Program.Main: 2016-03-16T22:07:15.1279330Z: Running on WindowsHostPlatform as a 64-bit process. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UE4/UnrealEngine/KeepinItWheel/KeepinItWheel.uproject BuildCookRun -nocompileeditor -nop4 -project=D:/UE4/UnrealEngine/KeepinItWheel/KeepinItWheel.uproject -cook -stage -archive -archivedirectory=D:/Packages/KeepinItWheel -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -utf8output -compile Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE4/UnrealEngine CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/UE4/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE4/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\BuildUBT-2016.03.16-17.49.41.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\MSBuild-2016.03.16-17.49.37.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\MSBuild-2016.03.16-17.49.38.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\MSBuild-2016.03.16-17.49.40.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool-2016.03.16-17.49.43.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool-2016.03.16-17.49.46.txt InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE4/UnrealEngine InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE4/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE4/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/UE4/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-432909421.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-432909421.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-432909421SourceFiles.txt Automation.Process: Compiling scripts. InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5 InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\Ionic.Zip.Reduced.dll InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5 InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\DeploymentInterface.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\DeploymentInterface.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts MSBuild: DotNETUtilities -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: EnvVarsToXML -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe MSBuild: UnrealBuildTool -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MSBuild: AutomationUtils.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MSBuild: AllDesktop.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MSBuild: GUBP.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MSBuild: AutomationScripts.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MSBuild: Android.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MSBuild: HTML5.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MSBuild: DeploymentInterface -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MSBuild: IOS.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MSBuild: Linux.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MSBuild: Mac.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MSBuild: TVOS.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MSBuild: Win.Automation -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll CommandUtils.Run: Run: Took 5.8099023s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-432909421.dll=False DynamicCompilation.CompileAssembly: Messages while compiling D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-432909421.dll: DynamicCompilation.CompileAssembly: WARNING: d:\UE4\UnrealEngine\KeepinItWheel\Source\KeepinItWheel.Target.cs(26,26) : warning CS0672: Member 'KeepinItWheelTarget.GetModulesToPrecompile(UnrealBuildTool.TargetInfo, System.Collections.Generic.List)' overrides obsolete member 'UnrealBuildTool.TargetRules.GetModulesToPrecompile(UnrealBuildTool.TargetInfo, System.Collections.Generic.List)'. Add the Obsolete attribute to 'KeepinItWheelTarget.GetModulesToPrecompile(UnrealBuildTool.TargetInfo, System.Collections.Generic.List)'. ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Packages\KeepinItWheel ProjectParams.ValidateAndLog: BaseStageDirectory=D:\UE4\UnrealEngine\KeepinItWheel\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping ProjectParams.ValidateAndLog: ClientCookedTargets=KeepinItWheel ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel.stub ProjectParams.ValidateAndLog: ProjectGameExePath=D:\UE4\UnrealEngine\KeepinItWheel\Binaries\IOS\KeepinItWheel.stub ProjectParams.ValidateAndLog: Distribution=True ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject ProjectParams.ValidateAndLog: Rocket=False ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS ProjectParams.ValidateAndLog: ShortProjectName=KeepinItWheel ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: UploadSymbols=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj=True InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe=True CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/UE4/UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MSBuild: Microsoft (R) Build Engine version 4.6.1038.0 MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MSBuild: MSBuild: Build started 3/16/2016 6:07:23 PM. MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj" on node 1 (Rebuild target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll.config". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\obj\Development\MobileDeviceInterface.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\obj\Development\MobileDeviceInterface.pdb". MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\MobileDeviceInterface.dll /target:library /warnaserror+ /utf8output ..\..\DotNETCommon\MetaData.cs ConnectEventArgs.cs ConnectEventHandler.cs CoreFoundation.cs DeviceNotificationEventArgs.cs iPhoneFile.cs MobileDevice.cs MobileDeviceInstance.cs Properties\AssemblyInfo.cs Utilities.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "app.config" to "..\..\..\..\Binaries\DotNET\IOS\MobileDeviceInterface.dll.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\MobileDeviceInterface.dll" to "..\..\..\..\Binaries\DotNET\IOS\MobileDeviceInterface.dll". MSBuild: MobileDeviceInterface -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll MSBuild: Copying file from "obj\Development\MobileDeviceInterface.pdb" to "..\..\..\..\Binaries\DotNET\IOS\MobileDeviceInterface.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj" (Rebuild target(s)). MSBuild: MSBuild: Build succeeded. MSBuild: 0 Warning(s) MSBuild: 0 Error(s) MSBuild: MSBuild: Time Elapsed 00:00:01.67 CommandUtils.Run: Run: Took 2.1405846s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\MobileDeviceInterface.dll=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\MobileDeviceInterface.pdb=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\MobileDeviceInterface.exe.config=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\MobileDeviceInterface.exe=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\MobileDeviceInterfaceexe.mdb=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj=True InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe=True CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/UE4/UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MSBuild: Microsoft (R) Build Engine version 4.6.1038.0 MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MSBuild: MSBuild: Build started 3/16/2016 6:07:25 PM. MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj" on node 1 (Rebuild target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe.config". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.ConfigureMobileGame.resources". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.GenerateSigningRequestDialog.resources". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.GraphicalResignTool.resources". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.PasswordDialog.resources". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.Properties.Resources.resources". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.SlowProgressDialog.resources". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.ToolsHub.resources". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\iPhonePackager.csproj.GenerateResource.Cache". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\IPhonePackager.exe". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\obj\Development\IPhonePackager.pdb". MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj" (2) on node 1 (Clean target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll.config". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\obj\Development\DeploymentInterface.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\obj\Development\DeploymentInterface.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\obj\Development\DeploymentInterface.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj" (Clean target(s)). MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj" (2:2) on node 1 (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DeploymentInterface.dll /target:library /utf8output ..\..\DotNETCommon\MetaData.cs DeploymentInterface.cs Properties\AssemblyInfo.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "app.config" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentInterface.dll.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\DeploymentInterface.dll" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentInterface.dll". MSBuild: DeploymentInterface -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MSBuild: Copying file from "obj\Development\DeploymentInterface.pdb" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentInterface.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj" (default targets). MSBuild: CoreResGen: MSBuild: "C:\Program Files (x86)\Microsoft SDKs\Windows\v8.0A\bin\NETFX 4.0 Tools\resgen.exe" /useSourcePath /r:D:\UE4\UnrealEngine\Engine\Binaries\ThirdParty\IOS\BouncyCastle.Crypto.dll /r:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll /r:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /r:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Drawing.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Runtime.Remoting.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Security.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Windows.Forms.