Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealProjects/ForTest414/ForTest414.uproject BuildCookRun -project=D:/UnrealProjects/ForTest414/ForTest414.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map= -unversionedcookedcontent -pak -dlcname=0.1.1 -basedonreleaseversion=0.1.0 -compressed -stage -package -cmdline=" -Messaging" -addcmdline="-SessionId=A637894E437C10C8DDAAB29D26EF9609 -SessionOwner='????' -SessionName='DLC'" Automation.Process: Setting up command environment. BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\ForTest414\ForTest414.uproject Project.Build: ********** BUILD COMMAND STARTED ********** CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ForTest414 Win64 Development -Project=D:\UnrealProjects\ForTest414\ForTest414.uproject D:\UnrealProjects\ForTest414\ForTest414.uproject -remoteini="D:\UnrealProjects\ForTest414" -noxge -generatemanifest -NoHotReload CommandUtils.Run: Run: Took 1,0190583s to run UnrealBuildTool.exe, ExitCode=0 CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ForTest414 Win64 Development -Project=D:\UnrealProjects\ForTest414\ForTest414.uproject D:\UnrealProjects\ForTest414\ForTest414.uproject -remoteini="D:\UnrealProjects\ForTest414" -noxge -NoHotReload -ignorejunk UnrealBuildTool: Target is up to date CommandUtils.Run: Run: Took 1,0820619s to run UnrealBuildTool.exe, ExitCode=0 Project.Build: ********** BUILD COMMAND COMPLETED ********** Project.Cook: ********** COOK COMMAND STARTED ********** CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\UnrealProjects\ForTest414\ForTest414.uproject CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.14\Engine\Programs\AutomationTool\Saved\Cook-2016.12.02-01.47.37.txt CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\UnrealProjects\ForTest414\ForTest414.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -dlcname=0.1.1 -errorOnEngineContentUse -basedonreleaseversion=0.1.0 -abslog="C:\Program Files (x86)\Epic Games\4.14\Engine\Programs\AutomationTool\Saved\Cook-2016.12.02-01.47.37.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output UE4Editor-Cmd: UE4Editor-Cmd: LogInit:Display: Running engine for game: ForTest414 UE4Editor-Cmd: LogInit:Display: RandInit(1825699363) SRandInit(1825699363). UE4Editor-Cmd: [2016.12.01-23.47.42:256][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UE4Editor-Cmd: [2016.12.01-23.47.43:058][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UE4Editor-Cmd: [2016.12.01-23.47.43:446][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/????/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc UE4Editor-Cmd: [2016.12.01-23.47.43:512][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UE4Editor-Cmd: [2016.12.01-23.47.45:783][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.45:868][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.45:942][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:012][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:092][ 0]LogTemp:Display: Loaded TP MacTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:163][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:231][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:302][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:362][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:444][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:510][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:581][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:655][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:724][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:794][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:932][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.46:941][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.47:023][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.47:160][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.47:201][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.47:269][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.47:338][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.47:409][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.47:479][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform UE4Editor-Cmd: [2016.12.01-23.47.47:482][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UE4Editor-Cmd: [2016.12.01-23.47.54:049][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb UE4Editor-Cmd: [2016.12.01-23.47.54:052][ 0]LogCook:Display: Mobile HDR setting 1 UE4Editor-Cmd: [2016.12.01-23.47.54:223][ 0]LogCook:Display: Done creating registry. It took 0.16s. UE4Editor-Cmd: [2016.12.01-23.47.54:316][ 0]LogCook:Display: Sandbox cleanup took 0.084 seconds UE4Editor-Cmd: [2016.12.01-23.47.54:356][ 0]LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:DetailCategories:ThirdPersonCharacter_C.Character