Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/MyGits/UE/kong/game0/game0.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=D:/MyGits/UE/kong/game0/game0.uproject -cook -stage -archive -archivedirectory=D:/MyGits/UE/kong/game0/OK-Pack -package -ue4exe="D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -target=game0 -clientconfig=Development -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/UE_4.26 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Administrator/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+UE_4.26 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.26\Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.26\UBT-game0-Android-Development.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Administrator/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+UE_4.26 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: D:\Program Files (x86)\Microsoft Visual Studio\2017\Community (Product=Microsoft.VisualStudio.Product.Community, Version=15.9.28307.1525) AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23 IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-53347895.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-53347895.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-53347895Manifest.json ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 1.189s ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.047s ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.032s InternalUtils.SafeFileExists: SafeFileExists D:\MyGits\UE\kong\game0\game0.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\MyGits\UE\kong\game0\game0.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for D:\MyGits\UE\kong\game0\game0.uproject InternalUtils.SafeFileExists: SafeFileExists C:\Users\Administrator\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-53347895.dll=False DynamicCompilation.RequiresCompilation: Compiling C:\Users\Administrator\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_4.26\Rules\UATRules-53347895.dll: Assembly does not exist ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\MyGits\UE\kong\game0\OK-Pack ProjectParams.ValidateAndLog: BaseStageDirectory=D:\MyGits\UE\kong\game0\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=game0 ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: AdditionalIoStoreOptions= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: GenerateRemaster=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False ProjectParams.ValidateAndLog: IoStore=False ProjectParams.ValidateAndLog: SkipIoStore=False ProjectParams.ValidateAndLog: SkipPackage=False ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, D:\MyGits\UE\kong\game0\Binaries\Android] ProjectParams.ValidateAndLog: ProjectExePaths=[Android, D:\MyGits\UE\kong\game0\Binaries\Android\game0] ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=D:\MyGits\UE\kong\game0\game0.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=game0 ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists D:\MyGits\UE\kong\game0\game0.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\MyGits\UE\kong\game0\game0.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\MyGits\UE\kong\game0\game0.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile D:\MyGits\UE\kong\game0\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: D:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe game0 Android Development -Project=D:\MyGits\UE\kong\game0\game0.uproject D:\MyGits\UE\kong\game0\game0.uproject -NoUBTMakefiles -remoteini="D:\MyGits\UE\kong\game0" -skipdeploy -Manifest=D:\MyGits\UE\kong\game0\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.26\UBT-game0-Android-Development.txt" ProcessResult.StdOut: PLATFORM_ANDROID_NDK_VERSION = 210500 ProcessResult.StdOut: NDK toolchain: r21e, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.9 ProcessResult.StdOut: Compiling Native 32-bit code with NDK API 'android-19' ProcessResult.StdOut: Writing manifest to D:\MyGits\UE\kong\game0\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Target is up to date ProcessResult.StdOut: Deploying game0 Android Development... ProcessResult.StdOut: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml ProcessResult.StdOut: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml ProcessResult.StdOut: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml ProcessResult.StdOut: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml ProcessResult.StdOut: UPL: ..