Log file open, 11/18/21 17:27:47 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: Nike5 LogPlatformFile: Not using cached read wrapper LogStats: Stats thread started at 0.246492 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: '' LogPluginManager: Mounting plugin Bridge LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin RigLogic LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin OpenColorIO LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin InterchangeEditor LogPluginManager: Mounting plugin EditorDebugTools LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ControlRig LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin Landmass LogPluginManager: Mounting plugin LiveLinkControlRig LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin MeshModelingToolset LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin Water LogPluginManager: Mounting plugin Volumetrics LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogConfig: Display: Loading platform ini files took 0.54 seconds LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin MovieRenderPipeline LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin MoviePipelineMaskRenderPass LogPluginManager: Mounting plugin SequencerScripting LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin Interchange LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin HairStrands LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin ShallowWater LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE5+Release-5.0-EarlyAccess-CL-16682836 LogInit: Engine Version: 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess LogInit: Compatible Engine Version: 5.0.0-16433597+++UE5+Release-5.0-EarlyAccess LogInit: Net CL: 16433597 LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen Threadripper 3970X 32-Core Processor , GPU: NVIDIA GeForce RTX 3090 LogInit: Compiled (64-bit): Jun 16 2021 04:23:38 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0-EarlyAccess LogInit: Command Line: LogInit: Base Directory: D:/Unreal5/UE_5.0EA/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 32 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 7 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 44 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 26 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 10 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.DynamicGlobalIlluminationMethod:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.ReflectionMethod:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.Shadow.Virtual.Enable:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.SkinCache.BlendUsingVertexColorForRecomputeTangents:2]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2021.11.19-01.27.48:938][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.11.19-01.27.48:938][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2021.11.19-01.27.48:938][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2021.11.19-01.27.48:938][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2021.11.19-01.27.48:999][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.11.19-01.27.48:999][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.11.19-01.27.48:999][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.11.19-01.27.48:999][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.Reflections.Allow:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.Radiosity:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] [2021.11.19-01.27.49:000][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2021.11.19-01.27.49:000][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] [2021.11.19-01.27.49:000][ 0]LogHAL: Display: Platform has ~ 128 GB [137326067712 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.11.19-01.27.49:000][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2021.11.19-01.27.49:000][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2021.11.19-01.27.49:000][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.11.19-01.27.49:000][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.11.19-01.27.49:000][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.11.19-01.27.49:001][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.Reflections.Allow:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.Radiosity:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.11.19-01.27.49:001][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2021.11.19-01.27.49:001][ 0]LogConfig: Setting CVar [[fx.Niagara.ForceLastTickGroup:1]] [2021.11.19-01.27.49:001][ 0]LogInit: Computer: DESKTOP-IDQIDFT [2021.11.19-01.27.49:001][ 0]LogInit: User: Filip [2021.11.19-01.27.49:001][ 0]LogInit: CPU Page size=4096, Cores=32 [2021.11.19-01.27.49:001][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.11.19-01.27.49:001][ 0]LogMemory: Memory total: Physical=127.9GB (128GB approx) [2021.11.19-01.27.49:001][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2021.11.19-01.27.49:001][ 0]LogMemory: Process Physical Memory: 213.25 MB used, 213.25 MB peak [2021.11.19-01.27.49:001][ 0]LogMemory: Process Virtual Memory: 287.28 MB used, 287.28 MB peak [2021.11.19-01.27.49:001][ 0]LogMemory: Physical Memory: 43871.50 MB used, 87092.84 MB free, 130964.34 MB total [2021.11.19-01.27.49:001][ 0]LogMemory: Virtual Memory: 69312.68 MB used, 81107.66 MB free, 150420.34 MB total [2021.11.19-01.27.49:006][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.11.19-01.27.49:016][ 0]LogInit: Physics initialised using underlying interface: Chaos [2021.11.19-01.27.49:025][ 0]LogInit: Using OS detected language (en-US). [2021.11.19-01.27.49:025][ 0]LogInit: Using OS detected locale (en-US). [2021.11.19-01.27.49:028][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2021.11.19-01.27.49:172][ 0]LogInit: Setting process to per monitor DPI aware [2021.11.19-01.27.49:198][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2021.11.19-01.27.49:345][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.11.19-01.27.49:345][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.11.19-01.27.49:519][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.11.19-01.27.49:519][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 [2021.11.19-01.27.49:519][ 0]LogD3D11RHI: D3D11 adapters: [2021.11.19-01.27.49:621][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3090' (Feature Level 11_1) [2021.11.19-01.27.49:621][ 0]LogD3D11RHI: 24348/0/65482 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de [2021.11.19-01.27.49:623][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) [2021.11.19-01.27.49:623][ 0]LogD3D11RHI: 0/0/65482 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.11.19-01.27.49:623][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.11.19-01.27.49:642][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.11.19-01.27.49:642][ 0]LogD3D11RHI: GPU DeviceId: 0x2204 (for the marketing name, search the web for "GPU Device Id") [2021.11.19-01.27.49:642][ 0]LogWindows: EnumDisplayDevices: [2021.11.19-01.27.49:642][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3090' (P:0 D:1) [2021.11.19-01.27.49:642][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3090' (P:1 D:1) [2021.11.19-01.27.49:643][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3090' (P:0 D:1) [2021.11.19-01.27.49:643][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3090' (P:0 D:0) [2021.11.19-01.27.49:643][ 0]LogWindows: DebugString: FoundDriverCount:4 [2021.11.19-01.27.49:643][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3090 [2021.11.19-01.27.49:643][ 0]LogD3D11RHI: Driver Version: 496.49 (internal:30.0.14.9649, unified:496.49) [2021.11.19-01.27.49:643][ 0]LogD3D11RHI: Driver Date: 10-20-2021 [2021.11.19-01.27.49:643][ 0]LogRHI: Texture pool is 17043 MB (70% of 24348 MB) [2021.11.19-01.27.49:711][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.11.19-01.27.49:711][ 0]LogD3D11RHI: Async texture creation enabled [2021.11.19-01.27.49:711][ 0]LogD3D11RHI: Array index from any shader is supported [2021.11.19-01.27.49:713][ 0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061086). [2021.11.19-01.27.49:734][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2021.11.19-01.27.49:735][ 0]LogRHI: GeForceNow SDK initialized: 1 [2021.11.19-01.27.49:743][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="A:/Work/Kinestry/NikeSwim/Nike5/Nike5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="A:/Work/Kinestry/NikeSwim/Nike5/Intermediate/TurnkeyReport_0.log" -log="A:/Work/Kinestry/NikeSwim/Nike5/Intermediate/TurnkeyLog_0.log" -project="A:/Work/Kinestry/NikeSwim/Nike5/Nike5.uproject" -platform=all' [2021.11.19-01.27.49:743][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Unreal5/UE_5.0EA/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="A:/Work/Kinestry/NikeSwim/Nike5/Nike5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="A:/Work/Kinestry/NikeSwim/Nike5/Intermediate/TurnkeyReport_0.log" -log="A:/Work/Kinestry/NikeSwim/Nike5/Intermediate/TurnkeyLog_0.log" -project="A:/Work/Kinestry/NikeSwim/Nike5/Nike5.uproject" -platform=all" ] [2021.11.19-01.27.49:752][ 0]LogConfig: Display: Blocking on platform ini files took 0.00 seconds [2021.11.19-01.27.49:752][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2021.11.19-01.27.49:752][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2021.11.19-01.27.49:752][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2021.11.19-01.27.49:752][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2021.11.19-01.27.49:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2021.11.19-01.27.49:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2021.11.19-01.27.49:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2021.11.19-01.27.49:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2021.11.19-01.27.49:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2021.11.19-01.27.49:753][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2021.11.19-01.27.49:755][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2021.11.19-01.27.49:755][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2021.11.19-01.27.49:758][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2021.11.19-01.27.49:758][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2021.11.19-01.27.49:758][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2021.11.19-01.27.49:758][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2021.11.19-01.27.49:760][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64' [2021.11.19-01.27.49:760][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2021.11.19-01.27.49:760][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2021.11.19-01.27.49:762][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2021.11.19-01.27.49:762][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2021.11.19-01.27.49:764][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2021.11.19-01.27.49:764][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2021.11.19-01.27.49:764][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2021.11.19-01.27.49:764][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2021.11.19-01.27.49:766][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2021.11.19-01.27.49:766][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2021.11.19-01.27.49:788][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2021.11.19-01.27.49:788][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2021.11.19-01.27.49:788][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.11.19-01.27.49:788][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2021.11.19-01.27.49:788][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2021.11.19-01.27.49:793][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.11.19-01.27.49:847][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2021.11.19-01.27.49:847][ 0]LogShaderCompilers: Display: Compiling shader autogen file: A:/Work/Kinestry/NikeSwim/Nike5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2021.11.19-01.27.49:853][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2021.11.19-01.27.49:854][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.11.19-01.27.49:906][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 114MB C:/Users/Filip/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc. [2021.11.19-01.27.49:906][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Filip/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc [2021.11.19-01.27.49:907][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file A:/Work/Kinestry/NikeSwim/Nike5/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.11.19-01.27.49:907][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.11.19-01.27.49:908][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file A:/Work/Kinestry/NikeSwim/Nike5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.11.19-01.27.49:908][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.11.19-01.27.49:923][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.11.19-01.27.49:923][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.11.19-01.27.49:923][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.11.19-01.27.49:930][ 0]LogDerivedDataCache: Speed tests for C:/Users/Filip/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2021.11.19-01.27.49:930][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Filip/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1440.48MBs, RandomWriteSpeed=159.66MBs. Assigned SpeedClass 'Local' [2021.11.19-01.27.49:931][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Filip/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.11.19-01.27.49:931][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.11.19-01.27.49:931][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.11.19-01.27.49:931][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (A:/Work/Kinestry/NikeSwim/Nike5/Intermediate/Shaders/WorkingDirectory/15144/). [2021.11.19-01.27.49:931][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Filip/AppData/Local/Temp/UnrealShaderWorkingDir/2DEC687C4115CFB17D5137BA882F6867/'. [2021.11.19-01.27.49:931][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2021.11.19-01.27.49:931][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2021.11.19-01.27.50:772][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2021.11.19-01.27.50:772][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.") [2021.11.19-01.27.50:772][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, Installed=1253.12.2.1, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1299.0, Flags="InstalledSdk_ValidVersionExists") [2021.11.19-01.27.50:772][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v10_clang-5.0.0-centos7, MaxAllowed=v17_clang-10.0.1-centos7, Flags="Platform_ValidHostPrerequisites") [2021.11.19-01.27.50:772][ 0]LogTurnkeySupport: Turnkey Platform: LinuxAArch64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v10_clang-5.0.0-centos7, MaxAllowed=v17_clang-10.0.1-centos7, Flags="Platform_ValidHostPrerequisites") [2021.11.19-01.27.50:772][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.17763.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") [2021.11.19-01.27.50:823][ 0]LogSlate: Using FreeType 2.10.0 [2021.11.19-01.27.50:824][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.11.19-01.27.50:847][ 0]LogAssetRegistry: FAssetRegistry took 0.0100 seconds to start up [2021.11.19-01.27.51:367][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2021.11.19-01.27.51:367][ 0]LogDeviceProfileManager: Active device profile: [00000B1B54C9AE00][00000B1B55027800 49] WindowsEditor [2021.11.19-01.27.51:367][ 0]LogDeviceProfileManager: Profiles: [00000B1B54C9A680][00000B1B5502A000 49] Windows, [00000B1B54C9AE00][00000B1B55027800 49] WindowsEditor, [00000B1B54C98D00][00000B1B55022800 49] WindowsServer, [00000B1B54C99000][00000B1B5502C800 49] WindowsClient, [00000B1B54C98B80][00000B1B4F9CC800 49] IOS, [00000B1B54C9A980][00000B1B55020000 49] iPadAir, [00000B1B54C9B100][00000B1B55030000 49] iPadAir2, [00000B1B54C9B580][00000B1B5503C800 49] IPadPro, [00000B1B54C9B700][00000B1B5503A000 49] iPadAir3, [00000B1B54C9A080][00000B1B55035000 49] iPadAir4, [00000B1B54C99180][00000B1B55025000 49] iPadMini2, [00000B1B54C9A200][00000B1B55037800 49] iPadMini3, [00000B1B54C98E80][00000B1B55060000 49] iPadMini4, [00000B1B54C99780][00000B1B55067800 49] iPadMini5, [00000B1B54C98580][00000B1B55032800 49] iPhone6, [00000B1B54C99C00][00000B1B39237800 49] iPodTouch6, [00000B1B54C9C000][00000B1B550B0000 49] iPhone7, [00000B1B54C99480][00000B1B550B2800 49] iPodTouch7, [00000B1B54C98A00][00000B1B550BA000 49] iPhone5S, [00000B1B54C99600][00000B1B550BC800 49] iPhone6Plus, [00000B1B54C9BE80][00000B1B55062800 49] iPhone6S, [00000B1B54C99F00][00000B1B5506C800 49] iPhone6SPlus, [00000B1B54C99A80][00000B1B550B5000 49] iPhone7Plus, [00000B1B54C99D80][00000B1B55065000 49] iPhoneSE, [00000B1B54C99900][00000B1B55070000 49] iPhone8, [00000B1B54C99300][00000B1B55077800 49] iPhone8Plus, [00000B1B54C9AF80][00000B1B5507A000 49] iPhoneX, [00000B1B54C97E00][00000B1B5507C800 49] iPhoneXS, [00000B1B54C9B400][00000B1B5506A000 49] iPhoneXSMax, [00000B1B54C98880][00000B1B55072800 49] iPhoneXR, [00000B1B54C9B880][00000B1B550A0000 49] iPhone11, [00000B1B54C9C480][00000B1B550A7800 49] iPhone11Pro, [00000B1B54C9BA00][00000B1B550AA000 49] iPhone11ProMax, [00000B1B54C9C600][00000B1B550AC800 49] iPhoneSE2, [00000B1B54C9A380][00000B1B55075000 49] iPhone12Mini, [00000B1B54C9C780][00000B1B550A2800 49] iPhone12, [00000B1B54C97980][00000B1B550C0000 49] iPhone12Pro, [00000B1B54C9CA80][00000B1B550C7800 49] iPhone12ProMax, [00000B1B54C9C900][00000B1B550CA000 49] iPadPro105, [00000B1B54C9CF00][00000B1B550CC800 49] iPadPro129, [00000B1B54C9BB80][00000B1B550A5000 49] iPadPro97, [00000B1B54C9D380][00000B1B550C2800 49] iPadPro2_129, [00000B1B54C98100][00000B1B550D0000 49] iPad5, [00000B1B54C9D500][00000B1B550D7800 49] iPad6, [00000B1B54C9B280][00000B1B550DA000 49] iPad7, [00000B1B54C9D680][00000B1B550DC800 49] iPad8, [00000B1B54C9CD80][00000B1B550C5000 49] iPadPro11, [00000B1B54C9D980][00000B1B550D2800 49] iPadPro2_11, [00000B1B54C9D200][00000B1B550F0000 49] iPadPro3_129, [00000B1B54C9C180][00000B1B550F7800 49] iPadPro4_129, [00000B1B54C98700][00000B1B550FA000 49] AppleTV, [00000B1B54C9DC80][00000B1B550FC800 49] AppleTV4K, [00000B1B54C9E280][00000B1B550D5000 49] TVOS, [00000B1B54C9F780][00000B1B55102800 49] Mac, [00000B1B54C9F900][00000B1B55100000 49] MacEditor, [00000B1B54C9ED00][00000B1B5510A000 49] MacClient, [00000B1B54C9EE80][00000B1B5510C800 49] MacServer, [00000B1B54C9FA80][00000B1B550B7800 49] Linux, [00000B1B54C9F600][00000B1B550F5000 49] LinuxEditor, [00000B1B54C9E400][00000B1B55107800 49] LinuxAArch64, [00000B1B54C9F480][00000B1B55110000 49] LinuxClient, [00000B1B54C9E100][00000B1B55117800 49] LinuxAArch64Client, [00000B1B54C9F000][00000B1B5511A000 49] LinuxServer, [00000B1B54C9E700][00000B1B5511C800 49] LinuxAArch64Server, [00000B1B54C9DB00][00000B1B55105000 49] Android, [00000B1B54C9E580][00000B1B55112800 49] Android_Low, [00000B1B54C9F180][00000B1B55120000 49] Android_Mid, [00000B1B54C9FD80][00000B1B55127800 49] Android_High, [00000B1B54C9F300][00000B1B5512A000 49] Android_Default, [00000B1B54C9DF80][00000B1B5512C800 49] Android_Adreno4xx, [00000B1B54C9A800][00000B1B55115000 49] Android_Adreno5xx_Low, [00000B1B54C9D080][00000B1B55122800 49] Android_Adreno5xx, [00000B1B522ED380][00000B1B55130000 49] Android_Adreno6xx, [00000B1B54C9C300][00000B1B55137800 49] Android_Adreno6xx_Vulkan, [00000B1B522EDB00][00000B1B5513A000 49] Android_Mali_T6xx, [00000B1B54C9AB00][00000B1B5513C800 49] Android_Mali_T7xx, [00000B1B55140180][00000B1B55125000 49] Android_Mali_T8xx, [00000B1B55141680][00000B1B55132800 49] Android_Mali_G71, [00000B1B55140780][00000B1B55150000 49] Android_Mali_G72, [00000B1B55141980][00000B1B55157800 49] Android_Mali_G72_Vulkan, [00000B1B55141800][00000B1B5515A000 49] Android_Mali_G76, [00000B1B55140480][00000B1B5515C800 49] Android_Mali_G76_Vulkan, [00000B1B55140900][00000B1B55135000 49] Android_Mali_G77, [00000B1B55141F80][00000B1B55152800 49] Android_Mali_G77_Vulkan, [00000B1B55141080][00000B1B550E0000 49] Android_Vulkan_SM5, [00000B1B55142100][00000B1B550E7800 49] Android_PowerVR_G6xxx, [00000B1B55140F00][00000B1B550EA000 49] Android_PowerVR_GT7xxx, [00000B1B55142280][00000B1B550EC800 49] Android_PowerVR_GE8xxx, [00000B1B55140000][00000B1B55155000 49] Android_PowerVR_GM9xxx, [00000B1B55142580][00000B1B550E2800 49] Android_PowerVR_GM9xxx_Vulkan, [00000B1B55142400][00000B1B55160000 49] Android_TegraK1, [00000B1B55142A00][00000B1B55167800 49] Android_Unknown_Vulkan, [00000B1B55141380][00000B1B5516A000 49] Lumin, [00000B1B55142E80][00000B1B5516C800 49] Lumin_Desktop, [00000B1B55140D80][00000B1B550E5000 49] HoloLens, [2021.11.19-01.27.51:409][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.11.19-01.27.51:409][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.11.19-01.27.51:409][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.11.19-01.27.51:409][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.11.19-01.27.51:409][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2021.11.19-01.27.51:493][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM should be resaved to improve async compilation performance. [2021.11.19-01.27.51:552][ 0]LogStaticMesh: StaticMesh /Engine/EngineMeshes/Sphere.Sphere should be resaved to improve async compilation performance. [2021.11.19-01.27.51:554][ 0]LogNetVersion: Nike5 1.0.0, NetCL: 16433597, EngineNetVer: 16, GameNetVer: 0 (Checksum: 715825716) [2021.11.19-01.27.51:642][ 0]LogSlate: Border [2021.11.19-01.27.51:642][ 0]LogSlate: BreadcrumbButton [2021.11.19-01.27.51:642][ 0]LogSlate: Default [2021.11.19-01.27.51:642][ 0]LogSlate: ListView [2021.11.19-01.27.51:642][ 0]LogSlate: SoftwareCursor_CardinalCross [2021.11.19-01.27.51:642][ 0]LogSlate: SoftwareCursor_Grab [2021.11.19-01.27.51:642][ 0]LogSlate: TableView.DarkRow [2021.11.19-01.27.51:642][ 0]LogSlate: TableView.Row [2021.11.19-01.27.51:642][ 0]LogSlate: TreeView [2021.11.19-01.27.51:766][ 0]LogStaticMesh: StaticMesh /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane should be resaved to improve async compilation performance. [2021.11.19-01.27.51:811][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorCube.EditorCube should be resaved to improve async compilation performance. [2021.11.19-01.27.51:812][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorSphere.EditorSphere should be resaved to improve async compilation performance. [2021.11.19-01.27.51:812][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorPlane.EditorPlane should be resaved to improve async compilation performance. [2021.11.19-01.27.51:813][ 0]LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorCylinder.EditorCylinder should be resaved to improve async compilation performance. [2021.11.19-01.27.51:822][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.51:825][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.51:843][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.51:843][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.51:855][ 0]LogStaticMesh: StaticMesh /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh should be resaved to improve async compilation performance. [2021.11.19-01.27.51:903][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.11.19-01.27.52:315][ 0]LogPackageLocalizationCache: Processed 34 localized package path(s) for 1 prioritized culture(s) in 0.410155 seconds [2021.11.19-01.27.52:321][ 0]LogUObjectArray: 19274 objects as part of root set at end of initial load. [2021.11.19-01.27.52:321][ 0]LogUObjectAllocator: 5019872 out of 0 bytes used by permanent object pool. [2021.11.19-01.27.52:321][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2021.11.19-01.27.52:589][ 0]LogPython: Using Python 3.7.7 [2021.11.19-01.27.53:223][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2021.11.19-01.27.53:227][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2021.11.19-01.27.53:227][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.53:227][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.53:567][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.53:569][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.53:571][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.53:577][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.53:588][ 0]LogUProjectInfo: Found projects: [2021.11.19-01.27.53:628][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.11.19-01.27.53:637][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.11.19-01.27.53:637][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.11.19-01.27.53:820][ 0]LogCollectionManager: Loaded 0 collections in 0.002046 seconds [2021.11.19-01.27.53:843][ 0]LogFileCache: Scanning file cache for directory 'A:/Work/Kinestry/NikeSwim/Nike5/Saved/Collections/' took 0.00s [2021.11.19-01.27.53:843][ 0]LogFileCache: Scanning file cache for directory 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Developers/Filip/Collections/' took 0.00s [2021.11.19-01.27.53:843][ 0]LogFileCache: Scanning file cache for directory 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Collections/' took 0.00s [2021.11.19-01.27.53:843][ 0]LogOcInput: OculusInput pre-init called [2021.11.19-01.27.53:856][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2021.11.19-01.27.53:856][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2021.11.19-01.27.54:041][ 0]LogClass: Display: StructProperty FColorMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.11.19-01.27.54:041][ 0]LogClass: Display: FloatProperty FScalarMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.11.19-01.27.54:041][ 0]LogClass: Display: StructProperty FVectorMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.11.19-01.27.54:041][ 0]LogClass: Display: FloatProperty FVector2MaterialInput::ConstantX is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.11.19-01.27.54:041][ 0]LogClass: Display: FloatProperty FVector2MaterialInput::ConstantY is not initialized properly. Module:Engine File:Classes/Materials/Material.