Log file open, 07/04/21 20:51:49 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: RTS_Tutorial LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.223760 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.26-CL-15973114 LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26 LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 LogInit: Net CL: 14830424 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Apr 12 2021 06:14:10 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.26 LogInit: Command Line: -EpicPortal -epicusername=Tiregan -epicuserid=51d7e339843a4acb9b3dd3f1ff972fa4 -epiclocale=pl LogInit: Base Directory: E:/Epic Games/UE_4.26/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2021.07.04-18.51.49:390][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2021.07.04-18.51.49:390][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2021.07.04-18.51.49:390][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Engine.ini] [2021.07.04-18.51.49:390][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.07.04-18.51.49:390][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Engine.ini] [2021.07.04-18.51.49:390][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Engine.ini] [2021.07.04-18.51.49:390][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.07.04-18.51.49:390][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.07.04-18.51.49:390][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.07.04-18.51.49:390][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.07.04-18.51.49:391][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Engine.ini] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.07.04-18.51.49:391][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2021.07.04-18.51.49:391][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Engine.ini] [2021.07.04-18.51.49:391][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Engine.ini] [2021.07.04-18.51.49:396][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.07.04-18.51.49:396][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.07.04-18.51.49:396][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.07.04-18.51.49:396][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.07.04-18.51.49:397][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.07.04-18.51.49:397][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.07.04-18.51.49:397][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.07.04-18.51.49:397][ 0]LogInit: Selected Device Profile: [Windows] [2021.07.04-18.51.49:397][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2021.07.04-18.51.49:397][ 0]LogHAL: Display: Platform has ~ 32 GB [34275053568 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.07.04-18.51.49:397][ 0]LogInit: Going up to parent DeviceProfile [] [2021.07.04-18.51.49:397][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.07.04-18.51.49:398][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.07.04-18.51.49:398][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.07.04-18.51.49:398][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.07.04-18.51.49:399][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.07.04-18.51.49:399][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Scalability.ini] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.07.04-18.51.49:399][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.07.04-18.51.49:399][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.07.04-18.51.49:399][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Engine.ini] [2021.07.04-18.51.49:399][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Projects/Test_RTS/RTS_Tutorial/Saved/Config/Windows/Editor.ini] [2021.07.04-18.51.49:399][ 0]LogInit: Computer: SZYMON-LAPTOP2 [2021.07.04-18.51.49:399][ 0]LogInit: User: Szymon [2021.07.04-18.51.49:399][ 0]LogInit: CPU Page size=4096, Cores=6 [2021.07.04-18.51.49:399][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.07.04-18.51.49:399][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2021.07.04-18.51.49:399][ 0]LogMemory: Platform Memory Stats for Windows [2021.07.04-18.51.49:399][ 0]LogMemory: Process Physical Memory: 138.04 MB used, 138.04 MB peak [2021.07.04-18.51.49:399][ 0]LogMemory: Process Virtual Memory: 112.04 MB used, 112.04 MB peak [2021.07.04-18.51.49:399][ 0]LogMemory: Physical Memory: 13258.22 MB used, 19429.02 MB free, 32687.24 MB total [2021.07.04-18.51.49:399][ 0]LogMemory: Virtual Memory: 134199384.00 MB used, 18345.22 MB free, 134217728.00 MB total [2021.07.04-18.51.49:403][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.07.04-18.51.49:441][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.07.04-18.51.49:441][ 0]LogInit: Using OS detected language (pl-PL). [2021.07.04-18.51.49:441][ 0]LogInit: Using OS detected locale (pl-PL). [2021.07.04-18.51.49:443][ 0]LogTextLocalizationManager: No specific localization for 'pl-PL' exists, so the 'pl' localization will be used. [2021.07.04-18.51.49:443][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/pl/Editor.locres' could not be opened for reading! [2021.07.04-18.51.49:443][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/pl/EditorTutorials.locres' could not be opened for reading! [2021.07.04-18.51.49:443][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/pl/Keywords.locres' could not be opened for reading! [2021.07.04-18.51.49:443][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/pl/Category.locres' could not be opened for reading! [2021.07.04-18.51.49:443][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/pl/ToolTips.locres' could not be opened for reading! [2021.07.04-18.51.49:443][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/pl/PropertyNames.locres' could not be opened for reading! [2021.07.04-18.51.49:443][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/pl/Engine.locres' could not be opened for reading! [2021.07.04-18.51.49:444][ 0]LogInit: Setting process to per monitor DPI aware [2021.07.04-18.51.49:454][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2021.07.04-18.51.49:469][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.07.04-18.51.49:469][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.07.04-18.51.49:571][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.07.04-18.51.49:571][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.07.04-18.51.49:571][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2021.07.04-18.51.49:571][ 0]LogD3D11RHI: D3D11 adapters: [2021.07.04-18.51.49:683][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0) [2021.07.04-18.51.49:683][ 0]LogD3D11RHI: 5980/0/16343 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2021.07.04-18.51.49:685][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2021.07.04-18.51.49:685][ 0]LogD3D11RHI: 0/0/16343 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.07.04-18.51.49:685][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.07.04-18.51.49:691][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.07.04-18.51.49:692][ 0]LogD3D11RHI: GPU DeviceId: 0x1f11 (for the marketing name, search the web for "GPU Device Id") [2021.07.04-18.51.49:692][ 0]LogWindows: EnumDisplayDevices: [2021.07.04-18.51.49:692][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1) [2021.07.04-18.51.49:692][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:0) [2021.07.04-18.51.49:692][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0) [2021.07.04-18.51.49:692][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0) [2021.07.04-18.51.49:693][ 0]LogWindows: DebugString: FoundDriverCount:4 [2021.07.04-18.51.49:693][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060 [2021.07.04-18.51.49:693][ 0]LogD3D11RHI: Driver Version: 466.63 (internal:27.21.14.6663, unified:466.63) [2021.07.04-18.51.49:693][ 0]LogD3D11RHI: Driver Date: 5-27-2021 [2021.07.04-18.51.49:693][ 0]LogRHI: Texture pool is 4186 MB (70% of 5980 MB) [2021.07.04-18.51.49:767][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.07.04-18.51.49:768][ 0]LogD3D11RHI: Async texture creation enabled [2021.07.04-18.51.49:768][ 0]LogD3D11RHI: Array index from any shader is supported [2021.07.04-18.51.49:790][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2021.07.04-18.51.49:791][ 0]LogRHI: GeForceNow SDK initialized: 1 [2021.07.04-18.51.50:196][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2021.07.04-18.51.50:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2021.07.04-18.51.50:233][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2021.07.04-18.51.50:233][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2021.07.04-18.51.50:241][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2021.07.04-18.51.50:248][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2021.07.04-18.51.50:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2021.07.04-18.51.50:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2021.07.04-18.51.50:269][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2021.07.04-18.51.50:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2021.07.04-18.51.50:283][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2021.07.04-18.51.50:302][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2021.07.04-18.51.50:302][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2021.07.04-18.51.50:309][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2021.07.04-18.51.50:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2021.07.04-18.51.50:323][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2021.07.04-18.51.50:330][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2021.07.04-18.51.50:341][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2021.07.04-18.51.50:341][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2021.07.04-18.51.50:348][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2021.07.04-18.51.50:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2021.07.04-18.51.50:362][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2021.07.04-18.51.50:369][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.07.04-18.51.50:369][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2021.07.04-18.51.50:374][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.07.04-18.51.50:419][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2021.07.04-18.51.50:419][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (D:/Projects/Test_RTS/RTS_Tutorial/Intermediate/Shaders/WorkingDirectory/22480/). [2021.07.04-18.51.50:419][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Szymon/AppData/Local/Temp/UnrealShaderWorkingDir/08A69B614B62CCAFEB628392323AC267/'. [2021.07.04-18.51.50:419][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2021.07.04-18.51.50:419][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2021.07.04-18.51.51:092][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.07.04-18.51.51:140][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 77MB C:/Users/Szymon/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. [2021.07.04-18.51.51:140][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Szymon/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc [2021.07.04-18.51.51:140][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Projects/Test_RTS/RTS_Tutorial/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.07.04-18.51.51:140][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.07.04-18.51.51:141][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Projects/Test_RTS/RTS_Tutorial/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.07.04-18.51.51:141][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.07.04-18.51.51:151][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.07.04-18.51.51:151][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.07.04-18.51.51:151][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.07.04-18.51.51:167][ 0]LogDerivedDataCache: Speed tests for C:/Users/Szymon/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2021.07.04-18.51.51:167][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Szymon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1740.99MBs, RandomWriteSpeed=65.99MBs. Assigned SpeedClass 'Local' [2021.07.04-18.51.51:167][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Szymon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.07.04-18.51.51:167][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.07.04-18.51.51:167][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.07.04-18.51.51:210][ 0]LogSlate: Using FreeType 2.10.0 [2021.07.04-18.51.51:210][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.07.04-18.51.51:233][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up [2021.07.04-18.51.51:441][ 0]LogInit: Selected Device Profile: [Windows] [2021.07.04-18.51.51:442][ 0]LogInit: Active device profile: [000001951481A000][0000019513A3C480 49] Windows [2021.07.04-18.51.51:442][ 0]LogInit: Profiles: [000001951481A000][0000019513A3C480 49] Windows, [00000195147BBC00][0000019514A54600 49] WindowsNoEditor, [0000019514818500][0000019514A58780 49] WindowsServer, [00000195147B8800][0000019514A5C900 49] WindowsClient, [000001951481B700][0000019514A60A80 49] IOS, [00000195147BAC00][0000019514A64C00 49] iPadAir, [0000019514819500][0000019514A68D80 49] iPadAir2, [0000019514763800][0000019514A89040 49] IPadPro, [0000019514763900][0000019514A85080 49] iPadAir3, [000001951481A900][0000019514A8D200 49] iPadAir4, [0000019514762800][0000019514A91380 49] iPadMini2, [0000019514818A00][0000019514A95500 49] iPadMini3, [0000019514761400][0000019514A51640 49] iPadMini4, [0000019514818200][0000019514AB9780 49] iPadMini5, [00000195147D3100][0000019514AC19C0 49] iPhone6, [00000195147D3200][0000019514ABDA00 49] iPodTouch6, [0000019514763500][0000019514ACDCC0 49] iPhone7, [0000019514763400][0000019514AC9D00 49] iPodTouch7, [00000195147D2600][0000019514AD01C0 49] iPhone5S, [0000019514761700][0000019514AD4340 49] iPhone6Plus, [00000195147D0E00][0000019514AD84C0 49] iPhone6S, [0000019514760B00][0000019514ADC640 49] iPhone6SPlus, [00000195147D2D00][0000019514B0C7C0 49] iPhone7Plus, [0000019514763F00][0000019514B10940 49] iPhoneSE, [00000195147D2700][0000019514B14AC0 49] iPhone8, [0000019514761000][0000019514B18C40 49] iPhone8Plus, [00000195147D2400][0000019514B1CDC0 49] iPhoneX, [0000019514761800][0000019514B20F40 49] iPhoneXS, [00000195147D0700][0000019514B250C0 49] iPhoneXSMax, [0000019514760400][0000019514B29240 49] iPhoneXR, [00000195147D3500][0000019514B2D3C0 49] iPhone11, [0000019514763200][0000019514B31540 49] iPhone11Pro, [00000195147D2300][0000019514AC5680 49] iPhone11ProMax, [0000019514761A00][0000019514B357C0 49] iPhoneSE2, [00000195147D1900][0000019514B39900 49] iPhone12Mini, [0000019514760A00][0000019514B3DA40 49] iPhone12, [00000195147D0400][0000019514B45BC0 49] iPhone12Pro, [0000019514760300][0000019514B49D40 49] iPhone12ProMax, [00000195147D2900][0000019514B4C200 49] iPadPro105, [0000019514761500][0000019514B50380 49] iPadPro129, [00000195147D1700][0000019514B54500 49] iPadPro97, [0000019514763B00][0000019514B58680 49] iPadPro2_129, [00000195147D1000][0000019514B5C800 49] iPad5, [0000019514763D00][0000019514B60980 49] iPad6, [00000195147BB700][0000019514B64B00 49] iPad7, [00000195147D2F00][0000019514B68C80 49] iPad8, [00000195147BBF00][0000019514B6CE00 49] iPadPro11, [00000195147D3A00][0000019514B70F80 49] iPadPro2_11, [00000195147BB000][0000019514B75100 49] iPadPro3_129, [00000195147D3000][0000019514B79280 49] iPadPro4_129, [00000195147BB900][0000019514B7D400 49] AppleTV, [00000195147D1E00][0000019514B81580 49] AppleTV4K, [00000195147B8200][0000019514B85700 49] TVOS, [00000195147D0600][0000019514B41840 49] Mac, [00000195147B8600][0000019514B89980 49] MacClient, [00000195147D2000][0000019514B8DAC0 49] MacNoEditor, [00000195147B8700][0000019514B95C40 49] MacServer, [0000019514760C00][0000019514B98100 49] Linux, [00000195147BB800][0000019514B9C280 49] LinuxAArch64, [0000019514763E00][0000019514BA0400 49] LinuxNoEditor, [00000195147BBE00][0000019514BA4580 49] LinuxAArch64NoEditor, [0000019514762B00][0000019514BA8700 49] LinuxClient, [00000195147BAD00][0000019514BAC880 49] LinuxAArch64Client, [0000019514762200][0000019514BB0A00 49] LinuxServer, [00000195147B8B00][0000019514BB4B80 49] LinuxAArch64Server, [0000019514760100][0000019514BB8D00 49] Android, [00000195147B9600][0000019514BBCE80 49] Android_Low, [0000019514760D00][0000019514BC1000 49] Android_Mid, [00000195147BB200][0000019514BC5180 49] Android_High, [0000019514761B00][0000019514BC9300 49] Android_Default, [00000195147BA700][0000019514BCD480 49] Android_Adreno4xx, [0000019514762700][0000019514BD1600 49] Android_Adreno5xx_Low, [00000195147B8100][0000019514BD5780 49] Android_Adreno5xx, [0000019514761F00][0000019514B918C0 49] Android_Adreno6xx, [00000195147B9A00][0000019514BD9A00 49] Android_Adreno6xx_Vulkan, [0000019514762300][0000019514BDDB40 49] Android_Mali_T6xx, [00000195147B8F00][0000019514BE5CC0 49] Android_Mali_T7xx, [0000019514762100][0000019514BE8180 49] Android_Mali_T8xx, [00000195147B9D00][0000019514BEC300 49] Android_Mali_G71, [0000019514760700][0000019514BF0480 49] Android_Mali_G72, [00000195147BB400][0000019514BF4600 49] Android_Mali_G72_Vulkan, [0000019514762D00][0000019514BF8780 49] Android_Mali_G76, [00000195147B9400][0000019514BFC900 49] Android_Mali_G76_Vulkan, [0000019514763600][0000019514C00A80 49] Android_Mali_G77, [00000195147B9800][0000019514C04C00 49] Android_Mali_G77_Vulkan, [0000019514761100][0000019514C08D80 49] Android_Vulkan_SM5, [00000195147BAA00][0000019514C0CF00 49] Android_PowerVR_G6xxx, [0000019514762F00][0000019514C11080 49] Android_PowerVR_GT7xxx, [00000195147BBB00][0000019514C15200 49] Android_PowerVR_GE8xxx, [0000019514760F00][0000019514C19380 49] Android_PowerVR_GM9xxx, [00000195147BA900][0000019514C1D500 49] Android_PowerVR_GM9xxx_Vulkan, [0000019514761600][0000019514C21680 49] Android_TegraK1, [00000195147BB100][0000019514C25800 49] Android_Unknown_Vulkan, [0000019514763300][0000019514BE1940 49] Lumin, [00000195147BBA00][0000019514C29A80 49] Lumin_Desktop, [0000019514761900][0000019514C2DBC0 49] HoloLens, [2021.07.04-18.51.51:532][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.07.04-18.51.51:532][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.07.04-18.51.51:532][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.07.04-18.51.51:532][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.07.04-18.51.51:532][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2021.07.04-18.51.51:546][ 0]LogNetVersion: RTS_Tutorial 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3581288950) [2021.07.04-18.51.51:912][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.07.04-18.51.51:947][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.034920 seconds [2021.07.04-18.51.51:952][ 0]LogUObjectArray: 16831 objects as part of root set at end of initial load. [2021.07.04-18.51.51:952][ 0]LogUObjectAllocator: 4209728 out of 0 bytes used by permanent object pool. [2021.07.04-18.51.51:952][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2021.07.04-18.51.52:230][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2021.07.04-18.51.52:233][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2021.07.04-18.51.52:469][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.07.04-18.51.52:485][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.07.04-18.51.52:485][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.07.04-18.51.52:507][ 0]SourceControl: Source control is disabled [2021.07.04-18.51.52:507][ 0]SourceControl: Source control is disabled [2021.07.04-18.51.52:510][ 0]SourceControl: Source control is disabled [2021.07.04-18.51.52:512][ 0]SourceControl: Source control is disabled [2021.07.04-18.51.52:517][ 0]SourceControl: Source control is disabled [2021.07.04-18.51.52:524][ 0]LogUProjectInfo: Found projects: [2021.07.04-18.51.52:548][ 0]LogCollectionManager: Loaded 0 collections in 0.000553 seconds [2021.07.04-18.51.52:565][ 0]LogFileCache: Scanning file cache for directory 'D:/Projects/Test_RTS/RTS_Tutorial/Saved/Collections/' took 0.00s [2021.07.04-18.51.52:565][ 0]LogFileCache: Scanning file cache for directory 'D:/Projects/Test_RTS/RTS_Tutorial/Content/Developers/Szymon/Collections/' took 0.00s [2021.07.04-18.51.52:565][ 0]LogFileCache: Scanning file cache for directory 'D:/Projects/Test_RTS/RTS_Tutorial/Content/Collections/' took 0.00s [2021.07.04-18.51.52:565][ 0]LogOcInput: OculusInput pre-init called [2021.07.04-18.51.52:573][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2021.07.04-18.51.52:573][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2021.07.04-18.51.52:612][ 0]LogEngine: Initializing Engine... [2021.07.04-18.51.52:613][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.07.04-18.51.52:614][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2021.07.04-18.51.52:614][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2021.07.04-18.51.52:703][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.07.04-18.51.52:709][ 0]LogAIModule: Creating AISystem for world Untitled [2021.07.04-18.51.52:724][ 0]LogAudio: Display: Initializing Audio Device Manager... [2021.07.04-18.51.52:727][ 0]LogAudio: Display: Audio Device Manager Initialized [2021.07.04-18.51.52:727][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2021.07.04-18.51.52:727][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.07.04-18.51.52:727][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.07.04-18.51.52:727][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.07.04-18.51.52:727][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.07.04-18.51.52:727][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.07.04-18.51.52:727][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.07.04-18.51.52:727][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.07.04-18.51.52:727][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.07.04-18.51.52:728][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.07.04-18.51.52:728][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.07.04-18.51.52:742][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.07.04-18.51.52:742][ 0]LogAudioMixer: Display: 1: FrontRight [2021.07.04-18.51.52:772][ 0]LogAudioMixer: Display: Using Audio Device Głośniki (Realtek(R) Audio) [2021.07.04-18.51.52:778][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.07.04-18.51.52:779][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.07.04-18.51.52:779][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.07.04-18.51.52:780][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.07.04-18.51.52:780][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.07.04-18.51.52:780][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.07.04-18.51.52:781][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.07.04-18.51.52:781][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.07.04-18.51.52:781][ 0]LogInit: FAudioDevice initialized. [2021.07.04-18.51.52:781][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2021.07.04-18.51.52:781][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.07.04-18.51.52:835][ 0]LogDerivedDataCache: Saved boot cache 0.05s 77MB C:/Users/Szymon/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. [2021.07.04-18.51.52:837][ 0]LogInit: Texture streaming: Enabled [2021.07.04-18.51.52:846][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26 [2021.07.04-18.51.52:849][ 0]LogEngineSessionManager: EngineSessionManager initialized [2021.07.04-18.51.52:849][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2021.07.04-18.51.52:851][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2021.07.04-18.51.52:875][ 0]LogInit: Transaction tracking system initialized [2021.07.04-18.51.52:890][ 0]BlueprintLog: New page: Editor Load [2021.07.04-18.51.52:941][ 0]LocalizationService: Localization service is disabled [2021.07.04-18.51.52:958][ 0]TimingProfiler: Initialize [2021.07.04-18.51.52:958][ 0]TimingProfiler: OnSessionChanged [2021.07.04-18.51.52:958][ 0]LoadingProfiler: Initialize [2021.07.04-18.51.52:958][ 0]LoadingProfiler: OnSessionChanged [2021.07.04-18.51.52:958][ 0]NetworkingProfiler: Initialize [2021.07.04-18.51.52:958][ 0]NetworkingProfiler: OnSessionChanged [2021.07.04-18.51.52:958][ 0]MemoryProfiler: Initialize [2021.07.04-18.51.52:958][ 0]MemoryProfiler: OnSessionChanged [2021.07.04-18.51.53:059][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2021.07.04-18.51.53:059][ 0]LogCook: Display: Mobile HDR setting 1 [2021.07.04-18.51.53:180][ 0]LogFileCache: Scanning file cache for directory 'D:/Projects/Test_RTS/RTS_Tutorial/Content/' took 0.00s [2021.07.04-18.51.53:349][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2021.07.04-18.51.53:352][ 0]SourceControl: Source control is disabled [2021.07.04-18.51.53:352][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 4.675 [2021.07.04-18.51.53:352][ 0]Cmd: MAP LOAD FILE="D:/Projects/Test_RTS/RTS_Tutorial/Content/TopDownBP/Maps/TopDownExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.07.04-18.51.53:352][ 0]LogEditorServer: Warning: Can't find file 'D:/Projects/Test_RTS/RTS_Tutorial/Content/TopDownBP/Maps/TopDownExampleMap.umap' [2021.07.04-18.51.53:352][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2021.07.04-18.51.53:352][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,089ms to complete. [2021.07.04-18.51.53:352][ 0]LogFileHelpers: Loading map 'TopDownExampleMap' took 0.000 [2021.07.04-18.51.53:353][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 4.677 [2021.07.04-18.51.53:476][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.07.04-18.51.53:482][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.07.04-18.51.53:487][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.07.04-18.51.53:492][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.07.04-18.51.53:504][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0078 seconds. Added 3601 classes and 859 folders. [2021.07.04-18.51.53:505][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. [2021.07.04-18.51.53:506][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.07.04-18.51.53:506][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:506][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.07.04-18.51.53:506][ 0]LogPakFile: OnPakFileMounted2Time == 0.000008 [2021.07.04-18.51.53:507][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2021.07.04-18.51.53:507][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:507][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2021.07.04-18.51.53:507][ 0]LogPakFile: OnPakFileMounted2Time == 0.000009 [2021.07.04-18.51.53:507][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2021.07.04-18.51.53:507][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:507][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2021.07.04-18.51.53:507][ 