Not using cached read wrapper Stats thread started at 0.256205 Loaded GFSDK_Aftermath_Lib.x64.dll ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: '' Mounting plugin Bridge Mounting plugin MeshPainting Mounting plugin XGEController Mounting plugin AISupport Mounting plugin EnvironmentQueryEditor Mounting plugin Paper2D Mounting plugin CameraShakePreviewer Mounting plugin GameplayCameras Mounting plugin AnimationSharing Mounting plugin CLionSourceCodeAccess Mounting plugin CodeLiteSourceCodeAccess Mounting plugin GitSourceControl Mounting plugin KDevelopSourceCodeAccess Mounting plugin NullSourceCodeAccess Mounting plugin PerforceSourceControl Mounting plugin PropertyAccessNode Mounting plugin PluginUtils Mounting plugin SubversionSourceControl Mounting plugin PlasticSourceControl Mounting plugin UObjectPlugin Mounting plugin VisualStudioSourceCodeAccess Mounting plugin XCodeSourceCodeAccess Mounting plugin VisualStudioCodeSourceCodeAccess Mounting plugin DatasmithContent Mounting plugin VariantManagerContent Mounting plugin Niagara Mounting plugin AlembicImporter Mounting plugin AutomationUtils Mounting plugin BackChannel Mounting plugin ChaosCloth Mounting plugin ChaosClothEditor Mounting plugin AssetManagerEditor Mounting plugin ChaosEditor Mounting plugin ChaosNiagara Mounting plugin ChaosSolverPlugin Loading platform ini files took 0.21 seconds Mounting plugin CharacterAI Mounting plugin CryptoKeys Mounting plugin CurveEditorTools Mounting plugin DataValidation Mounting plugin EditorDebugTools Mounting plugin EditorScriptingUtilities Mounting plugin FacialAnimation Mounting plugin GameplayTagsEditor Mounting plugin GeometryMode Mounting plugin InterchangeEditor Mounting plugin MacGraphicsSwitching Mounting plugin MaterialAnalyzer Mounting plugin MobileLauncherProfileWizard Mounting plugin PluginBrowser Mounting plugin SpeedTreeImporter Mounting plugin GeometryCache Mounting plugin GeometryCollectionPlugin Mounting plugin GeometryProcessing Mounting plugin MeshModelingToolset Mounting plugin LuminPlatformFeatures Mounting plugin MagicLeap Mounting plugin AndroidMedia Mounting plugin MotoSynth Mounting plugin AvfMedia Mounting plugin PlanarCut Mounting plugin PlatformCrypto Mounting plugin ProxyLODPlugin Mounting plugin ImgMedia Mounting plugin MediaCompositing Mounting plugin MagicLeapLightEstimation Mounting plugin MagicLeapMedia Mounting plugin MediaPlayerEditor Mounting plugin SkeletalReduction Mounting plugin WebMMedia Mounting plugin WmfMedia Mounting plugin MagicLeapPassableWorld Mounting plugin MLSDK Mounting plugin ActorSequence Mounting plugin LevelSequenceEditor Mounting plugin MatineeToLevelSequence Mounting plugin TemplateSequence Mounting plugin TcpMessaging Mounting plugin UdpMessaging Mounting plugin LauncherChunkInstaller Mounting plugin OnlineSubsystem Mounting plugin RiderSourceCodeAccess Mounting plugin OnlineSubsystemNull Mounting plugin OnlineSubsystemUtils Mounting plugin ActorLayerUtilities Mounting plugin AndroidDeviceProfileSelector Mounting plugin AndroidMoviePlayer Mounting plugin AndroidPermission Mounting plugin AppleImageUtils Mounting plugin AppleMoviePlayer Mounting plugin ArchVisCharacter Mounting plugin AssetTags Mounting plugin AudioCapture Mounting plugin AudioSynesthesia Mounting plugin CableComponent Mounting plugin ChunkDownloader Mounting plugin CustomMeshComponent Mounting plugin ExampleDeviceProfileSelector Mounting plugin GoogleCloudMessaging Mounting plugin GooglePAD Mounting plugin HairStrands Mounting plugin Interchange Mounting plugin IOSDeviceProfileSelector Mounting plugin LinuxDeviceProfileSelector Mounting plugin LocationServicesBPLibrary Mounting plugin ScreenshotTools Mounting plugin MobilePatchingUtils Mounting plugin ProceduralMeshComponent Mounting plugin PropertyAccessEditor Mounting plugin RuntimePhysXCooking Mounting plugin SignificanceManager Mounting plugin SoundFields Mounting plugin Synthesis Mounting plugin WebMMoviePlayer Mounting plugin WindowsMoviePlayer Mounting plugin ContentBrowserAssetDataSource Mounting plugin ContentBrowserClassDataSource Mounting plugin OnlineSubsystemGooglePlay Mounting plugin OnlineSubsystemIOS Mounting plugin OculusVR Mounting plugin SteamVR Using libcurl 7.55.1-DEV - built for x86_64-pc-win32 - supports SSL with OpenSSL/1.1.1 - supports HTTP deflate (compression) using libz 1.2.8 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_IDN CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 OSS: Creating