[2016.03.25-07.34.26:720][ 0]Log file open, 03/25/16 08:34:26 [2016.03.25-07.34.26:720][ 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 [2016.03.25-07.34.26:720][ 0]LogInit: API Version: 2758231 [2016.03.25-07.34.26:720][ 0]LogInit: Compiled (64-bit): Feb 18 2016 15:47:04 [2016.03.25-07.34.26:720][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00 [2016.03.25-07.34.26:720][ 0]LogInit: Build Configuration: Development [2016.03.25-07.34.26:720][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2016.03.25-07.34.26:720][ 0]LogInit: Command line: "C:\Users\Babak\Documents\Unreal Projects\MyGame\MyGame.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files (x86)\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.03.25-08.34.26.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output [2016.03.25-07.34.26:720][ 0]LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/ [2016.03.25-07.34.26:720][ 0]LogInit: Rocket: 1 [2016.03.25-07.34.26:729][ 0]LogInit: Using libcurl 7.41.0 [2016.03.25-07.34.26:729][ 0]LogInit: - built for x86_64-pc-win32 [2016.03.25-07.34.26:729][ 0]LogInit: - supports SSL with WinSSL [2016.03.25-07.34.26:729][ 0]LogInit: - other features: [2016.03.25-07.34.26:729][ 0]LogInit: CURL_VERSION_SSL [2016.03.25-07.34.26:729][ 0]LogInit: CURL_VERSION_IPV6 [2016.03.25-07.34.26:729][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2016.03.25-07.34.26:729][ 0]LogInit: CURL_VERSION_LARGEFILE [2016.03.25-07.34.26:729][ 0]LogInit: CURL_VERSION_IDN [2016.03.25-07.34.26:729][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2016.03.25-07.34.26:729][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2016.03.25-07.34.26:729][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2016.03.25-07.34.26:729][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2016.03.25-07.34.26:729][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2016.03.25-07.34.26:737][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.03.25-07.34.26:745][ 0]LogInit: Object subsystem initialized [2016.03.25-07.34.26:746][ 0]LogInit: Selected Device Profile: [Windows] [2016.03.25-07.34.26:746][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.03.25-07.34.26:755][ 0]LogInit: Computer: BABAK-PC [2016.03.25-07.34.26:755][ 0]LogInit: User: Babak [2016.03.25-07.34.26:755][ 0]LogInit: CPU Page size=4096, Cores=4 [2016.03.25-07.34.26:755][ 0]LogInit: High frequency timer resolution =3.117140 MHz [2016.03.25-07.34.26:755][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2016.03.25-07.34.26:755][ 0]LogMemory: Platform Memory Stats for Windows [2016.03.25-07.34.26:755][ 0]LogMemory: Process Physical Memory: 55.22 MB used, 55.22 MB peak [2016.03.25-07.34.26:755][ 0]LogMemory: Process Virtual Memory: 55.70 MB used, 55.70 MB peak [2016.03.25-07.34.26:755][ 0]LogMemory: Physical Memory: 4226.48 MB used, 16323.35 MB total [2016.03.25-07.34.26:755][ 0]LogMemory: Virtual Memory: 382.59 MB used, 134217728.00 MB total [2016.03.25-07.34.26:797][ 0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data. [2016.03.25-07.34.27:224][ 0]LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Intermediate/Shaders/WorkingDirectory/9320/). [2016.03.25-07.34.27:225][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Babak/AppData/Local/Temp/UnrealShaderWorkingDir/66E2D56C49A8646D4FA8708595DF93AD/'. [2016.03.25-07.34.27:225][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.03.25-07.34.28:369][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.03.25-07.34.28:376][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.03.25-07.34.28:382][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.03.25-07.34.28:387][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.03.25-07.34.28:394][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.03.25-07.34.28:397][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.03.25-07.34.28:401][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.03.25-07.34.28:404][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.03.25-07.34.28:409][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.03.25-07.34.28:412][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.03.25-07.34.28:416][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.03.25-07.34.28:423][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.03.25-07.34.28:423][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.03.25-07.34.28:425][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.03.25-07.34.28:443][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.03.25-07.34.28:447][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.03.25-07.34.28:453][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.03.25-07.34.28:459][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.03.25-07.34.28:459][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.03.25-07.34.28:585][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.03.25-07.34.28:649][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 45MB C:/Users/Babak/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2016.03.25-07.34.28:649][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Babak/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2016.03.25-07.34.28:649][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.03.25-07.34.28:649][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.03.25-07.34.28:649][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.03.25-07.34.28:649][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.03.25-07.34.28:728][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.03.25-07.34.28:740][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Babak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.03.25-07.34.28:986][ 0]LogInit: Selected Device Profile: [Windows] [2016.03.25-07.34.29:173][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.03.25-07.34.29:173][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.03.25-07.34.29:251][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.03.25-07.34.29:507][ 0]SourceControl: Info Source control is disabled [2016.03.25-07.34.29:507][ 0]SourceControl: Info Source control is disabled [2016.03.25-07.34.29:521][ 0]SourceControl: Info Source control is disabled [2016.03.25-07.34.29:533][ 0]SourceControl: Info Source control is disabled [2016.03.25-07.34.29:830][ 0]LogObj: 28005 objects as part of root set at end of initial load. [2016.03.25-07.34.29:830][ 0]LogUObjectAllocator: 5867728 out of 0 bytes used by permanent object pool. [2016.03.25-07.34.29:830][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2016.03.25-07.34.29:831][ 0]LogInit: Initializing Editor Engine... [2016.03.25-07.34.29:831][ 0]LogEngine: Initializing Engine... [2016.03.25-07.34.29:871][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.03.25-07.34.29:904][ 0]LogDerivedDataCache: Saved boot cache 0.03s 45MB C:/Users/Babak/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2016.03.25-07.34.29:910][ 0]LogInit: Texture streaming: Disabled [2016.03.25-07.34.29:918][ 0]LogInit: Initializing Editor Engine Completed [2016.03.25-07.34.29:945][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up [2016.03.25-07.34.30:305][ 0]LogCook:Display: Done creating registry. It took 0.36s. [2016.03.25-07.34.32:979][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance' [2016.03.25-07.34.32:979][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' [2016.03.25-07.34.32:979][ 0]LogRedirectors: String Asset Reference '/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C' [2016.03.25-07.34.33:120][ 0]LogLinker:Warning: Asset '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.03.25-07.34.33:235][ 0]LogLinker:Warning: Asset '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.03.25-07.34.33:313][ 0]LogRedirectors: Resolved to '/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C' [2016.03.25-07.34.33:313][ 0]LogRedirectors: String Asset Reference '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.34.33:313][ 0]LogRedirectors: Resolved to '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.34.33:313][ 0]LogRedirectors: String Asset Reference '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.34.33:313][ 0]LogRedirectors: Resolved to '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:314][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:314][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:315][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:315][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:315][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:315][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:315][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:315][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:320][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:320][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:320][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:320][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:320][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:320][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:331][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:331][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:337][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:337][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:337][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:337][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:345][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:345][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:345][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:345][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:350][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:350][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:350][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:350][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:351][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:351][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:351][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:351][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:351][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:351][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:351][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:351][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:456][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:457][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:458][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:458][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2016.03.25-07.34.33:459][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:459][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:462][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.03.25-07.34.33:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:463][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2016.03.25-07.34.33:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:463][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2016.03.25-07.34.33:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:463][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2016.03.25-07.34.33:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:463][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2016.03.25-07.34.33:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:463][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2016.03.25-07.34.33:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:463][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2016.03.25-07.34.33:463][ 0]LogRedirectors: String Asset Reference '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' [2016.03.25-07.34.33:464][ 0]LogRedirectors: Resolved to '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' [2016.03.25-07.34.33:464][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.Blueprint_64x' [2016.03.25-07.34.33:465][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.Blueprint_64x' [2016.03.25-07.34.33:465][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.icon_Editor_Preferences_General_40x' [2016.03.25-07.34.33:466][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.icon_Editor_Preferences_General_40x' [2016.03.25-07.34.33:466][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.Paper2DSprite_TutorialIcon' [2016.03.25-07.34.33:467][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.Paper2DSprite_TutorialIcon' [2016.03.25-07.34.33:467][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.icon_ShowSkeletalMeshes_40x' [2016.03.25-07.34.33:468][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.icon_ShowSkeletalMeshes_40x' [2016.03.25-07.34.33:468][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/Landscape/TutorialAssets/Landscape.Landscape' [2016.03.25-07.34.33:469][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/Landscape/TutorialAssets/Landscape.Landscape' [2016.03.25-07.34.33:469][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/Foliage/TutorialAssets/Foliage.Foliage' [2016.03.25-07.34.33:470][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/Foliage/TutorialAssets/Foliage.Foliage' [2016.03.25-07.34.33:470][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C' [2016.03.25-07.34.33:470][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C' [2016.03.25-07.34.33:470][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C' [2016.03.25-07.34.33:473][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C' [2016.03.25-07.34.33:473][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMeshes/Cube.Cube' [2016.03.25-07.34.33:476][ 0]LogRedirectors: Resolved to '/Engine/EngineMeshes/Cube.Cube' [2016.03.25-07.34.33:476][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C' [2016.03.25-07.34.33:476][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C' [2016.03.25-07.34.33:476][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C' [2016.03.25-07.34.33:479][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C' [2016.03.25-07.34.33:479][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C' [2016.03.25-07.34.33:483][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C' [2016.03.25-07.34.33:483][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.Tutorial_BP_MacroLib' [2016.03.25-07.34.33:493][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.Tutorial_BP_MacroLib' [2016.03.25-07.34.33:493][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C' [2016.03.25-07.34.33:497][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C' [2016.03.25-07.34.33:497][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.Tutorial_BP_Interface' [2016.03.25-07.34.33:500][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.Tutorial_BP_Interface' [2016.03.25-07.34.33:500][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C' [2016.03.25-07.34.33:503][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C' [2016.03.25-07.34.33:503][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial.DestructibleMeshEditorTutorial_C' [2016.03.25-07.34.33:506][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial.DestructibleMeshEditorTutorial_C' [2016.03.25-07.34.33:506][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.Tutorial_DM' [2016.03.25-07.34.33:519][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.Tutorial_DM' [2016.03.25-07.34.33:519][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C' [2016.03.25-07.34.33:523][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C' [2016.03.25-07.34.33:523][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.TutorialMaterial' [2016.03.25-07.34.33:530][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.TutorialMaterial' [2016.03.25-07.34.33:530][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C' [2016.03.25-07.34.33:534][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C' [2016.03.25-07.34.33:534][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.TutorialParticleSystem' [2016.03.25-07.34.33:553][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.TutorialParticleSystem' [2016.03.25-07.34.33:553][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.PersonaAnimEditorWalkthrough_C' [2016.03.25-07.34.33:556][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.PersonaAnimEditorWalkthrough_C' [2016.03.25-07.34.33:556][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.NewBlendSpace1D' [2016.03.25-07.34.33:565][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.NewBlendSpace1D' [2016.03.25-07.34.33:565][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.TutorialTPP' [2016.03.25-07.34.33:585][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.TutorialTPP' [2016.03.25-07.34.33:585][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.TutorialTPP' [2016.03.25-07.34.33:585][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.TutorialTPP' [2016.03.25-07.34.33:585][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.PersonaAnimBlueprintEditorWalkthrough_C' [2016.03.25-07.34.33:588][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.PersonaAnimBlueprintEditorWalkthrough_C' [2016.03.25-07.34.33:588][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.TutorialTPP_AnimBlueprint' [2016.03.25-07.34.33:618][ 