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FNetAnalyticsDataConfig::bEnabled is not initialized properly. Module:NetCore File:Classes/Net/Core/Analytics/NetAnalyticsAggregatorConfig.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FEngineServicePong::EngineVersion is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FEngineServicePong::HasBegunPlay is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: FloatProperty FEngineServicePong::WorldTimeSeconds is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: EnumProperty FPIEPreviewDeviceSpecifications::DevicePlatform is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionX is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionY is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionYImmersiveMode is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::PPI is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FPIESwitchDeviceProperties::Docked is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FPIERHIOverrideState::MaxShadowDepthBufferSizeX is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FPIERHIOverrideState::MaxShadowDepthBufferSizeY is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FPIERHIOverrideState::MaxTextureDimensions is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: IntProperty FPIERHIOverrideState::MaxCubeTextureDimensions is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsRenderTargetFormat_PF_G8 is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsRenderTargetFormat_PF_FloatRGBA is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsMultipleRenderTargets is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FPIEAndroidDeviceProperties::VulkanAvailable is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FPIEAndroidDeviceProperties::UsingHoudini is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FTemplateReplacement::bCaseSensitive is not initialized properly. Module:GameProjectGeneration File:Classes/TemplateProjectDefs.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsValid is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsUnknown is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanCheckIn is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanCheckOut is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsCheckedOut is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsCurrent is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsSourceControlled is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsAdded is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsDeleted is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsIgnored is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanEdit is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:042][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanDelete is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsModified is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanAdd is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsConflicted is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: BoolProperty FSourceControlState::bCanRevert is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: BoolProperty FSourceControlState::bIsCheckedOutOther is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: EnumProperty FAnimGraphAttributeDesc::DisplayMode is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: EnumProperty FAnimGraphAttributeDesc::Blend is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: IntProperty FAnimGraphAttributeDesc::SortOrder is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: ByteProperty FAnimNode_Sync::GroupRole is not initialized properly. Module:AnimGraphRuntime File:Public/AnimNodes/AnimNode_Sync.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: IntProperty FDFontParameters::FontPage is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/DEditorFontParameterValue.h [2021.11.19-01.27.54:043][ 0]LogClass: Display: BoolProperty FScalarParameterAtlasData::bIsUsedAsAtlasPosition is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/DEditorScalarParameterValue.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: BoolProperty FDialogueScriptEntry::IsRecorded is not initialized properly. Module:UnrealEd File:Classes/Commandlets/ExportDialogueScriptCommandlet.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: BoolProperty FLevelEditorPlayNetworkEmulationSettings::bIsNetworkEmulationEnabled is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: EnumProperty FLevelEditorPlayNetworkEmulationSettings::EmulationTarget is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: IntProperty FPlayScreenResolution::Width is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: IntProperty FPlayScreenResolution::Height is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: BoolProperty FPlayScreenResolution::bCanSwapAspectRatio is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: FloatProperty FPlayScreenResolution::ScaleFactor is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: IntProperty FPlayScreenResolution::LogicalHeight is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: IntProperty FPlayScreenResolution::LogicalWidth is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: ByteProperty FEditorParameterGroup::GroupAssociation is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/MaterialEditorInstanceConstant.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: IntProperty FEditorParameterGroup::GroupSortPriority is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/MaterialEditorInstanceConstant.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: IntProperty FCurveFlagsChangedPayload::OldFlags is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: FloatProperty FCurveScaledPayload::Factor is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: FloatProperty FCurveScaledPayload::Origin is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: FloatProperty FSequenceLengthChangedPayload::PreviousLength is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: FloatProperty FSequenceLengthChangedPayload::T0 is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: FloatProperty FSequenceLengthChangedPayload::T1 is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: IntProperty FAnimationTrackAddedPayload::TrackIndex is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h [2021.11.19-01.27.54:044][ 0]LogClass: Display: ByteProperty FQueuedDrawDebugItem::DepthPriority is not initialized properly. Module:Engine File:Public/Animation/AnimInstanceProxy.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: IntProperty FInstancedStaticMeshComponentInstanceData::InstancingRandomSeed is not initialized properly. Module:Engine File:Classes/Components/InstancedStaticMeshComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: BoolProperty FDynamicTextureInstance::bAttached is not initialized properly. Module:Engine File:Classes/Engine/Level.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: FloatProperty FDynamicTextureInstance::OriginalRadius is not initialized properly. Module:Engine File:Classes/Engine/Level.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: IntProperty FPrecomputedLightInstanceData::PreviewShadowMapChannel is not initialized properly. Module:Engine File:Classes/Components/LightComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: BoolProperty FStaticComponentMaskValue::R is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: BoolProperty FStaticComponentMaskValue::G is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: BoolProperty FStaticComponentMaskValue::B is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: BoolProperty FStaticComponentMaskValue::A is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: BoolProperty FMaterialCachedExpressionData::bHasSceneColor is not initialized properly. Module:Engine File:Public/MaterialCachedData.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: ByteProperty FCustomOutput::OutputType is not initialized properly. Module:Engine File:Classes/Materials/MaterialExpressionCustom.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: IntProperty FPoseAssetInfluence::PoseIndex is not initialized properly. Module:Engine File:Classes/Animation/PoseAsset.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: IntProperty FPoseAssetInfluence::BoneTransformIndex is not initialized properly. Module:Engine File:Classes/Animation/PoseAsset.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: IntProperty FPrimitiveComponentInstanceData::VisibilityId is not initialized properly. Module:Engine File:Classes/Components/PrimitiveComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: BoolProperty FEngineShowFlagsSetting::Enabled is not initialized properly. Module:Engine File:Classes/Components/SceneCaptureComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: UInt16Property FShaderParamTypeDefinition::ArrayElementCount is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: EnumProperty FShaderParamTypeDefinition::FundamentalType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: EnumProperty FShaderParamTypeDefinition::DimType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: EnumProperty FShaderParamTypeDefinition::BindingType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: EnumProperty FShaderParamTypeDefinition::ResourceType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: EnumProperty FShaderValueType::Type is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: EnumProperty FShaderValueType::DimensionType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: BoolProperty FBoneFilter::bExcludeSelf is not initialized properly. Module:Engine File:Classes/Engine/SkeletalMeshLODSettings.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: IntProperty FSkelMeshSkinWeightInfo::Bones is not initialized properly. Module:Engine File:Classes/Components/SkinnedMeshComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: ByteProperty FSkelMeshSkinWeightInfo::Weights is not initialized properly. Module:Engine File:Classes/Components/SkinnedMeshComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: FloatProperty FTentDistribution::TipAltitude is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: FloatProperty FTentDistribution::TipValue is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: FloatProperty FTentDistribution::Width is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: FloatProperty FPrecomputedSkyLightInstanceData::AverageBrightness is not initialized properly. Module:Engine File:Classes/Components/SkyLightComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: StructProperty FSplineMeshInstanceData::StartPos is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: StructProperty FSplineMeshInstanceData::EndPos is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: StructProperty FSplineMeshInstanceData::StartTangent is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: StructProperty FSplineMeshInstanceData::EndTangent is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h [2021.11.19-01.27.54:045][ 0]LogClass: Display: UInt32Property FStaticMeshVertexColorLODData::LODIndex is not initialized properly. Module:Engine File:Classes/Components/StaticMeshComponent.