\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml ProcessResult.StdOut: UPL: ..\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml ProcessResult.StdOut: UPL: ..\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml ProcessResult.StdOut: UPL: ..\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml ProcessResult.StdOut: UPL: ..\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml ProcessResult.StdOut: UPL: ..\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml ProcessResult.StdOut: UPL: ..\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml ProcessResult.StdOut: Using package name: 'com.YourCompany.game0' ProcessResult.StdOut: GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0) ProcessResult.StdOut: Writing packageInfo pkgName:com.YourCompany.game0 storeVersion:1 versionDisplayName:1.0 to D:\MyGits\UE\kong\game0\Binaries\Android\packageInfo.txt ProcessResult.StdOut: ProcessResult.StdOut: ====2021/6/23 0:37:05====PREPARING TO MAKE APK================================================================= ProcessResult.StdOut: bBuildForES31: true ProcessResult.StdOut: bSupportsVulkan: false ProcessResult.StdOut: Requires at least SDK API level 28, currently set to 'android-19' ProcessResult.StdOut: Building Java with SDK API level 'android-28' ProcessResult.StdOut: Building with Build Tools version '30.0.3' ProcessResult.StdOut: ProcessResult.StdOut: ==== Writing to shim file D:\MyGits\UE\kong\game0\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== ProcessResult.StdOut: ProcessResult.StdOut: ==== Shim data file up to date so not writing. ==== ProcessResult.StdOut: ProcessResult.StdOut: ==== Writing to template target file D:\MyGits\UE\kong\game0\Build\Android\src\com\YourCompany\game0\AlarmReceiver.java ==== ProcessResult.StdOut: ProcessResult.StdOut: ==== Template target file up to date so not writing. ==== ProcessResult.StdOut: ProcessResult.StdOut: ==== Writing to template target file D:\MyGits\UE\kong\game0\Build\Android\src\com\YourCompany\game0\DownloaderActivity.java ==== ProcessResult.StdOut: ProcessResult.StdOut: ==== Template target file up to date so not writing. ==== ProcessResult.StdOut: ProcessResult.StdOut: ==== Writing to template target file D:\MyGits\UE\kong\game0\Build\Android\src\com\YourCompany\game0\OBBDownloaderService.java ==== ProcessResult.StdOut: ProcessResult.StdOut: ==== Template target file up to date so not writing. ==== ProcessResult.StdOut: Cleaning up files based on template dir D:\MyGits\UE\kong\game0\Build\Android\src\com\YourCompany\game0 ProcessResult.StdOut: D:\MyGits\UE\kong\game0\Binaries\Android\game0-armv7.apk is out of date due to newer input file D:\MyGits\UE\kong\game0\Binaries\Android\game0-armv7.so ProcessResult.StdOut: UPL Init: armeabi-v7a ProcessResult.StdOut: Subsystem Google Play SDK Android init ProcessResult.StdOut: Android Permission Plugin Init ProcessResult.StdOut: Google Cloud Messaging init ProcessResult.StdOut: GCMClientSenderID set: false ProcessResult.StdOut: GooglePAD Plugin Init ProcessResult.StdOut: GooglePAD enabled: false ProcessResult.StdOut: Oculus mobile init ProcessResult.StdOut: Oculus Signature Files (osig) will be removed from APK ProcessResult.StdOut: Android Voice init ProcessResult.StdOut: GoogleGameSDK Android init ProcessResult.StdOut: On build machine. ProcessResult.StdOut: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7) ProcessResult.StdOut: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7) ProcessResult.StdOut: ProcessResult.StdOut: ====2021/6/23 0:37:06====PREPARING NATIVE CODE=====-armv7============================================================ ProcessResult.StdOut: bPackageDataInsideApk = False ProcessResult.StdOut: Added repository: ..