Stats thread started at 0.290574 The same version (v1) of plugin 'Chosen_Library_Plugin' exists at '../../../Engine/Plugins/Chosen_Library_Plugin/Chosen_Library_Plugin.uplugin' and '../../../Engine/Plugins/Compositing/Chosen_Library_Plugin/Chosen_Library_Plugin.uplugin' - second location will be ignored. The same version (v1) of plugin 'Chosen_Library_Plugin' exists at '../../../Engine/Plugins/Chosen_Library_Plugin/Chosen_Library_Plugin.uplugin' and '../../../Engine/Plugins/Developer/Chosen_Library_Plugin/Chosen_Library_Plugin.uplugin' - second location will be ignored. ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-DCEC1E374B0186071780CCA1517E30C8 Session CrashGUID >==================================================== Loading Unix ini files took 0.02 seconds Mounting Engine plugin Bridge Mounting Engine plugin EnhancedInput Mounting Engine plugin FastBuildController Mounting Engine plugin MeshPainting Mounting Engine plugin TraceUtilities Mounting Engine plugin XGEController Loading IOS ini files took 0.18 seconds Mounting Engine plugin OodleNetwork Mounting Engine plugin AlembicImporter Mounting Engine plugin Paper2D Mounting Engine plugin AssetManagerEditor Loading HoloLens ini files took 0.18 seconds Loading VulkanPC ini files took 0.18 seconds Mounting Engine plugin TcpMessaging Mounting Engine plugin UdpMessaging Mounting Engine plugin BlueprintHeaderView Mounting Engine plugin CurveEditorTools Mounting Engine plugin CryptoKeys Mounting Engine plugin DataValidation Mounting Engine plugin EditorDebugTools Mounting Engine plugin EditorScriptingUtilities Mounting Engine plugin FacialAnimation Mounting Engine plugin GameplayTagsEditor Mounting Engine plugin GeometryMode Loading Android ini files took 0.19 seconds Mounting Engine plugin GLTFImporter Mounting Engine plugin MacGraphicsSwitching Mounting Engine plugin MaterialAnalyzer Loading Mac ini files took 0.19 seconds Mounting Engine plugin MobileLauncherProfileWizard Mounting Engine plugin PluginBrowser Mounting Engine plugin SequencerAnimTools Mounting Engine plugin SpeedTreeImporter Mounting Engine plugin WorldPartitionHLODUtilities Mounting Engine plugin ActorLayerUtilities Mounting Engine plugin AndroidDeviceProfileSelector Mounting Engine plugin AndroidFileServer Mounting Engine plugin AndroidMoviePlayer Mounting Engine plugin AndroidPermission Mounting Engine plugin AppleImageUtils Mounting Engine plugin AppleMoviePlayer Mounting Engine plugin ArchVisCharacter Mounting Engine plugin AssetTags Mounting Engine plugin AudioCapture Mounting Engine plugin AudioSynesthesia Mounting Engine plugin AudioWidgets Mounting Engine plugin CableComponent Mounting Engine plugin ChunkDownloader Mounting Engine plugin CustomMeshComponent Mounting Engine plugin ExampleDeviceProfileSelector Mounting Engine plugin GeometryCache Mounting Engine plugin GeometryProcessing Mounting Engine plugin GoogleCloudMessaging Mounting Engine plugin GooglePAD Loading Windows ini files took 0.20 seconds Mounting Engine plugin InputDebugging Mounting Engine plugin IOSDeviceProfileSelector Mounting Engine plugin LinuxDeviceProfileSelector Mounting Engine plugin LocationServicesBPLibrary Mounting Engine plugin MeshModelingToolset Mounting Engine plugin Metasound Mounting Engine plugin MobilePatchingUtils Mounting Engine plugin ProceduralMeshComponent Mounting Engine plugin PropertyAccessEditor Mounting Engine plugin ResonanceAudio Mounting Engine plugin SignificanceManager Mounting Engine plugin SoundFields Mounting Engine plugin Synthesis Mounting Engine plugin WaveTable Mounting Engine plugin WebMMoviePlayer Mounting Engine plugin WindowsDeviceProfileSelector Mounting Engine plugin WindowsMoviePlayer Mounting Engine plugin Niagara Mounting Engine plugin ActorSequence Mounting Engine plugin LevelSequenceEditor Loading TVOS