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: IntProperty FVirtualTextureBuildSettings::TileSize is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: IntProperty FVirtualTextureBuildSettings::TileBorderSize is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: BoolProperty FVirtualTextureBuildSettings::bEnableCompressCrunch is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: BoolProperty FVirtualTextureBuildSettings::bEnableCompressZlib is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: StructProperty FNiagaraRibbonShapeCustomVertex::Position is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: StructProperty FNiagaraRibbonShapeCustomVertex::Normal is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: FloatProperty FNiagaraRibbonShapeCustomVertex::TextureV is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameStartCPUCompAcquireCPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameStartCPUFrameEndGPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameStartCPUFrameStartCPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameDurationCPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameDurationGPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameInternalDurationCPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h [2021.11.19-01.27.54:046][ 0]LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameInternalDurationGPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: BoolProperty FTutorialStage::bInvertPlatformTest is not initialized properly. Module:IntroTutorials File:Public/EditorTutorial.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FTutorialCategory::SortOrder is not initialized properly. Module:IntroTutorials File:Public/EditorTutorial.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: EnumProperty FPinnedCommandListCommand::Type is not initialized properly. Module:PinnedCommandList File:Private/PinnedCommandListSettings.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FVertexLayout::Position is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FVertexLayout::TextureCoordinate is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FVertexLayout::Normal is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: FloatProperty FTextureCoordinate::U is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: FloatProperty FTextureCoordinate::V is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FMeshBlendShapeChannelMapping::MeshIndex is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FMeshBlendShapeChannelMapping::BlendShapeChannelIndex is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: EnumProperty FCoordinateSystem::XAxis is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: EnumProperty FCoordinateSystem::YAxis is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: EnumProperty FCoordinateSystem::ZAxis is not initialized properly. Module:RigLogicModule File:Public/DNACommon.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2021.11.19-01.27.54:048][ 0]LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2021.11.19-01.27.54:049][ 0]LogClass: Display: StructProperty FCustomMeshTriangle::Vertex0 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h [2021.11.19-01.27.54:049][ 0]LogClass: Display: StructProperty FCustomMeshTriangle::Vertex1 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h [2021.11.19-01.27.54:049][ 0]LogClass: Display: StructProperty FCustomMeshTriangle::Vertex2 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h [2021.11.19-01.27.54:049][ 0]LogClass: Display: Int8Property FUAssetMeta::assetTier is not initialized properly. Module:MegascansPlugin File:Private/MSAssetImportData.h [2021.11.19-01.27.54:049][ 0]LogClass: Display: 140 Uninitialized script struct members found including 0 object properties [2021.11.19-01.27.54:052][ 0]LogEngine: Initializing Engine... [2021.11.19-01.27.54:058][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2021.11.19-01.27.54:061][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.002 s [2021.11.19-01.27.54:184][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.11.19-01.27.54:205][ 0]LogAIModule: Creating AISystem for world Untitled [2021.11.19-01.27.54:206][ 0]LogAudio: Display: Initializing Audio Device Manager... [2021.11.19-01.27.54:224][ 0]LogAudio: Display: Audio Device Manager Initialized [2021.11.19-01.27.54:224][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2021.11.19-01.27.54:224][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.11.19-01.27.54:224][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.11.19-01.27.54:224][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.11.19-01.27.54:224][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.11.19-01.27.54:224][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.11.19-01.27.54:224][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.11.19-01.27.54:224][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.11.19-01.27.54:224][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.11.19-01.27.54:224][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.11.19-01.27.54:224][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.11.19-01.27.54:241][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.11.19-01.27.54:241][ 0]LogAudioMixer: Display: 1: FrontRight [2021.11.19-01.27.54:260][ 0]LogAudioMixer: Display: Using Audio Device Index HMD (NVIDIA High Definition Audio) [2021.11.19-01.27.54:260][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.11.19-01.27.54:262][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.11.19-01.27.54:262][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.11.19-01.27.54:263][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.11.19-01.27.54:263][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.11.19-01.27.54:264][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.11.19-01.27.54:264][ 0]LogInit: FAudioDevice initialized. [2021.11.19-01.27.54:264][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.11.19-01.27.54:264][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2021.11.19-01.27.54:264][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.11.19-01.27.54:329][ 0]LogDerivedDataCache: Saved boot cache 0.07s 114MB C:/Users/Filip/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc. [2021.11.19-01.27.54:333][ 0]LogInit: Texture streaming: Enabled [2021.11.19-01.27.54:351][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess [2021.11.19-01.27.54:357][ 0]LogEngineSessionManager: EngineSessionManager initialized [2021.11.19-01.27.54:357][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={79ABAB8C-4917-2F5F-535E-FAB19F8B62FC} [2021.11.19-01.27.54:357][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2021.11.19-01.27.54:359][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2021.11.19-01.27.54:473][ 0]LogInit: Transaction tracking system initialized [2021.11.19-01.27.54:495][ 0]BlueprintLog: New page: Editor Load [2021.11.19-01.27.54:593][ 0]LocalizationService: Localization service is disabled [2021.11.19-01.27.54:606][ 0]LogModuleManager: Warning: ModuleManager: Unable to load module 'TimeManagementEditor' - 0 instances of that module name found. [2021.11.19-01.27.54:632][ 0]TimingProfiler: Initialize [2021.11.19-01.27.54:632][ 0]TimingProfiler: OnSessionChanged [2021.11.19-01.27.54:632][ 0]LoadingProfiler: Initialize [2021.11.19-01.27.54:632][ 0]LoadingProfiler: OnSessionChanged [2021.11.19-01.27.54:632][ 0]NetworkingProfiler: Initialize [2021.11.19-01.27.54:632][ 0]NetworkingProfiler: OnSessionChanged [2021.11.19-01.27.54:632][ 0]MemoryProfiler: Initialize [2021.11.19-01.27.54:632][ 0]MemoryProfiler: OnSessionChanged [2021.11.19-01.27.54:841][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2021.11.19-01.27.54:841][ 0]LogCook: Display: Mobile HDR setting 1 [2021.11.19-01.27.55:103][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2021.11.19-01.27.55:107][ 0]SourceControl: Source control is disabled [2021.11.19-01.27.55:107][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.867 [2021.11.19-01.27.55:107][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.11.19-01.27.55:107][ 0]LightingResults: New page: Lighting Build [2021.11.19-01.27.55:110][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.11.19-01.27.55:110][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.11.19-01.27.55:110][ 0]MapCheck: New page: Map Check [2021.11.19-01.27.55:111][ 0]LightingResults: New page: Lighting Build [2021.11.19-01.27.55:118][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms [2021.11.19-01.27.55:163][ 0]LogStaticMesh: StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere should be resaved to improve async compilation performance. [2021.11.19-01.27.55:170][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. [2021.11.19-01.27.55:171][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2021.11.19-01.27.55:191][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (SM_SkySphere) ... [2021.11.19-01.27.55:204][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.11.19-01.27.55:210][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2021.11.19-01.27.55:210][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2021.11.19-01.27.55:277][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 65.835ms to complete. [2021.11.19-01.27.55:277][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.170 [2021.11.19-01.27.55:279][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.038 [2021.11.19-01.27.55:617][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.11.19-01.27.55:621][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.11.19-01.27.55:624][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.11.19-01.27.55:628][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.11.19-01.27.55:679][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0099 seconds. Added 4694 classes and 1109 folders. [2021.11.19-01.27.55:702][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. [2021.11.19-01.27.55:706][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.11.19-01.27.55:706][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:706][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.11.19-01.27.55:706][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:706][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/StarterContent.upack) [2021.11.19-01.27.55:706][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 [2021.11.19-01.27.55:707][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.11.19-01.27.55:707][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:707][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.11.19-01.27.55:707][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:707][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_HandheldARBP.upack) [2021.11.19-01.27.55:707][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 [2021.11.19-01.27.55:707][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2021.11.19-01.27.55:707][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:707][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2021.11.19-01.27.55:707][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:707][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_Puzzle.upack) [2021.11.19-01.27.55:707][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2021.11.19-01.27.55:708][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2021.11.19-01.27.55:708][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:708][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2021.11.19-01.27.55:708][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:708][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_PuzzleBP.upack) [2021.11.19-01.27.55:708][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2021.11.19-01.27.55:708][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.11.19-01.27.55:708][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:708][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.11.19-01.27.55:708][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:708][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_ThirdPerson.upack) [2021.11.19-01.27.55:708][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2021.11.19-01.27.55:709][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2021.11.19-01.27.55:709][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:709][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2021.11.19-01.27.55:709][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:709][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_ThirdPersonBP.upack) [2021.11.19-01.27.55:709][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2021.11.19-01.27.55:709][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.11.19-01.27.55:709][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:709][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.11.19-01.27.55:709][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:709][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_TopDown.upack) [2021.11.19-01.27.55:709][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 [2021.11.19-01.27.55:710][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.11.19-01.27.55:710][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:710][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.11.19-01.27.55:710][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:710][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_TopDownBP.upack) [2021.11.19-01.27.55:710][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 [2021.11.19-01.27.55:710][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2021.11.19-01.27.55:710][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:710][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2021.11.19-01.27.55:710][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:710][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_VehicleAdv.upack) [2021.11.19-01.27.55:710][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 [2021.11.19-01.27.55:711][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.11.19-01.27.55:711][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:711][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.11.19-01.27.55:711][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:711][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_VehicleAdvBP.upack) [2021.11.19-01.27.55:711][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 [2021.11.19-01.27.55:711][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2021.11.19-01.27.55:711][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.11.19-01.27.55:711][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2021.11.19-01.27.55:711][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Unreal5/UE_5.0EA/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted [2021.11.19-01.27.55:711][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Unreal5/UE_5.0EA/FeaturePacks/TP_VirtualRealityBP.upack) [2021.11.19-01.27.55:711][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 [2021.11.19-01.27.55:738][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.11.19-01.27.55:790][ 0]LogFileCache: Scanning file cache for directory 'A:/Work/Kinestry/NikeSwim/Nike5/Content/' took 0.95s [2021.11.19-01.27.55:790][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WebBrowser' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.11.19-01.27.55:815][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.55:816][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/', and we were unable to create a new request. [2021.11.19-01.27.55:816][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.55:816][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/', and we were unable to create a new request. [2021.11.19-01.27.55:816][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Saved/Collections/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.55:816][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Developers/Filip/Collections/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.55:816][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Collections/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.55:817][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Saved/Collections/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.55:817][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Saved/Collections/', and we were unable to create a new request. [2021.11.19-01.27.55:817][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Developers/Filip/Collections/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.55:819][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Developers/Filip/Collections/', and we were unable to create a new request. [2021.11.19-01.27.55:819][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Collections/' because it was empty or there was a buffer overflow. Attemping another request... [2021.11.19-01.27.55:819][ 0]LogDirectoryWatcher: A directory notification failed for 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Collections/', and we were unable to create a new request. [2021.11.19-01.27.56:409][ 0]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.11.19-01.27.56:412][ 0]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2021.11.19-01.27.56:412][ 0]LogSlate: Took 0.000103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2021.11.19-01.27.56:413][ 0]LogSlate: Took 0.000073 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2021.11.19-01.27.57:322][ 0]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.11.19-01.27.57:382][ 0]LogStall: Startup... [2021.11.19-01.27.57:383][ 0]LogStall: Startup complete. [2021.11.19-01.27.57:391][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.11.19-01.27.57:392][ 0]LogLoad: (Engine Initialization) Total time: 10.15 seconds [2021.11.19-01.27.57:392][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.11.19-01.27.57:490][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.11.19-01.27.57:623][ 1]LogAssetRegistry: Asset discovery search completed in 6.7768 seconds [2021.11.19-01.27.57:625][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) [2021.11.19-01.29.16:777][698]Cmd: MAP LOAD FILE="A:/Work/Kinestry/NikeSwim/Nike5/Content/Levels/Stage1/Stage1_persistent.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.11.19-01.29.16:815][698]LightingResults: New page: Lighting Build [2021.11.19-01.29.16:815][698]LoadErrors: New page: Loading map: Stage1_persistent.umap [2021.11.19-01.29.16:816][698]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true [2021.11.19-01.29.16:816][698]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.11.19-01.29.16:816][698]MapCheck: New page: Map Check [2021.11.19-01.29.16:816][698]LightingResults: New page: Lighting Build [2021.11.19-01.29.16:820][698]LogAudio: Display: Audio Device unregistered from world 'None'. [2021.11.19-01.29.16:823][698]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2021.11.19-01.29.16:836][698]LogAudio: Display: Audio Device (ID: 1) registered with world 'Stage1_persistent'. [2021.11.19-01.29.16:837][698]LogAIModule: Creating AISystem for world Stage1_persistent [2021.11.19-01.29.16:838][698]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Stage1/Stage1_Geo) is flushing async loading [2021.11.19-01.29.16:838][698]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2021.11.19-01.29.19:112][698]LogStreaming: Error: Couldn't find file for package /Game/MWBirchForest/Textures/TEX_MW_Temp_Checker requested by async loading code. NameToLoad: /Game/MWBirchForest/Textures/TEX_MW_Temp_Checker [2021.11.19-01.29.21:140][698]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TimeManagement' in 0.0003 seconds. Added 5 classes and 0 folders. [2021.11.19-01.29.27:499][698]LogMaterial: Display: Material /Game/MSPresets/M_MS_Foliage_Material/M_MS_Foliage_Material.M_MS_Foliage_Material needed to have new flag set bUsedWithInstancedStaticMeshes ! [2021.11.19-01.29.27:505][698]LogMaterial: Display: Missing cached shadermap for M_MS_Foliage_Material in PCD3D_SM5, Default, SM5 (DDC key hash: 03DA5F4FAB6E99EF0B8D74DABDE3D69A9A43CB50), compiling. [2021.11.19-01.29.27:600][698]MapCheck: Warning: M_MS_Foliage_Material Material /Game/MSPresets/M_MS_Foliage_Material/M_MS_Foliage_Material.M_MS_Foliage_Material was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix [2021.11.19-01.29.28:913][698]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Stage1/Stage1_LightingVFX) is flushing async loading [2021.11.19-01.29.31:177][698]LogTexture: Display: Building textures: VT_CurlNoise (RGBA16F, 128X128) [2021.11.19-01.29.32:102][698]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.11.19-01.29.32:125][698]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms [2021.11.19-01.29.32:202][698]Cmd: MAP CHECKDEP NOCLEARLOG [2021.11.19-01.29.32:204][698]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 1.192ms to complete. [2021.11.19-01.29.32:215][698]LogFileHelpers: Loading map 'Stage1_persistent' took 15.438 [2021.11.19-01.29.35:987][776]LogSlate: Window 'Message Log' being destroyed [2021.11.19-01.29.41:052][806]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Sequences/Stage1MetahumanPose.Stage1MetahumanPose [2021.11.19-01.29.51:577][985]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2021.11.19-01.30.04:034][244]LogEditorViewport: Clicking Background [2021.11.19-01.30.06:902][305]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sequences/Stage1MetahumanPose" FILE="A:/Work/Kinestry/NikeSwim/Nike5/Content/Sequences/Stage1MetahumanPose.uasset" SILENT=true [2021.11.19-01.30.20:042][305]LogSavePackage: Moving 'A:/Work/Kinestry/NikeSwim/Nike5/Saved/Stage1MetahumanPoseC5FE500446F63DD3F1801E8E0F43D514.tmp' to 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Sequences/Stage1MetahumanPose.uasset' [2021.11.19-01.30.20:077][305]AssetCheck: New page: Asset Save: Stage1MetahumanPose [2021.11.19-01.30.20:077][305]LogContentValidation: Display: Validating LevelSequence /Game/Sequences/Stage1MetahumanPose.Stage1MetahumanPose [2021.11.19-01.30.38:999][690]Cmd: SELECT NONE [2021.11.19-01.30.45:879][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Levels/Stage1/Stage1_persistent" FILE="A:/Work/Kinestry/NikeSwim/Nike5/Content/Levels/Stage1/Stage1_persistent.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.11.19-01.30.45:908][805]LogUObjectHash: Compacting FUObjectHashTables data took 2.89ms [2021.11.19-01.30.45:935][805]LogSavePackage: Moving 'A:/Work/Kinestry/NikeSwim/Nike5/Saved/Stage1_persistent493C3F2844FEAD082C5C78B15C9C5688.tmp' to 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Levels/Stage1/Stage1_persistent.umap' [2021.11.19-01.30.46:047][805]AssetCheck: New page: Asset Save: Stage1_persistent [2021.11.19-01.30.46:047][805]LogContentValidation: Display: Validating World /Game/Levels/Stage1/Stage1_persistent.Stage1_persistent [2021.11.19-01.30.47:289][823]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2021.11.19-01.30.47:329][823]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Levels/Stage1/Stage1_LightingVFX" FILE="A:/Work/Kinestry/NikeSwim/Nike5/Content/Levels/Stage1/Stage1_LightingVFX.