEA5591970), compiling. [2021.12.08-23.33.03:284][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 29CE7B62B199E8764B07274718CE4931A589AAC7), compiling. [2021.12.08-23.33.03:311][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: D724418760179C7548BDB12F62D446F50DDD77E3), compiling. [2021.12.08-23.33.03:340][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 9DC4681D41E8ED8BFF6C10C34F623792E5ABB457), compiling. [2021.12.08-23.33.03:369][ 0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B64347C4D76AC6CDEA640B603C430C083000D86B), compiling. [2021.12.08-23.33.03:386][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 83D5D99EE695AEC0F17F650CD5FA4F59BD97A767), compiling. [2021.12.08-23.33.03:414][ 0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 64D07AA7E8AB3320417EC1AE92879A670FB98A0B), compiling. [2021.12.08-23.33.03:470][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 75C5656F3FD4882435282BD9C568298C236CF002), compiling. [2021.12.08-23.33.03:503][ 0]LogStaticMesh: StaticMesh /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane should be resaved to improve async compilation performance. [2021.12.08-23.33.03:505][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: AFFB8A56643E73635E250744AD59A1D42D81A0B4), compiling. [2021.12.08-23.33.03:590][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorCube.EditorCube should be resaved to improve async compilation performance. [2021.12.08-23.33.03:591][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorSphere.EditorSphere should be resaved to improve async compilation performance. [2021.12.08-23.33.03:592][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorPlane.EditorPlane should be resaved to improve async compilation performance. [2021.12.08-23.33.03:593][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorCylinder.EditorCylinder should be resaved to improve async compilation performance. [2021.12.08-23.33.03:598][ 0]SourceControl: Source control is disabled [2021.12.08-23.33.03:602][ 0]SourceControl: Source control is disabled [2021.12.08-23.33.03:621][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B77676D6CD4743A5DA303090D6D230FC885BE928), compiling. [2021.12.08-23.33.03:674][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 88B7BDFC5DBB66E9C91001CCA69C6BA7FE5E674E), compiling. [2021.12.08-23.33.03:730][ 0]SourceControl: Source control is disabled [2021.12.08-23.33.03:730][ 0]SourceControl: Source control is disabled [2021.12.08-23.33.03:736][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: F19457EB772C8EEC4D51EA8C682FCED0392F325E), compiling. [2021.12.08-23.33.03:771][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 05BFD089926663EB18363DA711837EA5CD58B768), compiling. [2021.12.08-23.33.03:834][ 0]LogStaticMesh: StaticMesh /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh should be resaved to improve async compilation performance. [2021.12.08-23.33.03:837][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: 78ED468BF2FAA95466FD6ACCA345849C89D9C835), compiling. [2021.12.08-23.33.03:916][ 0]LogMaterial: Display: Missing cached shadermap for HairDebugMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 91EF3D7B70612516BDBB532BC3CCFC6767627415), compiling. [2021.12.08-23.33.04:041][ 0]LogMaterial: Display: Missing cached shadermap for HairDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 820D7E0773A73D243653062B1400C20909D4A6B4), compiling. [2021.12.08-23.33.04:131][ 0]LogMaterial: Display: Missing cached shadermap for HairCardsDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FF87249807DD9DD9F0CEF5AC8084442EF01AAEFC), compiling. [2021.12.08-23.33.04:253][ 0]LogMaterial: Display: Missing cached shadermap for HairMeshesDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 849E6AA433074463E5E504B897B8BC69A9FB45FA), compiling. [2021.12.08-23.33.04:341][ 0]LogMaterial: Display: Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92203393976F098249865116BDB31CB442284831), compiling. [2021.12.08-23.33.04:358][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.12.08-23.33.04:366][ 0]LogMaterial: Display: Missing cached shadermap for M_ScreenSpacePassthroughCamera in PCD3D_SM5, Default, SM5 (DDC key hash: 56ED31A6F5538874479317348C51130BDEFC7D80), compiling. [2021.12.08-23.33.04:386][ 0]LogMaterial: Display: Missing cached shadermap for MI_ScreenSpacePassthroughCameraExternalTexture in PCD3D_SM5, Default, SM5 (DDC key hash: 886BFB55CC3C3A88ED97C5EEB2311ECD5E7FE484), compiling. [2021.12.08-23.33.04:407][ 0]LogMaterial: Display: Missing cached shadermap for M_PassthroughCamera in PCD3D_SM5, Default, SM5 (DDC key hash: 4935F942E5D1D7ABCA1E7670FD9195BC57D84457), compiling. [2021.12.08-23.33.04:426][ 0]LogMaterial: Display: Missing cached shadermap for M_OcclusionOverlay in PCD3D_SM5, Default, SM5 (DDC key hash: 42ED843ADA1CF7BF9D1C05333651655DDE5EE551), compiling. [2021.12.08-23.33.04:448][ 0]LogMaterial: Display: Missing cached shadermap for MI_DepthOcclusionOverlay in PCD3D_SM5, Default, SM5 (DDC key hash: F0448B2DE34BA72B59A6099FA78727F4D10EBF35), compiling. [2021.12.08-23.33.04:470][ 0]LogMaterial: Display: Missing cached shadermap for MI_MatteOcclusionOverlay in PCD3D_SM5, Default, SM5 (DDC key hash: 3550741F2277740ACA46EE662B81D114355D4C12), compiling. [2021.12.08-23.33.04:493][ 0]LogMaterial: Display: Missing cached shadermap for M_SceneDepthOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: 692234A81C28963C15EA60302F9A82073C282531), compiling. [2021.12.08-23.33.04:519][ 0]LogMaterial: Display: Missing cached shadermap for M_DepthColoration in PCD3D_SM5, Default, SM5 (DDC key hash: 64E4C56972C0EE2D158368D1F13DAEF419762C58), compiling. [2021.12.08-23.33.10:345][ 0]LogPackageLocalizationCache: Processed 47 localized package path(s) for 1 prioritized culture(s) in 5.807500 seconds [2021.12.08-23.33.10:358][ 0]LogUObjectArray: 19608 objects as part of root set at end of initial load. [2021.12.08-23.33.10:358][ 0]LogUObjectAllocator: 5078488 out of 0 bytes used by permanent object pool. [2021.12.08-23.33.10:358][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2021.12.08-23.48.57:424][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2021.12.08-23.48.57:424][ 0]LogShaderCompilers: Display: Total job queries 8608, among them cache hits 0 (0.00%) [2021.12.08-23.48.57:424][ 0]LogShaderCompilers: Display: Tracking 7041 distinct input hashes that result in 4917 distinct outputs (69.83%) [2021.12.08-23.48.57:425][ 0]LogShaderCompilers: Display: RAM used: 24.48 MB (0.02 GB) of 1638.40 MB (1.60 GB) budget. Usage: 1.49% [2021.12.08-23.48.57:425][ 0]LogShaderCompilers: Display: ================================================ [2021.12.08-23.48.57:498][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (0 cached, 3 new) took 70.89 ms. Compile time 49.52 ms, link time 21.32 ms. [2021.12.08-23.48.57:521][ 0]LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5F0F314952FA2218F9ADC04425FEEB8C1341D8C4), compiling. [2021.12.08-23.48.57:573][ 0]LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1CB02FD9EDB5DB7AD8C65502BAD70183918D50FA), compiling. [2021.12.08-23.48.57:888][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 3CF61F7B6F1C221097372624A275B36F5D18F639), compiling. [2021.12.08-23.48.57:905][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: B23BB375A683E7F3DF7952E63EA129AC64572B30), compiling. [2021.12.08-23.48.57:926][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: F42AFFD809075EEAA5412D4B0B43A9C103F914CB), compiling. [2021.12.08-23.48.57:945][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: 7DE97DC2018F274C14F4DF329B71AFAE0663B2B9), compiling. [2021.12.08-23.48.57:966][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: 3BD785372D2B4E2D14A02ACB8DDC35844A0C00BB), compiling. [2021.12.08-23.48.57:984][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: DC52283AC8FCE5B19D4528964C3B4B4550F2BA6E), compiling. [2021.12.08-23.48.58:003][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 87D297A62AA3D9CE35FB7D63A136A699F7BA789E), compiling. [2021.12.08-23.48.58:021][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: 7EA75CC7D65E6DFEDABC5320F24791DF250084C7), compiling. [2021.12.08-23.48.58:039][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: 3D4BCA97C219359830F033A3B0236EF6B4CF87E6), compiling. [2021.12.08-23.48.58:063][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: CF1CC0B490C9C6B4F9C4837DC01268189595D884), compiling. [2021.12.08-23.48.58:085][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 685B3038E7088884CA7B12BFCFAF0BDB2C8D7C37), compiling. [2021.12.08-23.48.58:108][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: CE87D05681F16564C09835899664F87C69CE4A30), compiling. [2021.12.08-23.48.58:130][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: 9CA829FB0FE2A2F59AD5259F765208DD98A3F6A1), compiling. [2021.12.08-23.48.58:152][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: D04162E330795017B99E7713C37EE8A649509352), compiling. [2021.12.08-23.48.58:174][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 39698FF5F520FECAAA8207A926B437DF9E4DF5AD), compiling. [2021.12.08-23.48.58:197][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: AA01E34521E709E023DE95275FB02AFD0F0CF9D6), compiling. [2021.12.08-23.48.58:222][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: 0D4155574A44782C3FD9846BF1527928A343950F), compiling. [2021.12.08-23.48.58:250][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: AB1E6C37D2CB54BB9F57D696F599A1AC4B7E7BCA), compiling. [2021.12.08-23.48.58:272][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: A968BB0984FF27D38FFD94A42006595B22A15002), compiling. [2021.12.08-23.48.58:298][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: