LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.224548 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.25-CL-14469661 LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25 LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25 LogInit: Net CL: 13144385 LogInit: OS: Windows 10 (Release 2004) (), CPU: AMD Ryzen 7 2700X Eight-Core Processor , GPU: NVIDIA GeForce GTX 1050 Ti LogInit: Compiled (64-bit): Oct 11 2020 08:10:49 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.25 LogInit: Command Line: LogInit: Base Directory: H:/Games/UE_4.25/UE_4.25/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 26 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[r.VSync:0]] LogConfig: Setting CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] LogConfig: Setting CVar [[r.MobileMSAA:1]] LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]] LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]] LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] LogConfig: Setting CVar [[r.TextureStreaming:1]] LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] LogConfig: Setting CVar [[r.VirtualTextures:0]] LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] LogConfig: Setting CVar [[r.VT.TileSize:128]] LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] LogConfig: Setting CVar [[r.ClearCoatNormal:0]] LogConfig: Setting CVar [[r.AnisotropicBRDF:0]] LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] LogConfig: Setting CVar [[r.ForwardShading:0]] LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] LogConfig: Setting CVar [[r.AllowStaticLighting:1]] LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] LogConfig: Setting CVar [[r.SeparateTranslucency:0]] LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] LogConfig: Setting CVar [[r.CustomDepth:1]] LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]] LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] LogConfig: Setting CVar [[r.UsePreExposure:1]] LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]] LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] LogConfig: Setting CVar [[r.SSGI.Enable:0]] LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]] LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] LogConfig: Setting CVar [[r.StencilForLODDither:0]] LogConfig: Setting CVar [[r.EarlyZPass:3]] LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] LogConfig: Setting CVar [[r.DBuffer:1]] LogConfig: Setting CVar [[r.ClearSceneMethod:1]] LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]] LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] LogConfig: Setting CVar [[r.GBufferFormat:1]] LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] LogConfig: Setting CVar [[vr.InstancedStereo:0]] LogConfig: Setting CVar [[r.MobileHDR:1]] LogConfig: Setting CVar [[vr.MobileMultiView:0]] LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] LogConfig: Setting CVar [[vr.ODSCapture:0]] LogConfig: Setting CVar [[r.MeshStreaming:0]] LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] LogConfig: Setting CVar [[r.RayTracing:0]] LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]] LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]] LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] LogConfig: Setting CVar [[r.SupportMaterialLayers:0]] LogConfig: Setting CVar [[r.LightPropagationVolume:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Setting CVar [[gc.AllowParallelGC:1]] LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Setting CVar [[gc.CreateGCClusters:1]] LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogHAL: Display: Platform has ~ 16 GB [17127448576 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogInit: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Windows/Engine.ini] LogInit: Computer: DESKTOP-QJIQUOS LogInit: User: crick LogInit: CPU Page size=4096, Cores=8 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=16.0GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 118.15 MB used, 118.16 MB peak LogMemory: Process Virtual Memory: 103.16 MB used, 103.16 MB peak LogMemory: Physical Memory: 7626.81 MB used, 8707.20 MB free, 16334.01 MB total LogMemory: Virtual Memory: 5191.78 MB used, 134212536.00 MB free, 134217728.00 MB total LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: PhysX LogInit: Using OS detected language (en-GB). LogInit: Using OS detected locale (en-GB). LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used. LogInit: Setting process to per monitor DPI aware LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogHMD: Failed to initialize OpenVR with code 110 LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_0 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0) LogD3D11RHI: 4018/0/8167 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/8167 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti LogD3D11RHI: Driver Version: 432.00 (internal:26.21.14.3200, unified:432.00) LogD3D11RHI: Driver Date: 7-24-2019 LogRHI: Texture pool is 2812 MB (70% of 4018 MB) LogD3D11RHI: RHI has support for 64 bit atomics LogD3D11RHI: Async texture creation enabled LogD3D11RHI: Array index from any shader is supported LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogShaderCompilers: Guid format shader working directory is -10 characters bigger than the processId version (E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Intermediate/Shaders/WorkingDirectory/14472/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/crick/AppData/Local/Temp/UnrealShaderWorkingDir/F1A9F15E46533DDEA6CCA1902F1F36B7/'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.05s 76MB C:/Users/crick/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/crick/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path C:/Users/crick/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up LogInit: Selected Device Profile: [Windows] LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: SpaceEscape 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 3679026675) LogAISub: UAISubsystem::UAISubsystem AISubsystem (000002A8E807DBC0), frame # 0 LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002A8E7FD91C0), frame # 0 LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002A8E8025E00), frame # 0 LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.032067 seconds LogUObjectArray: 15917 objects as part of root set at end of initial load. LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogOcInput: OculusInput pre-init called LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) LogWindows: File 'OVRPlugin.dll' does not exist LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogInit: Initializing FReadOnlyCVARCache LogAIModule: Creating AISystem for world Untitled LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002A8EE627C00), frame # 0 LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002A8EE6B16C0), frame # 0 LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Using built-in audio occlusion. LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogInit: FAudioDevice initialized. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogDerivedDataCache: Saved boot cache 0.11s 76MB C:/Users/crick/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking LogEditorSessionSummary: EditorSessionSummaryWriter initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook: Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Content/' took 0.01s SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 7.957 Cmd: MAP LOAD FILE="E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Content/ThirdPersonBP/Maps/RunnerLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002A8EE627C00), frame # 0 LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002A8EE6B16C0), frame # 0 LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms LogAIModule: Creating AISystem for world RunnerLevel LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002A8F6A17E00), frame # 0 LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002A8E24D2840), frame # 0 LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.151ms to complete. LogFileHelpers: Loading map 'RunnerLevel' took 2.011 LogUnrealEdMisc: Total Editor Startup Time, took 9.970 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogCollectionManager: Loaded 0 collections in 0.001779 seconds LogFileCache: Scanning file cache for directory 'E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Content/Developers/crick/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Content/Collections/' took 0.00s LogContentBrowser: Native class hierarchy populated in 0.0098 seconds. Added 3427 classes and 821 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogSlate: Took 0.000607 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000549 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.018229 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogRenderer: Reallocating scene render targets to support 1048x644 Format 10 NumSamples 1 (Frame:1). LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. LogLoad: (Engine Initialization) Total time: 15.16 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.026754 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogAssetRegistry: Asset discovery search completed in 20.1490 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) LogWorld: Changing Feature Level (Enum) from 3 to 1 LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Android/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:2000]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Android/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Android/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:2]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Android/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:1]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:3]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Setting CVar [[r.RefractionQuality:1]] LogConfig: Setting CVar [[Slate.ForceBackgroundBlurLowQualityOverride:1]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Android/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Android/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:1.