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2021.11.19-01.30.47:344][823]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms [2021.11.19-01.30.47:906][823]LogSavePackage: Moving 'A:/Work/Kinestry/NikeSwim/Nike5/Saved/Stage1_LightingVFX099EAC6C4D4A305400775BBE6DE3AC2C.tmp' to 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Levels/Stage1/Stage1_LightingVFX.umap' [2021.11.19-01.30.47:943][823]LogFileHelpers: Saving map 'Stage1_LightingVFX' took 0.615 [2021.11.19-01.30.47:944][823]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sequences/Stage1MetahumanPose" FILE="A:/Work/Kinestry/NikeSwim/Nike5/Content/Sequences/Stage1MetahumanPose.uasset" SILENT=true [2021.11.19-01.30.59:967][823]LogSavePackage: Moving 'A:/Work/Kinestry/NikeSwim/Nike5/Saved/Stage1MetahumanPose7092AF4B459AC3BD03738AABE8E829C6.tmp' to 'A:/Work/Kinestry/NikeSwim/Nike5/Content/Sequences/Stage1MetahumanPose.uasset' [2021.11.19-01.31.00:002][823]AssetCheck: New page: Asset Save: multiple assets [2021.11.19-01.31.00:002][823]LogContentValidation: Display: Validating World /Game/Levels/Stage1/Stage1_LightingVFX.Stage1_LightingVFX [2021.11.19-01.31.00:002][823]LogContentValidation: Display: Validating LevelSequence /Game/Sequences/Stage1MetahumanPose.Stage1MetahumanPose [2021.11.19-01.31.03:621][899]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.11.19-01.31.07:816][ 76]LogMovieRenderPipeline: MoviePipelineLinearExecutorBase starting 1 jobs. [2021.11.19-01.31.07:816][ 76]LogMovieRenderPipeline: MoviePipelineLinearExecutorBase starting job [1/1] [2021.11.19-01.31.07:816][ 76]MoviePipelinePIEExecutor: New page: High Quality Media Export: 2021.11.18-17.31.07 [2021.11.19-01.31.07:839][ 76]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2021.11.19-01.31.07:839][ 76]PIE: New page: PIE session: Stage1_persistent (Nov 18, 2021, 9:31:07 AM) [2021.11.19-01.31.07:840][ 76]LogOnline: OSS: Creating online subsystem instance for: NULL [2021.11.19-01.31.07:841][ 76]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2021.11.19-01.31.07:841][ 76]LogPlayLevel: Creating play world package: /Game/Levels/Stage1/UEDPIE_0_Stage1_persistent [2021.11.19-01.31.07:843][ 76]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002227s) [2021.11.19-01.31.07:844][ 76]LogAIModule: Creating AISystem for world Stage1_persistent [2021.11.19-01.31.07:845][ 76]LogPlayLevel: PIE: World Init took: (0.001070s) [2021.11.19-01.31.07:845][ 76]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/Stage1/Stage1_persistent.Stage1_persistent to /Game/Levels/Stage1/UEDPIE_0_Stage1_persistent.Stage1_persistent (0.003399s) [2021.11.19-01.31.07:856][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms [2021.11.19-01.31.07:857][ 76]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2021.11.19-01.31.07:857][ 76]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.11.19-01.31.07:857][ 76]LogAudioMixer: Display: Sample Rate: 48000 [2021.11.19-01.31.07:857][ 76]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.11.19-01.31.07:857][ 76]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.11.19-01.31.07:857][ 76]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.11.19-01.31.07:857][ 76]LogAudioMixer: Display: Max Channels (voices): 32 [2021.11.19-01.31.07:857][ 76]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.11.19-01.31.07:857][ 76]LogAudio: Display: AudioDevice MaxSources: 32 [2021.11.19-01.31.07:858][ 76]LogAudio: Display: Using built-in audio occlusion. [2021.11.19-01.31.07:858][ 76]LogAudioMixer: Display: Initializing audio mixer. [2021.11.19-01.31.07:863][ 76]LogAudioMixer: Display: 0: FrontLeft [2021.11.19-01.31.07:863][ 76]LogAudioMixer: Display: 1: FrontRight [2021.11.19-01.31.07:872][ 76]LogAudioMixer: Display: Using Audio Device Index HMD (NVIDIA High Definition Audio) [2021.11.19-01.31.07:873][ 76]LogAudioMixer: Display: Initializing Sound Submixes... [2021.11.19-01.31.07:873][ 76]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.11.19-01.31.07:873][ 76]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.11.19-01.31.07:873][ 76]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.11.19-01.31.07:873][ 76]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.11.19-01.31.07:874][ 76]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.11.19-01.31.07:874][ 76]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.11.19-01.31.07:874][ 76]LogInit: FAudioDevice initialized. [2021.11.19-01.31.07:874][ 76]LogAudio: Display: Audio Device (ID: 2) registered with world 'Stage1_persistent'. [2021.11.19-01.31.07:875][ 76]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.11.19-01.31.07:875][ 76]LogPlayLevel: Creating new non-realtime audio mixer [2021.11.19-01.31.07:875][ 76]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: False [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Sample Rate: 48000 [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Max Channels (voices): 32 [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.11.19-01.31.07:880][ 76]LogAudio: Display: AudioDevice MaxSources: 32 [2021.11.19-01.31.07:880][ 76]LogAudio: Display: Using built-in audio occlusion. [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Initializing audio mixer. [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Using Audio Device Non-realtime Renderer [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Initializing Sound Submixes... [2021.11.19-01.31.07:880][ 76]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.11.19-01.31.07:881][ 76]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.11.19-01.31.07:881][ 76]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.11.19-01.31.07:882][ 76]LogInit: FAudioDevice initialized. [2021.11.19-01.31.07:882][ 76]LogAudio: Display: Audio Device (ID: 3) registered with world 'Stage1_persistent'. [2021.11.19-01.31.07:882][ 76]LogAudio: Display: Audio Device unregistered from world 'Stage1_persistent'. [2021.11.19-01.31.07:883][ 76]LogLoad: Game class is 'MoviePipelineGameMode' [2021.11.19-01.31.07:997][ 76]LogLinker: Warning: Failed to load '/Game/Levels/Stage1/UEDPIE_0_Stage1_Geo': Can't find file. [2021.11.19-01.31.07:997][ 76]LogLinker: Warning: Failed to load '/Game/Levels/Stage1/UEDPIE_0_Stage1_Geo': Can't find file. [2021.11.19-01.31.07:997][ 76]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Levels/Stage1/UEDPIE_0_Stage1_Geo.Stage1_Geo' [2021.11.19-01.31.08:007][ 76]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Levels/Stage1/UEDPIE_0_Stage1_Geo) is flushing async loading [2021.11.19-01.31.08:007][ 76]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2021.11.19-01.31.08:402][ 76]LogWorld: Bringing World /Game/Levels/Stage1/UEDPIE_0_Stage1_persistent.Stage1_persistent up for play (max tick rate 0) at 2021.11.18-17.31.08 [2021.11.19-01.31.08:404][ 76]LogWorld: Bringing up level for play took: 0.002621 [2021.11.19-01.31.08:404][ 76]LogOnline: OSS: Creating online subsystem instance for: :Context_1 [2021.11.19-01.31.08:406][ 76]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2021.11.19-01.31.08:414][ 76]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders. [2021.11.19-01.31.08:426][ 76]PIE: Server logged in [2021.11.19-01.31.08:429][ 76]PIE: Play in editor total start time 0.594 seconds. [2021.11.19-01.31.08:431][ 76]LogMovieRenderPipeline: [7076] Initializing overall Movie Pipeline [2021.11.19-01.31.08:431][ 76]LogMovieRenderPipeline: Job has a master preset specified, updating local master configuration from preset. [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.MotionBlurQuality" PreviousValue: 4.000000 NewValue: 2.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.MotionBlurSeparable" PreviousValue: 0.000000 NewValue: 1.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.DepthOfFieldQuality" PreviousValue: 2.000000 NewValue: 2.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.BloomQuality" PreviousValue: 5.000000 NewValue: 3.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.Tonemapper.Quality" PreviousValue: 5.000000 NewValue: 3.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.RayTracing.GlobalIllumination" PreviousValue: -1.000000 NewValue: 1.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.RayTracing.GlobalIllumination.MaxBounces" PreviousValue: -1.000000 NewValue: 1.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.RayTracing.Reflections.MaxRoughness" PreviousValue: -1.000000 NewValue: 1.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.RayTracing.Reflections.MaxBounces" PreviousValue: -1.000000 NewValue: 1.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying CVar "r.RayTracing.Reflections.Shadows" PreviousValue: -1.000000 NewValue: 1.000000 [2021.11.19-01.31.08:432][ 76]LogMovieRenderPipeline: Applying Game Override quality settings and cvars. [2021.11.19-01.31.08:432][ 76]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]] [2021.11.19-01.31.08:432][ 76]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [Scalability] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]] [2021.11.19-01.31.08:432][ 76]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.11.19-01.31.08:432][ 76]LogConsoleManager: Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '2' [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.GTAO.Numangles:4]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]] [2021.11.19-01.31.08:432][ 76]LogConsoleManager: Warning: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '2' [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.LensFlareQuality:3]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.11.19-01.31.08:432][ 76]LogConsoleManager: Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '3' [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.11.19-01.31.08:432][ 76]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.11.19-01.31.08:433][ 76]LogConsoleManager: Warning: Setting the console variable 'r.Tonemapper.Quality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '3' [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.11.19-01.31.08:433][ 76]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SSR.Quality:4]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SSGI.Quality:4]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] [2021.11.19-01.31.08:433][ 76]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:4]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.Reflections.Allow:1]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.Radiosity:1]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2021.11.19-01.31.08:467][ 76]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.11.19-01.31.08:467][ 76]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:0]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:8]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]] [2021.11.19-01.31.08:467][ 76]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] [2021.11.19-01.31.08:467][ 76]Cmd: r.HLOD 0 [2021.11.19-01.31.08:469][ 76]LogMovieRenderPipeline: Expanding Shot 1/1 (Shot: Camera: CineCameraActor1) [2021.11.19-01.31.10:873][ 77]LogMovieRenderPipeline: Finished setting up rendering for shot. Shot has 1 Passes. [2021.11.19-01.31.10:873][ 77]LogMovieRenderPipeline: [7077] Initializing Camera Cut [1/1] in [] CineCameraActor1. [2021.11.19-01.31.10:873][ 77]LogMovieRenderPipeline: [7077] Initialization set state to WarmingUp due to having 120 warm up frames. [2021.11.19-01.31.10:875][ 77]LogMovieRenderPipeline: [7077] Finished initializing Camera Cut [1/1] in [] CineCameraActor1. [2021.11.19-01.31.38:155][230]LogMovieRenderPipeline: [7230] Finished processing Camera Cut [1/1]. [2021.11.19-01.31.38:302][230]LogMovieRenderPipeline: [7230] Finished rendering last shot. Moving to Finalize to finish writing items to disk. [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.MotionBlurQuality" PreviousValue: 2.000000 NewValue: 4.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.MotionBlurSeparable" PreviousValue: 1.000000 NewValue: 0.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.DepthOfFieldQuality" PreviousValue: 2.000000 NewValue: 2.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.BloomQuality" PreviousValue: 3.000000 NewValue: 5.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.Tonemapper.Quality" PreviousValue: 3.000000 NewValue: 5.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.RayTracing.GlobalIllumination" PreviousValue: 1.000000 NewValue: -1.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.RayTracing.GlobalIllumination.MaxBounces" PreviousValue: 1.000000 NewValue: -1.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.RayTracing.Reflections.MaxRoughness" PreviousValue: 1.000000 NewValue: -1.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.RayTracing.Reflections.MaxBounces" PreviousValue: 1.000000 NewValue: -1.