LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1364815200) SRandInit(1364815202). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 1.971539 LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 LogInit: API Version: 2758231 LogInit: Compiled (64-bit): Feb 18 2016 15:47:04 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.10 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleManager:Warning: Console variable 'r.Streaming.PoolSize' wasn't set ('Scalability' has a lower priority than 'ProjectSetting') LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: WORKSTATION-1 LogInit: User: danie LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.906251 MHz LogMemory: Memory total: Physical=19.9GB (20GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 56.30 MB used, 56.30 MB peak LogMemory: Process Virtual Memory: 57.79 MB used, 57.79 MB peak LogMemory: Physical Memory: 2713.84 MB used, 20422.53 MB total LogMemory: Virtual Memory: 383.86 MB used, 134217728.00 MB total LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0) LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 10211MB of shared system memory, 2 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 10211MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/Intermediate/Shaders/WorkingDirectory/8324/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/danie/AppData/Local/Temp/UnrealShaderWorkingDir/585B72CE43C161B8A3956AA3402DD72D/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.81s 41MB C:/Users/danie/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/danie/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/danie/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0307 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 28640 objects as part of root set at end of initial load. LogUObjectAllocator: 6101128 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/danie/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 5e9268c9407207cf4cea8cba3256dcc9|603909c8b8594f57b1086094e7225eb2|ff5f61f3-f94b-472e-853d-573501a26126 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogFileCache: Scanning file cache for directory 'D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/Content/' took 0.01s LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/Content/Levels/Start_Level.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000021B86F97B00 LogAIModule: Creating AISystem for world Start_Level LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 73.841ms to complete. LogFileHelpers: Loading map 'Start_Level' took 66.868 LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogCrashTracker: Crashtracker disabled due to settings. LogCollectionManager: Loaded 0 collections in 0.001896 seconds LogFileCache: Scanning file cache for directory 'D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/Content/Developers/danie/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000006 seconds LogContentBrowser: Native class hierarchy populated in 0.0532 seconds. Added 1896 classes and 345 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0012 seconds. Added 0 classes and 0 folders. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 172.78 seconds (BP compile: 1.19 seconds) LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 LogContentStreaming: Texture pool size now 1500 MB LogRenderer: Reallocating scene render targets to support 1916x920 (Frame:2). LogAssetRegistry: Asset discovery search completed in 95.6372 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.052890 seconds (updated 0 objects) MainFrameActions: Packaging (Android (ETC2)): Running AutomationTool... MainFrameActions: Packaging (Android (ETC2)): Program.Main: CWD=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET MainFrameActions: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=D:/PROJECTS/10_Colmeia/Realidade/Living_Resort/Living_Resort.uproject -cook -stage -archive -archivedirectory=D:/PROJECTS/10_Colmeia/Realidade/Pack -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output MainFrameActions: Packaging (Android (ETC2)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Android (ETC2)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files (x86)/Epic Games/4.10/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/danie/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+(x86)+Epic+Games+4.10) MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\danie\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules) MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Living_Resort.uproject MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\danie\AppData\Local\Temp\UAT\C+Program+Files+(x86)+Epic+Games+4.10\Rules\UATRules-1519571517.dll MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\PROJECTS\10_Colmeia\Realidade\Pack MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Saved\StagedBuilds MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientCookedTargets=Living_Resort MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookFlavor=ETC2 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Binaries\Android MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Binaries\Android MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Binaries\Android\Living_Resort MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Binaries\Android\Living_Resort MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RawProjectPath=D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Living_Resort.uproject MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ShortProjectName=Living_Resort MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* UE4Build: MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceMonolithic: False MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceNonUnity:False MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* ForceDebugInfo: False MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* UseXGE: False MainFrameActions: Packaging (Android (ETC2)): UE4Build.Build: ************************* UseParallelExecutor: False MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe Living_Resort Android Development D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Living_Resort.uproject -remoteini="D:\PROJECTS\10_Colmeia\Realidade\Living_Resort" -noxge -generatemanifest -rocket -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9 MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 3.4017619s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ETC2)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\danie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\UBTManifest.0.xml MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe Living_Resort Android Development D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Living_Resort.uproject -remoteini="D:\PROJECTS\10_Colmeia\Realidade\Living_Resort" -noxge -rocket -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Target is up to date. MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 3.9638009s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe "D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Living_Resort.uproject" Android Development -prepfordeploy -rocket -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Receipt Filename: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Build\Receipts\Living_Resort-Android-Development.target.xml MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====29/03/2016 15:42:34====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to shim file D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Build\Android\src\com\Colmeia\LivingResort\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Build\Android\src\com\Colmeia\LivingResort\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Build\Android\src\com\Colmeia\LivingResort\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up