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:8.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[fx.Niagara.QualityLevel:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Width:96]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.Height:50]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Android/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Setting CVar [[grass.CullDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Saved/Config/Android/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogRenderer: Reallocating scene render targets to support 1052x644 Format 10 NumSamples 1 (Frame:13). LogRenderer: Reallocating scene render targets to support 1056x644 Format 10 NumSamples 1 (Frame:15). LogRenderer: Reallocating scene render targets to support 1072x644 Format 10 NumSamples 1 (Frame:17). LogRenderer: Reallocating scene render targets to support 1088x644 Format 10 NumSamples 1 (Frame:19). LogRenderer: Reallocating scene render targets to support 1100x644 Format 10 NumSamples 1 (Frame:21). LogRenderer: Reallocating scene render targets to support 1108x644 Format 10 NumSamples 1 (Frame:23). LogRenderer: Reallocating scene render targets to support 1116x644 Format 10 NumSamples 1 (Frame:25). LogRenderer: Reallocating scene render targets to support 1120x644 Format 10 NumSamples 1 (Frame:29). LogRenderer: Reallocating scene render targets to support 1124x644 Format 10 NumSamples 1 (Frame:31). LogRenderer: Reallocating scene render targets to support 1128x644 Format 10 NumSamples 1 (Frame:33). LogRenderer: Reallocating scene render targets to support 1132x644 Format 10 NumSamples 1 (Frame:37). LogRenderer: Reallocating scene render targets to support 1136x644 Format 10 NumSamples 1 (Frame:39). LogRenderer: Reallocating scene render targets to support 1144x644 Format 10 NumSamples 1 (Frame:41). LogRenderer: Reallocating scene render targets to support 1148x644 Format 10 NumSamples 1 (Frame:45). LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogTcpMessaging: Started Connection to '127.0.0.1:6666' LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere) LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms LogPlayLevel: Launcher Device ID: Android_Multi@R58M35E1QZN LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook: Display: Creating asset registry LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook LogCook: Display: Clearing all cooked content for platform Android_Multi LogCook: Display: Sandbox cleanup took 0.645 seconds for platforms Android_Multi LogCook: Display: Cooked packages 0 Packages Remain 434 Total 434 LogMaterial: Display: Missing cached shader map for material MatineeCam_mat, compiling. LogMaterial: Display: Missing cached shader map for material MatineeCam_mat, compiling. LogShaderCompilers: Display: Worker (1/13): shaders left to compile 30 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 27 LogShaderCompilers: Display: Worker (3/13): shaders left to compile 24 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 21 LogShaderCompilers: Display: Worker (5/13): shaders left to compile 18 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 15 LogShaderCompilers: Display: Worker (7/13): shaders left to compile 12 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 9 LogShaderCompilers: Display: Worker (9/13): shaders left to compile 6 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 3 LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0003 seconds. Added 0 classes and 0 folders. LogCook: Display: Cooked packages 3 Packages Remain 433 Total 436 LogTexture: Display: Building textures: S_ReflActorIcon (ASTC_RGBAuto, 256X256) LogTexture: Display: Building textures: S_ReflActorIcon (AutoETC2, 256X256) LogTexture: Display: Building textures: MatineeCam_D (ASTC_RGBAuto, 64X64) LogTexture: Display: Building textures: MatineeCam_D (AutoETC2, 64X64) LogCook: Display: Cooked packages 7 Packages Remain 432 Total 439 LogShaderCompilers: Display: Worker (11/13): shaders left to compile 30 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 27 LogCook: Display: Cooked packages 7 Packages Remain 439 Total 446 LogCook: Display: Cooked packages 11 Packages Remain 438 Total 449 LogMaterial: Display: Missing cached shader map for material LevelGridMaterial2, compiling. LogMaterial: Display: Missing cached shader map for material LevelGridMaterial2, compiling. LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms LogCook: Display: Cooked packages 16 Packages Remain 437 Total 453 LogCook: Display: Cooked packages 21 Packages Remain 436 Total 457 LogTexture: Display: Building textures: S_CameraShakeSource (ASTC_RGBAuto, 256X256) LogTexture: Display: Building textures: S_CameraShakeSource (AutoETC2, 256X256) LogTexture: Display: Building textures: S_DecalActorIcon (ASTC_RGBAuto, 256X256) LogTexture: Display: Building textures: S_DecalActorIcon (AutoETC2, 256X256) LogCook: Display: Cooked packages 28 Packages Remain 435 Total 463 LogMaterial: Display: Missing cached shader map for material HelpActorMaterial, compiling. LogMaterial: Display: Missing cached shader map for material HelpActorMaterial, compiling. LogTexture: Display: Building textures: DebugNumberStrip (ASTC_RGBAuto, 128X1024) LogTexture: Display: Building textures: DebugNumberStrip (AutoETC2, 128X1024) LogTexture: Display: Building textures: DebugNumberPeriod (ASTC_RGBAuto, 128X128) LogTexture: Display: Building textures: DebugNumberPeriod (AutoETC2, 128X128) LogTexture: Display: Building textures: flipbook (AutoETC2, 128X128) LogTexture: Display: Building textures: flipbook (ASTC_RGBAuto, 128X128) LogCook: Display: Cooked packages 40 Packages Remain 435 Total 475 LogTexture: Display: Building textures: T_EditorHelp (ASTC_RGBAuto, 2048X2048) LogTexture: Display: Building textures: T_EditorHelp (AutoETC2, 2048X2048) LogMaterial: Display: Missing cached shader map for material M_ChromeBall, compiling. LogMaterial: Display: Missing cached shader map for material M_ChromeBall, compiling. LogCook: Display: Cooked packages 43 Packages Remain 434 Total 477 LogSlate: Took 0.092986 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogCook: Display: Cooked packages 46 Packages Remain 433 Total 479 LogCook: Display: Cooked packages 48 Packages Remain 432 Total 480 LogCook: Display: Cooked packages 50 Packages Remain 431 Total 481 LogCook: Display: Cooked packages 51 Packages Remain 431 Total 482 LogCook: Display: Cooked packages 53 Packages Remain 430 Total 483 LogCook: Display: Cooked packages 55 Packages Remain 429 Total 484 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 310 LogCook: Display: Cooked packages 58 Packages Remain 428 Total 486 LogCook: Display: Cooked packages 59 Packages Remain 427 Total 486 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 300 LogCook: Display: Cooked packages 61 Packages Remain 426 Total 487 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 290 LogCook: Display: Cooked packages 63 Packages Remain 425 Total 488 LogCook: Display: Cooked packages 64 Packages Remain 425 Total 489 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 280 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 270 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 260 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 250 LogCook: Display: Cooked packages 65 Packages Remain 424 Total 489 LogMaterial: Display: Missing cached shader map for material Widget3DCameraPassThrough_Opaque_OneSided, compiling. LogMaterial: Display: Missing cached shader map for material Widget3DCameraPassThrough_Opaque_OneSided, compiling. LogCook: Display: Cooked packages 76 Packages Remain 424 Total 500 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 244 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 234 LogCook: Display: Cooked packages 80 Packages Remain 423 Total 503 LogMaterial: Display: Missing cached shader map for material M_SimpleOpaque, compiling. LogMaterial: Display: Missing cached shader map for material M_SimpleOpaque, compiling. LogCook: Display: Cooked packages 98 Packages Remain 422 Total 520 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 284 LogMaterial: Display: Missing cached shader map for material SkySphereMaterial, compiling. LogMaterial: Display: Missing cached shader map for material SkySphereMaterial, compiling. LogMaterial: Display: Missing cached shader map for material FloorPlaneMaterial, compiling. LogMaterial: Display: Missing cached shader map for material FloorPlaneMaterial, compiling. LogCook: Display: Cooked packages 104 Packages Remain 421 Total 525 LogMaterial: Display: Missing cached shader map for material LandscapeGizmo_Mat, compiling. LogMaterial: Display: Missing cached shader map for material LandscapeGizmo_Mat, compiling. LogMaterial: Display: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling. LogMaterial: Display: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling. LogMaterial: Display: Missing cached shader map for material SplineEditorMeshMat, compiling. LogMaterial: Display: Missing cached shader map for material SplineEditorMeshMat, compiling. LogCook: Display: Cooked packages 109 Packages Remain 420 Total 529 LogMaterial: Display: Missing cached shader map for material BaseColor, compiling. LogMaterial: Display: Missing cached shader map for material BaseColor, compiling. LogMaterial: Display: Missing cached shader map for material CustomDepth, compiling. LogMaterial: Display: Missing cached shader map for material CustomDepth, compiling. LogMaterial: Display: Missing cached shader map for material CustomStencil, compiling. LogMaterial: Display: Missing cached shader map for material CustomStencil, compiling. LogMaterial: Display: Missing cached shader map for material