ini files took 0.21 seconds Mounting Engine plugin SequencerScripting Mounting Engine plugin TemplateSequence Mounting Engine plugin LauncherChunkInstaller Mounting Engine plugin EnvironmentQueryEditor Loading Linux ini files took 0.21 seconds Mounting Engine plugin AISupport Mounting Engine plugin DatasmithContent Loading LinuxArm64 ini files took 0.21 seconds Mounting Engine plugin GLTFExporter Mounting Engine plugin VariantManager Mounting Engine plugin VariantManagerContent Mounting Engine plugin InterchangeEditor Mounting Engine plugin Interchange Found config from plugin[Interchange] Game Mounting Engine plugin InterchangeTests Mounting Engine plugin AnimationModifierLibrary Mounting Engine plugin BlendSpaceMotionAnalysis Mounting Engine plugin ControlRig Mounting Engine plugin ControlRigSpline Mounting Engine plugin IKRig Mounting Engine plugin CameraShakePreviewer Mounting Engine plugin GameplayCameras Mounting Engine plugin AnimationSharing Mounting Engine plugin CLionSourceCodeAccess Mounting Engine plugin CodeLiteSourceCodeAccess Mounting Engine plugin DumpGPUServices Mounting Engine plugin GitSourceControl Mounting Engine plugin KDevelopSourceCodeAccess Mounting Engine plugin NullSourceCodeAccess Mounting Engine plugin PerforceSourceControl Mounting Engine plugin PixWinPlugin Mounting Engine plugin PlasticSourceControl Mounting Engine plugin PluginUtils Mounting Engine plugin PropertyAccessNode Mounting Engine plugin SubversionSourceControl Mounting Engine plugin TextureFormatOodle Mounting Engine plugin TraceDataFilters Mounting Engine plugin UObjectPlugin Mounting Engine plugin VisualStudioCodeSourceCodeAccess Mounting Engine plugin VisualStudioSourceCodeAccess Mounting Engine plugin XCodeSourceCodeAccess Mounting Engine plugin AutomationUtils Mounting Engine plugin BackChannel Mounting Engine plugin ChaosCaching Mounting Engine plugin ChaosCloth Mounting Engine plugin ChaosClothEditor Mounting Engine plugin ChaosEditor Mounting Engine plugin ChaosNiagara Mounting Engine plugin ChaosSolverPlugin Mounting Engine plugin CharacterAI Mounting Engine plugin ChaosUserDataPT Mounting Engine plugin Dataflow Mounting Engine plugin FullBodyIK Mounting Engine plugin GeometryCollectionPlugin Mounting Engine plugin Iris Mounting Engine plugin MeshModelingToolsetExp Mounting Engine plugin OpenImageDenoise Mounting Engine plugin PlanarCut Mounting Engine plugin PlatformCrypto Mounting Engine plugin ProxyLODPlugin Mounting Engine plugin PythonScriptPlugin Mounting Engine plugin SkeletalReduction Mounting Engine plugin UVEditor Mounting Engine plugin AndroidMedia Mounting Engine plugin AvfMedia Mounting Engine plugin ImgMedia Mounting Engine plugin MediaCompositing Mounting Engine plugin MediaPlate Mounting Engine plugin MediaPlayerEditor Mounting Engine plugin WebMMedia Mounting Engine plugin WmfMedia Mounting Engine plugin OnlineBase Mounting Engine plugin OnlineServices Mounting Engine plugin OnlineSubsystem Mounting Engine plugin OnlineSubsystemNull Mounting Engine plugin OnlineSubsystemUtils Mounting Engine plugin Takes Mounting Engine plugin LightMixer Mounting Engine plugin ObjectMixer Mounting Engine plugin OnlineSubsystemGooglePlay Mounting Engine plugin OnlineSubsystemIOS Mounting Engine plugin ContentBrowserAssetDataSource Mounting Engine plugin ContentBrowserClassDataSource Mounting Engine plugin ContentBrowserFileDataSource FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' Source control is disabled PIX capture plugin failed to initialize! Check that the process is launched from PIX. Using libcurl 7.83.1 - built for Windows - supports SSL with OpenSSL/1.1.1n - supports HTTP deflate (compression) using libz 1.2.12 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: Created online subsystem instance for: NULL OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] Build: ++UE5+Release-5.1-CL-23058290 Engine Version: 5.1.0-23058290+++UE5+Release-5.1 Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1 Net CL: 23058290 OS: Windows 10 (22H2) [10.0.19045.2364] (), CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, GPU: NVIDIA GeForce RTX 2070 SUPER Compiled (64-bit): Nov 9 2022 18:31:23 Compiled with Visual C++: 19.29.30146.00 Build Configuration: Development Branch Name: ++UE5+Release-5.1 Command Line: Base Directory: D:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64/ Allocator: Mimalloc Installed Engine Build: 1 Number of dev versions registered: 35 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80 FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88 UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. Object subsystem initialized Set CVar [[con.DebugEarlyDefault:1]] CVar [[con.DebugLateDefault:1]] deferred - dummy variable created CVar [[con.DebugLateCheat:1]] deferred - dummy variable created CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created Set CVar [[r.setres:1280x720]] CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created CVar [[QualityLevelMapping:high]] deferred - dummy variable created Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] Set CVar [[r.VSync:0]] Set CVar [[r.RHICmdBypass:0]] Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created Set CVar [[r.GPUCrashDebugging:0]] CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Set CVar [[s.AsyncLoadingThreadEnabled:1]] Set CVar [[s.EventDrivenLoaderEnabled:1]] Set CVar [[s.WarnIfTimeLimitExceeded:0]] Set CVar [[s.TimeLimitExceededMultiplier:1.5]] Set CVar [[s.TimeLimitExceededMinTime:0.005]] Set CVar [[s.UseBackgroundLevelStreaming:1]] Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created Set CVar [[s.FlushStreamingOnExit:1]] CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] Set CVar [[gc.SizeOfPermanentObjectPool:0]] Set CVar [[gc.FlushStreamingOnGC:0]] Set CVar [[gc.NumRetriesBeforeForcingGC:10]] Set CVar [[gc.AllowParallelGC:1]] Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Set CVar [[gc.MaxObjectsInEditor:25165824]] Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] Set CVar [[gc.CreateGCClusters:1]] Set CVar [[gc.MinGCClusterSize:5]] Set CVar [[gc.AssetClustreringEnabled:0]] Set CVar [[gc.ActorClusteringEnabled:0]] Set CVar [[gc.BlueprintClusteringEnabled:0]] Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] Set CVar [[gc.MultithreadedDestructionEnabled:1]] Set CVar [[gc.VerifyGCObjectNames:1]] Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] Set CVar [[gc.PendingKillEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] Set CVar [[r.SkeletalMeshLODBias:0]] Set CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] Set CVar [[r.FXAA.Quality:4]] Set CVar [[r.TemporalAA.Quality:2]] Set CVar [[r.TSR.History.R11G11B10:1]] Set CVar [[r.TSR.History.ScreenPercentage:100]] Set CVar [[r.TSR.History.UpdateQuality:3]] Set CVar [[r.TSR.ShadingRejection.SpatialFilter:2]] Set CVar [[r.TSR.ShadingRejection.Flickering:1]] Set CVar [[r.TSR.Velocity.Extrapolation:1]] CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] Applying CVar settings from Section [ShadowQuality@3] File [Scalability] Set CVar [[r.LightFunctionQuality:1]] Set CVar [[r.ShadowQuality:5]] Set CVar [[r.Shadow.CSM.MaxCascades:10]] Set CVar [[r.Shadow.MaxResolution:2048]] Set CVar [[r.Shadow.MaxCSMResolution:2048]] Set CVar [[r.Shadow.RadiusThreshold:0.01]] Set CVar [[r.Shadow.DistanceScale:1.0]] Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Set CVar [[r.DistanceFieldShadowing:1]] Set CVar [[r.DistanceFieldAO:1]] Set CVar [[r.AOQuality:2]] Set CVar [[r.VolumetricFog:1]] Set CVar [[r.VolumetricFog.GridPixelSize:8]] Set CVar [[r.VolumetricFog.GridSizeZ:128]] Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Set