Log started at 12/10/2566 12:43:42 (2566-10-12T05:43:42Z) Starting AutomationTool... Parsing command line: -ScriptsForProject="C:/Users/TUF F15/Documents/Unreal Projects/MyProject4/MyProject4.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58729 -project="C:/Users/TUF F15/Documents/Unreal Projects/MyProject4/MyProject4.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/TUF F15/Documents/Unreal Projects/MyProject4/MyProject4.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/TUF F15/Documents/Unreal Projects/Windows" -clientconfig=Development -nocompile -nocompileuat Found project file: C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject Found 2 scripts to execute: Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=58729, project=C:/Users/TUF F15/Documents/Unreal Projects/MyProject4/MyProject4.uproject) BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/TUF F15/Documents/Unreal Projects/MyProject4/MyProject4.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/TUF F15/Documents/Unreal Projects/Windows, clientconfig=Development, nocompile) Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Running on Windows as a 64-bit process. CWD=C:\Program Files\Epic Games\UE_5.3 UnrealEngine ver. 5.0.0 Initializing script modules... Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Total script module initialization time: 0.26 s. IsBuildMachine=False Adding event matcher: ContentEventMatcher Adding event matcher: CrashEventMatcher Adding event matcher: ExceptionEventMatcher Adding event matcher: ExitCodeEventMatcher Adding event matcher: GenericEventMatcher Adding event matcher: GradleEventMatcher Adding event matcher: LocalizationEventMatcher Adding event matcher: LogChannelEventMatcher Adding event matcher: MsTestEventMatcher Adding event matcher: ShaderEventMatcher Adding event matcher: SourceFileLineEventMatcher Adding event matcher: SystemicEventMatcher Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher ShouldKillProcesses=True Setting up command environment. SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_EngineSavedFolder= SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_CSVFile= GetEnvironmentVariable uebp_LogFolder= GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.3 SetEnvVar uebp_LogFolder=C:/Users/TUF F15/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3 DeleteDirectoryContents(C:/Users/TUF F15/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3) SafeDeleteFile C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2566.10.12-12.43.11.txt SafeDeleteFile C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.json SafeDeleteFile C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt SafeDeleteFile C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_NonUFSFiles.txt SafeDeleteFile C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_NonUFSFilesDebug.txt SafeDeleteFile C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_UFSFiles.txt GetEnvironmentVariable uebp_FinalLogFolder= SetEnvVar uebp_FinalLogFolder=C:/Users/TUF F15/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3 SafeFileExists C:\Windows\system32\robocopy.exe=True SafeFileExists C:\Windows\system32\mount.exe=False SafeFileExists C:\Windows\Sysnative\mount.exe=False SafeFileExists C:\Windows\system32\cmd.exe=True SetEnvVar MallocNanoZone=0 GetEnvironmentVariable uebp_UATChildInstance=0 Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34031.279) CompilationEvironment.HasCapabilityToCompile=True CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe CompilationEvironment.DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe Command Environment settings: CmdExe=C:\Windows\system32\cmd.exe EngineSavedFolder=C:/Program Files/Epic Games/UE_5.3/Engine/Programs/AutomationTool/Saved HasCapabilityToCompile=True LocalRoot=C:/Program Files/Epic Games/UE_5.3 LogFolder=C:/Users/TUF F15/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.3 MountExe=C:\Windows\system32\mount.exe FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe DotnetMsbuildExe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe RobocopyExe=C:\Windows\system32\robocopy.exe TimestampAsString=2023-10-12_12.43.42 AutomationToolDll=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll No config file at C:\Users\TUF F15\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\TUF F15\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Android Installed SDK(s): Version_Sdk=r25b, CurrentVersion_Sdk=r25b, Version_AutoSdk=r25b, CurrentVersion_AutoSdk= Registering build platform: Android - buildable: True Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Cleaning up project rules folder DeleteDirectoryContents(C:\Users\TUF F15\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.3\Rules) Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Creating platforms. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Creating platform AndroidPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformMulti from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformDXT from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformETC2 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformASTC from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Creating platform WindowsCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform LinuxCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform MacCookedEditor from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform WindowsCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform LinuxCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform MacCookedCooker from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Creating platform IOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Creating platform GenericLinuxPlatformArm64 from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Creating platform MacPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Creating platform TVOSPlatform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Creating platform Win64Platform from C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll. Looking for platforms in C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Initializing AllowSubmit. AllowSubmit=False Initializing P4Enabled. P4Enabled=False P4CLRequired=False Executing commands... Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=58729, project=C:/Users/TUF F15/Documents/Unreal Projects/MyProject4/MyProject4.uproject) BUILD SUCCESSFUL Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/TUF F15/Documents/Unreal Projects/MyProject4/MyProject4.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/TUF F15/Documents/Unreal Projects/Windows, clientconfig=Development, nocompile) SafeFileExists C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True SafeFileExists C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True Setting up ProjectParams for C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Looking for targets for project C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject Searching for target rule files in C:/Users/TUF F15/Documents/Unreal Projects/MyProject4 Loading ini files for C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject Project Params ************** AdditionalServerMapParams= Archive=True ArchiveMetaData=False CreateAppBundle=True BaseArchiveDirectory=C:\Users\TUF F15\Documents\Unreal Projects\Windows BaseStageDirectory=C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds ConfigOverrideParams=- Build=False SkipBuildClient=False SkipBuildEditor=True Cook=True Clean=(null) Client=False ClientConfigsToBuild=Development ClientCookedTargets=UnrealGame ClientTargetPlatform=Win64 Compressed=True ForceUncompressed=False AdditionalPakOptions= AdditionalIoStoreOptions= ForceOodleDllVersion= CookOnTheFly=False CookOnTheFlyStreaming=False UnversionedCookedContent=True OptionalContent=False SkipCookingEditorContent=False GeneratePatch=False AddPatchLevel=False StageBaseReleasePaks=False DiscVersion= CreateReleaseVersion= BasedOnReleaseVersion= OriginalReleaseVersion= DLCFile=(null) DLCIncludeEngineContent=False DLCPakPluginFile=False DLCOverrideCookedSubDir=(null) DLCOverrideStagedSubDir=(null) DiffCookedContentPath= AdditionalCookerOptions= DedicatedServer=False DirectoriesToCook= DDCGraph= CulturesToCook= (Use Defaults) EditorTargets=UnrealEditor Foreign=False IsCodeBasedProject=False IsProgramTarget=False IterativeCooking=False IterateSharedCookedBuild= IterateSharedBuildUsePrecompiledExe=False CookAll=False CookPartialGC=False CookInEditor=False CookMapsOnly=False Deploy=False IterativeDeploy=False FastCook=False LogWindow=False Manifests=False MapToRun= NoClient=False NumClients=0 NoDebugInfo=False SeparateDebugInfo=False MapFile=False NoCleanStage=False NoXGE=False MapsToCook= MapIniSectionsToCook= Pak=True IgnorePaksFromDifferentCookSource=False IoStore=True SkipIoStore=False ZenStore=False NoZenAutoLaunch= SkipEncryption=False GenerateOptimizationData=False SkipPackage=False NeverPackage=False Package=True ForcePackageData=False NullRHI=False WriteBackMetadataToAssetRegistry= RetainStagedDirectory=False FakeClient=False EditorTest=False RunAutomationTests=False RunAutomationTest= RunTimeoutSeconds=0 CrashIndex=0 ProgramTargets= ProjectPlatformBinariesPaths=[Win64, C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64] ProjectExePaths=[Win64, C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealGame.exe] Distribution=False PackageEncryptionKeyFile=(null) Prebuilt=False Prereqs=True AppLocalDirectory= NoBootstrapExe=False RawProjectPath=C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject Run=False ServerConfigsToBuild=Development ServerCookedTargets= ServerTargetPlatform=Win64 ShortProjectName=MyProject4 SignedPak=False SignPak=(null) SkipCook=False SkipCookOnTheFly=False SkipPak=False PrePak=False SkipStage=False Stage=True RehydrateAssets=False bTreatNonShippingBinariesAsDebugFiles=False bUseExtraFlavor=False StageDirectoryParam= AdditionalPackageOptions= Trace=(null) TraceHost=(null) TraceFile=(null) Project Params ************** SafeFileExists C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True SafeFileExists C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True SafeFileExists C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True SafeFileExists C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True ********** COOK COMMAND STARTED ********** SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running UnrealEditor Cook for project C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject Commandlet log file is C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2566.10.12-12.43.43.txt SafeFileExists C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2566.10.12-12.43.43.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogInit: Display: Running engine for game: MyProject4 LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-28051148" LogCsvProfiler: Display: Metadata set : engineversion="5.3.1-28051148+++UE5+Release-5.3" LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2428] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2566.10.12-12.43.43.