\Source\ThirdParty\Android\extras\google\m2repository ProcessResult.StdOut: Added repository: ..\Source\ThirdParty\Android\extras\android\m2repository ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-auth, 11.8.0 ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-games, 11.8.0 ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-nearby, 11.8.0 ProcessResult.StdOut: AARImports: com.google.android.gms, play-services-plus, 11.8.0 ProcessResult.StdOut: Copying Google Play BillingApiV2 java files ProcessResult.StdOut: ProcessResult.StdOut: Directory ../Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java/BillingApiV2 copied to D:/MyGits/UE/kong/game0/Intermediate/Android/armv7/src ProcessResult.StdOut: Copying permission_library directory to staging before build ProcessResult.StdOut: ProcessResult.StdOut: Directory ..//Source/ThirdParty/AndroidPermission/permission_library copied to D:/MyGits/UE/kong/game0/Intermediate/Android/armv7/JavaLibs/permission_library ProcessResult.StdOut: ProcessResult.StdOut: ==== Writing to OBB data file D:\MyGits\UE\kong\game0\Intermediate\Android\armv7\src\com\YourCompany\game0\OBBData.java ==== ProcessResult.StdOut: ProcessResult.StdOut: ==== OBB data file up to date so not writing. ==== ProcessResult.StdOut: Copying libplaycore.so and proguard files ProcessResult.StdOut: ProcessResult.StdOut: File D:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/armeabi-v7a/ndk21.4.7075529/c++_shared/libplaycore.so copied to D:/MyGits/UE/kong/game0/Intermediate/Android/armv7/libs/armeabi-v7a/libplaycore.so ProcessResult.StdOut: Copying libvrapi.so ProcessResult.StdOut: ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrapi.so copied to D:/MyGits/UE/kong/game0/Intermediate/Android/armv7/libs/armeabi-v7a/libvrapi.so ProcessResult.StdOut: Copying libOVRPlugin.so ProcessResult.StdOut: ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRPlugin.so copied to D:/MyGits/UE/kong/game0/Intermediate/Android/armv7/libs/armeabi-v7a/libOVRPlugin.so ProcessResult.StdOut: ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied! ProcessResult.StdOut: ProcessResult.StdOut: File ..//Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied! ProcessResult.StdOut: ProcessResult.StdOut: ====2021/6/23 0:37:07====PERFORMING FINAL APK PACKAGE OPERATION=====-armv7=========================================== ProcessResult.StdOut: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7) ProcessResult.StdOut: ProcessResult.StdOut: Creating rungradle.bat to work around commandline length limit (using unused drive letter Y:) ProcessResult.StdOut: Making .apk with Gradle... ProcessResult.StdOut: To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/6.1.1/userguide/gradle_daemon.html. ProcessResult.StdOut: Daemon will be stopped at the end of the build stopping after processing ProcessResult.StdOut: > Task :app:preBuild UP-TO-DATE ProcessResult.StdOut: > Task :app:preDebugBuild UP-TO-DATE ProcessResult.StdOut: > Task :downloader_library:preBuild UP-TO-DATE ProcessResult.StdOut: > Task :downloader_library:preDebugBuild UP-TO-DATE ProcessResult.StdOut: > Task :downloader_library:compileDebugAidl NO-SOURCE ProcessResult.StdOut: > Task :permission_library:preBuild UP-TO-DATE ProcessResult.StdOut: > Task :permission_library:preDebugBuild UP-TO-DATE ProcessResult.StdOut: > Task :permission_library:compileDebugAidl NO-SOURCE ProcessResult.StdOut: > Task :app:compileDebugAidl ProcessResult.StdOut: > Task :downloader_library:packageDebugRenderscript NO-SOURCE ProcessResult.StdOut: > Task :permission_library:packageDebugRenderscript NO-SOURCE ProcessResult.StdOut: > Task :app:compileDebugRenderscript NO-SOURCE