0]LogPakFile: OnPakFileMounted2Time == 0.000010 [2021.07.04-18.51.53:508][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.07.04-18.51.53:508][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:508][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.07.04-18.51.53:508][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 [2021.07.04-18.51.53:508][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2021.07.04-18.51.53:508][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:508][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2021.07.04-18.51.53:508][ 0]LogPakFile: OnPakFileMounted2Time == 0.000011 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2021.07.04-18.51.53:509][ 0]LogPakFile: OnPakFileMounted2Time == 0.000012 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2021.07.04-18.51.53:509][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:509][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2021.07.04-18.51.53:510][ 0]LogPakFile: OnPakFileMounted2Time == 0.000014 [2021.07.04-18.51.53:510][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.07.04-18.51.53:510][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:510][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.07.04-18.51.53:510][ 0]LogPakFile: OnPakFileMounted2Time == 0.000015 [2021.07.04-18.51.53:510][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2021.07.04-18.51.53:510][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:510][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2021.07.04-18.51.53:510][ 0]LogPakFile: OnPakFileMounted2Time == 0.000016 [2021.07.04-18.51.53:511][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2021.07.04-18.51.53:511][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:511][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2021.07.04-18.51.53:511][ 0]LogPakFile: OnPakFileMounted2Time == 0.000017 [2021.07.04-18.51.53:511][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.07.04-18.51.53:511][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:511][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.07.04-18.51.53:511][ 0]LogPakFile: OnPakFileMounted2Time == 0.000018 [2021.07.04-18.51.53:511][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.07.04-18.51.53:511][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:512][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.07.04-18.51.53:512][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 [2021.07.04-18.51.53:512][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.07.04-18.51.53:512][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:512][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.07.04-18.51.53:512][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 [2021.07.04-18.51.53:512][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2021.07.04-18.51.53:512][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:512][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2021.07.04-18.51.53:512][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 [2021.07.04-18.51.53:513][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.07.04-18.51.53:513][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:513][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.07.04-18.51.53:513][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 [2021.07.04-18.51.53:513][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2021.07.04-18.51.53:513][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:513][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2021.07.04-18.51.53:513][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.07.04-18.51.53:514][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.07.04-18.51.53:514][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:514][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.07.04-18.51.53:514][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 [2021.07.04-18.51.53:515][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.07.04-18.51.53:515][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:515][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.07.04-18.51.53:515][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 [2021.07.04-18.51.53:515][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.07.04-18.51.53:515][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:515][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.07.04-18.51.53:515][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 [2021.07.04-18.51.53:516][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2021.07.04-18.51.53:516][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:516][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2021.07.04-18.51.53:516][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2021.07.04-18.51.53:516][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.07.04-18.51.53:516][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:516][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.07.04-18.51.53:516][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 [2021.07.04-18.51.53:517][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.07.04-18.51.53:517][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:517][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.07.04-18.51.53:517][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 [2021.07.04-18.51.53:517][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2021.07.04-18.51.53:517][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.07.04-18.51.53:517][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2021.07.04-18.51.53:517][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 [2021.07.04-18.51.53:548][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. [2021.07.04-18.51.53:549][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. [2021.07.04-18.51.53:583][ 0]LogSlate: Took 0.000096 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.07.04-18.51.53:584][ 0]LogSlate: Took 0.000090 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2021.07.04-18.51.53:588][ 0]LogSlate: Took 0.000115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2021.07.04-18.51.53:665][ 0]LogRenderer: Reallocating scene render targets to support 1208x572 Format 10 NumSamples 1 (Frame:1). [2021.07.04-18.51.53:932][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. [2021.07.04-18.51.53:932][ 0]LogLoad: (Engine Initialization) Total time: 5.26 seconds [2021.07.04-18.51.53:932][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.07.04-18.51.53:932][ 0]LogInit: First time updating LLM stats... [2021.07.04-18.51.53:973][ 0]LogAssetRegistry: Asset discovery search completed in 2.7404 seconds [2021.07.04-18.51.53:974][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) [2021.07.04-18.51.53:991][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.07.04-18.51.54:058][ 4]LogSlate: Took 0.000097 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.07.04-18.51.56:532][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms [2021.07.04-18.51.56:549][149]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.07.04-18.51.56:754][149]LogAssetEditorSubsystem: Opening Asset editor for World /Game/RTS_Tutorial/Maps/RTS_Test_Map.RTS_Test_Map [2021.07.04-18.51.56:754][149]Cmd: MAP LOAD FILE="D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Maps/RTS_Test_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.07.04-18.51.56:754][149]LightingResults: New page: Lighting Build [2021.07.04-18.51.56:755][149]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'StatsViewer' in 0.0002 seconds. Added 6 classes and 0 folders. [2021.07.04-18.51.56:755][149]LoadErrors: New page: Loading map: RTS_Test_Map.umap [2021.07.04-18.51.56:755][149]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.07.04-18.51.56:755][149]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-18.51.56:756][149]MapCheck: New page: Map Check [2021.07.04-18.51.56:756][149]LightingResults: New page: Lighting Build [2021.07.04-18.51.56:772][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2021.07.04-18.51.56:773][149]LogAudio: Display: Audio Device (ID: 1) registered with world 'RTS_Test_Map'. [2021.07.04-18.51.56:885][149]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.07.04-18.51.56:885][149]LogAIModule: Creating AISystem for world RTS_Test_Map [2021.07.04-18.51.56:893][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2021.07.04-18.51.56:899][149]Cmd: MAP CHECKDEP NOCLEARLOG [2021.07.04-18.51.56:900][149]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,068ms to complete. [2021.07.04-18.51.56:900][149]LogFileHelpers: Loading map 'RTS_Test_Map' took 0.145 [2021.07.04-18.52.02:154][457]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler [2021.07.04-18.52.02:366][457]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 126 classes and 0 folders. [2021.07.04-18.52.03:287][457]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2021.07.04-18.52.05:719][591]LogTemp: Repeating last play command: Selected Viewport [2021.07.04-18.52.05:730][591]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2021.07.04-18.52.05:731][591]PIE: New page: PIE session: RTS_Test_Map (4 lip 2021, 22:52:05) [2021.07.04-18.52.05:732][591]LogOnline: OSS: Creating online subsystem instance for: NULL [2021.07.04-18.52.05:735][591]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2021.07.04-18.52.05:737][591]LogPlayLevel: Creating play world package: /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map [2021.07.04-18.52.05:767][591]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029714s) [2021.07.04-18.52.05:768][591]LogAIModule: Creating AISystem for world RTS_Test_Map [2021.07.04-18.52.05:769][591]LogPlayLevel: PIE: World Init took: (0.002180s) [2021.07.04-18.52.05:770][591]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/RTS_Tutorial/Maps/RTS_Test_Map.RTS_Test_Map to /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map (0.032920s) [2021.07.04-18.52.05:792][591]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms [2021.07.04-18.52.05:795][591]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2021.07.04-18.52.05:795][591]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.07.04-18.52.05:795][591]LogAudioMixer: Display: Sample Rate: 48000 [2021.07.04-18.52.05:795][591]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.07.04-18.52.05:795][591]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.07.04-18.52.05:795][591]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.07.04-18.52.05:795][591]LogAudioMixer: Display: Max Channels (voices): 32 [2021.07.04-18.52.05:795][591]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.07.04-18.52.05:795][591]LogAudio: Display: AudioDevice MaxSources: 32 [2021.07.04-18.52.05:795][591]LogAudio: Display: Using built-in audio occlusion. [2021.07.04-18.52.05:795][591]LogAudioMixer: Display: Initializing audio mixer. [2021.07.04-18.52.05:798][591]LogAudioMixer: Display: 0: FrontLeft [2021.07.04-18.52.05:798][591]LogAudioMixer: Display: 1: FrontRight [2021.07.04-18.52.05:813][591]LogAudioMixer: Display: Using Audio Device Głośniki (Realtek(R) Audio) [2021.07.04-18.52.05:814][591]LogAudioMixer: Display: Initializing Sound Submixes... [2021.07.04-18.52.05:814][591]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.07.04-18.52.05:814][591]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.07.04-18.52.05:814][591]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.07.04-18.52.05:814][591]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.07.04-18.52.05:814][591]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.07.04-18.52.05:827][591]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.07.04-18.52.05:827][591]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.07.04-18.52.05:827][591]LogInit: FAudioDevice initialized. [2021.07.04-18.52.05:827][591]LogAudio: Display: Audio Device (ID: 2) registered with world 'RTS_Test_Map'. [2021.07.04-18.52.05:873][591]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.07.04-18.52.05:875][591]LogLoad: Game class is 'MyGameMode_C' [2021.07.04-18.52.05:884][591]LogWorld: Bringing World /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map up for play (max tick rate 60) at 2021.07.04-20.52.05 [2021.07.04-18.52.05:885][591]LogGameState: Error: Mixing AGameState with AGameModeBase is not compatible. Change AGameModeBase subclass (MyGameMode_C) to derive from AGameMode, or make both derive from Base [2021.07.04-18.52.05:886][591]LogWorld: Bringing up level for play took: 0.003285 [2021.07.04-18.52.05:889][591]LogOnline: OSS: Creating online subsystem instance for: :Context_3 [2021.07.04-18.52.05:905][591]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders. [2021.07.04-18.52.05:924][591]PIE: Server logged in [2021.07.04-18.52.05:924][591]PIE: Play in editor total start time 0,201 seconds. [2021.07.04-18.52.05:932][591]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:MovementSpeedCalculation:0028 [2021.07.04-18.52.05:932][591]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.05:932][591]LogScript: Warning: Accessed None CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:MovementSpeedCalculation:003D [2021.07.04-18.52.05:932][591]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.05:933][591]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:ExecuteUbergraph_CameraPawnControler:011D [2021.07.04-18.52.05:933][591]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.05:934][591]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:ExecuteUbergraph_CameraPawnControler:0266 [2021.07.04-18.52.05:934][591]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.05:999][592]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:1). [2021.07.04-18.52.06:254][592]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:MovementSpeedCalculation:0028 [2021.07.04-18.52.06:254][592]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:254][592]LogScript: Warning: Accessed None CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:MovementSpeedCalculation:003D [2021.07.04-18.52.06:254][592]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:254][592]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:ExecuteUbergraph_CameraPawnControler:011D [2021.07.04-18.52.06:254][592]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:254][592]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:ExecuteUbergraph_CameraPawnControler:0266 [2021.07.04-18.52.06:254][592]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:264][593]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:MovementSpeedCalculation:0028 [2021.07.04-18.52.06:264][593]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:264][593]LogScript: Warning: Accessed None CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:MovementSpeedCalculation:003D [2021.07.04-18.52.06:264][593]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:264][593]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:ExecuteUbergraph_CameraPawnControler:011D [2021.07.04-18.52.06:265][593]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:265][593]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:ExecuteUbergraph_CameraPawnControler:0266 [2021.07.04-18.52.06:265][593]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:279][594]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:MovementSpeedCalculation:0028 [2021.07.04-18.52.06:279][594]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:279][594]LogScript: Warning: Accessed None CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:MovementSpeedCalculation:003D [2021.07.04-18.52.06:279][594]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:279][594]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:ExecuteUbergraph_CameraPawnControler:011D [2021.07.04-18.52.06:280][594]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:280][594]LogScript: Warning: Accessed None trying to read property CameraPawnRef CameraPawnControler_C /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map:PersistentLevel.CameraPawnControler_C_0 Function /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler_C:ExecuteUbergraph_CameraPawnControler:0266 [2021.07.04-18.52.06:280][594]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:296][595]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:296][595]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:296][595]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:296][595]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:312][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:312][596]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:312][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:312][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:335][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:335][597]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:335][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:335][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:358][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:358][598]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:358][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:358][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:380][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:380][599]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:380][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:380][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:406][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:406][600]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:406][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:406][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:431][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:431][601]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:432][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:432][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:458][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:458][602]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:458][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:458][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:485][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:485][603]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:485][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:485][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:509][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:509][604]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:509][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:509][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:526][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:527][605]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:527][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:527][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:543][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:543][606]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:543][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:543][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:559][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:559][607]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:559][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:559][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:575][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:576][608]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:576][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:576][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:592][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:592][609]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:593][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:593][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:609][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:609][610]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:609][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:609][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:627][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:627][611]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:627][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:627][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:643][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:643][612]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:643][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:643][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:660][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:660][613]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:660][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:660][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:676][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:676][614]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:676][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:676][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:693][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:693][615]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:693][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:693][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:710][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:710][616]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:710][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:710][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:726][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:726][617]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:727][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:727][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:743][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:743][618]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:743][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:743][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:760][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:760][619]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:760][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:760][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:776][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:776][620]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:776][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:776][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:793][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:793][621]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:793][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:793][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:809][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:810][622]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:810][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:810][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:826][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:826][623]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:826][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:826][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:843][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:843][624]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:843][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:843][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:860][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:860][625]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:860][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:860][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:876][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:876][626]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:876][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:877][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:893][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:893][627]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:893][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:894][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:910][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:910][628]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:910][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:910][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:926][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:927][629]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:927][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:927][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:943][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:943][630]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:943][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:943][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:959][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:959][631]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:959][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:959][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:976][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:976][632]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:976][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:976][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:992][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:992][633]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.06:992][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.06:993][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:010][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:010][634]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:010][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:010][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:026][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:026][635]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:026][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:026][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:042][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:042][636]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:043][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:043][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:059][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:059][637]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:059][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:059][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:076][