Movement: Walking:0 for platform WindowsNoEditor, invalidating cook. UE4Editor-Cmd: [2016.12.01-23.47.57:022][ 0]LogCook:Display: Sandbox cleanup took 2.700 seconds UE4Editor-Cmd: [2016.12.01-23.47.57:434][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:453][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:455][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:465][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:477][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:485][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:495][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:507][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:518][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:526][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst': Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:536][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset. UE4Editor-Cmd: [2016.12.01-23.47.57:546][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset': Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset. UE4Editor-Cmd: [2016.12.01-23.47.57:557][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:566][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:576][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst': Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:586][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset. UE4Editor-Cmd: [2016.12.01-23.47.57:596][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset': Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset. UE4Editor-Cmd: [2016.12.01-23.47.57:606][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.57:617][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:626][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst': Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:636][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap. UE4Editor-Cmd: [2016.12.01-23.47.57:646][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap': Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap. UE4Editor-Cmd: [2016.12.01-23.47.57:656][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:667][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst': Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:677][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap. UE4Editor-Cmd: [2016.12.01-23.47.57:687][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap': Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap. UE4Editor-Cmd: [2016.12.01-23.47.57:705][ 0]LogLinker:Warning: Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:717][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst': Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.47.57:727][ 0]LogLinker:Warning: Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap. UE4Editor-Cmd: [2016.12.01-23.47.57:747][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap': Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap. UE4Editor-Cmd: [2016.12.01-23.47.58:000][ 0]LogLinker:Warning: Can't find file '/Game/Maps/ThirdPersonExampleMap_BuiltData' UE4Editor-Cmd: [2016.12.01-23.47.58:007][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Maps/ThirdPersonExampleMap_BuiltData': Can't find file '/Game/Maps/ThirdPersonExampleMap_BuiltData' UE4Editor-Cmd: [2016.12.01-23.47.58:017][ 0]LogLinker:Warning: Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset. UE4Editor-Cmd: [2016.12.01-23.47.58:027][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset': Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset. UE4Editor-Cmd: [2016.12.01-23.47.58:037][ 0]LogLinker:Warning: Can't find file '/Game/Maps/ThirdPersonExampleMap_BuiltData' UE4Editor-Cmd: [2016.12.01-23.47.58:047][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Maps/ThirdPersonExampleMap_BuiltData': Can't find file '/Game/Maps/ThirdPersonExampleMap_BuiltData' UE4Editor-Cmd: [2016.12.01-23.47.58:057][ 0]LogLinker:Warning: Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset. UE4Editor-Cmd: [2016.12.01-23.47.58:067][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset': Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset. UE4Editor-Cmd: [2016.12.01-23.47.58:077][ 0]LogLinker:Warning: Can't find file '/Game/Maps/ThirdPersonExampleMap_BuiltData' UE4Editor-Cmd: [2016.12.01-23.47.58:097][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Maps/ThirdPersonExampleMap_BuiltData': Can't find file '/Game/Maps/ThirdPersonExampleMap_BuiltData' UE4Editor-Cmd: [2016.12.01-23.47.58:107][ 0]LogLinker:Warning: Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading NULL. UE4Editor-Cmd: [2016.12.01-23.47.58:127][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Maps/ThirdPersonExampleMap_BuiltData': Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading NULL. UE4Editor-Cmd: [2016.12.01-23.47.58:140][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:147][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Animations/ThirdPerson_Jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:158][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:168][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:178][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:187][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Animations/ThirdPersonRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:197][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Animations/ThirdPersonWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:207][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:219][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:260][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Geometry/Meshes/CubeMaterial2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:268][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:278][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:288][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:298][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:307][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:317][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:328][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:338][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:347][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:358][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:367][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:377][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:388][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:397][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:407][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:418][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Geometry/Meshes/CubeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:427][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:437][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Blueprints/Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:457][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:467][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:477][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:488][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:497][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:533][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:537][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Blueprints/DLCActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:553][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Maps/ThirdPersonExampleMap2_BuiltData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:558][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Geometry/Meshes/1M_Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:568][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Geometry/Meshes/TemplateFloor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:578][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/ThirdPerson/Meshes/RampMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:587][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:598][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:608][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:618][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:628][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:638][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/Maps/ThirdPersonExampleMap2.umap as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:880][ 0]LogCook:Display: Marking ../../../Engine/Content/Maps/Entry.umap as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:907][ 0]LogCook:Display: Marking D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:920][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/BSPVertex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:928][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/GeomMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:943][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:947][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:967][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:977][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.58:993][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/EditorBrushMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:025][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:036][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:047][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:057][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:077][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:092][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:104][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:119][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:141][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:162][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:186][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:200][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:264][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:300][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:307][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonExampleMap_BuiltData. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:370][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:377][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:387][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:397][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:407][ 0]LogCook:Display: Cooking /Game/Maps/DLCmap -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/ForTest414/Content/Maps/DLCmap.umap UE4Editor-Cmd: [2016.12.01-23.47.59:427][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:437][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/LightIcons/S_LightError.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:477][ 0]LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/ForTest414/Content/Maps/DLCmap.umap UE4Editor-Cmd: [2016.12.01-23.47.59:488][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:517][ 0]LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:552][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:557][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:577][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:587][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:597][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:607][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:617][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:627][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:637][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:653][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:657][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:671][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:678][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:687][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:697][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:707][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:718][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/EditorCube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:727][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:741][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:748][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:757][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:773][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:778][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:789][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:797][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:807][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:818][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:834][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:837][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:876][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:887][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:898][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:908][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.47.59:919][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:927][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:937][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:947][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.47.59:957][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset UE4Editor-Cmd: [2016.12.01-23.47.59:967][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:044][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:047][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:057][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:071][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:079][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:087][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:097][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:109][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:123][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.48.00:138][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.48.00:148][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.48.00:171][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.48.00:178][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UE4Editor-Cmd: [2016.12.01-23.48.00:198][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:207][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:217][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:227][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:237][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:251][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:257][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/CubeMaterial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/ForTest414/Content/ThirdPerson/Meshes/CubeMaterial.