0]LogRedirectors: Resolved to '/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.TutorialTPP_AnimBlueprint' [2016.03.25-07.34.33:618][ 0]LogRedirectors: String Asset Reference '/Engine/Tutorial/Paper2D/SpriteEditorTutorial.SpriteEditorTutorial_C' [2016.03.25-07.34.33:621][ 0]LogRedirectors: Resolved to 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[2016.03.25-07.34.33:642][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:642][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:642][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:642][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:642][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:642][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:642][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:642][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2016.03.25-07.34.33:642][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2016.03.25-07.34.33:642][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2016.03.25-07.34.33:642][ 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[2016.03.25-07.34.34:532][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.03.25-07.34.34:533][ 0]LogSavePackage: Save=0.540560ms [2016.03.25-07.34.34:533][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' [2016.03.25-07.34.34:533][ 0]LogSavePackage: Total save time: 0.694871ms [2016.03.25-07.34.34:533][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.03.25-07.34.34:536][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.34.34:542][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' [2016.03.25-07.34.34:543][ 0]LogSavePackage: Total save time: 0.953756ms [2016.03.25-07.34.34:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.03.25-07.34.34:607][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset [2016.03.25-07.34.34:611][ 0]LogSavePackage: Save=3.182725ms [2016.03.25-07.34.34:611][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset' [2016.03.25-07.34.34:618][ 0]LogSavePackage: Total save time: 10.698587ms [2016.03.25-07.34.34:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Pine_N.uasset [2016.03.25-07.34.34:637][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset [2016.03.25-07.34.34:647][ 0]LogSavePackage: Save=9.431081ms [2016.03.25-07.34.34:647][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset' [2016.03.25-07.34.34:649][ 0]LogSavePackage: Total save time: 11.175953ms [2016.03.25-07.34.34:649][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Walnut.uasset [2016.03.25-07.34.34:669][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Pine.uasset [2016.03.25-07.34.34:678][ 0]LogSavePackage: Save=9.391301ms [2016.03.25-07.34.34:678][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Pine.uasset' [2016.03.25-07.34.34:680][ 0]LogSavePackage: Total save time: 10.949459ms [2016.03.25-07.34.34:680][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Pine.uasset [2016.03.25-07.34.34:700][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Oak.uasset [2016.03.25-07.34.34:709][ 0]LogSavePackage: Save=8.817698ms [2016.03.25-07.34.34:709][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Oak.uasset' [2016.03.25-07.34.34:709][ 0]LogSavePackage: Total save time: 9.241804ms [2016.03.25-07.34.34:709][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Oak.uasset [2016.03.25-07.34.34:729][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset [2016.03.25-07.34.34:734][ 0]LogSavePackage: Save=4.533643ms [2016.03.25-07.34.34:734][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset' [2016.03.25-07.34.34:734][ 0]LogSavePackage: Total save time: 4.845791ms [2016.03.25-07.34.34:734][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset [2016.03.25-07.34.34:734][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset [2016.03.25-07.34.34:735][ 0]LogSavePackage: Save=0.816133ms [2016.03.25-07.34.34:735][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' [2016.03.25-07.34.34:735][ 0]LogSavePackage: Total save time: 0.955041ms [2016.03.25-07.34.34:736][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset [2016.03.25-07.34.34:747][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset [2016.03.25-07.34.34:753][ 0]LogSavePackage: Save=5.194826ms [2016.03.25-07.34.34:753][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset' [2016.03.25-07.34.34:753][ 0]LogSavePackage: Total save time: 5.462378ms [2016.03.25-07.34.34:754][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset [2016.03.25-07.34.34:758][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.34:774][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.03.25-07.34.34:774][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.34.34:775][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.34.34:775][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.34.34:775][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.34.34:775][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.03.25-07.34.34:775][ 0]LogRedirectors: Not Found! [2016.03.25-07.34.34:776][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Water_Ocean.uasset [2016.03.25-07.34.34:782][ 0]LogSavePackage: Save=5.796980ms [2016.03.25-07.34.34:782][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Water_Ocean.uasset' [2016.03.25-07.34.34:782][ 0]LogSavePackage: Total save time: 6.115861ms [2016.03.25-07.34.34:782][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Water_Ocean.uasset [2016.03.25-07.34.34:797][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Water_Lake.uasset [2016.03.25-07.34.34:805][ 0]LogSavePackage: Save=7.339741ms [2016.03.25-07.34.34:805][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Water_Lake.uasset' [2016.03.25-07.34.34:805][ 0]LogSavePackage: Total save time: 7.822234ms [2016.03.25-07.34.34:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Water_Lake.uasset [2016.03.25-07.34.34:824][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Panel.uasset [2016.03.25-07.34.34:829][ 0]LogSavePackage: Save=4.456328ms [2016.03.25-07.34.34:829][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Panel.uasset' [2016.03.25-07.34.34:829][ 0]LogSavePackage: Total save time: 4.975077ms [2016.03.25-07.34.34:830][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Panel.uasset [2016.03.25-07.34.34:843][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset [2016.03.25-07.34.34:847][ 0]LogSavePackage: Save=4.342121ms [2016.03.25-07.34.34:847][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset' [2016.03.25-07.34.34:848][ 0]LogSavePackage: Total save time: 4.627638ms [2016.03.25-07.34.34:848][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset [2016.03.25-07.34.34:861][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset [2016.03.25-07.34.34:866][ 0]LogSavePackage: Save=4.323514ms [2016.03.25-07.34.34:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset' [2016.03.25-07.34.34:866][ 0]LogSavePackage: Total save time: 4.905779ms [2016.03.25-07.34.34:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset [2016.03.25-07.34.34:887][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset [2016.03.25-07.34.34:892][ 0]LogSavePackage: Save=4.798629ms [2016.03.25-07.34.34:892][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset' [2016.03.25-07.34.34:892][ 0]LogSavePackage: Total save time: 5.049180ms [2016.03.25-07.34.34:893][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset [2016.03.25-07.34.34:913][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Slate.uasset [2016.03.25-07.34.34:918][ 0]LogSavePackage: Save=5.796660ms [2016.03.25-07.34.34:918][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Slate.uasset' [2016.03.25-07.34.34:919][ 0]LogSavePackage: Total save time: 6.063893ms [2016.03.25-07.34.34:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Slate.uasset [2016.03.25-07.34.34:941][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset [2016.03.25-07.34.34:951][ 0]LogSavePackage: Save=9.780119ms [2016.03.25-07.34.34:951][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset' [2016.03.25-07.34.34:952][ 0]LogSavePackage: Total save time: 10.349549ms [2016.03.25-07.34.34:952][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Sandstone.uasset [2016.03.25-07.34.34:973][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset [2016.03.25-07.34.34:983][ 0]LogSavePackage: Save=10.257480ms [2016.03.25-07.34.34:983][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset' [2016.03.25-07.34.34:984][ 0]LogSavePackage: Total save time: 10.806058ms [2016.03.25-07.34.34:984][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset [2016.03.25-07.34.35:003][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset [2016.03.25-07.34.35:008][ 0]LogSavePackage: Save=5.443451ms [2016.03.25-07.34.35:008][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset' [2016.03.25-07.34.35:009][ 0]LogSavePackage: Total save time: 5.811736ms [2016.03.25-07.34.35:010][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Rock_Basalt.uasset [2016.03.25-07.34.35:028][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Steel.uasset [2016.03.25-07.34.35:037][ 0]LogSavePackage: Save=9.151338ms [2016.03.25-07.34.35:038][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Steel.uasset' [2016.03.25-07.34.35:038][ 0]LogSavePackage: Total save time: 9.919990ms [2016.03.25-07.34.35:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Steel.uasset [2016.03.25-07.34.35:054][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Rust.uasset [2016.03.25-07.34.35:058][ 0]LogSavePackage: Save=4.212515ms [2016.03.25-07.34.35:058][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Rust.uasset' [2016.03.25-07.34.35:059][ 0]LogSavePackage: Total save time: 4.461139ms [2016.03.25-07.34.35:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Rust.uasset [2016.03.25-07.34.35:078][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Gold.uasset [2016.03.25-07.34.35:089][ 0]LogSavePackage: Save=11.632458ms [2016.03.25-07.34.35:090][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Gold.uasset' [2016.03.25-07.34.35:090][ 0]LogSavePackage: Total save time: 12.281131ms [2016.03.25-07.34.35:091][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Gold.uasset [2016.03.25-07.34.35:108][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Copper.uasset [2016.03.25-07.34.35:118][ 0]LogSavePackage: Save=10.047030ms [2016.03.25-07.34.35:118][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Copper.uasset' [2016.03.25-07.34.35:118][ 0]LogSavePackage: Total save time: 10.665227ms [2016.03.25-07.34.35:120][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Copper.uasset [2016.03.25-07.34.35:133][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset [2016.03.25-07.34.35:141][ 0]LogSavePackage: Save=7.870356ms [2016.03.25-07.34.35:141][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset' [2016.03.25-07.34.35:141][ 0]LogSavePackage: Total save time: 8.274894ms [2016.03.25-07.34.35:141][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Chrome.uasset [2016.03.25-07.34.35:164][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset [2016.03.25-07.34.35:172][ 0]LogSavePackage: Save=8.671089ms [2016.03.25-07.34.35:173][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset' [2016.03.25-07.34.35:173][ 0]LogSavePackage: Total save time: 9.163849ms [2016.03.25-07.34.35:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset [2016.03.25-07.34.35:188][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset [2016.03.25-07.34.35:197][ 0]LogSavePackage: 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[2016.03.25-07.34.35:264][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Ground_Gravel.uasset [2016.03.25-07.34.35:287][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Ground_Grass.uasset [2016.03.25-07.34.35:297][ 0]LogSavePackage: Save=10.813117ms [2016.03.25-07.34.35:297][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Ground_Grass.uasset' [2016.03.25-07.34.35:298][ 0]LogSavePackage: Total save time: 11.429068ms [2016.03.25-07.34.35:299][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal 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C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset [2016.03.25-07.34.35:346][ 0]LogSavePackage: Save=5.603213ms [2016.03.25-07.34.35:346][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset' [2016.03.25-07.34.35:346][ 0]LogSavePackage: Total save time: 5.865313ms [2016.03.25-07.34.35:346][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Concrete_Tiles.uasset [2016.03.25-07.34.35:369][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Concrete_Poured.uasset [2016.03.25-07.34.35:379][ 0]LogSavePackage: 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[2016.03.25-07.34.35:446][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset [2016.03.25-07.34.35:449][ 0]LogSavePackage: Save=3.101882ms [2016.03.25-07.34.35:449][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset' [2016.03.25-07.34.35:450][ 0]LogSavePackage: Total save time: 3.335752ms [2016.03.25-07.34.35:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset [2016.03.25-07.34.35:488][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> C:/Users/Babak/Documents/Unreal 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/Game/StarterContent/Materials/M_Brick_Clay_Old -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset [2016.03.25-07.34.35:722][ 0]LogSavePackage: Save=5.613800ms [2016.03.25-07.34.35:722][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset' [2016.03.25-07.34.35:723][ 0]LogSavePackage: Total save time: 5.849913ms [2016.03.25-07.34.35:723][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset [2016.03.25-07.34.35:743][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.34.35:773][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset' [2016.03.25-07.34.35:773][ 0]LogSavePackage: Total save time: 4.678324ms [2016.03.25-07.34.35:774][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset [2016.03.25-07.34.35:784][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Basic_Wall.uasset [2016.03.25-07.34.35:787][ 0]LogSavePackage: Save=2.895282ms [2016.03.25-07.34.35:787][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.34.35:799][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_Basic_Floor.uasset [2016.03.25-07.34.35:809][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_AssetPlatform.uasset [2016.03.25-07.34.35:812][ 0]LogSavePackage: Save=2.979334ms [2016.03.25-07.34.35:812][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Materials/M_AssetPlatform.uasset' [2016.03.25-07.34.35:812][ 0]LogSavePackage: Total save time: 3.247209ms [2016.03.25-07.34.35:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.34.36:253][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_Basic_Wall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.36:262][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Wall_400x200.uasset [2016.03.25-07.34.36:263][ 0]LogSavePackage: Save=1.080157ms [2016.03.25-07.34.36:263][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Wall_400x200.uasset' [2016.03.25-07.34.36:263][ 0]LogSavePackage: Total save time: 1.233503ms [2016.03.25-07.34.36:263][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Wall_400x200.uasset [2016.03.25-07.34.36:267][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_AssetPlatform.