files based on template dir D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Build\Android\src\com\Colmeia\LivingResort MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level 'android-23' MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: bPackageDataInsideApk = False MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====29/03/2016 15:42:40====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====29/03/2016 15:42:40====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing new GameActivity.java file to D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Deleted file D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\assets\oculussig_02157df2cdad2727 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Deleted file D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\assets\oculussig_06157df678457632 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====29/03/2016 15:42:43====PERFORMING FINAL APK PACKAGE OPERATION================================================ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Buildfile: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\build.xml MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: Living_Resort MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Application MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for Living_Resort... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 6.0 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 23 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mkdir] Created dir: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\bin\rsObj MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mkdir] Created dir: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\bin\rsLibs MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for Living_Resort... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Ordered libraries: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Building Libraries with 'debug'... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\custom_rules.xml and again in D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 6.0 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 23 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 1 source file to D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] To destination dir: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\custom_rules.xml and again in D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: downloader_library MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 22.0.1 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 6.0 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 23 MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 1 source file to D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\downloader_library\res MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] To destination dir: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] Found 1 AIDL files. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] Compiling 1 AIDL files. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 82 source files to D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\Living Resort\AlarmReceiver.java:17: error: ';' expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.Living Resort; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\Living Resort\DownloaderActivity.java:17: error: ';' expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.Living Resort; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\Living Resort\OBBData.java:1: error: ';' expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.Living Resort; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\Living Resort\OBBDownloaderService.java:17: error: ';' expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.Living Resort; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\Living Resort\OBBDownloaderService.java:64: error: ';' expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] return com.Colmeia.Living Resort.AlarmReceiver.class.getName(); MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\AlarmReceiver.java:17: error: expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.[Living Resort]; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\AlarmReceiver.java:17: error: class, interface, or enum expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.[Living Resort]; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\DownloaderActivity.java:17: error: expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.[Living Resort]; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\DownloaderActivity.java:17: error: class, interface, or enum expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.[Living Resort]; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\OBBData.java:1: error: expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.[Living Resort]; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\OBBData.java:1: error: class, interface, or enum expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.[Living Resort]; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\OBBDownloaderService.java:17: error: expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.[Living Resort]; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\OBBDownloaderService.java:17: error: class, interface, or enum expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] package com.Colmeia.[Living Resort]; MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\OBBDownloaderService.java:64: error: expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] return com.Colmeia.[Living Resort].AlarmReceiver.class.getName(); MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\OBBDownloaderService.java:64: error: ']' expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] return com.Colmeia.[Living Resort].AlarmReceiver.class.getName(); MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\OBBDownloaderService.java:64: error: illegal start of expression MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] return com.Colmeia.[Living Resort].AlarmReceiver.class.getName(); MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Intermediate\Android\APK\src\com\Colmeia\[Living Resort]\OBBDownloaderService.java:64: error: ';' expected MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] return com.Colmeia.[Living Resort].AlarmReceiver.class.getName(); MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] ^ MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] 17 errors MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: BUILD FAILED MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details. MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Total time: 8 seconds MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.8.2/bin/ant.bat" debug MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 19.5412369s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe "D:\PROJECTS\10_Colmeia\Realidade\Living_Resort\Living_Resort.uproject" Android Development -prepfordeploy -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.03.29-15.42.33.txt' MainFrameActions: Packaging (Android (ETC2)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AndroidPlatform.PostBuildTarget(UE4Build Build, String ProjectName, String UProjectPath, String Config) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNo MainFrameActions: Packaging (Android (ETC2)): nUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC2)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit MainFrameActions: Packaging (Android (ETC2)): copying UAT log files... MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED PackagingResults:Error: Error Unknown Error