Log file open, 09/24/21 17:51:00 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: LandscapeProject LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.327460 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.26-CL-15973114 LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26 LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 LogInit: Net CL: 14830424 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz, GPU: Radeon(TM) RX 460 Graphics LogInit: Compiled (64-bit): Apr 12 2021 06:14:10 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.26 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Engine.ini] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Engine.ini] [2021.09.24-14.51.01:502][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Engine.ini] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.09.24-14.51.01:502][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Engine.ini] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.09.24-14.51.01:502][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.09.24-14.51.01:503][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.09.24-14.51.01:503][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.09.24-14.51.01:503][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.09.24-14.51.01:503][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.09.24-14.51.01:503][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.09.24-14.51.01:503][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.09.24-14.51.01:503][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.09.24-14.51.01:503][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2021.09.24-14.51.01:503][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Engine.ini] [2021.09.24-14.51.01:503][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Engine.ini] [2021.09.24-14.51.01:509][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:509][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.09.24-14.51.01:509][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.09.24-14.51.01:509][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:509][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.09.24-14.51.01:509][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.09.24-14.51.01:510][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.09.24-14.51.01:510][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.09.24-14.51.01:511][ 0]LogInit: Selected Device Profile: [Windows] [2021.09.24-14.51.01:511][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2021.09.24-14.51.01:511][ 0]LogHAL: Display: Platform has ~ 8 GB [8531243008 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.09.24-14.51.01:511][ 0]LogInit: Going up to parent DeviceProfile [] [2021.09.24-14.51.01:511][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.09.24-14.51.01:511][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.09.24-14.51.01:511][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.09.24-14.51.01:512][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.09.24-14.51.01:512][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Scalability.ini] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.09.24-14.51.01:512][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.09.24-14.51.01:512][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.09.24-14.51.01:513][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.09.24-14.51.01:513][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.09.24-14.51.01:513][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.09.24-14.51.01:513][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Engine.ini] [2021.09.24-14.51.01:513][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Config/Windows/Editor.ini] [2021.09.24-14.51.01:513][ 0]LogInit: Computer: CIMBOM [2021.09.24-14.51.01:513][ 0]LogInit: User: MazotKaçakçısı [2021.09.24-14.51.01:513][ 0]LogInit: CPU Page size=4096, Cores=2 [2021.09.24-14.51.01:513][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.09.24-14.51.01:513][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) [2021.09.24-14.51.01:513][ 0]LogMemory: Platform Memory Stats for Windows [2021.09.24-14.51.01:513][ 0]LogMemory: Process Physical Memory: 133.32 MB used, 133.32 MB peak [2021.09.24-14.51.01:513][ 0]LogMemory: Process Virtual Memory: 117.23 MB used, 117.23 MB peak [2021.09.24-14.51.01:513][ 0]LogMemory: Physical Memory: 3745.32 MB used, 4390.70 MB free, 8136.03 MB total [2021.09.24-14.51.01:513][ 0]LogMemory: Virtual Memory: 134204240.00 MB used, 13489.29 MB free, 134217728.00 MB total [2021.09.24-14.51.01:519][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.09.24-14.51.01:558][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.09.24-14.51.01:559][ 0]LogInit: Using OS detected language (tr-TR). [2021.09.24-14.51.01:559][ 0]LogInit: Using OS detected locale (tr-TR). [2021.09.24-14.51.01:563][ 0]LogTextLocalizationManager: No localization for 'tr-TR' exists, so 'en' will be used for the language. [2021.09.24-14.51.01:796][ 0]LogInit: Setting process to per monitor DPI aware [2021.09.24-14.51.01:806][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2021.09.24-14.51.01:825][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.09.24-14.51.01:825][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.09.24-14.51.02:031][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.09.24-14.51.02:031][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.09.24-14.51.02:031][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2021.09.24-14.51.02:031][ 0]LogD3D11RHI: D3D11 adapters: [2021.09.24-14.51.02:098][ 0]LogD3D11RHI: 0. 'Radeon(TM) RX 460 Graphics' (Feature Level 11_0) [2021.09.24-14.51.02:098][ 0]LogD3D11RHI: 2027/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002 [2021.09.24-14.51.02:100][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2021.09.24-14.51.02:100][ 0]LogD3D11RHI: 0/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.09.24-14.51.02:100][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.09.24-14.51.02:107][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.09.24-14.51.02:107][ 0]LogD3D11RHI: GPU DeviceId: 0x67ef (for the marketing name, search the web for "GPU Device Id") [2021.09.24-14.51.02:107][ 0]LogWindows: EnumDisplayDevices: [2021.09.24-14.51.02:107][ 0]LogWindows: 0. 'Radeon(TM) RX 460 Graphics' (P:1 D:1) [2021.09.24-14.51.02:107][ 0]LogWindows: 1. 'Radeon(TM) RX 460 Graphics' (P:0 D:0) [2021.09.24-14.51.02:108][ 0]LogWindows: 2. 'Radeon(TM) RX 460 Graphics' (P:0 D:0) [2021.09.24-14.51.02:108][ 0]LogWindows: 3. 'Radeon(TM) RX 460 Graphics' (P:0 D:0) [2021.09.24-14.51.02:108][ 0]LogWindows: 4. 'Radeon(TM) RX 460 Graphics' (P:0 D:0) [2021.09.24-14.51.02:109][ 0]LogWindows: 5. 