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.36:280][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset [2016.03.25-07.34.36:282][ 0]LogSavePackage: Save=1.218104ms [2016.03.25-07.34.36:282][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset' [2016.03.25-07.34.36:282][ 0]LogSavePackage: Total save time: 1.438819ms [2016.03.25-07.34.36:282][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/SM_AssetPlatform.uasset [2016.03.25-07.34.36:286][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Pillar_50x500.uasset [2016.03.25-07.34.36:287][ 0]LogSavePackage: Save=1.286115ms [2016.03.25-07.34.36:287][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Pillar_50x500.uasset' [2016.03.25-07.34.36:288][ 0]LogSavePackage: Total save time: 1.470257ms [2016.03.25-07.34.36:288][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Pillar_50x500.uasset [2016.03.25-07.34.36:290][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_Basic_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.36:299][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Floor_400x400.uasset [2016.03.25-07.34.36:300][ 0]LogSavePackage: Save=1.373054ms [2016.03.25-07.34.36:300][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Floor_400x400.uasset' [2016.03.25-07.34.36:300][ 0]LogSavePackage: Total save time: 1.579653ms [2016.03.25-07.34.36:300][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Architecture/Floor_400x400.uasset [2016.03.25-07.34.36:312][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/TemplateFloor -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/TemplateFloor.uasset [2016.03.25-07.34.36:313][ 0]LogSavePackage: Save=1.203988ms [2016.03.25-07.34.36:313][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/TemplateFloor.uasset' [2016.03.25-07.34.36:313][ 0]LogSavePackage: Total save time: 1.395833ms [2016.03.25-07.34.36:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/TemplateFloor.uasset [2016.03.25-07.34.36:314][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/CubeMaterial.uasset [2016.03.25-07.34.36:317][ 0]LogSavePackage: Save=3.149361ms [2016.03.25-07.34.36:317][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/CubeMaterial.uasset' [2016.03.25-07.34.36:317][ 0]LogSavePackage: Total save time: 3.349867ms [2016.03.25-07.34.36:318][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/CubeMaterial.uasset [2016.03.25-07.34.36:321][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset [2016.03.25-07.34.36:322][ 0]LogSavePackage: Save=1.130203ms [2016.03.25-07.34.36:322][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset' [2016.03.25-07.34.36:322][ 0]LogSavePackage: Total save time: 1.314666ms [2016.03.25-07.34.36:323][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset [2016.03.25-07.34.36:326][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/1M_Cube.uasset [2016.03.25-07.34.36:328][ 0]LogSavePackage: Save=1.221633ms [2016.03.25-07.34.36:328][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/1M_Cube.uasset' [2016.03.25-07.34.36:328][ 0]LogSavePackage: Total save time: 1.439460ms [2016.03.25-07.34.36:328][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/Geometry/Meshes/1M_Cube.uasset [2016.03.25-07.34.36:333][ 0]LogLinker:Warning: Asset '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. 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[2016.03.25-07.34.36:368][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonProjectile -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset [2016.03.25-07.34.36:378][ 0]LogSavePackage: Save=10.401522ms [2016.03.25-07.34.36:378][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset' [2016.03.25-07.34.36:378][ 0]LogSavePackage: Total save time: 10.591440ms [2016.03.25-07.34.36:379][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset [2016.03.25-07.34.36:380][ 0]LogLinker:Warning: Asset '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset' has been saved with empty engine version. 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[2016.03.25-07.34.36:401][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset [2016.03.25-07.34.36:411][ 0]LogSavePackage: Save=10.285710ms [2016.03.25-07.34.36:411][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset' [2016.03.25-07.34.36:411][ 0]LogSavePackage: Total save time: 10.468889ms [2016.03.25-07.34.36:412][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset [2016.03.25-07.34.36:427][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.36:575][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.36:579][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.36:582][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.36:715][ 0]LogRedirectors: String Asset Reference '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.34.36:715][ 0]LogRedirectors: Resolved to '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.34.36:715][ 0]LogRedirectors: String Asset Reference '/Game/FirstPerson/FPWeapon/Mesh/SK_FPGun.SK_FPGun' [2016.03.25-07.34.36:715][ 0]LogRedirectors: Resolved to '/Game/FirstPerson/FPWeapon/Mesh/SK_FPGun.SK_FPGun' [2016.03.25-07.34.36:715][ 0]LogRedirectors: String Asset Reference '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.34.36:715][ 0]LogRedirectors: Resolved to '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.34.36:716][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.34.36:765][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/FirstPersonOverview.uasset' [2016.03.25-07.34.36:766][ 0]LogSavePackage: Total save time: 1.637399ms [2016.03.25-07.34.36:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/FirstPersonOverview.uasset [2016.03.25-07.34.36:767][ 0]LogCook:Display: Cooking /Game/FirstPerson/Textures/FirstPersonCrosshair -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset [2016.03.25-07.34.36:768][ 0]LogSavePackage: Save=1.236390ms [2016.03.25-07.34.36:768][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal 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C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset [2016.03.25-07.34.36:837][ 0]LogSavePackage: Save=16.319126ms [2016.03.25-07.34.36:837][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset' [2016.03.25-07.34.36:841][ 0]LogSavePackage: Total save time: 20.042732ms [2016.03.25-07.34.36:841][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset [2016.03.25-07.34.37:028][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.03.25-07.34.37:028][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.03.25-07.34.37:228][ 0]LogCook:Display: Cooking 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0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset' [2016.03.25-07.34.37:550][ 0]LogSavePackage: Total save time: 4.513431ms [2016.03.25-07.34.37:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2016.03.25-07.34.37:551][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2016.03.25-07.34.37:554][ 0]LogSavePackage: Save=2.830479ms [2016.03.25-07.34.37:554][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2016.03.25-07.34.37:554][ 0]LogSavePackage: Total save time: 3.072046ms 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[2016.03.25-07.34.37:737][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2016.03.25-07.34.37:739][ 0]LogSavePackage: Save=1.317875ms [2016.03.25-07.34.37:739][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' [2016.03.25-07.34.37:739][ 0]LogSavePackage: Total save time: 1.560405ms [2016.03.25-07.34.37:742][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2016.03.25-07.34.37:743][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2016.03.25-07.34.37:814][ 0]LogSavePackage: Save=70.228477ms [2016.03.25-07.34.37:814][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' [2016.03.25-07.34.37:814][ 0]LogSavePackage: Total save time: 70.539664ms [2016.03.25-07.34.37:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2016.03.25-07.34.37:834][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_PillarFrame300.uasset [2016.03.25-07.34.37:835][ 0]LogSavePackage: Save=1.126674ms [2016.03.25-07.34.37:835][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal 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/Game/StarterContent/Props/SM_MatPreviewMesh_02 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset [2016.03.25-07.34.37:892][ 0]LogSavePackage: Save=1.369525ms [2016.03.25-07.34.37:893][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset' [2016.03.25-07.34.37:893][ 0]LogSavePackage: Total save time: 1.706049ms [2016.03.25-07.34.37:893][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset [2016.03.25-07.34.37:908][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Lamp_Wall.uasset 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[2016.03.25-07.34.37:932][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_GlassWindow.uasset [2016.03.25-07.34.37:933][ 0]LogSavePackage: Save=1.341614ms [2016.03.25-07.34.37:933][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_GlassWindow.uasset' [2016.03.25-07.34.37:933][ 0]LogSavePackage: Total save time: 1.504265ms [2016.03.25-07.34.37:933][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_GlassWindow.uasset [2016.03.25-07.34.37:936][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> C:/Users/Babak/Documents/Unreal 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to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Door.uasset' [2016.03.25-07.34.37:962][ 0]LogSavePackage: Total save time: 1.489185ms [2016.03.25-07.34.37:962][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Door.uasset [2016.03.25-07.34.37:975][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Couch -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Couch.uasset [2016.03.25-07.34.37:977][ 0]LogSavePackage: Save=1.423741ms [2016.03.25-07.34.37:977][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Couch.uasset' [2016.03.25-07.34.37:977][ 0]LogSavePackage: Total save time: 1.613982ms [2016.03.25-07.34.37:977][ 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[2016.03.25-07.34.38:427][ 0]LogSavePackage: Save=1.368241ms [2016.03.25-07.34.38:427][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset' [2016.03.25-07.34.38:427][ 0]LogSavePackage: Total save time: 1.559123ms [2016.03.25-07.34.38:427][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset [2016.03.25-07.34.38:429][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset [2016.03.25-07.34.38:429][ 0]LogSavePackage: Save=0.400688ms [2016.03.25-07.34.38:429][ 0]LogSavePackage: Async saving from memory to 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[2016.03.25-07.34.38:676][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset [2016.03.25-07.34.38:825][ 0]LogSavePackage: Save=148.276627ms [2016.03.25-07.34.38:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset' [2016.03.25-07.34.38:825][ 0]LogSavePackage: Total save time: 148.795050ms [2016.03.25-07.34.38:826][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/BP_LightStudio.uasset [2016.03.25-07.34.38:843][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset [2016.03.25-07.34.38:852][ 0]LogSavePackage: Save=9.079798ms [2016.03.25-07.34.38:852][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset' [2016.03.25-07.34.38:852][ 0]LogSavePackage: Total save time: 9.282548ms [2016.03.25-07.34.38:854][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset [2016.03.25-07.34.38:867][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset [2016.03.25-07.34.38:872][ 0]LogSavePackage: Save=5.314808ms [2016.03.25-07.34.38:872][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset' [2016.03.25-07.34.38:872][ 0]LogSavePackage: Total save time: 5.516592ms [2016.03.25-07.34.38:872][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset [2016.03.25-07.34.38:875][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Fire_Sparks01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:876][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:892][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset [2016.03.25-07.34.38:898][ 0]LogSavePackage: Save=6.661555ms [2016.03.25-07.34.38:898][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset' [2016.03.25-07.34.38:899][ 0]LogSavePackage: Total save time: 6.859172ms [2016.03.25-07.34.38:902][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset [2016.03.25-07.34.38:906][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Smoke01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:906][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Smoke01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:917][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset [2016.03.25-07.34.38:922][ 0]LogSavePackage: Save=5.652617ms [2016.03.25-07.34.38:922][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset' [2016.03.25-07.34.38:923][ 0]LogSavePackage: Total save time: 5.857933ms [2016.03.25-07.34.38:923][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset [2016.03.25-07.34.38:925][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Fire01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:926][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Fire01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:954][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset [2016.03.25-07.34.38:959][ 0]LogSavePackage: Save=5.222095ms [2016.03.25-07.34.38:959][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset' [2016.03.25-07.34.38:959][ 0]LogSavePackage: Total save time: 5.395971ms [2016.03.25-07.34.38:959][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset [2016.03.25-07.34.38:962][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Explosion01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:963][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Explosion02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:964][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Explosion_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.34.38:989][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset [2016.03.25-07.34.38:994][ 0]LogSavePackage: Save=5.062654ms [2016.03.25-07.34.38:994][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset' [2016.03.25-07.34.38:994][ 0]LogSavePackage: Total save time: 5.258989ms [2016.03.25-07.34.38:994][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset [2016.03.25-07.34.39:009][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset [2016.03.25-07.34.39:020][ 0]LogSavePackage: Save=10.562888ms [2016.03.25-07.34.39:020][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset' [2016.03.25-07.34.39:020][ 0]LogSavePackage: Total save time: 10.920268ms [2016.03.25-07.34.39:021][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset [2016.03.25-07.34.39:022][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Steam01_Cue.uasset [2016.03.25-07.34.39:023][ 0]LogSavePackage: Save=0.908204ms [2016.03.25-07.34.39:023][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Steam01_Cue.uasset' [2016.03.25-07.34.39:023][ 0]LogSavePackage: Total save time: 1.077268ms [2016.03.25-07.34.39:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Steam01_Cue.uasset [2016.03.25-07.34.39:024][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Steam01 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Steam01.uasset [2016.03.25-07.34.39:025][ 0]LogSavePackage: Save=0.537993ms [2016.03.25-07.34.39:025][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Steam01.uasset' [2016.03.25-07.34.39:026][ 