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:267][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for CubeMaterial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:277][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:287][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:332][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/ForTest414/Content/Mannequin/Animations/ThirdPersonJump_End.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:357][ 0]LogSavePackage:Display: Finished SavePackage D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/ForTest414/Content/Mannequin/Animations/ThirdPersonJump_End.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:367][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/Cube -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/ForTest414/Content/Geometry/Meshes/Cube.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:377][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Cube. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:389][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ThirdPersonOverview -> D:/UnrealProjects/ForTest414/Plugins/0.1.1/Saved/Cooked/WindowsNoEditor/ForTest414/Content/ThirdPersonBP/ThirdPersonOverview.uasset UE4Editor-Cmd: [2016.12.01-23.48.00:397][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonOverview. Package will not be saved. UE4Editor-Cmd: [2016.12.01-23.48.00:407][ 0]LogCook:Display: String asset reference resolve tried 1 did 0 UE4Editor-Cmd: [2016.12.01-23.48.00:417][ 0]LogRedirectors:Display: Timer ResolveTimeLoad 1.541051 UE4Editor-Cmd: [2016.12.01-23.48.00:427][ 0]LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000 UE4Editor-Cmd: [2016.12.01-23.48.00:437][ 0]LogRedirectors:Display: Timer ResolveTimeTotal 1.541337 UE4Editor-Cmd: [2016.12.01-23.48.00:447][ 0]LogBlueprintCodeGen:Display: Nativization Summary - AnimBP: UE4Editor-Cmd: [2016.12.01-23.48.00:457][ 0]LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage UE4Editor-Cmd: [2016.12.01-23.48.00:668][ 0]LogChunkManifestGenerator:Display: Saving asset registry. UE4Editor-Cmd: [2016.12.01-23.48.00:677][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 3, size is 1.16kb UE4Editor-Cmd: [2016.12.01-23.48.00:688][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. UE4Editor-Cmd: [2016.12.01-23.48.00:732][ 0]LogCook:Display: Cook by the book total time in tick 2.997312s total time 6.669590 UE4Editor-Cmd: [2016.12.01-23.48.00:737][ 0]LogCook:Display: Peak Used virtual 654 Peak Used phsical 706 UE4Editor-Cmd: [2016.12.01-23.48.00:747][ 0]LogCook:Display: Hierarchy timer information UE4Editor-Cmd: Name: Length(ms)Root: 0.000000ms UE4Editor-Cmd: UE4Editor-Cmd: GenerateLongPackageName: 0.265993ms UE4Editor-Cmd: UE4Editor-Cmd: TickCookOnTheSide: 2997.142557ms UE4Editor-Cmd: UE4Editor-Cmd: ShouldCook: 0.004802ms UE4Editor-Cmd: UE4Editor-Cmd: LoadPackage: 575.508125ms UE4Editor-Cmd: UE4Editor-Cmd: CallBeginCacheForCookedPlatformData: 183.513373ms UE4Editor-Cmd: UE4Editor-Cmd: UnsolicitedMarkup: 7.104401ms UE4Editor-Cmd: UE4Editor-Cmd: GetObjectsWithOuter: 0.192374ms UE4Editor-Cmd: UE4Editor-Cmd: GeneratePackageNames: 6.856963ms UE4Editor-Cmd: UE4Editor-Cmd: UnsolicitedPackageAlreadyCooked: 6.355383ms UE4Editor-Cmd: UE4Editor-Cmd: PackageCast: 0.029121ms UE4Editor-Cmd: UE4Editor-Cmd: FullGCAssetsContains: 0.025272ms UE4Editor-Cmd: UE4Editor-Cmd: AddUnassignedPackageToManifest: 0.000000ms UE4Editor-Cmd: UE4Editor-Cmd: GetCachedName: 6.314747ms UE4Editor-Cmd: UE4Editor-Cmd: AddToPackageList: 1.849804ms UE4Editor-Cmd: UE4Editor-Cmd: SavingPackages: 2230.681203ms UE4Editor-Cmd: UE4Editor-Cmd: PrecachePlatformDataForNextPackage: 0.027534ms UE4Editor-Cmd: UE4Editor-Cmd: PrecachePlatformDataForNextNextPackage: 0.286166ms UE4Editor-Cmd: UE4Editor-Cmd: SaveCookedPackage: 2229.297787ms UE4Editor-Cmd: UE4Editor-Cmd: ResolveRedirectors: 1541.525133ms UE4Editor-Cmd: UE4Editor-Cmd: LoadPackage: 0.102744ms UE4Editor-Cmd: UE4Editor-Cmd: GEditorSavePackage: 454.856586ms UE4Editor-Cmd: UE4Editor-Cmd: ClearAllCachedCookedPlatformData: 0.198774ms UE4Editor-Cmd: UE4Editor-Cmd: SavingAssetRegistry: 255.290050ms UE4Editor-Cmd: UE4Editor-Cmd: IntStats UE4Editor-Cmd: LoadPackage=6 UE4Editor-Cmd: UE4Editor-Cmd: SavedPackage=30 UE4Editor-Cmd: UE4Editor-Cmd: UE4Editor-Cmd: [2016.12.01-23.48.00:757][ 0]LogCookCommandlet:Display: Misc Cook