'Radeon(TM) RX 460 Graphics' (P:0 D:0) [2021.09.24-14.51.02:109][ 0]LogWindows: DebugString: FoundDriverCount:6 [2021.09.24-14.51.02:109][ 0]LogD3D11RHI: Adapter Name: Radeon(TM) RX 460 Graphics [2021.09.24-14.51.02:109][ 0]LogD3D11RHI: Driver Version: Adrenalin 2020 21.9.1 (internal:27.20.22024.8, unified:27.20.22024.8) [2021.09.24-14.51.02:109][ 0]LogD3D11RHI: Driver Date: 8-6-2021 [2021.09.24-14.51.02:109][ 0]LogRHI: Texture pool is 1206 MB (70% of 1723 MB) [2021.09.24-14.51.02:184][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.09.24-14.51.02:184][ 0]LogD3D11RHI: Async texture creation enabled [2021.09.24-14.51.02:184][ 0]LogD3D11RHI: Array index from any shader is supported [2021.09.24-14.51.02:195][ 0]LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1) [2021.09.24-14.51.03:972][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2021.09.24-14.51.03:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2021.09.24-14.51.04:000][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2021.09.24-14.51.04:026][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2021.09.24-14.51.04:026][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2021.09.24-14.51.04:038][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2021.09.24-14.51.04:048][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2021.09.24-14.51.04:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2021.09.24-14.51.04:069][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2021.09.24-14.51.04:079][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2021.09.24-14.51.04:090][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2021.09.24-14.51.04:100][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2021.09.24-14.51.04:131][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2021.09.24-14.51.04:131][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2021.09.24-14.51.04:141][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2021.09.24-14.51.04:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2021.09.24-14.51.04:162][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2021.09.24-14.51.04:173][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2021.09.24-14.51.04:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2021.09.24-14.51.04:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2021.09.24-14.51.04:203][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2021.09.24-14.51.04:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2021.09.24-14.51.04:227][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2021.09.24-14.51.04:238][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.09.24-14.51.04:238][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2021.09.24-14.51.04:247][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.09.24-14.51.04:312][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2021.09.24-14.51.04:312][ 0]LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Intermediate/Shaders/WorkingDirectory/8836/). [2021.09.24-14.51.04:312][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Mazot Kaçakçısı/AppData/Local/Temp/UnrealShaderWorkingDir/4E300ABD4AC4A9E64981369D7F5B4B2C/'. [2021.09.24-14.51.04:312][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2021.09.24-14.51.04:312][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2021.09.24-14.51.05:137][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.09.24-14.51.05:207][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 77MB C:/Users/Mazot Kaçakçısı/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. [2021.09.24-14.51.05:208][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Mazot Kaçakçısı/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc [2021.09.24-14.51.05:208][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.09.24-14.51.05:208][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.09.24-14.51.05:209][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.09.24-14.51.05:209][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.09.24-14.51.05:222][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.09.24-14.51.05:222][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.09.24-14.51.05:222][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.09.24-14.51.05:236][ 0]LogDerivedDataCache: Speed tests for C:/Users/Mazot Kaçakçısı/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2021.09.24-14.51.05:236][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Mazot Kaçakçısı/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=186.76MBs, RandomWriteSpeed=118.53MBs. Assigned SpeedClass 'Local' [2021.09.24-14.51.05:236][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Mazot Kaçakçısı/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.09.24-14.51.05:237][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.09.24-14.51.05:237][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.09.24-14.51.05:300][ 0]LogSlate: Using FreeType 2.10.0 [2021.09.24-14.51.05:300][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.09.24-14.51.05:333][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up [2021.09.24-14.51.05:621][ 0]LogInit: Selected Device Profile: [Windows] [2021.09.24-14.51.05:621][ 0]LogInit: Active device profile: [0000023F2BBE2F00][0000023F2A855CC0 49] Windows [2021.09.24-14.51.05:621][ 0]LogInit: Profiles: [0000023F2BBE2F00][0000023F2A855CC0 49] Windows, [0000023F2BB99300][0000023F2A858180 49] WindowsNoEditor, [0000023F2BBE1300][0000023F2A85C300 49] WindowsServer, [0000023F2BB9A800][0000023F2A860480 49] WindowsClient, [0000023F2BBE2700][0000023F2A864600 49] IOS, [0000023F2BB99B00][0000023F2A868780 49] iPadAir, [0000023F2BBE1A00][0000023F2A86C900 49] iPadAir2, [0000023F2BB4C300][0000023F2A874BC0 49] IPadPro, [0000023F2BB37F00][0000023F2A870C00 49] iPadAir3, [0000023F2BBE3100][0000023F2A878D80 49] iPadAir4, [0000023F2BB35800][0000023F2A87CF00 49] iPadMini2, [0000023F2BBE1100][0000023F2A881080 49] iPadMini3, [0000023F2BB37C00][0000023F2A885200 49] iPadMini4, [0000023F2BBE2A00][0000023F2A889380 49] iPadMini5, [0000023F2BB9B300][0000023F13A69640 49] iPhone6, [0000023F2BB98C00][0000023F2A88D680 49] iPodTouch6, [0000023F2BB35B00][0000023F13A6D8C0 49] iPhone7, [0000023F2BB35700][0000023F2A851900 49] iPodTouch7, [0000023F2BB98B00][0000023F13A71A40 49] iPhone5S, [0000023F2BB35200][0000023F13A75B80 49] iPhone6Plus, [0000023F2BB9B000][0000023F13A7DD00 49] iPhone6S, [0000023F2BB35A00][0000023F13A801C0 49] iPhone6SPlus, [0000023F2BB99D00][0000023F13A84340 49] iPhone7Plus, [0000023F2BB34600][0000023F13A884C0 49] iPhoneSE, [0000023F2BB99400][0000023F13A8C640 49] iPhone8, [0000023F2BB35C00][0000023F13A907C0 49] iPhone8Plus, [0000023F2BB99700][0000023F13A94940 49] iPhoneX, [0000023F2BB34200][0000023F13A98AC0 49] iPhoneXS, [0000023F2BB99C00][0000023F13A9CC40 49] iPhoneXSMax, [0000023F2BB35300][0000023F13AA0DC0 49] iPhoneXR, [0000023F2BB98200][0000023F13AA4F40 49] iPhone11, [0000023F2BB37400][0000023F13AA90C0 49] iPhone11Pro, [0000023F2BB9AF00][0000023F13AAD240 49] iPhone11ProMax, [0000023F2BB36E00][0000023F13AB13C0 49] iPhoneSE2, [0000023F2BB9A700][0000023F13AB5540 49] iPhone12Mini, [0000023F2BB35100][0000023F2C8A16C0 49] iPhone12, [0000023F2BB98900][0000023F2C8A5840 49] iPhone12Pro, [0000023F2BB36700][0000023F13A79980 49] iPhone12ProMax, [0000023F2BB9B500][0000023F2C8A9AC0 49] iPadPro105, [0000023F2BB34800][0000023F2C8ADC00 49] iPadPro129, [0000023F2BB99500][0000023F2C8B40C0 49] iPadPro97, [0000023F2BB36900][0000023F2C8B8240 49] iPadPro2_129, [0000023F2BB9B600][0000023F2C8BC3C0 