Log file open, 08/22/23 23:29:23 LogConfig: Display: Loading Mac ini files took 0.04 seconds LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading HoloLens ini files took 0.04 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.05 seconds LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GLTFImporter LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Project plugin AdvancedSessions LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Project plugin AdvancedSteamSessions LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin SteamShared LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosVehiclesPlugin/Content/' mounted to '/ChaosVehiclesPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogInit: Using libcurl 7.83.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1n LogInit: - supports HTTP deflate (compression) using libz 1.2.12 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogSteamShared: Display: Loading Steam SDK 1.53 LogSteamShared: Steam SDK Loaded! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: OSS: Unable to create OnlineSubsystem instance Steam LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: ExecutableName: UnrealEditor-Cmd.exe LogInit: Build: ++UE5+Release-5.2-CL-26001984 LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2 LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2 LogInit: Net CL: 25360045 LogInit: OS: Windows 10 (22H2) [10.0.19045.3324] (), CPU: AMD Ryzen 7 3700X 8-Core Processor , GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Jun 15 2023 04:29:42 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.29.30151.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.2 LogInit: Command Line: "E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject" -run=Cook -CookCultures=en -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.08.22-23.29.22.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 35 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83 LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created LogConfig: Set CVar [[r.GPUCrashDebugging:0]] LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] LogConfig: Set CVar [[r.RayTracing:0]] LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] LogConfig: Set CVar [[r.MobileHDR:0]] LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created LogConfig: Set CVar [[r.ReflectionMethod:1]] LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.100000]] LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] LogConfig: Set CVar [[r.SupportAllShaderPermutations:1]] LogConfig: CVar [[r.SkinCache.ForceRecomputeTangents:0]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Set CVar [[gc.AllowParallelGC:1]] LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Set CVar [[gc.CreateGCClusters:1]] LogConfig: Set CVar [[gc.MinGCClusterSize:5]] LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] LogConfig: Set CVar [[gc.PendingKillEnabled:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] LogConfig: Set CVar [[r.FXAA.Quality:4]] LogConfig: Set CVar [[r.TemporalAA.Quality:2]] LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]] LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] LogConfig: Set CVar [[r.LightFunctionQuality:1]] LogConfig: Set CVar [[r.ShadowQuality:5]] LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] LogConfig: Set CVar [[r.VolumetricFog:1]] LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Set CVar [[r.CapsuleShadows:1]] LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] LogConfig: Set CVar [[r.DistanceFieldAO:1]] LogConfig: Set CVar [[r.AOQuality:2]] LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] LogConfig: Set CVar [[r.SSR.Quality:3]] LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] LogConfig: Set CVar [[r.MotionBlurQuality:4]] LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] LogConfig: Set CVar [[r.LensFlareQuality:2]] LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] LogConfig: Set CVar [[r.BloomQuality:5]] LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] LogConfig: Set CVar [[r.FastBlurThreshold:100]] LogConfig: Set CVar [[r.Upscale.Quality:3]] LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Set CVar [[r.LightShaftQuality:1]] LogConfig: Set CVar [[r.Filter.SizeScale:1]] LogConfig: Set CVar [[r.Tonemapper.Quality:5]] LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] LogConfig: Set CVar [[r.Streaming.MipBias:0]] LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Set CVar [[r.Streaming.Boost:1]] LogConfig: Set CVar [[r.MaxAnisotropy:8]] LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Set CVar [[r.RefractionQuality:2]] LogConfig: Set CVar [[r.SceneColorFormat:4]] LogConfig: Set CVar [[r.DetailMode:2]] LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Set CVar [[r.SSS.Scale:1]] LogConfig: Set CVar [[r.SSS.SampleSet:2]] LogConfig: Set CVar [[r.SSS.Quality:1]] LogConfig: Set CVar [[r.SSS.HalfRes:0]] LogConfig: Set CVar [[r.SSGI.Quality:3]] LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Set CVar [[r.ParticleLightQuality:2]] LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] LogConfig: Set CVar [[foliage.DensityScale:1.0]] LogConfig: Set CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created LogConfig: Set CVar [[r.AnisotropicMaterials:1]] LogInit: Selected Device Profile: [WindowsEditor] LogHAL: Display: Platform has ~ 48 GB [51457654784 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] LogDeviceProfileManager: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/WhiteWall_2024 5.2/WhiteWall_2024/Saved/Config/WindowsEditor/Editor.ini] LogInit: Computer: DESKTOP-JT92S2J LogInit: User: lassw LogInit: CPU Page size=4096, Cores=8 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=47.9GB (48GB approx) LogMemory: Platform Memory Stats for WindowsEditor LogMemory: Process Physical Memory: 600.00 MB used, 600.00 MB peak LogMemory: Process Virtual Memory: 610.44 MB used, 610.44 MB peak LogMemory: Physical Memory: 29583.03 MB used, 19490.81 MB free, 49073.84 MB total LogMemory: Virtual Memory: 47675.46 MB used, 36214.38 MB free, 83889.84 MB total LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it LogTargetPlatformManager: Loaded format module AudioFormatADPCM LogTargetPlatformManager: ADPCM LogTargetPlatformManager: PCM LogTargetPlatformManager: Loaded format module AudioFormatBink LogTargetPlatformManager: BINKA LogTargetPlatformManager: Loaded format module AudioFormatOgg LogTargetPlatformManager: OGG LogTargetPlatformManager: Loaded format module AudioFormatOpus LogTargetPlatformManager: OPUS LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it LogTargetPlatformManager: Loaded format module MetalShaderFormat LogTargetPlatformManager: SF_METAL LogTargetPlatformManager: SF_METAL_MRT LogTargetPlatformManager: SF_METAL_TVOS LogTargetPlatformManager: SF_METAL_MRT_TVOS LogTargetPlatformManager: SF_METAL_SM5 LogTargetPlatformManager: SF_METAL_MACES3_1 LogTargetPlatformManager: SF_METAL_MRT_MAC LogTargetPlatformManager: Loaded format module ShaderFormatD3D LogTargetPlatformManager: PCD3D_SM6 LogTargetPlatformManager: PCD3D_SM5 LogTargetPlatformManager: PCD3D_ES31 LogTargetPlatformManager: D3D_ES3_1_HOLOLENS LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL LogTargetPlatformManager: GLSL_150_ES31 LogTargetPlatformManager: GLSL_ES3_1_ANDROID LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM LogTargetPlatformManager: VVM_1_0 LogTargetPlatformManager: Loaded format module VulkanShaderFormat LogTargetPlatformManager: SF_VULKAN_SM5 LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID LogTargetPlatformManager: SF_VULKAN_ES31 LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: Chaos LogInit: Using OS detected language (en-US). LogInit: Using OS detected locale (en-US). LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/WhiteWall_2024 5.2/WhiteWall_2024/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/WhiteWall_2024 5.2/WhiteWall_2024/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB) LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/lassw/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds LogDerivedDataCache: Display: Performance to C:/Users/lassw/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1080.28MBs, RandomWriteSpeed=155.91MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/lassw/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/Shaders/WorkingDirectory/10636/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lassw/AppData/Local/Temp/UnrealShaderWorkingDir/236F17AF4584864E665BA68562B43B26/'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers. LogShaderCompilers: Display: Compiling shader autogen file: E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogAssetRegistry: FAssetRegistry took 0.0020 seconds to start up LogEditorDomain: Display: EditorDomain is Disabled LogDeviceProfileManager: Available device profiles: LogDeviceProfileManager: [0000052F95ABEC00][0000052F8D394800 52] GlobalDefaults, LogDeviceProfileManager: [0000052F95ABE400][0000052F8D0E5000 52] Windows, LogDeviceProfileManager: [0000052F95ABE200][0000052F8D0EA000 52] WindowsEditor, LogDeviceProfileManager: [0000052F95ABE000][0000052F8D0E7800 52] WindowsServer, LogDeviceProfileManager: [0000052F95ABDC00][0000052F8D0EC800 52] WindowsClient, LogDeviceProfileManager: [0000052F95ABF000][0000052F8999C800 52] IOS, LogDeviceProfileManager: [0000052F95ABF200][0000052F71C65000 52] iPadAir2, LogDeviceProfileManager: [0000052F95ABF400][0000052F71C67800 52] IPadPro, LogDeviceProfileManager: [0000052F95ABF600][0000052F97190000 52] iPadAir3, LogDeviceProfileManager: [0000052F95ABF800][0000052F97192800 52] iPadAir4, LogDeviceProfileManager: [0000052F95ABFA00][0000052F97195000 52] iPadAir5, LogDeviceProfileManager: [0000052F95ABFC00][0000052F97197800 52] iPadMini4, LogDeviceProfileManager: [0000052F95ABFE00][0000052F9719A000 52] iPadMini5, LogDeviceProfileManager: [0000052F92D4FA00][0000052F9719C800 52] iPadMini6, LogDeviceProfileManager: [0000052F688BF200][0000052F971A0000 52] iPhone6S, LogDeviceProfileManager: [0000052F971B0000][0000052F971A2800 52] iPhone7, LogDeviceProfileManager: [0000052F971B0200][0000052F971A5000 52] iPodTouch7, LogDeviceProfileManager: [0000052F971B0400][0000052F971A7800 52] iPhone6SPlus, LogDeviceProfileManager: [0000052F971B0600][0000052F971AA000 52] iPhone7Plus, LogDeviceProfileManager: [0000052F971B0800][0000052F971AC800 52] iPhoneSE, LogDeviceProfileManager: [0000052F971B0A00][0000052F971C0000 52] iPhone8, LogDeviceProfileManager: [0000052F971B0C00][0000052F971C2800 52] iPhone8Plus, LogDeviceProfileManager: [0000052F971B0E00][0000052F971C5000 52] iPhoneX, LogDeviceProfileManager: [0000052F971B1000][0000052F971C7800 52] iPhoneXS, LogDeviceProfileManager: [0000052F971B1200][0000052F971CA000 52] iPhoneXSMax, LogDeviceProfileManager: [0000052F971B1400][0000052F971CC800 52] iPhoneXR, LogDeviceProfileManager: [0000052F971B1600][0000052F971D0000 52] iPhone11, LogDeviceProfileManager: [0000052F971B1800][0000052F971D2800 