Log started at 3/12/2024 3:52:23 PM (2024-03-12T10:22:23Z) Starting AutomationTool... Parsing command line: -ScriptsForProject="C:/New folder (2)/Runner1/Runner1.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=59377 -project="C:/New folder (2)/Runner1/Runner1.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/New folder (2)/Runner1/Runner1.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Android -cookflavor=Multi -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/Rajat/Documents -clientconfig=Development -nocompile -nocompileuat Found project file: C:\New folder (2)\Runner1\Runner1.uproject Found 2 scripts to execute: Turnkey(command=VerifySdk, platform=Android, UpdateIfNeeded, EditorIO, EditorIOPort=59377, project=C:/New folder (2)/Runner1/Runner1.uproject) BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/New folder (2)/Runner1/Runner1.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Android, cookflavor=Multi, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/Rajat/Documents, clientconfig=Development, nocompile) Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Running on Windows as a 64-bit process. CWD=C:\Program Files\Epic Games\UE_5.3 UnrealEngine ver. 5.0.0 Initializing script modules... Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Total script module initialization time: 0.26 s. IsBuildMachine=False Adding event matcher: ContentEventMatcher Adding event matcher: CrashEventMatcher Adding event matcher: ExceptionEventMatcher Adding event matcher: ExitCodeEventMatcher Adding event matcher: GenericEventMatcher Adding event matcher: GradleEventMatcher Adding event matcher: LocalizationEventMatcher Adding event matcher: LogChannelEventMatcher Adding event matcher: MsTestEventMatcher Adding event matcher: ShaderEventMatcher Adding event matcher: SourceFileLineEventMatcher Adding event matcher: SystemicEventMatcher Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher ShouldKillProcesses=True Setting up command environment. SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_EngineSavedFolder= SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_CSVFile= GetEnvironmentVariable uebp_LogFolder= GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.3 SetEnvVar uebp_LogFolder=C:/Users/Rajat/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3 DeleteDirectoryContents(C:/Users/Rajat/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3) SafeDeleteFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.json SafeDeleteFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt GetEnvironmentVariable uebp_FinalLogFolder= SetEnvVar uebp_FinalLogFolder=C:/Users/Rajat/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3 SafeFileExists C:\Windows\system32\robocopy.exe=True SafeFileExists C:\Windows\system32\mount.exe=False SafeFileExists C:\Windows\Sysnative\mount.exe=False SafeFileExists C:\Windows\system32\cmd.exe=True SetEnvVar MallocNanoZone=0 GetEnvironmentVariable uebp_UATChildInstance=0 Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.9.34622.214) CompilationEvironment.HasCapabilityToCompile=True CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe Command Environment settings: CmdExe=C:\Windows\system32\cmd.exe EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved HasCapabilityToCompile=True LocalRoot=C:/Program Files/Epic Games/UE_5.3 LogFolder=C:/Users/Rajat/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3 MountExe=C:\Windows\system32\mount.exe FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe RobocopyExe=C:\Windows\system32\robocopy.exe TimestampAsString=2024-03-12_15.52.23 AutomationToolDll=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll No config file at C:\Users\Rajat\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\Rajat\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Android Installed SDK(s): Version_Sdk=r25b, CurrentVersion_Sdk=r25b, Version_AutoSdk=r25b, CurrentVersion_AutoSdk= Registering build platform: Android - buildable: True Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Cleaning up project rules folder DeleteDirectoryContents(C:\Users\Rajat\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules) Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Creating platforms. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Initializing AllowSubmit. AllowSubmit=False Initializing P4Enabled. P4Enabled=False P4CLRequired=False Executing commands... Attempting to execute Turnkey(command=VerifySdk, platform=Android, UpdateIfNeeded, EditorIO, EditorIOPort=59377, project=C:/New folder (2)/Runner1/Runner1.uproject) SafeFileExists C:\Program Files\Android\Android Studio\bin\studio64.exe=True SafeFileExists C:\Program Files\Android\Android Studio\bin\studio64.exe=True BUILD SUCCESSFUL Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/New folder (2)/Runner1/Runner1.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Android, cookflavor=Multi, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/Rajat/Documents, clientconfig=Development, nocompile) SafeFileExists C:\New folder (2)\Runner1\Runner1.uproject=True SafeFileExists C:\New folder (2)\Runner1\Runner1.uproject=True Setting up ProjectParams for C:\New folder (2)\Runner1\Runner1.uproject Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration Ignoring plugin 'AppleImageUtils' for platform/configuration Ignoring plugin 'AppleMoviePlayer' for platform/configuration Ignoring plugin 'IOSDeviceProfileSelector' for platform/configuration Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'Bridge' due to unsupported platform in plugin descriptor Ignoring plugin 'PixWinPlugin' due to unsupported platform in plugin descriptor Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'InterchangeEditor' due to unsupported platform in plugin descriptor Ignoring plugin 'Interchange' due to unsupported platform in plugin descriptor Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'InterchangeEditor' for platform/configuration Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'MsQuic' due to unsupported platform in plugin descriptor Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'Bridge' due to unsupported platform in plugin descriptor Ignoring plugin 'PixWinPlugin' due to unsupported platform in plugin descriptor Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'InterchangeEditor' due to unsupported platform in plugin descriptor Ignoring plugin 'Interchange' due to unsupported platform in plugin descriptor Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'InterchangeEditor' for platform/configuration Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'MsQuic' due to unsupported platform in plugin descriptor Ignoring plugin 'Interchange' for platform/configuration Looking for targets for project C:\New folder (2)\Runner1\Runner1.uproject Searching for target rule files in C:/New folder (2)/Runner1 Found 8 target rule files: C:\New folder (2)\Runner1\Intermediate\Source\Runner1.Target.cs C:\New folder (2)\Runner1\Intermediate\Source\Runner1Client.Target.cs C:\New folder (2)\Runner1\Intermediate\Source\Runner1Editor.Target.cs C:\New folder (2)\Runner1\Intermediate\Source\Runner1Server.Target.cs C:\New folder (2)\Runner1\Intermediate\Source\Runner1.Target.cs C:\New folder (2)\Runner1\Intermediate\Source\Runner1Client.Target.cs C:\New folder (2)\Runner1\Intermediate\Source\Runner1Editor.Target.cs C:\New folder (2)\Runner1\Intermediate\Source\Runner1Server.Target.cs SafeFileExists C:\Users\Rajat\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-35a954780ecd083df84be4c5ff9d4277.dll=False Compiling targets DLL: C:\Users\Rajat\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-35a954780ecd083df84be4c5ff9d4277.dll Compiling C:\Users\Rajat\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules\UATRules-35a954780ecd083df84be4c5ff9d4277.dll: Assembly does not exist Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Creating target rules object: Runner1Target Adding target: Runner1Target (Game) Creating target rules object: Runner1ClientTarget Adding target: Runner1ClientTarget (Client) Creating target rules object: Runner1EditorTarget Adding target: Runner1EditorTarget (Editor) Creating target rules object: Runner1ServerTarget Adding target: Runner1ServerTarget (Server) Loading ini files for C:\New folder (2)\Runner1\Runner1.uproject Project Params ************** AdditionalServerMapParams= Archive=True ArchiveMetaData=False CreateAppBundle=True BaseArchiveDirectory=C:\Users\Rajat\Documents BaseStageDirectory=C:\New folder (2)\Runner1\Saved\StagedBuilds ConfigOverrideParams=- Build=True SkipBuildClient=False SkipBuildEditor=True Cook=True Clean=(null) Client=False ClientConfigsToBuild=Development ClientCookedTargets=Runner1 ClientTargetPlatform=Android Compressed=True ForceUncompressed=False AdditionalPakOptions= AdditionalIoStoreOptions= ForceOodleDllVersion= CookOnTheFly=False CookOnTheFlyStreaming=False UnversionedCookedContent=True OptionalContent=False SkipCookingEditorContent=False GeneratePatch=False AddPatchLevel=False StageBaseReleasePaks=False DiscVersion= CreateReleaseVersion= BasedOnReleaseVersion= OriginalReleaseVersion= DLCFile=(null) DLCIncludeEngineContent=False DLCPakPluginFile=False DLCOverrideCookedSubDir=(null) DLCOverrideStagedSubDir=(null) DiffCookedContentPath= AdditionalCookerOptions= DedicatedServer=False DirectoriesToCook= DDCGraph= CulturesToCook= (Use Defaults) EditorTargets=Runner1Editor Foreign=False IsCodeBasedProject=True IsProgramTarget=False IterativeCooking=False IterateSharedCookedBuild= IterateSharedBuildUsePrecompiledExe=False CookAll=False CookPartialGC=False CookInEditor=False CookMapsOnly=False Deploy=False IterativeDeploy=False FastCook=False LogWindow=False Manifests=False MapToRun= NoClient=False NumClients=0 NoDebugInfo=False SeparateDebugInfo=False MapFile=False NoCleanStage=False NoXGE=False MapsToCook= MapIniSectionsToCook= Pak=True IgnorePaksFromDifferentCookSource=False IoStore=True SkipIoStore=False ZenStore=False NoZenAutoLaunch= SkipEncryption=False GenerateOptimizationData=False SkipPackage=False NeverPackage=False Package=True ForcePackageData=False NullRHI=False WriteBackMetadataToAssetRegistry= RetainStagedDirectory=False FakeClient=False EditorTest=False RunAutomationTests=False RunAutomationTest= RunTimeoutSeconds=0 CrashIndex=0 ProgramTargets= ProjectPlatformBinariesPaths=[Android, C:\New folder (2)\Runner1\Binaries\Android] ProjectExePaths=[Android, C:\New folder (2)\Runner1\Binaries\Android\Runner1] Distribution=False PackageEncryptionKeyFile=(null) Prebuilt=False Prereqs=True AppLocalDirectory= NoBootstrapExe=False RawProjectPath=C:\New folder (2)\Runner1\Runner1.uproject Run=False ServerConfigsToBuild=Development ServerCookedTargets= ServerTargetPlatform=Android ShortProjectName=Runner1 SignedPak=False SignPak=(null) SkipCook=False SkipCookOnTheFly=False SkipPak=False PrePak=False SkipStage=False Stage=True RehydrateAssets=False bTreatNonShippingBinariesAsDebugFiles=False bUseExtraFlavor=False StageDirectoryParam= AdditionalPackageOptions= Trace=(null) TraceHost=(null) TraceFile=(null) Project Params ************** SafeFileExists C:\New folder (2)\Runner1\Runner1.uproject=True SafeFileExists C:\New folder (2)\Runner1\Runner1.uproject=True SafeFileExists C:\New folder (2)\Runner1\Runner1.uproject=True ********** BUILD COMMAND STARTED ********** ************************* UnrealBuild: ************************* UseXGE: False ************************* UseParallelExecutor: False SafeDeleteFile C:\New folder (2)\Runner1\Intermediate\Build\Manifest.xml Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Runner1 Android Development -Project="C:\New folder (2)\Runner1\Runner1.uproject" -Manifest="C:\New folder (2)\Runner1\Intermediate\Build\Manifest.xml" -remoteini="C:\New folder (2)\Runner1" -skipdeploy -log="C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-Runner1-Android-Development.txt" Log file: C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-Runner1-Android-Development.txt Creating makefile for Runner1 (manifest 'C:\New folder (2)\Runner1\Intermediate\Build\Manifest.xml' not found) Android (8490178, based on r450784d) clang version 14.0.6 (https://android.googlesource.com/toolchain/llvm-project 4c603efb0cca074e9238af8b4106c30add4418f6) Target: x86_64-w64-windows-gnu Thread model: posix InstalledDir: D:/AndroidBuild/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin Compiling with ray tracing enabled Android (8490178, based on r450784d) clang version 14.0.6 (https://android.googlesource.com/toolchain/llvm-project 4c603efb0cca074e9238af8b4106c30add4418f6) Target: x86_64-w64-windows-gnu Thread model: posix InstalledDir: D:/AndroidBuild/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin NDK toolchain: r25b, NDK version: 250200, ClangVersion: 14.0.6 Compiling Native 64-bit code with NDK API 'android-26' Link: D:\AndroidBuild\Android\Sdk\ndk\25.1.8937393\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe -static-libstdc++ -no-canonical-prefixes -shared -Wl,-Bsymbolic -Wl,--no-undefined -Wl,--gc-sections --target=aarch64-none-linux-android26 --gcc-toolchain="D:/AndroidBuild/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64" --sysroot="D:/AndroidBuild/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -DANDROID=1 -march=armv8-a -Wl,-no-pie -fuse-ld=lld -Wl,-soname,libUnreal.so -Wl,--build-id=sha1 -Wl,--pack-dyn-relocs=android -Wl,--hash-style=gnu -o "C:/New folder (2)/Runner1/Binaries/Android/Runner1-arm64.so" @"C:/New folder (2)/Runner1/Intermediate/Build/Android/a/Runner1/Development/Runner1-arm64.so.rsp" Writing manifest to C:\New folder (2)\Runner1\Intermediate\Build\Manifest.xml Target is up to date Total execution time: 4.04 seconds Took 4.14s to run dotnet.exe, ExitCode=0 SafeFileExists C:\New folder (2)\Runner1\Binaries\Android\Runner1-arm64.so=True SafeFileExists C:\New folder (2)\Runner1\Binaries\Android\Runner1-arm64.so=True SafeFileExists C:\New folder (2)\Runner1\Binaries\Android\Runner1.target=True SafeFileExists C:\New folder (2)\Runner1\Binaries\Android\Runner1.target=True SafeDeleteFile C:\New folder (2)\Runner1\Intermediate\Build\Manifest.xml Build products ******* SafeFileExists C:\New folder (2)\Runner1\Binaries\Android\Runner1-arm64.so=True C:\New folder (2)\Runner1\Binaries\Android\Runner1-arm64.so SafeFileExists C:\New folder (2)\Runner1\Binaries\Android\Runner1.target=True C:\New folder (2)\Runner1\Binaries\Android\Runner1.target End Build products ******* Build command time: 4.16 s ********** BUILD COMMAND COMPLETED ********** SafeFileExists C:\New folder (2)\Runner1\Runner1.uproject=True ********** COOK COMMAND STARTED ********** SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running UnrealEditor Cook for project C:\New folder (2)\Runner1\Runner1.uproject Commandlet log file is C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.12-15.52.29.txt SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\New folder (2)\Runner1\Runner1.uproject" -run=Cook -TargetPlatform=Android_Multi -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.12-15.52.29.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogInit: Display: Running engine for game: Runner1 LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.3235] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800H with Radeon Graphics" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" "C:\New folder (2)\Runner1\Runner1.uproject" -run=Cook -TargetPlatform=Android_Multi -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.12-15.52.29.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output"" LogCsvProfiler: Display: Metadata set : loginid="7dae65d8462396b4535892ae885cf4d6" LogCsvProfiler: Display: Metadata set : llm="0" LogConfig: Display: Loading Android ini files took 0.03 seconds LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading IOS ini files took 0.03 seconds LogConfig: Display: Loading TVOS ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading Linux ini files took 0.04 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds LogAssetRegistry: Display: Asset registry cache read as 21.0 MiB from ../../../../../../New folder (2)/Runner1/Intermediate/CachedAssetRegistry_0.bin LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogHAL: Display: Platform has ~ 16 GB [17024741376 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Android_Multi LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) LogDerivedDataCache: Display: C:/Users/Rajat/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.08ms. RandomReadSpeed=250.54MBs, RandomWriteSpeed=287.68MBs. Assigned SpeedClass 'Local' LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../New folder (2)/Runner1/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../New folder (2)/Runner1/Intermediate/CachedAssetRegistry_*.bin. LogEditorDomain: Display: EditorDomain is Disabled LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: Display: No distributed automatic mesh merging module available LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms LogAudio: Display: Registering Engine Module Parameter Interfaces... LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB MemoryMaxUsedPhysical 0MiB MemoryMinFreeVirtual 2048MiB MemoryMinFreePhysical 2048MiB MemoryTriggerGCAtPressureLevel None UseSoftGC true (5/10) LogCook: Display: Waiting for Asset Registry LogAssetRegistry: Display: Triggering cache save on discovery complete LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../New folder (2)/Runner1/Intermediate/CachedAssetRegistry_*.bin LogCook: Display: Clearing all cooked content for platform Android_Multi LogCook: Display: Sandbox cleanup took 0.050 seconds for platforms Android_Multi LogCook: Display: Compiling global changed shaders for platform 'Android_Multi' LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 107 (10700.00%) LogShaderLibrary: Display: Total Shaders: 811, Unique Shaders: 807 (99.51%) LogShaderLibrary: Display: Total Shader Size: 1.97mb, Unique Shaders Size: 1.97mb (99.91%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 69 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 3, 2, 2, 1, 1, 1, 1, 1, 1, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../New folder (2)/Runner1/Saved/Shaders/SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/ShaderDebug-Global-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 105 (10500.00%) LogShaderLibrary: Display: Total Shaders: 797, Unique Shaders: 797 (100.00%) LogShaderLibrary: Display: Total Shader Size: 1.49mb, Unique Shaders Size: 1.49mb (100.00%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 69 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../New folder (2)/Runner1/Saved/Shaders/GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/ShaderDebug-Global-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Cooked packages 0 Packages Remain 1378 Total 1378 LogCook: Display: Cook Diagnostics: OpenFileHandles=220, VirtualMemory=1085MiB LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.bUseSoftGC: Available physical memory 7689MiB is less than the current target for SoftGC 8118MiB. LogCookCommandlet: Display: GarbageCollection... (Soft GC) LogCook: Display: GarbageCollection Results: Type: Soft NumObjects: Capacity: 25231360 Before GC: 37274 After GC: 37268 Freed by GC: 6 Virtual Memory: Before GC: 1138 MB After GC: 1138 MB Freed by GC: 0 MB LogCook: Display: Excluding /Interchange/Functions/MX_UsdPreviewSurface LogCook: Display: Excluding /Interchange/Functions/MX_SurfaceUnlit LogCook: Display: Excluding /Interchange/Pipelines/DefaultGLTFSceneAssetsPipeline LogCook: Display: Excluding /Interchange/Pipelines/DefaultSceneLevelPipeline LogCook: Display: Excluding /Interchange/Pipelines/DefaultSceneAssetsPipeline LogCook: Display: Excluding /Interchange/Pipelines/DefaultTexturePipeline LogCook: Display: Excluding /Interchange/Pipelines/DefaultMaterialPipeline LogCook: Display: Excluding /Interchange/Pipelines/DefaultGLTFPipeline LogCook: Display: Excluding /Interchange/Pipelines/DefaultGLTFAssetsPipeline LogCook: Display: Excluding /Interchange/Pipelines/DefaultMaterialXPipeline LogCook: Display: Excluding /Interchange/Pipelines/DefaultAssetsPipeline LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Fresnel_DS LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_IOR LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_RotateV2 LogCook: Display: Excluding /Interchange/gltf/Textures/T_Generic_N LogCook: Display: Excluding /Interchange/gltf/Textures/T_White_Linear LogCook: Display: Excluding /Interchange/gltf/Textures/T_White_srgb LogCook: Display: Cooked packages 296 Packages Remain 4179 Total 4475 LogCook: Display: Cooked packages 418 Packages Remain 4057 Total 4475 LogCook: Display: Cooked packages 603 Packages Remain 3872 Total 4475 LogCook: Display: Excluding /Interchange/Functions/MF_OrenNayerView LogCook: Display: Excluding /Interchange/Functions/MF_SchlickApprox LogCook: Display: Cooked packages 753 Packages Remain 3722 Total 4475 LogCook: Display: Cooked packages 3148 Packages Remain 1327 Total 4475 LogCook: Display: Cooked packages 3828 Packages Remain 648 Total 4476 LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_PerceivedBrightness LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_TransformUVs LogCook: Display: Excluding /Interchange/Utilities/New_LUT LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Temporal_Blur LogMaterial: Display: Missing cached shadermap for CoffinMat in OPENGL_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: a8ca99efe2e8f745c7c47abc9bb28df1f401bf0b), compiling. LogCook: Display: Cooked packages 4084 Packages Remain 392 Total 4476 LogCook: Display: Excluding /Interchange/Functions/MF_Iridescence LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_SpecGlossToMetalRoughness LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_DiffuseSpecGloss LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Transmission LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Sheen LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Specular LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Occlusion LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_MetallicRoughness LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Emissive LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_BaseColor LogCook: Display: Excluding /Interchange/Functions/MX_Transmission LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_RotateNormals_TS LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap. LogWorldPartition: Display: WorldPartition initialize started... LogWorldPartition: Display: WorldPartition initialize took 12 ms LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 6 ms LogBlueprint: Warning: [AssetLog] C:\New folder (2)\Runner1\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Finger 1' for InputAction Finger 1 LogBlueprint: Warning: [AssetLog] C:\New folder (2)\Runner1\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Roll/Lower' for InputAction Roll/Lower LogBlueprint: Warning: [AssetLog] C:\New folder (2)\Runner1\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'Move Right / Left' for InputAxis Move Right / Left LogBlueprint: Warning: [AssetLog] C:\New folder (2)\Runner1\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Jump' for InputAction Jump LogStaticMesh: Display: Waiting for static meshes to be ready 0/26 (/Game/RunnerFiles/Obstacles/Trees/01/Col_1_tree_1) ... LogStaticMesh: Display: Waiting for static meshes to be ready 2/26 (/Game/RunnerFiles/Obstacles/Trees/03/Col_1_tree_3) ... LogCook: Display: Cooked packages 4244 Packages Remain 233 Total 4477 LogCook: Display: Excluding /Interchange/Functions/MX_StandardSurface LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_Unlit_Body LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Clearcoat LogCook: Display: Excluding /Interchange/gltf/MaterialFunctions/MF_Normals LogCook: Display: Cooked packages 4350 Packages Remain 121 Total 4471 LogCook: Display: Excluding /Interchange/Functions/MX_TransmissionSurface LogCook: Display: Excluding /Interchange/gltf/M_Unlit LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_SpecularGlossiness_Body LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_Transmission_Body LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_Sheen_Body LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_ClearCoat_Body LogCook: Display: Excluding /Interchange/gltf/MaterialBodies/MF_Default_Body LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Opaque LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Blend_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Mask_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Opaque_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Blend LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Unlit_Mask LogCook: Display: Excluding /Interchange/gltf/M_SpecularGlossiness LogCook: Display: Excluding /Interchange/gltf/M_Transmission LogCook: Display: Excluding /Interchange/gltf/M_Sheen LogCook: Display: Excluding /Interchange/gltf/M_ClearCoat LogCook: Display: Excluding /Interchange/gltf/M_Default LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Opaque LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Transmission_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Transmission LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Blend_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Mask_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Opaque_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Blend LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_SpecularGlossiness_Mask LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Opaque LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Opaque LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Opaque LogCook: Display: Cooked packages 4422 Packages Remain 52 Total 4474 LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Mask LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Blend_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Mask_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Opaque_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Blend LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Sheen_Mask LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Blend_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Mask_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Opaque_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Blend LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_ClearCoat_Mask LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Blend_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Mask_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Opaque_DS LogCook: Display: Excluding /Interchange/gltf/MaterialInstances/MI_Default_Blend LogShaderCompilers: Warning: Failed to compile Material /Game/RunnerFiles/Obstacles/Coffin/CoffinMat.CoffinMat for platform GLSL_ES3_1_ANDROID, Default Material will be used in game. shader uses 17 samplers exceeding the limit of 16 LogCook: Display: Cooked packages 4473 Packages Remain 1 Total 4474 LogMaterial: Warning: Cooking a material resource (in CoffinMat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogCook: Display: Cooked packages 4474 Packages Remain 0 Total 4474 LogCook: Display: Cook Diagnostics: OpenFileHandles=4524, VirtualMemory=3618MiB LogCook: Display: Finishing up... LogAssetRegistryGenerator: Display: Saving asset registry v17. LogAssetRegistryGenerator: Display: Generated development asset registry C:/New folder (2)/Runner1/Saved/Cooked/Android_Multi/Runner1/Metadata/DevelopmentAssetRegistry.bin num assets 4574, size is 3949.39kb, XxHash64 = llu, waited on hash -8685055395175570990371441132944002303871480397533812662455750832552551963475676159332228524501686755860805706053392717313998848.00 seconds LogAssetRegistryGenerator: Display: Generated asset registry num assets 4437, size is 1388.49kb LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds. LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Runner1' (SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 217, Unique Shadermaps: 154 (70.97%) LogShaderLibrary: Display: Total Shaders: 6315, Unique Shaders: 5746 (90.99%) LogShaderLibrary: Display: Total Shader Size: 33.22mb, Unique Shaders Size: 31.21mb (93.95%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 50 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 477 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 80, 53, 53, 29, 12, 11, 9, 9, 8, 8 LogShaderLibrary: Display: Textual dump saved to '../../../../../../New folder (2)/Runner1/Saved/Shaders/SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/ShaderDebug-Runner1-SF_VULKAN_ES31_ANDROID-VULKAN_ES3_1_ANDROID/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Runner1' (GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 216, Unique Shadermaps: 153 (70.83%) LogShaderLibrary: Display: Total Shaders: 6309, Unique Shaders: 5744 (91.04%) LogShaderLibrary: Display: Total Shader Size: 23.25mb, Unique Shaders Size: 21.78mb (93.67%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 50 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 484 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 79, 53, 53, 29, 12, 11, 9, 9, 8, 8 LogShaderLibrary: Display: Textual dump saved to '../../../../../../New folder (2)/Runner1/Saved/Shaders/GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/ShaderDebug-Runner1-GLSL_ES3_1_ANDROID-OPENGL_ES3_1_ANDROID/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Dependent plugin InterchangeEditor wasn't found in enabled plugins list when creating cook metadata file... skipping LogCook: Display: Dependent plugin Interchange wasn't found in enabled plugins list when creating cook metadata file... skipping LogCook: Display: Finalize package store(s)... LogCook: Display: Done finalizing package store(s) LogCook: Display: Cook by the book total time in tick 24.607430s total time 27.390022 LogCook: Display: Peak Used virtual 3636 MiB Peak Used physical 3662 MiB LogCook: Display: Packages Cooked: 4384, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 90, Total Packages: 4474 LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.050s (1) LogCook: Display: CollectFilesToCook: 0.596s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.004s (1) LogCook: Display: TickMainCookLoop: 24.607s (2) LogCook: Display: PumpPollables: 0.006s (3) LogCook: Display: PumpRequests: 0.028s (145) LogCook: Display: LoadPackageForCooking: 6.889s (4480) LogCook: Display: SavingPackages: 16.996s (422) LogCook: Display: PollPendingCookedPlatformDatas: 1.129s (44151) LogCook: Display: PrepareSave: 1.028s (39828) LogCook: Display: PrecachePlatformDataForNextPackage: 1.069s (4479) LogCook: Display: PrepareSave: 1.067s (4873) LogCook: Display: SaveCookedPackage: 12.988s (4480) LogCook: Display: GEditorSavePackage: 9.728s (4397) LogCook: Display: VerifyCanCookPackage: 0.018s (4384) LogCook: Display: TargetDomainDependencies: 0.002s (4397) LogCook: Display: ClearAllCachedCookedPlatformData: 0.485s (4474) LogCook: Display: WaitForAsync: 0.497s (22507) LogCook: Display: PostLoadPackageFixup: 0.001s (8) LogCook: Display: SavingCurrentIniSettings: 0.018s (1) LogCook: Display: ProcessingAccessedStrings: 0.004s (1) LogCook: Display: SavingAssetRegistry: 0.529s (1) LogCook: Display: BuildChunkManifest: 0.042s (1) LogCook: Display: SaveManifests: 0.000s (1) LogCook: Display: SaveRealAssetRegistry: 0.240s (1) LogCook: Display: WriteCookerOpenOrder: 0.097s (1) LogCook: Display: FinalizePackageStore: 0.010s (1) LogCook: Display: Misc Cook Stats LogCook: Display: =============== LogCook: Display: NiagaraShader.Misc LogCook: Display: ShadersCompiled=0 LogCook: Display: ShaderCompiler LogCook: Display: BlockingTimeSec=0.000104 LogCook: Display: AsyncCompileTimeSec=76.671595 LogCook: Display: GlobalBeginCompileShaderTimeSec=0.005496 LogCook: Display: GlobalBeginCompileShaderCalls=28 LogCook: Display: ProcessAsyncResultsTimeSec=0.003003 LogCook: Display: GlobalShader.Misc LogCook: Display: ShadersCompiled=0 LogCook: Display: Material LogCook: Display: MeshMaterialShadersCompiled=28 LogCook: Display: FinishCacheShadersSec=0.872317 LogCook: Display: MaterialShadersCompiled=0 LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.042583 LogCook: Display: MaterialShaderMapSubmitCompileCalls=1 LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.003560 LogCook: Display: MaterialInstancePostLoadSec=0.006613 LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.013232 LogCook: Display: MaterialTranslateCalls=1 LogCook: Display: MaterialTranslateTimeSec=0.000726 LogCook: Display: Package.Load LogCook: Display: NumInlineLoads=106 LogCook: Display: NumPackagesLoaded=4561 LogCook: Display: LoadPackageTimeSec=7.852376 LogCook: Display: Package.Save LogCook: Display: NumPackagesIterativelySkipped=0 LogCook: Display: NumPackagesSaved=4397 LogCook: Display: SavePackageTimeSec=9.612200 LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000 LogCook: Display: TagPackageExportsTimeSec=0.000000 LogCook: Display: FullyLoadLoadersTimeSec=0.000000 LogCook: Display: ResetLoadersTimeSec=0.000000 LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000 LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000 LogCook: Display: SerializeImportsTimeSec=0.000000 LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000 LogCook: Display: SerializeExportsTimeSec=0.000000 LogCook: Display: SerializeBulkDataTimeSec=0.022980 LogCook: Display: AsyncWriteTimeSec=0.000000 LogCook: Display: MBWritten=0.000000 LogCook: Display: CookOnTheFlyServer LogCook: Display: PeakRequestQueueSize=4475 LogCook: Display: PeakLoadQueueSize=3513 LogCook: Display: PeakSaveQueueSize=613 LogCook: Display: Package.DifferentPackagesSizeMBPerAsset LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset LogCook: Display: Package.PackageDifferencesSizeMBPerAsset LogCook: Display: Package.DiffTotal LogCook: Display: NumberOfDifferentPackages=0 LogCook: Display: DifferentPackagesSizeMB=0.000000 LogCook: Display: NumberOfDifferencesInPackages=0 LogCook: Display: PackageDifferencesSizeMB=0.000000 LogCook: Display: UnversionedProperties LogCook: Display: SavedStructs=0 LogCook: Display: SavedMB=0 LogCook: Display: EquivalentTaggedMB=0 LogCook: Display: CompressionRatio=-nan(ind) LogCook: Display: BitfieldWasteKB=0 LogCook: Display: LogCook: Display: Cook Profile LogCook: Display: ============ LogCook: Display: 0.CookWallTimeSec=33.973738 LogCook: Display: 0. 0.StartupWallTimeSec=6.481387 LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000 LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.197543 LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.510037 LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000201 LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.028245 LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=6.891116 LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=12.988200 LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=2.097221 LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.022850 LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000 LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009 LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000007 LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002 LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.005680 LogCook: Display: 0. 