online subsystem instance for: NULL WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] Build: ++UE5+Release-5.0-EarlyAccess-CL-16433597 Engine Version: 5.0.0-16433597+++UE5+Release-5.0-EarlyAccess Compatible Engine Version: 5.0.0-16433597+++UE5+Release-5.0-EarlyAccess Net CL: 16433597 OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz, GPU: NVIDIA GeForce RTX 2060 SUPER Compiled (64-bit): May 24 2021 14:08:01 Compiled with Visual C++: 19.24.28315.00 Build Configuration: Development Branch Name: ++UE5+Release-5.0-EarlyAccess Command Line: -EpicPortal -epicusername=blade2019runner -epicuserid=b432cae4d1ed4561940dfab1923bc1b4 -epiclocale=en Base Directory: D:/Program Files/Epic Games/UE_5.0EA/Engine/Binaries/Win64/ Allocator: Mimalloc Installed Engine Build: 1 Number of dev versions registered: 32 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 7 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 44 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 26 UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 10 UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:1]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:0]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Object subsystem initialized Setting CVar [[con.DebugEarlyDefault:1]] Setting CVar [[r.setres:1280x720]] Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] Setting CVar [[r.VSync:0]] Setting CVar [[r.RHICmdBypass:0]] Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] Setting CVar [[r.GPUCrashDebugging:0]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:1]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:0]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] Setting CVar [[gc.SizeOfPermanentObjectPool:0]] Setting CVar [[gc.FlushStreamingOnGC:0]] Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] Setting CVar [[gc.AllowParallelGC:1]] Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Setting CVar [[gc.MaxObjectsInEditor:25165824]] Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] Setting CVar [[gc.CreateGCClusters:1]] Setting CVar [[gc.MinGCClusterSize:5]] Setting CVar [[gc.ActorClusteringEnabled:0]] Setting CVar [[gc.BlueprintClusteringEnabled:0]] Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] Setting CVar [[gc.MultithreadedDestructionEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [Scalability] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [Scalability] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [Scalability] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:0]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Setting CVar [[fx.Niagara.QualityLevel:3]] Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] Setting CVar [[r.Lumen.Reflections.Allow:1]] Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] Setting CVar [[r.Lumen.Radiosity:1]] Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] Applying CVar settings from Section [FoliageQuality@3] File [Scalability] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [Scalability] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] Selected Device Profile: [WindowsEditor] Applying CVar settings loaded from the selected device profile: [WindowsEditor] Platform has ~ 32 GB [34299367424 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [Windows] Going up to parent DeviceProfile [] Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [Scalability] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [Scalability] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [Scalability] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:0]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Setting CVar [[fx.Niagara.QualityLevel:3]] Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] Setting CVar [[r.Lumen.Reflections.Allow:1]] Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] Setting CVar [[r.Lumen.Radiosity:1]] Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] Applying CVar settings from Section [FoliageQuality@3] File [Scalability] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [Scalability] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] Applying CVar settings from Section [ConsoleVariables] File [Engine] Computer: ZHANGCHONG User: MJ CPU Page size=4096, Cores=8 High frequency timer resolution =10.000000 MHz Memory total: Physical=31.9GB (32GB approx) Platform Memory Stats for WindowsEditor Process Physical Memory: 169.63 MB used, 169.64 MB peak Process Virtual Memory: 158.20 MB used, 158.20 MB peak Physical Memory: 7928.43 MB used, 24782.00 MB free, 32710.43 MB total Virtual Memory: 11026.89 MB used, 26547.54 MB free, 37574.43 MB total WindowsPlatformFeatures enabled Physics initialised using underlying interface: Chaos Using OS detected language (zh-CN). Using OS detected locale (zh-CN). No specific localization for 'zh-CN' exists, so the 'zh-Hans' localization will be used. LocRes '../../../Engine/Content/Localization/Editor/zh/Editor.