FinalImage, compiling. LogMaterial: Display: Missing cached shader map for material FinalImage, compiling. LogMaterial: Display: Missing cached shader map for material LightingModel, compiling. LogMaterial: Display: Missing cached shader map for material LightingModel, compiling. LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling. LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling. LogMaterial: Display: Missing cached shader map for material Metallic, compiling. LogMaterial: Display: Missing cached shader map for material Metallic, compiling. LogMaterial: Display: Missing cached shader map for material Opacity, compiling. LogMaterial: Display: Missing cached shader map for material Opacity, compiling. LogMaterial: Display: Missing cached shader map for material Roughness, compiling. LogMaterial: Display: Missing cached shader map for material Roughness, compiling. LogCook: Display: Cooked packages 123 Packages Remain 419 Total 542 LogMaterial: Display: Missing cached shader map for material SceneColor, compiling. LogMaterial: Display: Missing cached shader map for material SceneColor, compiling. LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling. LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling. LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling. LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling. LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling. LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling. LogMaterial: Display: Missing cached shader map for material Specular, compiling. LogMaterial: Display: Missing cached shader map for material Specular, compiling. LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling. LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling. LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling. LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling. LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling. LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling. LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling. LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling. LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling. LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling. LogMaterial: Display: Missing cached shader map for material Velocity, compiling. LogMaterial: Display: Missing cached shader map for material Velocity, compiling. LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling. LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling. LogCook: Display: Cooked packages 126 Packages Remain 418 Total 544 LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling. LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling. LogCook: Display: Cooked packages 134 Packages Remain 417 Total 551 LogCook: Display: Cooked packages 140 Packages Remain 416 Total 556 LogCook: Display: Cooked packages 141 Packages Remain 416 Total 557 LogMaterial: Display: Missing cached shader map for material M_StreamingPause, compiling. LogMaterial: Display: Missing cached shader map for material M_StreamingPause, compiling. LogCook: Display: Cooked packages 143 Packages Remain 416 Total 559 LogMaterial: Display: Missing cached shader map for material BlinkingCaret, compiling. LogMaterial: Display: Missing cached shader map for material BlinkingCaret, compiling. LogMaterial: Display: Missing cached shader map for material HighResScreenshot, compiling. LogMaterial: Display: Missing cached shader map for material HighResScreenshot, compiling. LogCook: Display: Cooked packages 145 Packages Remain 416 Total 561 LogMaterial: Display: Missing cached shader map for material HighResScreenshotMask, compiling. LogMaterial: Display: Missing cached shader map for material HighResScreenshotMask, compiling. LogMaterial: Display: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling. LogMaterial: Display: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling. LogMaterial: Display: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. LogShaderCompilers: Display: Worker (4/13): shaders left to compile 758 LogMaterial: Display: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. LogShaderCompilers: Display: Worker (8/13): shaders left to compile 2388 LogCook: Display: Cooked packages 148 Packages Remain 415 Total 563 LogMaterial: Display: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial: Display: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial: Display: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. LogMaterial: Display: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. LogMaterial: Display: Missing cached shader map for material WidgetVertexColorMaterial, compiling. LogMaterial: Display: Missing cached shader map for material WidgetVertexColorMaterial, compiling. LogMaterial: Display: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial: Display: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogShaderCompilers: Display: Worker (12/13): shaders left to compile 3440 LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Z, compiling. LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Z, compiling. LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Y, compiling. LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Y, compiling. LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. LogMaterial: Display: Missing cached shader map for material WidgetMaterial_X, compiling. LogMaterial: Display: Missing cached shader map for material WidgetMaterial_X, compiling. LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. LogMaterial: Display: Missing cached shader map for material VertexColorMaterial, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorMaterial, compiling. LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Current, compiling. LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Current, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. LogMaterial: Display: Missing cached shader map for material WidgetMaterial, compiling. LogMaterial: Display: Missing cached shader map for material WidgetMaterial, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6630 LogCook: Display: Cooked packages 149 Packages Remain 415 Total 564 LogMaterial: Display: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. LogMaterial: Display: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. LogMaterial: Display: Missing cached shader map for material GeomMaterial, compiling. LogMaterial: Display: Missing cached shader map for material GeomMaterial, compiling. LogCook: Display: Cooked packages 155 Packages Remain 415 Total 570 LogMaterial: Display: Missing cached shader map for material EditorBrushMaterial, compiling. LogMaterial: Display: Missing cached shader map for material EditorBrushMaterial, compiling. LogMaterial: Display: Missing cached shader map for material BoneWeightMaterial, compiling. LogMaterial: Display: Missing cached shader map for material BoneWeightMaterial, compiling. LogCook: Display: Cooked packages 157 Packages Remain 414 Total 571 LogMaterial: Display: Missing cached shader map for material ClothMaterial, compiling. LogMaterial: Display: Missing cached shader map for material ClothMaterial, compiling. LogMaterial: Display: Missing cached shader map for material ClothMaterial_WF, compiling. LogMaterial: Display: Missing cached shader map for material ClothMaterial_WF, compiling. LogMaterial: Display: Missing cached shader map for material PhysicalMaterialMaskMaterial, compiling. LogMaterial: Display: Missing cached shader map for material PhysicalMaterialMaskMaterial, compiling. LogCook: Display: Cooked packages 159 Packages Remain 413 Total 572 LogMaterial: Display: Missing cached shader map for material Tick_Mat, compiling. LogMaterial: Display: Missing cached shader map for material Tick_Mat, compiling. LogMaterial: Display: Missing cached shader map for material Cross_Mat, compiling. LogMaterial: Display: Missing cached shader map for material Cross_Mat, compiling. LogMaterial: Display: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling. LogMaterial: Display: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling. LogMaterial: Display: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling. LogMaterial: Display: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling. LogMaterial: Display: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling. LogMaterial: Display: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling. LogMaterial: Display: Missing cached shader map for material PhAT_UnselectedMaterial, compiling. LogMaterial: Display: Missing cached shader map for material PhAT_UnselectedMaterial, compiling. LogCook: Display: Cooked packages 181 Packages Remain 413 Total 594 LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms LogCook: Display: Cooked packages 184 Packages Remain 412 Total 596 LogCook: Display: Cooked packages 187 Packages Remain 412 Total 599 LogCook: Display: Cooked packages 195 Packages Remain 412 Total 607 LogCook: Display: Cooked packages 200 Packages Remain 412 Total 612 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 7436 LogShaderCompilers: Display: Worker (1/13): shaders left to compile 7426 LogShaderCompilers: Display: Worker (3/13): shaders left to compile 7416 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 7406 LogShaderCompilers: Display: Worker (5/13): shaders left to compile 7396 LogShaderCompilers: Display: Worker (7/13): shaders left to compile 7386 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 7376 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 7366 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 7356 LogCook: Display: Cooked packages 212 Packages Remain 412 Total 624 LogCook: Display: Cooked packages 218 Packages Remain 413 Total 631 LogShaderCompilers: Display: Worker (9/13): shaders left to compile 7346 LogShaderCompilers: Display: Worker (11/13): shaders left to compile 7336 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 