0]LogSavePackage: Total save time: 1.550462ms [2016.03.25-07.34.39:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Steam01.uasset [2016.03.25-07.34.39:030][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Starter_Wind06.uasset [2016.03.25-07.34.39:030][ 0]LogSavePackage: Save=0.563016ms [2016.03.25-07.34.39:030][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Starter_Wind06.uasset' [2016.03.25-07.34.39:031][ 0]LogSavePackage: Total save time: 1.634832ms [2016.03.25-07.34.39:032][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal 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C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset [2016.03.25-07.34.39:055][ 0]LogSavePackage: Save=0.530294ms [2016.03.25-07.34.39:055][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset' [2016.03.25-07.34.39:056][ 0]LogSavePackage: Total save time: 0.676259ms [2016.03.25-07.34.39:056][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Starter_Music_Cue.uasset [2016.03.25-07.34.39:056][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Starter_Music01.uasset [2016.03.25-07.34.39:057][ 0]LogSavePackage: Save=0.662787ms [2016.03.25-07.34.39:057][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Starter_Music01.uasset' [2016.03.25-07.34.39:057][ 0]LogSavePackage: Total save time: 1.036204ms [2016.03.25-07.34.39:058][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Audio/Starter_Music01.uasset [2016.03.25-07.34.39:058][ 0]LogCook:Display: Cooking /Game/FirstPerson/Meshes/FirstPersonProjectileMesh -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset [2016.03.25-07.34.39:059][ 0]LogSavePackage: Save=1.089781ms [2016.03.25-07.34.39:059][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' [2016.03.25-07.34.39:059][ 0]LogSavePackage: Total save time: 1.257244ms [2016.03.25-07.34.39:062][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset [2016.03.25-07.34.39:072][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset [2016.03.25-07.34.39:074][ 0]LogSavePackage: Save=1.765721ms [2016.03.25-07.34.39:074][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset' [2016.03.25-07.34.39:075][ 0]LogSavePackage: Total save time: 2.247252ms [2016.03.25-07.34.39:075][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset [2016.03.25-07.34.39:078][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset [2016.03.25-07.34.39:079][ 0]LogSavePackage: Save=0.744914ms [2016.03.25-07.34.39:079][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset' [2016.03.25-07.34.39:081][ 0]LogSavePackage: Total save time: 2.180845ms [2016.03.25-07.34.39:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset [2016.03.25-07.34.39:126][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset [2016.03.25-07.34.39:129][ 0]LogSavePackage: Save=3.295970ms [2016.03.25-07.34.39:129][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset' [2016.03.25-07.34.39:133][ 0]LogSavePackage: Total save time: 7.236760ms [2016.03.25-07.34.39:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset [2016.03.25-07.34.39:192][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset [2016.03.25-07.34.39:193][ 0]LogSavePackage: Save=0.593493ms [2016.03.25-07.34.39:193][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset' [2016.03.25-07.34.39:193][ 0]LogSavePackage: Total save time: 1.071174ms [2016.03.25-07.34.39:194][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Steel_N.uasset [2016.03.25-07.34.39:206][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Shelf_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Shelf_M.uasset [2016.03.25-07.34.39:209][ 0]LogSavePackage: Save=3.085521ms [2016.03.25-07.34.39:209][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Shelf_M.uasset' [2016.03.25-07.34.39:210][ 0]LogSavePackage: Total save time: 4.076816ms [2016.03.25-07.34.39:211][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Shelf_M.uasset [2016.03.25-07.34.39:221][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset [2016.03.25-07.34.39:222][ 0]LogSavePackage: Save=1.029148ms [2016.03.25-07.34.39:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset' [2016.03.25-07.34.39:222][ 0]LogSavePackage: Total save time: 1.393903ms [2016.03.25-07.34.39:223][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset [2016.03.25-07.34.39:235][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_TableRound.uasset [2016.03.25-07.34.39:239][ 0]LogSavePackage: Save=3.991479ms [2016.03.25-07.34.39:239][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_TableRound.uasset' [2016.03.25-07.34.39:242][ 0]LogSavePackage: Total save time: 6.837357ms [2016.03.25-07.34.39:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_TableRound.uasset [2016.03.25-07.34.39:256][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. [2016.03.25-07.35.07:082][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game. [2016.03.25-07.35.07:084][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset [2016.03.25-07.35.07:088][ 0]LogSavePackage: Save=4.079060ms [2016.03.25-07.35.07:088][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset' [2016.03.25-07.35.07:089][ 0]LogSavePackage: Total save time: 5.463343ms [2016.03.25-07.35.07:090][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset [2016.03.25-07.35.07:150][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset [2016.03.25-07.35.07:154][ 0]LogSavePackage: Save=3.102203ms [2016.03.25-07.35.07:154][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset' [2016.03.25-07.35.07:158][ 0]LogSavePackage: Total save time: 7.239971ms [2016.03.25-07.35.07:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset [2016.03.25-07.35.07:196][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset [2016.03.25-07.35.07:200][ 0]LogSavePackage: Save=3.756328ms [2016.03.25-07.35.07:200][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset' [2016.03.25-07.35.07:204][ 0]LogSavePackage: Total save time: 8.314993ms [2016.03.25-07.35.07:211][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Oak_D.uasset [2016.03.25-07.35.07:212][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPersonFire_Montage -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset [2016.03.25-07.35.07:213][ 0]LogSavePackage: Save=0.877086ms [2016.03.25-07.35.07:213][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset' [2016.03.25-07.35.07:213][ 0]LogSavePackage: Total save time: 1.092669ms [2016.03.25-07.35.07:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset [2016.03.25-07.35.07:216][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.03.25-07.35.07:217][ 0]LogSavePackage: Save=0.828965ms [2016.03.25-07.35.07:217][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' [2016.03.25-07.35.07:218][ 0]LogSavePackage: Total save time: 1.566499ms [2016.03.25-07.35.07:218][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.03.25-07.35.07:221][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.03.25-07.35.07:222][ 0]LogSavePackage: Save=0.917829ms [2016.03.25-07.35.07:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' [2016.03.25-07.35.07:222][ 0]LogSavePackage: Total save time: 1.227409ms [2016.03.25-07.35.07:223][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.03.25-07.35.07:224][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:225][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.03.25-07.35.07:226][ 0]LogSavePackage: Save=0.520990ms [2016.03.25-07.35.07:226][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' [2016.03.25-07.35.07:226][ 0]LogSavePackage: Total save time: 0.686206ms [2016.03.25-07.35.07:226][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.03.25-07.35.07:228][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.03.25-07.35.07:229][ 0]LogSavePackage: Save=0.524198ms [2016.03.25-07.35.07:229][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' [2016.03.25-07.35.07:229][ 0]LogSavePackage: Total save time: 0.685245ms [2016.03.25-07.35.07:230][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.03.25-07.35.07:236][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:237][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:239][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:241][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:241][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:243][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:244][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:341][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/Advanced_Lighting.umap [2016.03.25-07.35.07:344][ 0]LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt. /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting:PersistentLevel.BP_LightStudio_C_0.Skybox Current X=0.000000 Y=0.000000 Z=1500.000000 Cached X=0.000000 Y=0.000000 Z=1500.000000 [2016.03.25-07.35.07:365][ 0]LogSavePackage: Save=18.166012ms [2016.03.25-07.35.07:365][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/Advanced_Lighting.umap' [2016.03.25-07.35.07:365][ 0]LogSavePackage: Total save time: 18.853180ms [2016.03.25-07.35.07:366][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/Advanced_Lighting.umap [2016.03.25-07.35.07:409][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Water_N.uasset [2016.03.25-07.35.07:410][ 0]LogSavePackage: Save=0.954721ms [2016.03.25-07.35.07:411][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Water_N.uasset' [2016.03.25-07.35.07:412][ 0]LogSavePackage: Total save time: 2.470855ms [2016.03.25-07.35.07:412][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Water_N.uasset [2016.03.25-07.35.07:413][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset [2016.03.25-07.35.07:414][ 0]LogSavePackage: Save=0.858479ms [2016.03.25-07.35.07:414][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset' [2016.03.25-07.35.07:414][ 0]LogSavePackage: Total save time: 1.105502ms [2016.03.25-07.35.07:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset [2016.03.25-07.35.07:418][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Wedge_A.uasset [2016.03.25-07.35.07:420][ 0]LogSavePackage: Save=1.943769ms [2016.03.25-07.35.07:420][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Wedge_A.uasset' [2016.03.25-07.35.07:420][ 0]LogSavePackage: Total save time: 2.157427ms [2016.03.25-07.35.07:420][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Wedge_A.uasset [2016.03.25-07.35.07:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Tube -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Tube.uasset [2016.03.25-07.35.07:427][ 0]LogSavePackage: Save=1.169983ms [2016.03.25-07.35.07:427][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Tube.uasset' [2016.03.25-07.35.07:427][ 0]LogSavePackage: Total save time: 1.540191ms [2016.03.25-07.35.07:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Tube.uasset [2016.03.25-07.35.07:431][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_TriPyramid.uasset [2016.03.25-07.35.07:432][ 0]LogSavePackage: Save=1.168379ms [2016.03.25-07.35.07:432][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_TriPyramid.uasset' [2016.03.25-07.35.07:432][ 0]LogSavePackage: Total save time: 1.329742ms [2016.03.25-07.35.07:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_TriPyramid.uasset [2016.03.25-07.35.07:436][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset [2016.03.25-07.35.07:437][ 0]LogSavePackage: Save=1.133090ms [2016.03.25-07.35.07:437][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset' [2016.03.25-07.35.07:437][ 0]LogSavePackage: Total save time: 1.290284ms [2016.03.25-07.35.07:437][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset [2016.03.25-07.35.07:441][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset [2016.03.25-07.35.07:442][ 0]LogSavePackage: Save=1.288360ms [2016.03.25-07.35.07:442][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset' [2016.03.25-07.35.07:443][ 0]LogSavePackage: Total save time: 1.565218ms [2016.03.25-07.35.07:443][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset [2016.03.25-07.35.07:446][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim.uasset [2016.03.25-07.35.07:448][ 0]LogSavePackage: Save=1.135336ms [2016.03.25-07.35.07:448][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim.uasset' [2016.03.25-07.35.07:448][ 0]LogSavePackage: Total save time: 1.305044ms [2016.03.25-07.35.07:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Trim.uasset [2016.03.25-07.35.07:458][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Torus.uasset [2016.03.25-07.35.07:460][ 0]LogSavePackage: Save=1.530249ms [2016.03.25-07.35.07:460][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Torus.uasset' [2016.03.25-07.35.07:460][ 0]LogSavePackage: Total save time: 1.825068ms [2016.03.25-07.35.07:460][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Torus.uasset [2016.03.25-07.35.07:466][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Sphere.uasset [2016.03.25-07.35.07:468][ 0]LogSavePackage: Save=1.184419ms [2016.03.25-07.35.07:468][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Sphere.uasset' [2016.03.25-07.35.07:468][ 0]LogSavePackage: Total save time: 1.376260ms [2016.03.25-07.35.07:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Sphere.uasset [2016.03.25-07.35.07:472][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset [2016.03.25-07.35.07:473][ 0]LogSavePackage: Save=1.079515ms [2016.03.25-07.35.07:473][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset' [2016.03.25-07.35.07:473][ 0]LogSavePackage: Total save time: 1.229011ms [2016.03.25-07.35.07:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset [2016.03.25-07.35.07:479][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Plane.uasset [2016.03.25-07.35.07:481][ 0]LogSavePackage: Save=1.879608ms [2016.03.25-07.35.07:481][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Plane.uasset' [2016.03.25-07.35.07:481][ 0]LogSavePackage: Total save time: 2.103213ms [2016.03.25-07.35.07:482][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Plane.uasset [2016.03.25-07.35.07:486][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Pipe_90.uasset [2016.03.25-07.35.07:488][ 0]LogSavePackage: Save=1.409626ms [2016.03.25-07.35.07:488][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Pipe_90.uasset' [2016.03.25-07.35.07:488][ 0]LogSavePackage: Total save time: 1.606923ms [2016.03.25-07.35.07:488][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Pipe_90.uasset [2016.03.25-07.35.07:497][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Pipe_180.uasset [2016.03.25-07.35.07:498][ 0]LogSavePackage: Save=1.230615ms [2016.03.25-07.35.07:498][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Pipe_180.uasset' [2016.03.25-07.35.07:498][ 0]LogSavePackage: Total save time: 1.427270ms [2016.03.25-07.35.07:499][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Pipe_180.uasset [2016.03.25-07.35.07:502][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Pipe.uasset [2016.03.25-07.35.07:503][ 0]LogSavePackage: Save=1.351880ms [2016.03.25-07.35.07:503][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Pipe.uasset' [2016.03.25-07.35.07:504][ 0]LogSavePackage: Total save time: 1.533136ms [2016.03.25-07.35.07:504][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal 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/Game/StarterContent/Shapes/Shape_Cylinder -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Cylinder.uasset [2016.03.25-07.35.07:518][ 0]LogSavePackage: Save=1.425024ms [2016.03.25-07.35.07:518][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Cylinder.uasset' [2016.03.25-07.35.07:518][ 0]LogSavePackage: Total save time: 1.592807ms [2016.03.25-07.35.07:518][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Cylinder.uasset [2016.03.25-07.35.07:521][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Cube.uasset [2016.03.25-07.35.07:523][ 0]LogSavePackage: Save=1.229653ms [2016.03.25-07.35.07:523][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Cube.uasset' [2016.03.25-07.35.07:523][ 0]LogSavePackage: Total save time: 1.419891ms [2016.03.25-07.35.07:523][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Cube.uasset [2016.03.25-07.35.07:526][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Shapes/Shape_Cone.uasset [2016.03.25-07.35.07:528][ 0]LogSavePackage: Save=1.352843ms [2016.03.25-07.35.07:528][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal 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'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Statue.uasset' [2016.03.25-07.35.07:555][ 0]LogSavePackage: Total save time: 4.134238ms [2016.03.25-07.35.07:555][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Statue.uasset [2016.03.25-07.35.07:568][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Shelf.uasset [2016.03.25-07.35.07:573][ 0]LogSavePackage: Save=4.440609ms [2016.03.25-07.35.07:573][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Shelf.uasset' [2016.03.25-07.35.07:573][ 0]LogSavePackage: Total save 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0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset [2016.03.25-07.35.07:606][ 0]LogSavePackage: Save=2.880204ms [2016.03.25-07.35.07:606][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset' [2016.03.25-07.35.07:606][ 0]LogSavePackage: Total save time: 3.111504ms [2016.03.25-07.35.07:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset [2016.03.25-07.35.07:607][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> C:/Users/Babak/Documents/Unreal 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0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Frame.uasset' [2016.03.25-07.35.07:623][ 0]LogSavePackage: Total save time: 7.000327ms [2016.03.25-07.35.07:626][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Frame.uasset [2016.03.25-07.35.07:628][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Door.uasset [2016.03.25-07.35.07:634][ 0]LogSavePackage: Save=6.242902ms [2016.03.25-07.35.07:634][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Door.uasset' [2016.03.25-07.35.07:636][ 0]LogSavePackage: Total save time: 7.912062ms [2016.03.25-07.35.07:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Door.uasset [2016.03.25-07.35.07:637][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Chair.uasset [2016.03.25-07.35.07:644][ 0]LogSavePackage: Save=7.173242ms [2016.03.25-07.35.07:644][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/Materials/M_Chair.uasset' [2016.03.25-07.35.07:645][ 0]LogSavePackage: Total save time: 7.655736ms [2016.03.25-07.35.07:645][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal 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C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_WindowFrame.uasset [2016.03.25-07.35.07:658][ 0]LogSavePackage: Save=1.142393ms [2016.03.25-07.35.07:658][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_WindowFrame.uasset' [2016.03.25-07.35.07:658][ 0]LogSavePackage: Total save time: 1.292210ms [2016.03.25-07.35.07:659][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_WindowFrame.uasset [2016.03.25-07.35.07:659][ 0]LogCookCommandlet:Display: GC... [2016.03.25-07.35.07:729][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/Materials/M_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:749][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_TableRound.uasset [2016.03.25-07.35.07:752][ 0]LogSavePackage: Save=1.866134ms [2016.03.25-07.35.07:752][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_TableRound.uasset' [2016.03.25-07.35.07:752][ 0]LogSavePackage: Total save time: 2.520259ms [2016.03.25-07.35.07:752][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_TableRound.uasset [2016.03.25-07.35.07:756][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/Materials/M_Statue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:761][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/Materials/M_StatueGlass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:782][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. [2016.03.25-07.35.07:790][ 0]LogRedirectors: String Asset Reference '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2016.03.25-07.35.07:790][ 0]LogRedirectors: Resolved to '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2016.03.25-07.35.07:791][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Statue.uasset [2016.03.25-07.35.07:794][ 0]LogSavePackage: Save=2.920305ms [2016.03.25-07.35.07:794][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Statue.uasset' [2016.03.25-07.35.07:794][ 0]LogSavePackage: Total save time: 3.180798ms [2016.03.25-07.35.07:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Statue.uasset [2016.03.25-07.35.07:797][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_Basic_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:798][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_Basic_Wall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:814][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Stairs -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Stairs.uasset [2016.03.25-07.35.07:815][ 0]LogSavePackage: Save=1.282907ms [2016.03.25-07.35.07:815][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Stairs.uasset' [2016.03.25-07.35.07:815][ 0]LogSavePackage: Total save time: 1.478922ms [2016.03.25-07.35.07:816][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Stairs.uasset [2016.03.25-07.35.07:819][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Textures/T_Shelf_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:820][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/Materials/M_Shelf.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:830][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Shelf -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Shelf.uasset [2016.03.25-07.35.07:831][ 0]LogSavePackage: Save=1.171908ms [2016.03.25-07.35.07:831][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Shelf.uasset' [2016.03.25-07.35.07:831][ 0]LogSavePackage: Total save time: 1.318518ms [2016.03.25-07.35.07:832][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Shelf.uasset [2016.03.25-07.35.07:835][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:839][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/Materials/M_Rock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:852][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Rock -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Rock.uasset [2016.03.25-07.35.07:853][ 0]LogSavePackage: Save=1.177361ms [2016.03.25-07.35.07:853][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Rock.uasset' [2016.03.25-07.35.07:853][ 0]LogSavePackage: Total save time: 1.345787ms [2016.03.25-07.35.07:853][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Props/SM_Rock.uasset [2016.03.25-07.35.07:857][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:858][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:862][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:864][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:896][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Sparks -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Particles/P_Sparks.uasset [2016.03.25-07.35.07:900][ 0]LogSavePackage: Save=3.886255ms [2016.03.25-07.35.07:900][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Particles/P_Sparks.uasset' [2016.03.25-07.35.07:900][ 0]LogSavePackage: Total save time: 4.134562ms [2016.03.25-07.35.07:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Particles/P_Sparks.uasset [2016.03.25-07.35.07:906][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Particles/Materials/M_Burst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:910][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:913][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Particles/Materials/m_flare_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:915][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.07:953][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Explosion -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Particles/P_Explosion.uasset [2016.03.25-07.35.07:960][ 0]LogSavePackage: Save=6.896707ms [2016.03.25-07.35.07:960][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Particles/P_Explosion.uasset' [2016.03.25-07.35.07:960][ 0]LogSavePackage: Total save time: 7.213987ms [2016.03.25-07.35.07:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Particles/P_Explosion.uasset [2016.03.25-07.35.07:963][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset [2016.03.25-07.35.07:964][ 0]LogSavePackage: Save=0.856875ms [2016.03.25-07.35.07:964][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset' [2016.03.25-07.35.07:964][ 0]LogSavePackage: Total save time: 1.037490ms [2016.03.25-07.35.07:964][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset [2016.03.25-07.35.07:967][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.07:967][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.07:968][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:968][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:969][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' [2016.03.25-07.35.07:969][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' [2016.03.25-07.35.07:970][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:970][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:971][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.07:971][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.07:971][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:972][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:972][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' [2016.03.25-07.35.07:972][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' [2016.03.25-07.35.07:973][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:973][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:974][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' [2016.03.25-07.35.07:974][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' [2016.03.25-07.35.07:974][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:974][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:975][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' [2016.03.25-07.35.07:975][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' [2016.03.25-07.35.07:975][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:976][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.07:978][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' [2016.03.25-07.35.07:978][ 0]LoadErrors: Info Failed to load /Game/FPWeapon/Materials/MF_RoughnessAdjustment.MF_RoughnessAdjustment Referenced by MaterialExpressionMaterialFunctionCall_12 [2016.03.25-07.35.07:978][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' [2016.03.25-07.35.07:978][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. [2016.03.25-07.35.07:978][ 0]LoadErrors: Info Failed to load /Game/FPWeapon/Materials/MF_RoughnessAdjustment.MF_RoughnessAdjustment Referenced by MaterialExpressionMaterialFunctionCall_12 [2016.03.25-07.35.07:978][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. [2016.03.25-07.35.07:979][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.07:979][ 0]LoadErrors: Info Failed to load /Game/FPWeapon/Materials/MF_BaseColorTintAndContrast.MF_BaseColorTintAndContrast Referenced by MaterialExpressionMaterialFunctionCall_13 [2016.03.25-07.35.07:982][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.07:982][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. [2016.03.25-07.35.07:982][ 0]LoadErrors: Info Failed to load /Game/FPWeapon/Materials/MF_BaseColorTintAndContrast.MF_BaseColorTintAndContrast Referenced by MaterialExpressionMaterialFunctionCall_13 [2016.03.25-07.35.07:982][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. [2016.03.25-07.35.07:983][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.07:983][ 0]LoadErrors: Info Failed to load /Game/FPWeapon/Materials/MF_BaseColorTintAndContrast.MF_BaseColorTintAndContrast Referenced by MaterialExpressionMaterialFunctionCall_14 [2016.03.25-07.35.07:983][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.07:984][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. [2016.03.25-07.35.07:984][ 0]LoadErrors: Info Failed to load /Game/FPWeapon/Materials/MF_BaseColorTintAndContrast.MF_BaseColorTintAndContrast Referenced by MaterialExpressionMaterialFunctionCall_14 [2016.03.25-07.35.07:984][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. [2016.03.25-07.35.07:984][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' [2016.03.25-07.35.07:985][ 0]LoadErrors: Info Failed to load /Game/FPWeapon/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD Referenced by MaterialExpressionTextureSample_4 [2016.03.25-07.35.07:985][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' [2016.03.25-07.35.07:985][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. [2016.03.25-07.35.07:985][ 0]LoadErrors: Info Failed to load /Game/FPWeapon/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD Referenced by MaterialExpressionTextureSample_4 [2016.03.25-07.35.07:985][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. [2016.03.25-07.35.07:987][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset [2016.03.25-07.35.07:989][ 0]LogSavePackage: Save=2.636070ms [2016.03.25-07.35.07:989][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset' [2016.03.25-07.35.07:989][ 0]LogSavePackage: Total save time: 2.857108ms [2016.03.25-07.35.07:990][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset [2016.03.25-07.35.07:992][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset [2016.03.25-07.35.07:992][ 0]LogSavePackage: Save=0.774107ms [2016.03.25-07.35.07:992][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset' [2016.03.25-07.35.07:993][ 0]LogSavePackage: Total save time: 0.922322ms [2016.03.25-07.35.07:993][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset [2016.03.25-07.35.07:997][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset [2016.03.25-07.35.07:999][ 0]LogSavePackage: Save=1.848489ms [2016.03.25-07.35.07:999][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset' [2016.03.25-07.35.07:999][ 0]LogSavePackage: Total save time: 2.015952ms [2016.03.25-07.35.07:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset [2016.03.25-07.35.08:002][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:003][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:009][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:009][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:022][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/M_FPGun -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset [2016.03.25-07.35.08:031][ 0]LogSavePackage: Save=9.006974ms [2016.03.25-07.35.08:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset' [2016.03.25-07.35.08:033][ 0]LogSavePackage: Total save time: 10.850009ms [2016.03.25-07.35.08:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset [2016.03.25-07.35.08:064][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin__normals -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset [2016.03.25-07.35.08:066][ 0]LogSavePackage: Save=1.880570ms [2016.03.25-07.35.08:066][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset' [2016.03.25-07.35.08:068][ 0]LogSavePackage: Total save time: 3.834605ms [2016.03.25-07.35.08:074][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset [2016.03.25-07.35.08:095][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_MacroVariation.uasset [2016.03.25-07.35.08:096][ 0]LogSavePackage: Save=1.518700ms [2016.03.25-07.35.08:096][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_MacroVariation.uasset' [2016.03.25-07.35.08:098][ 0]LogSavePackage: Total save time: 2.940837ms [2016.03.25-07.35.08:099][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_MacroVariation.uasset [2016.03.25-07.35.08:116][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset [2016.03.25-07.35.08:117][ 0]LogSavePackage: Save=1.189231ms [2016.03.25-07.35.08:117][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset' [2016.03.25-07.35.08:117][ 0]LogSavePackage: Total save time: 1.626812ms [2016.03.25-07.35.08:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset [2016.03.25-07.35.08:126][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.03.25-07.35.08:126][ 0]LogSavePackage: Save=0.544730ms [2016.03.25-07.35.08:126][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' [2016.03.25-07.35.08:127][ 0]LogSavePackage: Total save time: 0.719249ms 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[2016.03.25-07.35.08:349][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:353][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:357][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:362][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/Materials/M_Chair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:364][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Architecture/Floor_400x400.