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /r:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\WindowsBase.dll" /compile ConfigureMobileGame.resx,obj\Development\iPhonePackager.ConfigureMobileGame.resources GenerateSigningRequestDialog.resx,obj\Development\iPhonePackager.GenerateSigningRequestDialog.resources GraphicalResignTool.resx,obj\Development\iPhonePackager.GraphicalResignTool.resources PasswordDialog.resx,obj\Development\iPhonePackager.PasswordDialog.resources Properties\Resources.resx,obj\Development\iPhonePackager.Properties.Resources.resources SlowProgressDialog.resx,obj\Development\iPhonePackager.SlowProgressDialog.resources ToolsHub.resx,obj\Development\iPhonePackager.ToolsHub.resources MSBuild: Processing resource file "ConfigureMobileGame.resx" into "obj\Development\iPhonePackager.ConfigureMobileGame.resources". MSBuild: Processing resource file "GenerateSigningRequestDialog.resx" into "obj\Development\iPhonePackager.GenerateSigningRequestDialog.resources". MSBuild: Processing resource file "GraphicalResignTool.resx" into "obj\Development\iPhonePackager.GraphicalResignTool.resources". MSBuild: Processing resource file "PasswordDialog.resx" into "obj\Development\iPhonePackager.PasswordDialog.resources". MSBuild: Processing resource file "Properties\Resources.resx" into "obj\Development\iPhonePackager.Properties.Resources.resources". MSBuild: Processing resource file "SlowProgressDialog.resx" into "obj\Development\iPhonePackager.SlowProgressDialog.resources". MSBuild: Processing resource file "ToolsHub.resx" into "obj\Development\iPhonePackager.ToolsHub.resources". MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:D:\UE4\UnrealEngine\Engine\Binaries\ThirdParty\IOS\BouncyCastle.Crypto.dll /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Drawing.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Runtime.Remoting.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Security.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\WindowsBase.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\IPhonePackager.exe /resource:obj\Development\iPhonePackager.ConfigureMobileGame.resources /resource:obj\Development\iPhonePackager.GenerateSigningRequestDialog.resources /resource:obj\Development\iPhonePackager.GraphicalResignTool.resources /resource:obj\Development\iPhonePackager.PasswordDialog.resources /resource:obj\Development\iPhonePackager.Properties.Resources.resources /resource:obj\Development\iPhonePackager.SlowProgressDialog.resources /resource:obj\Development\iPhonePackager.ToolsHub.resources /target:exe /utf8output /win32icon:IPhonePackagerIcon.ico ..\..\DotNETCommon\MetaData.cs CodeSigning.cs CompileTime.cs Config.cs ConfigureMobileGame.cs ConfigureMobileGame.Designer.cs CookTime.cs DeployTime.cs FileOperations.cs GenerateSigningRequestDialog.cs GenerateSigningRequestDialog.Designer.cs GraphicalResignTool.cs GraphicalResignTool.Designer.cs MachObjects.cs MobileProvisionUtilities.cs PasswordDialog.cs PasswordDialog.Designer.cs iPhonePackager.cs Properties\AssemblyInfo.cs Properties\Resources.Designer.cs SlowProgressDialog.cs SlowProgressDialog.designer.cs SSHCommandHelper.cs ToolsHub.cs ToolsHub.Designer.cs Utilities.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "app.config" to "..\..\..\..\Binaries\DotNET\IOS\IPhonePackager.exe.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\IPhonePackager.exe" to "..\..\..\..\Binaries\DotNET\IOS\IPhonePackager.exe". MSBuild: iPhonePackager -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe MSBuild: Copying file from "obj\Development\IPhonePackager.pdb" to "..\..\..\..\Binaries\DotNET\IOS\IPhonePackager.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj" (Rebuild target(s)). MSBuild: MSBuild: Build succeeded. MSBuild: 0 Warning(s) MSBuild: 0 Error(s) MSBuild: MSBuild: Time Elapsed 00:00:01.90 CommandUtils.Run: Run: Took 2.1732294s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\iPhonePackager.dll=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\iPhonePackager.pdb=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\iPhonePackager.exe.config=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\iPhonePackager.exe=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\iPhonePackagerexe.mdb=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj=True InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe=True CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/UE4/UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MSBuild: Microsoft (R) Build Engine version 4.6.1038.0 MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MSBuild: MSBuild: Build started 3/16/2016 6:07:27 PM. MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj" on node 1 (Rebuild target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe.config". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\obj\Development\DeploymentServer.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\obj\Development\DeploymentServer.exe". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\obj\Development\DeploymentServer.pdb". MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj" (2) on node 1 (Clean target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll.config". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\obj\Development\DeploymentInterface.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\obj\Development\DeploymentInterface.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\obj\Development\DeploymentInterface.