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output"" LogCsvProfiler: Display: Metadata set : loginid="c74226f44e68b1e3c79863a66f3eeb95" LogCsvProfiler: Display: Metadata set : llm="0" LogConfig: Display: Loading IOS ini files took 0.05 seconds LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds LogConfig: Display: Loading Mac ini files took 0.05 seconds LogConfig: Display: Loading Android ini files took 0.05 seconds LogConfig: Display: Loading Unix ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.06 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds LogConfig: Display: Loading Linux ini files took 0.08 seconds LogAssetRegistry: Display: Asset registry cache read as 21.8 MiB from ../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Intermediate/CachedAssetRegistry_0.bin LogConfig: Display: Loading Windows ini files took 0.05 seconds LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogHAL: Display: Platform has ~ 8 GB [8316080128 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2331 MiB) LogDerivedDataCache: Display: C:/Users/TUF F15/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=77.01MBs, RandomWriteSpeed=52.08MBs. Assigned SpeedClass 'Local' LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Intermediate/CachedAssetRegistry_*.bin. LogEditorDomain: Display: EditorDomain is Disabled LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook). LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: Display: No distributed automatic mesh merging module available LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 5 ms LogAudio: Display: Registering Engine Module Parameter Interfaces... LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB MemoryMaxUsedPhysical 0MiB MemoryMinFreeVirtual 2048MiB MemoryMinFreePhysical 2048MiB MemoryTriggerGCAtPressureLevel None UseSoftGC true (5/10) LogAssetRegistry: Display: Triggering cache save on discovery complete LogCook: Display: Waiting for Asset Registry LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Intermediate/CachedAssetRegistry_*.bin LogCook: Display: Clearing all cooked content for platform Windows LogCook: Display: Sandbox cleanup took 0.075 seconds for platforms Windows LogCook: Display: Compiling global changed shaders for platform 'Windows' LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%) LogShaderLibrary: Display: Total Shaders: 4161, Unique Shaders: 4161 (100.00%) LogShaderLibrary: Display: Total Shader Size: 73.82mb, Unique Shaders Size: 73.82mb (100.00%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%) LogShaderLibrary: Display: Total Shaders: 3485, Unique Shaders: 3475 (99.71%) LogShaderLibrary: Display: Total Shader Size: 11.08mb, Unique Shaders Size: 11.08mb (99.97%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Cooked packages 0 Packages Remain 337 Total 337 LogCook: Display: Cook Diagnostics: OpenFileHandles=220, VirtualMemory=1328MiB LogCook: Display: Garbage collection triggered (Full). Triggered by conditions: CookSettings.MemoryMinFreePhysical: Available physical memory 395MiB is less than 2048MiB. LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush LogCookCommandlet: Display: Finished flushing shader jobs at 0 LogCookCommandlet: Display: GarbageCollection... (Exceeded Max Memory) LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful. LogCook: Display: MemoryAnalysis: General: Type: Full LogCook: Display: MemoryAnalysis: NumObjects: Capacity: 25231360 Process Min: 37077 Process Max: 37279 Process Spread: 202 Before GC: 37279 After GC: 37077 Freed by GC: 202 LogCook: Display: MemoryAnalysis: Virtual Memory: Process Min: 1148 MB Process Max: 1393 MB Process Spread: 245 MB Before GC: 1393 MB After GC: 1393 MB Freed by GC: 0 MB LogCook: Display: MemoryAnalysis: Allocator Stats Before: Item Malloc calls 0 Item Realloc calls 0 Item Free calls 0 Item Total Allocator calls 0 LogCook: Display: MemoryAnalysis: Allocator Stats After: Item Malloc calls 0 Item Realloc calls 0 Item Free calls 0 Item Total Allocator calls 0 LogCook: Display: See log for memory use information for UObject classes and LLM tags. LogCook: Display: Garbage collection triggers ignored: Out of memory condition has been detected, but is only 0s after the last GC. It will be prevented until 60 seconds have passed and we may run out of memory. Garbage collection triggered by conditions: CookSettings.MemoryMinFreePhysical: Available physical memory 398MiB is less than 2048MiB. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogCook: Display: Cooked packages 336 Packages Remain 3129 Total 3465 LogCook: Display: Cooked packages 1748 Packages Remain 1717 Total 3465 LogCook: Display: Cooked packages 3140 Packages Remain 326 Total 3466 LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap. LogWorldPartition: Display: WorldPartition initialize started... LogWorldPartition: Display: WorldPartition initialize took 59 ms LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 8 ms LogCook: Display: Cooked packages 3466 Packages Remain 31 Total 3497 LogCook: Display: Cooked packages 3497 Packages Remain 0 Total 3497 LogCook: Display: Cook Diagnostics: OpenFileHandles=3543, VirtualMemory=1555MiB LogCook: Display: Finishing up... LogAssetRegistryGenerator: Display: Saving asset registry v17. LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/TUF F15/Documents/Unreal Projects/MyProject4/Saved/Cooked/Windows/MyProject4/Metadata/DevelopmentAssetRegistry.bin num assets 3554, size is 3026.11kb, XxHash64 = llu, waited on hash 0.00 seconds LogAssetRegistryGenerator: Display: Generated asset registry num assets 3504, size is 916.74kb LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds. LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'MyProject4' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 88, Unique Shadermaps: 86 (97.73%) LogShaderLibrary: Display: Total Shaders: 1997, Unique Shaders: 1564 (78.32%) LogShaderLibrary: Display: Total Shader Size: 48.13mb, Unique Shaders Size: 39.62mb (82.33%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 