FE71153F6AC790D05C1186D5A777511D658EDC1F), compiling. [2021.12.08-23.48.58:317][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: F2CBFF4C33BA5B72FDF731F3AB4247F2CD76CF06), compiling. [2021.12.08-23.48.58:335][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 7F6E6942F972A9458523D9459294A7A66A73AB7C), compiling. [2021.12.08-23.48.58:354][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 17FC84C9CC62C525E2675C40F6A9DF6ED6F4D081), compiling. [2021.12.08-23.48.58:372][ 0]LogMaterial: Display: Missing cached shadermap for PostTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 41350D2DBB3088C3BB6CC83054918BA6B0CB1DBC), compiling. [2021.12.08-23.48.58:525][ 0]LogMaterial: Display: Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: FE4AE1BFD070950FE81332F9C6D8CBFDD7F04B1E), compiling. [2021.12.08-23.48.58:547][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2973ADDC0B40E39392C8369989E3E24AB9176D3D), compiling. [2021.12.08-23.49.01:526][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2021.12.08-23.49.01:536][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2021.12.08-23.49.01:560][ 0]LogPython: Using Python 3.7.7 [2021.12.08-23.49.03:172][ 0]LogMaterial: Display: Missing cached shadermap for ComposureBeforeTranslucencySetBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 83E097FE1FC2369ECCDEC452A4E9C5EE8966B075), compiling. [2021.12.08-23.49.03:192][ 0]LogMaterial: Display: Missing cached shadermap for ComposureSimpleSetupMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F95EAEE6947DBB1B51192214DD86175664018967), compiling. [2021.12.08-23.49.03:216][ 0]LogMaterial: Display: Missing cached shadermap for M_VideoPlateDefault in PCD3D_SM5, Default, SM5 (DDC key hash: 909EA8F35004F992484D502CB704A24E6F8808FA), compiling. [2021.12.08-23.49.03:238][ 0]LogMaterial: Display: Missing cached shadermap for M_StaticVideoPlateDebug in PCD3D_SM5, Default, SM5 (DDC key hash: 186B07071275D7787D61FB614394D6CF742B3A4B), compiling. [2021.12.08-23.49.03:272][ 0]LogMaterial: Display: Missing cached shadermap for M_SinglePassChromaKeyer in PCD3D_SM5, Default, SM5 (DDC key hash: 430EB0CDAE887A4C7959317AE710FAD09D17DB7D), compiling. [2021.12.08-23.49.03:299][ 0]LogMaterial: Display: Missing cached shadermap for M_SinglePassDespill in PCD3D_SM5, Default, SM5 (DDC key hash: 72FEE921FFA078268075FA551DFF0ADDB4849AAF), compiling. [2021.12.08-23.49.03:322][ 0]LogMaterial: Display: Missing cached shadermap for M_AlphaScale in PCD3D_SM5, Default, SM5 (DDC key hash: 3FE4B37C0E60FE76B64C9EA432D5FB3D9E464DCB), compiling. [2021.12.08-23.49.03:344][ 0]LogMaterial: Display: Missing cached shadermap for ComposureReplaceTonemapperComposeBloom in PCD3D_SM5, Default, SM5 (DDC key hash: 6708DC06E0784FFB62D9A8585C69CE4F3036FAA7), compiling. [2021.12.08-23.49.03:365][ 0]LogMaterial: Display: Missing cached shadermap for ComposureReplaceTonemapperByTexture in PCD3D_SM5, Default, SM5 (DDC key hash: 3574DD46F0EEBAAEF8851C8480B4DC80AAE8CF0C), compiling. [2021.12.08-23.49.03:434][ 0]SourceControl: Source control is disabled [2021.12.08-23.49.03:438][ 0]SourceControl: Source control is disabled [2021.12.08-23.49.03:442][ 0]SourceControl: Source control is disabled [2021.12.08-23.49.03:454][ 0]SourceControl: Source control is disabled [2021.12.08-23.49.03:464][ 0]LogUProjectInfo: Found projects: [2021.12.08-23.49.04:224][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 1A5378F3BCD6843CE0ECD67CD46251A84F2E0BCE), compiling. [2021.12.08-23.49.04:382][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: A0C1EFD266308B37B1E580672C1BAECEF67B748D), compiling. [2021.12.08-23.49.04:596][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 76DE63412EC7AE569FCC0C2B004FD6509EEA3BA1), compiling. [2021.12.08-23.49.04:906][ 0]LogMaterial: Display: Missing cached shadermap for M_DefaultMedia in PCD3D_SM5, Default, SM5 (DDC key hash: 21AB838F09F94D91FB697303AD112DA9F3CAF85B), compiling. [2021.12.08-23.49.05:001][ 0]LogMaterial: Display: Missing cached shadermap for WidgetPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 34AD8AE42F8B27CF9D5DE8BA344D5742907C13AC), compiling. [2021.12.08-23.49.05:236][ 0]LogHttpServerModule: Starting all listeners... [2021.12.08-23.49.05:237][ 0]LogHttpListener: Created new HttpListener on 127.0.0.1:30010 [2021.12.08-23.49.05:237][ 0]LogHttpServerModule: All listeners started [2021.12.08-23.49.05:255][ 0]LogRemoteControl: Web Remote Control WebSocket server started on port 30020 [2021.12.08-23.49.05:306][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.12.08-23.49.05:334][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.12.08-23.49.05:335][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.12.08-23.49.05:464][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: A2D592FA11D8463E410DE91AD5013FB94B692FD5), compiling. [2021.12.08-23.49.05:485][ 0]LogMaterial: Display: Missing cached shadermap for M_ProjPolicyPreview in PCD3D_SM5, Default, SM5 (DDC key hash: D934F4BED33BA07A2E47DC4430D513BF74668E0C), compiling. [2021.12.08-23.49.05:524][ 0]LogMaterial: Display: Missing cached shadermap for M_TPSCircles in PCD3D_SM5, Default, SM5 (DDC key hash: 6E9DD1939D3AD21B918FAD1BDC6F9CA0DE2F2266), compiling. [2021.12.08-23.49.05:542][ 0]LogMaterial: Display: Missing cached shadermap for M_TPSColoredBars in PCD3D_SM5, Default, SM5 (DDC key hash: 3E24477F4030D90F3204E739885FAA11896A7CDA), compiling. [2021.12.08-23.49.05:561][ 0]LogMaterial: Display: Missing cached shadermap for M_TPSGrayBars in PCD3D_SM5, Default, SM5 (DDC key hash: 61F2A91C4F6A3CBBF060279FEF91C3D516EF1076), compiling. [2021.12.08-23.49.05:580][ 0]LogMaterial: Display: Missing cached shadermap for M_TPSGridCircles in PCD3D_SM5, Default, SM5 (DDC key hash: 1D5CABBF9BBE4535C0DE1E14C41C04B2627191DB), compiling. [2021.12.08-23.49.05:598][ 0]LogMaterial: Display: Missing cached shadermap for M_TPAChevron in PCD3D_SM5, Default, SM5 (DDC key hash: 8BF62B61DE971A6BFC347B2EA913BDBAE9DC3422), compiling. [2021.12.08-23.49.05:619][ 0]LogMaterial: Display: Missing cached shadermap for M_TPAGrid in PCD3D_SM5, Default, SM5 (DDC key hash: C333C9F7B297CA297D351A9B9422F6B7A313D196), compiling. [2021.12.08-23.49.05:638][ 0]LogMaterial: Display: Missing cached shadermap for M_TPAMirroredChevron in PCD3D_SM5, Default, SM5 (DDC key hash: 6BB20CFF65A181C3BDE9BA58224CED597BFF5FEB), compiling. [2021.12.08-23.49.05:658][ 0]LogMaterial: Display: Missing cached shadermap for M_TPARadar in PCD3D_SM5, Default, SM5 (DDC key hash: EBA4CF30084C0FAE8857BCE2A5090A4E96FED464), compiling. [2021.12.08-23.49.05:677][ 0]LogMaterial: Display: Missing cached shadermap for M_TPAStrips in PCD3D_SM5, Default, SM5 (DDC key hash: 36472189368D4820CF053BBAC644B0AB71B4D73B), compiling. [2021.12.08-23.49.05:698][ 0]LogDisplayClusterModule: Instantiating subsystem managers... [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_mono [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_mono [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registering factory for rendering device type: quad_buffer_stereo [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registered factory for rendering device type: quad_buffer_stereo [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_side_by_side [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_side_by_side [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_top_bottom [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_top_bottom [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: none [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: none [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: ethernet [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: nvidia [2021.12.08-23.49.05:700][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: nvidia [2021.12.08-23.49.05:701][ 0]LogDisplayClusterModule: DisplayCluster module has been started [2021.12.08-23.49.05:734][ 0]LogDisplayClusterProjection: Projection module has been instantiated [2021.12.08-23.49.05:734][ 0]LogDisplayClusterProjection: Projection module startup [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registering factory for projection type: camera [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registered factory for projection type: camera [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registering factory for projection type: simple [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registered factory for projection type: simple [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registering factory for projection type: mpcdi [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registered factory for projection type: mpcdi [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registering factory for projection type: mesh [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registered factory for projection type: mesh [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registering factory for projection type: easyblend [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registered factory for projection type: easyblend [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registering factory for projection type: vioso [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registered factory for projection type: vioso [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registering factory for projection type: manual [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registered factory for projection type: manual [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registering factory for projection type: domeprojection [2021.12.08-23.49.05:735][ 0]LogDisplayClusterRender: Registered factory for projection type: domeprojection [2021.12.08-23.49.05:735][ 0]LogDisplayClusterProjection: Projection module has started [2021.12.08-23.49.05:743][ 