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj" (Clean target(s)). MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj" (3) on node 1 (Clean target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll.config". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\obj\Development\MobileDeviceInterface.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\obj\Development\MobileDeviceInterface.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\obj\Development\MobileDeviceInterface.csprojResolveAssemblyReference.cache". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj" (Clean target(s)). MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj" (2:2) on node 1 (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DeploymentInterface.dll /target:library /utf8output ..\..\DotNETCommon\MetaData.cs DeploymentInterface.cs Properties\AssemblyInfo.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "app.config" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentInterface.dll.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\DeploymentInterface.dll" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentInterface.dll". MSBuild: DeploymentInterface -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MSBuild: Copying file from "obj\Development\DeploymentInterface.pdb" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentInterface.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj" (default targets). MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj" (3:2) on node 1 (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\MobileDeviceInterface.dll /target:library /warnaserror+ /utf8output ..\..\DotNETCommon\MetaData.cs ConnectEventArgs.cs ConnectEventHandler.cs CoreFoundation.cs DeviceNotificationEventArgs.cs iPhoneFile.cs MobileDevice.cs MobileDeviceInstance.cs Properties\AssemblyInfo.cs Utilities.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "app.config" to "..\..\..\..\Binaries\DotNET\IOS\MobileDeviceInterface.dll.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\MobileDeviceInterface.dll" to "..\..\..\..\Binaries\DotNET\IOS\MobileDeviceInterface.dll". MSBuild: MobileDeviceInterface -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll MSBuild: Copying file from "obj\Development\MobileDeviceInterface.pdb" to "..\..\..\..\Binaries\DotNET\IOS\MobileDeviceInterface.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj" (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:x86 /errorreport:prompt /define:TRACE /highentropyva- /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Runtime.Remoting.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DeploymentServer.exe /target:exe /utf8output ..\..\DotNETCommon\MetaData.cs DeployTime.cs Program.cs Properties\AssemblyInfo.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "app.config" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentServer.exe.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\DeploymentServer.exe" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentServer.exe". MSBuild: DeploymentServer -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe MSBuild: Copying file from "obj\Development\DeploymentServer.pdb" to "..\..\..\..\Binaries\DotNET\IOS\DeploymentServer.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj" (Rebuild target(s)). MSBuild: MSBuild: Build succeeded. MSBuild: 0 Warning(s) MSBuild: 0 Error(s) MSBuild: MSBuild: Time Elapsed 00:00:02.89 CommandUtils.Run: Run: Took 3.3713437s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DeploymentServer.dll=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DeploymentServer.pdb=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DeploymentServer.exe.config=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DeploymentServer.exe=False InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DeploymentServerexe.mdb=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\CommonExtensions\Microsoft\TestWindow\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\MSBuild\14.0\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\x86_amd64\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\VCPackages\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\HTML Help Workshop\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\bin\x86\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft\Web Platform Installer\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\110\Tools\Binn\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists c:\Program Files (x86)\Microsoft SQL Server\110\Tools\Binn\ManagementStudio\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists c:\Program Files (x86)\Microsoft SQL Server\110\Tools\Binn\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists c:\Program Files (x86)\Microsoft SQL Server\110\DTS\Binn\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\120\Tools\Binn\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Common Files\Autodesk Shared\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\AMD\ATI.ACE\Core-Static\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\config\systemprofile\.dnx\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\BackupClient\PyShell\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Acronis\SnapAPI\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Emulator