Stats UE4Editor-Cmd: [2016.12.01-23.48.00:767][ 0]LogCookCommandlet:Display: =============== UE4Editor-Cmd: [2016.12.01-23.48.00:777][ 0]LogCookCommandlet:Display: ShaderCompiler UE4Editor-Cmd: [2016.12.01-23.48.00:787][ 0]LogCookCommandlet:Display: BlockingTimeSec=0.000000 UE4Editor-Cmd: [2016.12.01-23.48.00:797][ 0]LogCookCommandlet:Display: AsyncCompileTimeSec=0.000000 UE4Editor-Cmd: [2016.12.01-23.48.00:807][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderTimeSec=0.000000 UE4Editor-Cmd: [2016.12.01-23.48.00:817][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderCalls=0 UE4Editor-Cmd: [2016.12.01-23.48.00:827][ 0]LogCookCommandlet:Display: ProcessAsyncResultsTimeSec=0.000010 UE4Editor-Cmd: [2016.12.01-23.48.00:837][ 0]LogCookCommandlet:Display: MeshMaterial.Misc UE4Editor-Cmd: [2016.12.01-23.48.00:847][ 0]LogCookCommandlet:Display: ShadersCompiled=0 UE4Editor-Cmd: [2016.12.01-23.48.00:857][ 0]LogCookCommandlet:Display: MaterialShader.Misc UE4Editor-Cmd: [2016.12.01-23.48.00:867][ 0]LogCookCommandlet:Display: ShadersCompiled=0 UE4Editor-Cmd: [2016.12.01-23.48.00:877][ 0]LogCookCommandlet:Display: GlobalShader.Misc UE4Editor-Cmd: [2016.12.01-23.48.00:887][ 0]LogCookCommandlet:Display: ShadersCompiled=0 UE4Editor-Cmd: [2016.12.01-23.48.00:897][ 0]LogCookCommandlet:Display: Package.Load UE4Editor-Cmd: [2016.12.01-23.48.00:907][ 0]LogCookCommandlet:Display: NumPackagesLoaded=185 UE4Editor-Cmd: [2016.12.01-23.48.00:917][ 0]LogCookCommandlet:Display: LoadPackageTimeSec=5.891783 UE4Editor-Cmd: [2016.12.01-23.48.00:927][ 0]LogCookCommandlet:Display: Package.Save UE4Editor-Cmd: [2016.12.01-23.48.00:937][ 0]LogCookCommandlet:Display: NumPackagesSaved=30 UE4Editor-Cmd: [2016.12.01-23.48.00:947][ 0]LogCookCommandlet:Display: SavePackageTimeSec=0.368443 UE4Editor-Cmd: [2016.12.01-23.48.00:957][ 0]LogCookCommandlet:Display: TagPackageExportsPresaveTimeSec=0.018117 UE4Editor-Cmd: [2016.12.01-23.48.00:967][ 0]LogCookCommandlet:Display: TagPackageExportsTimeSec=0.005101 UE4Editor-Cmd: [2016.12.01-23.48.00:977][ 0]LogCookCommandlet:Display: ResetLoadersForSaveTimeSec=0.000735 UE4Editor-Cmd: [2016.12.01-23.48.00:987][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithOuter=0.000267 UE4Editor-Cmd: [2016.12.01-23.48.00:997][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithMarks=0.000020 UE4Editor-Cmd: [2016.12.01-23.48.01:007][ 0]LogCookCommandlet:Display: SerializeImportsTimeSec=0.000000 UE4Editor-Cmd: [2016.12.01-23.48.01:017][ 0]LogCookCommandlet:Display: SortExportsSeekfreeInnerTimeSec=0.007339 UE4Editor-Cmd: [2016.12.01-23.48.01:027][ 0]LogCookCommandlet:Display: SerializeExportsTimeSec=0.000624 UE4Editor-Cmd: [2016.12.01-23.48.01:037][ 0]LogCookCommandlet:Display: SerializeBulkDataTimeSec=0.001081 UE4Editor-Cmd: [2016.12.01-23.48.01:047][ 0]LogCookCommandlet:Display: AsyncWriteTimeSec=0.000032 UE4Editor-Cmd: [2016.12.01-23.48.01:057][ 0]LogCookCommandlet:Display: MBWritten=0.000000 UE4Editor-Cmd: [2016.12.01-23.48.01:067][ 0]LogCookCommandlet:Display: UE4Editor-Cmd: [2016.12.01-23.48.01:077][ 0]LogCookCommandlet:Display: Cook Profile UE4Editor-Cmd: [2016.12.01-23.48.01:087][ 0]LogCookCommandlet:Display: ============ UE4Editor-Cmd: [2016.12.01-23.48.01:097][ 0]LogCookCommandlet:Display: 0.CookWallTimeSec=23.545407 UE4Editor-Cmd: [2016.12.01-23.48.01:107][ 0]LogCookCommandlet:Display: 0. 0.StartupWallTimeSec=16.838833 UE4Editor-Cmd: [2016.12.01-23.48.01:117][ 0]LogCookCommandlet:Display: 0. 1.NewCookTimeSec=6.706554 UE4Editor-Cmd: [2016.12.01-23.48.01:127][ 0]LogCookCommandlet:Display: 0. 1. 0.StartCookByTheBookTimeSec=3.347078 UE4Editor-Cmd: [2016.12.01-23.48.01:137][ 0]LogCookCommandlet:Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000005 UE4Editor-Cmd: [2016.12.01-23.48.01:147][ 0]LogCookCommandlet:Display: 0. 1. 1.TickCookOnTheSideTimeSec=3.347191 UE4Editor-Cmd: [2016.12.01-23.48.01:157][ 0]LogCookCommandlet:Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.575684 UE4Editor-Cmd: [2016.12.01-23.48.01:167][ 0]LogCookCommandlet:Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.229345 UE4Editor-Cmd: [2016.12.01-23.48.01:177][ 0]LogCookCommandlet:Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=1.541517 UE4Editor-Cmd: [2016.12.01-23.48.01:187][ 0]LogCookCommandlet:Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.183716 UE4Editor-Cmd: [2016.12.01-23.48.01:197][ 0]LogCookCommandlet:Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000406 UE4Editor-Cmd: [2016.12.01-23.48.01:207][ 0]LogCookCommandlet:Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 UE4Editor-Cmd: [2016.12.01-23.48.01:217][ 0]LogCookCommandlet:Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000003 UE4Editor-Cmd: [2016.12.01-23.48.01:227][ 0]LogCookCommandlet:Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000003 