0]LogDisplayClusterPostprocess: Postprocess module has been instantiated [2021.12.08-23.49.05:743][ 0]LogDisplayClusterPostprocess: Postprocess module startup [2021.12.08-23.49.05:743][ 0]LogDisplayClusterPostprocess: Registering projection policy factory... [2021.12.08-23.49.05:743][ 0]LogDisplayClusterRender: Registering post-process operation: OutputRemap [2021.12.08-23.49.05:743][ 0]LogDisplayClusterRender: Registered post-process operation: OutputRemap [2021.12.08-23.49.05:743][ 0]LogDisplayClusterPostprocess: Registering projection policy factory... [2021.12.08-23.49.05:743][ 0]LogDisplayClusterRender: Registering post-process operation: TextureShare [2021.12.08-23.49.05:743][ 0]LogDisplayClusterRender: Registered post-process operation: TextureShare [2021.12.08-23.49.05:743][ 0]LogDisplayClusterPostprocess: Registering projection policy factory... [2021.12.08-23.49.05:743][ 0]LogDisplayClusterRender: Registering post-process operation: D3D12CrossGPU [2021.12.08-23.49.05:743][ 0]LogDisplayClusterRender: Registered post-process operation: D3D12CrossGPU [2021.12.08-23.49.05:743][ 0]LogDisplayClusterPostprocess: Postprocess module has started [2021.12.08-23.49.05:755][ 0]LogPicpProjection: Projection module has been instantiated [2021.12.08-23.49.05:755][ 0]LogPicpProjection: Projection module startup [2021.12.08-23.49.05:755][ 0]LogPicpProjection: Registering projection policy factory... [2021.12.08-23.49.05:755][ 0]LogDisplayClusterRender: Registering factory for projection type: picp_mpcdi [2021.12.08-23.49.05:755][ 0]LogDisplayClusterRender: Registered factory for projection type: picp_mpcdi [2021.12.08-23.49.05:755][ 0]LogPicpProjection: Registering projection policy factory... [2021.12.08-23.49.05:755][ 0]LogDisplayClusterRender: Registering factory for projection type: picp_mesh [2021.12.08-23.49.05:755][ 0]LogDisplayClusterRender: Registered factory for projection type: picp_mesh [2021.12.08-23.49.05:755][ 0]LogPicpProjection: Projection module has started [2021.12.08-23.49.05:942][ 0]LogCollectionManager: Loaded 0 collections in 0.003287 seconds [2021.12.08-23.49.05:991][ 0]LogFileCache: Scanning file cache for directory 'D:/UNREAL_PROJECTS/TEST 5.0/Saved/Collections/' took 0.00s [2021.12.08-23.49.05:991][ 0]LogFileCache: Scanning file cache for directory 'D:/UNREAL_PROJECTS/TEST 5.0/Content/Developers/EduMartin/Collections/' took 0.00s [2021.12.08-23.49.05:991][ 0]LogFileCache: Scanning file cache for directory 'D:/UNREAL_PROJECTS/TEST 5.0/Content/Collections/' took 0.00s [2021.12.08-23.49.05:991][ 0]LogMaterial: Display: Missing cached shadermap for OculusMR_ChromaKey in PCD3D_SM5, Default, SM5 (DDC key hash: 52148F002F98FDF70F24FD77D25D07F3F3FF0325), compiling. [2021.12.08-23.49.06:011][ 0]LogMaterial: Display: Missing cached shadermap for OculusMR_OpaqueColoredMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E72514526AD107F3B514B8DF1581204A2EB9F735), compiling. [2021.12.08-23.49.06:034][ 0]LogOcInput: OculusInput pre-init called [2021.12.08-23.49.06:056][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2021.12.08-23.49.06:056][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2021.12.08-23.49.06:453][ 0]LogDisplayClusterInputAnalog: nDisplay input controller has been initialized [2021.12.08-23.49.06:475][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: 54C96721742BB253D1FB0756940C6D7285AF727B), compiling. [2021.12.08-23.49.06:496][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: 17E60F6985D964B5BC7A2FF3CC03319E034BFD03), compiling. [2021.12.08-23.49.06:523][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 7078ED0B83E3D455A7ED754F6470C1B3E48078DA), compiling. [2021.12.08-23.49.06:580][ 0]LogClass: Display: StructProperty FColorMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.12.08-23.49.06:580][ 0]LogClass: Display: FloatProperty FScalarMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.12.08-23.49.06:580][ 0]LogClass: Display: StructProperty FVectorMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.12.08-23.49.06:580][ 0]LogClass: Display: FloatProperty FVector2MaterialInput::ConstantX is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.12.08-23.49.06:580][ 0]LogClass: Display: FloatProperty FVector2MaterialInput::ConstantY is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.12.08-23.49.06:581][ 0]LogClass: Display: BoolProperty FNetAnalyticsDataConfig::bEnabled is not initialized properly. Module:NetCore File:Classes/Net/Core/Analytics/NetAnalyticsAggregatorConfig.h [2021.12.08-23.49.06:581][ 0]LogClass: Display: IntProperty FEngineServicePong::EngineVersion is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h [2021.12.08-23.49.06:581][ 0]LogClass: Display: BoolProperty FEngineServicePong::HasBegunPlay is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h [2021.12.08-23.49.06:581][ 0]LogClass: Display: FloatProperty FEngineServicePong::WorldTimeSeconds is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h [2021.12.08-23.49.06:581][ 0]LogClass: Display: EnumProperty FPIEPreviewDeviceSpecifications::DevicePlatform is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:581][ 0]LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionX is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionY is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionYImmersiveMode is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::PPI is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: BoolProperty FPIESwitchDeviceProperties::Docked is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: IntProperty FPIERHIOverrideState::MaxShadowDepthBufferSizeX is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: IntProperty FPIERHIOverrideState::MaxShadowDepthBufferSizeY is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: IntProperty FPIERHIOverrideState::MaxTextureDimensions is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: IntProperty FPIERHIOverrideState::MaxCubeTextureDimensions is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsRenderTargetFormat_PF_G8 is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsRenderTargetFormat_PF_FloatRGBA is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsMultipleRenderTargets is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: BoolProperty FPIEAndroidDeviceProperties::VulkanAvailable is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: BoolProperty FPIEAndroidDeviceProperties::UsingHoudini is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: BoolProperty FTemplateReplacement::bCaseSensitive is not initialized properly. Module:GameProjectGeneration File:Classes/TemplateProjectDefs.h [2021.12.08-23.49.06:582][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsValid is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsUnknown is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanCheckIn is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanCheckOut is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsCheckedOut is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsCurrent is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsSourceControlled is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsAdded is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsDeleted is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsIgnored is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanEdit is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanDelete is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsModified is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanAdd is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsConflicted is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanRevert is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsCheckedOutOther is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: EnumProperty FAnimGraphAttributeDesc::DisplayMode is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: EnumProperty FAnimGraphAttributeDesc::Blend is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h [2021.12.08-23.49.06:583][ 0]LogClass: Display: IntProperty FAnimGraphAttributeDesc::SortOrder is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h [2021.12.08-23.49.06:584][ 0]LogClass: Display: ByteProperty FAnimNode_Sync::GroupRole is not initialized properly. Module:AnimGraphRuntime File:Public/AnimNodes/AnimNode_Sync.h [2021.12.08-23.49.06:584][ 0]LogClass: Display: IntProperty FDFontParameters::FontPage is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/DEditorFontParameterValue.h [2021.12.08-23.49.06:584][ 0]LogClass: Display: BoolProperty FScalarParameterAtlasData::bIsUsedAsAtlasPosition is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/DEditorScalarParameterValue.h [2021.12.08-23.49.06:584][ 0]LogClass: Display: BoolProperty FDialogueScriptEntry::IsRecorded is not initialized properly. Module:UnrealEd File:Classes/Commandlets/ExportDialogueScriptCommandlet.