Manager\1.0\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\build-tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\tools\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.6.0_45\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\apache-ant-1.8.2\bin\xgConsole.exe=False UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* ForceMonolithic: False UE4Build.Build: ************************* ForceNonUnity:False UE4Build.Build: ************************* ForceDebugInfo: False UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe=True CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/UE4/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MSBuild: Microsoft (R) Build Engine version 4.6.1038.0 MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MSBuild: MSBuild: Build started 3/16/2016 6:07:30 PM. MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe.config". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb". MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2) on node 1 (Clean target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (Clean target(s)). MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3) on node 1 (Clean target(s)). MSBuild: CoreClean: MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe.config". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.pdb". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.csprojResolveAssemblyReference.cache". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.exe". MSBuild: Deleting file "D:\UE4\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (Clean target(s)). MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2:2) on node 1 (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DotNETUtilities.dll /subsystemversion:6.00 /target:library /utf8output ..\MetaData.cs CaselessDictionary.cs AssemblyUtils.cs FileContentsCacheType.cs FileSystem.cs HarvestEnvVars.cs LaunchProcess.cs Properties\AssemblyInfo.cs SimpleWebRequest.cs ThreadSafeQueue.cs XmlHandler.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\DotNETUtilities.dll" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.dll". MSBuild: DotNETUtilities -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: Copying file from "obj\Development\DotNETUtilities.pdb" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (default targets). MSBuild: Project "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "D:\UE4\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3:2) on node 1 (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\EnvVarsToXML.exe /target:exe /utf8output Program.cs Properties\AssemblyInfo.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "App.config" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\EnvVarsToXML.exe" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe". MSBuild: EnvVarsToXML -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe MSBuild: Copying file from "obj\Development\EnvVarsToXML.pdb" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (default targets). MSBuild: GenerateTargetFrameworkMonikerAttribute: MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MSBuild: CoreCompile: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:D:\UE4\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /optimize- /out:obj\Development\UnrealBuildTool.exe /subsystemversion:6.00 /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs System\FileSystemReference.cs System\InstalledPlatformInfo.cs System\TargetReceipt.cs System\VersionManifest.cs ToolChain\AppleToolChain.cs TVOS\TVOSProjectGenerator.cs TVOS\TVOSToolChain.cs TVOS\UEBuildTVOS.cs TVOS\UEDeployTVOS.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidPluginLanguage.cs Android\AndroidProjectGenerator.cs UWP\UEBuildUWP.cs UWP\UWPDeploy.cs UWP\UWPProjectGenerator.cs UWP\UWPToolChain.cs Windows\WindowsDeploy.cs Windows\WinResources.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CodeLiteGenerator.cs System\CodeLiteProject.cs System\KDevelopGenerator.cs System\CMakefileGenerator.cs System\ModuleDescriptor.cs System\PluginDescriptor.cs System\ProjectDescriptor.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\JsonObject.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\jeffvoigt\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" MSBuild: _CopyAppConfigFile: MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config". MSBuild: CopyFilesToOutputDirectory: MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". MSBuild: UnrealBuildTool -> D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb". MSBuild: Done Building Project "D:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)). MSBuild: MSBuild: Build succeeded. MSBuild: 0 Warning(s) MSBuild: 0 Error(s) MSBuild: MSBuild: Time Elapsed 00:00:03.07 CommandUtils.Run: Run: Took 3.3681291s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UnrealEngine\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Run: D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KeepinItWheel IOS Shipping -Project=D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject -remoteini="D:\UE4\UnrealEngine\KeepinItWheel" -noxge -generatemanifest -NoHotReloadFromIDE UnrealBuildTool: Messages while compiling D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\Build\BuildRules\KeepinItWheelModuleRules.dll: UnrealBuildTool: d:\UE4\UnrealEngine\KeepinItWheel\Source\KeepinItWheel.Target.cs(26,26) : warning CS0672: Member 'KeepinItWheelTarget.GetModulesToPrecompile(UnrealBuildTool.TargetInfo, System.Collections.Generic.List)' overrides obsolete member 'UnrealBuildTool.TargetRules.GetModulesToPrecompile(UnrealBuildTool.TargetInfo, System.Collections.Generic.List)'. Add the Obsolete attribute to 'KeepinItWheelTarget.GetModulesToPrecompile(UnrealBuildTool.TargetInfo, System.Collections.Generic.List)'. UnrealBuildTool: Picking the default remote server 10.2.1.86 UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}' UnrealBuildTool: Execute took 00:00:01.1490072 UnrealBuildTool: Remote time is 3/16/2016 10:07:36 PM, difference is 00:00:00.9073284 UnrealBuildTool: Doing echo $HOME UnrealBuildTool: Execute took 00:00:00.9745183 UnrealBuildTool: Doing xcode-select --print-path UnrealBuildTool: Execute took 00:00:00.3269590 UnrealBuildTool: Doing ls /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs UnrealBuildTool: Execute took 00:00:00.6460286 UnrealBuildTool: Compiling with iPhoneOS SDK 9.2 on Mac 10.2.1.86 CommandUtils.Run: Run: Took 5.8611693s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Intermediate\Build\Manifest.xml=True InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UnrealEngine\Engine\Intermediate\Build\Manifest.xml D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml UE4Build.PrepareManifest: Copied UBT manifest to D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Run: D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KeepinItWheel IOS Shipping -Project=D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject -remoteini="D:\UE4\UnrealEngine\KeepinItWheel" -noxge -NoHotReloadFromIDE -ignorejunk UnrealBuildTool: Picking the default remote server 10.2.1.86 UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}' UnrealBuildTool: Execute took 00:00:00.4530033 UnrealBuildTool: Remote time is 3/16/2016 10:07:41 PM, difference is 00:00:00.5357592 UnrealBuildTool: Doing echo $HOME UnrealBuildTool: Execute took 00:00:00.7860045 UnrealBuildTool: Doing xcode-select --print-path UnrealBuildTool: Execute took 00:00:00.4195025 UnrealBuildTool: Doing ls /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs UnrealBuildTool: Execute took 00:00:00.4980032 UnrealBuildTool: Compiling with iPhoneOS SDK 9.2 on Mac 10.2.1.86 UnrealBuildTool: Doing sh tmp9808.tmp.sh && rm tmp9808.tmp.sh UnrealBuildTool: Execute took 00:00:32.2182846 UnrealBuildTool: BatchFileInfo took 00:00:32.8992909 UnrealBuildTool: Command: -vzae "ssh -i '/cygdrive/C/Users/jeffvoigt/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/10.2.1.86/gamedev/RemoteToolChainPrivate.key'" --rsync-path="mkdir -p /Users/gamedev/UE4/Builds/APPDEV7 && rsync" --chmod=ug=rwX,o=rxX --delete --files-from="/cygdrive/C/Users/jeffvoigt/AppData/Local/Temp/tmp18C2.tmp" --include-from="/cygdrive/C/Users/jeffvoigt/AppData/Local/Temp/tmp18C3.tmp" --include='*/' --exclude='*.o' --exclude='Timestamp' '/cygdrive' gamedev@10.2.1.86:'/Users/gamedev/UE4/Builds/APPDEV7' UnrealBuildTool: building file list ... done UnrealBuildTool: D/UE4/UnrealEngine/ UnrealBuildTool: D/UE4/UnrealEngine/Engine/Plugins/2D/Paper2D/Intermediate/Build/IOS/KeepinItWheel/Inc/Paper2D/ UnrealBuildTool: D/UE4/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Intermediate/Build/IOS/KeepinItWheel/Inc/LightPropagationVolumeRuntime/ UnrealBuildTool: D/UE4/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Intermediate/Build/IOS/KeepinItWheel/Inc/UdpMessaging/ UnrealBuildTool: D/UE4/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Intermediate/Build/IOS/KeepinItWheel/Inc/ArchVisCharacter/ UnrealBuildTool: D/UE4/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Intermediate/Build/IOS/KeepinItWheel/Inc/CableComponent/ UnrealBuildTool: D/UE4/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Intermediate/Build/IOS/KeepinItWheel/Inc/CustomMeshComponent/ UnrealBuildTool: D/UE4/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Intermediate/Build/IOS/KeepinItWheel/Inc/ProceduralMeshComponent/ UnrealBuildTool: D/UE4/UnrealEngine/Engine/Plugins/Slate/SlateRemote/Intermediate/Build/IOS/KeepinItWheel/Inc/SlateRemote/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/AIModule/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/AnimGraphRuntime/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/CoreUObject/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/Engine/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/EngineMessages/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/EngineSettings/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/Foliage/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/GameLiveStreaming/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/GameplayTags/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/GameplayTasks/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/HeadMountedDisplay/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