Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/GameDev/Projs/Mice/MyProject/MyProject.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=E:/GameDev/Projs/Mice/MyProject/MyProject.uproject -cook -stage -archive -archivedirectory="C:/Users/caiop/Downloads/New folder" -package -ue4exe=E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -iostore -pak -iostore -prereqs -distribution -nodebuginfo -manifests -targetplatform=Win64 -build -target=MyProject -clientconfig=Shipping -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/GameDev/Projs/Mice/UE/UE_4.27/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/GameDev/Projs/Mice/UE/UE_4.27/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/GameDev/Projs/Mice/UE/UE_4.27 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/caiop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+GameDev+Projs+Mice+UE+UE_4.27 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\Cook-2023.11.10-22.12.10.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\FinalCopy_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\FinalCopy_NonUFSFilesDebug.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\FinalCopy_UFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\IoStore-2023.11.10-22.19.18.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\IoStoreCommands.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\Manifest_NonUFSFiles_Win64.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\PakListIoStore_MyProject.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\PakList_MyProject-WindowsNoEditor.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\PrePak_WindowsNoEditor_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\PrePak_WindowsNoEditor_NonUFSFilesDebug.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\PrePak_WindowsNoEditor_UFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\UAT_XGE.xml InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\UAT_XGE.xml.UBTExport.0.xge.xml InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\UBT-MyProject-Win64-Shipping.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\UnrealPak-MyProject-WindowsNoEditor-2023.11.10-22.12.12.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\xgConsole-2023.11.10-21.28.22.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/caiop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+GameDev+Projs+Mice+UE+UE_4.27 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: E:\VS\IDE (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34202.233) AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Local\Temp\UAT\E+GameDev+Projs+Mice+UE+UE_4.27\Rules\UATRules1966697159.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Local\Temp\UAT\E+GameDev+Projs+Mice+UE+UE_4.27\Rules\UATRules1966697159.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\caiop\AppData\Local\Temp\UAT\E+GameDev+Projs+Mice+UE+UE_4.27\Rules\UATRules1966697159Manifest.json ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0,643s ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,027s ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,076s InternalUtils.SafeFileExists: SafeFileExists E:\GameDev\Projs\Mice\MyProject\MyProject.uproject=True InternalUtils.SafeFileExists: SafeFileExists E:\GameDev\Projs\Mice\MyProject\MyProject.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for E:\GameDev\Projs\Mice\MyProject\MyProject.uproject InternalUtils.SafeFileExists: SafeFileExists C:\Users\caiop\AppData\Local\Temp\UAT\E+GameDev+Projs+Mice+UE+UE_4.27\Rules\UATRules1966697159.dll=False DynamicCompilation.RequiresCompilation: Compiling C:\Users\caiop\AppData\Local\Temp\UAT\E+GameDev+Projs+Mice+UE+UE_4.27\Rules\UATRules1966697159.dll: Assembly does not exist ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\caiop\Downloads\New folder ProjectParams.ValidateAndLog: BaseStageDirectory=E:\GameDev\Projs\Mice\MyProject\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: ForceUncompressed=False ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: AdditionalIoStoreOptions= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: OriginalReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=True ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False ProjectParams.ValidateAndLog: IoStore=True ProjectParams.ValidateAndLog: SkipIoStore=False ProjectParams.ValidateAndLog: SkipEncryption=False ProjectParams.ValidateAndLog: GenerateOptimizationData=False ProjectParams.ValidateAndLog: SkipPackage=False ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, E:\GameDev\Projs\Mice\MyProject\Binaries\Win64] ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, E:\GameDev\Projs\Mice\MyProject\Binaries\Win64\MyProject.exe] ProjectParams.ValidateAndLog: Distribution=True ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=E:\GameDev\Projs\Mice\MyProject\MyProject.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=MyProject ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists E:\GameDev\Projs\Mice\MyProject\MyProject.uproject=True InternalUtils.SafeFileExists: SafeFileExists E:\GameDev\Projs\Mice\MyProject\MyProject.uproject=True InternalUtils.SafeFileExists: SafeFileExists E:\GameDev\Projs\Mice\MyProject\MyProject.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* UseXGE: True UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeFileExists: SafeFileExists E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\GameDev\Projs\Mice\MyProject\Intermediate\Build\Manifest.xml InternalUtils.SafeFindFiles: SafeFindFiles E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Intermediate\Build *.xge.xml False InternalUtils.FindFiles: FindFiles E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Intermediate\Build *.xge.xml False InternalUtils.SafeFileExists: SafeFileExists E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project=E:\GameDev\Projs\Mice\MyProject\MyProject.uproject -Manifest=E:\GameDev\Projs\Mice\MyProject\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport E:\GameDev\Projs\Mice\MyProject\MyProject.uproject -NoUBTMakefiles -remoteini="E:\GameDev\Projs\Mice\MyProject" -skipdeploy -distribution -log="C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\UBT-MyProject-Win64-Shipping.txt" ProcessResult.StdOut: ERROR: MyProject modifies the value of GlobalDefinitions. This is not allowed, as MyProject has build products in common with UE4Game. ProcessResult.StdOut: Remove the modified setting, change MyProject to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the MyProjectTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on. CommandUtils.Run: Took 1,2029404s to run UnrealBuildTool.exe, ExitCode=6 Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\UBT-MyProject-Win64-Shipping.txt) Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\UBT-MyProject-Win64-Shipping.txt) Program.Main: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 Program.Main: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 Program.Main: at AutomationTool.UE4Build.XGEPrepareBuildWithUBT(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, FileReference UprojectPath, String InAddArgs) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 136 Program.Main: at AutomationTool.UE4Build.BuildParallelTargets(List`1 ParallelTargets, Boolean InShowProgress, String XGETool, Dictionary`2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1140 Program.Main: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1121 Program.Main: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 216 Program.Main: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 205 Program.Main: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39 Program.Main: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Program.Main: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Program.Main: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Program.Main: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Program.Main: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Program.Main: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739 Program.Main: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Program.Main: AutomationTool exiting with ExitCode=6 (6)