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: BoolProperty FLevelEditorPlayNetworkEmulationSettings::bIsNetworkEmulationEnabled is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: EnumProperty FLevelEditorPlayNetworkEmulationSettings::EmulationTarget is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: IntProperty FPlayScreenResolution::Width is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: IntProperty FPlayScreenResolution::Height is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: BoolProperty FPlayScreenResolution::bCanSwapAspectRatio is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: FloatProperty FPlayScreenResolution::ScaleFactor is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: IntProperty FPlayScreenResolution::LogicalHeight is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: IntProperty FPlayScreenResolution::LogicalWidth is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: ByteProperty FEditorParameterGroup::GroupAssociation is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/MaterialEditorInstanceConstant.h [2021.12.08-23.49.06:585][ 0]LogClass: Display: IntProperty FEditorParameterGroup::GroupSortPriority is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/MaterialEditorInstanceConstant.h [2021.12.08-23.49.06:586][ 0]LogClass: Display: IntProperty FCurveFlagsChangedPayload::OldFlags is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.12.08-23.49.06:586][ 0]LogClass: Display: FloatProperty FCurveScaledPayload::Factor is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.12.08-23.49.06:586][ 0]LogClass: Display: FloatProperty FCurveScaledPayload::Origin is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.12.08-23.49.06:586][ 0]LogClass: Display: FloatProperty FSequenceLengthChangedPayload::PreviousLength is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.12.08-23.49.06:586][ 0]LogClass: Display: FloatProperty FSequenceLengthChangedPayload::T0 is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.12.08-23.49.06:586][ 0]LogClass: Display: FloatProperty FSequenceLengthChangedPayload::T1 is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.12.08-23.49.06:586][ 0]LogClass: Display: IntProperty FAnimationTrackAddedPayload::TrackIndex is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.12.08-23.49.06:586][ 0]LogClass: Display: ByteProperty FQueuedDrawDebugItem::DepthPriority is not initialized properly. Module:Engine File:Public/Animation/AnimInstanceProxy.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: IntProperty FInstancedStaticMeshComponentInstanceData::InstancingRandomSeed is not initialized properly. Module:Engine File:Classes/Components/InstancedStaticMeshComponent.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: BoolProperty FDynamicTextureInstance::bAttached is not initialized properly. Module:Engine File:Classes/Engine/Level.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: FloatProperty FDynamicTextureInstance::OriginalRadius is not initialized properly. Module:Engine File:Classes/Engine/Level.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: IntProperty FPrecomputedLightInstanceData::PreviewShadowMapChannel is not initialized properly. Module:Engine File:Classes/Components/LightComponent.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: BoolProperty FStaticComponentMaskValue::R is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: BoolProperty FStaticComponentMaskValue::G is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: BoolProperty FStaticComponentMaskValue::B is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: BoolProperty FStaticComponentMaskValue::A is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.12.08-23.49.06:587][ 0]LogClass: Display: BoolProperty FMaterialCachedExpressionData::bHasSceneColor is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.12.08-23.49.06:588][ 0]LogClass: Display: ByteProperty FCustomOutput::OutputType is not initialized properly. Module:Engine File:Classes/Materials/MaterialExpressionCustom.h [2021.12.08-23.49.06:588][ 0]LogClass: Display: IntProperty FPoseAssetInfluence::PoseIndex is not initialized properly. Module:Engine File:Classes/Animation/PoseAsset.h [2021.12.08-23.49.06:588][ 0]LogClass: Display: IntProperty FPoseAssetInfluence::BoneTransformIndex is not initialized properly. Module:Engine File:Classes/Animation/PoseAsset.h [2021.12.08-23.49.06:588][ 0]LogClass: Display: IntProperty FPrimitiveComponentInstanceData::VisibilityId is not initialized properly. Module:Engine File:Classes/Components/PrimitiveComponent.h [2021.12.08-23.49.06:588][ 0]LogClass: Display: BoolProperty FEngineShowFlagsSetting::Enabled is not initialized properly. Module:Engine File:Classes/Components/SceneCaptureComponent.h [2021.12.08-23.49.06:588][ 0]LogClass: Display: UInt16Property FShaderParamTypeDefinition::ArrayElementCount is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.12.08-23.49.06:588][ 0]LogClass: Display: EnumProperty FShaderParamTypeDefinition::FundamentalType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.12.08-23.49.06:588][ 0]LogClass: Display: EnumProperty FShaderParamTypeDefinition::DimType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: EnumProperty FShaderParamTypeDefinition::BindingType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: EnumProperty FShaderParamTypeDefinition::ResourceType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: EnumProperty FShaderValueType::Type is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: EnumProperty FShaderValueType::DimensionType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: BoolProperty FBoneFilter::bExcludeSelf is not initialized properly. Module:Engine File:Classes/Engine/SkeletalMeshLODSettings.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: IntProperty FSkelMeshSkinWeightInfo::Bones is not initialized properly. Module:Engine File:Classes/Components/SkinnedMeshComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: ByteProperty FSkelMeshSkinWeightInfo::Weights is not initialized properly. Module:Engine File:Classes/Components/SkinnedMeshComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: FloatProperty FTentDistribution::TipAltitude is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: FloatProperty FTentDistribution::TipValue is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: FloatProperty FTentDistribution::Width is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: FloatProperty FPrecomputedSkyLightInstanceData::AverageBrightness is not initialized properly. Module:Engine File:Classes/Components/SkyLightComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: StructProperty FSplineMeshInstanceData::StartPos is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: StructProperty FSplineMeshInstanceData::EndPos is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: StructProperty FSplineMeshInstanceData::StartTangent is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: StructProperty FSplineMeshInstanceData::EndTangent is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: UInt32Property FStaticMeshVertexColorLODData::LODIndex is not initialized properly. Module:Engine File:Classes/Components/StaticMeshComponent.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: IntProperty FVirtualTextureBuildSettings::TileSize is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: IntProperty FVirtualTextureBuildSettings::TileBorderSize is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: BoolProperty FVirtualTextureBuildSettings::bEnableCompressCrunch is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h [2021.12.08-23.49.06:589][ 0]LogClass: Display: BoolProperty FVirtualTextureBuildSettings::bEnableCompressZlib is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h [2021.12.08-23.49.06:590][ 0]LogClass: Display: StructProperty FNiagaraRibbonShapeCustomVertex::Position is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h [2021.12.08-23.49.06:590][ 0]LogClass: Display: StructProperty FNiagaraRibbonShapeCustomVertex::Normal is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h [2021.12.08-23.49.06:590][ 0]LogClass: Display: FloatProperty FNiagaraRibbonShapeCustomVertex::TextureV is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h [2021.12.08-23.49.06:590][ 0]LogClass: Display: IntProperty FMPCDIGeometryImportData::Width is not initialized properly. Module:MPCDI File:Public/Blueprints/MPCDIContainers.h [2021.12.08-23.49.06:590][ 0]LogClass: Display: IntProperty FMPCDIGeometryImportData::Height is not initialized properly. Module:MPCDI File:Public/Blueprints/MPCDIContainers.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonDiagnostics::SimulateLag is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonDiagnostics::MinLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonDiagnostics::MaxLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonClusterNode::Sound is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonClusterNode::FullScreen is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonViewport::BufferRatio is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: IntProperty FDisplayClusterConfigurationJsonViewport::GPUIndex is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonViewport::AllowCrossGPUTransfer is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonViewport::IsShared is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON/DisplayClusterConfigurationJsonTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationDiagnostics::bSimulateLag is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationDiagnostics::MinLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationDiagnostics::MaxLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: IntProperty FDisplayClusterConfigurationInputBinding::Channel is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: UInt32Property FDisplayClusterConfigurationNetworkSettings::ConnectRetriesAmount is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: UInt32Property FDisplayClusterConfigurationNetworkSettings::ConnectRetryDelay is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: UInt32Property FDisplayClusterConfigurationNetworkSettings::GameStartBarrierTimeout is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: UInt32Property FDisplayClusterConfigurationNetworkSettings::FrameStartBarrierTimeout is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: UInt32Property FDisplayClusterConfigurationNetworkSettings::FrameEndBarrierTimeout is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: UInt32Property FDisplayClusterConfigurationNetworkSettings::RenderSyncBarrierTimeout is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: UInt16Property FDisplayClusterConfigurationMasterNodePorts::ClusterSync is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:591][ 0]LogClass: Display: UInt16Property FDisplayClusterConfigurationMasterNodePorts::RenderSync is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:592][ 0]LogClass: Display: UInt16Property FDisplayClusterConfigurationMasterNodePorts::ClusterEventsJson is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:592][ 0]LogClass: Display: UInt16Property FDisplayClusterConfigurationMasterNodePorts::ClusterEventsBinary is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h [2021.12.08-23.49.06:593][ 0]LogClass: Display: BoolProperty FTutorialStage::bInvertPlatformTest is not initialized properly. Module:IntroTutorials File:Public/EditorTutorial.h [2021.12.08-23.49.06:593][ 0]LogClass: Display: IntProperty FTutorialCategory::SortOrder is not initialized properly. Module:IntroTutorials File:Public/EditorTutorial.h [2021.12.08-23.49.06:593][ 0]LogClass: Display: EnumProperty FPinnedCommandListCommand::Type is not initialized properly. Module:PinnedCommandList File:Private/PinnedCommandListSettings.