49] iPad5, [0000023F2BB35E00][0000023F2C8C0540 49] iPad6, [0000023F2BB9BB00][0000023F2C8C46C0 49] iPad7, [0000023F2BB37E00][0000023F2C8C8840 49] iPad8, [0000023F2BB99E00][0000023F2C8CC9C0 49] iPadPro11, [0000023F2BB36800][0000023F2C8D0B40 49] iPadPro2_11, [0000023F2BB98E00][0000023F2C8D4CC0 49] iPadPro3_129, [0000023F2BB34D00][0000023F2C8D8E40 49] iPadPro4_129, [0000023F2BB99F00][0000023F2C8DCFC0 49] AppleTV, [0000023F2BB9AE00][0000023F2C8E1140 49] AppleTV4K, [0000023F2BB4D900][0000023F2C8E52C0 49] TVOS, [0000023F2BB9A400][0000023F2C8E9440 49] Mac, [0000023F2BB4E900][0000023F2C8ED5C0 49] MacClient, [0000023F2BC28600][0000023F2C8F1740 49] MacNoEditor, [0000023F2BB4FA00][0000023F2C8F58C0 49] MacServer, [0000023F2BC28D00][0000023F2C8B1A00 49] Linux, [0000023F2BB4D600][0000023F2C8F9B40 49] LinuxAArch64, [0000023F2BC28300][0000023F2C8FDC80 49] LinuxNoEditor, [0000023F2BB4F300][0000023F2C900100 49] LinuxAArch64NoEditor, [0000023F2BC28B00][0000023F2C908280 49] LinuxClient, [0000023F2BB4D500][0000023F2C90C400 49] LinuxAArch64Client, [0000023F2BC29300][0000023F2C910580 49] LinuxServer, [0000023F2BB4F100][0000023F2C914700 49] LinuxAArch64Server, [0000023F2BB36B00][0000023F2C918880 49] Android, [0000023F2BB4CA00][0000023F2C91CA00 49] Android_Low, [0000023F2BB34C00][0000023F2C920B80 49] Android_Mid, [0000023F2BB4F900][0000023F2C924D00 49] Android_High, [0000023F2BB34E00][0000023F2C928E80 49] Android_Default, [0000023F2BB4FD00][0000023F2C92D000 49] Android_Adreno4xx, [0000023F2BB36400][0000023F2C931180 49] Android_Adreno5xx_Low, [0000023F2BB4DE00][0000023F2C935300 49] Android_Adreno5xx, [0000023F2BB37300][0000023F2C939480 49] Android_Adreno6xx, [0000023F2BB4CE00][0000023F2C93D600 49] Android_Adreno6xx_Vulkan, [0000023F2BB35F00][0000023F2C941780 49] Android_Mali_T6xx, [0000023F2BB4F800][0000023F2C945900 49] Android_Mali_T7xx, [0000023F2BB37800][0000023F2C905A40 49] Android_Mali_T8xx, [0000023F2BB4C200][0000023F2C949B80 49] Android_Mali_G71, [0000023F2BB37500][0000023F2C94DCC0 49] Android_Mali_G72, [0000023F2BB4FE00][0000023F2C950140 49] Android_Mali_G72_Vulkan, [0000023F2BB34B00][0000023F2C9582C0 49] Android_Mali_G76, [0000023F2BB4D300][0000023F2C95C440 49] Android_Mali_G76_Vulkan, [0000023F2BB34100][0000023F2C9605C0 49] Android_Mali_G77, [0000023F2BB4F700][0000023F2C964740 49] Android_Mali_G77_Vulkan, [0000023F2BB35500][0000023F2C9688C0 49] Android_Vulkan_SM5, [0000023F2BB4D000][0000023F2C96CA40 49] Android_PowerVR_G6xxx, [0000023F2BB37000][0000023F2C970BC0 49] Android_PowerVR_GT7xxx, [0000023F2BB4F600][0000023F2C974D40 49] Android_PowerVR_GE8xxx, [0000023F2BB36D00][0000023F2C978EC0 49] Android_PowerVR_GM9xxx, [0000023F2BB4DD00][0000023F2C97D040 49] Android_PowerVR_GM9xxx_Vulkan, [0000023F2BB37B00][0000023F2C9811C0 49] Android_TegraK1, [0000023F2BB4DB00][0000023F2C985340 49] Android_Unknown_Vulkan, [0000023F2BB34F00][0000023F2C9894C0 49] Lumin, [0000023F2BB4FB00][0000023F2C98D640 49] Lumin_Desktop, [0000023F2BB9AA00][0000023F2C9917C0 49] HoloLens, [2021.09.24-14.51.05:736][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.09.24-14.51.05:736][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.09.24-14.51.05:736][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.09.24-14.51.05:736][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.09.24-14.51.05:736][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2021.09.24-14.51.05:752][ 0]LogNetVersion: LandscapeProject 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2101889877) [2021.09.24-14.51.06:288][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.09.24-14.51.06:353][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.064968 seconds [2021.09.24-14.51.06:359][ 0]LogUObjectArray: 16831 objects as part of root set at end of initial load. [2021.09.24-14.51.06:360][ 0]LogUObjectAllocator: 4209728 out of 0 bytes used by permanent object pool. [2021.09.24-14.51.06:360][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2021.09.24-14.51.06:766][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2021.09.24-14.51.06:771][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2021.09.24-14.51.06:869][ 0]SourceControl: Source control is disabled [2021.09.24-14.51.06:869][ 0]SourceControl: Source control is disabled [2021.09.24-14.51.06:873][ 0]SourceControl: Source control is disabled [2021.09.24-14.51.06:877][ 0]SourceControl: Source control is disabled [2021.09.24-14.51.06:889][ 0]SourceControl: Source control is disabled [2021.09.24-14.51.06:931][ 0]LogUProjectInfo: Found projects: [2021.09.24-14.51.06:973][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2021.09.24-14.51.06:973][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2021.09.24-14.51.07:217][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.09.24-14.51.07:240][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.09.24-14.51.07:240][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.09.24-14.51.07:295][ 0]LogCollectionManager: Loaded 0 collections in 0.001755 seconds [2021.09.24-14.51.07:318][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Saved/Collections/' took 0.00s [2021.09.24-14.51.07:318][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Content/Developers/MazotKaçakçısı/Collections/' took 0.00s [2021.09.24-14.51.07:318][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Content/Collections/' took 0.00s [2021.09.24-14.51.07:318][ 0]LogOcInput: OculusInput pre-init called [2021.09.24-14.51.07:331][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2021.09.24-14.51.07:331][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2021.09.24-14.51.07:383][ 0]LogEngine: Initializing Engine... [2021.09.24-14.51.07:384][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.09.24-14.51.07:385][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2021.09.24-14.51.07:386][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2021.09.24-14.51.07:531][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.09.24-14.51.07:543][ 0]LogAIModule: Creating AISystem for world Untitled [2021.09.24-14.51.07:565][ 0]LogAudio: Display: Initializing Audio Device Manager... [2021.09.24-14.51.07:570][ 0]LogAudio: Display: Audio Device Manager Initialized [2021.09.24-14.51.07:570][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2021.09.24-14.51.07:570][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.09.24-14.51.07:570][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.09.24-14.51.07:570][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.09.24-14.51.07:570][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.09.24-14.51.07:570][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.09.24-14.51.07:570][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.09.24-14.51.07:570][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.09.24-14.51.07:570][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.09.24-14.51.07:570][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.09.24-14.51.07:570][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.09.24-14.51.07:583][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.09.24-14.51.07:583][ 0]LogAudioMixer: Display: 1: FrontRight [2021.09.24-14.51.07:662][ 0]LogAudioMixer: Display: Using Audio Device Hoparlör (Realtek High Definition Audio) [2021.09.24-14.51.07:666][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.09.24-14.51.07:669][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.09.24-14.51.07:669][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.09.24-14.51.07:670][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.09.24-14.51.07:670][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.09.24-14.51.07:670][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.09.24-14.51.07:671][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.09.24-14.51.07:671][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.09.24-14.51.07:671][ 0]LogInit: FAudioDevice initialized. [2021.09.24-14.51.07:671][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2021.09.24-14.51.07:672][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.09.24-14.51.07:915][ 0]LogDerivedDataCache: Saved boot cache 0.24s 77MB C:/Users/Mazot Kaçakçısı/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. [2021.09.24-14.51.07:916][ 0]LogInit: Texture streaming: Enabled [2021.09.24-14.51.07:931][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26 [2021.09.24-14.51.07:937][ 0]LogEngineSessionManager: EngineSessionManager initialized [2021.09.24-14.51.07:937][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2021.09.24-14.51.07:939][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2021.09.24-14.51.07:974][ 0]LogInit: Transaction tracking system initialized [2021.09.24-14.51.08:003][ 0]BlueprintLog: New page: Editor Load [2021.09.24-14.51.08:103][ 0]LocalizationService: Localization service is disabled [2021.09.24-14.51.08:136][ 0]TimingProfiler: Initialize [2021.09.24-14.51.08:137][ 0]TimingProfiler: OnSessionChanged [2021.09.24-14.51.08:137][ 0]LoadingProfiler: Initialize [2021.09.24-14.51.08:137][ 0]LoadingProfiler: OnSessionChanged [2021.09.24-14.51.08:137][ 0]NetworkingProfiler: Initialize [2021.09.24-14.51.08:137][ 0]NetworkingProfiler: OnSessionChanged [2021.09.24-14.51.08:137][ 0]MemoryProfiler: Initialize [2021.09.24-14.51.08:137][ 0]MemoryProfiler: OnSessionChanged [2021.09.24-14.51.09:881][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2021.09.24-14.51.09:882][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2021.09.24-14.51.09:995][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2021.09.24-14.51.09:995][ 0]LogCook: Display: Mobile HDR setting 1 [2021.09.24-14.51.10:181][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Content/' took 0.00s [2021.09.24-14.51.10:516][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2021.09.24-14.51.10:520][ 0]SourceControl: Source control is disabled [2021.09.24-14.51.10:520][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.715 [2021.09.24-14.51.10:520][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.09.24-14.51.10:520][ 0]LightingResults: New page: Lighting Build [2021.09.24-14.51.10:521][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.09.24-14.51.10:521][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.09.24-14.51.10:521][ 0]MapCheck: New page: Map Check [2021.09.24-14.51.10:521][ 0]LightingResults: New page: Lighting Build [2021.09.24-14.51.10:530][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2021.09.24-14.51.11:353][ 0]LogTexture: Display: Building textures: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 (BGRA8, 128X128) [2021.09.24-14.51.11:500][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonExampleMap'. [2021.09.24-14.51.11:502][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap [2021.09.24-14.51.11:512][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.09.24-14.51.11:525][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms [2021.09.24-14.51.11:525][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2021.09.24-14.51.11:525][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,218ms to complete. [2021.09.24-14.51.11:525][ 0]LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 1.005 [2021.09.24-14.51.11:527][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.722 [2021.09.24-14.51.11:642][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.09.24-14.51.11:649][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.09.24-14.51.11:656][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.09.24-14.51.11:662][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.09.24-14.51.11:676][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0094 seconds. Added 3601 classes and 859 folders. [2021.09.24-14.51.11:678][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.09.24-14.51.11:680][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.09.24-14.51.11:680][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:680][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.09.24-14.51.11:680][ 0]LogPakFile: OnPakFileMounted2Time == 0.000007 [2021.09.24-14.51.11:681][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2021.09.24-14.51.11:681][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:681][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2021.09.24-14.51.11:681][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 [2021.09.24-14.51.11:682][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2021.09.24-14.51.11:682][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:682][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2021.09.24-14.51.11:682][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 [2021.09.24-14.51.11:682][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.09.24-14.51.11:682][ 0]LogPakFile: PakFile 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0]LogPakFile: OnPakFileMounted2Time == 0.000016 [2021.09.24-14.51.11:685][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2021.09.24-14.51.11:685][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:685][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2021.09.24-14.51.11:685][ 0]LogPakFile: OnPakFileMounted2Time == 0.000017 [2021.09.24-14.51.11:685][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.09.24-14.51.11:685][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:685][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.09.24-14.51.11:685][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 [2021.09.24-14.51.11:686][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2021.09.24-14.51.11:686][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:686][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2021.09.24-14.51.11:686][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 [2021.09.24-14.51.11:686][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2021.09.24-14.51.11:686][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:686][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2021.09.24-14.51.11:686][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2021.09.24-14.51.11:687][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.09.24-14.51.11:687][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:687][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.09.24-14.51.11:687][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2021.09.24-14.51.11:688][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.09.24-14.51.11:688][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:688][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.09.24-14.51.11:688][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2021.09.24-14.51.11:688][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.09.24-14.51.11:688][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:688][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.09.24-14.51.11:688][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2021.09.24-14.51.11:689][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2021.09.24-14.51.11:689][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:689][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2021.09.24-14.51.11:689][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 [2021.09.24-14.51.11:689][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.09.24-14.51.11:689][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:689][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.09.24-14.51.11:689][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 [2021.09.24-14.51.11:690][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2021.09.24-14.51.11:690][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:690][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2021.09.24-14.51.11:690][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2021.09.24-14.51.11:691][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.09.24-14.51.11:691][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:691][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.09.24-14.51.11:691][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 [2021.09.24-14.51.11:691][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.09.24-14.51.11:691][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:691][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.09.24-14.51.11:691][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 [2021.09.24-14.51.11:692][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.09.24-14.51.11:692][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:692][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.09.24-14.51.11:692][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 [2021.09.24-14.51.11:693][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.09.24-14.51.11:693][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:693][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.09.24-14.51.11:693][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 [2021.09.24-14.51.11:693][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.09.24-14.51.11:693][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:693][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.09.24-14.51.11:693][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 [2021.09.24-14.51.11:694][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2021.09.24-14.51.11:694][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:694][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2021.09.24-14.51.11:694][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 [2021.09.24-14.51.11:694][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.09.24-14.51.11:694][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:694][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.09.24-14.51.11:694][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 [2021.09.24-14.51.11:695][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.09.24-14.51.11:695][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:695][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.09.24-14.51.11:695][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 [2021.09.24-14.51.11:696][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2021.09.24-14.51.11:696][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.09.24-14.51.11:696][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2021.09.24-14.51.11:696][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 [2021.09.24-14.51.11:820][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders. [2021.09.24-14.51.11:823][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 2 classes and 0 folders. [2021.09.24-14.51.11:936][ 0]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.09.24-14.51.11:937][ 0]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2021.09.24-14.51.11:941][ 0]LogSlate: Took 0.000234 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2021.09.24-14.51.12:042][ 0]LogRenderer: Reallocating scene render targets to support 1208x600 Format 10 NumSamples 1 (Frame:1). [2021.09.24-14.51.12:401][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.09.24-14.51.12:401][ 0]LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click. [2021.09.24-14.51.12:401][ 0]LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click. [2021.09.24-14.51.12:401][ 0]LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping. [2021.09.24-14.51.12:401][ 0]LogLoad: (Engine Initialization) Total time: 12.60 seconds [2021.09.24-14.51.12:401][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.09.24-14.51.12:401][ 0]LogInit: First time updating LLM stats... [2021.09.24-14.51.12:444][ 0]LogAssetRegistry: Asset discovery search completed in 7.1122 seconds [2021.09.24-14.51.12:445][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) [2021.09.24-14.51.12:483][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.09.24-14.51.13:120][ 2]LogSlate: Took 0.000371 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.09.24-14.51.30:135][537]LogSlate: Window 'Message' being destroyed [2021.09.24-14.51.30:140][537]Message dialog closed, result: Yes, title: Message, text: Are you sure you want to proceed with validating the following folders? /Game/TheLandscape [2021.09.24-14.51.30:143][537]LogContentValidation: Display: Validating World /Game/TheLandscape/LandscapeSingleObject.LandscapeSingleObject [2021.09.24-14.51.50:391][537]LogSlate: Took 0.000344 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.09.24-14.51.50:419][537]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/TheLandscape/LandscapeSingleObject_BuiltData.LandscapeSingleObject_BuiltData [2021.09.24-14.51.50:419][537]LogContentValidation: Display: Validating World /Game/TheLandscape/SinglePieceLandscape.SinglePieceLandscape [2021.09.24-14.51.51:375][537]LogContentValidation: Display: Validating World /Game/TheLandscape/SinglePieceLandscape1.SinglePieceLandscape1 [2021.09.24-14.51.52:821][537]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/TheLandscape/SinglePieceLandscape_BuiltData.SinglePieceLandscape_BuiltData [2021.09.24-14.51.52:821][537]AssetCheck: Data validation SUCCEEDED. [2021.09.24-14.51.52:821][537]AssetCheck: Files Checked: 5, Passed: 5, Failed: 0, Skipped: 0, Unable to validate: 0 [2021.09.24-14.51.53:301][537]LogSlate: Took 0.070218 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2021.09.24-14.51.57:128][857]LogSlate: Window 'Message Log' being destroyed [2021.09.24-14.51.57:132][857]LogSlate: Window 'Message Log' being destroyed [2021.09.24-14.52.01:215][142]LogSlate: Window 'Message' being destroyed [2021.09.24-14.52.01:220][142]Message dialog closed, result: Yes, title: Message, text: Are you sure you want to proceed with validating the following folders? /Game/ThirdPerson [2021.09.24-14.52.01:227][142]LogContentValidation: Display: Validating Material /Game/ThirdPerson/Meshes/RampMaterial.RampMaterial [2021.09.24-14.52.01:227][142]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/Bump_StaticMesh.Bump_StaticMesh [2021.09.24-14.52.01:227][142]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/LeftArm_StaticMesh.LeftArm_StaticMesh [2021.09.24-14.52.01:227][142]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh.Linear_Stair_StaticMesh [2021.09.24-14.52.01:227][142]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/Ramp_StaticMesh.Ramp_StaticMesh [2021.09.24-14.52.01:227][142]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/RightArm_StaticMesh.RightArm_StaticMesh [2021.09.24-14.52.01:227][142]AssetCheck: Data validation SUCCEEDED. [2021.09.24-14.52.01:227][142]AssetCheck: Files Checked: 6, Passed: 6, Failed: 0, Skipped: 0, Unable to validate: 0 [2021.09.24-14.52.02:840][281]LogSlate: Window 'Message Log' being destroyed [2021.09.24-14.52.02:844][281]LogSlate: Window 'Message Log' being destroyed [2021.09.24-14.52.06:567][573]LogSlate: Window 'Message' being destroyed [2021.09.24-14.52.06:572][573]Message dialog closed, result: Yes, title: Message, text: Are you sure you want to proceed with validating the following folders? /Game/ThirdPersonBP [2021.09.24-14.52.06:578][573]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2021.09.24-14.52.06:579][573]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData [2021.09.24-14.52.06:579][573]LogContentValidation: Display: Validating World /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap [2021.09.24-14.52.06:579][573]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview [2021.09.24-14.52.06:946][573]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode [2021.09.24-14.52.07:053][573]AssetCheck: Data validation SUCCEEDED. [2021.09.24-14.52.07:053][573]AssetCheck: Files Checked: 5, Passed: 5, Failed: 0, Skipped: 0, Unable to validate: 0 [2021.09.24-14.52.08:747][713]LogSlate: Window 'Message Log' being destroyed [2021.09.24-14.52.08:750][713]LogSlate: Window 'Message Log' being destroyed [2021.09.24-14.52.14:924][267]LogSlate: Window 'Message' being destroyed [2021.09.24-14.52.14:928][267]Message dialog closed, result: Yes, title: Message, text: Are you sure you want to proceed with validating the following folders? /Game [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating BlendSpace1D /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating AnimSequence /Game/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating AnimSequence /Game/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating AnimSequence /Game/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating AnimSequence /Game/Mannequin/Animations/ThirdPerson_Jump.ThirdPerson_Jump [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating Skeleton /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.UE4_Mannequin_Skeleton [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating AnimBlueprint /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating World /Game/TheLandscape/LandscapeSingleObject.LandscapeSingleObject [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating Material /Game/Stylized_Forest/Materials/landscape/M_landscape1.M_landscape1 [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/landscape/T_landscape_mask_01.T_landscape_mask_01 [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/landscape/T_ground_normal.T_ground_normal [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/landscape/T_ground_height.T_ground_height [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/landscape/T_ground_basecolor.T_ground_basecolor [2021.09.24-14.52.14:937][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/landscape/T_grass_basecolor.T_grass_basecolor [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/landscape/T_cliff_normal.T_cliff_normal [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/landscape/T_cliff_basecolor.T_cliff_basecolor [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating MaterialFunction /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.ML_GlossyBlack_Latex_UE4 [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating MaterialFunction /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.ML_Plastic_Shiny_Beige [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Textures/T_UE4Logo_Mask.T_UE4Logo_Mask [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating MaterialFunction /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.ML_Plastic_Shiny_Beige_LOGO [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01 [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating MaterialFunction /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.ML_SoftMetal_UE4 [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Textures/T_Male_Mask.T_Male_Mask [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Textures/T_Male_N.T_Male_N [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Material /Game/Mannequin/Character/Materials/M_Male_Body.M_Male_Body [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Textures/T_UE4Logo_N.T_UE4Logo_N [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo.M_UE4Man_ChestLogo [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating PhysicsAsset /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.SK_Mannequin_PhysicsAsset [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin [2021.09.24-14.52.14:938][267]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/TheLandscape/LandscapeSingleObject_BuiltData.LandscapeSingleObject_BuiltData [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating LandscapeLayerInfoObject /Game/Stylized_Forest/Maps/Demonstration_sharedassets/LayerInfo_Ground.LayerInfo_Ground [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating LandscapeLayerInfoObject /Game/Stylized_Forest/Maps/Demonstration_sharedassets/LayerInfo_Grass_Cliff.LayerInfo_Grass_Cliff [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating LandscapeLayerInfoObject /Game/Stylized_Forest/Maps/Demonstration_sharedassets/LayerInfo_Grass.LayerInfo_Grass [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating LandscapeLayerInfoObject /Game/Stylized_Forest/Maps/Demonstration_sharedassets/LayerInfo_Cliff.LayerInfo_Cliff [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating Material /Game/Geometry/Meshes/CubeMaterial.CubeMaterial [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating StaticMesh /Game/Geometry/Meshes/1M_Cube.1M_Cube [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating StaticMesh /Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating StaticMesh /Game/Geometry/Meshes/TemplateFloor.TemplateFloor [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating Material /Game/ThirdPerson/Meshes/RampMaterial.RampMaterial [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/Bump_StaticMesh.Bump_StaticMesh [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/LeftArm_StaticMesh.LeftArm_StaticMesh [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh.Linear_Stair_StaticMesh [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/Ramp_StaticMesh.Ramp_StaticMesh [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating StaticMesh /Game/ThirdPerson/Meshes/RightArm_StaticMesh.RightArm_StaticMesh [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating World /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/TheLandscape/SinglePieceLandscape_BuiltData.SinglePieceLandscape_BuiltData [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating World /Game/TheLandscape/SinglePieceLandscape.SinglePieceLandscape [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating World /Game/TheLandscape/SinglePieceLandscape1.SinglePieceLandscape1 [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode [2021.09.24-14.52.14:939][267]LogContentValidation: Display: Validating AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End [2021.09.24-14.52.14:999][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Mannequin/Character/Materials/MI_Female_Body.MI_Female_Body [2021.09.24-14.52.15:315][267]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End [2021.09.24-14.52.15:417][267]LogContentValidation: Display: Validating SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin_Female.SK_Mannequin_Female [2021.09.24-14.52.15:881][267]LogContentValidation: Display: Validating PhysicsAsset /Game/Mannequin/Character/Mesh/SK_Mannequin_Female_PhysicsAsset.SK_Mannequin_Female_PhysicsAsset [2021.09.24-14.52.15:881][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Textures/T_Female_Mask.T_Female_Mask [2021.09.24-14.52.15:881][267]LogContentValidation: Display: Validating Texture2D /Game/Mannequin/Character/Textures/T_Female_N.T_Female_N [2021.09.24-14.52.15:881][267]LogContentValidation: Display: Validating World /Game/Stylized_Forest/Maps/Demonstration.Demonstration [2021.09.24-14.52.22:815][267]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) [2021.09.24-14.52.28:632][267]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Stylized_Forest/Maps/Demonstration_BuiltData.Demonstration_BuiltData [2021.09.24-14.52.28:632][267]LogContentValidation: Display: Validating World /Game/Stylized_Forest/Maps/Overview.Overview [2021.09.24-14.52.28:916][267]LogStaticMesh: Building static mesh SM_shrub_01... [2021.09.24-14.52.29:111][267]LogStaticMesh: Built static mesh [0.18s] /Game/Stylized_Forest/Meshes/plants/SM_shrub_01.SM_shrub_01 [2021.09.24-14.52.29:232][267]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) [2021.09.24-14.52.29:252][267]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Stylized_Forest/Maps/Overview_BuiltData.Overview_BuiltData [2021.09.24-14.52.29:252][267]LogContentValidation: Display: Validating LandscapeGrassType /Game/Stylized_Forest/Materials/landscape/LandscapeGrassType_Grass_01.LandscapeGrassType_Grass_01 [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating LandscapeGrassType /Game/Stylized_Forest/Materials/landscape/LandscapeGrassType_Grass_02.LandscapeGrassType_Grass_02 [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating LandscapeGrassType /Game/Stylized_Forest/Materials/landscape/LandscapeGrassType_Grass_03.LandscapeGrassType_Grass_03 [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating LandscapeGrassType /Game/Stylized_Forest/Materials/landscape/LandscapeGrassType_Grass_04.LandscapeGrassType_Grass_04 [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/landscape/MI_landscape_Inst.MI_landscape_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating Material /Game/Stylized_Forest/Materials/landscape/M_landscape.M_landscape [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/plants/MI_flower_01_Inst.MI_flower_01_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/plants/MI_flower_02_Inst.MI_flower_02_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/plants/MI_grass_01_Inst.MI_grass_01_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/plants/MI_grass_02_Inst.MI_grass_02_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/plants/MI_shrub_01_Inst.MI_shrub_01_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/plants/MI_shrub_flower_01_Inst.MI_shrub_flower_01_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating Material /Game/Stylized_Forest/Materials/plants/M_plants.M_plants [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/stones/MI_stone_01_Inst.MI_stone_01_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/stones/MI_stone_cliff_Inst.MI_stone_cliff_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating Material /Game/Stylized_Forest/Materials/stones/M_stone.M_stone [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating Material /Game/Stylized_Forest/Materials/stones/M_stone_cliff.M_stone_cliff [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_branch_stump_Inst.MI_branch_stump_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_foliage_01_Inst.MI_foliage_01_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_foliage_02_Inst.MI_foliage_02_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_log_02_Inst.MI_log_02_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_log_stump_Inst.MI_log_stump_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_small_branch_Inst.MI_small_branch_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_stump_03_Inst.MI_stump_03_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_tree_07_Inst.MI_tree_07_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_tree_bark_01_Inst.MI_tree_bark_01_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Stylized_Forest/Materials/trees/MI_tree_bark_02_Inst.MI_tree_bark_02_Inst [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating Material /Game/Stylized_Forest/Materials/trees/M_foliage.M_foliage [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating Material /Game/Stylized_Forest/Materials/trees/M_log_stump.M_log_stump [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating Material /Game/Stylized_Forest/Materials/trees/M_tree_bark.M_tree_bark [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/plants/SM_flower_01.SM_flower_01 [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/plants/SM_flower_02.SM_flower_02 [2021.09.24-14.52.29:253][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/plants/SM_grass_01.SM_grass_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/plants/SM_grass_02.SM_grass_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/plants/SM_grass_03.SM_grass_03 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/plants/SM_shrub_01.SM_shrub_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/plants/SM_shrub_02.SM_shrub_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/plants/SM_shrub_flower_01.SM_shrub_flower_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_small_stone_01.SM_small_stone_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_small_stone_02.SM_small_stone_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_small_stone_03.SM_small_stone_03 