CVar [[r.LightMaxDrawDistanceScale:1]] Set CVar [[r.CapsuleShadows:1]] Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]] Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] Set CVar [[r.Lumen.Reflections.Allow:1]] Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] Set CVar [[r.MotionBlurQuality:4]] Set CVar [[r.MotionBlur.HalfResGather:0]] Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Set CVar [[r.AmbientOcclusionMaxQuality:100]] Set CVar [[r.AmbientOcclusionLevels:-1]] Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] Set CVar [[r.DepthOfFieldQuality:2]] Set CVar [[r.RenderTargetPoolMin:400]] Set CVar [[r.LensFlareQuality:2]] Set CVar [[r.SceneColorFringeQuality:1]] Set CVar [[r.EyeAdaptationQuality:2]] Set CVar [[r.BloomQuality:5]] Set CVar [[r.Bloom.ScreenPercentage:70.711]] Set CVar [[r.FastBlurThreshold:100]] Set CVar [[r.Upscale.Quality:3]] Set CVar [[r.Tonemapper.GrainQuantization:1]] Set CVar [[r.LightShaftQuality:1]] Set CVar [[r.Filter.SizeScale:1]] Set CVar [[r.Tonemapper.Quality:5]] Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [Scalability] Set CVar [[r.Streaming.MipBias:0]] Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Set CVar [[r.Streaming.Boost:1]] Set CVar [[r.MaxAnisotropy:8]] Set CVar [[r.VT.MaxAnisotropy:8]] Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Set CVar [[r.Streaming.PoolSize:1000]] Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [Scalability] Set CVar [[r.TranslucencyLightingVolumeDim:64]] Set CVar [[r.RefractionQuality:2]] Set CVar [[r.SSR.Quality:3]] Set CVar [[r.SSR.HalfResSceneColor:0]] Set CVar [[r.SceneColorFormat:4]] Set CVar [[r.DetailMode:2]] Set CVar [[r.TranslucencyVolumeBlur:1]] Set CVar [[r.MaterialQualityLevel:1 ; High quality]] Set CVar [[r.SSS.Scale:1]] Set CVar [[r.SSS.SampleSet:2]] Set CVar [[r.SSS.Quality:1]] Set CVar [[r.SSS.HalfRes:0]] Set CVar [[r.SSGI.Quality:3]] Set CVar [[r.EmitterSpawnRateScale:1.0]] Set CVar [[r.ParticleLightQuality:2]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created Applying CVar settings from Section [FoliageQuality@3] File [Scalability] Set CVar [[foliage.DensityScale:1.0]] Set CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [Scalability] Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created Set CVar [[r.AnisotropicMaterials:1]] Aftermath initialized Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). Found D3D12 adapter 0: NVIDIA GeForce RTX 2070 SUPER (Max supported Feature Level 12_2, shader model 6.6) Adapter has 8003MB of dedicated video memory, 0MB of dedicated system memory, and 32675MB of shared system memory, 2 output[s] Found D3D12 adapter 1: Intel(R) UHD Graphics 630 (Max supported Feature Level 12_1, shader model 6.5) Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 32675MB of shared system memory, 0 output[s] Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32675MB of shared system memory, 0 output[s] Chosen D3D12 Adapter Id = 0 Selected Device Profile: [WindowsEditor] Platform has ~ 64 GB [68525785088 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [Windows] Going up to parent DeviceProfile [] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Set CVar [[r.DumpShaderDebugInfo:2]] Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] Applying CVar settings from Section [ConsoleVariables] File [Engine] Applying CVar settings from Section [ConsoleVariables] File [C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Saved/Config/WindowsEditor/Editor.ini] Computer: WS-183 User: renwei1 CPU Page size=4096, Cores=8 High frequency timer resolution =10.000000 MHz Memory total: Physical=63.8GB (64GB approx) Platform Memory Stats for WindowsEditor Process Physical Memory: 302.99 MB used, 312.49 MB peak Process Virtual Memory: 291.49 MB used, 291.49 MB peak Physical