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2021.12.08-23.49.06:594][ 0]LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2021.12.08-23.49.06:595][ 0]LogClass: Display: EnumProperty FRemoteControlRouteDescription::Verb is not initialized properly. Module:WebRemoteControl File:Private/RemoteControlRoute.h [2021.12.08-23.49.06:595][ 0]LogClass: Display: StructProperty FCustomMeshTriangle::Vertex0 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h [2021.12.08-23.49.06:595][ 0]LogClass: Display: StructProperty FCustomMeshTriangle::Vertex1 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h [2021.12.08-23.49.06:595][ 0]LogClass: Display: StructProperty FCustomMeshTriangle::Vertex2 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h [2021.12.08-23.49.06:595][ 0]LogClass: Display: IntProperty FDisplayClusterClusterEventBinary::EventId is not initialized properly. Module:DisplayCluster File:Public/Cluster/DisplayClusterClusterEvent.h [2021.12.08-23.49.06:595][ 0]LogClass: Display: StructProperty FPicpProjectionFrustumData::ViewRotation is not initialized properly. Module:PicpProjection File:Public/Blueprints/PicpProjectionFrustumData.h [2021.12.08-23.49.06:595][ 0]LogClass: Display: StructProperty FPicpProjectionFrustumData::ViewLocation is not initialized properly. Module:PicpProjection File:Public/Blueprints/PicpProjectionFrustumData.h [2021.12.08-23.49.06:595][ 0]LogClass: Display: StructProperty FPicpProjectionFrustumData::PrjMatrix is not initialized properly. Module:PicpProjection File:Public/Blueprints/PicpProjectionFrustumData.h [2021.12.08-23.49.06:596][ 0]LogClass: Display: EnumProperty FMultiUserClientConfig::ValidationMode is not initialized properly. Module:MultiUserClientLibrary File:Public/MultiUserClientStatics.h [2021.12.08-23.49.06:596][ 0]LogClass: Display: StructProperty FMultiUserClientInfo::AvatarColor is not initialized properly. Module:MultiUserClientLibrary File:Public/MultiUserClientStatics.h [2021.12.08-23.49.06:596][ 0]LogClass: Display: Int8Property FUAssetMeta::assetTier is not initialized properly. Module:MegascansPlugin File:Private/MSAssetImportData.h [2021.12.08-23.49.06:596][ 0]LogClass: Display: 155 Uninitialized script struct members found including 0 object properties [2021.12.08-23.49.06:600][ 0]LogDisplayClusterModule: Initializing subsystems to editor operation mode [2021.12.08-23.49.06:601][ 0]LogDisplayClusterEditorEngine: DisplayCluster module has been initialized [2021.12.08-23.49.06:602][ 0]LogEngine: Initializing Engine... [2021.12.08-23.49.06:631][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.12.08-23.49.06:632][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2021.12.08-23.49.06:639][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 863737FA27A4A0D5F792180456D15B3648F66C5F), compiling. Is special engine material. [2021.12.08-23.49.07:275][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DBD1D9D380F1299D2FB290DB8027B976933B30DE), compiling. Is special engine material. [2021.12.08-23.49.08:376][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AF51F02782759D85501B6FD0D70ED53D4C8C42C5), compiling. Is special engine material. [2021.12.08-23.49.09:033][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 120458873F6BFF99FDC114677C5764618C15D096), compiling. Is special engine material. [2021.12.08-23.49.10:058][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 73343068D4DC40D6C11D24C62DB39C2ED6A7B995), compiling. Is special engine material. [2021.12.08-23.49.11:131][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: DF11712BCE82CB804CD656C25F3DD3E49694734E), compiling. Is special engine material. [2021.12.08-23.49.11:759][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E8DAE8C262D2D271F41BF46DE815C5333710F439), compiling. [2021.12.08-23.49.11:908][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: DF2BAC1BA9D0062CD11897C390BB0D13586BA48F), compiling. [2021.12.08-23.49.11:973][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: CD5C55677B7648A81F0A39DBDDFCB7DBB44554E6), compiling. [2021.12.08-23.49.12:028][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 80738437F71D3E75B18E17790524A2D636970957), compiling. [2021.12.08-23.49.12:090][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 18256153A9EC708EEEEB4F4878ABB20D31B1F8E5), compiling. [2021.12.08-23.49.12:145][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 93B319F83156C0AC8D965AAEEE865E6AB11724C6), compiling. [2021.12.08-23.49.12:208][ 0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1F41FEC648D53ED0209231C7574E618BF62E020F), compiling. [2021.12.08-23.49.12:227][ 0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 13B884A9165DF10B5B13FB939319E39AA452661B), compiling. [2021.12.08-23.49.12:251][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 76AFBED677E412DCE49BDB0A4723CBA56E1AE919), compiling. [2021.12.08-23.49.12:282][ 0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 6A3C05544F70B2E6E76DA85392671A5C7D3C9DE9), compiling. [2021.12.08-23.49.12:341][ 0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0255AADFD2E89B66144C4CCDC6F0298CFE79C535), compiling. [2021.12.08-23.49.12:367][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 86E68906438CF124FF1BE4519F89D031C7A86A52), compiling. [2021.12.08-23.49.12:395][ 0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C3156A8D0CC6B800FA016036C5109E2A59DAAFA6), compiling. [2021.12.08-23.49.12:416][ 0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 49C4E3792143C92E7511006E7EF8280895B8954A), compiling. [2021.12.08-23.49.12:438][ 0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6C1B8E4BA33FCBBCCD305ED742473F40A2179507), compiling. [2021.12.08-23.49.12:548][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 22066031E2078FAD8BE8589373B2BA8584D76A5A), compiling. [2021.12.08-23.49.12:572][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: F9DBDBF81DD3E65F1B9CA6BA41BEEE7383362A33), compiling. [2021.12.08-23.49.12:596][ 0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 48E8C77E589762449EE018E9B534972662552A4B), compiling. [2021.12.08-23.49.12:618][ 0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 919DCC475C62AE87FF31FFB7331D3B86CC1F327B), compiling. [2021.12.08-23.49.12:759][ 0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6A94B1C2B50ED9B0EB909591CBD2752FDD4D3455), compiling. [2021.12.08-23.49.12:873][ 0]LogMaterial: Display: Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2BCB153C1262BAD397D6BDE593D2B48A4ECF2E3C), compiling. [2021.12.08-23.49.12:990][ 0]LogMaterial: Display: Missing cached shadermap for BaseFlattenMaterial_VT in PCD3D_SM5, Default, SM5 (DDC key hash: 1B2F6E887CBD98A69C2100D3263605FECAF4243F), compiling. [2021.12.08-23.49.13:210][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.12.08-23.49.13:256][ 0]LogAIModule: Creating AISystem for world Untitled [2021.12.08-23.49.13:288][ 0]LogAudio: Display: Initializing Audio Device Manager... [2021.12.08-23.49.13:303][ 0]LogAudio: Display: Audio Device Manager Initialized [2021.12.08-23.49.13:303][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2021.12.08-23.49.13:303][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.12.08-23.49.13:303][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.12.08-23.49.13:303][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.12.08-23.49.13:303][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.12.08-23.49.13:303][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.12.08-23.49.13:303][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.12.08-23.49.13:304][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.12.08-23.49.13:304][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.12.08-23.49.13:305][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.12.08-23.49.13:305][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.12.08-23.49.13:385][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.12.08-23.49.13:385][ 0]LogAudioMixer: Display: 1: FrontRight [2021.12.08-23.49.14:347][ 0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio) [2021.12.08-23.49.14:348][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.12.08-23.49.14:367][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.12.08-23.49.14:367][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.12.08-23.49.14:368][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.12.08-23.49.14:368][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.12.08-23.49.14:371][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.12.08-23.49.14:371][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.12.08-23.49.14:371][ 