Cmd: MAP LOAD FILE="S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Maps/Main_menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Main_menu LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 138.571ms to complete. LogFileHelpers: Loading map 'Main_menu' took 0.847 LogCollectionManager: Loaded 0 collections in 0.008872 seconds LogFileCache: Scanning file cache for directory 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Developers/Martin/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0097 seconds. Added 2185 classes and 418 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0008 seconds. Added 13 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 30.25 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.22 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/' because it was empty or there was a buffer overflow. Attemping another request... LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/', and we were unable to create a new request. LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Saved/Collections/' because it was empty or there was a buffer overflow. Attemping another request... LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Developers/Martin/Collections/' because it was empty or there was a buffer overflow. Attemping another request... LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Collections/' because it was empty or there was a buffer overflow. Attemping another request... LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1228x556 NumSamples 1 (Frame:2). LogAssetRegistry: Asset discovery search completed in 18.6649 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000018 seconds (updated 0 objects) LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Saved/Collections/' because it was empty or there was a buffer overflow. Attemping another request... LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Saved/Collections/', and we were unable to create a new request. LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Developers/Martin/Collections/' because it was empty or there was a buffer overflow. Attemping another request... LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Developers/Martin/Collections/', and we were unable to create a new request. LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Collections/' because it was empty or there was a buffer overflow. Attemping another request... LogDirectoryWatcher: A directory notification failed for 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Collections/', and we were unable to create a new request. UATHelper: Packaging (Windows (32-bit)): Running AutomationTool... UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/PlenumTilia1.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/PlenumTilia1.uproject" -cook -stage -archive -archi vedirectory="D:/Projects/Projects Unreal/EXPORTED" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PlenumTilia1 Win32 Shipping -Project="S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" "S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" -remoteini="S:\Projec ts\Projects Unreal\MAXBOX\PlenumTilia1 4.14" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.4678397s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PlenumTilia1 Win32 Shipping -Project="S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" "S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" -remoteini="S:\Projec ts\Projects Unreal\MAXBOX\PlenumTilia1 4.14" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for PlenumTilia1 (no existing makefile) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 6.7843979s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PlenumTilia1 Win32 Shipping -Project="S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\Plen umTilia1.uproject" "S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" -remoteini="S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.12-11.32.42.txt' UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0022 seconds. Added 111 classes and 0 folders. BlueprintLog: New page: Compile Main_menu Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Main_menu" FILE="S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Maps/Main_menu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=387.88ms LogSavePackage: Moving 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Saved/Main_menu31365C0F4AD5E8DC1F21A4B93938ED9F.tmp' to 'S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Maps/Main_menu.umap' LogSavePackage:Display: Finished SavePackage S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/Content/Maps/Main_menu.umap LogFileHelpers: Saving map 'Main_menu' took 0.938 UATHelper: Packaging (Windows (32-bit)): Running AutomationTool... UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/PlenumTilia1.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="S:/Projects/Projects Unreal/MAXBOX/PlenumTilia1 4.14/PlenumTilia1.uproject" -cook -stage -archive -archi vedirectory="D:/Projects/Projects Unreal/EXPORTED" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PlenumTilia1 Win32 Shipping -Project="S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" "S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" -remoteini="S:\Projec ts\Projects Unreal\MAXBOX\PlenumTilia1 4.14" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.3912953s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PlenumTilia1 Win32 Shipping -Project="S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" "S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" -remoteini="S:\Projec ts\Projects Unreal\MAXBOX\PlenumTilia1 4.14" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for PlenumTilia1 (no existing makefile) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 5.5726894s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PlenumTilia1 Win32 Shipping -Project="S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\Plen umTilia1.uproject" "S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14\PlenumTilia1.uproject" -remoteini="S:\Projects\Projects Unreal\MAXBOX\PlenumTilia1 4.14" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.12-11.34.29.txt' UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error