Memory: 18463.25 MB used, 46888.03 MB free, 65351.28 MB total Virtual Memory: 22682.16 MB used, 93869.12 MB free, 116551.28 MB total Metadata set : extradevelopmentmemorymb="0" WindowsPlatformFeatures enabled Physics initialised using underlying interface: Chaos Overriding language with editor language configuration option (zh-Hans). Using OS detected locale (zh-CN). LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading! LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading! LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading! LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading! LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading! Setting process to per monitor DPI aware Available input methods: - 中文(简体,中国) - 微软拼音 (TSF IME). Activated input method: 中文(简体,中国) - 微软拼音 (TSF IME). New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 Slate User Registered. User Index 0, Is Virtual User: 0 Creating D3D12 RHI with Max Feature Level SM5 Attached monitors: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1040), device: '\\.\DISPLAY5' resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY6' [PRIMARY] Found 2 attached monitors. Gathering driver information using Windows Setup API RHI Adapter Info: Name: NVIDIA GeForce RTX 2070 SUPER Driver Version: 527.56 (internal:31.0.15.2756, unified:527.56) Driver Date: 12-5-2022 GPU DeviceId: 0x1e84 (for the marketing name, search the web for "GPU Device Id") InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [Aftermath] Aftermath crash dumping enabled Emitting draw events for PIX profiling. [Aftermath] Aftermath enabled and primed [Aftermath] Aftermath resource tracking enabled ID3D12Device1 is supported. ID3D12Device2 is supported. ID3D12Device3 is supported. ID3D12Device4 is supported. ID3D12Device5 is supported. ID3D12Device6 is supported. ID3D12Device7 is supported. ID3D12Device8 is supported. ID3D12Device9 is supported. ID3D12Device10 is supported. Bindless resources are supported D3D12 ray tracing tier 1.1 and bindless resources are supported. Mesh shader tier 1.0 is supported AtomicInt64OnTypedResource is supported AtomicInt64OnGroupShared is supported AtomicInt64OnDescriptorHeapResource is supported Shader Model 6.6 atomic64 is supported [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 Texture pool is 4558 MB (70% of 6511 MB) Async texture creation enabled RHI has support for 64 bit atomics Running Turnkey SDK detection: 'Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyReport_0.log" -log="C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyLog_0.log" -platform=all' Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyReport_0.log" -log="C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyLog_0.log" -platform=all" ] Loaded Base TextureFormat: TextureFormatASTC Loaded Base TextureFormat: TextureFormatDXT Loaded Base TextureFormat: TextureFormatETC2 Loaded Base TextureFormat: TextureFormatIntelISPCTexComp Loaded Base TextureFormat: TextureFormatUncompressed Oodle Texture TFO init; latest sdk version = 2.9.8 Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll Loaded Base TextureFormat: TextureFormatOodle Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Loaded TargetPlatform 'HoloLens' Loaded TargetPlatform 'HoloLensClient' Loaded TargetPlatform 'IOS' Loaded TargetPlatform 'IOSClient' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxEditor' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'LinuxArm64' Loaded TargetPlatform 'LinuxArm64Server' Loaded TargetPlatform 'LinuxArm64Client' Loaded TargetPlatform 'TVOS' Loaded TargetPlatform 'TVOSClient' Loaded TargetPlatform 'Windows' Loaded TargetPlatform 'WindowsEditor' Loaded TargetPlatform 'WindowsServer' Loaded TargetPlatform 'WindowsClient' Building Assets For WindowsEditor Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it