0]LogInit: FAudioDevice initialized. [2021.12.08-23.49.14:371][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2021.12.08-23.49.14:371][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.12.08-23.49.14:577][ 0]LogDerivedDataCache: Saved boot cache 0.21s 197MB C:/Users/marti/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc. [2021.12.08-23.49.14:582][ 0]LogInit: Texture streaming: Enabled [2021.12.08-23.49.14:631][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess [2021.12.08-23.49.14:643][ 0]LogEngineSessionManager: EngineSessionManager initialized [2021.12.08-23.49.14:643][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2021.12.08-23.49.14:647][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2021.12.08-23.49.14:717][ 0]LogInit: Transaction tracking system initialized [2021.12.08-23.49.14:800][ 0]BlueprintLog: New page: Editor Load [2021.12.08-23.49.15:178][ 0]LocalizationService: Localization service is disabled [2021.12.08-23.49.15:225][ 0]LogModuleManager: Warning: ModuleManager: Unable to load module 'TimeManagementEditor' - 0 instances of that module name found. [2021.12.08-23.49.15:311][ 0]TimingProfiler: Initialize [2021.12.08-23.49.15:311][ 0]TimingProfiler: OnSessionChanged [2021.12.08-23.49.15:311][ 0]LoadingProfiler: Initialize [2021.12.08-23.49.15:312][ 0]LoadingProfiler: OnSessionChanged [2021.12.08-23.49.15:312][ 0]NetworkingProfiler: Initialize [2021.12.08-23.49.15:312][ 0]NetworkingProfiler: OnSessionChanged [2021.12.08-23.49.15:312][ 0]MemoryProfiler: Initialize [2021.12.08-23.49.15:312][ 0]MemoryProfiler: OnSessionChanged [2021.12.08-23.49.16:436][ 0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 9920D7C7C3874EAEDEB1BC3370CAE81457A2FD3D), compiling. [2021.12.08-23.49.16:476][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A769B6DE61A47EFD9841E1B58DA1C8F1666207A), compiling. [2021.12.08-23.49.16:504][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8B2D72B1B5172F856320666E614BA6B1EFDF127C), compiling. [2021.12.08-23.49.16:530][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 50648F174543B57DE42F13F3B63D998759FBA4E0), compiling. [2021.12.08-23.49.16:554][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4D9CB7D13CCBDCA41EFB363A1FB21CED1FE0A521), compiling. [2021.12.08-23.49.16:582][ 0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: FFBF9FC8379B1174EACECF44BFCA0B6975FDD097), compiling. [2021.12.08-23.49.16:621][ 0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 35D7DD02E62BD691C18DB6E100DCE3944490B729), compiling. [2021.12.08-23.49.16:646][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CF8F7D6B457F6F5D34085772D5EF645479E40716), compiling. [2021.12.08-23.49.16:672][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: DC29CA2B057E6350D31D314196C2ADD261A19659), compiling. [2021.12.08-23.49.16:701][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: 29E502956D2E2B468D0FD736B837863825892047), compiling. [2021.12.08-23.49.16:728][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: 4C97A7792842D129BAB2CE30E55867DF91FC901C), compiling. [2021.12.08-23.49.16:757][ 0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4BF60C00896C37137495A13D46805B10273C4674), compiling. [2021.12.08-23.49.16:803][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DD1106E5FB6EBF648ACAEF487792C1D34ECAFEC7), compiling. [2021.12.08-23.49.16:875][ 0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: 89A3374C4AC4ABB6B20E705F6EA1C4A8DA74969E), compiling. [2021.12.08-23.49.16:931][ 0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: DD1DF54CDEF6C54A506595D2D434FE008FCA8B57), compiling. [2021.12.08-23.49.16:994][ 0]LogFileCache: Scanning file cache for directory 'D:/UNREAL_PROJECTS/TEST 5.0/Content/' took 0.00s [2021.12.08-23.49.16:994][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2021.12.08-23.49.16:995][ 0]LogCook: Display: Mobile HDR setting 1 [2021.12.08-23.49.17:733][ 0]PixelStreamer: PixelStreaming is disabled, provide `PixelStreamingIP` and `PixelStreamingPort` cmd-args to enable it [2021.12.08-23.49.17:733][ 0]PixelStreaming: Player is supported only on DX11 [2021.12.08-23.49.17:818][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized. [2021.12.08-23.49.18:044][ 0]LogMaterial: Display: Missing cached shadermap for LaserPointerMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 55C07C15C429113235EBE76754FFBB4D4927685B), compiling. [2021.12.08-23.49.18:071][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentLaserPointerMaterialInst in PCD3D_SM5, Default, SM5 (DDC key hash: 68C5CBFD00DCFE81C0460A96320F76B173AA3B9D), compiling. [2021.12.08-23.49.18:106][ 0]LogMaterial: Display: Missing cached shadermap for M_PulsingFlare in PCD3D_SM5, Default, SM5 (DDC key hash: E7FCB19707622F01391E7002E6D9D5C40CE9176E), compiling. [2021.12.08-23.49.18:127][ 0]LogMaterial: Display: Missing cached shadermap for LineMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2200CF805034713D6C3AEB51E391FB0D03C396E3), compiling. [2021.12.08-23.49.18:146][ 0]LogMaterial: Display: Missing cached shadermap for M_Viewfinder_Frame in PCD3D_SM5, Default, SM5 (DDC key hash: 01604D5EA6E2A397A031D3208F4C35A3DF0FFE48), compiling. [2021.12.08-23.49.18:237][ 0]LogMaterial: Display: Missing cached shadermap for VPRenderTextureMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A725535B89F93930ACA32838B4854C98EB4B728C), compiling. [2021.12.08-23.49.18:760][ 0]LogMaterial: Display: Missing cached shadermap for HDRI_Projection in PCD3D_SM5, Default, SM5 (DDC key hash: 579D850E15F67CF94A22B106CB039014A030F630), compiling. [2021.12.08-23.49.18:820][ 0]LogMaterial: Display: Missing cached shadermap for MI_HDRI_CameraProjection in PCD3D_SM5, Default, SM5 (DDC key hash: 0F78F16998C03E976F517781AE8EA67397326C94), compiling. [2021.12.08-23.49.18:883][ 0]LogMaterial: Display: Missing cached shadermap for MI_HDRI_CenterProjection in PCD3D_SM5, Default, SM5 (DDC key hash: DE079A3831F3949C56CEDA42875DDEC28360F6B2), compiling. [2021.12.08-23.49.19:081][ 0]LogStaticMesh: StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere should be resaved to improve async compilation performance. [2021.12.08-23.49.19:084][ 0]LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7D94D71BB3BA52EFCB87A777B9D9D82F5221F479), compiling. [2021.12.08-23.49.19:103][ 0]LogMaterial: Display: Missing cached shadermap for M_ArrowColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4981696A59D9D9A51F8E868C98CFC331F47B5BE9), compiling. [2021.12.08-23.49.19:466][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2021.12.08-23.49.19:512][ 0]SourceControl: Source control is disabled [2021.12.08-23.49.19:513][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 1193.102 [2021.12.08-23.49.19:513][ 0]Cmd: MAP LOAD FILE="D:/UNREAL_PROJECTS/TEST 5.0/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.12.08-23.49.19:514][ 0]LightingResults: New page: Lighting Build [2021.12.08-23.49.19:522][ 0]LogStreaming: Display: FlushAsyncLoading: 2 QueuedPackages, 0 AsyncPackages [2021.12.08-23.49.19:537][ 0]LogMaterial: Display: Missing cached shadermap for M_ContentWindow in PCD3D_SM5, Default, SM5 (DDC key hash: 887639A6CCFF0F457EC5D23E857A0581AA233F1E), compiling. [2021.12.08-23.49.19:603][ 0]LogMaterial: Display: Missing cached shadermap for M_BookmarkVP in PCD3D_SM5, Default, SM5 (DDC key hash: 4E48431CBE53A18EE61BF86241B98FBFA1916C7A), compiling. [2021.12.08-23.49.19:657][ 0]LogMaterial: Display: Missing cached shadermap for IconFlyingMode_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: CD38F9FD5668E9A7D5CFB73854DA50FB2319C3BF), compiling. [2021.12.08-23.49.19:820][ 0]LogMaterial: Display: Missing cached shadermap for M_DollyVP in PCD3D_SM5, Default, SM5 (DDC key hash: B4005D2E0908A7C5B3B421493EA8AEF5C8036530), compiling. [2021.12.08-23.49.20:019][ 0]LogMaterial: Display: Missing cached shadermap for MarkerColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7D229814351729A3F3C79CE7529A70F5685DA9A8), compiling. [2021.12.08-23.49.20:051][ 0]LogMaterial: Display: Missing cached shadermap for M_Erasor in PCD3D_SM5, Default, SM5 (DDC key hash: CDBF0FAE242B5D83D1F24DAF6521173306AF13D4), compiling. [2021.12.08-23.49.20:219][ 0]LogMaterial: Display: Missing cached shadermap for M_Controller_ColorWheel_RiftS in PCD3D_SM5, Default, SM5 (DDC key hash: 58A7D87A607FB8FFF672EE92B4A7AF88AC265088), compiling. [2021.12.08-23.49.20:253][ 0]LogMaterial: Display: Missing cached shadermap for M_SettingsButton in PCD3D_SM5, Default, SM5 (DDC key hash: A014E289865FA84CDD589FE51F52BABBFAA543C0), compiling. [2021.12.08-23.49.20:277][ 0]LogMaterial: Display: Missing cached shadermap for M_Controller_Touchpad in PCD3D_SM5, Default, SM5 (DDC key hash: FCC18459F1DFEF1579C69FCBB54FA8587DB0E035), compiling. [2021.12.08-23.49.20:302][ 0]LogMaterial: Display: Missing cached shadermap for M_Controller_Indicator in PCD3D_SM5, Default, SM5 (DDC key hash: AA42BD4803F40FCC9CE4FEFAB0DB68EC2E144B5A), compiling. [2021.12.08-23.49.20:364][ 0]LogMaterial: Display: Missing cached shadermap for M_ProgressBar in PCD3D_SM5, Default, SM5 (DDC key hash: BD12F3F1577F5BCDCB21AD2F046E1C3F2966257E), compiling. [2021.12.08-23.49.20:434][ 0]LogMaterial: Display: Missing cached shadermap for CameraFacingTextMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BA458D851C1F83DA28ACA0EAF361867AF0D4650E), compiling. [2021.12.08-23.49.20:480][ 0]LogMaterial: Display: Missing cached shadermap for M_RoundBorders in PCD3D_SM5, Default, SM5 (DDC key hash: 76DE78EE78B721D05AAF0B5CFB8D5CE5D746437B), compiling. [2021.12.08-23.49.20:509][ 0]LogMaterial: Display: Missing cached shadermap for MI_UI_MenuStatic_Users in PCD3D_SM5, Default, SM5 (DDC key hash: 