1. 8.TargetPlatforms=Android_Multi LogCook: Display: 0. 1. 9.CookProject=Runner1 LogCook: Display: 0. 1. 10.CookCultures= LogCook: Display: 0. 1. 11.IsCookAll=false LogCook: Display: 0. 1. 12.IsCookOnTheFly=false LogCook: Display: 0. 1. 13.IsIterativeCook=false LogCook: Display: 0. 1. 14.IsUnversioned=true LogCook: Display: 0. 1. 15.CookLabel= LogCook: Display: 0. 1. 16.IsFastCook=false LogCook: Display: LogCook: Display: DDC Summary Stats LogCook: Display: ================= LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph LogCook: Display: HasLocalCache = true LogCook: Display: HasSharedCache = false LogCook: Display: HasCloudCache = false LogCook: Display: HasZenCache = false LogCook: Display: TotalGetHits = 22217 LogCook: Display: TotalGetMisses = 171 LogCook: Display: TotalGets = 22388 LogCook: Display: TotalGetHitPct = 0.992362 LogCook: Display: GetMissPct = 0.007638 LogCook: Display: TotalPutHits = 0 LogCook: Display: TotalPutMisses = 0 LogCook: Display: TotalPuts = 0 LogCook: Display: TotalPutHitPct = 0.000000 LogCook: Display: PutMissPct = 0.000000 LogCook: Display: LocalGetHits = 14190 LogCook: Display: LocalGetTotal = 14361 LogCook: Display: LocalGetHitPct = 0.988093 LogCook: Display: SharedGetHits = 0 LogCook: Display: SharedGetTotal = 0 LogCook: Display: SharedGetHitPct = 0.000000 LogCook: Display: ZenLocalGetHits = 0 LogCook: Display: ZenLocalGetTotal= 0 LogCook: Display: ZenLocalGetHitPct= 0.000000 LogCook: Display: ZenRemoteGetHits= 0 LogCook: Display: ZenRemoteGetTotal= 0 LogCook: Display: ZenRemoteGetHitPct= 0.000000 LogCook: Display: CloudGetHits = 0 LogCook: Display: CloudGetTotal = 0 LogCook: Display: CloudGetHitPct = 0.000000 LogCook: Display: LocalLatency = 0.128448 LogCook: Display: LocalReadSpeed =414.836394 LogCook: Display: LocalWriteSpeed = 0.000000 LogCook: Display: SharedLatency = 0.000000 LogCook: Display: SharedReadSpeed = 0.000000 LogCook: Display: SharedWriteSpeed= 0.000000 LogCook: Display: CloudLatency = 0.000000 LogCook: Display: CloudReadSpeed = 0.000000 LogCook: Display: CloudWriteSpeed = 0.000000 LogCook: Display: LogCook: Display: DDC Resource Stats LogCook: Display: ======================================================================================================= LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ LogCook: Display: Texture 22.58 0.01 0 2677.35 LogCook: Display: BulkDataList 3.30 0.00 0 1.30 LogCook: Display: StaticMesh 0.96 0.43 0 254.76 LogCook: Display: MaterialShader 0.52 0.81 0 82.43 LogCook: Display: BodySetup 0.35 0.25 0 132.41 LogCook: Display: DistanceField 0.24 0.14 0 16.76 LogCook: Display: CardRepresentation 0.14 0.05 0 0.16 LogCook: Display: SkeletalMesh 0.09 0.00 0 56.23 LogCook: Display: Audio 0.08 0.00 0 7.03 LogCook: Display: GlobalShader 0.07 0.07 0 2.68 LogCook: Display: BulkDataPayloadId 0.07 0.00 0 0.01 LogCook: Display: NavCollision 0.05 0.00 0 0.97 LogCook: Display: AnimationSequence 0.03 0.00 0 1.76 LogPackageBuildDependencyTracker: Display: Package Accesses (677 referencing packages with a total of 4519 unique accesses) LogCook: Display: Done! LogSavePackage: Display: Took 0.002280s to verify the EDL loading graph. LogCook: Display: Misc Cook Stats LogCook: Display: =============== LogCook: Display: NiagaraShader.Misc LogCook: Display: ShadersCompiled=0 LogCook: Display: ShaderCompiler LogCook: Display: BlockingTimeSec=0.000104 LogCook: Display: AsyncCompileTimeSec=76.671595 LogCook: Display: GlobalBeginCompileShaderTimeSec=0.005496 LogCook: Display: GlobalBeginCompileShaderCalls=28 LogCook: Display: ProcessAsyncResultsTimeSec=0.003003 LogCook: Display: GlobalShader.Misc LogCook: Display: ShadersCompiled=0 LogCook: Display: Material LogCook: Display: MeshMaterialShadersCompiled=28 LogCook: Display: FinishCacheShadersSec=0.872317 LogCook: Display: MaterialShadersCompiled=0 LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.042583 LogCook: Display: MaterialShaderMapSubmitCompileCalls=1 LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.003560 LogCook: Display: MaterialInstancePostLoadSec=0.006613 LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.013232 LogCook: Display: MaterialTranslateCalls=1 LogCook: Display: MaterialTranslateTimeSec=0.000726 LogCook: Display: Package.Load LogCook: Display: NumInlineLoads=106 LogCook: Display: NumPackagesLoaded=4561 LogCook: Display: LoadPackageTimeSec=7.852376 LogCook: Display: Package.Save LogCook: Display: NumPackagesIterativelySkipped=0 LogCook: Display: NumPackagesSaved=4397 LogCook: Display: SavePackageTimeSec=9.612200 LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000 LogCook: Display: TagPackageExportsTimeSec=0.000000 LogCook: Display: FullyLoadLoadersTimeSec=0.000000 LogCook: Display: ResetLoadersTimeSec=0.000000 LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000 LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000 LogCook: Display: SerializeImportsTimeSec=0.000000 LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000 LogCook: Display: SerializeExportsTimeSec=0.000000 LogCook: Display: SerializeBulkDataTimeSec=0.022980 LogCook: Display: AsyncWriteTimeSec=0.000000 LogCook: Display: MBWritten=0.000000 LogCook: Display: CookOnTheFlyServer LogCook: Display: PeakRequestQueueSize=4475 LogCook: Display: PeakLoadQueueSize=3513 LogCook: Display: PeakSaveQueueSize=613 LogCook: Display: Package.DifferentPackagesSizeMBPerAsset LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset LogCook: Display: Package.PackageDifferencesSizeMBPerAsset LogCook: Display: Package.DiffTotal LogCook: Display: NumberOfDifferentPackages=0 LogCook: Display: DifferentPackagesSizeMB=0.000000 LogCook: Display: NumberOfDifferencesInPackages=0 LogCook: Display: PackageDifferencesSizeMB=0.000000 LogCook: Display: UnversionedProperties LogCook: Display: SavedStructs=0 LogCook: Display: SavedMB=0 LogCook: Display: EquivalentTaggedMB=0 LogCook: Display: CompressionRatio=-nan(ind) LogCook: Display: BitfieldWasteKB=0 LogCook: Display: LogCook: Display: Cook Profile LogCook: Display: ============ LogCook: Display: 0.CookWallTimeSec=33.987492 LogCook: Display: 0. 0.StartupWallTimeSec=6.481387 LogCook: Display: 0. 1.CookByTheBookTimeSec=27.500540 LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.197543 LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.510037 LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000201 LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=25.212579 LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=6.891116 LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=12.988200 LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=2.097221 LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.022850 LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000 LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009 LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000007 LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002 LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.005680 LogCook: Display: 0. 1. 8.TargetPlatforms=Android_Multi LogCook: Display: 0. 1. 9.CookProject=Runner1 LogCook: Display: 0. 1. 10.CookCultures= LogCook: Display: 0. 1. 11.IsCookAll=false LogCook: Display: 0. 1. 12.IsCookOnTheFly=false LogCook: Display: 0. 1. 13.IsIterativeCook=false LogCook: Display: 0. 1. 14.IsUnversioned=true LogCook: Display: 0. 1. 15.CookLabel= LogCook: Display: 0. 1. 16.IsFastCook=false LogCook: Display: LogCook: Display: DDC Summary Stats LogCook: Display: ================= LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph LogCook: Display: HasLocalCache = true LogCook: Display: HasSharedCache = false LogCook: Display: HasCloudCache = false LogCook: Display: HasZenCache = false LogCook: Display: TotalGetHits = 22217 LogCook: Display: TotalGetMisses = 171 LogCook: Display: TotalGets = 22388 LogCook: Display: TotalGetHitPct = 0.992362 LogCook: Display: GetMissPct = 0.007638 LogCook: Display: TotalPutHits = 0 LogCook: Display: TotalPutMisses = 0 LogCook: Display: TotalPuts = 0 LogCook: Display: TotalPutHitPct = 0.000000 LogCook: Display: PutMissPct = 0.000000 LogCook: Display: LocalGetHits = 14190 LogCook: Display: LocalGetTotal = 14361 LogCook: Display: LocalGetHitPct = 0.988093 LogCook: Display: SharedGetHits = 0 LogCook: Display: SharedGetTotal = 0 LogCook: Display: SharedGetHitPct = 0.000000 LogCook: Display: ZenLocalGetHits = 0 LogCook: Display: ZenLocalGetTotal= 0 LogCook: Display: ZenLocalGetHitPct= 0.000000 LogCook: Display: ZenRemoteGetHits= 0 LogCook: Display: ZenRemoteGetTotal= 0 LogCook: Display: ZenRemoteGetHitPct= 0.000000 LogCook: Display: CloudGetHits = 0 LogCook: Display: CloudGetTotal = 0 LogCook: Display: CloudGetHitPct = 0.000000 LogCook: Display: LocalLatency = 0.128448 LogCook: Display: LocalReadSpeed =414.836394 LogCook: Display: LocalWriteSpeed = 0.000000 LogCook: Display: SharedLatency = 0.000000 LogCook: Display: SharedReadSpeed = 0.000000 LogCook: Display: SharedWriteSpeed= 0.000000 LogCook: Display: CloudLatency = 0.000000 LogCook: Display: CloudReadSpeed = 0.000000 LogCook: Display: CloudWriteSpeed = 0.000000 LogCook: Display: LogCook: Display: DDC Resource Stats LogCook: Display: ======================================================================================================= LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ LogCook: Display: Texture 22.58 0.01 0 2677.35 LogCook: Display: BulkDataList 3.30 0.00 0 1.30 LogCook: Display: StaticMesh 0.96 0.43 0 254.76 LogCook: Display: MaterialShader 0.52 0.81 0 82.43 LogCook: Display: BodySetup 0.35 0.25 0 132.41 LogCook: Display: DistanceField 0.24 0.14 0 16.76 LogCook: Display: CardRepresentation 0.14 0.05 0 0.16 LogCook: Display: SkeletalMesh 0.09 0.00 0 56.23 LogCook: Display: Audio 0.08 0.00 0 7.03 LogCook: Display: GlobalShader 0.07 0.07 0 2.68 LogCook: Display: BulkDataPayloadId 0.07 0.00 0 0.01 LogCook: Display: NavCollision 0.05 0.00 0 0.97 LogCook: Display: AnimationSequence 0.03 0.00 0 1.76 LogPackageBuildDependencyTracker: Display: Package Accesses (677 referencing packages with a total of 4519 unique accesses) LogInit: Display: LogInit: Display: Warning/Error Summary (Unique only) LogInit: Display: ----------------------------------- LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\New folder (2)\Runner1\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Finger 1' for InputAction Finger 1 LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\New folder (2)\Runner1\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Roll/Lower' for InputAction Roll/Lower LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\New folder (2)\Runner1\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'Move Right / Left' for InputAxis Move Right / Left LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\New folder (2)\Runner1\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Jump' for InputAction Jump LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/RunnerFiles/Obstacles/Coffin/CoffinMat.CoffinMat for platform GLSL_ES3_1_ANDROID, Default Material will be used in game. shader uses 17 samplers exceeding the limit of 16 LogInit: Display: LogMaterial: Warning: Cooking a material resource (in CoffinMat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogInit: Display: LogInit: Display: Success - 0 error(s), 6 warning(s) LogInit: Display: Execution of commandlet took: 27.51 seconds LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 32, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 