/IOSRuntimeSettings/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/InputCore/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/JsonUtilities/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/KeepinItWheel/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/Landscape/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/LaunchDaemonMessages/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/LevelSequence/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/MaterialShaderQualitySettings/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/MediaAssets/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/MoviePlayer/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/MovieScene/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/MovieSceneCapture/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/MovieSceneTracks/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/Niagara/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/OnlineSubsystem/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/OnlineSubsystemUtils/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/Serialization/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/SessionMessages/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/Slate/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/SlateCore/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/UMG/ UnrealBuildTool: D/UE4/UnrealEngine/KeepinItWheel/Intermediate/Build/IOS/KeepinItWheel/Inc/VectorVM/ UnrealBuildTool: sent 360510 bytes received 278 bytes 65597.82 bytes/sec UnrealBuildTool: total size is 1156931191 speedup is 3206.68 UnrealBuildTool: Target is up to date UnrealBuildTool: Discovering modules, targets and source code for game... UnrealBuildTool: Writing project files... 0%33%67%100% UnrealBuildTool: Executing iPhonePackager PackageIPA D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject -createstub -strip -config Shipping -mac 10.2.1.86 -schemename KeepinItWheel -schemeconfig Shipping -usessh -sshexe D:/DeltaCopy\ssh.exe -sshauth -i '/cygdrive/C/Users/jeffvoigt/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/10.2.1.86/gamedev/RemoteToolChainPrivate.key' -sshuser gamedev -rsyncexe D:/DeltaCopy\rsync.exe -overridedevroot /Users/gamedev/UE4/Builds/ UnrealBuildTool: CWD: D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS UnrealBuildTool: Initial Dir: D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS UnrealBuildTool: Env CWD: D:\UE4\UnrealEngine\Engine\Binaries\DotNET\IOS UnrealBuildTool: BranchPath = APPDEV7/D/UE4/UnrealEngine/Engine/Binaries --- GameBranchPath = APPDEV7/D/UE4/UnrealEngine/KeepinItWheel/Binaries UnrealBuildTool: ... deleting IPA on Mac UnrealBuildTool: ... working folder: "/Users/gamedev/UE4/Builds/APPDEV7/D/UE4/UnrealEngine/KeepinItWheel/Binaries/IOS" UnrealBuildTool: ... rm -f KeepinItWheel-IOS-Shipping.ipa UnrealBuildTool: ... full command: 10.2.1.86 "/Users/gamedev/UE4/Builds/APPDEV7/D/UE4/UnrealEngine/KeepinItWheel/Binaries/IOS" rm -f KeepinItWheel-IOS-Shipping.ipa UnrealBuildTool: Running SSH on 10.2.1.86 ... UnrealBuildTool: Execute took 00:00:00.4964976 UnrealBuildTool: ... deleting staging files on the Mac UnrealBuildTool: ... working folder: "/Users/gamedev/UE4/Builds/APPDEV7/D/UE4/UnrealEngine/KeepinItWheel/Binaries/IOS" UnrealBuildTool: ... rm -rf Payload UnrealBuildTool: ... full command: 10.2.1.86 "/Users/gamedev/UE4/Builds/APPDEV7/D/UE4/UnrealEngine/KeepinItWheel/Binaries/IOS" rm -rf Payload UnrealBuildTool: Running SSH on 10.2.1.86 ... UnrealBuildTool: Execute took 00:00:00.7435053 UnrealBuildTool: UnrealBuildTool: ---------- UnrealBuildTool: Executing command 'Clean' ... UnrealBuildTool: Cleaning temporary files from PC ... UnrealBuildTool: ... cleaning: D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\ UnrealBuildTool: UnrealBuildTool: Staging files before copying to Mac ... UnrealBuildTool: Found CFBundleVersion string '0.11' and updated it to '0.12' UnrealBuildTool: Updating .plist: D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS\KeepinItWheel-Info.plist --> D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\KeepinItWheel-Info.plist UnrealBuildTool: Searching for mobile provisions that match the game 'KeepinItWheel' with CFBundleIdentifier='P6U576V3X6.com.ciinc.keepinitwheel' in 'C:\Users\jeffvoigt\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' UnrealBuildTool: Phase 0 considering provision 'Distro_dist_comciinckeepinitwheel.mobileprovision' named 'dist_comciinckeepinitwheel' UnrealBuildTool: .. Failed phase 0 name check (provision app ID was P6U576V3X6.com.ciinc.keepinitwheel) UnrealBuildTool: Phase 1 considering provision 'Distro_dist_comciinckeepinitwheel.mobileprovision' named 'dist_comciinckeepinitwheel' UnrealBuildTool: .. Failed phase 1 name check (provision app ID was P6U576V3X6.com.ciinc.keepinitwheel) UnrealBuildTool: Phase 2 considering provision 'Distro_dist_comciinckeepinitwheel.mobileprovision' named 'dist_comciinckeepinitwheel' UnrealBuildTool: .. Failed phase 2 name check (provision app ID was P6U576V3X6.com.ciinc.keepinitwheel) UnrealBuildTool: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present UnrealBuildTool: ... 