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:366][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Starter_Birds01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:367][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Starter_Wind05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:368][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Starter_Wind06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.03.25-07.35.08:464][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.03.25-07.35.08:464][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.03.25-07.35.08:473][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/Minimal_Default.umap [2016.03.25-07.35.08:474][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.08:500][ 0]LogSavePackage: Save=23.128893ms [2016.03.25-07.35.08:500][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/Minimal_Default.umap' [2016.03.25-07.35.08:501][ 0]LogSavePackage: Total save time: 24.981555ms [2016.03.25-07.35.08:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/Minimal_Default.umap [2016.03.25-07.35.08:568][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset [2016.03.25-07.35.08:570][ 0]LogSavePackage: Save=1.946977ms [2016.03.25-07.35.08:570][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.35.08:916][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset [2016.03.25-07.35.08:941][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset [2016.03.25-07.35.08:943][ 0]LogSavePackage: Save=1.413154ms [2016.03.25-07.35.08:943][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset' [2016.03.25-07.35.08:944][ 0]LogSavePackage: Total save time: 2.310771ms [2016.03.25-07.35.08:944][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.35.09:074][ 0]LogLinker:Warning: Asset '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.03.25-07.35.09:076][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Meshes/BaseMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:077][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:078][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:079][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:110][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:123][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:130][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:185][ 0]LogLinker:Warning: Asset '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.03.25-07.35.09:189][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:190][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:268][ 0]LogRedirectors: String Asset Reference '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.35.09:268][ 0]LogRedirectors: Resolved to '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.35.09:268][ 0]LogRedirectors: String Asset Reference '/Game/FirstPerson/FPWeapon/Mesh/SK_FPGun.SK_FPGun' [2016.03.25-07.35.09:268][ 0]LogRedirectors: Resolved to '/Game/FirstPerson/FPWeapon/Mesh/SK_FPGun.SK_FPGun' [2016.03.25-07.35.09:268][ 0]LogRedirectors: String Asset Reference '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.35.09:268][ 0]LogRedirectors: Resolved to '/Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2016.03.25-07.35.09:268][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset [2016.03.25-07.35.09:276][ 0]LogSavePackage: Save=7.814214ms [2016.03.25-07.35.09:276][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset' [2016.03.25-07.35.09:276][ 0]LogSavePackage: Total save time: 7.997073ms [2016.03.25-07.35.09:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset [2016.03.25-07.35.09:297][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap [2016.03.25-07.35.09:305][ 0]LogSavePackage: Save=6.746569ms [2016.03.25-07.35.09:305][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' [2016.03.25-07.35.09:305][ 0]LogSavePackage: Total save time: 6.916277ms [2016.03.25-07.35.09:305][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap [2016.03.25-07.35.09:306][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset [2016.03.25-07.35.09:334][ 0]LogSavePackage: Save=28.100439ms [2016.03.25-07.35.09:334][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' [2016.03.25-07.35.09:335][ 0]LogSavePackage: Total save time: 28.785042ms [2016.03.25-07.35.09:335][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset [2016.03.25-07.35.09:346][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Fire01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2016.03.25-07.35.09:822][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Materials/M_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:825][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/SM_GlassWindow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:826][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/SM_PillarFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:828][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/SM_PillarFrame300.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:830][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/SM_WindowFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:832][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Shapes/Shape_Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:835][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.09:838][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Shapes/Shape_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.10:513][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.03.25-07.35.10:514][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.35.10:514][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.35.10:515][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.35.10:515][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.35.10:515][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.03.25-07.35.10:515][ 0]LogRedirectors: Not Found! [2016.03.25-07.35.10:595][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/StarterMap.umap [2016.03.25-07.35.10:745][ 0]LogSavePackage: Save=138.873779ms [2016.03.25-07.35.10:745][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/StarterMap.umap' [2016.03.25-07.35.10:775][ 0]LogSavePackage: Total save time: 168.818209ms [2016.03.25-07.35.10:776][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Maps/StarterMap.umap [2016.03.25-07.35.10:787][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Gradinet_01.uasset [2016.03.25-07.35.10:787][ 0]LogSavePackage: Save=0.584831ms [2016.03.25-07.35.10:787][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Gradinet_01.uasset' [2016.03.25-07.35.10:788][ 0]LogSavePackage: Total save time: 1.002520ms [2016.03.25-07.35.10:788][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Gradinet_01.uasset [2016.03.25-07.35.10:789][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset [2016.03.25-07.35.10:791][ 0]LogSavePackage: Save=2.272596ms [2016.03.25-07.35.10:791][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset' [2016.03.25-07.35.10:792][ 0]LogSavePackage: Total save time: 2.820536ms [2016.03.25-07.35.10:792][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset [2016.03.25-07.35.10:806][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset [2016.03.25-07.35.10:809][ 0]LogSavePackage: Save=2.635429ms [2016.03.25-07.35.10:809][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset' [2016.03.25-07.35.10:811][ 0]LogSavePackage: Total save time: 5.165312ms [2016.03.25-07.35.10:814][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Explosion_SubUV.uasset [2016.03.25-07.35.10:880][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset [2016.03.25-07.35.10:883][ 0]LogSavePackage: Save=3.125942ms [2016.03.25-07.35.10:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset' [2016.03.25-07.35.10:890][ 0]LogSavePackage: Total save time: 9.892080ms [2016.03.25-07.35.10:891][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset [2016.03.25-07.35.10:900][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset [2016.03.25-07.35.10:900][ 0]LogSavePackage: Save=0.801696ms [2016.03.25-07.35.10:900][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset' [2016.03.25-07.35.10:901][ 0]LogSavePackage: Total save time: 1.026262ms [2016.03.25-07.35.10:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Dust_Particle_D.uasset [2016.03.25-07.35.10:962][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset [2016.03.25-07.35.10:965][ 0]LogSavePackage: Save=3.402157ms [2016.03.25-07.35.10:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset' [2016.03.25-07.35.10:970][ 0]LogSavePackage: Total save time: 7.909175ms [2016.03.25-07.35.10:970][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset [2016.03.25-07.35.10:971][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Idle -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_Idle.uasset [2016.03.25-07.35.10:973][ 0]LogSavePackage: Save=1.158754ms [2016.03.25-07.35.10:973][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_Idle.uasset' [2016.03.25-07.35.10:973][ 0]LogSavePackage: Total save time: 1.648948ms [2016.03.25-07.35.10:974][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_Idle.uasset [2016.03.25-07.35.10:974][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Fire -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_Fire.uasset [2016.03.25-07.35.10:976][ 0]LogSavePackage: Save=0.948947ms [2016.03.25-07.35.10:976][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_Fire.uasset' [2016.03.25-07.35.10:976][ 0]LogSavePackage: Total save time: 1.101330ms [2016.03.25-07.35.10:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_Fire.uasset [2016.03.25-07.35.10:979][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_AnimBP -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset [2016.03.25-07.35.11:003][ 0]LogSavePackage: Save=24.636686ms [2016.03.25-07.35.11:003][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset' [2016.03.25-07.35.11:004][ 0]LogSavePackage: Total save time: 24.919640ms [2016.03.25-07.35.11:004][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset [2016.03.25-07.35.11:006][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.03.25-07.35.11:007][ 0]LogSavePackage: Save=0.725665ms [2016.03.25-07.35.11:007][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2016.03.25-07.35.11:011][ 0]LogSavePackage: Total save time: 4.332177ms [2016.03.25-07.35.11:011][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.03.25-07.35.11:029][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.03.25-07.35.11:030][ 0]LogSavePackage: Save=0.909167ms [2016.03.25-07.35.11:030][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' [2016.03.25-07.35.11:030][ 0]LogSavePackage: Total save time: 1.089461ms [2016.03.25-07.35.11:030][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.03.25-07.35.11:139][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Shelf_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Shelf_N.uasset [2016.03.25-07.35.11:144][ 0]LogSavePackage: Save=4.825256ms [2016.03.25-07.35.11:144][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Shelf_N.uasset' [2016.03.25-07.35.11:147][ 0]LogSavePackage: Total save time: 8.473154ms [2016.03.25-07.35.11:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Shelf_N.uasset [2016.03.25-07.35.11:148][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpLoop -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset [2016.03.25-07.35.11:149][ 0]LogSavePackage: Save=1.013429ms [2016.03.25-07.35.11:149][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset' [2016.03.25-07.35.11:150][ 0]LogSavePackage: Total save time: 1.169343ms [2016.03.25-07.35.11:150][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset [2016.03.25-07.35.11:151][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpEnd -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset [2016.03.25-07.35.11:152][ 0]LogSavePackage: Save=0.946060ms [2016.03.25-07.35.11:152][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset' [2016.03.25-07.35.11:153][ 0]LogSavePackage: Total save time: 1.195971ms [2016.03.25-07.35.11:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset [2016.03.25-07.35.11:156][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.03.25-07.35.11:157][ 0]LogSavePackage: Save=0.536710ms [2016.03.25-07.35.11:157][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' [2016.03.25-07.35.11:157][ 0]LogSavePackage: Total save time: 0.693586ms [2016.03.25-07.35.11:157][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.03.25-07.35.11:160][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.03.25-07.35.11:161][ 0]LogSavePackage: Save=0.590605ms [2016.03.25-07.35.11:161][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' [2016.03.25-07.35.11:161][ 0]LogSavePackage: Total save time: 0.749085ms [2016.03.25-07.35.11:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.03.25-07.35.11:192][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset [2016.03.25-07.35.11:196][ 0]LogSavePackage: Save=3.037720ms [2016.03.25-07.35.11:196][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset' [2016.03.25-07.35.11:199][ 0]LogSavePackage: Total save time: 6.597396ms [2016.03.25-07.35.11:199][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Oak_N.uasset [2016.03.25-07.35.11:200][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset [2016.03.25-07.35.11:202][ 0]LogSavePackage: Save=2.017875ms [2016.03.25-07.35.11:202][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset' [2016.03.25-07.35.11:202][ 0]LogSavePackage: Total save time: 2.202339ms [2016.03.25-07.35.11:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset [2016.03.25-07.35.11:207][ 0]LogRedirectors: String Asset Reference '/Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' [2016.03.25-07.35.11:207][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' [2016.03.25-07.35.11:208][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' [2016.03.25-07.35.11:208][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' [2016.03.25-07.35.11:208][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' [2016.03.25-07.35.11:209][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' [2016.03.25-07.35.11:209][ 0]LogRedirectors: Not Found! [2016.03.25-07.35.11:209][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset [2016.03.25-07.35.11:210][ 0]LogSavePackage: Save=0.607287ms [2016.03.25-07.35.11:210][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset' [2016.03.25-07.35.11:210][ 0]LogSavePackage: Total save time: 0.741385ms [2016.03.25-07.35.11:210][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset [2016.03.25-07.35.11:210][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset [2016.03.25-07.35.11:212][ 0]LogSavePackage: Save=1.439461ms [2016.03.25-07.35.11:212][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset' [2016.03.25-07.35.11:212][ 0]LogSavePackage: Total save time: 1.686804ms [2016.03.25-07.35.11:212][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset [2016.03.25-07.35.11:247][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset [2016.03.25-07.35.11:250][ 0]LogSavePackage: 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-> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset [2016.03.25-07.35.13:630][ 0]LogSavePackage: Save=2.212284ms [2016.03.25-07.35.13:630][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset' [2016.03.25-07.35.13:632][ 0]LogSavePackage: Total save time: 4.366182ms [2016.03.25-07.35.13:632][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Gold_D.uasset [2016.03.25-07.35.13:647][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Tech_Panel_M.uasset [2016.03.25-07.35.13:650][ 0]LogSavePackage: Save=3.376172ms 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[2016.03.25-07.35.13:672][ 0]LogSavePackage: Total save time: 2.455454ms [2016.03.25-07.35.13:673][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Statue_N.uasset [2016.03.25-07.35.13:699][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset [2016.03.25-07.35.13:703][ 0]LogSavePackage: Save=3.453807ms [2016.03.25-07.35.13:703][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Steel_D.uasset' [2016.03.25-07.35.13:704][ 0]LogSavePackage: Total save time: 4.766550ms [2016.03.25-07.35.13:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.35.14:007][ 0]LogSavePackage: Save=1.062833ms [2016.03.25-07.35.14:007][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Door_M.uasset' [2016.03.25-07.35.14:012][ 0]LogSavePackage: Total save time: 5.432542ms [2016.03.25-07.35.14:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Door_M.uasset [2016.03.25-07.35.14:035][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset [2016.03.25-07.35.14:036][ 0]LogSavePackage: Save=1.075665ms [2016.03.25-07.35.14:036][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.35.14:349][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_RockMesh_N.uasset [2016.03.25-07.35.14:352][ 0]LogSavePackage: Save=3.157061ms [2016.03.25-07.35.14:352][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_RockMesh_N.uasset' [2016.03.25-07.35.14:354][ 0]LogSavePackage: Total save time: 4.908666ms [2016.03.25-07.35.14:354][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_RockMesh_N.uasset [2016.03.25-07.35.14:406][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D -> C:/Users/Babak/Documents/Unreal 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[2016.03.25-07.35.14:482][ 0]LogSavePackage: Total save time: 8.400328ms [2016.03.25-07.35.14:482][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Chair_M.uasset [2016.03.25-07.35.14:541][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset [2016.03.25-07.35.14:543][ 0]LogSavePackage: Save=1.735886ms [2016.03.25-07.35.14:543][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset' [2016.03.25-07.35.14:546][ 0]LogSavePackage: Total save time: 4.435476ms [2016.03.25-07.35.14:546][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Metal_Copper_D.uasset [2016.03.25-07.35.14:570][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Water_M.uasset [2016.03.25-07.35.14:571][ 0]LogSavePackage: Save=1.471541ms [2016.03.25-07.35.14:571][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Water_M.uasset' [2016.03.25-07.35.14:572][ 0]LogSavePackage: Total save time: 2.477910ms [2016.03.25-07.35.14:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Water_M.uasset [2016.03.25-07.35.14:606][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset [2016.03.25-07.35.14:608][ 0]LogSavePackage: Save=1.820900ms [2016.03.25-07.35.14:608][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset' [2016.03.25-07.35.14:610][ 0]LogSavePackage: Total save time: 3.719434ms [2016.03.25-07.35.14:611][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset [2016.03.25-07.35.14:667][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset [2016.03.25-07.35.14:670][ 0]LogSavePackage: Save=2.782679ms [2016.03.25-07.35.14:670][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset' [2016.03.25-07.35.14:675][ 0]LogSavePackage: Total save time: 8.309219ms [2016.03.25-07.35.14:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset [2016.03.25-07.35.14:683][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Best_-_Horror_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.14:685][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Props/SM_Couch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.14:708][ 0]LogCook:Display: Marking C:/Users/Babak/Documents/Unreal Projects/MyGame/Content/StarterContent/Audio/Best_-_Horror.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.14:714][ 0]LogRedirectors: String Asset Reference '/Game/StarterContent/Audio/Best_-_Horror.Best_-_Horror' [2016.03.25-07.35.14:714][ 0]LogRedirectors: Resolved to '/Game/StarterContent/Audio/Best_-_Horror.Best_-_Horror' [2016.03.25-07.35.14:732][ 0]LogCook:Display: Cooking /Game/RyanKiri -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/RyanKiri.umap [2016.03.25-07.35.14:762][ 0]LogSavePackage: Save=27.383114ms [2016.03.25-07.35.14:762][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/RyanKiri.umap' [2016.03.25-07.35.14:771][ 0]LogSavePackage: Total save time: 36.775697ms [2016.03.25-07.35.14:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/RyanKiri.umap [2016.03.25-07.35.14:774][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset [2016.03.25-07.35.14:775][ 0]LogSavePackage: Save=1.205913ms [2016.03.25-07.35.14:775][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset' [2016.03.25-07.35.14:775][ 0]LogSavePackage: Total save time: 1.365352ms [2016.03.25-07.35.14:776][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset [2016.03.25-07.35.14:809][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset [2016.03.25-07.35.14:811][ 0]LogSavePackage: Save=2.119571ms [2016.03.25-07.35.14:811][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset' [2016.03.25-07.35.14:813][ 0]LogSavePackage: Total save time: 4.220214ms [2016.03.25-07.35.14:814][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Grass_D.uasset [2016.03.25-07.35.14:823][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_TableRound_M.uasset [2016.03.25-07.35.14:824][ 0]LogSavePackage: Save=1.141752ms [2016.03.25-07.35.14:824][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_TableRound_M.uasset' [2016.03.25-07.35.14:825][ 0]LogSavePackage: Total save time: 1.986757ms [2016.03.25-07.35.14:826][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_TableRound_M.uasset [2016.03.25-07.35.14:830][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset [2016.03.25-07.35.14:831][ 0]LogSavePackage: Save=0.966912ms [2016.03.25-07.35.14:831][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset' [2016.03.25-07.35.14:831][ 0]LogSavePackage: Total save time: 1.328140ms [2016.03.25-07.35.14:831][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Tech_Dot_M.uasset [2016.03.25-07.35.14:856][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Door_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Door_N.uasset [2016.03.25-07.35.14:859][ 0]LogSavePackage: Save=3.587584ms [2016.03.25-07.35.14:859][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Door_N.uasset' [2016.03.25-07.35.14:862][ 0]LogSavePackage: Total save time: 6.421912ms [2016.03.25-07.35.14:862][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Door_N.uasset [2016.03.25-07.35.14:882][ 0]LogBlueprint:Error: [compiler BabakGame] Error Couldn't find object for bound event node OnActorBeginOverlap (None) [2016.03.25-07.35.14:882][ 0]LogBlueprint:Error: [compiler BabakGame] Error Couldn't find object for bound event node OnActorEndOverlap (None) [2016.03.25-07.35.14:885][ 0]LogBlueprint:Warning: [compiler BabakGame] Warning [0048.61] Compile of BabakGame failed. 2 Fatal Issue(s) 0 Warning(s) [in 5 ms] [2016.03.25-07.35.14:885][ 0]LogBlueprint:Warning: [compiler BabakGame] Warning [0048.61] Compile of BabakGame failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2016.03.25-07.35.14:886][ 0]LogBlueprint:Warning: [compiler BabakGame] Warning [0048.61] Compile of BabakGame failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2016.03.25-07.35.14:891][ 0]LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PlayerStart.Arrow and ArrowComponent /Game/BabakGame.BabakGame:PersistentLevel.PlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:892][ 0]LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PlayerStart.Sprite and BillboardComponent /Game/BabakGame.BabakGame:PersistentLevel.PlayerStart.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:892][ 0]LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PlayerStart.Sprite2 and BillboardComponent /Game/BabakGame.BabakGame:PersistentLevel.PlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:892][ 0]LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/RyanKiri.RyanKiri:PersistentLevel.BoxBrush2.BrushComponent0 and BrushComponent /Game/BabakGame.BabakGame:PersistentLevel.BoxBrush2.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:893][ 0]LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Brush_1.BrushComponent0 and BrushComponent /Game/BabakGame.BabakGame:PersistentLevel.Brush_1.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:894][ 0]LogUObjectGlobals:Warning: Guid is in use by CapsuleComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PlayerStart.CollisionCapsule and CapsuleComponent /Game/BabakGame.BabakGame:PersistentLevel.PlayerStart.CollisionCapsule, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:896][ 0]LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PointLight_0.LightComponent0 and PointLightComponent /Game/BabakGame.BabakGame:PersistentLevel.PointLight_0.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:897][ 0]LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PointLight_3.LightComponent0 and PointLightComponent /Game/BabakGame.BabakGame:PersistentLevel.PointLight_3.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:897][ 0]LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PointLight_5.LightComponent0 and PointLightComponent /Game/BabakGame.BabakGame:PersistentLevel.PointLight_5.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:898][ 0]LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PointLight_6.LightComponent0 and PointLightComponent /Game/BabakGame.BabakGame:PersistentLevel.PointLight_6.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:899][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:900][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor2.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:900][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor3.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:901][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor4.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:902][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor5_31.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor5_31.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:903][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor6.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:903][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor7.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:904][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Chair2_57.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Chair2_57.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:904][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Chair_39.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Chair_39.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:905][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Couch2.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Couch2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:905][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Couch3.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Couch3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:905][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Couch4.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Couch4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:906][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Couch5.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Couch5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:906][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Couch_48.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Couch_48.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:906][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Lamp_Ceiling_54.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Lamp_Ceiling_54.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:907][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_TableRound2.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_TableRound2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:907][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_TableRound3.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_TableRound3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:908][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_TableRound4.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_TableRound4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:909][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_TableRound5.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_TableRound5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:909][ 0]LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_TableRound_68.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_TableRound_68.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.14:916][ 0]LogCook:Display: Cooking /Game/BabakGame -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/BabakGame.umap [2016.03.25-07.35.14:917][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/LightIcons/S_LightError.