UE4Editor-Cmd: [2016.12.01-23.48.01:237][ 0]LogCookCommandlet:Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000003 UE4Editor-Cmd: [2016.12.01-23.48.01:247][ 0]LogCookCommandlet:Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001 UE4Editor-Cmd: [2016.12.01-23.48.01:257][ 0]LogCookCommandlet:Display: UE4Editor-Cmd: [2016.12.01-23.48.01:267][ 0]LogCookCommandlet:Display: DDC Summary Stats UE4Editor-Cmd: [2016.12.01-23.48.01:277][ 0]LogCookCommandlet:Display: ================= UE4Editor-Cmd: [2016.12.01-23.48.01:287][ 0]LogCookCommandlet:Display: TotalGetHits = 246 UE4Editor-Cmd: [2016.12.01-23.48.01:297][ 0]LogCookCommandlet:Display: TotalGets = 246 UE4Editor-Cmd: [2016.12.01-23.48.01:307][ 0]LogCookCommandlet:Display: TotalHitPct = 1.000000 UE4Editor-Cmd: [2016.12.01-23.48.01:317][ 0]LogCookCommandlet:Display: LocalHitPct = 0.089431 UE4Editor-Cmd: [2016.12.01-23.48.01:327][ 0]LogCookCommandlet:Display: SharedHitPct = 0.000000 UE4Editor-Cmd: [2016.12.01-23.48.01:337][ 0]LogCookCommandlet:Display: OtherHitPct = 0.910569 UE4Editor-Cmd: [2016.12.01-23.48.01:347][ 0]LogCookCommandlet:Display: MissPct = 0.000000 UE4Editor-Cmd: [2016.12.01-23.48.01:357][ 0]LogCookCommandlet:Display: UE4Editor-Cmd: [2016.12.01-23.48.01:367][ 0]LogCookCommandlet:Display: DDC Resource Stats UE4Editor-Cmd: [2016.12.01-23.48.01:377][ 0]LogCookCommandlet:Display: ======================================================================================================= UE4Editor-Cmd: [2016.12.01-23.48.01:387][ 0]LogCookCommandlet:Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed UE4Editor-Cmd: [2016.12.01-23.48.01:397][ 0]LogCookCommandlet:Display: ---------------------------------- ---------------- --------------------- ------------ ------------ UE4Editor-Cmd: [2016.12.01-23.48.01:407][ 0]LogCookCommandlet:Display: StaticMesh 0.30 0.30 0 2.73 UE4Editor-Cmd: [2016.12.01-23.48.01:417][ 0]LogCookCommandlet:Display: Texture (Streaming) 0.21 0.00 0 0.27 UE4Editor-Cmd: [2016.12.01-23.48.01:427][ 0]LogCookCommandlet:Display: MaterialShader 0.17 0.17 0 6.12 UE4Editor-Cmd: [2016.12.01-23.48.01:437][ 0]LogCookCommandlet:Display: PhysX (BodySetup) 0.03 0.03 0 0.55 UE4Editor-Cmd: [2016.12.01-23.48.01:447][ 0]LogCookCommandlet:Display: ReflectionCapture 0.02 0.02 0 0.50 UE4Editor-Cmd: [2016.12.01-23.48.01:457][ 0]LogCookCommandlet:Display: NavCollision 0.00 0.00 0 0.05 UE4Editor-Cmd: [2016.12.01-23.48.01:467][ 0]LogCookCommandlet:Display: SoundWave 0.00 0.00 0 0.05 UE4Editor-Cmd: [2016.12.01-23.48.01:477][ 0]LogCookCommandlet:Display: Texture (Inline) 0.00 0.00 0 0.04 UE4Editor-Cmd: [2016.12.01-23.48.01:487][ 0]LogCookCommandlet:Display: DistanceField 0.00 0.00 0 0.00 UE4Editor-Cmd: [2016.12.01-23.48.01:497][ 0]LogInit:Display: UE4Editor-Cmd: [2016.12.01-23.48.01:507][ 0]LogInit:Display: Warning/Error Summary (Unique only) UE4Editor-Cmd: [2016.12.01-23.48.01:517][ 0]LogInit:Display: ----------------------------------- UE4Editor-Cmd: [2016.12.01-23.48.01:527][ 0]LogInit:Display: LogCook:Warning: Found unparsable ini setting Windows.EditorPerProjectUserSettings:DetailCategories:ThirdPersonCharacter_C.Character Movement: Walking:0 for platform WindowsNoEditor, invalidating cook. UE4Editor-Cmd: [2016.12.01-23.48.01:537][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.48.01:547][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst': Can't find file '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' UE4Editor-Cmd: [2016.12.01-23.48.01:557][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset. UE4Editor-Cmd: [2016.12.01-23.48.01:567][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset': Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset. UE4Editor-Cmd: [2016.12.01-23.48.01:577][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap. UE4Editor-Cmd: [2016.12.01-23.48.01:587][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap': Can't find file for asset '/Game/Blueprints/DevGamm2017/SkySphere/M_Sky_Panning_Clouds3_Inst' while loading D:/UnrealProjects/ForTest414/Content/Maps/DLCmap.umap. UE4Editor-Cmd: [2016.12.01-23.48.01:597][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Maps/ThirdPersonExampleMap_BuiltData' UE4Editor-Cmd: [2016.12.01-23.48.01:607][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Maps/ThirdPersonExampleMap_BuiltData': Can't find file '/Game/Maps/ThirdPersonExampleMap_BuiltData' UE4Editor-Cmd: [2016.12.01-23.48.01:617][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset. UE4Editor-Cmd: [2016.12.01-23.48.01:645][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset': Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading D:/UnrealProjects/ForTest414/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset. UE4Editor-Cmd: [2016.12.01-23.48.01:654][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading NULL. UE4Editor-Cmd: [2016.12.01-23.48.01:664][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Maps/ThirdPersonExampleMap_BuiltData': Can't find file for asset '/Game/Maps/ThirdPersonExampleMap_BuiltData' while loading NULL. UE4Editor-Cmd: [2016.12.01-23.48.01:674][ 0]LogInit:Display: UE4Editor-Cmd: [2016.12.01-23.48.01:684][ 0]LogInit:Display: Success - 0 error(s), 33 warning(s) UE4Editor-Cmd: [2016.12.01-23.48.01:694][ 0]LogInit:Display: UE4Editor-Cmd: UE4Editor-Cmd: Execution of commandlet took: 7.64 seconds UE4Editor-Cmd: [2016.12.01-23.48.03:570][ 0]LogOnline:Display: Unloading online subsystem: NULL CommandUtils.Run: Run: Took 26,7755315s to run UE4Editor-Cmd.exe, ExitCode=0 Project.Cook: ********** COOK COMMAND COMPLETED ********** Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** Project.CreateStagingManifest: Creating Staging Manifest... Project.CleanStagingDirectory: Cleaning Stage Directory: D:\UnrealProjects\ForTest414\Plugins\0.1.1\Saved\StagedBuilds\WindowsNoEditor Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. Project.RunUnrealPak: Running UnrealPak ******* CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UnrealPak.exe D:\UnrealProjects\ForTest414\Plugins\0.1.1\Saved\StagedBuilds\WindowsNoEditor\ForTest414\Content\Paks\ForTest414-WindowsNoEditor.pak -create="C:\Users\????\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.14\PakList_ForTest414-WindowsNoEditor.txt" -installed -order=D:\UnrealProjects\ForTest414\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -UTF8Output -multiprocess -patchpaddingalign=2048 UnrealPak: LogPakFile:Display: Loading response file C:\Users\????\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.14\PakList_ForTest414-WindowsNoEditor.txt UnrealPak: LogPakFile:Display: Added 4 entries to add to pak file. UnrealPak: LogPakFile:Display: Loading pak order file D:\UnrealProjects\ForTest414\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... UnrealPak: LogPakFile:Display: Finished loading pak order file D:\UnrealProjects\ForTest414\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. UnrealPak: LogPakFile:Display: Collecting files to add to pak file... UnrealPak: LogPakFile:Display: Collected 4 files in 0.00s. UnrealPak: LogPakFile:Display: Added 4 files, 549922 bytes total, time 0.06s. UnrealPak: LogPakFile:Display: Compression summary: 18.94% of original size. Compressed Size 544695 bytes, Original Size 2875819 bytes. CommandUtils.Run: Run: Took 1,2460712s to run UnrealPak.exe, ExitCode=0 Project.RunUnrealPak: UnrealPak Done ******* Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\UnrealProjects\ForTest414\Plugins\0.1.1\Saved\StagedBuilds\WindowsNoEditor Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: D:\UnrealProjects\ForTest414\Plugins\0.1.1\Saved\StagedBuilds\WindowsNoEditor Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** Project.Package: ********** PACKAGE COMMAND STARTED ********** Program.Main: ERROR: AutomationTool terminated with exception: System.Exception: Couldn't update resource ? ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte[] Data) ? c:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\UnrealBuildTool\Windows\WinResources.cs:?????? 260 ? ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon) ? c:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\UnrealBuildTool\Windows\WinResources.cs:?????? 270 ? UnrealBuildTool.BaseWindowsDeploy.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) ? c:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\UnrealBuildTool\Windows\WindowsDeploy.cs:?????? 38 ? BaseWinPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) ? c:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:?????? 173 ? Project.Package(ProjectParams Params, Int32 WorkingCL) ? c:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:?????? 33 ? BuildCookRun.DoBuildCookRun(ProjectParams Params) ? c:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:?????? 218 ? AutomationTool.BuildCommand.Execute() ? C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:?????? 27 ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) ? C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:?????? 547 ? AutomationTool.Automation.Process(String[] Arguments) ? C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:?????? 517 ? AutomationTool.Program.MainProc(Object Param) ? C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Program.cs:?????? 135 ? AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) ? C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:?????? 704 ? AutomationTool.Program.Main() ? C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Programs\AutomationTool\Program.cs:?????? 59 Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) BUILD FAILED