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:076][638]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:076][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:076][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:093][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:093][639]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:093][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:093][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:109][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:109][640]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:109][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:109][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:126][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:126][641]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:126][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:126][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:143][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:143][642]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:143][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:143][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:159][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:159][643]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:159][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:160][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:176][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:176][644]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:176][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:176][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:194][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:194][645]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:194][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:194][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:210][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:210][646]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:210][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:210][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:226][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:226][647]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:226][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:226][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:243][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:243][648]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:243][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:243][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:259][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:260][649]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:260][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:260][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:277][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:277][650]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:277][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:277][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:293][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:293][651]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:293][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:293][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:310][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:310][652]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:310][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:310][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:326][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:326][653]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:326][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:326][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:342][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:342][654]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:342][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:343][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:359][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:359][655]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:359][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:359][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:376][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:376][656]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:376][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:376][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:392][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:392][657]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:392][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:392][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:409][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:409][658]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:409][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:409][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:426][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:426][659]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:426][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:426][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:443][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:444][660]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:444][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:444][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:459][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:459][661]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:459][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:459][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:476][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:477][662]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:477][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:477][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:493][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:493][663]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:493][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:493][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:509][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:509][664]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:509][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:510][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:526][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:526][665]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:526][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:526][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:543][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:543][666]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:543][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:543][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:559][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:560][667]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:560][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:560][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:576][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:576][668]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:577][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:577][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:593][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:593][669]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:593][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:593][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:609][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:609][670]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:609][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:610][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:626][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:626][671]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:626][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:626][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:643][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:643][672]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:643][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:643][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:660][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:660][673]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:660][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:660][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:676][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:676][674]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:676][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:677][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:693][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:693][675]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:693][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:693][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:710][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:710][676]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:710][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:710][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:727][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:727][677]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:727][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:727][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:743][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:743][678]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:743][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:743][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:760][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:760][679]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:760][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:760][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:776][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:776][680]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:776][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:776][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:793][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:793][681]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:793][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:793][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:810][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:810][682]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:810][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:810][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:827][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:827][683]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:827][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:827][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:843][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:843][684]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:843][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:843][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:860][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:860][685]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:860][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:860][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:876][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:876][686]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:876][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:877][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:893][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:894][687]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:894][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:894][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:910][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:910][688]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:910][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:910][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:926][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:926][689]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:927][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:927][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:943][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:943][690]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:943][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:943][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:960][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:960][691]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:960][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:960][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:976][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:976][692]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:976][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:976][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:993][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:993][693]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.07:993][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.07:993][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:009][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:010][694]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:010][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:010][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:026][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:026][695]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:026][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:027][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:043][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:043][696]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:043][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:043][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:060][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:060][697]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:060][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:060][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:077][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:077][698]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:077][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:077][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:092][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:093][699]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:093][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:093][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:110][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:110][700]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:110][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:110][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:127][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:127][701]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:127][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:127][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:143][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:143][702]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:143][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:143][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:160][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:160][703]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:160][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:160][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:176][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:176][704]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:176][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:176][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:193][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:193][705]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:193][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:193][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:210][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:210][706]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:210][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:210][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:226][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:226][707]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:226][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:226][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:242][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:242][708]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:243][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:243][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:259][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:259][709]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:259][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:259][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:276][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:276][710]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:276][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:276][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:294][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:294][711]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:294][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:294][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:310][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:310][712]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:310][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:310][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:326][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:327][713]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:327][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:327][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:343][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:343][714]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:343][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:343][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:360][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:360][715]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:360][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:360][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:376][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:376][716]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:376][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:376][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:393][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:393][717]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:393][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:393][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:410][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:410][718]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:410][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:410][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:427][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:427][719]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:427][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:427][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:443][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:443][720]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:443][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:444][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:460][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:460][721]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:460][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:460][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:476][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:476][722]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:477][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:477][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:493][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:493][723]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:493][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:493][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:510][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:510][724]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:510][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:510][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:527][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:527][725]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:527][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:527][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:543][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:543][726]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:543][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:543][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:559][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:559][727]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:560][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:560][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:576][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:576][728]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:576][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:576][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:593][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:593][729]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:593][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:593][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:609][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:609][730]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:609][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:610][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:627][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:627][731]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:627][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:627][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:643][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:643][732]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:643][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:643][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:660][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:660][733]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:660][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:660][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:677][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:677][734]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:677][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:677][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:694][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:694][735]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:694][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:694][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:710][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:710][736]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:710][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:710][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:727][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:727][737]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:727][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:728][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:743][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:743][738]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:743][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:743][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:759][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:759][739]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:760][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:760][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:776][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:776][740]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:776][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:776][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:794][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:794][741]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:794][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:794][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:810][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:810][742]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:810][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:810][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:826][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:826][743]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:826][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:826][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:842][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:843][744]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:843][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:843][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:859][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:859][745]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:859][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:859][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:876][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:876][746]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:876][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:876][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:893][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:893][747]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:893][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:893][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:910][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:910][748]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:910][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:911][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:927][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:927][749]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:927][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:928][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:943][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:943][750]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:943][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:943][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:960][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:960][751]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:960][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:960][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:976][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:976][752]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:976][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:976][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:993][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:993][753]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.08:993][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.08:993][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:010][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:010][754]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:010][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:010][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:027][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:027][755]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:027][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:027][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:043][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:043][756]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:043][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:043][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:059][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:059][757]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:059][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:060][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:076][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:076][758]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:076][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:077][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:093][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:093][759]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:093][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:093][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:109][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:110][760]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:110][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:110][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:126][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:126][761]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:126][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:127][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:143][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:143][762]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-18.52.09:143][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:143][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-18.52.09:159][763]LogSlate: Window 'RTS_Tutorial Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed [2021.07.04-18.52.09:168][763]LogWorld: BeginTearingDown for /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map [2021.07.04-18.52.09:168][763]LogWorld: UWorld::CleanupWorld for RTS_Test_Map, bSessionEnded=true, bCleanupResources=true [2021.07.04-18.52.09:168][763]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-18.52.09:177][763]LogPlayLevel: Display: Shutting down PIE online subsystems [2021.07.04-18.52.09:181][763]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-18.52.09:204][763]LogAudio: Display: Audio Device unregistered from world 'None'. [2021.07.04-18.52.09:204][763]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.07.04-18.52.09:205][763]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.07.04-18.52.09:237][763]LogUObjectHash: Compacting FUObjectHashTables data took 2.95ms [2021.07.04-18.52.09:316][763]LogSlate: Took 0.000764 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2021.07.04-18.52.09:331][764]LogPlayLevel: Display: Destroying online subsystem :Context_3 [2021.07.04-18.52.18:655][309]LogSlate: Window 'Message Log' being destroyed [2021.07.04-18.52.18:659][309]LogSlate: Window 'Message Log' being destroyed [2021.07.04-18.52.33:820][207]LogSlate: Window 'Message Log' being destroyed [2021.07.04-18.53.00:310][793]LogSlate: Took 0.000703 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2021.07.04-18.53.37:357][996]LogSlate: Took 0.000661 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) [2021.07.04-18.53.49:871][734]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/RTS_Tutorial/Blueprints/CameraPawn.CameraPawn [2021.07.04-18.53.59:655][299]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2021.07.04-18.53.59:655][299]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-18.54.08:933][840]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/RTS_Tutorial/GameBP/MyGameState.MyGameState [2021.07.04-18.54.18:751][412]LogSlate: Window 'MyGameState' being destroyed [2021.07.04-18.54.18:758][412]LogSlate: Window 'MyGameState' being destroyed [2021.07.04-18.54.18:762][412]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2021.07.04-18.54.18:762][412]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-18.58.06:897][193]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker [2021.07.04-18.58.18:019][840]LogSlate: Window 'Project Settings' being destroyed [2021.07.04-18.58.18:024][840]LogSlate: Window 'Project Settings' being destroyed [2021.07.04-18.58.41:243][ 22]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/RTS_Tutorial/GameBP/MyGameMode.MyGameMode [2021.07.04-18.58.41:671][ 22]LogGameState: Error: Mixing AGameState with AGameModeBase is not compatible. Change AGameModeBase subclass (MyGameMode_C) to derive from AGameMode, or make both derive from Base [2021.07.04-19.00.47:551][966]BlueprintLog: New page: Compile MyGameMode [2021.07.04-19.00.47:651][966]LogUObjectHash: Compacting FUObjectHashTables data took 4.47ms [2021.07.04-19.00.51:436][185]LogSlate: Window 'MyGameMode' being destroyed [2021.07.04-19.00.51:442][185]LogSlate: Window 'MyGameMode' being destroyed [2021.07.04-19.00.51:446][185]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.00.51:446][185]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-19.00.52:775][261]BlueprintLog: New page: Compile CameraPawnControler [2021.07.04-19.00.52:847][261]LogUObjectHash: Compacting FUObjectHashTables data took 3.66ms [2021.07.04-19.00.53:499][297]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RTS_Tutorial/Blueprints/CameraPawnControler" FILE="D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset" SILENT=true [2021.07.04-19.00.53:533][297]LogSavePackage: Moving 'D:/Projects/Test_RTS/RTS_Tutorial/Saved/CameraPawnControler09D3578242FD1AD8EBB420A95E4C3060.tmp' to 'D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset' [2021.07.04-19.00.53:551][297]AssetCheck: New page: Asset Save: CameraPawnControler [2021.07.04-19.00.53:551][297]LogContentValidation: Display: Validating Blueprint /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler [2021.07.04-19.01.03:311][879]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/RTS_Tutorial/Blueprints/CameraPawn.CameraPawn [2021.07.04-19.07.24:330][224]BlueprintLog: New page: Compile CameraPawnControler [2021.07.04-19.07.24:375][224]LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms [2021.07.04-19.07.26:089][322]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RTS_Tutorial/Blueprints/CameraPawnControler" FILE="D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset" SILENT=true [2021.07.04-19.07.26:108][322]LogSavePackage: Moving 'D:/Projects/Test_RTS/RTS_Tutorial/Saved/CameraPawnControler1A43FE154B7FE6FEDB8753A030E83DA2.tmp' to 'D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset' [2021.07.04-19.07.26:122][322]AssetCheck: New page: Asset Save: CameraPawnControler [2021.07.04-19.07.26:122][322]LogContentValidation: Display: Validating Blueprint /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler [2021.07.04-19.10.15:610][414]LogUObjectHash: Compacting FUObjectHashTables data took 3.38ms [2021.07.04-19.10.15:611][414]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/RTS_Tutorial/Maps/RTS_Test_Map' took 0.030 [2021.07.04-19.10.15:612][414]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/RTS_Tutorial/Blueprints/CameraPawnControler] ([1] browsable assets)... [2021.07.04-19.10.15:612][414]OBJ SavePackage: Finished generating thumbnails for package [/Game/RTS_Tutorial/Blueprints/CameraPawnControler] [2021.07.04-19.10.15:629][414]LogSavePackage: Moving 'D:/Projects/Test_RTS/RTS_Tutorial/Saved/CameraPawnControler_Auto143B4F49044A4FE966029FE87B52B18AC.tmp' to 'D:/Projects/Test_RTS/RTS_Tutorial/Saved/Autosaves/Game/RTS_Tutorial/Blueprints/CameraPawnControler_Auto1.uasset' [2021.07.04-19.10.15:630][414]LogFileHelpers: Auto-saving content packages took 0.019 [2021.07.04-19.10.43:347][162]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RTS_Tutorial/Blueprints/CameraPawnControler" FILE="D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset" SILENT=true [2021.07.04-19.10.43:364][162]LogSavePackage: Moving 'D:/Projects/Test_RTS/RTS_Tutorial/Saved/CameraPawnControlerA70C99094064F803E84C118ABF01B3FD.tmp' to 'D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset' [2021.07.04-19.10.43:376][162]AssetCheck: New page: Asset Save: CameraPawnControler [2021.07.04-19.10.43:376][162]LogContentValidation: Display: Validating Blueprint /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler [2021.07.04-19.10.43:916][195]BlueprintLog: New page: Compile CameraPawnControler [2021.07.04-19.10.43:959][195]LogUObjectHash: Compacting FUObjectHashTables data took 3.23ms [2021.07.04-19.10.45:141][263]LogTemp: Repeating last play command: Selected Viewport [2021.07.04-19.10.45:147][263]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2021.07.04-19.10.45:147][263]PIE: New page: PIE session: RTS_Test_Map (4 lip 2021, 23:10:45) [2021.07.04-19.10.45:147][263]LogPlayLevel: Creating play world package: /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map [2021.07.04-19.10.45:168][263]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020829s) [2021.07.04-19.10.45:169][263]LogAIModule: Creating AISystem for world RTS_Test_Map [2021.07.04-19.10.45:169][263]LogPlayLevel: PIE: World Init took: (0.001248s) [2021.07.04-19.10.45:169][263]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/RTS_Tutorial/Maps/RTS_Test_Map.RTS_Test_Map to /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map (0.022211s) [2021.07.04-19.10.45:198][263]LogUObjectHash: Compacting FUObjectHashTables data took 3.28ms [2021.07.04-19.10.45:198][263]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2021.07.04-19.10.45:198][263]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.07.04-19.10.45:199][263]LogAudioMixer: Display: Sample Rate: 48000 [2021.07.04-19.10.45:199][263]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.07.04-19.10.45:199][263]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.07.04-19.10.45:199][263]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.07.04-19.10.45:199][263]LogAudioMixer: Display: Max Channels (voices): 32 [2021.07.04-19.10.45:199][263]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.07.04-19.10.45:199][263]LogAudio: Display: AudioDevice MaxSources: 32 [2021.07.04-19.10.45:199][263]LogAudio: Display: Using built-in audio occlusion. [2021.07.04-19.10.45:199][263]LogAudioMixer: Display: Initializing audio mixer. [2021.07.04-19.10.45:202][263]LogAudioMixer: Display: 0: FrontLeft [2021.07.04-19.10.45:202][263]LogAudioMixer: Display: 1: FrontRight [2021.07.04-19.10.45:218][263]LogAudioMixer: Display: Using Audio Device Głośniki (Realtek(R) Audio) [2021.07.04-19.10.45:218][263]LogAudioMixer: Display: Initializing Sound Submixes... [2021.07.04-19.10.45:218][263]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.07.04-19.10.45:218][263]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.07.04-19.10.45:219][263]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.07.04-19.10.45:219][263]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.07.04-19.10.45:219][263]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.07.04-19.10.45:232][263]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.07.04-19.10.45:232][263]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.07.04-19.10.45:232][263]LogInit: FAudioDevice initialized. [2021.07.04-19.10.45:232][263]LogAudio: Display: Audio Device (ID: 3) registered with world 'RTS_Test_Map'. [2021.07.04-19.10.45:266][263]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.07.04-19.10.45:267][263]LogLoad: Game class is 'MyGameMode_C' [2021.07.04-19.10.45:269][263]LogWorld: Bringing World /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map up for play (max tick rate 60) at 2021.07.04-21.10.45 [2021.07.04-19.10.45:269][263]LogGameState: Error: Mixing AGameState with AGameModeBase is not compatible. Change AGameModeBase subclass (MyGameMode_C) to derive from AGameMode, or make both derive from Base [2021.07.04-19.10.45:269][263]LogWorld: Bringing up level for play took: 0.001359 [2021.07.04-19.10.45:269][263]LogOnline: OSS: Creating online subsystem instance for: :Context_10 [2021.07.04-19.10.45:273][263]PIE: Server logged in [2021.07.04-19.10.45:273][263]PIE: Play in editor total start time 0,127 seconds. [2021.07.04-19.10.45:274][263]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:274][263]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:274][263]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:274][263]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:330][264]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:330][264]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:330][264]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:331][264]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:346][265]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:347][265]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:347][265]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:347][265]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:393][266]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:393][266]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:393][266]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:393][266]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:432][267]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:432][267]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:432][267]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:432][267]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:470][268]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:470][268]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:470][268]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:470][268]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:510][269]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:510][269]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:510][269]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:510][269]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:547][270]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:547][270]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:547][270]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:548][270]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:564][271]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:564][271]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:564][271]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:564][271]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:581][272]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:581][272]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:581][272]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:581][272]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:598][273]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:598][273]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:598][273]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:598][273]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:615][274]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:615][274]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:615][274]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:615][274]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:631][275]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:631][275]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:631][275]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:631][275]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:648][276]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:648][276]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:648][276]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:648][276]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:664][277]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:664][277]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:664][277]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:664][277]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:681][278]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:681][278]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:681][278]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:681][278]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:698][279]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:698][279]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:698][279]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:698][279]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:714][280]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:715][280]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:715][280]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:715][280]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:731][281]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:731][281]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:731][281]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:731][281]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:748][282]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:748][282]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:748][282]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:748][282]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:765][283]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:765][283]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:765][283]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:765][283]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:781][284]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:781][284]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:781][284]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:781][284]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:797][285]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:798][285]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:798][285]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:798][285]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:815][286]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:815][286]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:815][286]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:815][286]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:831][287]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:831][287]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:831][287]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:832][287]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:847][288]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:847][288]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:847][288]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:847][288]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:864][289]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:864][289]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:864][289]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:864][289]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:880][290]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:880][290]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:880][290]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:881][290]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:897][291]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:897][291]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:897][291]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:897][291]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:914][292]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:915][292]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:915][292]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:915][292]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:931][293]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:931][293]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:931][293]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:931][293]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:948][294]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:948][294]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:948][294]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:948][294]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:964][295]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:964][295]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:965][295]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:965][295]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:981][296]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:981][296]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:981][296]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:981][296]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:997][297]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.45:998][297]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:998][297]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.45:998][297]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:014][298]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:014][298]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:014][298]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:014][298]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:031][299]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:031][299]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:031][299]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:031][299]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:047][300]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:047][300]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:047][300]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:048][300]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:064][301]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:064][301]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:064][301]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:064][301]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:081][302]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:081][302]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:081][302]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:081][302]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:097][303]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:097][303]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:097][303]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:098][303]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:114][304]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:114][304]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:114][304]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:114][304]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:131][305]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:131][305]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:131][305]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:131][305]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:148][306]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:148][306]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:148][306]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:148][306]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:164][307]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:164][307]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:164][307]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:165][307]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:181][308]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:181][308]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:181][308]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:181][308]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:198][309]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:198][309]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:198][309]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:198][309]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:215][310]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:215][310]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:215][310]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:215][310]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:231][311]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:231][311]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:231][311]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:231][311]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:247][312]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:247][312]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:247][312]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:248][312]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:264][313]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:264][313]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:264][313]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:264][313]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:281][314]