14 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 495 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 17, 16, 16, 15, 15, 14, 12, 12, 12, 10 LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-MyProject4-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'MyProject4' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 88, Unique Shadermaps: 86 (97.73%) LogShaderLibrary: Display: Total Shaders: 1752, Unique Shaders: 1331 (75.97%) LogShaderLibrary: Display: Total Shader Size: 4.73mb, Unique Shaders Size: 3.98mb (84.15%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 13 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 26, 17, 16, 15, 15, 14, 13, 13, 12, 12 LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/TUF F15/Documents/Unreal Projects/MyProject4/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-MyProject4-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Finalize package store(s)... LogCook: Display: Done finalizing package store(s) LogCook: Display: Cook by the book total time in tick 8.578254s total time 13.686292 LogCook: Display: Peak Used virtual 1555 MiB Peak Used physical 1395 MiB LogCook: Display: Packages Cooked: 3490, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 3497 LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.075s (1) LogCook: Display: CollectFilesToCook: 0.011s (1) LogCook: Display: CookModificationDelegate: 0.001s (1) LogCook: Display: GenerateLongPackageName: 0.001s (1) LogCook: Display: TickMainCookLoop: 8.578s (2) LogCook: Display: PumpPollables: 0.003s (3) LogCook: Display: PumpRequests: 0.082s (111) LogCook: Display: LoadPackageForCooking: 3.825s (3498) LogCook: Display: SavingPackages: 4.285s (299) LogCook: Display: PollPendingCookedPlatformDatas: 0.198s (25137) LogCook: Display: PrepareSave: 0.927s (21743) LogCook: Display: PrecachePlatformDataForNextPackage: 0.300s (3494) LogCook: Display: PrepareSave: 0.298s (3720) LogCook: Display: SaveCookedPackage: 2.339s (3497) LogCook: Display: GEditorSavePackage: 1.725s (3497) LogCook: Display: VerifyCanCookPackage: 0.014s (3490) LogCook: Display: TargetDomainDependencies: 0.002s (3497) LogCook: Display: ClearAllCachedCookedPlatformData: 0.099s (3497) LogCook: Display: WaitForAsync: 0.162s (6311) LogCook: Display: PostLoadPackageFixup: 0.000s (2) LogCook: Display: SavingCurrentIniSettings: 0.022s (1) LogCook: Display: ProcessingAccessedStrings: 0.003s (1) LogCook: Display: SavingAssetRegistry: 0.654s (1) LogCook: Display: BuildChunkManifest: 0.043s (1) LogCook: Display: SaveManifests: 0.000s (1) LogCook: Display: SaveRealAssetRegistry: 0.228s (1) LogCook: Display: WriteCookerOpenOrder: 0.077s (1) LogCook: Display: FinalizePackageStore: 0.009s (1) LogCook: Display: Misc Cook Stats LogCook: Display: =============== LogCook: Display: NiagaraShader.Misc LogCook: Display: ShadersCompiled=0 LogCook: Display: ShaderCompiler LogCook: Display: BlockingTimeSec=0.000202 LogCook: Display: AsyncCompileTimeSec=0.000000 LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000 LogCook: Display: GlobalBeginCompileShaderCalls=0 LogCook: Display: ProcessAsyncResultsTimeSec=0.000371 LogCook: Display: GlobalShader.Misc LogCook: Display: ShadersCompiled=0 LogCook: Display: Material LogCook: Display: MeshMaterialShadersCompiled=0 LogCook: Display: FinishCacheShadersSec=0.135907 LogCook: Display: MaterialShadersCompiled=0 LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000 LogCook: Display: MaterialShaderMapSubmitCompileCalls=0 LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.003494 LogCook: Display: MaterialInstancePostLoadSec=0.006110 LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.007062 LogCook: Display: MaterialTranslateCalls=0 LogCook: Display: MaterialTranslateTimeSec=0.000000 LogCook: Display: Package.Load LogCook: Display: NumInlineLoads=77 LogCook: Display: NumPackagesLoaded=3577 LogCook: Display: LoadPackageTimeSec=4.793245 LogCook: Display: Package.Save LogCook: Display: NumPackagesIterativelySkipped=0 LogCook: Display: NumPackagesSaved=3497 LogCook: Display: SavePackageTimeSec=1.643657 LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000 LogCook: Display: TagPackageExportsTimeSec=0.000000 LogCook: Display: FullyLoadLoadersTimeSec=0.000000 LogCook: Display: ResetLoadersTimeSec=0.000000 LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000 LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000 LogCook: Display: SerializeImportsTimeSec=0.000000 LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000 LogCook: Display: SerializeExportsTimeSec=0.000000 LogCook: Display: SerializeBulkDataTimeSec=0.014466 LogCook: Display: AsyncWriteTimeSec=0.000000 LogCook: Display: MBWritten=0.000000 LogCook: Display: CookOnTheFlyServer LogCook: Display: PeakRequestQueueSize=3465 LogCook: Display: PeakLoadQueueSize=3295 LogCook: Display: PeakSaveQueueSize=244 LogCook: Display: Package.DifferentPackagesSizeMBPerAsset LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset LogCook: Display: Package.PackageDifferencesSizeMBPerAsset LogCook: Display: Package.DiffTotal LogCook: Display: NumberOfDifferentPackages=0 LogCook: Display: DifferentPackagesSizeMB=0.000000 LogCook: Display: NumberOfDifferencesInPackages=0 LogCook: Display: PackageDifferencesSizeMB=0.000000 LogCook: Display: UnversionedProperties LogCook: Display: SavedStructs=0 LogCook: Display: SavedMB=0 LogCook: Display: EquivalentTaggedMB=0 LogCook: Display: CompressionRatio=-nan(ind) LogCook: Display: BitfieldWasteKB=0 LogCook: Display: LogCook: Display: Cook Profile LogCook: Display: ============ LogCook: Display: 0.CookWallTimeSec=27.150755 LogCook: Display: 0. 