649F424B8973903F66E3A80F479500133374673F), compiling. [2021.12.08-23.49.20:539][ 0]LogMaterial: Display: Missing cached shadermap for MI_UI_TabButton_Pressed in PCD3D_SM5, Default, SM5 (DDC key hash: F37A4FB28724EF507B3019D91577D292CBEB7015), compiling. [2021.12.08-23.49.20:566][ 0]LogMaterial: Display: Missing cached shadermap for MI_UI_TabButton_Hovered in PCD3D_SM5, Default, SM5 (DDC key hash: E0432ADC8B76435BBA00B88F4C0317B9EE6776D2), compiling. [2021.12.08-23.49.20:695][ 0]LogMaterial: Display: Missing cached shadermap for M_Controller_Buttons in PCD3D_SM5, Default, SM5 (DDC key hash: 235EF6E663E55EFD5C14E47802371DBF50FE4485), compiling. [2021.12.08-23.49.20:753][ 0]LogMaterial: Display: Missing cached shadermap for M_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: 86D5005EB8B8F9D745CE6D7DF9AF0A69AEE9FDAB), compiling. [2021.12.08-23.49.20:822][ 0]LogMaterial: Display: Missing cached shadermap for UnlitText in PCD3D_SM5, Default, SM5 (DDC key hash: 68E9EABF67C110B5A6B788878FB51F7FFDBA28B1), compiling. [2021.12.08-23.49.20:862][ 0]LogMaterial: Display: Missing cached shadermap for AnimSharingBase in PCD3D_SM5, Default, SM5 (DDC key hash: BB0E0840EEE105F36DF67A91F05D52660D5C339E), compiling. [2021.12.08-23.49.20:962][ 0]LogMaterial: Display: Missing cached shadermap for M_Handheld in PCD3D_SM5, Default, SM5 (DDC key hash: 64216C194D0CB85D324E55993315410BFA1FCCC8), compiling. [2021.12.08-23.49.21:076][ 0]LogMaterial: Display: Missing cached shadermap for VRTextMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D1F59C63AB017482031C54E4D23D1ED4724F0295), compiling. [2021.12.08-23.49.21:114][ 0]LogMaterial: Display: Missing cached shadermap for M_Controller_Body in PCD3D_SM5, Default, SM5 (DDC key hash: E80C6BEA62C593A4A19F7A4AE8E288A5C2CC82E9), compiling. [2021.12.08-23.49.21:166][ 0]LogMaterial: Display: Missing cached shadermap for M_Controller_Body_Rift in PCD3D_SM5, Default, SM5 (DDC key hash: 092FCDB2A7B2F7F0D01661F07D5FFAE1A9D0DA28), compiling. [2021.12.08-23.49.21:232][ 0]LogMaterial: Display: Missing cached shadermap for MI_Controller_Body_Rift in PCD3D_SM5, Default, SM5 (DDC key hash: 30E1DCF1E0AB4C4EB0AC4DF9C845C61E222670A0), compiling. [2021.12.08-23.49.21:283][ 0]LogMaterial: Display: Missing cached shadermap for MI_Controller_Body in PCD3D_SM5, Default, SM5 (DDC key hash: 8F5889579F641D02F0C6CE75B72600CE94B86FD1), compiling. [2021.12.08-23.49.21:338][ 0]LogMaterial: Display: Missing cached shadermap for M_Picker in PCD3D_SM5, Default, SM5 (DDC key hash: 7E4E2D1A2C162FD4EBCFCD4253CA5592222CD3AE), compiling. [2021.12.08-23.49.21:359][ 0]LogMaterial: Display: Missing cached shadermap for M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 798455A16E537FAC737B972C66F8D3DE52FA08E2), compiling. [2021.12.08-23.49.21:402][ 0]LogMaterial: Display: Missing cached shadermap for M_Bookmark_MeasureSource in PCD3D_SM5, Default, SM5 (DDC key hash: ADBFF02142DFEAA7548BE1323F4821CFF9D5C368), compiling. [2021.12.08-23.49.21:422][ 0]LogMaterial: Display: Missing cached shadermap for M_Bookmark_Light in PCD3D_SM5, Default, SM5 (DDC key hash: 41D9AFCC6275ED2C3E7AD6E047BD0574F65A9B4D), compiling. [2021.12.08-23.49.21:446][ 0]LogMaterial: Display: Missing cached shadermap for M_Viewfinder_InfoBG in PCD3D_SM5, Default, SM5 (DDC key hash: F92362A276BF9747135139ADE47D24F766082F38), compiling. [2021.12.08-23.49.21:507][ 0]LogMaterial: Display: Missing cached shadermap for M_Interactor_Cursor in PCD3D_SM5, Default, SM5 (DDC key hash: 60B58E9ABD0921A6056745DFFD339662B8F510AC), compiling. [2021.12.08-23.49.21:536][ 0]LogMaterial: Display: Missing cached shadermap for Mat_Beam in PCD3D_SM5, Default, SM5 (DDC key hash: 75314EADF90FE739D5AF3FCF8F4D595A307A7843), compiling. [2021.12.08-23.49.21:571][ 0]LogMaterial: Display: Missing cached shadermap for MI_UI_ColorSliderKnob_Hovered in PCD3D_SM5, Default, SM5 (DDC key hash: F66CBC8F181E7632276174DB5DD62359AD345F7B), compiling. [2021.12.08-23.49.21:600][ 0]LogMaterial: Display: Missing cached shadermap for MI_UI_ColorSlider in PCD3D_SM5, Default, SM5 (DDC key hash: 42DC74C45320757B1C5C49DEA06FAB5851005297), compiling. [2021.12.08-23.49.21:639][ 0]LogMaterial: Display: Missing cached shadermap for MI_UI_Action_Active_Left in PCD3D_SM5, Default, SM5 (DDC key hash: D2AA8C11A3E81420F6424BE63EC93E4E38F88455), compiling. [2021.12.08-23.49.21:910][ 0]LogMaterial: Display: Missing cached shadermap for M_User in PCD3D_SM5, Default, SM5 (DDC key hash: F5786DBF52D1E4CAE619DF041F7EBD35E351D309), compiling. [2021.12.08-23.49.21:947][ 0]LogMaterial: Display: Missing cached shadermap for M_Marker in PCD3D_SM5, Default, SM5 (DDC key hash: 8534B5FD267F6545D666E63D641E945CF065CF05), compiling. [2021.12.08-23.49.21:982][ 0]LogMaterial: Display: Missing cached shadermap for M_Camera in PCD3D_SM5, Default, SM5 (DDC key hash: 9F1868AFA0C2940EA855E6C82A6D2D5E7523409E), compiling. [2021.12.08-23.49.22:019][ 0]LogMaterial: Display: Missing cached shadermap for M_Flag in PCD3D_SM5, Default, SM5 (DDC key hash: F41494637EC751AAC0F002415ACB1EF20C63FDFC), compiling. [2021.12.08-23.49.22:065][ 0]LogMaterial: Display: Missing cached shadermap for M_ContentWindow in PCD3D_SM5, Default, SM5 (DDC key hash: 4A55D642FBC73E5F408F6D2F7B1BDCB20367115C), compiling. [2021.12.08-23.49.22:122][ 0]LogMaterial: Display: Missing cached shadermap for M_MeasurePanel in PCD3D_SM5, Default, SM5 (DDC key hash: 4F3E954A1F61F5617DE3466B390CE523812C13F2), compiling. [2021.12.08-23.49.22:157][ 0]LogMaterial: Display: Missing cached shadermap for M_Gaffer in PCD3D_SM5, Default, SM5 (DDC key hash: 46AB6B2064641F74E44E691B7A1EA882E9DECDF3), compiling. [2021.12.08-23.49.22:628][ 0]LogMaterial: Display: Missing cached shadermap for M_Tripod in PCD3D_SM5, Default, SM5 (DDC key hash: F9989F43D2D0F04D87E16CE4EBE9BF843ED5D628), compiling. [2021.12.08-23.49.26:533][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.12.08-23.49.26:533][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.12.08-23.49.26:534][ 0]MapCheck: New page: Map Check [2021.12.08-23.49.26:534][ 0]LightingResults: New page: Lighting Build [2021.12.08-23.49.26:636][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 8.54ms [2021.12.08-23.49.28:974][ 0]LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 64X64) [2021.12.08-23.49.28:974][ 0]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 256X256) [2021.12.08-23.49.28:974][ 0]LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 256X256) [2021.12.08-23.49.28:974][ 0]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 64X64) [2021.12.08-23.49.28:974][ 0]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 128X128) [2021.12.08-23.49.28:974][ 0]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 32X32) [2021.12.08-23.49.28:976][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2021.12.08-23.49.28:978][ 0]LogAIModule: Creating AISystem for world Main [2021.12.08-23.49.29:033][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 2048X2048) [2021.12.08-23.49.29:038][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.12.08-23.49.29:069][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.06ms [2021.12.08-23.49.29:072][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2021.12.08-23.49.29:073][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.236ms to complete. [2021.12.08-23.49.29:073][ 0]LogFileHelpers: Loading map 'Main' took 9.560 [2021.12.08-23.49.29:080][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 1202.670 [2021.12.08-23.49.29:329][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.12.08-23.49.29:344][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.12.08-23.49.29:356][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.12.08-23.49.29:368][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.12.08-23.49.29:493][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.12.08-23.49.29:493][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:493][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.12.08-23.49.29:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/StarterContent.upack) [2021.12.08-23.49.29:493][ 0]LogPakFile: OnPakFileMounted2Time == 0.000118 [2021.12.08-23.49.29:511][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.12.08-23.49.29:511][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:511][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.12.08-23.49.29:511][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:511][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_HandheldARBP.upack) [2021.12.08-23.49.29:511][ 0]LogPakFile: OnPakFileMounted2Time == 0.000086 [2021.12.08-23.49.29:524][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2021.12.08-23.49.29:524][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:524][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2021.12.08-23.49.29:524][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:524][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_Puzzle.upack) [2021.12.08-23.49.29:524][ 0]LogPakFile: OnPakFileMounted2Time == 0.000150 [2021.12.08-23.49.29:536][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2021.12.08-23.49.29:536][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:536][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2021.12.08-23.49.29:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_PuzzleBP.upack) [2021.12.08-23.49.29:536][ 0]LogPakFile: OnPakFileMounted2Time == 0.000144 [2021.12.08-23.49.29:552][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.12.08-23.49.29:552][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:552][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.12.08-23.49.29:552][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:552][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_ThirdPerson.upack) [2021.12.08-23.49.29:552][ 