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:281][314]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:281][314]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:281][314]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:297][315]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:297][315]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:297][315]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:297][315]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:314][316]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:314][316]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:314][316]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:315][316]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:331][317]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:331][317]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:331][317]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:331][317]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:347][318]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:347][318]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:347][318]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:347][318]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:364][319]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:364][319]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:364][319]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:364][319]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:381][320]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:381][320]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:381][320]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:381][320]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:398][321]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:398][321]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:398][321]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:398][321]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:415][322]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:415][322]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:415][322]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:415][322]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:431][323]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:431][323]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:431][323]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:431][323]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:448][324]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:448][324]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:448][324]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:448][324]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:464][325]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:464][325]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:464][325]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:465][325]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:480][326]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:480][326]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:481][326]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:481][326]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:497][327]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:497][327]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:497][327]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:497][327]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:514][328]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:515][328]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:515][328]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:515][328]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:531][329]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:531][329]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:531][329]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:531][329]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:548][330]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:548][330]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:548][330]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:548][330]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:565][331]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:565][331]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:565][331]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:565][331]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:581][332]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:581][332]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:581][332]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:581][332]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:597][333]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:597][333]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:597][333]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:597][333]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:614][334]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:614][334]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:614][334]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:615][334]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:631][335]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:631][335]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:631][335]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:631][335]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:648][336]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:648][336]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:648][336]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:648][336]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:664][337]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:665][337]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:665][337]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:665][337]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:681][338]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:681][338]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:681][338]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:681][338]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:698][339]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:698][339]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:698][339]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:698][339]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:714][340]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:714][340]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:714][340]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:714][340]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:731][341]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:731][341]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:731][341]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:731][341]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:748][342]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:748][342]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:748][342]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:748][342]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:764][343]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:764][343]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:764][343]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:764][343]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:782][344]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:782][344]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:782][344]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:782][344]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:798][345]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:798][345]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:798][345]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:798][345]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:815][346]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:815][346]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:815][346]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:815][346]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:831][347]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:831][347]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:831][347]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:831][347]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:848][348]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:848][348]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:848][348]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:848][348]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:864][349]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:864][349]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:864][349]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:864][349]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:881][350]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:881][350]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:881][350]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:881][350]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:898][351]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:898][351]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:898][351]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:898][351]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:914][352]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:914][352]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:914][352]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:914][352]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:930][353]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:930][353]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:930][353]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:932][353]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:948][354]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:948][354]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:948][354]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:948][354]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:965][355]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:965][355]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:965][355]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:965][355]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:981][356]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:981][356]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:981][356]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:981][356]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:998][357]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.46:998][357]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:998][357]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.46:998][357]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:014][358]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:014][358]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:014][358]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:014][358]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:030][359]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:031][359]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:031][359]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:031][359]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:047][360]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:048][360]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:048][360]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:048][360]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:065][361]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:065][361]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:065][361]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:065][361]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:081][362]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:081][362]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:082][362]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:082][362]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:097][363]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:097][363]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:097][363]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:097][363]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:115][364]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:115][364]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:115][364]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:115][364]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:131][365]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:131][365]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:131][365]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:131][365]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:148][366]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:148][366]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:148][366]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:148][366]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:165][367]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:165][367]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:165][367]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:165][367]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:181][368]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:181][368]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:181][368]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:181][368]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:197][369]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:197][369]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:197][369]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:197][369]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:214][370]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:214][370]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:214][370]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:214][370]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:231][371]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:231][371]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:231][371]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:231][371]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:248][372]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:248][372]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:248][372]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:248][372]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:264][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:264][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:265][373]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:265][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:281][374]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:281][374]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:282][374]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:282][374]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:297][375]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:297][375]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:297][375]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:297][375]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:314][376]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:314][376]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:314][376]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:314][376]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:331][377]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:331][377]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:331][377]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:331][377]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:348][378]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:348][378]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:348][378]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:348][378]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:365][379]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:365][379]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:365][379]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:365][379]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:381][380]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:381][380]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:381][380]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:381][380]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:398][381]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:398][381]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:398][381]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:398][381]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:414][382]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:415][382]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:415][382]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:415][382]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:431][383]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:431][383]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:431][383]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:431][383]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:447][384]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:448][384]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:448][384]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:448][384]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:464][385]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:464][385]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:464][385]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:464][385]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:481][386]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:481][386]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:481][386]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:481][386]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:497][387]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:497][387]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:497][387]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:497][387]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:514][388]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:514][388]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:514][388]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:514][388]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:531][389]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:531][389]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:531][389]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.10.47:531][389]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.10.47:548][390]LogSlate: Window 'RTS_Tutorial Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed [2021.07.04-19.10.47:554][390]LogWorld: BeginTearingDown for /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map [2021.07.04-19.10.47:596][390]LogWorld: UWorld::CleanupWorld for RTS_Test_Map, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.10.47:597][390]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-19.10.47:606][390]LogPlayLevel: Display: Shutting down PIE online subsystems [2021.07.04-19.10.47:610][390]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-19.10.47:634][390]LogAudio: Display: Audio Device unregistered from world 'None'. [2021.07.04-19.10.47:634][390]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.07.04-19.10.47:635][390]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.07.04-19.10.47:653][390]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms [2021.07.04-19.10.47:725][391]LogPlayLevel: Display: Destroying online subsystem :Context_10 [2021.07.04-19.11.07:176][531]BlueprintLog: New page: Compile CameraPawnControler [2021.07.04-19.11.07:218][531]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms [2021.07.04-19.11.07:903][569]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RTS_Tutorial/Blueprints/CameraPawnControler" FILE="D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset" SILENT=true [2021.07.04-19.11.07:920][569]LogSavePackage: Moving 'D:/Projects/Test_RTS/RTS_Tutorial/Saved/CameraPawnControlerB7CF86A34B624FABCE2E7685011679D2.tmp' to 'D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset' [2021.07.04-19.11.07:937][569]AssetCheck: New page: Asset Save: CameraPawnControler [2021.07.04-19.11.07:937][569]LogContentValidation: Display: Validating Blueprint /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler [2021.07.04-19.12.51:000][640]BlueprintLog: New page: Compile CameraPawnControler [2021.07.04-19.12.51:044][640]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms [2021.07.04-19.12.51:636][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/RTS_Tutorial/Blueprints/CameraPawnControler" FILE="D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset" SILENT=true [2021.07.04-19.12.51:652][673]LogSavePackage: Moving 'D:/Projects/Test_RTS/RTS_Tutorial/Saved/CameraPawnControler78DEFC704F76EA3BA505BE8FBE1491ED.tmp' to 'D:/Projects/Test_RTS/RTS_Tutorial/Content/RTS_Tutorial/Blueprints/CameraPawnControler.uasset' [2021.07.04-19.12.51:719][673]AssetCheck: New page: Asset Save: CameraPawnControler [2021.07.04-19.12.51:719][673]LogContentValidation: Display: Validating Blueprint /Game/RTS_Tutorial/Blueprints/CameraPawnControler.CameraPawnControler [2021.07.04-19.12.52:445][713]LogTemp: Repeating last play command: Selected Viewport [2021.07.04-19.12.52:451][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2021.07.04-19.12.52:451][713]PIE: New page: PIE session: RTS_Test_Map (4 lip 2021, 23:12:52) [2021.07.04-19.12.52:451][713]LogPlayLevel: Creating play world package: /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map [2021.07.04-19.12.52:471][713]LogPlayLevel: PIE: StaticDuplicateObject took: (0.019998s) [2021.07.04-19.12.52:471][713]LogAIModule: Creating AISystem for world RTS_Test_Map [2021.07.04-19.12.52:472][713]LogPlayLevel: PIE: World Init took: (0.001027s) [2021.07.04-19.12.52:472][713]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/RTS_Tutorial/Maps/RTS_Test_Map.RTS_Test_Map to /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map (0.021140s) [2021.07.04-19.12.52:502][713]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms [2021.07.04-19.12.52:502][713]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2021.07.04-19.12.52:502][713]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.07.04-19.12.52:502][713]LogAudioMixer: Display: Sample Rate: 48000 [2021.07.04-19.12.52:502][713]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.07.04-19.12.52:502][713]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.07.04-19.12.52:502][713]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.07.04-19.12.52:502][713]LogAudioMixer: Display: Max Channels (voices): 32 [2021.07.04-19.12.52:502][713]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.07.04-19.12.52:502][713]LogAudio: Display: AudioDevice MaxSources: 32 [2021.07.04-19.12.52:503][713]LogAudio: Display: Using built-in audio occlusion. [2021.07.04-19.12.52:503][713]LogAudioMixer: Display: Initializing audio mixer. [2021.07.04-19.12.52:506][713]LogAudioMixer: Display: 0: FrontLeft [2021.07.04-19.12.52:506][713]LogAudioMixer: Display: 1: FrontRight [2021.07.04-19.12.52:520][713]LogAudioMixer: Display: Using Audio Device Głośniki (Realtek(R) Audio) [2021.07.04-19.12.52:520][713]LogAudioMixer: Display: Initializing Sound Submixes... [2021.07.04-19.12.52:520][713]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.07.04-19.12.52:520][713]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.07.04-19.12.52:520][713]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.07.04-19.12.52:520][713]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.07.04-19.12.52:520][713]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.07.04-19.12.52:533][713]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.07.04-19.12.52:533][713]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.07.04-19.12.52:533][713]LogInit: FAudioDevice initialized. [2021.07.04-19.12.52:533][713]LogAudio: Display: Audio Device (ID: 4) registered with world 'RTS_Test_Map'. [2021.07.04-19.12.52:581][713]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.07.04-19.12.52:581][713]LogLoad: Game class is 'MyGameMode_C' [2021.07.04-19.12.52:583][713]LogWorld: Bringing World /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map.RTS_Test_Map up for play (max tick rate 60) at 2021.07.04-21.12.52 [2021.07.04-19.12.52:583][713]LogGameState: Error: Mixing AGameState with AGameModeBase is not compatible. Change AGameModeBase subclass (MyGameMode_C) to derive from AGameMode, or make both derive from Base [2021.07.04-19.12.52:583][713]LogWorld: Bringing up level for play took: 0.001418 [2021.07.04-19.12.52:583][713]LogOnline: OSS: Creating online subsystem instance for: :Context_11 [2021.07.04-19.12.52:587][713]PIE: Server logged in [2021.07.04-19.12.52:588][713]PIE: Play in editor total start time 0,139 