LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.698360 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MegascansPlugin LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ControlRig LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin NiagaraExtras LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin Landmass LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Volumetrics LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin AchievementSystem LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin AsyncLoadingScreen LogPluginManager: Mounting plugin EasyMultiSave LogPluginManager: Mounting plugin LowEntryExtStdLib LogPluginManager: Mounting plugin PathFollow LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin PowerIK LogPluginManager: Mounting plugin UINavigation LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin SQLiteCore LogPluginManager: Mounting plugin SQLiteSupport LogPluginManager: Mounting plugin DatabaseSupport LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, GPU: NVIDIA GeForce GTX 960 LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: G:/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[r.VSync:0]] LogConfig: Setting CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Setting CVar [[gc.AllowParallelGC:1]] LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Setting CVar [[gc.CreateGCClusters:1]] LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:0]] LogConfig: Setting CVar [[r.BloomQuality:0]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogHAL: Display: Platform has ~ 16 GB [17106051072 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogInit: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:0]] LogConfig: Setting CVar [[r.BloomQuality:0]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Config/Windows/Editor.ini] LogInit: Computer: DESKTOP-T3C03A1 LogInit: User: Stofsokkie LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 144.83 MB used, 144.84 MB peak LogMemory: Process Virtual Memory: 114.23 MB used, 114.23 MB peak LogMemory: Physical Memory: 9453.76 MB used, 6859.84 MB free, 16313.60 MB total LogMemory: Virtual Memory: 134206144.00 MB used, 11582.95 MB free, 134217728.00 MB total LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: PhysX LogInit: Using OS detected language (en-GB). LogInit: Using OS detected locale (en-ZA). LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used. LogInit: Setting process to per monitor DPI aware LogWindowsTextInputMethodSystem: Display: IME system deactivated. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogHMD: Failed to initialize OpenVR with code 103 LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_0 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0) LogD3D11RHI: 4053/0/8156 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/8156 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: LogD3D11RHI: Description : NVIDIA GeForce GTX 960 LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1401 LogD3D11RHI: SubSysId : 32021462 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 4250271744 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 8553025536 bytes LogD3D11RHI: AdapterLuid : 0 56426137 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1401 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 960' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 960' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 960' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 960' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960 LogD3D11RHI: Driver Version: 497.29 (internal:30.0.14.9729, unified:497.29) LogD3D11RHI: Driver Date: 12-15-2021 LogRHI: Texture pool is 2837 MB (70% of 4053 MB) LogD3D11RHI: Creating D3DDevice using adapter: LogD3D11RHI: Description : NVIDIA GeForce GTX 960 LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1401 LogD3D11RHI: SubSysId : 32021462 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 4250271744 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 8553025536 bytes LogD3D11RHI: AdapterLuid : 0 56426137 LogD3D11RHI: RHI has support for 64 bit atomics LogD3D11RHI: Async texture creation enabled LogD3D11RHI: Array index from any shader is supported LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogRHI: GeForceNow SDK initialized: 1 LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Intermediate/Shaders/WorkingDirectory/10212/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Stofsokkie/AppData/Local/Temp/UnrealShaderWorkingDir/315D3977497C1833E0166986DCB0217B/'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.28s 103MB C:/Users/Stofsokkie/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Stofsokkie/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file H:/The Isle Toets Hier/Stokkie_AI 4.27.2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file H:/The Isle Toets Hier/Stokkie_AI 4.27.2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/Stofsokkie/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds LogDerivedDataCache: Display: Performance to