24 distinct input hashes that result in 21 distinct outputs (87.50%) LogShaderCompilers: Display: RAM used: 97.44 KiB of 819.20 MiB budget. Usage: 0.01% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 29 LogShaderCompilers: Display: Jobs assigned 32, completed 29 (90.62%) LogShaderCompilers: Display: Average time worker was idle: 0.28 s LogShaderCompilers: Display: Time job spent in pending queue: average 0.03 s, longest 0.03 s LogShaderCompilers: Display: Job execution time: average 9.01 s, max 10.69 s LogShaderCompilers: Display: Job life time (pending + execution): average 9.04 s, max 10.72 LogShaderCompilers: Display: Shader code size: average 13.476 KiB, min 3.312 KiB, max 22.096 KiB LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.43 s LogShaderCompilers: Display: Jobs were issued in 14 batches (only local compilation was used), average 2.29 jobs/batch LogShaderCompilers: Display: Average processing rate: 2.54 jobs/sec LogShaderCompilers: Display: Total thread time: 85.533 s LogShaderCompilers: Display: Total thread preprocess time: 0 s LogShaderCompilers: Display: Percentage time preprocessing: 0.00% LogShaderCompilers: Display: Effective parallelization: 7.48 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 LogShaderCompilers: Display: Top 5 most expensive shader types by average time: LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64SkylightLOCAL_LIGHTS_ENABLED (compiled 1 times, average 4.21 sec, max 4.21 sec, min 4.21 sec) LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64SkylightLOCAL_LIGHTS_ENABLED (compiled 1 times, average 4.08 sec, max 4.08 sec, min 4.08 sec) LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64LOCAL_LIGHTS_PREPASS_ENABLED (compiled 1 times, average 4.06 sec, max 4.06 sec, min 4.06 sec) LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64LOCAL_LIGHTS_PREPASS_ENABLED (compiled 1 times, average 4.03 sec, max 4.03 sec, min 4.03 sec) LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED (compiled 1 times, average 3.94 sec, max 3.94 sec, min 3.94 sec) LogShaderCompilers: Display: Top 5 shader types by total compile time: LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_PREPASS_ENABLED - 7.50% of total time (compiled 2 times, average 3.21 sec, max 3.99 sec, min 2.43 sec) LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64SkylightLOCAL_LIGHTS_ENABLED - 4.92% of total time (compiled 1 times, average 4.21 sec, max 4.21 sec, min 4.21 sec) LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64SkylightLOCAL_LIGHTS_ENABLED - 4.77% of total time (compiled 1 times, average 4.08 sec, max 4.08 sec, min 4.08 sec) LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64LOCAL_LIGHTS_PREPASS_ENABLED - 4.75% of total time (compiled 1 times, average 4.06 sec, max 4.06 sec, min 4.06 sec) LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64LOCAL_LIGHTS_PREPASS_ENABLED - 4.71% of total time (compiled 1 times, average 4.03 sec, max 4.03 sec, min 4.03 sec) LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: Shaders left to compile 0 Took 37.82s to run UnrealEditor-Cmd.exe, ExitCode=0 SafeDeleteFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.03.12-15.53.07.txt SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.12-15.52.29.txt C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2024.03.12-15.53.07.txt SafeDeleteFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.12-15.52.29.txt Cook command time: 37.84 s ********** COOK COMMAND COMPLETED ********** SafeFileExists C:\New folder (2)\Runner1\Runner1.uproject=True ********** STAGE COMMAND STARTED ********** Deployment Context ************** ProjectFile = C:\New folder (2)\Runner1\Runner1.uproject ArchiveDir = C:\Users\Rajat\Documents\Android_Multi IsCodeBasedUprojectFile = True DedicatedServer = False Stage = True StageTargetPlatform = Android InputRootDir = C:\Program Files\Epic Games\UE_5.3 InputProjectDir = C:\New folder (2)\Runner1 PlatformDir = Android StagedOutputDir = C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi ShortProjectName = Runner1 ProjectArgForCommandLines = -project="../../../Runner1/Runner1.uproject" RunRootDir = C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi RunProjectDir = C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1 PakFileInternalRoot = ../../../ PlatformUsesChunkManifests = False End Deployment Context ************** Creating UECommandLine.txt Creating Staging Manifest... Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Base.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseCompat.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseDeviceProfiles.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditor.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorKeyBindings.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorPerProjectUserSettings.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorSettings.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGame.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGameUserSettings.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseHardware.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInput.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInstallBundle.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseLightmass.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BasePakFileRules.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseRuntimeOptions.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseScalability.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConfigRedirects.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConsoleVariables.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\AndroidEngine.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\AndroidScalability.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidEngine.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidGame.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidInstallBundle.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\DataDrivenPlatformInfo.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Category.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Editor.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\EditorTutorials.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Engine.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Keywords.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectExport.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectImport.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PropertyNames.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\RepairData.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\ToolTips.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\WordCount.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini Excluding config file C:\New folder (2)\Runner1\Config\DefaultEditor.ini Excluding config file C:\New folder (2)\Runner1\Config\DefaultEditorPerProjectUserSettings.ini Including config file C:\New folder (2)\Runner1\Config\DefaultEngine.ini Including config file C:\New folder (2)\Runner1\Config\DefaultGame.ini Including config file C:\New folder (2)\Runner1\Config\DefaultInput.ini Cleaning Stage Directory: C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi SafeDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_DebugFiles_Android.txt SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android.txt SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_UFSFiles_Android.txt SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\UECommandLine.txt RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug\Fonts SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug\Fonts\LastResort.tps SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug\Fonts\LastResort.ttf SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug\Fonts SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer\GPUDumpViewer.html SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.bat SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.sh SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1 RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content RecursivelyDeleteDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\global.ucas SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\global.utoc SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\Runner1-Android_Multi.pak SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\Runner1-Android_Multi.ucas SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\Runner1-Android_Multi.utoc SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1 SafeDeleteEmptyDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi Creating pak using staging manifest. DumpManifest: C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_Multi_NonUFSFiles.txt, NumItems: 1 SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_Multi_NonUFSFiles.txt DumpManifest: C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_Multi_NonUFSFilesDebug.txt, NumItems: 5 SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_Multi_NonUFSFilesDebug.txt DumpManifest: C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_Multi_UFSFiles.txt, NumItems: 10942 SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Android_Multi_UFSFiles.txt SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Base.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Base.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseCompat.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseCompat.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseDeviceProfiles.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseDeviceProfiles.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseEngine.ini Filtering config section 'StorageServers' SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGame.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseGame.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGameUserSettings.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseGameUserSettings.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseHardware.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseHardware.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInput.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInstallBundle.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseInstallBundle.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseRuntimeOptions.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseRuntimeOptions.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseScalability.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\BaseScalability.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConfigRedirects.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\ConfigRedirects.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConsoleVariables.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\ConsoleVariables.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\AndroidEngine.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Android\AndroidEngine.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\AndroidScalability.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Android\AndroidScalability.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidEngine.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Android\BaseAndroidEngine.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidGame.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Android\BaseAndroidGame.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\BaseAndroidInstallBundle.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Android\BaseAndroidInstallBundle.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Android\DataDrivenPlatformInfo.