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring CVar "r.RayTracing.Reflections.Shadows" PreviousValue: 1.000000 NewValue: -1.000000 [2021.11.19-01.31.38:684][234]LogMovieRenderPipeline: Restoring Game Override quality settings and cvars. [2021.11.19-01.31.38:684][234]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2021.11.19-01.31.38:684][234]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.11.19-01.31.38:684][234]LogConsoleManager: Warning: Setting the console variable 'r.SkeletalMeshLODBias' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '-10' [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.11.19-01.31.38:685][234]LogConsoleManager: Warning: Setting the console variable 'r.ViewDistanceScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '50' [2021.11.19-01.31.38:685][234]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.11.19-01.31.38:685][234]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.11.19-01.31.38:685][234]LogConsoleManager: Warning: Setting the console variable 'r.ShadowQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '5' [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.11.19-01.31.38:685][234]LogConsoleManager: Warning: Setting the console variable 'r.Shadow.RadiusThreshold' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0.001' [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.11.19-01.31.38:685][234]LogConsoleManager: Warning: Setting the console variable 'r.Shadow.DistanceScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '10' [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.11.19-01.31.38:685][234]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.11.19-01.31.38:685][234]LogConsoleManager: Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '4' [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.11.19-01.31.38:685][234]LogConsoleManager: Warning: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '2' [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.11.19-01.31.38:685][234]LogConsoleManager: Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '5' [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.11.19-01.31.38:685][234]LogConsoleManager: Warning: Setting the console variable 'r.Tonemapper.Quality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '5' [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.11.19-01.31.38:685][234]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.11.19-01.31.38:685][234]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.11.19-01.31.38:685][234]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.11.19-01.31.38:686][234]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.Reflections.Allow:1]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.Radiosity:1]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2021.11.19-01.31.38:716][234]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.11.19-01.31.38:716][234]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.11.19-01.31.38:716][234]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] [2021.11.19-01.31.38:716][234]Cmd: r.HLOD 0 [2021.11.19-01.31.38:719][234]LogMovieRenderPipeline: Movie Pipeline completed. Duration: +00:00:30.197 [2021.11.19-01.31.38:862][234]LogOutputDevice: Warning: Script Stack (0 frames): [2021.11.19-01.31.38:912][234]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.050 s [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: === Handled ensure: === [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: Ensure condition failed: !Bone.ContainsNaN() [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp] [Line: 400] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: Bone (head) contains NaN from AnimInstance:[Face_AnimBP_C /Game/Levels/Stage1/Stage1_Geo.Stage1_Geo:PersistentLevel.BP_Skye_C_1.Face.Face_AnimBP_C_0] Node:[AnimNode_Base] Value:[0.000000,-nan,-nan|0.000000,0.000000,0.000000|-nan,-nan,-nan] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: Stack: [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387450 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa28efa UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438834d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387f89 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0effb UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0f593 UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387f89 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438957d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387a14 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387de9 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438766d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914355328 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914743553 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff9147563e3 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914755525 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff914740f86 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91475b952 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c2f6e9 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff909d00372 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c9f0a1 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc2ba UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cae70 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc117 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d98872a UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d410 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d62c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d99ceeb UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9b378c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91edec34f UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee8c1d1 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee96b24 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee4ba2e UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aebbcb1 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aed49e2 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff95a95f907 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff95b27cc16 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff772878930 UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890b2c UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890c0a UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a573d UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a86ba UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.38:912][234]LogOutputDevice: Error: [Callstack] 0x00007ffa832d7034 KERNEL32.DLL!UnknownFunction [] [2021.11.19-01.31.38:913][234]LogOutputDevice: Error: [Callstack] 0x00007ffa84a22651 ntdll.dll!UnknownFunction [] [2021.11.19-01.31.38:913][234]LogOutputDevice: Error: [2021.11.19-01.31.38:920][234]LogStats: SubmitErrorReport - 0.000 s [2021.11.19-01.31.41:439][234]LogStats: SendNewReport - 2.519 s [2021.11.19-01.31.41:440][234]LogStats: FDebug::EnsureFailed - 2.578 s [2021.11.19-01.31.41:440][234]LogOutputDevice: Warning: Script Stack (0 frames): [2021.11.19-01.31.41:475][234]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.036 s [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: === Handled ensure: === [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: Ensure condition failed: Bone.IsRotationNormalized() [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp] [Line: 420] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: Bone (root) Rotation not normalized from AnimInstance:[Face_AnimBP_C /Game/Levels/Stage1/Stage1_Geo.Stage1_Geo:PersistentLevel.BP_Skye_C_1.Face.Face_AnimBP_C_0] Node:[AnimNode_Base] Rotation:[X=19938797062827305991804051173408768.000000000 Y=0.000000000 Z=0.000000000 W=0.000000000] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: Stack: [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff9143875e1 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa28efa UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438834d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387f89 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0effb UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0f593 UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387f89 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438957d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387a14 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387de9 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438766d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff914355328 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff914743553 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff9147563e3 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff914755525 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff914740f86 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91475b952 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c2f6e9 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff909d00372 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c9f0a1 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc2ba UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cae70 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc117 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d98872a UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d410 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d62c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d99ceeb UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9b378c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91edec34f UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee8c1d1 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee96b24 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee4ba2e UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aebbcb1 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aed49e2 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff95a95f907 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff95b27cc16 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff772878930 UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890b2c UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890c0a UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a573d UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a86ba UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ffa832d7034 KERNEL32.DLL!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [Callstack] 0x00007ffa84a22651 ntdll.dll!UnknownFunction [] [2021.11.19-01.31.41:476][234]LogOutputDevice: Error: [2021.11.19-01.31.41:481][234]LogStats: SubmitErrorReport - 0.000 s [2021.11.19-01.31.46:489][234]LogStats: SendNewReport - 5.008 s [2021.11.19-01.31.46:489][234]LogStats: FDebug::EnsureFailed - 5.049 s [2021.11.19-01.31.46:489][234]LogOutputDevice: Warning: Script Stack (0 frames): [2021.11.19-01.31.46:521][234]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.032 s [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: === Handled ensure: === [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: Ensure condition failed: !Bone.ContainsNaN() [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp] [Line: 490] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: Bone transform contains NaN from AnimInstance:[Face_AnimBP_C /Game/Levels/Stage1/Stage1_Geo.Stage1_Geo:PersistentLevel.BP_Skye_C_1.Face.Face_AnimBP_C_0] Node:[AnimNode_Base] Value:[0.000000,-nan,-nan|0.000000,0.000000,0.000000|-nan,-nan,-nan] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: Stack: [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff9143881ab UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0effb UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0f593 UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387f89 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438957d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387a14 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387de9 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438766d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff914355328 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff914743553 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff9147563e3 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff914755525 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff914740f86 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91475b952 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c2f6e9 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff909d00372 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c9f0a1 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc2ba UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cae70 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc117 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d98872a UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d410 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d62c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d99ceeb UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9b378c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91edec34f UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee8c1d1 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee96b24 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee4ba2e UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aebbcb1 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aed49e2 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff95a95f907 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff95b27cc16 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff772878930 UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890b2c UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890c0a UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a573d UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a86ba UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ffa832d7034 KERNEL32.DLL!