Loaded format module AudioFormatADPCM ADPCM PCM Loaded format module AudioFormatBink BINKA Lib vorbis DLL was dynamically loaded. Loaded format module AudioFormatOgg OGG Loaded format module AudioFormatOpus OPUS Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it Loaded format module MetalShaderFormat SF_METAL SF_METAL_MRT SF_METAL_TVOS SF_METAL_MRT_TVOS SF_METAL_SM5 SF_METAL_MACES3_1 SF_METAL_MRT_MAC Loaded format module ShaderFormatD3D PCD3D_SM6 PCD3D_SM5 PCD3D_ES31 D3D_ES3_1_HOLOLENS Loaded format module ShaderFormatOpenGL GLSL_150_ES31 GLSL_ES3_1_ANDROID Loaded format module ShaderFormatVectorVM VVM_1_0 Loaded format module VulkanShaderFormat SF_VULKAN_SM5 SF_VULKAN_ES31_ANDROID SF_VULKAN_ES31 SF_VULKAN_SM5_ANDROID Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). FDerivedDataBackendGraph: Pak pak cache file C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchy Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchy Hierarchy. ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1433 MiB) FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchy Hierarchy. Speed tests for C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/DerivedDataCache took 0.01 seconds Performance to C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=460.63MBs, RandomWriteSpeed=119.76MBs. Assigned SpeedClass 'Local' Using Local data cache path C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/DerivedDataCache: Writable Shared data cache path not found in *engine.ini, will not use an Shared cache. Unable to find inner node Shared for hierarchy Hierarchy. VirtualizationSystem name found in ini file: None FNullVirtualizationSystem mounted, virtualization will be disabled Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/Shaders/WorkingDirectory/16616/). Cleaned the shader compiler working directory 'C:/Users/renwei1/AppData/Local/Temp/UnrealShaderWorkingDir/12B7E5074BC4B97AAEB4F39E35EACC6E/'. Cannot use XGE Controller as Incredibuild is not installed on this machine. Using Local Shader Compiler with 8 workers. Compiling shader autogen file: C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush Autogen file is unchanged, skipping write. FStereoShaderAspects: --- StereoAspects begin --- FStereoShaderAspects: Platform=PCD3D_SM5 (0) FStereoShaderAspects: bInstancedStereo = 0 FStereoShaderAspects: bMobilePlatform = 0 FStereoShaderAspects: bMobilePostprocessing = 1 FStereoShaderAspects: bMobileMultiView = 0 FStereoShaderAspects: bMultiViewportCapable = 1 FStereoShaderAspects: bInstancedStereoNative = 0 FStereoShaderAspects: --- FStereoShaderAspects: bMobileMultiViewCoreSupport = 0 FStereoShaderAspects: bMobileMultiViewNative = 0 FStereoShaderAspects: bMobileMultiViewFallback = 0 FStereoShaderAspects: --- FStereoShaderAspects: bInstancedMultiViewportEnabled = 0 FStereoShaderAspects: bInstancedStereoEnabled = 0 FStereoShaderAspects: bMobileMultiViewEnabled = 0 FStereoShaderAspects: --- StereoAspects end --- Using FreeType 2.10.0 SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 FAssetRegistry took 0.0132 seconds to start up EditorDomain is Disabled Completed SDK detection: ExitCode = 0 Texture Encode Speed: FinalIfAvailable (editor). Selected Device Profile: [WindowsEditor] Available device profiles: [00000BEF15C21200][00000BEF0F503000 52] GlobalDefaults, [00000BEF15C22800][00000BEF0F5B0000 52] Windows, [00000BEF15C22A00][00000BEF0F5B5000 52] WindowsEditor, [00000BEF15C21A00][00000BEF0F5B2800 52] WindowsServer, [00000BEF15C22400][00000BEF0EA52800 52] WindowsClient, [00000BEF15C21C00][00000BEF07490000 52] IOS, [00000BEF15C21000][00000BEF0EA5A000 52] iPadAir2, [00000BEF15C23200][00000BEF15BE2800 52] IPadPro, [00000BEF15C23400][00000BEF15BE0000 52] iPadAir3, [00000BEF15C21800][00000BEF15BE7800 52] iPadAir4, [00000BEF15C22000][00000BEF15BEA000 