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/Keywords/zh/Keywords.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/Category/zh/Category.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/ToolTips/zh/ToolTips.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres' could not be opened for reading! LocRes '../../../Engine/Content/Localization/Engine/zh/Engine.locres' could not be opened for reading! LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres' could not be opened for reading! LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres' could not be opened for reading! LocRes '../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres' could not be opened for reading! LocRes '../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres' could not be opened for reading! Setting process to per monitor DPI aware IME system deactivated. New Slate User Created. User Index 0, Is Virtual User: 0 Slate User Registered. User Index 0, Is Virtual User: 0 Failed to initialize OpenVR with code 110 D3D11 min allowed feature level: 11_0 D3D11 max allowed feature level: 11_1 D3D11 adapters: 0. 'NVIDIA GeForce RTX 2060 SUPER' (Feature Level 11_1) 8031/0/16355 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) 0/0/16355 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 Chosen D3D11 Adapter: 0 Creating new Direct3DDevice GPU DeviceId: 0x1f06 (for the marketing name, search the web for "GPU Device Id") EnumDisplayDevices: 0. 'NVIDIA GeForce RTX 2060 SUPER' (P:1 D:1) 1. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:1) 2. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:1) 3. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0) DebugString: FoundDriverCount:4 Adapter Name: NVIDIA GeForce RTX 2060 SUPER Driver Version: 466.47 (internal:27.21.14.6647, unified:466.47) Driver Date: 5-13-2021 Texture pool is 5621 MB (70% of 8031 MB) RHI has support for 64 bit atomics Async texture creation enabled Array index from any shader is supported GPU Timing Frequency: 1000.000000 (Debug: 2 1) GeForceNow SDK initialized: 1 Running Turnkey SDK detection: 'Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Intermediate/TurnkeyReport_0.log" -log="C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Intermediate/TurnkeyLog_0.log" -platform=all' Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.0EA/Engine/Build/BatchFiles/RunUAT.bat" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Intermediate/TurnkeyReport_0.log" -log="C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Intermediate/TurnkeyLog_0.log" -platform=all" ] Blocking on platform ini files took 0.00 seconds Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Loaded TargetPlatform 'IOS' Loaded TargetPlatform 'IOSClient' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxEditor' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'LinuxAArch64' Loaded TargetPlatform 'LinuxAArch64Server' Loaded TargetPlatform 'LinuxAArch64Client' Loaded TargetPlatform 'Lumin' Loaded TargetPlatform 'LuminClient' Loaded TargetPlatform 'Mac' Loaded TargetPlatform 'MacEditor' Loaded TargetPlatform 'MacServer' Loaded TargetPlatform 'MacClient' Loaded TargetPlatform 'TVOS' Loaded TargetPlatform 'TVOSClient' Loaded TargetPlatform 'Windows' Loaded TargetPlatform 'WindowsEditor' Loaded TargetPlatform 'WindowsServer' Loaded TargetPlatform 'WindowsClient' Building Assets For WindowsEditor Lib vorbis DLL was dynamically loaded. Ray tracing is disabled. Reason: r.RayTracing=0. Compiling shader autogen file: C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush Autogen file is unchanged, skipping write. Max Cache Size: 512 MB Loaded boot cache 0.07s 136MB C:/Users/MJ/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc. Loaded Boot cache: C:/Users/MJ/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc FDerivedDataBackendGraph: Pak pak cache file C:/Users/MJ/AppData/Local/UnrealEngine/5.0/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchical cache Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/MJ/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchical cache Hierarchy. Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. Speed tests for C:/Users/MJ/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds Performance to C:/Users/MJ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1086.34MBs, RandomWriteSpeed=159.24MBs. Assigned SpeedClass 'Local' Using Local data cache path C:/Users/MJ/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable Shared data cache path not found in *engine.ini, will not use an Shared cache. Unable to find inner node Shared for hierarchical cache Hierarchy. Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Intermediate/Shaders/WorkingDirectory/11860/). Cleaned the shader compiler working directory 'C:/Users/MJ/AppData/Local/Temp/UnrealShaderWorkingDir/F899D43244B2B84AF21D4AA3CAE23DB6/'. Cannot use XGE Controller as Incredibuild is not installed on this machine. Using Local Shader Compiler. Completed SDK detection: ExitCode = 0 Using FreeType 2.10.0 SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 FAssetRegistry took 0.0054 seconds to start up Selected Device Profile: [WindowsEditor] Active device profile: [000005FB25483A80][000005FB25655000 49] WindowsEditor Profiles: [000005FB25483300][000005FB25657800 49] Windows, [000005FB25483A80][000005FB25655000 49] WindowsEditor, [000005FB25481380][000005FB2565A000 49] WindowsServer, [000005FB25481F80][000005FB2565C800 49] WindowsClient, [000005FB25483780][000005FB0926C800 49] IOS, [000005FB25482880][000005FB25670000 49] iPadAir, [000005FB25482D00][000005FB25677800 49] iPadAir2, [000005FB25484200][000005FB25650000 49] IPadPro, [000005FB25484380][000005FB25652800 49] iPadAir3, [000005FB25484080][000005FB2567A000 49] iPadAir4, [000005FB25484500][000005FB2567C800 49] iPadMini2, [000005FB25481B00][000005FB256B0000 49] iPadMini3, [000005FB25481200][000005FB256B7800 49] iPadMini4, [000005FB25482700][000005FB256BA000 49] iPadMini5, [000005FB25484C80][000005FB25675000 49] iPhone6, [000005FB25484E00][000005FB25672800 49] iPodTouch6, [000005FB25481800][000005FB256D2800 49] iPhone7, [000005FB25483F00][000005FB256D0000 49] iPodTouch7, [000005FB25485400][000005FB256DA000 49] iPhone5S, [000005FB25485580][000005FB256DC800 49] iPhone6Plus, [000005FB25481C80][000005FB256B5000 49] iPhone6S, [000005FB25485280][000005FB256D5000 49] iPhone6SPlus, [000005FB25480F00][000005FB256BC800 49] iPhone7Plus, [000005FB25484F80][000005FB256E0000 49] iPhoneSE, [000005FB25482280][000005FB256E7800 49] iPhone8, [000005FB25485880][000005FB256EA000 49] iPhone8Plus, [000005FB25482100][000005FB256EC800 49] iPhoneX, [000005FB25485100][000005FB256B2800 49] iPhoneXS, [000005FB25483600][000005FB256E2800 49] iPhoneXSMax, [000005FB25481680][000005FB256F0000 49] iPhoneXR, [000005FB25480D80][000005FB256F7800 49] iPhone11, [000005FB25480C00][000005FB256FA000 49] iPhone11Pro, [000005FB25485700][000005FB256FC800 49] iPhone11ProMax, [000005FB25481E00][000005FB256E5000 49] iPhoneSE2, [000005FB25480180][000005FB256F2800 49] iPhone12Mini, [000005FB25481980][000005FB25700000 49] iPhone12, [000005FB25482A00][000005FB25707800 49] iPhone12Pro, [000005FB25483D80][000005FB2570A000 49] iPhone12ProMax, [000005FB25485B80][000005FB2570C800 49] iPadPro105, [000005FB25484680][000005FB256F5000 49] iPadPro129, [000005FB25485D00][000005FB25702800 49] iPadPro97, [000005FB25482E80][000005FB25710000 49] iPadPro2_129, [000005FB25482580][000005FB25717800 49] iPad5, [000005FB25483C00][000005FB2571A000 49] iPad6, [000005FB25484980][000005FB2571C800 49] iPad7, [000005FB25486180][000005FB25705000 49] iPad8, [000005FB25482400][000005FB25712800 49] iPadPro11, [000005FB25483480][000005FB25720000 49] iPadPro2_11, [000005FB25486600][000005FB25727800 49] iPadPro3_129, [000005FB25486A80][000005FB2572A000 49] iPadPro4_129, [000005FB25481500][000005FB2572C800 49] AppleTV, [000005FB25486C00][000005FB25715000 49] AppleTV4K, [000005FB25484800][000005FB25722800 49] TVOS, [000005FB25488400][000005FB25735000 49] Mac, [000005FB25488580][000005FB25732800 49] MacEditor, [000005FB25487800][000005FB2573A000 49] MacClient, [000005FB25487680][000005FB2573C800 49] MacServer, [000005FB25488A00][000005FB25740000 49] Linux, [000005FB25488B80][000005FB25742800 49] LinuxEditor, [000005FB25485E80][000005FB2574A000 49] LinuxAArch64, [000005FB25481080][000005FB2574C800 49] LinuxClient, [000005FB25486300][000005FB25725000 49] LinuxAArch64Client, [000005FB25486D80][000005FB25737800 49] LinuxServer, [000005FB25486900][000005FB25747800 