7326 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 7316 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 7306 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 7296 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 7286 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 7276 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 7266 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 7256 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 7246 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 7236 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 7226 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 7216 LogCook: Display: Cooked packages 218 Packages Remain 411 Total 629 LogCook: Display: Cooked packages 220 Packages Remain 411 Total 631 LogCook: Display: Cooked packages 220 Packages Remain 389 Total 609 LogCook: Display: Cooked packages 220 Packages Remain 383 Total 603 LogCook: Display: Cooked packages 220 Packages Remain 378 Total 598 LogCook: Display: Cooked packages 221 Packages Remain 376 Total 597 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 7206 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 7196 LogCook: Display: Cooked packages 221 Packages Remain 375 Total 596 LogCook: Display: Cooked packages 221 Packages Remain 374 Total 595 LogCook: Display: Cooked packages 221 Packages Remain 367 Total 588 LogCook: Display: Cooked packages 221 Packages Remain 361 Total 582 LogCook: Display: Cooked packages 221 Packages Remain 360 Total 581 LogCook: Display: Cooked packages 221 Packages Remain 359 Total 580 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 7186 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 7176 LogCook: Display: Cooked packages 221 Packages Remain 356 Total 577 LogCook: Display: Cooked packages 221 Packages Remain 355 Total 576 LogCook: Display: Cooked packages 221 Packages Remain 352 Total 573 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 7166 LogCook: Display: Cooked packages 221 Packages Remain 351 Total 572 LogCook: Display: Cooked packages 221 Packages Remain 344 Total 565 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 7156 LogShaderCompilers: Display: Worker (1/13): shaders left to compile 7146 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 7136 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Total 566 LogCook: Display: Cooked packages 225 Packages Remain 343 Total 568 LogCook: Display: Cooked packages 225 Packages Remain 333 Total 558 LogCook: Display: Cooked packages 225 Packages Remain 332 Total 557 LogCook: Display: Cooked packages 225 Packages Remain 331 Total 556 LogCook: Display: Cooked packages 225 Packages Remain 327 Total 552 LogCook: Display: Cooked packages 225 Packages Remain 319 Total 544 LogCook: Display: Cooked packages 225 Packages Remain 317 Total 542 LogCook: Display: Cooked packages 225 Packages Remain 316 Total 541 LogCook: Display: Cooked packages 225 Packages Remain 315 Total 540 LogCook: Display: Cooked packages 225 Packages Remain 314 Total 539 LogCook: Display: Cooked packages 225 Packages Remain 312 Total 537 LogCook: Display: Cooked packages 225 Packages Remain 308 Total 533 LogCook: Display: Cooked packages 225 Packages Remain 283 Total 508 LogCook: Display: Cooked packages 225 Packages Remain 266 Total 491 LogCook: Display: Cooked packages 225 Packages Remain 265 Total 490 LogCook: Display: Cooked packages 225 Packages Remain 264 Total 489 LogCook: Display: Cooked packages 225 Packages Remain 263 Total 488 LogCook: Display: Cooked packages 225 Packages Remain 262 Total 487 LogCook: Display: Cooked packages 225 Packages Remain 260 Total 485 LogCook: Display: Cooked packages 225 Packages Remain 249 Total 474 LogCook: Display: Cooked packages 225 Packages Remain 246 Total 471 LogCook: Display: Cooked packages 225 Packages Remain 235 Total 460 LogCook: Display: Cooked packages 225 Packages Remain 233 Total 458 LogCook: Display: Cooked packages 225 Packages Remain 230 Total 455 LogCook: Display: Cooked packages 226 Packages Remain 229 Total 455 LogCook: Display: Cooked packages 227 Packages Remain 228 Total 455 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 7006 LogCook: Display: Cooked packages 229 Packages Remain 221 Total 450 LogCook: Display: Cooked packages 229 Packages Remain 220 Total 449 LogCook: Display: Cooked packages 229 Packages Remain 219 Total 448 LogCook: Display: Cooked packages 229 Packages Remain 217 Total 446 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6996 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6986 LogCook: Display: Cooked packages 229 Packages Remain 216 Total 445 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6976 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6966 LogCook: Display: Cooked packages 229 Packages Remain 214 Total 443 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6956 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6946 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6936 LogCook: Display: Cooked packages 229 Packages Remain 214 Total 443 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6926 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6916 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6906 LogCook: Display: Cooked packages 230 Packages Remain 214 Total 444 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6896 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6886 LogCook: Display: Cooked packages 231 Packages Remain 214 Total 445 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6876 LogCook: Display: Cooked packages 232 Packages Remain 214 Total 446 LogCook: Display: Cooked packages 232 Packages Remain 212 Total 444 LogCook: Display: Cooked packages 232 Packages Remain 211 Total 443 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6866 LogCook: Display: Cooked packages 233 Packages Remain 211 Total 444 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6856 LogCook: Display: Cooked packages 234 Packages Remain 211 Total 445 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6846 LogCook: Display: Cooked packages 236 Packages Remain 211 Total 447 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6836 LogCook: Display: Cooked packages 237 Packages Remain 211 Total 448 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6826 LogCook: Display: Cooked packages 238 Packages Remain 211 Total 449 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6816 LogCook: Display: Cooked packages 240 Packages Remain 211 Total 451 LogCook: Display: Cooked packages 240 Packages Remain 204 Total 444 LogCook: Display: Cooked packages 240 Packages Remain 203 Total 443 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6806 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6796 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6786 LogCook: Display: Cooked packages 243 Packages Remain 203 Total 446 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6776 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6766 LogCook: Display: Cooked packages 246 Packages Remain 203 Total 449 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6756 LogCook: Display: Cooked packages 247 Packages Remain 203 Total 450 LogCook: Display: Cooked packages 247 Packages Remain 196 Total 443 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6746 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6736 LogCook: Display: Cooked packages 248 Packages Remain 196 Total 444 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6726 LogCook: Display: Cooked packages 250 Packages Remain 196 Total 446 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6716 LogCook: Display: Cooked packages 251 Packages Remain 196 Total 447 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6706 LogCook: Display: Cooked packages 253 Packages Remain 196 Total 449 LogCook: Display: Cooked packages 253 Packages Remain 191 Total 444 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6696 LogCook: Display: Cooked packages 254 Packages Remain 191 Total 445 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6686 LogCook: Display: Cooked packages 255 Packages Remain 191 Total 446 LogCook: Display: Cooked packages 255 Packages Remain 190 Total 445 LogCook: Display: Cooked packages 255 Packages Remain 189 Total 444 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6676 LogCook: Display: Cooked packages 256 Packages Remain 189 Total 445 LogCook: Display: Cooked packages 256 Packages Remain 187 Total 443 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6666 LogCook: Display: Cooked packages 257 Packages Remain 187 Total 444 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6656 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6646 LogCook: Display: Cooked packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6636 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6626 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6616 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6606 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6596 LogCook: Display: Cooked packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6586 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6576 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6566 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6556 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6546 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6536 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6526 LogCook: Display: Cooked packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6516 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6506 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6496 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6486 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6476 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6466 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6456 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6446 