52] iPadAir5, [00000BEF15C21E00][00000BEF15BEC800 52] iPadMini4, [00000BEF15C23000][00000BEF0F5B7800 52] iPadMini5, [00000BEF15C22E00][00000BEF15C50000 52] iPadMini6, [00000BEF15C25000][00000BEF15C5A000 52] iPhone6S, [00000BEF15C25200][00000BEF15C57800 52] iPhone7, [00000BEF15C25400][00000BEF15C55000 52] iPodTouch7, [00000BEF15C23C00][00000BEF15C5C800 52] iPhone6SPlus, [00000BEF15C20A00][00000BEF15BE5000 52] iPhone7Plus, [00000BEF15C20600][00000BEF15C60000 52] iPhoneSE, [00000BEF15C22200][00000BEF15C65000 52] iPhone8, [00000BEF15C20C00][00000BEF15C67800 52] iPhone8Plus, [00000BEF15C24600][00000BEF15C6A000 52] iPhoneX, [00000BEF15C20800][00000BEF15C6C800 52] iPhoneXS, [00000BEF15C25C00][00000BEF15C52800 52] iPhoneXSMax, [00000BEF15C20400][00000BEF15C70000 52] iPhoneXR, [00000BEF15C24200][00000BEF15C75000 52] iPhone11, [00000BEF15C23800][00000BEF15C77800 52] iPhone11Pro, [00000BEF15C24A00][00000BEF15C7A000 52] iPhone11ProMax, [00000BEF15C20E00][00000BEF15C7C800 52] iPhoneSE2, [00000BEF15C24800][00000BEF15C62800 52] iPhone12Mini, [00000BEF15C23E00][00000BEF15C90000 52] iPhone12, [00000BEF15C25600][00000BEF15C95000 52] iPhone12Pro, [00000BEF15C22C00][00000BEF15C97800 52] iPhone12ProMax, [00000BEF15C24000][00000BEF15C9A000 52] iPhone13Mini, [00000BEF15C25A00][00000BEF15C9C800 52] iPhone13, [00000BEF15C24C00][00000BEF15C72800 52] iPhone13Pro, [00000BEF15C23600][00000BEF15CA0000 52] iPhone13ProMax, [00000BEF15C26000][00000BEF15CA5000 52] iPhoneSE3, [00000BEF15C20000][00000BEF15CA7800 52] iPhone14, [00000BEF15C24E00][00000BEF15CAA000 52] iPhone14Plus, [00000BEF15C25E00][00000BEF15CAC800 52] iPhone14Pro, [00000BEF15C26800][00000BEF15C92800 52] iPhone14ProMax, [00000BEF15C25800][00000BEF15CB0000 52] iPadPro105, [00000BEF15C26A00][00000BEF15CB5000 52] iPadPro129, [00000BEF15C26E00][00000BEF15CB7800 52] iPadPro97, [00000BEF15C27000][00000BEF15CBA000 52] iPadPro2_129, [00000BEF15C26200][00000BEF15CBC800 52] iPad5, [00000BEF15C26400][00000BEF15CA2800 52] iPad6, [00000BEF15C21600][00000BEF15CC0000 52] iPad7, [00000BEF15C27800][00000BEF15CC5000 52] iPad8, [00000BEF15C23A00][00000BEF15CC7800 52] iPad9, [00000BEF15C27A00][00000BEF15CCA000 52] iPad10, [00000BEF15C27E00][00000BEF15CCC800 52] iPadPro11, [00000BEF15C28000][00000BEF15CB2800 52] iPadPro2_11, [00000BEF15C27200][00000BEF15CD0000 52] iPadPro3_11, [00000BEF15C27400][00000BEF15CD5000 52] iPadPro4_11, [00000BEF15C24400][00000BEF15CD7800 52] iPadPro3_129, [00000BEF15C28800][00000BEF15CDA000 52] iPadPro4_129, [00000BEF15C22600][00000BEF15CDC800 52] iPadPro5_129, [00000BEF15C28A00][00000BEF15CC2800 52] iPadPro6_129, [00000BEF15C28E00][00000BEF15CE0000 52] AppleTV, [00000BEF15C29000][00000BEF15CE5000 52] AppleTV4K, [00000BEF15C28200][00000BEF15CE7800 52] AppleTV2_4K, [00000BEF15C28400][00000BEF15CEA000 52] TVOS, [00000BEF15C2A800][00000BEF15CD2800 52] Mac, [00000BEF15C2AA00][00000BEF15CEC800 52] MacEditor, [00000BEF15C29400][00000BEF15CF0000 52] MacClient, [00000BEF15C2A400][00000BEF15CF5000 52] MacServer, [00000BEF15C29600][00000BEF15CFA000 52] Linux, [00000BEF15C29200][00000BEF15CF7800 52] LinuxEditor, [00000BEF15C2AC00][00000BEF15CFC800 52] LinuxArm64Editor, [00000BEF15C27C00][00000BEF15CE2800 52] LinuxArm64, [00000BEF15C29800][00000BEF15D00000 52] LinuxClient, [00000BEF15C28C00][00000BEF15D05000 52] LinuxArm64Client, [00000BEF15C29C00][00000BEF15D07800 52] LinuxServer, [00000BEF15C26C00][00000BEF15D0A000 52] LinuxArm64Server, [00000BEF15C28600][00000BEF15D0C800 52] Android, [00000BEF15C2B000][00000BEF15CF2800 52] Android_Preview_OpenGL, [00000BEF15C2A200][00000BEF15D10000 52] Android_Preview_Vulkan, [00000BEF15C26600][00000BEF15D15000 52] Android_Low, [00000BEF15C29E00][00000BEF15D17800 52] Android_Mid, [00000BEF15C2B800][00000BEF15D1A000 52] Android_High, [00000BEF15C29A00][00000BEF15D1C800 