C:/Users/Stofsokkie/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.11ms. RandomReadSpeed=125.58MBs, RandomWriteSpeed=128.47MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/Stofsokkie/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0033 seconds to start up LogInit: Selected Device Profile: [Windows] LogInit: Active device profile: [000001DEB6D73600][000001DEB5075600 49] Windows LogInit: Profiles: [000001DEB6D73600][000001DEB5075600 49] Windows, [000001DEB6CECC00][000001DEB5089780 49] WindowsNoEditor, [000001DEB6D70C00][000001DEB508D900 49] WindowsServer, [000001DEB6CEEE00][000001DEB5091A80 49] WindowsClient, [000001DEB6D72D00][000001DEB5099C00 49] IOS, [000001DEB6CED500][000001DEB50A8200 49] iPadAir, [000001DEB6D71400][000001DEB50A C380 49] iPadAir2, [000001DEB6AE7D00][000001DEB50B8640 49] IPadPro, [000001DEB6AE7E00][000001DEB50B4680 49] iPadAir3, [000001DEB6D72700][000001DEB50BC800 49] iPadAir4, [000001DEB6AE5100][000001DEB50C0980 49] iPadMini2, [000001DEB6D71900][000001DEB50C4B00 49] iPadMini3, [000001DEB6AE6800][000001DEB5078C40 49] iPadMini4, [000001DEB6D73A00][000001DEB50C8D80 49] iPadMini5, [000001DEB6D0B600][000001DEB50D0FC0 49] iPhone6, [000001DEB6D0B700][000001DEB50CD000 49] iPodTouch6, [000001DEB6AE4100][000001DEB50DD2C0 49] iPhone7, [000001DEB6AE5200][000001DEB50D9300 49] iPodTouch7, [000001DEB6D09000][000001DEB50E1480 49] iPhone5S, [000001DEB6AE6B00][000001DEB50E5600 49] iPhone6Plus, [000001DEB6D0A900][000001DEB50E9780 49] iPh one6S, [000001DEB6AE4F00][000001DEB50ED900 49] iPhone6SPlus, [000001DEB6D09800][000001DEB50F1A80 49] iPhone7Plus, [000001DEB6AE6200][000001DEB510BC00 49] iPhoneSE, [000001DEB6D0A100][000001DEB510E200 49] iPhone8, [000001DEB6AE7900][000001DEB512A380 49] iPhone8Plus, [000001DEB6D08D00][000001DEB512E500 49] iPhoneX, [000001DEB6AE4300][000001DEB514A680 49] iPhon eXS, [000001DEB6D09200][000001DEB514E800 49] iPhoneXSMax, [000001DEB6AE4B00][000001DEB5152980 49] iPhoneXR, [000001DEB6D0A000][000001DEB5156B00 49] iPhone11, [000001DEB6AE5A00][000001DEB515AC80 49] iPhone11Pro, [000001DEB6D0B000][000001DEB50D4DC0 49] iPhone11ProMax, [000001DEB6AE7F00][000001DEB5162F00 49] iPhoneSE2, [000001DEB6D09600][000001DEB516B040 49] iP hone12Mini, [000001DEB6AE7400][000001DEB516F180 49] iPhone12, [000001DEB6D09100][000001DEB5177300 49] iPhone12Pro, [000001DEB6AE4A00][000001DEB517B480 49] iPhone12ProMax, [000001DEB6D0BB00][000001DEB517F600 49] iPadPro105, [000001DEB6AE4C00][000001DEB518F780 49] iPadPro129, [000001DEB6D0B400][000001DEB59D9900 49] iPadPro97, [000001DEB6AE4500][000001DEB59E9A8 0 49] iPadPro2_129, [000001DEB6D08900][000001DEB59F5C00 49] iPad5, [000001DEB6AE7300][000001DEB59FC200 49] iPad6, [000001DEB6D08100][000001DEB5A00380 49] iPad7, [000001DEB6AE7600][000001DEB5A04500 49] iPad8, [000001DEB6D0A500][000001DEB5A08680 49] iPadPro11, [000001DEB6AE6100][000001DEB5A0C800 49] iPadPro2_11, [000001DEB6D0B900][000001DEB5A10980 49] iPadPro3 _129, [000001DEB6AE6700][000001DEB5A1CB00 49] iPadPro4_129, [000001DEB6D0B100][000001DEB5A20C80 49] AppleTV, [000001DEB6AE5900][000001DEB5A24E00 49] AppleTV4K, [000001DEB6D08700][000001DEB5172F40 49] TVOS, [000001DEB6AE7800][000001DEB5A45080 49] Mac, [000001DEB6D09D00][000001DEB5A591C0 49] MacClient, [000001DEB6AE5F00][000001DEB5A71300 49] MacNoEditor, [0000 01DEB6D09300][000001DEB5A91480 49] MacServer, [000001DEB6AE4800][000001DEB5ABD600 49] Linux, [000001DEB6D0B800][000001DEB5AD1780 49] LinuxAArch64, [000001DEB6AE5500][000001DEB5AD5900 49] LinuxNoEditor, [000001DEB6D09F00][000001DEB5AD9A80 49] LinuxAArch64NoEditor, [000001DEB6AE7B00][000001DEB5ADDC00 49] LinuxClient, [000001DEB6D08C00][000001DEB5AE0200 49] Lin uxAArch64Client, [000001DEB6CEF400][000001DEB5AE4380 49] LinuxServer, [000001DEB4509F00][000001DEB5AE8500 49] LinuxAArch64Server, [000001DEB6CEFB00][000001DEB5AEC680 49] Android, [000001DEB4508100][000001DEB5B00800 49] Android_Low, [000001DEB6CEC700][000001DEB5B08980 49] Android_Mid, [000001DEB450A400][000001DEB5B0CB00 49] Android_High, [000001DEB6CEE900][00 0001DEB5B18C80 49] Android_Default, [000001DEB450A000][000001DEB5B1CE00 49] Android_Adreno4xx, [000001DEB6CEF500][000001DEB5B34F80 49] Android_Adreno5xx_Low, [000001DEB4509500][000001DEB5B61100 49] Android_Adreno5xx, [000001DEB6CEDD00][000001DEB5A8D240 49] Android_Adreno6xx, [000001DEB4508400][000001DEB5B7D380 49] Android_Adreno6xx_Vulkan, [000001DEB6CEEC00] [000001DEB5B814C0 49] Android_Mali_T6xx, [000001DEB4508F00][000001DEB5B89640 49] Android_Mali_T7xx, [000001DEB6CEE200][000001DEB5B8D7C0 49] Android_Mali_T8xx, [000001DEB450A600][000001DEB5B91940 49] Android_Mali_G71, [000001DEB6CEC900][000001DEB5B95AC0 49] Android_Mali_G72, [000001DEB450A200][000001DEB5B9C0C0 49] Android_Mali_G72_Vulkan, [000001DEB6D09B00][0 00001DEB5BA0240 49] Android_Mali_G76, [000001DEB6AE6D00][000001DEB5BA43C0 49] Android_Mali_G76_Vulkan, [000001DEB6D08600][000001DEB5BAC540 49] Android_Mali_G77, [000001DEB6AE5B00][000001DEB5BB06C0 49] Android_Mali_G77_Vulkan, [000001DEB6D0BE00][000001DEB5BB4840 49] Android_Mali_G78, [000001DEB6AE6500][000001DEB5BB89C0 49] Android_Mali_G78_Vulkan, [000001DEB6 D0AB00][000001DEB5BD0B40 