0.StartupWallTimeSec=13.264276 LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000 LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=4.027573 LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.316773 LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.001374 LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.101956 LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=3.827130 LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.339835 LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.226434 LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.375198 LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000 LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009 LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000008 LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000003 LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002816 LogCook: Display: 0. 1. 8.TargetPlatforms=Windows LogCook: Display: 0. 1. 9.CookProject=MyProject4 LogCook: Display: 0. 1. 10.CookCultures= LogCook: Display: 0. 1. 11.IsCookAll=false LogCook: Display: 0. 1. 12.IsCookOnTheFly=false LogCook: Display: 0. 1. 13.IsIterativeCook=false LogCook: Display: 0. 1. 14.IsUnversioned=true LogCook: Display: 0. 1. 15.CookLabel= LogCook: Display: 0. 1. 16.IsFastCook=false LogCook: Display: LogCook: Display: DDC Summary Stats LogCook: Display: ================= LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph LogCook: Display: HasLocalCache = true LogCook: Display: HasSharedCache = false LogCook: Display: HasCloudCache = false LogCook: Display: HasZenCache = false LogCook: Display: TotalGetHits = 10778 LogCook: Display: TotalGetMisses = 12 LogCook: Display: TotalGets = 10790 LogCook: Display: TotalGetHitPct = 0.998888 LogCook: Display: GetMissPct = 0.001112 LogCook: Display: TotalPutHits = 0 LogCook: Display: TotalPutMisses = 0 LogCook: Display: TotalPuts = 0 LogCook: Display: TotalPutHitPct = 0.000000 LogCook: Display: PutMissPct = 0.000000 LogCook: Display: LocalGetHits = 3215 LogCook: Display: LocalGetTotal = 3227 LogCook: Display: LocalGetHitPct = 0.996281 LogCook: Display: SharedGetHits = 0 LogCook: Display: SharedGetTotal = 0 LogCook: Display: SharedGetHitPct = 0.000000 LogCook: Display: ZenLocalGetHits = 0 LogCook: Display: ZenLocalGetTotal= 0 LogCook: Display: ZenLocalGetHitPct= 0.000000 LogCook: Display: ZenRemoteGetHits= 0 LogCook: Display: ZenRemoteGetTotal= 0 LogCook: Display: ZenRemoteGetHitPct= 0.000000 LogCook: Display: CloudGetHits = 0 LogCook: Display: CloudGetTotal = 0 LogCook: Display: CloudGetHitPct = 0.000000 LogCook: Display: LocalLatency = 0.000000 LogCook: Display: LocalReadSpeed = 0.834379 LogCook: Display: LocalWriteSpeed = 0.000000 LogCook: Display: SharedLatency = 0.000000 LogCook: Display: SharedReadSpeed = 0.000000 LogCook: Display: SharedWriteSpeed= 0.000000 LogCook: Display: CloudLatency = 0.000000 LogCook: Display: CloudReadSpeed = 0.000000 LogCook: Display: CloudWriteSpeed = 0.000000 LogCook: Display: LogCook: Display: DDC Resource Stats LogCook: Display: ======================================================================================================= LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ LogCook: Display: Texture 6.20 0.00 0 25.10 LogCook: Display: BulkDataList 3.15 0.00 0 1.12 LogCook: Display: MaterialShader 0.38 0.13 0 41.29 LogCook: Display: GlobalShader 0.38 0.38 0 61.31 LogCook: Display: Audio 0.06 0.00 0 0.18 LogCook: Display: StaticMesh 0.03 0.01 0 1.54 LogCook: Display: DistanceField 0.02 0.01 0 0.79 LogCook: Display: CardRepresentation 0.01 0.01 0 0.02 LogCook: Display: NavCollision 0.01 0.00 0 0.04 LogCook: Display: BulkDataPayloadId 0.01 0.00 0 0.00 LogCook: Display: AnimationSequence 0.01 0.00 0 0.62 LogCook: Display: BodySetup 0.00 0.01 0 0.62 LogPackageBuildDependencyTracker: Display: Package Accesses (275 referencing packages with a total of 1862 unique accesses) LogCook: Display: Done! LogSavePackage: Display: Took 0.001247s to verify the EDL loading graph. LogCook: Display: Misc Cook Stats LogCook: Display: =============== LogCook: Display: NiagaraShader.Misc LogCook: Display: ShadersCompiled=0 LogCook: Display: ShaderCompiler LogCook: Display: BlockingTimeSec=0.000202 LogCook: Display: AsyncCompileTimeSec=0.000000 LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000 LogCook: Display: GlobalBeginCompileShaderCalls=0 LogCook: Display: ProcessAsyncResultsTimeSec=0.000371 LogCook: Display: GlobalShader.Misc LogCook: Display: ShadersCompiled=0 LogCook: Display: Material LogCook: Display: MeshMaterialShadersCompiled=0 LogCook: Display: FinishCacheShadersSec=0.135907 LogCook: Display: MaterialShadersCompiled=0 LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000 LogCook: Display: MaterialShaderMapSubmitCompileCalls=0 LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.003494 LogCook: Display: MaterialInstancePostLoadSec=0.006110 LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.007062 LogCook: Display: MaterialTranslateCalls=0 LogCook: Display: MaterialTranslateTimeSec=0.000000 LogCook: Display: Package.Load LogCook: Display: NumInlineLoads=77 LogCook: Display: NumPackagesLoaded=3577 LogCook: Display: LoadPackageTimeSec=4.793245 LogCook: Display: Package.Save LogCook: Display: NumPackagesIterativelySkipped=0 LogCook: Display: NumPackagesSaved=3497 LogCook: Display: SavePackageTimeSec=1.643657 LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000 LogCook: Display: TagPackageExportsTimeSec=0.000000 LogCook: Display: FullyLoadLoadersTimeSec=0.000000 LogCook: Display: ResetLoadersTimeSec=0.000000 LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000 LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000 LogCook: Display: SerializeImportsTimeSec=0.000000 LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000 