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [Callstack] 0x00007ffa84a22651 ntdll.dll!UnknownFunction [] [2021.11.19-01.31.46:521][234]LogOutputDevice: Error: [2021.11.19-01.31.46:538][234]LogStats: SubmitErrorReport - 0.000 s [2021.11.19-01.31.50:471][234]LogStats: SendNewReport - 3.933 s [2021.11.19-01.31.50:471][234]LogStats: FDebug::EnsureFailed - 3.983 s [2021.11.19-01.31.50:471][234]LogOutputDevice: Warning: Script Stack (0 frames): [2021.11.19-01.31.50:503][234]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.032 s [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: === Handled ensure: === [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: Ensure condition failed: Bone.IsRotationNormalized() [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp] [Line: 503] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: Bone Rotation not normalized from AnimInstance:[Face_AnimBP_C /Game/Levels/Stage1/Stage1_Geo.Stage1_Geo:PersistentLevel.BP_Skye_C_1.Face.Face_AnimBP_C_0] Node:[AnimNode_Base] Value:[0.000000,0.000000,-138516971520.000000|90.000000,0.000105,-179.999893|0.000000,0.000000,0.000000] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: Stack: [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff914388255 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0effb UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0f593 UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387f89 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438957d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387a14 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387de9 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438766d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff914355328 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff914743553 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff9147563e3 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff914755525 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff914740f86 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91475b952 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c2f6e9 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff909d00372 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c9f0a1 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc2ba UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cae70 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc117 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d98872a UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d410 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d62c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d99ceeb UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9b378c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91edec34f UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee8c1d1 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee96b24 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee4ba2e UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aebbcb1 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aed49e2 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff95a95f907 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff95b27cc16 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff772878930 UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890b2c UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890c0a UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a573d UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a86ba UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ffa832d7034 KERNEL32.DLL!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [Callstack] 0x00007ffa84a22651 ntdll.dll!UnknownFunction [] [2021.11.19-01.31.50:504][234]LogOutputDevice: Error: [2021.11.19-01.31.50:527][234]LogStats: SubmitErrorReport - 0.000 s [2021.11.19-01.31.54:484][234]LogStats: SendNewReport - 3.957 s [2021.11.19-01.31.54:484][234]LogStats: FDebug::EnsureFailed - 4.012 s [2021.11.19-01.31.54:486][234]LogOutputDevice: Warning: Script Stack (0 frames): [2021.11.19-01.31.54:516][234]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.031 s [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: === Handled ensure: === [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: Ensure condition failed: Output.ContainsNaN() == false [File:D:/build/++UE5/Sync/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SkeletalControlBase.cpp] [Line: 160] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: Stack: [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91fa0f5bf UnrealEditor-AnimGraphRuntime.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387f89 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438957d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387a14 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff914387de9 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91438766d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff914355328 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff914743553 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff9147563e3 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff914755525 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff914740f86 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91475b952 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c2f6e9 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff909d00372 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff909c9f0a1 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc2ba UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cae70 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9cc117 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d98872a UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d410 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d91d62c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d99ceeb UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff92d9b378c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91edec34f UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee8c1d1 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee96b24 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff91ee4ba2e UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aebbcb1 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff95aed49e2 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff95a95f907 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff95b27cc16 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff772878930 UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890b2c UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff772890c0a UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a573d UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ff7728a86ba UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ffa832d7034 KERNEL32.DLL!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [Callstack] 0x00007ffa84a22651 ntdll.dll!UnknownFunction [] [2021.11.19-01.31.54:517][234]LogOutputDevice: Error: [2021.11.19-01.31.54:525][234]LogStats: FDebug::EnsureFailed - 0.040 s [2021.11.19-01.31.54:525][234]LogOutputDevice: Warning: Script Stack (0 frames): [2021.11.19-01.31.54:526][234]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2021.11.19-01.31.58:544][234]LogWindows: Error: === Critical error: === [2021.11.19-01.31.58:544][234]LogWindows: Error: [2021.11.19-01.31.58:544][234]LogWindows: Error: Assertion failed: !Pose[BoneIndex].ContainsNaN() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 656] [2021.11.19-01.31.58:544][234]LogWindows: Error: [2021.11.19-01.31.58:544][234]LogWindows: Error: [2021.11.19-01.31.58:544][234]LogWindows: Error: [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909ba2401 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909bc5570 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909c13ba0 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909c135c9 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909bbe83d UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909bba77a UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909bba659 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff91438716d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff914387a14 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff914387de9 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff91438766d UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff914355328 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff914743553 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff914743a30 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff91475640b UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff914755525 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff914740f86 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff91475b952 UnrealEditor-Engine.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909c2f6e9 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909d00372 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff909c9f0a1 UnrealEditor-ControlRig.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff92d9cc2ba UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff92d9cae70 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff92d9cc117 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff92d98872a UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff92d91d410 UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff92d91d62c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff92d99ceeb UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff92d9b378c UnrealEditor-MovieScene.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff91edec34f UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff91ee8c1d1 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff91ee96b24 UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff91ee4ba2e UnrealEditor-Sequencer.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff95aebbcb1 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff95aed49e2 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff95a95f907 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff95b27cc16 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff772878930 UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff772890b2c UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff772890c0a UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff7728a573d UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ff7728a86ba UnrealEditor.exe!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ffa832d7034 KERNEL32.DLL!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [Callstack] 0x00007ffa84a22651 ntdll.dll!UnknownFunction [] [2021.11.19-01.31.58:544][234]LogWindows: Error: [2021.11.19-01.31.58:547][234]LogThreadingWindows: Error: Runnable thread StallDetectorThread crashed. [2021.11.19-01.31.58:567][234]LogWindows: Error: HandleError re-entered. [2021.11.19-01.31.58:567][234]LogWindows: FPlatformMisc::RequestExit(1) [2021.11.19-01.31.58:567][234]LogCore: Engine exit requested (reason: Win RequestExit) [2021.11.19-01.31.58:578][234]Log file closed, 11/18/21 17:31:58