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2016.03.25-07.35.14:942][ 0]LogSavePackage: Save=23.441038ms [2016.03.25-07.35.14:942][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/BabakGame.umap' [2016.03.25-07.35.14:943][ 0]LogSavePackage: Total save time: 23.820233ms [2016.03.25-07.35.14:943][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/BabakGame.umap [2016.03.25-07.35.14:944][ 0]LogCook:Display: Cooking /Engine/EditorResources/BadBlueprintSprite -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BadBlueprintSprite.uasset [2016.03.25-07.35.14:949][ 0]LogSavePackage: Save=4.645284ms [2016.03.25-07.35.14:949][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BadBlueprintSprite.uasset' [2016.03.25-07.35.14:949][ 0]LogSavePackage: Total save time: 4.860222ms [2016.03.25-07.35.14:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BadBlueprintSprite.uasset [2016.03.25-07.35.15:010][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset [2016.03.25-07.35.15:013][ 0]LogSavePackage: Save=2.917739ms [2016.03.25-07.35.15:013][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset' [2016.03.25-07.35.15:018][ 0]LogSavePackage: Total save time: 7.759679ms [2016.03.25-07.35.15:018][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset [2016.03.25-07.35.15:029][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset [2016.03.25-07.35.15:030][ 0]LogSavePackage: Save=0.788864ms [2016.03.25-07.35.15:030][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset' [2016.03.25-07.35.15:031][ 0]LogSavePackage: Total save time: 1.226127ms [2016.03.25-07.35.15:031][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset [2016.03.25-07.35.15:092][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset [2016.03.25-07.35.15:096][ 0]LogSavePackage: Save=4.109216ms [2016.03.25-07.35.15:096][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset' [2016.03.25-07.35.15:098][ 0]LogSavePackage: Total save time: 6.046571ms [2016.03.25-07.35.15:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset [2016.03.25-07.35.15:368][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset [2016.03.25-07.35.15:371][ 0]LogSavePackage: Save=2.106739ms [2016.03.25-07.35.15:371][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset' [2016.03.25-07.35.15:378][ 0]LogSavePackage: Total save time: 9.809636ms [2016.03.25-07.35.15:379][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset [2016.03.25-07.35.15:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset [2016.03.25-07.35.15:431][ 0]LogSavePackage: Save=4.151883ms [2016.03.25-07.35.15:431][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset' [2016.03.25-07.35.15:433][ 0]LogSavePackage: Total save time: 6.828055ms [2016.03.25-07.35.15:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset [2016.03.25-07.35.15:486][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset [2016.03.25-07.35.15:488][ 0]LogSavePackage: Save=1.881853ms [2016.03.25-07.35.15:488][ 0]LogSavePackage: Async saving from memory to 'C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset' [2016.03.25-07.35.15:490][ 0]LogSavePackage: Total save time: 4.439969ms [2016.03.25-07.35.15:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Babak/Documents/Unreal Projects/MyGame/Saved/Cooked/WindowsNoEditor/MyGame/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset [2016.03.25-07.35.15:559][ 0]LogChunkManifestGenerator:Display: Saving asset registry. [2016.03.25-07.35.15:566][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 527, size is 535.93kb [2016.03.25-07.35.15:575][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. [2016.03.25-07.35.15:663][ 0]LogCook:Display: Cook by the book total time in tick 29.877293s total time 45.358078 [2016.03.25-07.35.15:663][ 0]LogCookCommandlet:Display: GC... [2016.03.25-07.35.15:737][ 0]LogInit:Display: [2016.03.25-07.35.15:737][ 0]LogInit:Display: Warning/Error Summary [2016.03.25-07.35.15:737][ 0]LogInit:Display: --------------------- [2016.03.25-07.35.15:738][ 0]LogInit:Display: LogBlueprint:Error: [compiler BabakGame] Error Couldn't find object for bound event node OnActorBeginOverlap (None) [2016.03.25-07.35.15:738][ 0]LogInit:Display: LogBlueprint:Error: [compiler BabakGame] Error Couldn't find object for bound event node OnActorEndOverlap (None) [2016.03.25-07.35.15:738][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.03.25-07.35.15:739][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.03.25-07.35.15:739][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.35.15:739][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.03.25-07.35.15:739][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.03.25-07.35.15:740][ 0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game. [2016.03.25-07.35.15:741][ 0]LogInit:Display: LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt. /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting:PersistentLevel.BP_LightStudio_C_0.Skybox Current X=0.000000 Y=0.000000 Z=1500.000000 Cached X=0.000000 Y=0.000000 Z=1500.000000 [2016.03.25-07.35.15:741][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.15:741][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' [2016.03.25-07.35.15:741][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.15:742][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.15:742][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' [2016.03.25-07.35.15:743][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' [2016.03.25-07.35.15:743][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.15:744][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.15:744][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' [2016.03.25-07.35.15:745][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' [2016.03.25-07.35.15:745][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.15:746][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Babak/Documents/Unreal Projects/MyGame/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. [2016.03.25-07.35.15:746][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. [2016.03.25-07.35.15:746][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. [2016.03.25-07.35.15:747][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. [2016.03.25-07.35.15:747][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. [2016.03.25-07.35.15:748][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. [2016.03.25-07.35.15:748][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. [2016.03.25-07.35.15:749][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' [2016.03.25-07.35.15:749][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' [2016.03.25-07.35.15:750][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' [2016.03.25-07.35.15:751][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BabakGame] Warning [0048.61] Compile of BabakGame failed. 2 Fatal Issue(s) 0 Warning(s) [in 5 ms] [2016.03.25-07.35.15:751][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BabakGame] Warning [0048.61] Compile of BabakGame failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] [2016.03.25-07.35.15:751][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BabakGame] Warning [0048.61] Compile of BabakGame failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] [2016.03.25-07.35.15:752][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PlayerStart.Arrow and ArrowComponent /Game/BabakGame.BabakGame:PersistentLevel.PlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:753][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PlayerStart.Sprite and BillboardComponent /Game/BabakGame.BabakGame:PersistentLevel.PlayerStart.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:755][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PlayerStart.Sprite2 and BillboardComponent /Game/BabakGame.BabakGame:PersistentLevel.PlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:755][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/RyanKiri.RyanKiri:PersistentLevel.BoxBrush2.BrushComponent0 and BrushComponent /Game/BabakGame.BabakGame:PersistentLevel.BoxBrush2.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:756][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Brush_1.BrushComponent0 and BrushComponent /Game/BabakGame.BabakGame:PersistentLevel.Brush_1.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:758][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by CapsuleComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PlayerStart.CollisionCapsule and CapsuleComponent /Game/BabakGame.BabakGame:PersistentLevel.PlayerStart.CollisionCapsule, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:759][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PointLight_0.LightComponent0 and PointLightComponent /Game/BabakGame.BabakGame:PersistentLevel.PointLight_0.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:759][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PointLight_3.LightComponent0 and PointLightComponent /Game/BabakGame.BabakGame:PersistentLevel.PointLight_3.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:760][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PointLight_5.LightComponent0 and PointLightComponent /Game/BabakGame.BabakGame:PersistentLevel.PointLight_5.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:760][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/RyanKiri.RyanKiri:PersistentLevel.PointLight_6.LightComponent0 and PointLightComponent /Game/BabakGame.BabakGame:PersistentLevel.PointLight_6.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:762][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:763][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor2.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:763][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor3.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:764][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor4.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:764][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor5_31.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor5_31.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:765][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor6.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:765][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.Floor7.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.Floor7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:766][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Chair2_57.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Chair2_57.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:766][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/RyanKiri.RyanKiri:PersistentLevel.SM_Chair_39.StaticMeshComponent0 and StaticMeshComponent /Game/BabakGame.BabakGame:PersistentLevel.SM_Chair_39.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE [2016.03.25-07.35.15:766][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. [2016.03.25-07.35.15:767][ 0]LogInit:Display: [2016.03.25-07.35.15:767][ 0]LogInit:Display: Failure - 2 error(s), 96 warning(s) [2016.03.25-07.35.15:767][ 0]LogInit:Display: Execution of commandlet took: 45.83 seconds [2016.03.25-07.35.15:776][ 0]LogExit: Preparing to exit. [2016.03.25-07.35.15:903][ 0]LogExit: Editor shut down [2016.03.25-07.35.16:054][ 0]LogExit: Object subsystem successfully closed. [2016.03.25-07.35.16:071][ 0]LogModuleManager: Shutting down and abandoning module CookingStats (119) [2016.03.25-07.35.16:072][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (118) [2016.03.25-07.35.16:072][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (117) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (116) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (115) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (114) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module AIModule (113) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (112) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (111) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (110) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module OculusLibrary (109) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module OculusInput (108) [2016.03.25-07.35.16:073][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (107) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (106) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (105) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (104) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (103) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (102) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module HTML5Networking (101) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (100) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (99) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (98) [2016.03.25-07.35.16:089][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (97) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (96) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module HotReload (95) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (94) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (93) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (92) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (91) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (90) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (89) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (88) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (87) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (86) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (85) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (84) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (83) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (82) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (81) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module Blutility (80) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module IntroTutorials (79) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (78) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (77) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (76) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (75) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (74) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (73) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (72) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (71) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (70) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (69) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (68) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module UMG (67) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module Slate (66) [2016.03.25-07.35.16:090][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (65) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (64) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (63) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (62) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module Networking (60) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module Core (59) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (58) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (57) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (56) [2016.03.25-07.35.16:092][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (55) [2016.03.25-07.35.16:425][ 0]LogDerivedDataCache: Shutdown [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (54) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (53) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (52) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (51) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (50) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (49) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (48) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (47) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (46) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (45) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (44) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (43) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (42) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (41) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (40) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (39) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module Messaging (38) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (37) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (36) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (35) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module Android_MultiTargetPlatform (34) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (33) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (32) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (31) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (30) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (29) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (28) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (27) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (26) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (25) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (24) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (23) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (22) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (21) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (19) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module HTTP (18) [2016.03.25-07.35.16:425][ 0]LogModuleManager: Shutting down and abandoning module XMPP (17) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (16) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (15) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (14) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (13) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module Landscape (12) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2016.03.25-07.35.16:426][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) [2016.03.25-07.35.16:427][ 0]LogExit: Exiting. [2016.03.25-07.35.16:442][ 0]Log file closed, 03/25/16 08:35:16