LogCook: Display: SerializeExportsTimeSec=0.000000 LogCook: Display: SerializeBulkDataTimeSec=0.014466 LogCook: Display: AsyncWriteTimeSec=0.000000 LogCook: Display: MBWritten=0.000000 LogCook: Display: CookOnTheFlyServer LogCook: Display: PeakRequestQueueSize=3465 LogCook: Display: PeakLoadQueueSize=3295 LogCook: Display: PeakSaveQueueSize=244 LogCook: Display: Package.DifferentPackagesSizeMBPerAsset LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset LogCook: Display: Package.PackageDifferencesSizeMBPerAsset LogCook: Display: Package.DiffTotal LogCook: Display: NumberOfDifferentPackages=0 LogCook: Display: DifferentPackagesSizeMB=0.000000 LogCook: Display: NumberOfDifferencesInPackages=0 LogCook: Display: PackageDifferencesSizeMB=0.000000 LogCook: Display: UnversionedProperties LogCook: Display: SavedStructs=0 LogCook: Display: SavedMB=0 LogCook: Display: EquivalentTaggedMB=0 LogCook: Display: CompressionRatio=-nan(ind) LogCook: Display: BitfieldWasteKB=0 LogCook: Display: LogCook: Display: Cook Profile LogCook: Display: ============ LogCook: Display: 0.CookWallTimeSec=27.171472 LogCook: Display: 0. 0.StartupWallTimeSec=13.264276 LogCook: Display: 0. 1.CookByTheBookTimeSec=13.903853 LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=4.027573 LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.316773 LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.001374 LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=9.306553 LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=3.827130 LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.339835 LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.226434 LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.375198 LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000 LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009 LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000008 LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000003 LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002816 LogCook: Display: 0. 1. 8.TargetPlatforms=Windows LogCook: Display: 0. 1. 9.CookProject=MyProject4 LogCook: Display: 0. 1. 10.CookCultures= LogCook: Display: 0. 1. 11.IsCookAll=false LogCook: Display: 0. 1. 12.IsCookOnTheFly=false LogCook: Display: 0. 1. 13.IsIterativeCook=false LogCook: Display: 0. 1. 14.IsUnversioned=true LogCook: Display: 0. 1. 15.CookLabel= LogCook: Display: 0. 1. 16.IsFastCook=false LogCook: Display: LogCook: Display: DDC Summary Stats LogCook: Display: ================= LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph LogCook: Display: HasLocalCache = true LogCook: Display: HasSharedCache = false LogCook: Display: HasCloudCache = false LogCook: Display: HasZenCache = false LogCook: Display: TotalGetHits = 10778 LogCook: Display: TotalGetMisses = 12 LogCook: Display: TotalGets = 10790 LogCook: Display: TotalGetHitPct = 0.998888 LogCook: Display: GetMissPct = 0.001112 LogCook: Display: TotalPutHits = 0 LogCook: Display: TotalPutMisses = 0 LogCook: Display: TotalPuts = 0 LogCook: Display: TotalPutHitPct = 0.000000 LogCook: Display: PutMissPct = 0.000000 LogCook: Display: LocalGetHits = 3215 LogCook: Display: LocalGetTotal = 3227 LogCook: Display: LocalGetHitPct = 0.996281 LogCook: Display: SharedGetHits = 0 LogCook: Display: SharedGetTotal = 0 LogCook: Display: SharedGetHitPct = 0.000000 LogCook: Display: ZenLocalGetHits = 0 LogCook: Display: ZenLocalGetTotal= 0 LogCook: Display: ZenLocalGetHitPct= 0.000000 LogCook: Display: ZenRemoteGetHits= 0 LogCook: Display: ZenRemoteGetTotal= 0 LogCook: Display: ZenRemoteGetHitPct= 0.000000 LogCook: Display: CloudGetHits = 0 LogCook: Display: CloudGetTotal = 0 LogCook: Display: CloudGetHitPct = 0.000000 LogCook: Display: LocalLatency = 0.000000 LogCook: Display: LocalReadSpeed = 0.834379 LogCook: Display: LocalWriteSpeed = 0.000000 LogCook: Display: SharedLatency = 0.000000 LogCook: Display: SharedReadSpeed = 0.000000 LogCook: Display: SharedWriteSpeed= 0.000000 LogCook: Display: CloudLatency = 0.000000 LogCook: Display: CloudReadSpeed = 0.000000 LogCook: Display: CloudWriteSpeed = 0.000000 LogCook: Display: LogCook: Display: DDC Resource Stats LogCook: Display: ======================================================================================================= LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ LogCook: Display: Texture 6.20 0.00 0 25.10 LogCook: Display: BulkDataList 3.15 0.00 0 1.12 LogCook: Display: MaterialShader 0.38 0.13 0 41.29 LogCook: Display: GlobalShader 0.38 0.38 0 61.31 LogCook: Display: Audio 0.06 0.00 0 0.18 LogCook: Display: StaticMesh 0.03 0.01 0 1.54 LogCook: Display: DistanceField 0.02 0.01 0 0.79 LogCook: Display: CardRepresentation 0.01 0.01 0 0.02 LogCook: Display: NavCollision 0.01 0.00 0 0.04 LogCook: Display: BulkDataPayloadId 0.01 0.00 0 0.00 LogCook: Display: AnimationSequence 0.01 0.00 0 0.62 LogCook: Display: BodySetup 0.00 0.01 0 0.62 LogPackageBuildDependencyTracker: Display: Package Accesses (275 referencing packages with a total of 1862 unique accesses) LogInit: Display: LogInit: Display: Success - 0 error(s), 0 warning(s) LogInit: Display: Execution of commandlet took: 13.91 seconds LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) LogShaderCompilers: Display: RAM used: 240.00 B of 409.60 MiB budget. Usage: 0.00% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 0 LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: Shaders left to compile 0 Took 31.95s to run UnrealEditor-Cmd.exe, ExitCode=0 SafeDeleteFile C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2566.10.12-12.44.15.txt SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2566.10.12-12.43.43.txt