LogCook: Display: Cooked packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6436 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6426 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6416 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6406 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6396 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6386 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6376 LogCook: Display: Cooked packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6366 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6356 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6346 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6336 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6326 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6316 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6306 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6296 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6286 LogShaderCompilers: Display: Worker (12/13): shaders 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packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6146 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6136 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6126 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6116 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6106 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6096 LogCook: Display: Cooked packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6086 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6076 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6066 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 6056 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 6046 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 6036 LogCook: Display: Cooked packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 6026 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 6016 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 6006 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 5996 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 5986 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 5976 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 5966 LogCook: Display: Cooked packages 257 Packages Remain 186 Total 443 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 5956 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 5946 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 5936 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 5926 LogShaderCompilers: Display: Worker (8/13): shaders left to 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LogCook: Display: Cooked packages 260 Packages Remain 183 Total 443 LogShaderCompilers: Display: Worker (8/13): shaders left to compile 5446 LogShaderCompilers: Display: Worker (4/13): shaders left to compile 5436 LogShaderCompilers: Display: Worker (12/13): shaders left to compile 5426 LogShaderCompilers: Display: Worker (10/13): shaders left to compile 5416 LogShaderCompilers: Display: Worker (2/13): shaders left to compile 5406 LogShaderCompilers: Display: Worker (6/13): shaders left to compile 5396 LogCook: Display: Cooked packages 260 Packages Remain 183 Total 443 LogShaderCompilers: Display: Worker (1/13): shaders left to compile 5386 LogShaderCompilers: Display: Worker (7/13): shaders left to compile 5376 LogShaderCompilers: Display: Worker (5/13): shaders left to compile 5366 LogShaderCompilers: Display: Worker (11/13): shaders left to compile 5356 LogCook: Display: Cooked packages 260 Packages Remain 183 Total 443 LogShaderCompilers: Display: Worker (9/13): shaders left to 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Cooking in the editor, Time: 1386.856044 LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms LogMainFrame: Project does not require temp target LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Android/UE4Game-Android-Shipping.target UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running AutomationTool... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Parsing command line: -ScriptsForProject="E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/SpaceEscape.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/SpaceEscape.uproject" -cook -stage -archive -archivedirectory="E:/Users/F iercePC/Documents/Finshed Game's" -package -ue4exe=H:\Games\UE_4.25\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -clientconfig=Shipping -utf8output UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Setting up ProjectParams for E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\SpaceEscape.uproject UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running UE4Editor Cook for project E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\SpaceEscape.uproject UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Commandlet log file is H:\Games\UE_4.25\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.11.09-20.34.56.txt UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running: H:\Games\UE_4.25\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\SpaceEscape.uproject" -run=Cook -TargetPlatform=Android_Multi -fileopenlog -unversioned -abslog=H:\Games\UE_4.25\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.11.09- 20.34.56.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogInit: Display: Running engine for game: SpaceEscape UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogHAL: Display: Platform has ~ 16 GB [17127448576 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Building Assets For Android_Multi UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: Using Local Shader Compiler. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Max Cache Size: 512 MB UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/crick/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Mobile HDR setting 1 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Creating asset registry UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Discovering localized assets for cultures: en UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Inisetting is different for Windows Engine /Script/UnrealEd.CookerSettings bCookOnTheFlyForLaunchOn 0, value False != True invalidating cook UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/UnrealEd.CookerSettings UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Clearing all cooked content for platform Android_Multi UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Sandbox cleanup took 1.683 seconds for platforms Android_Multi UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 0 Packages Remain 525 Total 525 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 50 Packages Remain 526 Total 576 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 100 Packages Remain 525 Total 625 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 150 Packages Remain 524 Total 674 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 200 Packages Remain 523 Total 723 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 235 Packages Remain 522 Total 757 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 237 Packages Remain 521 Total 758 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 238 Packages Remain 520 Total 758 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 244 Packages Remain 461 Total 705 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 245 Packages Remain 368 Total 613 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 247 Packages Remain 368 Total 615 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 260 Packages Remain 367 Total 627 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 261 Packages Remain 366 Total 627 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 283 Packages Remain 366 Total 649 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 289 Packages Remain 365 Total 654 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 333 Packages Remain 365 Total 698 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 383 Packages Remain 366 Total 749 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 433 Packages Remain 362 Total 795 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 478 Packages Remain 318 Total 796 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 478 Packages Remain 282 Total 760 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 481 Packages Remain 281 Total 762 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 481 Packages Remain 274 Total 755 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 481 Packages Remain 257 Total 738 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 481 Packages Remain 253 Total 734 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 481 Packages Remain 252 Total 733 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 481 Packages Remain 238 Total 719 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 481 Packages Remain 232 Total 713 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 481 Packages Remain 219 Total 700 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 496 Packages Remain 218 Total 714 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 497 Packages Remain 217 Total 714 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 498 Packages Remain 216 Total 714 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 499 Packages Remain 215 Total 714 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 500 Packages Remain 214 Total 714 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 501 Packages Remain 213 Total 714 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 502 Packages Remain 212 Total 714 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 211 Total 714 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 504 Packages Remain 208 Total 712 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 505 Packages Remain 207 Total 712 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 506 