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Android\DataDrivenPlatformInfo.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Layouts\DefaultLayout.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\Layouts\UE4ClassicLayout.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini SafeCopyFile C:\New folder (2)\Runner1\Config\DefaultEngine.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Runner1\Config\DefaultEngine.ini SafeCopyFile C:\New folder (2)\Runner1\Config\DefaultGame.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Runner1\Config\DefaultGame.ini SafeCopyFile C:\New folder (2)\Runner1\Config\DefaultInput.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Runner1\Config\DefaultInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Config\Input.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\EnhancedInput\Config\Input.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Config\Localization\OnlineSubsystemGooglePlay.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Config\Localization\OnlineSubsystemGooglePlay.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini C:\New folder (2)\Runner1\Saved\Temp\Android\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\DefaultCalibrationColor.uasset from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\PPM_DefaultCalibrationColor.uasset from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\DefaultCalibrationColor.uexp from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\DefaultCalibrationGrayscale.uasset from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\DefaultCalibrationGrayscale.uexp from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\PPM_DefaultCalibrationColor.uexp from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\PPM_DefaultCalibrationGrayscale.uasset from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\PPM_DefaultCalibrationGrayscale.uexp from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\DefaultBloomKernel.uasset from pak files Excluding C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Engine\Content\EngineMaterials\DefaultBloomKernel.uexp from pak files SafeFindFiles C:\New folder (2)\Runner1\Build\Android_Multi\FileOpenOrder GameOpenOrder*.log False FindFiles C:\New folder (2)\Runner1\Build\Android_Multi\FileOpenOrder GameOpenOrder*.log False SafeFindFiles C:\New folder (2)\Runner1\Build\Android_Multi\FileOpenOrder CookerOpenOrder*.log False FindFiles C:\New folder (2)\Runner1\Build\Android_Multi\FileOpenOrder CookerOpenOrder*.log False SafeFindFiles C:\New folder (2)\Runner1\Build\Android_Multi\FileOpenOrder EditorOpenOrder.log False FindFiles C:\New folder (2)\Runner1\Build\Android_Multi\FileOpenOrder EditorOpenOrder.log False Using 0 pak order files: SafeCreateDirectory C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\ResponseFiles SafeCreateDirectory C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\ResponseFiles SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe=True Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe "C:\New folder (2)\Runner1\Runner1.uproject" -cryptokeys="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Runner1\Metadata\Crypto.json" -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=4 -compressmethod=Mermaid -platform=Android -CreateMultiple="C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PakCommands.txt" LogPakFile: Display: Parsing crypto keys from a crypto key cache file LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib LogPakFile: Display: Oodle enabled on 'NoPluginCompression' files LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_Runner1-Android_Multi.txt LogPakFile: Display: Added 1514 entries to add to pak file. LogPakFile: Display: Collecting files to add to pak file... LogPakFile: Display: Collected 1514 files in 0.00s. LogPakFile: Display: Creating pak C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\Runner1-Android_Multi.pak. OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Mermaid, level=4=Normal LogPakFile: Display: Created pak file: C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\Runner1-Android_Multi.pak LogPakFile: Display: CompressionFormat 0 [Oodle] : 310 files, 20791967 -> 8433021 bytes LogPakFile: Display: CompressionFormat 2 [None] : 1204 files, 1115168 -> 1115168 bytes LogPakFile: Display: Added 1514 files, 9751078 bytes total LogPakFile: Display: PrimaryIndex size: 20714 bytes LogPakFile: Display: PathHashIndex size: 44040 bytes LogPakFile: Display: FullDirectoryIndex size: 47232 bytes LogPakFile: Display: Compression summary: 40.56% of original size. Compressed Size 8433021 bytes, Original Size 20791967 bytes. LogPakFile: Display: Encryption - DISABLED LogPakFile: Display: LogPakFile: Display: Writer and Compression Threads exited. LogPakFile: Display: UnrealPak executed in 0.189726 seconds Took 0.58s to run UnrealPak.exe, ExitCode=0 Running UnrealPak with arguments: -CreateGlobalContainer="C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\global.utoc" -CookedDirectory="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi" -PackageStoreManifest="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Runner1\Metadata\packagestore.manifest" -Commands="C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt" -ScriptObjects="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Runner1\Metadata\scriptobjects.bin" -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=4 -compressmethod=Mermaid -cryptokeys="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Runner1\Metadata\Crypto.json" -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe=True Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe -CreateGlobalContainer="C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1\Content\Paks\global.utoc" -CookedDirectory="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi" -PackageStoreManifest="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Runner1\Metadata\packagestore.manifest" -Commands="C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt" -ScriptObjects="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Runner1\Metadata\scriptobjects.bin" -patchpaddingalign=0 -compressionformats=Oodle -compresslevel=4 -compressmethod=Mermaid -cryptokeys="C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Runner1\Metadata\Crypto.json" -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled LogIoStore: Display: ==================== IoStore Utils ==================== LogIoStore: Display: Parsing crypto keys from a crypto key cache file 'C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi\Runner1\Metadata\Crypto.json' LogIoStore: Display: Container signing - DISABLED LogIoStore: Display: Directory index - ENABLED LogIoStore: Display: Using compression format 'Oodle' LogIoStore: Display: Using memory mapping alignment '16384' LogIoStore: Display: Using compression block size '65536' LogIoStore: Display: Using compression block alignment '0' LogIoStore: Display: Using compression min bytes saved '1024' LogIoStore: Display: Using compression min percent saved '5' LogIoStore: Display: Using max partition size '0' LogIoStore: Display: Not using DDC for compression LogIoStore: Display: Using command list file: 'C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\IoStoreCommands.txt' LogIoStore: Display: Selected Oodle level 4 (Normal) from command line for shaders LogIoStore: Display: Searching for cooked assets in folder 'C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi' LogIoStore: Display: Found '9432' files LogIoStore: Display: Using input asset registry: C:\New folder (2)\Runner1\Saved\Cooked\Android_Multi/Runner1/Metadata/DevelopmentAssetRegistry.bin LogIoStore: Display: Added 656 hashes to the hash database, init took 0.000193 seconds LogIoStore: Display: Creating container targets... OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Mermaid, level=4=Normal LogIoStore: Display: Parsing packages... LogIoStore: Display: Reading package assets... LogIoStore: Display: Reading 1000/4379: 'C:/New folder (2)/Runner1/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset' LogIoStore: Display: Reading 2000/4379: 'C:/New folder (2)/Runner1/Saved/Cooked/Android_Multi/Engine/Content/EngineMaterials/Substrate/GLints/dict_16_192_64_0p5_0p02_0007_0011.uasset' LogIoStore: Display: Reading 3000/4379: 'C:/New folder (2)/Runner1/Saved/Cooked/Android_Multi/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0006_0094.uasset' LogIoStore: Display: Reading 4000/4379: 'C:/New folder (2)/Runner1/Saved/Cooked/Android_Multi/Engine/Content/EngineMaterials/Substrate/Glints2/dict_0003_0136.uasset' LogIoStore: Display: Packages read 4,379 files in 0.13 seconds, 6,488,183 total bytes, 48,886,801 bytes per second LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 4 (Normal) LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 106 groups (40 of them didn't need new indices), average uncompressed size 51353 bytes, min 285 bytes, max 800215 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: Global-GLSL_ES3_1_ANDROID(OPENGL_ES3_1_ANDROID): Recompressed 797 shaders as 106 groups. Library size changed from 1525 KB (3.48 : 1 ratio) to 514 KB (10.34 : 1 ratio), 33.70% of previous. LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 110 groups (48 of them didn't need new indices), average uncompressed size 58240 bytes, min 521 bytes, max 788136 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: Global-SF_VULKAN_ES31_ANDROID(VULKAN_ES3_1_ANDROID): Recompressed 807 shaders as 110 groups. Library size changed from 2017 KB (3.10 : 1 ratio) to 1224 KB (5.11 : 1 ratio), 60.71% of previous. LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 198 groups (55 of them didn't need new indices), average uncompressed size 368428 bytes, min 842 bytes, max 1027164 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: Runner1-GLSL_ES3_1_ANDROID(OPENGL_ES3_1_ANDROID): Recompressed 5744 shaders as 198 groups. Library size changed from 22298 KB (3.19 : 1 ratio) to 4410 KB (16.15 : 1 ratio), 19.78% of previous. LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 261 groups (60 of them didn't need new indices), average uncompressed size 416568 bytes, min 357 bytes, max 1020156 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) LogIoStore: Display: Runner1-SF_VULKAN_ES31_ANDROID(VULKAN_ES3_1_ANDROID): Recompressed 5746 shaders as 261 groups. Library size changed from 31961 KB (3.32 : 1 ratio) to 21264 KB (4.99 : 1 ratio), 66.53% of previous. LogIoStore: Display: Shaders processed in 0.70 seconds LogIoStore: Display: Processing redirects... LogIoStore: Display: Creating disk layout... LogIoStore: Display: Ordered 4379 packages using fallback bundle order LogIoStore: Display: Serializing container(s)... LogIoStore: Display: Writing chunks (3529/5716)... [4408 compressed] [119 compression tasks scheduled] LogIoStore: Display: Writing chunks (5089/5716)... [4550 compressed] [7407 compression tasks scheduled] LogIoStore: Display: Writing chunks (5218/5716)... [4679 compressed] [2369 compression tasks scheduled] LogIoStore: Display: Writing chunks (5389/5716)... [4947 compressed] [11104 compression tasks scheduled] LogIoStore: Display: Writing and compressing took 8.48 seconds, writes to disk took 5.59 seconds for 3,044,032,480 bytes @ 544,952,747 bytes per second. LogIoStore: Display: global: Found perfect hashmap for 1 items. LogIoStore: Display: Runner1-Android_Multi: Found perfect hashmap for 5715 items. LogIoStore: Display: Finalize took 0.1 seconds for 2 writers to write 1,882,692 bytes, 26,370,857 bytes per second LogIoStore: Display: 656 / 5,716 hashes were loaded from the hash database, by type: LogIoStore: Display: BulkData 656 LogIoStore: Display: 5,035 / 5,716 chunks attempted to compress, by type: LogIoStore: Display: ExportBundleData 4,379 / 4,379 LogIoStore: Display: BulkData 656 / 656 LogIoStore: Display: ScriptObjects 0 / 1 LogIoStore: Display: ContainerHeader 0 / 1 LogIoStore: Display: ShaderCodeLibrary 0 / 4 LogIoStore: Display: ShaderCode 0 / 675 LogIoStore: Display: Source bytes read: LogIoStore: Display: Zen: 0 LogIoStore: Display: Loose File: 7,542,582,207 LogIoStore: Display: ExportBundleData 1,129,936,052 bytes over 8,758 reads LogIoStore: Display: BulkData 6,412,646,155 bytes over 656 reads LogIoStore: Display: Memory: 57,159,584 LogIoStore: Display: ShaderCodeLibrary 1,017,120 bytes over 8 reads LogIoStore: Display: ShaderCode 56,142,464 bytes over 1,350 reads LogIoStore: Display: Calculating stats... LogIoStore: Display: --------------------------------------------------- IoDispatcher -------------------------------------------------------- LogIoStore: Display: LogIoStore: Display: Container Flags TOC Size (KB) TOC Entries Size (MB) Compressed (MB) LogIoStore: Display: ------------------------------------------------------------------------------------------------------------------------- LogIoStore: Display: global -/-/-/-/- 0.56 1 1.92 - LogIoStore: Display: Runner1-Android_Multi C/-/-/I/- 1838.00 5715 6685.59 2901.09 (56.61% Oodle) LogIoStore: Display: TOTAL 1838.57 5716 6687.52 - LogIoStore: Display: LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand ** LogIoStore: Display: LogIoStore: Display: Compression block padding: 0.00 MB LogIoStore: Display: LogIoStore: Display: -------------------------------------------- Container Directory Index -------------------------------------------------- LogIoStore: Display: Container Size (KB) LogIoStore: Display: global 0.00 LogIoStore: Display: Runner1-Android_Multi 209.86 LogIoStore: Display: LogIoStore: Display: ---------------------------------------------- Container Patch Report --------------------------------------------------- LogIoStore: Display: Container Total (count) Modified (count) Added (count) Modified (MB) Added (MB) LogIoStore: Display: global 1 0 0 0.00 0.00 LogIoStore: Display: Runner1-Android_Multi 5715 0 5715 0.00 2901.09 LogIoStore: Display: LogIoStore: Display: LogIoStore: Display: --------------------------------------------------- PackageStore (KB) --------------------------------------------------- LogIoStore: Display: LogIoStore: Display: Container Store Size Packages Localized LogIoStore: Display: ------------------------------------------------------------------------------------------------------------------------- LogIoStore: Display: Runner1-Android_Multi 88 4379 0 LogIoStore: Display: TOTAL 88 4379 0 LogIoStore: Display: LogIoStore: Display: LogIoStore: Display: Input: 4379 Packages LogIoStore: Display: Input: 0.53 GB UExp LogIoStore: Display: Input: 0.01 GB UAsset LogIoStore: Display: Input: 5.97 GB UBulk LogIoStore: Display: Input: 1.70 MB for 216 Global shaders LogIoStore: Display: Input: 3.18 MB for 115 Shared shaders LogIoStore: Display: Input: 0.01 MB for 6 Unique shaders LogIoStore: Display: Input: 21.89 MB for 338 Inline shaders LogIoStore: Display: LogIoStore: Display: Output: 36684 Name map entries LogIoStore: Display: Output: 1482 Imported package entries LogIoStore: Display: Output: 3846 Packages without imports LogIoStore: Display: Output: 0 Public runtime script objects LogIoStore: Display: Output: 0.00 GB HeaderData LogIoStore: Display: Output: 1.92 MB InitialLoadData LogIoStore: Display: LogPakFile: Display: UnrealPak executed in 10.039304 seconds Took 10.35s to run UnrealPak.exe, ExitCode=0 DumpManifest: C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_UFSFiles.txt, NumItems: 10943 SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_UFSFiles.txt DumpManifest: C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFiles.txt, NumItems: 1 SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFiles.txt DumpManifest: C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFilesDebug.txt, NumItems: 5 SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\FinalCopyAndroid_NonUFSFilesDebug.txt Copying NonUFSFiles to staging directory: C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi SafeCopyFile C:\New folder (2)\Runner1\Intermediate\UAT\Android_Multi\UECommandLine.txt C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\UECommandLine.txt SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android.txt SafeDeleteFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_NonUFSFiles_Android.txt SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_NonUFSFiles_Android.txt SafeCopyFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_NonUFSFiles_Android.txt C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android.txt SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_UFSFiles_Android.txt SafeDeleteFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_UFSFiles_Android.txt SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_UFSFiles_Android.txt SafeCopyFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_UFSFiles_Android.txt C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_UFSFiles_Android.txt Copying DebugFiles to staging directory: C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi SafeCreateDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug\Fonts SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Content\SlateDebug\Fonts\LastResort.tps C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug\Fonts\LastResort.tps SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Content\SlateDebug\Fonts\LastResort.ttf C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Content\SlateDebug\Fonts\LastResort.ttf SafeCreateDirectory C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Extras\GPUDumpViewer\GPUDumpViewer.html C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer\GPUDumpViewer.html SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.bat C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.bat SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.sh C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Engine\Extras\GPUDumpViewer\OpenGPUDumpViewer.sh SafeDeleteFile C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_DebugFiles_Android.txt SafeDeleteFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_DebugFiles_Android.txt SafeWriteAllLines C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_DebugFiles_Android.txt SafeCopyFile C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Manifest_DebugFiles_Android.txt C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Manifest_DebugFiles_Android.txt Stage command time: 11.87 s ********** STAGE COMMAND COMPLETED ********** SafeFileExists C:\New folder (2)\Runner1\Runner1.uproject=True Deployment Context ************** ProjectFile = C:\New folder (2)\Runner1\Runner1.uproject ArchiveDir = C:\Users\Rajat\Documents\Android_Multi IsCodeBasedUprojectFile = True DedicatedServer = False Stage = True StageTargetPlatform = Android InputRootDir = C:\Program Files\Epic Games\UE_5.3 InputProjectDir = C:\New folder (2)\Runner1 PlatformDir = Android StagedOutputDir = C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi ShortProjectName = Runner1 ProjectArgForCommandLines = -project="../../../Runner1/Runner1.uproject" RunRootDir = C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi RunProjectDir = C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi\Runner1 PakFileInternalRoot = ../../../ PlatformUsesChunkManifests = False End Deployment Context ************** ********** PACKAGE COMMAND STARTED ********** BaseApkName = C:\New folder (2)\Runner1\Binaries/Android\Runner1.apk Creating C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi.obb from C:\New folder (2)\Runner1\Saved\StagedBuilds\Android_Multi [1/1] Adding Engine/Content/SlateDebug/Fonts/LastResort.tps to OBB [2/2] Adding Engine/Content/SlateDebug/Fonts/LastResort.ttf to OBB [3/3] Adding Engine/Extras/GPUDumpViewer/GPUDumpViewer.html to OBB [4/4] Adding Engine/Extras/GPUDumpViewer/OpenGPUDumpViewer.bat to OBB [5/5] Adding Engine/Extras/GPUDumpViewer/OpenGPUDumpViewer.sh to OBB [6/6] Adding Runner1/Content/Paks/global.ucas to OBB [7/7] Adding Runner1/Content/Paks/global.utoc to OBB [8/8] Adding Runner1/Content/Paks/Runner1-Android_Multi.pak to OBB [9/9] Adding Runner1/Content/Paks/Runner1-Android_Multi.ucas to OBB [10/10] Adding Runner1/Content/Paks/Runner1-Android_Multi.utoc to OBB AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml AndroidPlugin: Plugins\Runtime\AndroidFileServer\Source\AndroidFileServer\AndroidFileServer_UPL.xml AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml AndroidPlugin: Source\ThirdParty\HWCPipe\HWCPipe_UPL.xml AndroidPlugin: Source\ThirdParty\heapprofd\heapprofd_UPL.xml UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml UPL: Engine\Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/AndroidFileServer_UPL.xml UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml UPL: Engine\Source/ThirdParty/HWCPipe/HWCPipe_UPL.xml UPL: Engine\Source/ThirdParty/heapprofd/heapprofd_UPL.xml Target SDK Version 29 Found Windows 64 bit versions of toolchain Android (8490178, based on r450784d) clang version 14.0.6 (https://android.googlesource.com/toolchain/llvm-project 4c603efb0cca074e9238af8b4106c30add4418f6) Target: x86_64-w64-windows-gnu Thread model: posix InstalledDir: D:/AndroidBuild/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin Using package name: 'com.YourCompany.Runner1' GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0) Writing packageInfo pkgName:com.YourCompany.Runner1 storeVersion:1 versionDisplayName:1.0 to C:\New folder (2)\Runner1\Binaries\Android\packageInfo.txt ====3/12/2024 3:53:34 PM====PREPARING TO MAKE APK================================================================= bBuildForES31: true bSupportsVulkan: true Building Java with SDK API level 'android-33' Building with Build Tools version '34.0.0' ==== Writing to OBB data file C:\New folder (2)\Runner1\Build\Android\src\com\YourCompany\Runner1\OBBData.java ==== ==== Writing to shim file C:\New folder (2)\Runner1\Build\Android\src\com\epicgames\unreal\DownloadShim.java ==== ==== Shim data file up to date so not writing. ==== ==== Writing to template target file C:\New folder (2)\Runner1\Build\Android\src\com\YourCompany\Runner1\AlarmReceiver.java ==== ==== Template target file up to date so not writing. ==== ==== Writing to template target file C:\New folder (2)\Runner1\Build\Android\src\com\YourCompany\Runner1\DownloaderActivity.java ==== ==== Template target file up to date so not writing. ==== ==== Writing to template target file C:\New folder (2)\Runner1\Build\Android\src\com\YourCompany\Runner1\OBBDownloaderService.java ==== ==== Template target file up to date so not writing. ==== Cleaning up files based on template dir C:\New folder (2)\Runner1\Build\Android\src\com\YourCompany\Runner1 C:\New folder (2)\Runner1\Binaries\Android\Runner1-arm64.apk is out of date due to newer input file C:\New folder (2)\Runner1\Binaries\Android\Runner1-arm64.so UPL Init: arm64-v8a Subsystem Google Play SDK Android init Android Permission Plugin Init AndroidFileServer Plugin Init Google Cloud Messaging init GCMClientSenderID set: false GooglePAD Plugin Init GooglePAD enabled: false Android Voice init GoogleGameSDK Android init HWCPipe init heapprofd init On build machine. ====3/12/2024 3:53:34 PM====PREPARING NATIVE CODE=====arm64============================================================ bPackageDataInsideApk = False AddRepositories: Directory D:\AndroidBuild\Android\Sdk\extras not found; ignored Added repository: C:\Program Files\Epic Games\UE_5.3\Engine\Source\ThirdParty\Android\extras\google\m2repository Added repository: C:\Program Files\Epic