seconds. [2021.07.04-19.12.52:589][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:589][713]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:589][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:589][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:647][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:648][714]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:648][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:648][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:697][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:697][715]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:697][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:697][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:746][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:747][716]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:747][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:747][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:763][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:763][717]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:763][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:763][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:786][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:786][718]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:786][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:786][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:806][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:806][719]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:806][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:807][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:834][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:834][720]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:834][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:835][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:861][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:861][721]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:862][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:862][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:878][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:878][722]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:878][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:878][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:896][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:896][723]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:896][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:896][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:912][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:912][724]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:912][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:912][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:929][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:929][725]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:929][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:929][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:945][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:945][726]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:945][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:945][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:962][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:962][727]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:962][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:962][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:978][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:978][728]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:979][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:979][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:995][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:995][729]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.52:995][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.52:995][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:012][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:012][730]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:012][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:012][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:030][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:030][731]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:031][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:031][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:046][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:046][732]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:046][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:046][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:062][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:062][733]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:062][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:062][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:078][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:079][734]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:079][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:079][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:095][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:095][735]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:096][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:096][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:112][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:112][736]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:112][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:112][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:129][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:129][737]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:129][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:129][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:146][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:146][738]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:146][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:146][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:162][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:162][739]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:163][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:163][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:179][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:179][740]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:179][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:179][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:196][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:196][741]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:196][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:196][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:211][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:212][742]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:212][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:212][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:229][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:229][743]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:229][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:229][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:245][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:245][744]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:246][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:246][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:262][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:262][745]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:262][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:262][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:279][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:279][746]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:279][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:279][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:295][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:295][747]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:295][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:295][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:311][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:312][748]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:312][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:312][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:329][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:329][749]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:329][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:329][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:345][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:345][750]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:345][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:345][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:362][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:362][751]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:363][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:363][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:379][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:379][752]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:379][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:379][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:396][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:396][753]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:396][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:396][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:412][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:412][754]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:412][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:412][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:429][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:429][755]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:429][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:429][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:445][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:445][756]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:445][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:445][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:462][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:462][757]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:462][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:462][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:478][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:479][758]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:479][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:479][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:495][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:495][759]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:495][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:495][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:512][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:512][760]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:512][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:512][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:529][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:529][761]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:529][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:529][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:546][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:546][762]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:546][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:546][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:563][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:563][763]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:563][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:563][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:579][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:579][764]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:579][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:579][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:595][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:595][765]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:595][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:595][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:613][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:613][766]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:613][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:613][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:629][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:629][767]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:629][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:629][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:645][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:645][768]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:646][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:646][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:662][769]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:662][769]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:662][769]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:662][769]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:679][770]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:679][770]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:679][770]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:679][770]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:695][771]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:695][771]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:696][771]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:696][771]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:712][772]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:712][772]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:712][772]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:712][772]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:728][773]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:728][773]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:728][773]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:728][773]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:746][774]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:746][774]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:746][774]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:746][774]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:762][775]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:762][775]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:762][775]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:762][775]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:778][776]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:778][776]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:778][776]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:779][776]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:795][777]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:795][777]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:795][777]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:795][777]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:812][778]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:812][778]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:812][778]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:812][778]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:829][779]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:829][779]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:830][779]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:830][779]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:849][780]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:849][780]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:849][780]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:849][780]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:862][781]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:862][781]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:862][781]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:863][781]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:879][782]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:879][782]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:879][782]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:879][782]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:895][783]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:895][783]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:895][783]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:895][783]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:912][784]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:912][784]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:912][784]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:912][784]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:929][785]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:929][785]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:929][785]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:929][785]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:945][786]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:945][786]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:945][786]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:945][786]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:962][787]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:962][787]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:962][787]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:962][787]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:978][788]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:978][788]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:978][788]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:979][788]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:995][789]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:995][789]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.53:995][789]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.53:996][789]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:012][790]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:012][790]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:012][790]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:012][790]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:028][791]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:028][791]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:028][791]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:029][791]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:045][792]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:045][792]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:045][792]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:045][792]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:062][793]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:062][793]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:062][793]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:062][793]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:078][794]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:079][794]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:079][794]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:079][794]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:095][795]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:095][795]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:095][795]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:095][795]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:112][796]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:112][796]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:112][796]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:112][796]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:129][797]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:129][797]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:129][797]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:129][797]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:145][798]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:145][798]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:145][798]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:145][798]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:162][799]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:162][799]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:162][799]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:162][799]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:178][800]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:178][800]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:178][800]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:179][800]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:195][801]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:195][801]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:196][801]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:196][801]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:212][802]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:212][802]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:212][802]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:213][802]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:229][803]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:229][803]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:229][803]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:229][803]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:246][804]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:246][804]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:246][804]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:246][804]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:264][805]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:264][805]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:264][805]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:264][805]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:279][806]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:279][806]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:279][806]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:279][806]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:296][807]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:296][807]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:296][807]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:297][807]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:312][808]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:312][808]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:312][808]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:312][808]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:328][809]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:328][809]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:329][809]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:329][809]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:345][810]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:345][810]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:345][810]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:345][810]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:362][811]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:362][811]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:362][811]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:362][811]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:379][812]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:379][812]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:379][812]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:379][812]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:396][813]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:396][813]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:396][813]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:396][813]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:413][814]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:413][814]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:413][814]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:413][814]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:429][815]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:429][815]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:429][815]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:429][815]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:445][816]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:445][816]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:445][816]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:445][816]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:462][817]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:462][817]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:462][817]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:462][817]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:478][818]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:478][818]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:478][818]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:479][818]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:496][819]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:496][819]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:496][819]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:496][819]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:512][820]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:512][820]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:512][820]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:512][820]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:529][821]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:529][821]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:529][821]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:529][821]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:546][822]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:546][822]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:546][822]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:546][822]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:562][823]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:563][823]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:563][823]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:563][823]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:579][824]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:579][824]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:579][824]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:579][824]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:595][825]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:595][825]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:595][825]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:595][825]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:613][826]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:613][826]