Packages Remain 206 Total 712 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 507 Packages Remain 205 Total 712 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 508 Packages Remain 204 Total 712 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 509 Packages Remain 203 Total 712 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 510 Packages Remain 201 Total 711 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 511 Packages Remain 197 Total 708 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 512 Packages Remain 196 Total 708 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 513 Packages Remain 195 Total 708 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 514 Packages Remain 194 Total 708 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 515 Packages Remain 191 Total 706 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 516 Packages Remain 189 Total 705 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 517 Packages Remain 185 Total 702 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 518 Packages Remain 184 Total 702 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 519 Packages Remain 183 Total 702 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 520 Packages Remain 180 Total 700 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 521 Packages Remain 175 Total 696 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 522 Packages Remain 174 Total 696 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 523 Packages Remain 171 Total 694 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 524 Packages Remain 167 Total 691 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 525 Packages Remain 165 Total 690 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 526 Packages Remain 163 Total 689 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 527 Packages Remain 161 Total 688 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 528 Packages Remain 157 Total 685 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 528 Packages Remain 114 Total 642 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 528 Packages Remain 110 Total 638 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 534 Packages Remain 108 Total 642 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 536 Packages Remain 98 Total 634 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 538 Packages Remain 96 Total 634 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 540 Packages Remain 85 Total 625 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 541 Packages Remain 84 Total 625 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 542 Packages Remain 82 Total 624 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 543 Packages Remain 80 Total 623 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 544 Packages Remain 79 Total 623 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 545 Packages Remain 78 Total 623 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 546 Packages Remain 76 Total 622 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 547 Packages Remain 69 Total 616 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 548 Packages Remain 56 Total 604 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 0 Total 549 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Finishing up... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Saving BulkData manifest(s)... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Done saving BulkData manifest(s) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: Shader Code Stats: SF_VULKAN_ES31_ANDROID_NOUB UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: Unique Shaders: 3630, Total Shaders: 21435 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: Unique Shaders Size: 40.81mb, Total Shader Size: 40.81mb UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: Shader Code Stats: GLSL_ES3_1_ANDROID UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: Unique Shaders: 3645, Total Shaders: 21451 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: Unique Shaders Size: 12.07mb, Total Shader Size: 12.07mb UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAssetRegistryGenerator: Display: Saving asset registry. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 540, size is 256.36kb UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAssetRegistryGenerator: Display: Done saving asset registry. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cook by the book total time in tick 14.229870s total time 23.473707 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Peak Used virtual 908MB Peak Used physical 922MB UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Hierarchy Timer Information: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Root: 0.000s (0) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: StartCookByTheBookTime: 7.856s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: CleanSandbox: 1.683s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: ProcessingAccessedStrings: 0.007s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: CollectFilesToCook: 0.247s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: CookModificationDelegate: 0.000s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: GeneratePackageNames: 0.001s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: GenerateLongPackageName: 0.001s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: TickCookOnTheSide: 14.196s (100) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: LoadPackage: 3.271s (99) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: CallBeginCacheForCookedPlatformData: 0.419s (100) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: PostLoadPackageFixup: 0.000s (100) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: SavingPackages: 10.503s (65) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.002s (647) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: PrecachePlatformDataForNextNextPackage: 5.435s (633) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: SaveCookedPackage: 5.001s (549) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: LoadPackage: 0.001s (549) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: GEditorSavePackage: 4.986s (549) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: ConvertingBlueprints: 0.004s (549) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: VerifyCanCookPackage: 0.002s (540) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.008s (549) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: EnqueueUnsavedPackages: 0.000s (9) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: FinalizePackageStore: 0.004s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: GeneratingBlueprintAssets: 0.100s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: SavingCurrentIniSettings: 0.061s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: ProcessingAccessedStrings: 0.006s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: SavingAssetRegistry: 0.093s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: BuildChunkManifest: 0.029s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: SaveManifests: 0.005s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: SaveRealAssetRegistry: 0.044s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: WriteCookerOpenOrder: 0.003s (1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Done! UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogSavePackage: Display: Took 0.006068s to verify the EDL loading graph. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Misc Cook Stats UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: =============== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: NiagaraShader.Misc UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ShaderCompiler UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: BlockingTimeSec=0.000001 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000445 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: GlobalShader.Misc UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: MeshMaterial.Misc UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: MaterialShader.Misc UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Package.Load UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: NumPackagesLoaded=228 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: LoadPackageTimeSec=4.842316 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Package.Save UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: NumPackagesSaved=549 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SavePackageTimeSec=4.354018 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=1.088486 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.727848 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000298 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.002490 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.002978 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000746 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.807970 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.713058 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.148253 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: MBWritten=372.047427 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Package.DiffTotal UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: NumberOfDifferentPackages=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: UnversionedProperties UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SavedStructs=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SavedMB=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: EquivalentTaggedMB=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: CompressionRatio=-nan(ind) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: BitfieldWasteKB=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Cook Profile UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ============ UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0.CookWallTimeSec=39.604520 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=16.081514 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=23.490316 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=7.855699 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000013 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=15.613864 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=3.271914 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=5.001574 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=5.852366 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.051628 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.001372 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000015 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000029 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000005 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: DDC Summary Stats UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ================= UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TotalGetHits = 3029 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TotalGets = 3029 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TotalGetHitPct = 1.