AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23 IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK CleanMode.Execute: Cleaning CL2079 binaries... DynamicCompilation.RequiresCompilation: Compiling C:\0_UE4\Projects\CL2079\Intermediate\Build\BuildRules\CL2079ModuleRules.dll: Assembly does not exist RemoteMac..ctor: [Remote] Using remote server 'imimini' on port 22 (user 'John Doe') RemoteMac..ctor: [Remote] Using private key at C:\Users\User\AppData\Roaming\Unreal Engine\UnrealBuildTool\SSHKeys\imimini\John Doe\RemoteToolChainPrivate.key RemoteMac.ExecuteAndCaptureOutput: [SSH] H:\0_UE4\UE_4.26\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Ssh.exe -o BatchMode=yes -i '/cygdrive/C/Users/User/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/imimini/John Doe/RemoteToolChainPrivate.key' -p 22 "John Doe@imimini" 'echo ~' UnrealBuildTool.Main: ERROR: Unable to determine home directory for remote user. SSH output: UnrealBuildTool.Main: Ssh: Could not resolve hostname imimini: no address associated with name UnrealBuildTool.Main: BuildException: Unable to determine home directory for remote user. SSH output: UnrealBuildTool.Main: Ssh: Could not resolve hostname imimini: no address associated with name UnrealBuildTool.Main: a következő helyen: UnrealBuildTool.RemoteMac..ctor(FileReference ProjectFile) hely: D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\ToolChain\RemoteMac.cs, sor: 275 UnrealBuildTool.Main: a következő helyen: UnrealBuildTool.CleanMode.Execute(CommandLineArguments Arguments) hely: D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs, sor: 240 UnrealBuildTool.Main: a következő helyen: UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) hely: D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs, sor: 550 Timeline.Print: Timeline: Timeline.Print: Timeline.Print: [ 0.000] Timeline.Print: [ 0.000](+0.040) Timeline.Print: [ 0.040](+0.105) XmlConfig.ReadConfigFiles() Timeline.Print: [ 0.145](+0.000) SingleInstanceMutex.Acquire() Timeline.Print: [ 0.145](+0.080) UEBuildPlatform.RegisterPlatforms() Timeline.Print: 0.146 [ 0.000](+0.039) Initializing InstalledPlatformInfo Timeline.Print: 0.186 [ 0.040](+0.000) Querying types Timeline.Print: 0.188 [ 0.042](+0.001) MacPlatformFactory Timeline.Print: 0.190 [ 0.044](+0.000) TVOSPlatformFactory Timeline.Print: 0.190 [ 0.044](+0.025) AndroidPlatformFactory Timeline.Print: 0.215 [ 0.069](+0.000) HoloLensPlatformFactory Timeline.Print: 0.215 [ 0.069](+0.007) IOSPlatformFactory Timeline.Print: 0.223 [ 0.077](+0.000) LinuxPlatformFactory Timeline.Print: 0.223 [ 0.077](+0.000) LuminPlatformFactory Timeline.Print: 0.223 [ 0.077](+0.002) WindowsPlatformFactory Timeline.Print: [ 0.226](+0.159) Timeline.Print: [ 0.386](+0.065) Finding engine modules Timeline.Print: [ 0.451](+0.072) Finding plugin modules Timeline.Print: [ 0.523](+0.045) Timeline.Print: [ 0.569](+0.007) Finding program modules Timeline.Print: [ 0.577](+0.009) Finding program targets Timeline.Print: [ 0.591](+0.119) Compiling rules assembly (CL2079ModuleRules.dll) Timeline.Print: [ 0.710](+2.404) Timeline.Print: [ 3.115](+0.000) FileMetadataPrefetch.Stop() Timeline.Print: [ 3.118]