52] iPhone11Pro, LogDeviceProfileManager: [0000052F971B1A00][0000052F971D5000 52] iPhone11ProMax, LogDeviceProfileManager: [0000052F971B1C00][0000052F971D7800 52] iPhoneSE2, LogDeviceProfileManager: [0000052F971B1E00][0000052F971DA000 52] iPhone12Mini, LogDeviceProfileManager: [0000052F971B2000][0000052F971DC800 52] iPhone12, LogDeviceProfileManager: [0000052F971B2200][0000052F971E0000 52] iPhone12Pro, LogDeviceProfileManager: [0000052F971B2400][0000052F971E2800 52] iPhone12ProMax, LogDeviceProfileManager: [0000052F971B2600][0000052F971E5000 52] iPhone13Mini, LogDeviceProfileManager: [0000052F971B2800][0000052F971E7800 52] iPhone13, LogDeviceProfileManager: [0000052F971B2A00][0000052F971EA000 52] iPhone13Pro, LogDeviceProfileManager: [0000052F971B2C00][0000052F971EC800 52] iPhone13ProMax, LogDeviceProfileManager: [0000052F971B2E00][0000052F971F0000 52] iPhoneSE3, LogDeviceProfileManager: [0000052F971B3000][0000052F971F2800 52] iPhone14, LogDeviceProfileManager: [0000052F971B3200][0000052F971F5000 52] iPhone14Plus, LogDeviceProfileManager: [0000052F971B3400][0000052F971F7800 52] iPhone14Pro, LogDeviceProfileManager: [0000052F971B3600][0000052F971FA000 52] iPhone14ProMax, LogDeviceProfileManager: [0000052F971B3800][0000052F971FC800 52] iPadPro105, LogDeviceProfileManager: [0000052F971B3A00][0000052F97200000 52] iPadPro129, LogDeviceProfileManager: [0000052F971B3C00][0000052F97202800 52] iPadPro97, LogDeviceProfileManager: [0000052F971B3E00][0000052F97205000 52] iPadPro2_129, LogDeviceProfileManager: [0000052F971B4000][0000052F97207800 52] iPad5, LogDeviceProfileManager: [0000052F971B4200][0000052F9720A000 52] iPad6, LogDeviceProfileManager: [0000052F971B4400][0000052F9720C800 52] iPad7, LogDeviceProfileManager: [0000052F971B4600][0000052F97210000 52] iPad8, LogDeviceProfileManager: [0000052F971B4800][0000052F97212800 52] iPad9, LogDeviceProfileManager: [0000052F971B4A00][0000052F97215000 52] iPad10, LogDeviceProfileManager: [0000052F971B4C00][0000052F97217800 52] iPadPro11, LogDeviceProfileManager: [0000052F971B4E00][0000052F9721A000 52] iPadPro2_11, LogDeviceProfileManager: [0000052F971B5000][0000052F9721C800 52] iPadPro3_11, LogDeviceProfileManager: [0000052F971B5200][0000052F97220000 52] iPadPro4_11, LogDeviceProfileManager: [0000052F971B5400][0000052F97222800 52] iPadPro3_129, LogDeviceProfileManager: [0000052F971B5600][0000052F97225000 52] iPadPro4_129, LogDeviceProfileManager: [0000052F971B5800][0000052F97227800 52] iPadPro5_129, LogDeviceProfileManager: [0000052F971B5A00][0000052F9722A000 52] iPadPro6_129, LogDeviceProfileManager: [0000052F971B5C00][0000052F9722C800 52] AppleTV, LogDeviceProfileManager: [0000052F971B5E00][0000052F97230000 52] AppleTV4K, LogDeviceProfileManager: [0000052F971B6000][0000052F97232800 52] AppleTV2_4K, LogDeviceProfileManager: [0000052F971B6200][0000052F97235000 52] TVOS, LogDeviceProfileManager: [0000052F971B6400][0000052F97237800 52] Mac, LogDeviceProfileManager: [0000052F971B6600][0000052F9723A000 52] MacEditor, LogDeviceProfileManager: [0000052F971B6800][0000052F9723C800 52] MacClient, LogDeviceProfileManager: [0000052F971B6A00][0000052F97240000 52] MacServer, LogDeviceProfileManager: [0000052F971B6C00][0000052F97242800 52] Linux, LogDeviceProfileManager: [0000052F971B6E00][0000052F97245000 52] LinuxEditor, LogDeviceProfileManager: [0000052F971B7000][0000052F97247800 52] LinuxArm64Editor, LogDeviceProfileManager: [0000052F971B7200][0000052F9724A000 52] LinuxArm64, LogDeviceProfileManager: [0000052F971B7400][0000052F9724C800 52] LinuxClient, LogDeviceProfileManager: [0000052F971B7600][0000052F97250000 52] LinuxArm64Client, LogDeviceProfileManager: [0000052F971B7800][0000052F97252800 