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:613][826]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:613][826]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:629][827]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:629][827]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:629][827]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:629][827]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:645][828]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:645][828]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:645][828]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:645][828]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:662][829]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:662][829]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:662][829]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:662][829]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:679][830]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:679][830]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:679][830]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:679][830]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:695][831]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:695][831]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:696][831]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:696][831]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:712][832]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:712][832]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:712][832]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:712][832]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:729][833]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:729][833]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:729][833]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:729][833]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:746][834]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:746][834]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:746][834]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:746][834]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:762][835]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:762][835]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:763][835]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:763][835]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:779][836]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:779][836]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:779][836]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:779][836]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:796][837]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:796][837]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:796][837]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:796][837]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:812][838]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:812][838]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:812][838]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:812][838]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:828][839]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:828][839]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:829][839]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:829][839]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:846][840]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:846][840]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:846][840]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:846][840]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:862][841]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:862][841]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:863][841]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:863][841]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:879][842]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:879][842]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:879][842]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:879][842]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:896][843]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:896][843]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:896][843]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:896][843]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:912][844]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:912][844]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:912][844]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:912][844]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:928][845]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:928][845]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:928][845]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:929][845]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:945][846]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:945][846]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:945][846]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:945][846]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:962][847]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:962][847]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:962][847]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:962][847]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:979][848]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:979][848]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:979][848]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:979][848]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:995][849]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:995][849]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.54:996][849]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.54:996][849]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:012][850]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:012][850]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:012][850]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:012][850]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:028][851]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:028][851]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:029][851]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:029][851]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:045][852]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:045][852]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:045][852]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:045][852]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:063][853]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:063][853]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:063][853]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:063][853]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:079][854]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:079][854]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:079][854]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:079][854]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:096][855]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:096][855]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:096][855]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:096][855]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:112][856]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:112][856]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:112][856]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:112][856]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:129][857]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:129][857]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:129][857]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:129][857]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:145][858]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:145][858]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:145][858]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:145][858]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:162][859]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:163][859]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:163][859]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:163][859]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:179][860]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:179][860]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:179][860]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:179][860]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:196][861]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:196][861]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:196][861]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:196][861]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:212][862]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:212][862]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:212][862]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:212][862]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:228][863]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:228][863]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:229][863]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:229][863]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:245][864]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:245][864]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:245][864]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:245][864]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:262][865]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:262][865]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:262][865]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:262][865]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:279][866]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:279][866]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:279][866]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:279][866]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:295][867]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:296][867]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:296][867]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:296][867]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:312][868]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:312][868]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:313][868]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:313][868]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:329][869]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:329][869]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:329][869]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:329][869]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:345][870]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:345][870]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:345][870]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:345][870]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:362][871]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:362][871]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:362][871]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:362][871]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:379][872]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:379][872]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:379][872]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:379][872]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:395][873]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:395][873]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:395][873]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:395][873]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:412][874]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:412][874]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:412][874]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:412][874]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:428][875]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:428][875]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:428][875]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:428][875]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:445][876]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:445][876]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:445][876]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:445][876]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:462][877]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:462][877]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:462][877]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:462][877]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:479][878]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:479][878]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:479][878]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:479][878]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:495][879]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:495][879]PIE: Error: Blueprint Runtime Error: "Accessed None". Blueprint: CameraPawnControler Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node [2021.07.04-19.12.55:495][879]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:496][879]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CameraPawnRef". Blueprint: CameraPawnControler Function: Execute Ubergraph Camera Pawn Controler Graph: EventGraph Node: SetActorTransform [2021.07.04-19.12.55:512][880]LogSlate: Window 'RTS_Tutorial Preview [NetMode: Standalone] (64-bit/Windows) ' being destroyed [2021.07.04-19.12.55:518][880]LogWorld: BeginTearingDown for /Game/RTS_Tutorial/Maps/UEDPIE_0_RTS_Test_Map [2021.07.04-19.12.55:518][880]LogWorld: UWorld::CleanupWorld for RTS_Test_Map, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.12.55:519][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-19.12.55:526][880]LogPlayLevel: Display: Shutting down PIE online subsystems [2021.07.04-19.12.55:530][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-19.12.55:554][880]LogAudio: Display: Audio Device unregistered from world 'None'. [2021.07.04-19.12.55:554][880]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.07.04-19.12.55:555][880]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.07.04-19.12.55:573][880]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms [2021.07.04-19.12.55:637][881]LogPlayLevel: Display: Destroying online subsystem :Context_11 [2021.07.04-19.13.12:341][872]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms [2021.07.04-19.13.42:363][105]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms [2021.07.04-19.13.42:378][105]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.13.42:379][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-19.13.42:428][105]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2021.07.04-19.13.42:428][105]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.13.42:428][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.07.04-19.13.42:486][105]LogSlate: Window 'RTS_Tutorial - Unreal Editor' being destroyed [2021.07.04-19.13.42:582][106]Cmd: QUIT_EDITOR [2021.07.04-19.13.42:582][106]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2021.07.04-19.13.42:586][106]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2021.07.04-19.13.43:143][106]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2021.07.04-19.13.43:143][106]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2021.07.04-19.13.43:143][106]LogAudio: Display: Audio Device unregistered from world 'RTS_Test_Map'. [2021.07.04-19.13.43:143][106]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.07.04-19.13.43:144][106]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.07.04-19.13.43:160][106]LogAudio: Display: Audio Device Manager Shutdown [2021.07.04-19.13.43:161][106]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2021.07.04-19.13.43:166][106]LogExit: Preparing to exit. [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [000001951481A000] Windows [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [000001951481A100] Default__DeviceProfile [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147BBC00] WindowsNoEditor [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514818500] WindowsServer [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147B8800] WindowsClient [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [000001951481B700] IOS [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147BAC00] iPadAir [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514819500] iPadAir2 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514763800] IPadPro [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514763900] iPadAir3 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [000001951481A900] iPadAir4 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514762800] iPadMini2 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514818A00] iPadMini3 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514761400] iPadMini4 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514818200] iPadMini5 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D3100] iPhone6 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D3200] iPodTouch6 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514763500] iPhone7 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514763400] iPodTouch7 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D2600] iPhone5S [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514761700] iPhone6Plus [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D0E00] iPhone6S [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514760B00] iPhone6SPlus [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D2D00] iPhone7Plus [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514763F00] iPhoneSE [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D2700] iPhone8 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514761000] iPhone8Plus [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D2400] iPhoneX [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514761800] iPhoneXS [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D0700] iPhoneXSMax [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514760400] iPhoneXR [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D3500] iPhone11 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514763200] iPhone11Pro [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D2300] iPhone11ProMax [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514761A00] iPhoneSE2 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D1900] iPhone12Mini [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [0000019514760A00] iPhone12 [2021.07.04-19.13.44:054][106]LogDeviceProfile: Device profile begin destroy: [00000195147D0400] iPhone12Pro [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514760300] iPhone12ProMax [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D2900] iPadPro105 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514761500] iPadPro129 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D1700] iPadPro97 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514763B00] iPadPro2_129 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D1000] iPad5 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514763D00] iPad6 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BB700] iPad7 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D2F00] iPad8 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BBF00] iPadPro11 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D3A00] iPadPro2_11 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BB000] iPadPro3_129 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D3000] iPadPro4_129 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BB900] AppleTV [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D1E00] AppleTV4K [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B8200] TVOS [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D0600] Mac [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B8600] MacClient [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147D2000] MacNoEditor [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B8700] MacServer [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514760C00] Linux [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BB800] LinuxAArch64 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514763E00] LinuxNoEditor [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BBE00] LinuxAArch64NoEditor [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514762B00] LinuxClient [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BAD00] LinuxAArch64Client [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514762200] LinuxServer [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B8B00] LinuxAArch64Server [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514760100] Android [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B9600] Android_Low [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514760D00] Android_Mid [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BB200] Android_High [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514761B00] Android_Default [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BA700] Android_Adreno4xx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514762700] Android_Adreno5xx_Low [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B8100] Android_Adreno5xx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514761F00] Android_Adreno6xx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B9A00] Android_Adreno6xx_Vulkan [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514762300] Android_Mali_T6xx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B8F00] Android_Mali_T7xx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514762100] Android_Mali_T8xx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B9D00] Android_Mali_G71 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514760700] Android_Mali_G72 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BB400] Android_Mali_G72_Vulkan [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514762D00] Android_Mali_G76 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B9400] Android_Mali_G76_Vulkan [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514763600] Android_Mali_G77 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147B9800] Android_Mali_G77_Vulkan [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514761100] Android_Vulkan_SM5 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BAA00] Android_PowerVR_G6xxx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514762F00] Android_PowerVR_GT7xxx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BBB00] Android_PowerVR_GE8xxx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514760F00] Android_PowerVR_GM9xxx [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BA900] Android_PowerVR_GM9xxx_Vulkan [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514761600] Android_TegraK1 [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BB100] Android_Unknown_Vulkan [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514763300] Lumin [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [00000195147BBA00] Lumin_Desktop [2021.07.04-19.13.44:055][106]LogDeviceProfile: Device profile begin destroy: [0000019514761900] HoloLens [2021.07.04-19.13.44:063][106]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.13.44:067][106]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.13.44:070][106]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.13.44:119][106]LogDemo: Cleaned up 0 splitscreen connections with owner deletion [2021.07.04-19.13.44:124][106]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true [2021.07.04-19.13.44:125][106]LogExit: Editor shut down [2021.07.04-19.13.44:125][106]LogExit: Transaction tracking system shut down [2021.07.04-19.13.44:376][106]LogExit: Object subsystem successfully closed. [2021.07.04-19.13.44:395][106]LogShaderCompilers: Display: Shaders left to compile 0 [2021.07.04-19.13.44:405][106]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (824) [2021.07.04-19.13.44:405][106]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (822) [2021.07.04-19.13.44:405][106]LogModuleManager: Shutting down and abandoning module Voice (820) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module BlueprintGraph (818) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module StatsViewer (816) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (814) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module SceneOutliner (812) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module AddContentDialog (810) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module WidgetCarousel (809) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module EditorWidgets (806) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (804) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (802) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module AutomationWorker (800) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module SteamVREditor (798) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module OculusMR (796) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module GooglePADEditor (794) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (792) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module PlanarCut (790) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (788) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (786) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (784) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (782) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (780) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (778) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (776) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (774) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module WebMMedia (772) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (770) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module CharacterAI (768) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (766) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (764) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module SequenceRecorder (763) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (760) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (758) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (756) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (754) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (752) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (750) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (748) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (746) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (744) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (742) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module TextureAlignMode (740) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module BspMode (738) [2021.07.04-19.13.44:406][106]LogModuleManager: Shutting down and abandoning module GeometryMode (736) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module SmartSnapping (734) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module SessionServices (732) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module MeshPaint (730) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (728) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module FoliageEdit (726) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module LandscapeEditor (724) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module MeshPaintMode (722) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (720) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module ActorPickerMode (718) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module PlacementMode (716) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module ViewportSnapping (714) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module ViewportInteraction (712) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module ClothPainter (710) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (709) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module LogVisualizer (706) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module IntroTutorials (704) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (703) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (700) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (698) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (696) [2021.07.04-19.13.44:407][106]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (695) [2021.07.04-19.13.44:783][106]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (692) [2021.07.04-19.13.44:783][106]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (690) [2021.07.04-19.13.44:783][106]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (688) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (686) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module TraceInsights (684) [2021.07.04-19.13.44:784][106]MemoryProfiler: Shutdown [2021.07.04-19.13.44:784][106]NetworkingProfiler: Shutdown [2021.07.04-19.13.44:784][106]LoadingProfiler: Shutdown [2021.07.04-19.13.44:784][106]TimingProfiler: Shutdown [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module TraceServices (683) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (680) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (678) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module InputBindingEditor (676) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module MergeActors (674) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (672) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module LocalizationService (671) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module HardwareTargeting (668) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (666) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module UndoHistory (664) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module XmlParser (662) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module Blutility (660) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (658) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (657) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (654) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (653) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module SettingsEditor (650) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module ProjectLauncher (648) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module SessionFrontend (646) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module ProfilerClient (644) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module DeviceManager (642) [2021.07.04-19.13.44:784][106]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (641) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module AutomationController (638) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module AutomationWindow (636) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module Layers (634) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (632) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module DetailCustomizations (630) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module PackagesDialog (628) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (626) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module Persona (624) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (623) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module AnimGraph (621) [2021.07.04-19.13.44:816][106]LogModuleManager: Shutting down and abandoning module Kismet (618) [2021.07.04-19.13.44:821][106]LogModuleManager: Shutting down and abandoning module KismetWidgets (617) [2021.07.04-19.13.44:821][106]LogModuleManager: Shutting down and abandoning module GraphEditor (614) [2021.07.04-19.13.44:821][106]LogModuleManager: Shutting down and abandoning module StructViewer (612) [2021.07.04-19.13.44:822][106]LogModuleManager: Shutting down and abandoning module ClassViewer (610) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module Toolbox (608) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module ModuleUI (606) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module OutputLog (604) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module GammaUI (602) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module Documentation (600) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module LiveCoding (598) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module LevelSequence (596) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (594) [2021.07.04-19.13.44:823][106]LogModuleManager: Shutting down and abandoning module MovieScene (592) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (590) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module LauncherPlatform (588) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module AnalyticsET (586) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module PortalServices (584) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module PortalRpc (582) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module MessagingRpc (580) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (578) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module AudioMixerCore (577) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module AIModule (574) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module GameplayDebugger (573) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module AITestSuite (571) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module NavigationSystem (569) [2021.07.04-19.13.44:824][106]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (566) [2021.07.04-19.13.44:827][106]LogModuleManager: Shutting down and abandoning module ProfilerService (564) [2021.07.04-19.13.44:843][106]LogModuleManager: Shutting down and abandoning module TaskGraph (562) [2021.07.04-19.13.44:843][106]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (560) [2021.07.04-19.13.44:843][106]LogModuleManager: Shutting down and abandoning module OculusEditor (558) [2021.07.04-19.13.44:843][106]LogModuleManager: Shutting down and abandoning module OculusInput (556) [2021.07.04-19.13.44:843][106]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (554) [2021.07.04-19.13.44:843][106]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (552) [2021.07.04-19.13.44:843][106]LogModuleManager: Shutting down and abandoning module CollectionManager (551) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module SynthesisEditor (548) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module Synthesis (546) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (544) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (542) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (540) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (538) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (536) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module UObjectPlugin (534) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (532) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (530) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (528) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module PluginUtils (526) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (524) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (522) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GitSourceControl (520) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module SourceControl (519) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (516) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GooglePAD (514) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module EditableMesh (512) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (510) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module CableComponent (508) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AudioCapture (506) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (505) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AssetTags (502) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (500) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ScreenshotTools (498) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (496) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AppleImageUtils (494) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AndroidPermission (492) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (490) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (488) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (486) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MotoSynth (484) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MeshConversion (482) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module DynamicMesh (480) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (478) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GeometricObjects (476) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module TemplateSequence (474) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (472) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (471) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (468) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (466) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (464) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (462) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MediaCompositing (460) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ImgMedia (458) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ChaosNiagara (456) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (454) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (452) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module FractureEditor (450) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (449) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (446) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (444) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (442) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module BackChannel (440) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (438) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AutomationUtils (436) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (434) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (432) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (430) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AlembicImporter (428) [2021.07.04-19.13.44:844][106]LogModuleManager: Shutting down and abandoning module AlembicLibrary (427) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module GeometryCache (426) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (425) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (420) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (418) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (416) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module PluginBrowser (414) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (412) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (410) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (408) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module CryptoKeys (406) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module CurveEditorTools (404) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (402) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (400) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (398) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module Paper2DEditor (396) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (394) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (392) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module SoundFields (390) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module SignificanceManager (388) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (386) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (384) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (382) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (378) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module AnimationSharing (376) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (374) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (372) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (370) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module ActorSequence (368) [2021.07.04-19.13.44:845][106]LogModuleManager: Shutting down and abandoning module UdpMessaging (366) [2021.07.04-19.13.44:947][106]LogModuleManager: Shutting down and abandoning module TcpMessaging (364) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (362) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module Niagara (360) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module SignalProcessing (359) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module NiagaraEditor (357) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module NiagaraCore (354) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (352) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (350) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (348) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (346) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (344) [2021.07.04-19.13.45:047][106]LogMagicLeapPlanes: Planes tracker already destroyed. [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (342) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (340) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (338) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (336) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapController (334) [2021.07.04-19.13.45:047][106]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (332) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module MagicLeapAR (330) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module AugmentedReality (329) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (326) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (324) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module FacialAnimation (322) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module DataValidation (320) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (318) [2021.07.04-19.13.45:047][106]LogModuleManager: Shutting down and abandoning module LevelEditor (317) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (316) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (314) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module MainFrame (312) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module HotReload (311) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module ToolMenus (307) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module ContentBrowser (305) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module ContentBrowserData (304) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module TreeMap (301) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (298) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (296) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module Paper2D (294) [2021.07.04-19.13.45:048][106]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (292) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (290) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (288) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module PacketHandler (286) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (284) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (282) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module MediaAssets (280) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module Overlay (278) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module OverlayEditor (277) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module VREditor (274) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module StringTableEditor (272) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (270) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (268) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module FunctionalTesting (266) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (264) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (263) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module UMG (260) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module UMGEditor (259) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module MessageLog (257) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module SlateReflector (252) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module Slate (250) [2021.07.04-19.13.45:049][106]LogModuleManager: Shutting down and abandoning module SlateCore (248) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (246) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module UnrealEd (244) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module MRMesh (242) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (240) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (238) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module XAudio2 (236) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module Networking (234) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module Core (232) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module MaterialEditor (230) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module CurveEditor (227) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module Sequencer (225) [2021.07.04-19.13.45:050][106]LogModuleManager: Shutting down and abandoning module EditorStyle (224) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module KismetCompiler (220) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module MeshBuilder (218) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module MeshUtilities (216) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (211) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (209) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module MaterialBaking (203) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module TargetPlatform (194) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (193) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (191) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (189) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (187) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (185) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (183) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (181) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (179) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (177) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (175) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (173) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (169) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (167) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (165) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (163) [2021.07.04-19.13.45:051][106]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (161) [2021.07.04-19.13.45:052][106]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (159) [2021.07.04-19.13.45:052][106]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (157) [2021.07.04-19.13.45:052][106]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (155) [2021.07.04-19.13.45:052][106]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (153) [2021.07.04-19.13.45:052][106]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (151) [2021.07.04-19.13.45:052][106]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (149) [2021.07.04-19.13.45:052][106]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (147) [2021.07.04-19.13.45:052][106]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (145) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (143) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (141) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (139) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (137) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (135) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (133) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (131) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module Messaging (129) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (127) [2021.07.04-19.13.45:053][106]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (125) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (123) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module InputCore (120) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module Settings (118) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (116) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module PhysXCooking (114) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module Chaos (112) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (110) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (109) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module AVEncoder (108) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (104) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module SteamVRInput (102) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module SteamVR (100) [2021.07.04-19.13.45:056][106]LogHMD: Freeing OpenVRDLLHandle. [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module OculusHMD (98) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (96) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module ChunkDownloader (94) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (88) [2021.07.04-19.13.45:056][106]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (86) [2021.07.04-19.13.45:057][106]LogModuleManager: Shutting down and abandoning module XMPP (81) [2021.07.04-19.13.45:057][106]LogModuleManager: Shutting down and abandoning module WebSockets (80) [2021.07.04-19.13.45:065][106]LogModuleManager: Shutting down and abandoning module HTTP (77) [2021.07.04-19.13.45:065][106]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: [2021.07.04-19.13.45:065][106]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD32820E9-455C-DBDA-23CC-43A59293E9F7%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.26.2-15973114%2B%2B%2BUE4%2BRelease-4.26&UserID=747e224540525799359c50b896198035%7C51d7e339843a4acb9b3dd3f1ff972fa4%7Cb8ea5226-ca0d-42ab-91a6-f1dd37192462&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing [2021.07.04-19.13.45:065][106]LogHttp: Display: cleaning up 1 outstanding Http requests. [2021.07.04-19.13.45:082][106]LogModuleManager: Shutting down and abandoning module SSL (76) [2021.07.04-19.13.45:083][106]LogModuleManager: Shutting down and abandoning module WmfMedia (72) [2021.07.04-19.13.45:085][106]LogModuleManager: Shutting down and abandoning module Media (71) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module MediaInfo (70) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (66) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (64) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module NiagaraShader (62) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module MLSDK (60) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module ChaosCloth (58) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module MagicLeap (56) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module VariantManagerContent (54) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module DatasmithContent (52) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module AISupportModule (50) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (46) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (44) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module PlatformCrypto (42) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module XGEController (40) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module AudioEditor (36) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module PropertyEditor (35) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module RenderCore (30) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module Landscape (28) [2021.07.04-19.13.45:086][106]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module Renderer (18) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module Engine (16) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module CoreUObject (14) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module NetworkFile (12) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module StreamingFile (8) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module PakFile (4) [2021.07.04-19.13.45:087][106]LogModuleManager: Shutting down and abandoning module RSA (3) [2021.07.04-19.13.45:087][106]LogContentStreaming: Display: There are 1 unreleased StreamingManagers [2021.07.04-19.13.45:088][106]LogD3D11RHI: Shutdown [2021.07.04-19.13.45:088][106]LogD3D11RHI: CleanupD3DDevice [2021.07.04-19.13.45:103][106]LogExit: Exiting. [2021.07.04-19.13.45:115][106]Log file closed, 07/04/21 21:13:45