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_small_stone_04.SM_small_stone_04 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_stone_01.SM_stone_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_stone_02.SM_stone_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_stone_03.SM_stone_03 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_stone_04.SM_stone_04 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_stone_05.SM_stone_05 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/stones/SM_stone_06.SM_stone_06 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_branch_01.SM_branch_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_branch_02.SM_branch_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_log_01.SM_log_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_log_02.SM_log_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_small_branch_01.SM_small_branch_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_small_branch_02.SM_small_branch_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_small_branch_03.SM_small_branch_03 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_stump_01.SM_stump_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_stump_02.SM_stump_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_stump_03.SM_stump_03 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_tree_01.SM_tree_01 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_tree_02.SM_tree_02 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_tree_03.SM_tree_03 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_tree_04.SM_tree_04 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_tree_05.SM_tree_05 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_tree_06.SM_tree_06 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_tree_07.SM_tree_07 [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating StaticMesh /Game/Stylized_Forest/Meshes/trees/SM_tree_shrub.SM_tree_shrub [2021.09.24-14.52.29:254][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/landscape/T_grass_normal.T_grass_normal [2021.09.24-14.52.30:342][267]LogTexture: Display: Building textures: T_grass_normal (BC5, 2048X2048) [2021.09.24-14.52.30:344][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/plants/T_plants_basecolor.T_plants_basecolor [2021.09.24-14.52.30:344][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/plants/T_plants_normal.T_plants_normal [2021.09.24-14.52.30:344][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/plants/T_plants_wind_mask.T_plants_wind_mask [2021.09.24-14.52.30:344][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_base_stones_normal.T_base_stones_normal [2021.09.24-14.52.30:344][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_moss_basecolor.T_moss_basecolor [2021.09.24-14.52.30:344][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_moss_normal.T_moss_normal [2021.09.24-14.52.31:430][267]LogTexture: Display: Building textures: T_moss_normal (BC5, 2048X2048) [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_small_stone_basecolor.T_small_stone_basecolor [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_small_stone_normal.T_small_stone_normal [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_stone_06_basecolor.T_stone_06_basecolor [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_stone_06_normal.T_stone_06_normal [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_stone_basecolor.T_stone_basecolor [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/stones/T_stone_normal.T_stone_normal [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_branch_stump_basecolor.T_branch_stump_basecolor [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_branch_stump_normal.T_branch_stump_normal [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_foliage_basecolor.T_foliage_basecolor [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_foliage_normal.T_foliage_normal [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_log_02_basecolor.T_log_02_basecolor [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_log_02_normal.T_log_02_normal [2021.09.24-14.52.31:431][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_log_stump_basecolor.T_log_stump_basecolor [2021.09.24-14.52.31:432][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_log_stump_normal.T_log_stump_normal [2021.09.24-14.52.31:432][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_stump_03_basecolor.T_stump_03_basecolor [2021.09.24-14.52.31:432][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_stump_03_normal.T_stump_03_normal [2021.09.24-14.52.31:432][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_tree_07_basecolor.T_tree_07_basecolor [2021.09.24-14.52.31:432][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_tree_07_normal.T_tree_07_normal [2021.09.24-14.52.31:432][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_tree_bark_basecolor.T_tree_bark_basecolor [2021.09.24-14.52.31:432][267]LogContentValidation: Display: Validating Texture2D /Game/Stylized_Forest/Textures/trees/T_tree_bark_normal.T_tree_bark_normal [2021.09.24-14.52.31:432][267]AssetCheck: Data validation SUCCEEDED. [2021.09.24-14.52.31:432][267]AssetCheck: Files Checked: 160, Passed: 160, Failed: 0, Skipped: 0, Unable to validate: 0 [2021.09.24-14.52.37:878][796]LogSlate: Window 'Message Log' being destroyed [2021.09.24-14.52.37:882][796]LogSlate: Window 'Message Log' being destroyed [2021.09.24-14.52.46:110][640]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms [2021.09.24-14.52.46:133][640]LogAssetEditorSubsystem: Opening Asset editor for World /Game/TheLandscape/SinglePieceLandscape.SinglePieceLandscape [2021.09.24-14.52.46:134][640]Cmd: MAP LOAD FILE="../../../../../../Users/Mazot Kaçakçısı/Documents/Unreal Projects/LandscapeProject/Content/TheLandscape/SinglePieceLandscape.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.09.24-14.52.46:134][640]LightingResults: New page: Lighting Build [2021.09.24-14.52.46:134][640]LoadErrors: New page: Loading map: SinglePieceLandscape.umap [2021.09.24-14.52.46:162][640]LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true [2021.09.24-14.52.46:162][640]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.09.24-14.52.46:162][640]MapCheck: New page: Map Check [2021.09.24-14.52.46:162][640]LightingResults: New page: Lighting Build [2021.09.24-14.52.46:182][640]LogAudio: Display: Audio Device unregistered from world 'None'. [2021.09.24-14.52.46:187][640]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms [2021.09.24-14.52.46:213][640]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms [2021.09.24-14.52.54:467][640]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms [2021.09.24-14.53.00:242][640]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2021.09.24-14.53.00:419][640]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2021.09.24-14.53.00:433][640]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2021.09.24-14.53.00:433][640]LogAudio: Display: Audio Device (ID: 1) registered with world 'SinglePieceLandscape'.