'D:\UE4\UnrealEngine\Engine\Build\IOS/NotForLicensees/UE4Game.mobileprovision' -> 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision' UnrealBuildTool: Copy: D:\UE4\UnrealEngine\Engine\Build\IOS\NotForLicensees\UE4Game.mobileprovision -> D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision, last modified at 12/31/1600 7:00:00 PM UnrealBuildTool: IPP WARNING: Failed to copy file to 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision' UnrealBuildTool: IPP WARNING: Exception: Could not find a part of the path 'D:\UE4\UnrealEngine\Engine\Build\IOS\NotForLicensees\UE4Game.mobileprovision'. (going to retry copy) UnrealBuildTool: IPP WARNING: Failed to copy file to 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision' UnrealBuildTool: IPP WARNING: Exception: Could not find a part of the path 'D:\UE4\UnrealEngine\Engine\Build\IOS\NotForLicensees\UE4Game.mobileprovision'. (going to retry copy) UnrealBuildTool: IPP WARNING: Failed to copy file to 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision' UnrealBuildTool: IPP WARNING: Exception: Could not find a part of the path 'D:\UE4\UnrealEngine\Engine\Build\IOS\NotForLicensees\UE4Game.mobileprovision'. (going to retry copy) UnrealBuildTool: IPP WARNING: Failed to copy file to 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision' UnrealBuildTool: IPP WARNING: Exception: Could not find a part of the path 'D:\UE4\UnrealEngine\Engine\Build\IOS\NotForLicensees\UE4Game.mobileprovision'. (going to retry copy) UnrealBuildTool: IPP WARNING: Failed to copy file to 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision' UnrealBuildTool: IPP WARNING: Exception: Could not find a part of the path 'D:\UE4\UnrealEngine\Engine\Build\IOS\NotForLicensees\UE4Game.mobileprovision'. (going to retry copy) UnrealBuildTool: IPP ERROR: Failed to copy file to D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision and there are no more retries! UnrealBuildTool: IPP ERROR: Application exception: System.IO.FileNotFoundException: Could not find file 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision'. UnrealBuildTool: File name: 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision' UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UnrealBuildTool: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UnrealBuildTool: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) UnrealBuildTool: at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle) UnrealBuildTool: at System.IO.File.SetLastWriteTimeUtc(String path, DateTime lastWriteTimeUtc) UnrealBuildTool: at iPhonePackager.CompileTime.CopyFilesNeededForMakeApp() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\CompileTime.cs:line 272 UnrealBuildTool: at iPhonePackager.CompileTime.CreateApplicationDirOnMac() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\CompileTime.cs:line 528 UnrealBuildTool: at iPhonePackager.CompileTime.PackageIPAOnMac() in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\CompileTime.cs:line 567 UnrealBuildTool: at iPhonePackager.Program.Main(String[] args) in d:\UE4\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 799 UnrealBuildTool: ERROR: System.Exception: IPP ERROR: Failed to copy file to D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\Shipping\..\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision and there are no more retries!IPP ERROR: Application exception: System.IO.FileNotFoundException: Could not find file 'D:\UE4\UnrealEngine\KeepinItWheel\Intermediate\IOS-Deploy\KeepinItWheel\XcodeSupportFiles\APPDEV7_UE4Temp.mobileprovision'. UnrealBuildTool: at UnrealBuildTool.IOSToolChain.PostBuildSync(UEBuildTarget Target) in d:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 1251 UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) in d:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 2032 CommandUtils.Run: Run: Took 69.2833539s to run UnrealBuildTool.exe, ExitCode=42 Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:42): D:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KeepinItWheel IOS Shipping -Project=D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject D:\UE4\UnrealEngine\KeepinItWheel\KeepinItWheel.uproject -remoteini="D:\UE4\UnrealEngine\KeepinItWheel" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.03.16-18.07.39.txt' at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 811 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 346 at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1422 at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 146 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 at AutomationTool.BuildCommand.Execute() in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28 at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 539 at AutomationTool.Automation.Process(String[] CommandLine) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 510 at AutomationTool.Program.MainProc(Object Param) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 131 at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 at AutomationTool.Program.Main() in D:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 54 ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=42 (Error_CopyFile)