Games\UE_5.3\Engine\Source\ThirdParty\Android\extras\android\m2repository AARImports: com.google.android.gms, play-services-auth, 18.1.0 AARImports: com.google.android.gms, play-services-nearby, 18.1.0 AARImports: com.google.android.gms, play-services-games, 18.0.1 AARImports: com.google.android.gms, play-services-plus, 17.0.0 Warning: Splash screen source image C:\New folder (2)\Runner1\Intermediate\Android\arm64/res/drawable/splashscreen_landscape.png not available, splash screen will not function properly! Warning: Downloader screen source image C:\New folder (2)\Runner1\Intermediate\Android\arm64/res/drawable/downloadimageh.png not available, downloader screen will not function properly! Copying Google Play BillingApiV2 java files Directory Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java/BillingApiV2 copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/src (True) Copying permission_library directory to staging before build Directory C:/Program Files/Epic Games/UE_5.3/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/JavaLibs/permission_library (True) ==== Writing to OBB data file C:\New folder (2)\Runner1\Intermediate\Android\arm64\src\com\YourCompany\Runner1\OBBData.java ==== ==== OBB data file up to date so not writing. ==== DebugVulkanLayerDirectory File Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android/java/com/epicgames/unreal/RemoteFileManager.java copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/src/com/epicgames/unreal/RemoteFileManager.java File Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android/java/com/epicgames/unreal/RemoteFileManagerActivity.java copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/src/com/epicgames/unreal/RemoteFileManagerActivity.java File Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android/java/com/epicgames/unreal/RemoteFileManagerService.java copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/src/com/epicgames/unreal/RemoteFileManagerService.java File C:/Program Files/Epic Games/UE_5.3/Engine/Source/ThirdParty/HWCPipe/lib/arm64-v8a/libhwcpipe.so copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/libs/arm64-v8a/libhwcpipe.so Copying libhwcpipe.so File C:/Program Files/Epic Games/UE_5.3/Engine/Source/ThirdParty/heapprofd/arm64-v8a/libheapprofd_standalone_client.so copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/libs/arm64-v8a/libheapprofd_standalone_client.so Copying heapprofd_standalone_client.so ====3/12/2024 3:53:34 PM====PERFORMING FINAL APK PACKAGE OPERATION=====arm64=========================================== Copied file C:\New folder (2)\Runner1\Intermediate\Android\arm64\gradle\app\src\main\java\com\YourCompany\Runner1\OBBData.java. Directory Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/../AFSStub copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/gradle/AFSProject (True) Directory Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/gradle/AFSProject/app/src/main (True) Directory C:/New folder (2)/Runner1/Intermediate/Android/arm64/gradle/app/src/main/res copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/gradle/AFSProject/app/src/main/res (True) Directory C:/New folder (2)/Runner1/Intermediate/Android/arm64/gradle/gradle copied to C:/New folder (2)/Runner1/Intermediate/Android/arm64/gradle/AFSProject/gradle (True) Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:) Making .apk with Gradle... Running: cmd.exe /c "C:\New folder (2)\Runner1\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug To honour the JVM settings for this build a single-use Daemon process will be forked. See https://docs.gradle.org/7.5/userguide/gradle_daemon.html#sec:disabling_the_daemon. Daemon will be stopped at the end of the build > Task :app:preBuild UP-TO-DATE > Task :app:preDebugBuild UP-TO-DATE > Task :app:mergeDebugNativeDebugMetadata NO-SOURCE > Task :app:cleanPackageDebug UP-TO-DATE > Task :downloader_library:preBuild UP-TO-DATE > Task :downloader_library:preDebugBuild UP-TO-DATE > Task :downloader_library:compileDebugAidl NO-SOURCE > Task :permission_library:preBuild UP-TO-DATE > Task :permission_library:preDebugBuild UP-TO-DATE > Task :permission_library:compileDebugAidl NO-SOURCE > Task :app:compileDebugAidl UP-TO-DATE > Task :downloader_library:packageDebugRenderscript NO-SOURCE > Task :permission_library:packageDebugRenderscript NO-SOURCE > Task :app:compileDebugRenderscript NO-SOURCE > Task :app:generateDebugBuildConfig UP-TO-DATE > Task :app:javaPreCompileDebug UP-TO-DATE > Task :downloader_library:writeDebugAarMetadata UP-TO-DATE > Task :permission_library:writeDebugAarMetadata UP-TO-DATE > Task :app:checkDebugAarMetadata UP-TO-DATE > Task :app:generateDebugResValues UP-TO-DATE > Task :downloader_library:compileDebugRenderscript NO-SOURCE > Task :downloader_library:generateDebugResValues UP-TO-DATE > Task :downloader_library:generateDebugResources UP-TO-DATE > Task :downloader_library:packageDebugResources UP-TO-DATE > Task :permission_library:compileDebugRenderscript NO-SOURCE > Task :permission_library:generateDebugResValues UP-TO-DATE > Task :permission_library:generateDebugResources UP-TO-DATE > Task :permission_library:packageDebugResources UP-TO-DATE > Task :app:mapDebugSourceSetPaths UP-TO-DATE > Task :app:generateDebugResources UP-TO-DATE > Task :app:mergeDebugResources UP-TO-DATE > Task :app:createDebugCompatibleScreenManifests UP-TO-DATE > Task :app:extractDeepLinksDebug UP-TO-DATE > Task :downloader_library:extractDeepLinksDebug UP-TO-DATE > Task :downloader_library:processDebugManifest UP-TO-DATE > Task :permission_library:extractDeepLinksDebug UP-TO-DATE > Task :permission_library:processDebugManifest UP-TO-DATE > Task :app:processDebugMainManifest UP-TO-DATE > Task :app:processDebugManifest UP-TO-DATE > Task :app:processDebugManifestForPackage UP-TO-DATE > Task :downloader_library:compileDebugLibraryResources UP-TO-DATE > Task :downloader_library:parseDebugLocalResources UP-TO-DATE > Task :downloader_library:generateDebugRFile UP-TO-DATE > Task :permission_library:compileDebugLibraryResources UP-TO-DATE > Task :permission_library:parseDebugLocalResources UP-TO-DATE > Task :permission_library:generateDebugRFile UP-TO-DATE > Task :app:processDebugResources FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':app:processDebugResources'. > Could not resolve all files for configuration ':app:debugRuntimeClasspath'. > Failed to transform play-services-plus-17.0.0.aar (com.google.android.gms:play-services-plus:17.0.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.category=library, org.gradle.libraryelements=jar, org.gradle.status=release, org.gradle.usage=java-runtime}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\9937cabe4b85952427cb2ed2f6611786\transformed\jetified-play-services-plus-17.0.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #0: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform play-services-base-18.0.1.aar (com.google.android.gms:play-services-base:18.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\13e38bc0a68c75c157006028828b6577\transformed\jetified-play-services-base-18.0.1. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #2: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform play-services-base-18.0.1.aar (com.google.android.gms:play-services-base:18.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\13e38bc0a68c75c157006028828b6577\transformed\jetified-play-services-base-18.0.1. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #2: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform play-services-base-18.0.1.aar (com.google.android.gms:play-services-base:18.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\13e38bc0a68c75c157006028828b6577\transformed\jetified-play-services-base-18.0.1. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #2: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform play-services-base-18.0.1.aar (com.google.android.gms:play-services-base:18.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\13e38bc0a68c75c157006028828b6577\transformed\jetified-play-services-base-18.0.1. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #2: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform play-services-base-18.0.1.aar (com.google.android.gms:play-services-base:18.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\13e38bc0a68c75c157006028828b6577\transformed\jetified-play-services-base-18.0.1. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #2: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform play-services-base-18.0.1.aar (com.google.android.gms:play-services-base:18.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\13e38bc0a68c75c157006028828b6577\transformed\jetified-play-services-base-18.0.1. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #2: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform play-services-base-18.0.1.aar (com.google.android.gms:play-services-base:18.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\13e38bc0a68c75c157006028828b6577\transformed\jetified-play-services-base-18.0.1. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #2: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform play-services-base-18.0.1.aar (com.google.android.gms:play-services-base:18.0.1) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\13e38bc0a68c75c157006028828b6577\transformed\jetified-play-services-base-18.0.1. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #2: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0. You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins. Please check if you installed the Windows Universal C Runtime. See https://docs.gradle.org/7.5/userguide/command_line_interface.html#sec:command_line_warnings 30 actionable tasks: 1 executed, 29 up-to-date This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. > Failed to transform core-1.2.0.aar (androidx.core:core:1.2.0) to match attributes {artifactType=android-compiled-dependencies-resources, org.gradle.status=release}. > Execution failed for AarResourcesCompilerTransform: C:\Users\Rajat\.gradle\caches\transforms-3\0b8921ecb709d584d59cb98b15117b47\transformed\core-1.2.0. > AAPT2 aapt2-7.4.2-8841542-windows Daemon #1: Daemon startup failed Please check if you installed the Windows Universal C Runtime. This should not happen under normal circumstances, please file an issue if it does. * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Run with --scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 11s ============================================================================== cmd.exe failed with args /c "C:\New folder (2)\Runner1\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug (see C:\Users\Rajat\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace) BuildException: cmd.exe failed with args /c "C:\New folder (2)\Runner1\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleDebug at UnrealBuildTool.UEDeployAndroid.RunCommandLineProgramWithExceptionAndFiltering(String WorkingDirectory, String Command, String Params, ILogger Logger, String OverrideDesc, Boolean bUseShellExecute) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 1845 at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4856 at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bIsDataDeploy, Boolean bSkipGradleBuild) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 5455 at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 0 at AutomationScripts.Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 49 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 237 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164 ============================================================================== AutomationTool executed for 0h 1m 23s AutomationTool exiting with ExitCode=1 (Error_Unknown)