ProcessResult.StdOut: > Task :app:generateDebugBuildConfig ProcessResult.StdOut: > Task :app:generateDebugResValues ProcessResult.StdOut: > Task :app:generateDebugResources ProcessResult.StdOut: > Task :downloader_library:compileDebugRenderscript NO-SOURCE ProcessResult.StdOut: > Task :downloader_library:generateDebugResValues ProcessResult.StdOut: > Task :downloader_library:generateDebugResources ProcessResult.StdOut: > Task :downloader_library:packageDebugResources ProcessResult.StdOut: > Task :permission_library:compileDebugRenderscript NO-SOURCE ProcessResult.StdOut: > Task :permission_library:generateDebugResValues ProcessResult.StdOut: > Task :permission_library:generateDebugResources ProcessResult.StdOut: > Task :permission_library:packageDebugResources ProcessResult.StdOut: > Task :app:javaPreCompileDebug ProcessResult.StdOut: > Task :app:createDebugCompatibleScreenManifests ProcessResult.StdOut: > Task :app:extractDeepLinksDebug ProcessResult.StdOut: > Task :downloader_library:extractDeepLinksDebug ProcessResult.StdOut: > Task :permission_library:extractDeepLinksDebug ProcessResult.StdOut: > Task :permission_library:processDebugManifest ProcessResult.StdOut: > Task :downloader_library:processDebugManifest ProcessResult.StdOut: > Task :app:processDebugManifest ProcessResult.StdOut: > Task :downloader_library:generateDebugBuildConfig ProcessResult.StdOut: > Task :permission_library:generateDebugBuildConfig ProcessResult.StdOut: > Task :downloader_library:parseDebugLocalResources ProcessResult.StdOut: > Task :app:mergeDebugShaders ProcessResult.StdOut: > Task :app:compileDebugShaders NO-SOURCE ProcessResult.StdOut: > Task :app:generateDebugAssets UP-TO-DATE ProcessResult.StdOut: > Task :downloader_library:mergeDebugShaders ProcessResult.StdOut: > Task :downloader_library:compileDebugShaders NO-SOURCE ProcessResult.StdOut: > Task :downloader_library:generateDebugAssets UP-TO-DATE ProcessResult.StdOut: > Task :downloader_library:packageDebugAssets ProcessResult.StdOut: > Task :permission_library:mergeDebugShaders ProcessResult.StdOut: > Task :permission_library:compileDebugShaders NO-SOURCE ProcessResult.StdOut: > Task :permission_library:generateDebugAssets UP-TO-DATE ProcessResult.StdOut: > Task :permission_library:packageDebugAssets ProcessResult.StdOut: > Task :app:mergeDebugAssets ProcessResult.StdOut: > Task :app:processDebugJavaRes NO-SOURCE ProcessResult.StdOut: > Task :downloader_library:processDebugJavaRes NO-SOURCE ProcessResult.StdOut: > Task :downloader_library:bundleLibResDebug NO-SOURCE ProcessResult.StdOut: > Task :permission_library:processDebugJavaRes NO-SOURCE ProcessResult.StdOut: > Task :permission_library:bundleLibResDebug NO-SOURCE ProcessResult.StdOut: > Task :app:checkDebugDuplicateClasses ProcessResult.StdOut: > Task :downloader_library:javaPreCompileDebug ProcessResult.StdOut: > Task :app:mergeDebugJniLibFolders ProcessResult.StdOut: > Task :downloader_library:mergeDebugJniLibFolders ProcessResult.StdOut: > Task :permission_library:mergeDebugJniLibFolders ProcessResult.StdOut: > Task :app:mergeDebugResources ProcessResult.StdOut: > Task :app:validateSigningDebug ProcessResult.StdOut: > Task :permission_library:parseDebugLocalResources ProcessResult.StdOut: > Task :permission_library:javaPreCompileDebug ProcessResult.StdOut: > Task :permission_library:mergeDebugNativeLibs ProcessResult.StdOut: > Task :permission_library:stripDebugDebugSymbols NO-SOURCE ProcessResult.StdOut: > Task :permission_library:copyDebugJniLibsProjectOnly ProcessResult.StdOut: > Task :downloader_library:generateDebugRFile ProcessResult.StdOut: > Task :downloader_library:compileDebugJavaWithJavac ProcessResult.StdOut: > Task :permission_library:generateDebugRFile ProcessResult.StdOut: ProcessResult.StdOut: > Task :permission_library:compileDebugJavaWithJavac ProcessResult.StdOut: ע: Y:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.javaʹ�û򸲸����ѹ�ʱ�� API�� ProcessResult.StdOut: ע: �й���ϸ��Ϣ, ��ʹ�� -Xlint:deprecation ���±��롣 ProcessResult.StdOut: ProcessResult.StdOut: > Task :downloader_library:compileDebugLibraryResources ProcessResult.StdOut: > Task :downloader_library:bundleLibRuntimeToJarDebug ProcessResult.StdOut: > Task :permission_library:bundleLibCompileToJarDebug ProcessResult.StdOut: > Task :downloader_library:bundleLibCompileToJarDebug ProcessResult.StdOut: > Task :permission_library:compileDebugLibraryResources ProcessResult.StdOut: > Task :app:processDebugResources ProcessResult.StdOut: ProcessResult.StdOut: > Task :app:compileDebugJavaWithJavac ProcessResult.StdOut: The following annotation processors are not incremental: compiler-1.1.1.jar (android.arch.lifecycle:compiler:1.1.1). ProcessResult.StdOut: Make sure all annotation processors are incremental to improve your build speed. ProcessResult.StdOut: Y:\app\src\main\java\com\epicgames\ue4\GameActivity.java:3217: ����: �Ҳ������� ProcessResult.StdOut: powerManager.addThermalStatusListener(getMainExecutor(), new PowerManager.OnThermalStatusChangedListener() { ProcessResult.StdOut: ^ ProcessResult.StdOut: ����: �� OnThermalStatusChangedListener ProcessResult.StdOut: λ��: �� PowerManager ProcessResult.StdOut: ע: ijЩ�����ļ�ʹ�û򸲸����ѹ�ʱ�� API�� ProcessResult.StdOut: ע: �й���ϸ��Ϣ, ��ʹ�� -Xlint:deprecation ���±��롣 ProcessResult.StdOut: 1 ������ ProcessResult.StdOut: ProcessResult.StdOut: > Task :app:compileDebugJavaWithJavac FAILED ProcessResult.StdOut: > Task :permission_library:bundleLibRuntimeToJarDebug ProcessResult.StdOut: > Task :app:mergeExtDexDebug ProcessResult.StdOut: > Task :downloader_library:mergeDebugNativeLibs ProcessResult.StdOut: ProcessResult.StdOut: FAILURE: Build failed with an exception. ProcessResult.StdOut: ProcessResult.StdOut: * What went wrong: ProcessResult.StdOut: Execution failed for task ':app:compileDebugJavaWithJavac'. ProcessResult.StdOut: > Compilation failed; see the compiler error output for details. ProcessResult.StdOut: ProcessResult.StdOut: * Try: ProcessResult.StdOut: 49 actionable tasks: 49 executed ProcessResult.StdOut: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. ProcessResult.StdOut: ProcessResult.StdOut: * Get more help at https://help.gradle.org ProcessResult.StdOut: ProcessResult.StdOut: BUILD FAILED in 27s ProcessResult.StdOut: ERROR: cmd.exe failed with args /c "D:\MyGits\UE\kong\game0\Intermediate\Android\armv7\gradle\rungradle.bat" :app:assembleDebug CommandUtils.Run: Took 39.3112133s to run UnrealBuildTool.exe, ExitCode=6 Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.26\UBT-game0-Android-Development.txt) Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.26\UBT-game0-Android-Development.txt) Program.Main: 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行号 52 Program.Main: 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行号 89 Program.Main: 在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行号 235 Program.Main: 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行号 1111 Program.Main: 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:行号 215 Program.Main: 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 205 Program.Main: 在 BuildCookRun.ExecuteBuild() 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 39 Program.Main: 在 AutomationTool.BuildCommand.Execute() 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:行号 263 Program.Main: 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 547 Program.Main: 在 AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 511 Program.Main: 在 AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 175 Program.Main: 在 AutomationTool.Program.<>c__DisplayClass1_0.
b__2() 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 87 Program.Main: 在 AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 737 Program.Main: 在 AutomationTool.Program.Main(String[] Arguments) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:行号 87 Program.Main: AutomationTool exiting with ExitCode=6 (6)