C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Cook-2566.10.12-12.44.15.txt SafeDeleteFile C:\Program Files\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2566.10.12-12.43.43.txt Cook command time: 31.97 s ********** COOK COMMAND COMPLETED ********** SafeFileExists C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True ********** STAGE COMMAND STARTED ********** Deployment Context ************** ProjectFile = C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\MyProject4.uproject ArchiveDir = C:\Users\TUF F15\Documents\Unreal Projects\Windows IsCodeBasedUprojectFile = False DedicatedServer = False Stage = True StageTargetPlatform = Win64 InputRootDir = C:\Program Files\Epic Games\UE_5.3 InputProjectDir = C:\Users\TUF F15\Documents\Unreal Projects\MyProject4 PlatformDir = Win64 StagedOutputDir = C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds\Windows ShortProjectName = MyProject4 ProjectArgForCommandLines = -project="../../../MyProject4/MyProject4.uproject" RunRootDir = C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds\Windows RunProjectDir = C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds\Windows\MyProject4 PakFileInternalRoot = ../../../ PlatformUsesChunkManifests = False End Deployment Context ************** Creating Staging Manifest... Can't find cloud directory C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Platforms\Windows\Build\Cloud SafeDeleteFile C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Intermediate\Staging\MyProject4.exe SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Intermediate\Staging\MyProject4.exe Patching bootstrap executable; C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Intermediate\Staging\MyProject4.exe Begin update resource 'C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Intermediate\Staging\MyProject4.exe' (0) Add resource 101, length 104 (True) Add resource 1, length 1996 (True) Add resource 2, length 2447 (True) Add resource 3, length 2535 (True) Add resource 4, length 3037 (True) Add resource 5, length 3244 (True) Add resource 6, length 3531 (True) Add resource 7, length 6931 (True) Add resource 201, length 74 (True) Add resource 202, length 80 (True) End update resource (True/0) Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Base.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseCompat.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseDeviceProfiles.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditor.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorKeyBindings.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorPerProjectUserSettings.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorSettings.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGame.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGameUserSettings.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseHardware.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInput.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInstallBundle.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseLightmass.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BasePakFileRules.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseRuntimeOptions.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseScalability.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConfigRedirects.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConsoleVariables.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Category.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Editor.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\EditorTutorials.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Engine.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Keywords.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectExport.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectImport.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PropertyNames.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\RepairData.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\ToolTips.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\WordCount.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\BaseWindowsEngine.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\DataDrivenPlatformInfo.ini Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEngine.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsGame.ini Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsInput.ini Excluding config file C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Config\DefaultEditor.ini Excluding config file C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Config\DefaultEditorPerProjectUserSettings.ini Including config file C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Config\DefaultEngine.ini Including config file C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Config\DefaultGame.ini Including config file C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Config\DefaultInput.ini Cleaning Stage Directory: C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds\Windows SafeDeleteDirectory C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds\Windows RecursivelyDeleteDirectory C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds\Windows SafeDeleteEmptyDirectory C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds\Windows Creating pak using staging manifest. DumpManifest: C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_NonUFSFiles.txt, NumItems: 18 SafeWriteAllLines C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_NonUFSFiles.txt DumpManifest: C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 8 SafeWriteAllLines C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_NonUFSFilesDebug.txt DumpManifest: C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_UFSFiles.txt, NumItems: 8623 SafeWriteAllLines C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\PrePak_Windows_UFSFiles.txt SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Base.