52] Android_Default, [00000BEF15C2BA00][00000BEF15D02800 52] Android_Adreno4xx, [00000BEF15C2BE00][00000BEF15D20000 52] Android_Adreno5xx_Low, [00000BEF15C2C000][00000BEF15D25000 52] Android_Adreno5xx, [00000BEF15C2B200][00000BEF15D27800 52] Android_Adreno6xx, [00000BEF15C2B400][00000BEF15D2A000 52] Android_Adreno6xx_Vulkan, [00000BEF15C27600][00000BEF15D2C800 52] Android_Adreno7xx, [00000BEF15C2C800][00000BEF15D12800 52] Android_Adreno7xx_Vulkan, [00000BEF15C2AE00][00000BEF15C10000 52] Android_Mali_T6xx, [00000BEF15C2CA00][00000BEF15C15000 52] Android_Mali_T7xx, [00000BEF15C2CE00][00000BEF15C17800 52] Android_Mali_T8xx, [00000BEF15C2D000][00000BEF15C1A000 52] Android_Mali_G71, [00000BEF15C2C200][00000BEF15C1C800 52] Android_Mali_G72, [00000BEF15C2C400][00000BEF15D22800 52] Android_Mali_G72_Vulkan, [00000BEF15C2A600][00000BEF15D50000 52] Android_Mali_G76, [00000BEF15C2D800][00000BEF15D55000 52] Android_Mali_G76_Vulkan, [00000BEF15C2A000][00000BEF15D57800 52] Android_Mali_G77, [00000BEF15C2DA00][00000BEF15D5A000 52] Android_Mali_G77_Vulkan, [00000BEF15C2DE00][00000BEF15D5C800 52] Android_Mali_G78, [00000BEF15C2E000][00000BEF15C12800 52] Android_Mali_G78_Vulkan, [00000BEF15C2D200][00000BEF15D60000 52] Android_Mali_G710, [00000BEF15C2D400][00000BEF15D65000 52] Android_Mali_G710_Vulkan, [00000BEF15C2B600][00000BEF15D67800 52] Android_Xclipse_920, [00000BEF15C2E800][00000BEF15D6A000 52] Android_Xclipse_920_Vulkan, [00000BEF15C2BC00][00000BEF15D6C800 52] Android_Vulkan_SM5, [00000BEF15C2EA00][00000BEF15D52800 52] Android_PowerVR_G6xxx, [00000BEF15C2EE00][00000BEF15D70000 52] Android_PowerVR_GT7xxx, [00000BEF15C2F000][00000BEF15D75000 52] Android_PowerVR_GE8xxx, [00000BEF15C2EC00][00000BEF15D77800 52] Android_PowerVR_GM9xxx, [00000BEF15C2FA00][00000BEF15D7A000 52] Android_PowerVR_GM9xxx_Vulkan, [00000BEF15C2DC00][00000BEF15D7C800 52] Android_TegraK1, [00000BEF15C2CC00][00000BEF15D62800 52] Android_Unknown_Vulkan, [00000BEF15C2E400][00000BEF15D80000 52] Oculus_Quest, [00000BEF1530FC00][00000BEF15D85000 52] Oculus_Quest2, [00000BEF15C2FE00][00000BEF15D87800 52] HoloLens, Active device profile: [00000BEF15C22A00][00000BEF0F5B5000 52] WindowsEditor Metadata set : deviceprofile="WindowsEditor" Compiling shader autogen file: C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush Autogen file is unchanged, skipping write. Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") Running Turnkey device detection: 'Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyReport_1.log" -log="C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyLog_1.log" -Device=Win64@WS-183' Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyReport_1.log" -log="C:/Users/renwei1/AppData/Local/UnrealEngine/5.1/Intermediate/TurnkeyLog_1.log" -Device=Win64@WS-183" -nocompile -nocompileuat ] Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal WorldGridMaterial-SM5-Default: 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Using QuadricMeshReduction for automatic static mesh reduction Using SimplygonMeshReduction for automatic skeletal mesh reduction Using ProxyLODMeshReduction for automatic mesh merging No distributed automatic mesh merging module available No distributed automatic mesh merging module available 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 115561835) 20936 objects as part of root set at end of initial load. 5786176 out of 0 bytes used by permanent object pool. CloseDisregardForGC: 0/0 objects in disregard for GC pool Border BreadcrumbButton Brushes.Title Default Icons.Save Icons.Toolbar.Settings ListView SoftwareCursor_CardinalCross SoftwareCursor_Grab TableView.DarkRow TableView.Row TreeView Initializing TcpMessaging bridge Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. FUdpSocketBuilder: Failed to bind UdpMessageMulticastSocket to 0.0.0.0:6666. Error code 3.