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: LocalGetHitPct = 0.751073 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: OtherGetHitPct = 0.248927 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: GetMissPct = 0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TotalPutHits = 0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TotalPuts = 0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: TotalPutHitPct = 0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: PutMissPct = 0.000000 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: DDC Resource Stats UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ======================================================================================================= UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Texture (Streaming) 30.76 0.00 0 304.41 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: MaterialShader 4.68 4.68 0 70.60 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: PhysX (BodySetup) 0.82 0.82 0 5.14 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: StaticMesh 0.47 0.47 0 5.23 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Texture (Inline) 0.18 0.18 0 54.45 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: NavCollision 0.11 0.11 0 0.15 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: GlobalShader 0.06 0.06 0 2.98 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SkeletalMesh 0.02 0.02 0 1.42 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: SoundWave 0.00 0.00 0 2.64 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogInit: Display: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogInit: Display: Success - 0 error(s), 0 warning(s) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogInit: Display: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Execution of commandlet took: 23.68 seconds UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 48.1780084s to run UE4Editor-Cmd.exe, ExitCode=0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** COOK COMMAND COMPLETED ********** UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** STAGE COMMAND STARTED ********** UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Creating UE4CommandLine.txt UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Creating Staging Manifest... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\BaseEditor.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\BaseEditorKeyBindings.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\BaseEditorPerProjectUserSettings.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\BaseEditorSettings.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\BaseLightmass.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\BasePakFileRules.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\ConsoleVariables.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\Category.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\Editor.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\EditorTutorials.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\Engine.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\Keywords.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\PortableObjectExport.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\PortableObjectImport.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\PropertyNames.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\RepairData.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\ToolTips.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file H:\Games\UE_4.25\UE_4.25\Engine\Config\Localization\WordCount.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Config\DefaultEditor.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Excluding config file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Config\DefaultEditorPerProjectUserSettings.ini UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Cleaning Stage Directory: E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Saved\StagedBuilds\Android_Multi UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Creating pak using staging manifest. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Executing 1 UnrealPak command... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Waiting for child processes to complete (1/1) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Output from: "E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\SpaceEscape.uproject" "E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Saved\StagedBuilds\Android_Multi\SpaceEscape\Content\Paks\SpaceEscape-Android_Multi.pak" -create="C:\Users\crick\AppData\Roaming\Unreal Engine\AutomationTool \Logs\H+Games+UE_4.25+UE_4.25\PakList_SpaceEscape-Android_Multi.txt" -cryptokeys="E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Saved\Cooked\Android_Multi\SpaceEscape\Metadata\Crypto.json" -order="E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Build\Android_Multi\FileOpenOrder\CookerOpenOrder.log" -platform=Android -multiprocess -abslog=" C:\Users\crick\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Games+UE_4.25+UE_4.25\UnrealPak-SpaceEscape-Android_Multi-2020.11.09-20.35.45.txt" UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Parsing crypto keys from a crypto key cache file UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Loading response file C:\Users\crick\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Games+UE_4.25+UE_4.25\PakList_SpaceEscape-Android_Multi.txt UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Added 2287 entries to add to pak file. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Loading pak order file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Build\Android_Multi\FileOpenOrder\CookerOpenOrder.log... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Finished loading pak order file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Build\Android_Multi\FileOpenOrder\CookerOpenOrder.log. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Collecting files to add to pak file... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Collected 2287 files in 0.01s. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Creating pak E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Saved\StagedBuilds\Android_Multi\SpaceEscape\Content\Paks\SpaceEscape-Android_Multi.pak. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: DISABLING pak file index freezing (all must be true: HasPlatformInfo? true - TargetIs64Bit? false - NoRuntimeUnloading? true - Unencrypted? true, 'Android' != 'Windows') UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Added 2287 files, 425535112 bytes total, time 6.21s. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Encryption - DISABLED UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPakFile: Display: Unreal pak executed in 6.292173 seconds UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UnrealPak terminated with exit code 0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying NonUFSFiles to staging directory: E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Saved\StagedBuilds\Android_Multi UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** STAGE COMMAND COMPLETED ********** UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** PACKAGE COMMAND STARTED ********** UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BaseApkName = E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Binaries\Android\SpaceEscape-Android-Shipping.apk UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Creating E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Saved\StagedBuilds\Android_Multi.obb from E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Saved\StagedBuilds\Android_Multi UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): [1/1] Adding SpaceEscape/Content/Paks/SpaceEscape-Android_Multi.pak to OBB UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidPlugin: Source\Runtime\Advertising\Android\AndroidAdvertising\AndroidAdvertising_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL: Engine\Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Target SDK Version 28 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Using package name: 'com.NathanEnterprise.SpaceEscape' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Writing packageInfo pkgName:com.NathanEnterprise.SpaceEscape storeVersion:1 versionDisplayName:1.0 to E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Binaries\Android\packageInfo.txt UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ====09/11/2020 20:35:58====PREPARING TO MAKE APK================================================================= UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): bBuildForES31: true UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): bSupportsVulkan: true UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Building Java with SDK API level 'android-30' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Building with Build Tools version '30.0.2' UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Writing to shim file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Shim data file up to date so not writing. ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Writing to template target file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Build\Android\src\com\NathanEnterprise\SpaceEscape\AlarmReceiver.java ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Template target file up to date so not writing. ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Writing to template target file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Build\Android\src\com\NathanEnterprise\SpaceEscape\DownloaderActivity.java ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Template target file up to date so not writing. ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Writing to template target file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Build\Android\src\com\NathanEnterprise\SpaceEscape\OBBDownloaderService.java ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Template target file up to date so not writing. ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Cleaning up files based on template dir E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Build\Android\src\com\NathanEnterprise\SpaceEscape UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Application display name is different than last build, forcing repackage. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UPL Init: arm64-v8a UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Subsystem Google Play SDK Android init UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Android Permission Plugin Init UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Google Cloud Messaging init UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): GCMClientSenderID set: false UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): GooglePAD Plugin Init UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): GooglePAD enabled: false UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Oculus mobile init UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Oculus Signature Files (osig) will be removed from APK UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Android Voice init UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AndroidAdvertising init UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Including AdMob support. Disable in Android project settings if you do not need to use it. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): GoogleGameSDK Android init UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): On build machine. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=arm64) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=arm64) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ====09/11/2020 20:36:00====PREPARING NATIVE CODE=====-arm64============================================================ UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): bPackageDataInsideApk = True UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Obb location E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape/Saved/StagedBuilds/Android_Multi.obb UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Obb destination location E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Intermediate\Android\arm64/assets UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Obb file exists... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape/Saved/StagedBuilds/Android_Multi.obb to E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Intermediate\Android\arm64/assets\main.obb.png UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UE4CommandLine.txt exists... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Saved\StagedBuilds\Android_Multi\UE4CommandLine.txt to E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Intermediate\Android\arm64\assets\UE4CommandLine.txt UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AddRepositories: Directory E:\Users\FiercePC\Documents\ANDROIDSDK\extras not found; ignored UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Added repository: H:\Games\UE_4.25\UE_4.25\Engine\Source\ThirdParty\Android\extras\google\m2repository UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Added repository: H:\Games\UE_4.25\UE_4.25\Engine\Source\ThirdParty\Android\extras\android\m2repository UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AARImports: com.google.android.gms, play-services-auth, 11.8.0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AARImports: com.google.android.gms, play-services-games, 11.8.0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AARImports: com.google.android.gms, play-services-nearby, 11.8.0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AARImports: com.google.android.gms, play-services-plus, 11.8.0 UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): WARNING: UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): WARNING: GooglePlay Games App ID is invalid! Replacing it with "1" PackagingResults: Warning: GooglePlay Games App ID is invalid! Replacing it with "1" UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying Google Play java files UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Directory Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java copied to E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Intermediate/Android/arm64/src UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying permission_library directory to staging before build UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Directory H:/Games/UE_4.25/UE_4.25/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Intermediate/Android/arm64/JavaLibs/permission_library UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Writing to OBB data file E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Intermediate\Android\arm64\src\com\NathanEnterprise\SpaceEscape\OBBData.java ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Writing new GameActivity.java file to E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Intermediate\Android\arm64\src\com\epicgames\ue4\GameActivity.java ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ==== Writing new GameApplication.java file to E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Intermediate\Android\arm64\src\com\epicgames\ue4\GameApplication.java ==== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying new .so H:\Games\UE_4.25\UE_4.25\Engine\Binaries\Android\UE4Game-Android-Shipping-arm64.so file to jni folder... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying libplaycore.so and proguard files UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): File H:/Games/UE_4.25/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/../ThirdParty/play-core-native-sdk/libs/arm64-v8a/libplaycore.so copied to E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Intermediate/Android/arm64/libs/arm64-v8a/libplaycore.so UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying libvrapi.so UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): File H:/Games/UE_4.25/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/arm64-v8a/libvrapi.so copied to E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Intermediate/Android/arm64/libs/arm64-v8a/libvrapi.so UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying libOVRPlugin.so UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): File H:/Games/UE_4.25/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRPlugin.so copied to E:/Users/FiercePC/Documents/Unreal Projects/SpaceEscape/Intermediate/Android/arm64/libs/arm64-v8a/libOVRPlugin.so UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Copying libOVRMrcLib.so UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): File H:/Games/UE_4.25/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/arm64-v8a/libOVRMrcLib.so does not exist, not copied! UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): File H:/Games/UE_4.25/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied! UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): File H:/Games/UE_4.25/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied! UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ====09/11/2020 20:36:08====PERFORMING FINAL APK PACKAGE OPERATION=====-arm64=========================================== UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=arm64) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Making .apk with Gradle... UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Exception in thread "main" java.lang.RuntimeException: Could not locate the Gradle launcher JAR in Gradle distribution 'C:\Users\crick\.gradle\wrapper\dists\gradle-5.4.1-all\3221gyojl5jsh0helicew7rwx\gradle-5.4.1'. UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at org.gradle.wrapper.BootstrapMainStarter.findLauncherJar(BootstrapMainStarter.java:43) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at org.gradle.wrapper.BootstrapMainStarter.start(BootstrapMainStarter.java:26) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at org.gradle.wrapper.WrapperExecutor.execute(WrapperExecutor.java:108) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): at org.gradle.wrapper.GradleWrapperMain.main(GradleWrapperMain.java:61) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: cmd.exe failed with args /c "E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\crick\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Games+UE_4.25+UE_4.25\Log.txt for full exception trace) PackagingResults: Error: cmd.exe failed with args /c "E:\Users\FiercePC\Documents\Unreal Projects\SpaceEscape\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED PackagingResults: Error: Unknown Error