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\Base.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseCompat.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseCompat.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseDeviceProfiles.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseDeviceProfiles.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseEngine.ini Filtering config section 'StorageServers' SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGame.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseGame.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGameUserSettings.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseGameUserSettings.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseHardware.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseHardware.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInput.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInstallBundle.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseInstallBundle.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseRuntimeOptions.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseRuntimeOptions.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseScalability.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\BaseScalability.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConfigRedirects.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\ConfigRedirects.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConsoleVariables.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\ConsoleVariables.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\Layouts\DefaultLayout.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\Layouts\UE4ClassicLayout.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\BaseWindowsEngine.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsEngine.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\DataDrivenPlatformInfo.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\Windows\DataDrivenPlatformInfo.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEngine.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\Windows\WindowsEngine.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsGame.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\Windows\WindowsGame.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsInput.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Config\Windows\WindowsInput.ini SafeCopyFile C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Config\DefaultEngine.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\MyProject4\Config\DefaultEngine.ini SafeCopyFile C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Config\DefaultGame.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\MyProject4\Config\DefaultGame.ini SafeCopyFile C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Config\DefaultInput.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\MyProject4\Config\DefaultInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Animation\ACLPlugin\Config\FilterPlugin.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Config\Input.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\Input.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Experimental\StructUtils\Config\BaseStructUtils.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Experimental\ToolPresets\Config\BaseToolPresets.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Interchange\Runtime\Config\BaseInterchange.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Runtime\InputDebugging\Config\Input.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Saved\Temp\Win64\Engine\Plugins\TraceUtilities\Config\BaseTraceUtilities.ini No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows SafeFindFiles C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Build\Windows\FileOpenOrder GameOpenOrder*.log False FindFiles C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Build\Windows\FileOpenOrder GameOpenOrder*.log False SafeFindFiles C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Build\Windows\FileOpenOrder CookerOpenOrder*.log False FindFiles C:\Users\TUF F15\Documents\Unreal Projects\MyProject4\Build\Windows\FileOpenOrder CookerOpenOrder*.log False ============================================================================== System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex') at System.String.Substring(Int32 startIndex, Int32 length) at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 65 at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3175 at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2575 at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4622 at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5082 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164 (see C:\Users\TUF F15\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace) ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex') at System.String.Substring(Int32 startIndex, Int32 length) at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 65 at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3175 at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2575 at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4622 at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5082 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164 ============================================================================== AutomationTool executed for 0h 0m 34s AutomationTool exiting with ExitCode=1 (Error_Unknown)