49] Android_Mali_G710, [000001DEB6AE6C00][000001DEB5BE0CC0 49] Android_Mali_G710_Vulkan, [000001DEB4508500][000001DEB5BF0E40 49] Android_Vulkan_SM5, [000001DEB6AE7200][000001DEB5BF4FC0 49] Android_PowerVR_G6xxx, [000001DEB4508600][000001DEB5BF9140 49] Android_PowerVR_GT7xxx, [000001DEB6AE5C00][000001DEB5BFD2C0 49] Android_PowerVR_GE8 xxx, [000001DEB4508200][000001DEB5B85400 49] Android_PowerVR_GM9xxx, [000001DEB6AE6600][000001DEB5C1D540 49] Android_PowerVR_GM9xxx_Vulkan, [000001DEB4509400][000001DEB5C3D680 49] Android_TegraK1, [000001DEB6AE4700][000001DEB5C417C0 49] Android_Unknown_Vulkan, [000001DEB450A100][000001DEB5C51940 49] Lumin, [000001DEB6AE5300][000001DEB5C63AC0 49] Lumin_Deskto p, [000001DEB4509A00][000001DEB5C740C0 49] HoloLens, LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: Stokkie_AI 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3617055946) LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. LogHMD: PokeAHoleMaterial loaded successfully LogUObjectArray: 17178 objects as part of root set at end of initial load. LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: FFC1AFD84F781E7ADF01BAAF52AA5C92 | Instance: 6FF7AF58495A56005CBC9E8D9FDA8231 (DESKTOP-T3C03A1-10212). LogPython: Using Python 3.7.7 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogUProjectInfo: Found projects: LogOpenImageDenoise: OIDN starting up LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogOcInput: OculusInput pre-init called LogCollectionManager: Loaded 0 collections in 0.003497 seconds LogFileCache: Scanning file cache for directory 'H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Content/Developers/Stofsokkie/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Content/Collections/' took 0.00s LogClass: Display: ByteProperty FALoadingScreenSettings::PlaybackType is not initialized properly. Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h LogClass: Display: StructProperty FTextAppearance::ShadowOffset is not initialized properly. Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h LogClass: Display: StructProperty FTextAppearance::ShadowColorAndOpacity is not initialized properly. Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h LogClass: Display: ByteProperty FTextAppearance::Justification is not initialized properly. Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h LogClass: Display: FloatProperty FTipSettings::TipWrapAt is not initialized properly. Module:AsyncLoadingScreen File:Public/LoadingScreenSettings.h LogClass: Display: IntProperty FLowEntryRegexCaptureGroup::CaptureGroupNumber is not initialized properly. Module:LowEntryExtendedStandardLibrary File:Public/Classes/FLowEntryRegexCaptureGroup.h LogClass: Display: IntProperty FLowEntryRegexCaptureGroup::BeginIndex is not initialized properly. Module:LowEntryExtendedStandardLibrary File:Public/Classes/FLowEntryRegexCaptureGroup.h LogClass: Display: IntProperty FLowEntryRegexCaptureGroup::EndIndex is not initialized properly. Module:LowEntryExtendedStandardLibrary File:Public/Classes/FLowEntryRegexCaptureGroup.h LogClass: Display: IntProperty FLowEntryRegexMatch::MatchNumber is not initialized properly. Module:LowEntryExtendedStandardLibrary File:Public/Classes/FLowEntryRegexMatch.h LogClass: Display: IntProperty FLowEntryRegexMatch::BeginIndex is not initialized properly. Module:LowEntryExtendedStandardLibrary File:Public/Classes/FLowEntryRegexMatch.h LogClass: Display: IntProperty FLowEntryRegexMatch::EndIndex is not initialized properly. Module:LowEntryExtendedStandardLibrary File:Public/Classes/FLowEntryRegexMatch.h LogClass: Warning: ObjectProperty FAchievementData::LockedIcon is not initialized properly. Module:AchievementSystem File:Public/AchievementData.h LogClass: Warning: ObjectProperty FAchievementData::AchievedIcon is not initialized properly. Module:AchievementSystem File:Public/AchievementData.h LogClass: Display: StructProperty FSaveSlotInfo::TimeStamp is not initialized properly. Module:EasyMultiSave File:Public/EMSData.h LogClass: Display: Int8Property FMTSJson::version is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int16Property FMTSJson::resolutionValue is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FMTSJson::isExternal is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int8Property FMTSJson::meshVersion is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FMTSJson::isCustom is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FMTSJson::isModularAsset is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int8Property FLodList::variation is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int16Property FMeshList::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: Int16Property FComponents::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FTextureSets::isUdim is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: BoolProperty FMeta::value is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h LogClass: Display: 25 Uninitialized script struct members found including 2 object properties LogAutomationTest: Warning: ObjectProperty FAchievementData::LockedIcon