49] LinuxAArch64Server, [000005FB25489300][000005FB25730000 49] Android, [000005FB25487E00][000005FB25750000 49] Android_Low, [000005FB25482B80][000005FB25757800 49] Android_Mid, [000005FB25487C80][000005FB2575A000 49] Android_High, [000005FB25489000][000005FB2575C800 49] Android_Default, [000005FB25486000][000005FB25745000 49] Android_Adreno4xx, [000005FB25486780][000005FB25752800 49] Android_Adreno5xx_Low, [000005FB25487F80][000005FB25760000 49] Android_Adreno5xx, [000005FB25487200][000005FB25767800 49] Android_Adreno6xx, [000005FB25487080][000005FB2576A000 49] Android_Adreno6xx_Vulkan, [000005FB25487500][000005FB2576C800 49] Android_Mali_T6xx, [000005FB25489480][000005FB25755000 49] Android_Mali_T7xx, [000005FB25483180][000005FB25762800 49] Android_Mali_T8xx, [000005FB25483900][000005FB25770000 49] Android_Mali_G71, [000005FB25485A00][000005FB25777800 49] Android_Mali_G72, [000005FB25489780][000005FB2577A000 49] Android_Mali_G72_Vulkan, [000005FB25484B00][000005FB2577C800 49] Android_Mali_G76, [000005FB25489900][000005FB25765000 49] Android_Mali_G76_Vulkan, [000005FB25487980][000005FB25772800 49] Android_Mali_G77, [000005FB25486F00][000005FB25780000 49] Android_Mali_G77_Vulkan, [000005FB25487B00][000005FB25787800 49] Android_Vulkan_SM5, [000005FB25486480][000005FB2578A000 49] Android_PowerVR_G6xxx, [000005FB25489D80][000005FB2578C800 49] Android_PowerVR_GT7xxx, [000005FB25488D00][000005FB25775000 49] Android_PowerVR_GE8xxx, [000005FB25488E80][000005FB25782800 49] Android_PowerVR_GM9xxx, [000005FB2548A680][000005FB25790000 49] Android_PowerVR_GM9xxx_Vulkan, [000005FB25488880][000005FB25797800 49] Android_TegraK1, [000005FB2548A800][000005FB2579A000 49] Android_Unknown_Vulkan, [000005FB25489600][000005FB2579C800 49] Lumin, [000005FB25488280][000005FB25785000 49] Lumin_Desktop, [000005FB25489180][000005FB25792800 49] HoloLens, Using QuadricMeshReduction for automatic static mesh reduction Using SimplygonMeshReduction for automatic skeletal mesh reduction Using ProxyLODMeshReduction for automatic mesh merging No distributed automatic mesh merging module available No distributed automatic mesh merging module available StaticMesh /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM should be resaved to improve async compilation performance. StaticMesh /Engine/EngineMeshes/Sphere.Sphere should be resaved to improve async compilation performance. 1.0.0, NetCL: 16433597, EngineNetVer: 16, GameNetVer: 0 (Checksum: 4078652737) Border BreadcrumbButton Default ListView SoftwareCursor_CardinalCross SoftwareCursor_Grab TableView.DarkRow TableView.Row TreeView StaticMesh /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane should be resaved to improve async compilation performance. StaticMesh /Engine/EditorMeshes/EditorCube.EditorCube should be resaved to improve async compilation performance. StaticMesh /Engine/EditorMeshes/EditorSphere.EditorSphere should be resaved to improve async compilation performance. StaticMesh /Engine/EditorMeshes/EditorPlane.EditorPlane should be resaved to improve async compilation performance. StaticMesh /Engine/EditorMeshes/EditorCylinder.EditorCylinder should be resaved to improve async compilation performance. 源码管理已禁用 源码管理已禁用 源码管理已禁用 源码管理已禁用 StaticMesh /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh should be resaved to improve async compilation performance. PokeAHoleMaterial loaded successfully Processed 24 localized package path(s) for 2 prioritized culture(s) in 0.099165 seconds 19133 objects as part of root set at end of initial load. 4917440 out of 0 bytes used by permanent object pool. CloseDisregardForGC: 0/0 objects in disregard for GC pool Initializing TcpMessaging bridge Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. 源码管理已禁用 源码管理已禁用 源码管理已禁用 源码管理已禁用 Found projects: UAndroidPermissionCallbackProxy::GetInstance No Audio Capture implementations found. Audio input will be silent. No Audio Capture implementations found. Audio input will be silent. Loaded 0 collections in 0.001629 seconds Scanning file cache for directory 'C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Saved/Collections/' took 0.00s Scanning file cache for directory 'C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Content/Developers/MJ/Collections/' took 0.00s Scanning file cache for directory 'C:/Users/MJ/AppData/Local/UnrealEngine/5.0/Content/Collections/' took 0.00s OculusInput pre-init called Failed to load 'OVRPlugin.dll' (GetLastError=126) File 'OVRPlugin.dll' does not exist