0]LogPakFile: OnPakFileMounted2Time == 0.000123 [2021.12.08-23.49.29:568][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2021.12.08-23.49.29:568][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:568][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2021.12.08-23.49.29:568][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:568][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_ThirdPersonBP.upack) [2021.12.08-23.49.29:568][ 0]LogPakFile: OnPakFileMounted2Time == 0.000099 [2021.12.08-23.49.29:584][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.12.08-23.49.29:584][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:584][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.12.08-23.49.29:584][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:584][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_TopDown.upack) [2021.12.08-23.49.29:584][ 0]LogPakFile: OnPakFileMounted2Time == 0.000103 [2021.12.08-23.49.29:599][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.12.08-23.49.29:599][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:599][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.12.08-23.49.29:599][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:599][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_TopDownBP.upack) [2021.12.08-23.49.29:599][ 0]LogPakFile: OnPakFileMounted2Time == 0.000122 [2021.12.08-23.49.29:615][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2021.12.08-23.49.29:616][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:616][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2021.12.08-23.49.29:616][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:616][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_VehicleAdv.upack) [2021.12.08-23.49.29:616][ 0]LogPakFile: OnPakFileMounted2Time == 0.000094 [2021.12.08-23.49.29:630][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.12.08-23.49.29:630][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:630][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.12.08-23.49.29:630][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:630][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_VehicleAdvBP.upack) [2021.12.08-23.49.29:630][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073 [2021.12.08-23.49.29:647][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2021.12.08-23.49.29:647][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.12.08-23.49.29:647][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2021.12.08-23.49.29:647][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2021.12.08-23.49.29:647][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Software/epicGames/UE_5.0EA/FeaturePacks/TP_VirtualRealityBP.upack) [2021.12.08-23.49.29:647][ 0]LogPakFile: OnPakFileMounted2Time == 0.000082 [2021.12.08-23.49.29:923][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0290 seconds. Added 4808 classes and 1239 folders. [2021.12.08-23.49.30:058][ 0]LogSlate: Took 0.000249 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.12.08-23.49.30:090][ 0]LogSlate: Took 0.021643 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2021.12.08-23.49.30:222][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial2 in PCD3D_SM5, Default, SM5 (DDC key hash: 921975158367C884049722D1FCF2F0943466A177), compiling. [2021.12.08-23.49.30:577][ 0]LogD3D12RHI: Creating RTPSO with 44 shaders (0 cached, 44 new) took 203.08 ms. Compile time 181.51 ms, link time 21.36 ms. [2021.12.08-23.49.30:758][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries [2021.12.08-23.49.30:775][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries [2021.12.08-23.49.35:080][ 0]LogD3D12RHI: Creating RTPSO with 8 shaders (0 cached, 8 new) took 4303.03 ms. Compile time 53.10 ms, link time 4249.87 ms. [2021.12.08-23.49.35:080][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries [2021.12.08-23.49.35:098][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries [2021.12.08-23.49.35:254][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (2 cached, 1 new) took 147.90 ms. Compile time 1.13 ms, link time 146.72 ms. [2021.12.08-23.49.35:254][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries [2021.12.08-23.49.35:271][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries [2021.12.08-23.49.35:951][ 0]LogStall: Startup... [2021.12.08-23.49.35:954][ 0]LogStall: Startup complete. [2021.12.08-23.49.36:069][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders. [2021.12.08-23.49.36:072][ 0]LogLoad: (Engine Initialization) Total time: 1209.66 seconds [2021.12.08-23.49.36:072][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.12.08-23.49.36:114][ 0]LogDisplayClusterInputModule: DisplayClusterInput device has been initialized [2021.12.08-23.49.36:858][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.12.08-23.49.36:965][ 0]LogSlate: Took 0.000227 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2021.12.08-23.49.37:498][ 3]LogAssetRegistry: Asset discovery search completed in 1204.4188 seconds [2021.12.08-23.49.37:506][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000009 seconds (updated 0 objects) [2021.12.08-23.49.38:364][ 6]LogD3D12RHI: Creating RTPSO with 46 shaders (0 cached, 2 new) took 262.98 ms. Compile time 257.01 ms, link time 5.64 ms. [2021.12.08-23.49.42:863][214]LogSlate: Took 0.011247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2021.12.08-23.49.42:898][214]LogSlate: Took 0.009997 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.12.08-23.50.18:399][129]LogD3D12RHI: Creating RTPSO with 47 shaders (0 cached, 1 new) took 166.99 ms. Compile time 163.90 ms, link time 2.93 ms. [2021.12.08-23.51.58:990][950]LogShaderCompilers: Display: === FShaderJobCache stats === [2021.12.08-23.51.58:990][950]LogShaderCompilers: Display: Total job queries 19741, among them cache hits 4 (0.02%) [2021.12.08-23.51.58:990][950]LogShaderCompilers: Display: Tracking 8611 distinct input hashes that result in 5618 distinct outputs (65.24%) [2021.12.08-23.51.58:991][950]LogShaderCompilers: Display: RAM used: 27.82 MB (0.03 GB) of 1638.40 MB (1.60 GB) budget. Usage: 1.70% [2021.12.08-23.51.58:991][950]LogShaderCompilers: Display: ================================================ [2021.12.08-23.54.59:372][402]LogShaderCompilers: Display: === FShaderJobCache stats === [2021.12.08-23.54.59:372][402]LogShaderCompilers: Display: Total job queries 19741, among them cache hits 4 (0.02%) [2021.12.08-23.54.59:373][402]LogShaderCompilers: Display: Tracking 10111 distinct input hashes that result in 6249 distinct outputs (61.80%) [2021.12.08-23.54.59:374][402]LogShaderCompilers: Display: RAM used: 31.45 MB (0.03 GB) of 1638.40 MB (1.60 GB) budget. Usage: 1.92% [2021.12.08-23.54.59:374][402]LogShaderCompilers: Display: ================================================ [2021.12.08-23.57.59:460][981]LogShaderCompilers: Display: === FShaderJobCache stats === [2021.12.08-23.57.59:461][981]LogShaderCompilers: Display: Total job queries 19741, among them cache hits 4 (0.02%) [2021.12.08-23.57.59:461][981]LogShaderCompilers: Display: Tracking 12631 distinct input hashes that result in 7049 distinct outputs (55.81%) [2021.12.08-23.57.59:461][981]LogShaderCompilers: Display: RAM used: 36.37 MB (0.04 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.22% [2021.12.08-23.57.59:461][981]LogShaderCompilers: Display: ================================================ [2021.12.08-23.59.30:686][339]LogD3D12RHI: Creating RT View Heap with 250000 entries [2021.12.08-23.59.30:713][339]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries [2021.12.09-00.00.59:669][475]LogShaderCompilers: Display: === FShaderJobCache stats === [2021.12.09-00.00.59:669][475]LogShaderCompilers: Display: Total job queries 19741, among them cache hits 4 (0.02%) [2021.12.09-00.00.59:669][475]LogShaderCompilers: Display: Tracking 15211 distinct input hashes that result in 7416 distinct outputs (48.75%) [2021.12.09-00.00.59:669][475]LogShaderCompilers: Display: RAM used: 39.39 MB (0.04 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.40% [2021.12.09-00.00.59:669][475]LogShaderCompilers: Display: ================================================ [2021.12.09-00.02.20:343][101]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer [2021.12.09-00.03.33:783][272]LogAssetRegistry: Error: Package D:/UNREAL_PROJECTS/TEST 5.0/Content/test02.umap has newer custom version of FortniteMain [2021.12.09-00.03.33:814][275]LogAssetRegistry: Error: Package D:/UNREAL_PROJECTS/TEST 5.0/Content/test02.umap has newer custom version of FortniteMain [2021.12.09-00.04.01:065][844]LogShaderCompilers: Display: === FShaderJobCache stats === [2021.12.09-00.04.01:065][844]LogShaderCompilers: Display: Total job queries 19741, among them cache hits 4 (0.02%) [2021.12.09-00.04.01:065][844]LogShaderCompilers: Display: Tracking 17301 distinct input hashes that result in 7970 distinct outputs (46.07%) [2021.12.09-00.04.01:066][844]LogShaderCompilers: Display: RAM used: 42.25 MB (0.04 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.58% [2021.12.09-00.04.01:066][844]LogShaderCompilers: Display: ================================================ [2021.12.09-00.07.01:102][365]LogShaderCompilers: Display: === FShaderJobCache stats === [2021.12.09-00.07.01:102][365]LogShaderCompilers: Display: Total job queries 19741, among them cache hits 4 (0.02%) [2021.12.09-00.07.01:103][365]LogShaderCompilers: Display: Tracking 19081 distinct input hashes that result in 8738 distinct outputs (45.79%) [2021.12.09-00.07.01:103][365]LogShaderCompilers: Display: RAM used: 46.23 MB (0.05 GB) of 1638.40 MB (1.60 GB) budget. Usage: 2.82% [2021.12.09-00.07.01:103][365]LogShaderCompilers: Display: ================================================