is not initialized properly. Module:AchievementSystem File:Public/AchievementData.h LogAutomationTest: Warning: ObjectProperty FAchievementData::AchievedIcon is not initialized properly. Module:AchievementSystem File:Public/AchievementData.h LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 103 LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogInit: Initializing FReadOnlyCVARCache LogAIModule: Creating AISystem for world Untitled LogAudio: Display: Initializing Audio Device Manager... LogAudio: Display: Loading Default Audio Settings Objects... LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). LogAudio: Display: Audio Device Manager Initialized LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device Realtek Digital Output (Realtek High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogDerivedDataCache: Saved boot cache 0.12s 103MB C:/Users/Stofsokkie/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 LogEngineSessionManager: EngineSessionManager initialized LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking LogEditorSessionSummary: EditorSessionSummaryWriter initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled TimingProfiler: Initialize TimingProfiler: OnSessionChanged LoadingProfiler: Initialize LoadingProfiler: OnSessionChanged NetworkingProfiler: Initialize NetworkingProfiler: OnSessionChanged MemoryProfiler: Initialize MemoryProfiler: OnSessionChanged LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB LogCook: Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Content/' took 0.25s AchievementSystemEditor: Warning: AchievementSystemEditor module has been loaded LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 70.479 Cmd: MAP LOAD FILE="H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Content/Head_Game_File_TheIsleOfMisery/MainMenu/The_Isle_Of_Misery_MainMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAudio: Display: Audio Device unregistered from world 'None'. LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms LogLinker: Warning: Asset 'H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Content/Materials/PP_Outliner_M.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: Asset 'H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Content/Materials/MF_ConvolveTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: Asset 'H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Content/Materials/MF_ExtractDepth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: Asset 'H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Content/Materials/MF_SampleSceneTextureNeighbourUVs.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogBlueprint: Warning: [AssetLog] H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Content\Rodents\ParentClassBlueprints\Tasks\BTTask_Rodent_GetRandomPoint.uasset: [Compiler] GetRandomPointInNavigableRadius_DEPRECATED : Usage of 'GetRandomPointInNavigableRadius_DEPRECATED' has been deprecated. This version of GetRandomPointInNavigableRadius is deprecated. Please use the new version LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data. LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data. LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/AncientTreasures/Textures/Utility/TX_Cube_01a_CUBE.TX_Cube_01a_CUBE', its maximum texture size has been explicitly set to 512. LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/WaterPlane/Environment/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight', its maximum texture size has been explicitly set to 512. LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/Desert_Outer_HDR.Desert_Outer_HDR', its maximum texture size has been explicitly set to 512. LogStaticMesh: Warning: Mesh Bone02 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/Bones/Bone02.Bone02. LogStaticMesh: Warning: Mesh Bottle_green_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Bottle_green_mdl.Bottle_green_mdl. LogStaticMesh: Warning: Mesh Bowl1_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Bowl1_mdl.Bowl1_mdl. LogStaticMesh: Warning: Mesh Bowl2_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Bowl2_mdl.Bowl2_mdl. LogStaticMesh: Warning: Mesh Crate_Lid_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Crate_Lid_mdl.Crate_Lid_mdl. LogStaticMesh: Warning: Mesh Crate_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Crate_mdl.Crate_mdl. LogStaticMesh: Warning: Mesh Crate_Open_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Crate_Open_mdl.Crate_Open_mdl. LogStaticMesh: Warning: Mesh Door_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Door_mdl.Door_mdl. LogStaticMesh: Warning: Mesh Dock_Pillar_VarA_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalDocks/Models/Dock_Pillar_VarA_mdl.Dock_Pillar_VarA_mdl. LogStaticMesh: Warning: Mesh Glass_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Glass_mdl.Glass_mdl. LogStaticMesh: Warning: Mesh Gourd_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Gourd_mdl.Gourd_mdl. LogStaticMesh: Warning: Mesh GrassA_mdl2 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/GrassA_mdl2.GrassA_mdl2. LogStaticMesh: Warning: Mesh GrassA_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/GrassA_mdl.GrassA_mdl. LogStaticMesh: Warning: Mesh Jar_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Jar_mdl.Jar_mdl. LogStaticMesh: Warning: Mesh LargeVolcanicRock_003 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_003.LargeVolcanicRock_003. LogStaticMesh: Warning: Mesh LargeVolcanicRock_004 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_004.LargeVolcanicRock_004. LogStaticMesh: Warning: Mesh leaves_tree_b_bare_branch_02 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/leaves/leaves_tree_b_bare_branch_02.leaves_tree_b_bare_branch_02. LogStaticMesh: Warning: Mesh leaves_tree_bare_branch_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/leaves/leaves_tree_bare_branch_01.leaves_tree_bare_branch_01. LogStaticMesh: Warning: Mesh Log_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Log_mdl.Log_mdl. LogStaticMesh: Warning: Mesh Market_crate_fish_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalDocks/Models/Market_crate_fish_mdl.Market_crate_fish_mdl. LogStaticMesh: Warning: Mesh Plough_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Plough_mdl.Plough_mdl. LogStaticMesh: Warning: Mesh rock_boulder_b3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/rocks_boulders/rock_boulder_b3.rock_boulder_b3. LogStaticMesh: Warning: Mesh rock_boulder_b2 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/rocks_boulders/rock_boulder_b2.rock_boulder_b2. LogStaticMesh: Warning: Mesh rock_boulder_b1 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/rocks_boulders/rock_boulder_b1.rock_boulder_b1. LogStaticMesh: Warning: Mesh rock_group_small_b3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_b3.rock_group_small_b3. LogStaticMesh: Warning: Mesh rock_group_small_c2 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_c2.rock_group_small_c2. LogStaticMesh: Warning: Mesh Rock_Large_VarA_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Rock_Large_VarA_mdl.Rock_Large_VarA_mdl. LogStaticMesh: Warning: Mesh Rock_Large_VarB_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Rock_Large_VarB_mdl.Rock_Large_VarB_mdl. LogStaticMesh: Warning: Mesh Rock_large_VarC_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Rock_large_VarC_mdl.Rock_large_VarC_mdl. LogStaticMesh: Warning: Mesh Rock_medium_VarB_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Rock_medium_VarB_mdl.Rock_medium_VarB_mdl. LogStaticMesh: Warning: Mesh Rock_medium_VarC_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Rock_medium_Varc_mdl.Rock_medium_VarC_mdl. LogStaticMesh: Warning: Mesh Rock_small_VarA_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Rock_small_VarA_mdl.Rock_small_VarA_mdl. LogStaticMesh: Warning: Mesh Rock_small_VarB_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Head_Game_File_TheIsleOfMisery/MedievalDocks/Models/Rock_small_VarB_mdl.Rock_small_VarB_mdl. LogStaticMesh: Warning: Mesh Scree_001_A is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_A.Scree_001_A. LogStaticMesh: Warning: Mesh Scree_001_B is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_B.Scree_001_B. LogStaticMesh: Warning: Mesh Scull01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/Bones/Scull01.Scull01. LogStaticMesh: Warning: Mesh SignHerbalist_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/SignHerbalist_mdl.SignHerbalist_mdl. LogStaticMesh: Warning: Mesh SM_Boulder05a is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/Boulder_05a/SM_Boulder05a.SM_Boulder05a. LogStaticMesh: Warning: Mesh SM_bush_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_bush_01.SM_bush_01. LogStaticMesh: Warning: Mesh SM_bush_01_dry is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_bush_01_dry.SM_bush_01_dry. LogStaticMesh: Warning: Mesh SM_bush_03 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_bush_03.SM_bush_03. LogStaticMesh: Warning: Mesh SM_cliff_01_brown is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_cliff_01_brown.SM_cliff_01_brown. LogStaticMesh: Warning: Mesh SM_cliff_02_brown is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_cliff_02_brown.SM_cliff_02_brown. LogStaticMesh: Warning: Mesh SM_cliff_03_brown is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_cliff_03_brown.SM_cliff_03_brown. LogStaticMesh: Warning: Mesh SM_cliff_03_detail is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_cliff_03_detail.SM_cliff_03_detail. LogStaticMesh: Warning: Mesh SM_cliff_04_brown is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_cliff_04_brown.SM_cliff_04_brown. LogStaticMesh: Warning: Mesh SM_FieldGrass_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01. LogStaticMesh: Warning: Mesh SM_grass_clump_3 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_grass_clump_3.SM_grass_clump_3. LogStaticMesh: Warning: Mesh SM_GroundRevealRock002 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002. LogStaticMesh: Warning: Mesh SM_LightShaft is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/OceanFloor/Meshes/SM_LightShaft.SM_LightShaft. LogStaticMesh: Warning: Mesh SM_rock_01_brown is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_rock_01_brown.SM_rock_01_brown. LogStaticMesh: Warning: Mesh SM_rock_01_green is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_rock_01_green.SM_rock_01_green. LogStaticMesh: Warning: Mesh SM_rock_03_brown is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/ModularCliffs/Meshes/SM_rock_03_brown.SM_rock_03_brown. LogStaticMesh: Warning: Mesh SM_rock_small_b is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Poplar_Forest/Meshes/Rocks/SM_rock_small_b.SM_rock_small_b. LogStaticMesh: Warning: Mesh SM_rock_small_d is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/Poplar_Forest/Meshes/Rocks/SM_rock_small_d.SM_rock_small_d. LogStaticMesh: Warning: Mesh SpiderWeb03 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/SpiderWeb/SpiderWeb03.SpiderWeb03. LogStaticMesh: Warning: Mesh SpiderWeb05 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/SpiderWeb/SpiderWeb05.SpiderWeb05. LogStaticMesh: Warning: Mesh SpiderWeb07 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/SpiderWeb/SpiderWeb07.SpiderWeb07. LogStaticMesh: Warning: Mesh SpiderWeb08 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/SpiderWeb/SpiderWeb08.SpiderWeb08. LogStaticMesh: Warning: Mesh SpiderWeb09 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/SpiderWeb/SpiderWeb09.SpiderWeb09. LogStaticMesh: Warning: Mesh StreetLamp_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/StreetLamp_mdl.StreetLamp_mdl. LogStaticMesh: Warning: Mesh Tapestry is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/Tapestry/Tapestry.Tapestry. LogStaticMesh: Warning: Mesh Door04 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/Door/Door04.Door04. LogStaticMesh: Warning: Mesh DoorArch04 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/FantasyDungeon/meshes/Door/DoorArch04.DoorArch04. LogStaticMesh: Warning: Mesh Tree_Stump_01 is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/KiteDemo/Environments/Trees/Tree_Stump_01/Tree_Stump_01.Tree_Stump_01. LogStaticMesh: Warning: Mesh TreeSmall_B_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalDocks/Models/TreeSmall_B_mdl.TreeSmall_B_mdl. LogStaticMesh: Warning: Mesh TreeSmall_C_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalDocks/Models/TreeSmall_C_mdl.TreeSmall_C_mdl. LogStaticMesh: Warning: Mesh Wagon_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/Wagon_mdl.Wagon_mdl. LogStaticMesh: Warning: Mesh WagonWheel_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/WagonWheel_mdl.WagonWheel_mdl. LogStaticMesh: Warning: Mesh Windmill_Blade_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalDocks/Models/Windmill_Blade_mdl.Windmill_Blade_mdl. LogStaticMesh: Warning: Mesh WoodPile_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/WoodPile_mdl.WoodPile_mdl. LogStaticMesh: Warning: Mesh WoodPlank_mdl is recomputing physics on load. It must be resaved before it will cook deterministically. Please resave /Game/MedievalVillage/Models/WoodPlank_mdl.WoodPlank_mdl. LogSkeletalMesh: Display: [AssetLog] H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Content\AttackAnimal_Boar\Boar\Meshes\Boar_MidHair.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. LogSkeletalMesh: Display: [AssetLog] H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Content\AttackAnimal_Boar\Boar\Meshes\Boar_LongHair.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. LogSkeletalMesh: Display: [AssetLog] H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Content\Birds\Seagull\Meshes\SK_Seagull.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. LogSkeletalMesh: Display: [AssetLog] H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Content\AttackAnimal_Boar\Boar\Meshes\Boar_ShortHair.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. LogSkeletalMesh: Display: [AssetLog] H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Content\Birds\Pigeon\Meshes\Pigeon.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. LogSkeletalMesh: Display: [AssetLog] H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Content\Rodents\Squirrel\Meshes\Squirrel_SM.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. LogAudio: Display: Audio Device (ID: 1) registered with world 'The_Isle_Of_Misery_MainMap'. LogAIModule: Creating AISystem for world The_Isle_Of_Misery_MainMap LogMaterial: Display: Material /Game/Morne/Kissings/Material.Material needed to have new flag set bUsedWithStaticLighting ! LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 95EFB10D20BFAE9BBCD4C1FDDA955A152521FB80), compiling. LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority MapCheck: Warning: Material Material /Game/Morne/Kissings/Material.Material was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix LogShaderCompilers: Display: Worker (1/3): shaders left to compile 25 LogShaderCompilers: Display: Worker (2/3): shaders left to compile 16 LogShaderCompilers: Display: Worker (3/3): shaders left to compile 7 LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Low' priority Cmd: r.VolumetricFog.GridPixelSize 12 r.VolumetricFog.GridPixelSize = "12" LogEditorServer: Finished looking for orphan Actors (0.001 secs) LogUObjectHash: Compacting FUObjectHashTables data took 12.85ms MapCheck: Repaired painted vertex colors in 0.0s for 6 components in /Game/Head_Game_File_TheIsleOfMisery/MainMenu/The_Isle_Of_Misery_MainMap. Resave map to fix. MapCheck: Warning: Spent 0.0s repairing painted vertex colors due to static mesh re-imports! This will happen every load until the maps are resaved. Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 0,805ms to complete. LogFileHelpers: Loading map 'The_Isle_Of_Misery_MainMap' took 93.031 LogUnrealEdMisc: Total Editor Startup Time, took 163.526 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0126 seconds. Added 3993 classes and 1002 folders. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders. LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/FP_FirstPerson.upack) LogPakFile: OnPakFileMounted2Time == 0.000073 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000055 LogPakFile: PakFile PrimaryIndexSize=191 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=160 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/MobileStarterContent.upack) LogPakFile: OnPakFileMounted2Time == 0.000060 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/StarterContent.upack) LogPakFile: OnPakFileMounted2Time == 0.000084 LogPakFile: PakFile PrimaryIndexSize=190 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=154 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) LogPakFile: OnPakFileMounted2Time == 0.000083 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000063 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_Flying.upack) LogPakFile: OnPakFileMounted2Time == 0.000092 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_FlyingBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000064 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000092 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_Puzzle.upack) LogPakFile: OnPakFileMounted2Time == 0.000078 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000117 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_Rolling.upack) LogPakFile: OnPakFileMounted2Time == 0.000072 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_RollingBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000055 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_SideScroller.upack) LogPakFile: OnPakFileMounted2Time == 0.000055 LogPakFile: PakFile PrimaryIndexSize=190 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=154 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000070 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) LogPakFile: OnPakFileMounted2Time == 0.000056 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000062 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_TopDown.upack) LogPakFile: OnPakFileMounted2Time == 0.000074 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_TopDownBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000061 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_TwinStick.upack) LogPakFile: OnPakFileMounted2Time == 0.000065 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000112 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_Vehicle.upack) LogPakFile: OnPakFileMounted2Time == 0.000065 LogPakFile: PakFile PrimaryIndexSize=186 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=146 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) LogPakFile: OnPakFileMounted2Time == 0.000115 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000087 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_VehicleBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000058 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'G:/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:G:/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000067 LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders. LogSlate: Took 0.014999 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.038128 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogSlate: Took 0.011537 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogRenderer: Reallocating scene render targets to support 780x348 Format 10 NumSamples 1 (Frame:1). LogStaticMesh: Allocated 512x512x256 distance field atlas = 128.0Mb, with 859 objects containing 95.4Mb backing data LogSlate: Took 0.012671 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. LogLoad: (Engine Initialization) Total time: 168.62 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogContentStreaming: Texture pool size now 1000 MB PF: Display: UPFPathFollowerComponent::MonitorSpline(642): Spline change detected PF: Display: UPFPathFollowerComponent::MonitorSpline(642): Spline change detected PF: Display: UPFPathFollowerComponent::MonitorSpline(642): Spline change detected PF: Display: UPFPathFollowerComponent::MonitorSpline(642): Spline change detected PF: Display: UPFPathFollowerComponent::MonitorSpline(642): Spline change detected PF: Display: UPFPathFollowerComponent::MonitorSpline(642): Spline change detected LogAssetRegistry: Asset discovery search completed in 140.9478 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape1) LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms LogMainFrame: Project requires temp target (LowEntryExtStdLib plugin is enabled) LogLauncherProfile: Unable to use promoted target - H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Binaries/Win64/UE4Game.target does not exist. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Stokkie_AI.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="H:/The Isle Toets Hier/Stokkie_AI 4.27.2/Stokkie_AI.uproject" -cook -stage -archive -archivedirectory="H:/The Isle Toets Hier" -package -ue4exe=G:\UE_4.27\Eng ine\Binaries\Win64\UE4Editor-Cmd.exe -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Stokkie_AI.uproject UATHelper: Packaging (Windows (64-bit)): Stokkie_AI.uproject requires a temporary target.cs to be generated (LowEntryExtStdLib plugin is enabled) UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running: G:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe Stokkie_AI Win64 Development -Project="H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Stokkie_AI.uproject" -Clean -NoHotReload "H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Stokkie_AI.uproject" -NoUBTMakefiles -remoteini="H:\The Isle Toets Hier\Stokkie_AI 4.27.2" - skipdeploy -nobuilduht -log="C:\Users\Stofsokkie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE_4.27\UBT-Stokkie_AI-Win64-Development.txt" UATHelper: Packaging (Windows (64-bit)): Cleaning Stokkie_AI binaries... UATHelper: Packaging (Windows (64-bit)): Took 1,6074861s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): Running: G:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe Stokkie_AI Win64 Development -Project="H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Stokkie_AI.uproject" "H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Stokkie_AI.uproject" -NoUBTMakefiles -remoteini="H:\The Isle Toets Hier\Stokkie_AI 4.27.2" -skipdeploy -Manifes t="H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Stofsokkie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE_4.27\UBT-Stokkie_AI-Win64-Development_2.txt" LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. UATHelper: Packaging (Windows (64-bit)): Parsing headers for Stokkie_AI UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Stokkie_AI.uproject" "H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Intermediate\Build\Win64\Stokkie_AI\Development\Stokkie_AI.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\St ofsokkie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE_4.27\UHT-Stokkie_AI-Win64-Development_2.txt" -installed UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig.... UATHelper: Packaging (Windows (64-bit)): Reflection code generated for Stokkie_AI in 19,4268225 seconds UATHelper: Packaging (Windows (64-bit)): Writing manifest to H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows (64-bit)): Building Stokkie_AI... UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.24.28315 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). UATHelper: Packaging (Windows (64-bit)): [Upgrade] UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in Stokkie_AI.Target.cs, and explicitly overriding settings that differ from the new defaults. UATHelper: Packaging (Windows (64-bit)): [Upgrade] UATHelper: Packaging (Windows (64-bit)): Building 5 actions with 4 processes... UATHelper: Packaging (Windows (64-bit)): [1/5] Default.rc2 UATHelper: Packaging (Windows (64-bit)): [2/5] SharedPCH.Core.cpp UATHelper: Packaging (Windows (64-bit)): [3/5] Stokkie_AI.cpp UATHelper: Packaging (Windows (64-bit)): [4/5] Stokkie_AI.exe UATHelper: Packaging (Windows (64-bit)): Creating library H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Binaries\Win64\Stokkie_AI.lib and object H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Binaries\Win64\Stokkie_AI.exp UATHelper: Packaging (Windows (64-bit)): Module.PowerIKRuntime.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FLLMScope::FLLMScope(enum ELLMTag,enum ELLMTagSet,enum ELLMTracker)" (??0FLLMScope@@QEAA@W4ELLMTag@@W4ELLMTagSet@@W4ELLMTracker@@@Z) referenced in function "public: virtual void __cdecl FAnimNode_PowerIK::EvaluateSkeletalCon trol_AnyThread(struct FComponentSpacePoseContext &,class TArray > &)" (?EvaluateSkeletalControl_AnyThread@FAnimNode_PowerIK@@UEAAXAEAUFComponentSpacePoseContext@@AEAV?$TArray@UFBoneTransform@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) UATHelper: Packaging (Windows (64-bit)): H:\The Isle Toets Hier\Stokkie_AI 4.27.2\Binaries\Win64\Stokkie_AI.exe : fatal error LNK1120: 1 unresolved externals UATHelper: Packaging (Windows (64-bit)): Took 98,7234805s to run UnrealBuildTool.exe, ExitCode=6 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Stofsokkie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE_4.27\UBT-Stokkie_AI-Win64-Development_2.txt) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Error LogSlate: Took 0.010088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)