52] LinuxServer, LogDeviceProfileManager: [0000052F971B7A00][0000052F97255000 52] LinuxArm64Server, LogDeviceProfileManager: [0000052F971B7C00][0000052F97257800 52] Android, LogDeviceProfileManager: [0000052F971B7E00][0000052F9725A000 52] Android_Preview_OpenGL, LogDeviceProfileManager: [0000052F971B8000][0000052F9725C800 52] Android_Preview_Vulkan, LogDeviceProfileManager: [0000052F971B8200][0000052F97260000 52] Android_Low, LogDeviceProfileManager: [0000052F971B8400][0000052F97262800 52] Android_Mid, LogDeviceProfileManager: [0000052F971B8600][0000052F97265000 52] Android_High, LogDeviceProfileManager: [0000052F971B8800][0000052F97267800 52] Android_Default, LogDeviceProfileManager: [0000052F971B8A00][0000052F9726A000 52] Android_Adreno4xx, LogDeviceProfileManager: [0000052F971B8C00][0000052F9726C800 52] Android_Adreno5xx_Low, LogDeviceProfileManager: [0000052F971B8E00][0000052F97270000 52] Android_Adreno5xx, LogDeviceProfileManager: [0000052F971B9000][0000052F97272800 52] Android_Adreno6xx, LogDeviceProfileManager: [0000052F971B9200][0000052F97275000 52] Android_Adreno6xx_Vulkan, LogDeviceProfileManager: [0000052F971B9400][0000052F97277800 52] Android_Adreno7xx, LogDeviceProfileManager: [0000052F971B9600][0000052F9727A000 52] Android_Adreno7xx_Vulkan, LogDeviceProfileManager: [0000052F971B9800][0000052F9727C800 52] Android_Mali_T6xx, LogDeviceProfileManager: [0000052F971B9A00][0000052F97280000 52] Android_Mali_T7xx, LogDeviceProfileManager: [0000052F971B9C00][0000052F97282800 52] Android_Mali_T8xx, LogDeviceProfileManager: [0000052F971B9E00][0000052F97285000 52] Android_Mali_G71, LogDeviceProfileManager: [0000052F971BA000][0000052F97287800 52] Android_Mali_G72, LogDeviceProfileManager: [0000052F971BA200][0000052F9728A000 52] Android_Mali_G72_Vulkan, LogDeviceProfileManager: [0000052F971BA400][0000052F9728C800 52] Android_Mali_G76, LogDeviceProfileManager: [0000052F971BA600][0000052F97290000 52] Android_Mali_G76_Vulkan, LogDeviceProfileManager: [0000052F971BA800][0000052F97292800 52] Android_Mali_G77, LogDeviceProfileManager: [0000052F971BAA00][0000052F97295000 52] Android_Mali_G77_Vulkan, LogDeviceProfileManager: [0000052F971BAC00][0000052F97297800 52] Android_Mali_G78, LogDeviceProfileManager: [0000052F971BAE00][0000052F9729A000 52] Android_Mali_G78_Vulkan, LogDeviceProfileManager: [0000052F971BB000][0000052F9729C800 52] Android_Mali_G710, LogDeviceProfileManager: [0000052F971BB200][0000052F972A0000 52] Android_Mali_G710_Vulkan, LogDeviceProfileManager: [0000052F971BB400][0000052F972A2800 52] Android_Mali_G7xx, LogDeviceProfileManager: [0000052F971BB600][0000052F972A5000 52] Android_Mali_G7xx_Vulkan, LogDeviceProfileManager: [0000052F971BB800][0000052F972A7800 52] Android_Xclipse_920, LogDeviceProfileManager: [0000052F971BBA00][0000052F972AA000 52] Android_Xclipse_920_Vulkan, LogDeviceProfileManager: [0000052F971BBC00][0000052F972AC800 52] Android_Vulkan_SM5, LogDeviceProfileManager: [0000052F971BBE00][0000052F972B0000 52] Android_PowerVR_G6xxx, LogDeviceProfileManager: [0000052F971BC200][0000052F972B2800 52] Android_PowerVR_GT7xxx, LogDeviceProfileManager: [0000052F971BC400][0000052F972B5000 52] Android_PowerVR_GE8xxx, LogDeviceProfileManager: [0000052F971BC800][0000052F972B7800 52] Android_PowerVR_GM9xxx, LogDeviceProfileManager: [0000052F971BCA00][0000052F972BA000 52] Android_PowerVR_GM9xxx_Vulkan, LogDeviceProfileManager: [0000052F971BCC00][0000052F972BC800 52] Android_TegraK1, LogDeviceProfileManager: [0000052F971BCE00][0000052F972C0000 52] Android_Unknown_Vulkan, LogDeviceProfileManager: [0000052F971BD000][0000052F972C2800 52] Oculus_Quest, LogDeviceProfileManager: [0000052F971BD200][0000052F972C5000 52] Oculus_Quest2, LogDeviceProfileManager: [0000052F971BD400][0000052F972C7800 52] HoloLens, LogDeviceProfileManager: Active device profile: [0000052F95ABE200][0000052F8D0EA000 52] WindowsEditor LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogShaderCompilers: Display: Compiling shader autogen file: E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogShaderCompilers: Display: Compiling shader autogen file: E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/ShaderAutogen/VULKAN_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogShaderCompilers: Display: Compiling shader autogen file: E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogSlate: Border LogSlate: BreadcrumbButton LogSlate: Brushes.Title LogSlate: Default LogSlate: Icons.Save LogSlate: Icons.Toolbar.Settings LogSlate: ListView LogSlate: SoftwareCursor_CardinalCross LogSlate: SoftwareCursor_Grab LogSlate: TableView.DarkRow LogSlate: TableView.Row LogSlate: TreeView LogAudio: Display: Registering Engine Module Parameter Interfaces... LogMetasoundEngine: MetaSound Engine Initialized LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AFE3EACA42D9913B9196DF85C871788F | Instance: 91C5990F45433A33866802BF5C64D330 (DESKTOP-JT92S2J-10636). LogPython: Using Python 3.9.7 LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogOpenImageDenoise: OIDN starting up SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogUProjectInfo: Found projects: LogCollectionManager: Loaded 0 collections in 0.001039 seconds LogFileCache: Scanning file cache for directory 'E:/WhiteWall_2024 5.2/WhiteWall_2024/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'E:/WhiteWall_2024 5.2/WhiteWall_2024/Content/Developers/lassw/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'E:/WhiteWall_2024 5.2/WhiteWall_2024/Content/Collections/' took 0.00s LogUObjectArray: 33526 objects as part of root set at end of initial load. LogUObjectAllocator: 9970472 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: Executing Class /Script/UnrealEd.CookCommandlet LogInit: Initializing Editor Engine... LogEngine: Initializing Engine... LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogInit: Initializing FReadOnlyCVARCache LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Untitled LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogInit: Texture streaming: Disabled LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogInit: Initializing Editor Engine Completed BlueprintLog: New page: Editor Load LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB MemoryMaxUsedPhysical 0MiB MemoryMinFreeVirtual 2048MiB MemoryMinFreePhysical 2048MiB MemoryTriggerGCAtPressureLevel None UseSoftGC true (5/10) LogCook: Display: Waiting for Asset Registry LogAssetRegistry: AssetRegistryGather time 1.5056s: AssetDataDiscovery 0.2687s, AssetDataGather 0.3509s, StoreResults 0.8860s. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) LogCook: Display: Clearing all cooked content for platform Windows LogCook: Display: Sandbox cleanup took 0.068 seconds for platforms Windows LogCook: Display: Compiling global changed shaders for platform 'Windows' LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.uasset' LogPackageUtilities: Searching using wildcard: 'E:/WhiteWall_2024 5.2/WhiteWall_2024/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Bridge/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/TraceUtilities/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/BlueprintHeaderView/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/GeometryMode/Content/*.uasset' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content' is not mounted. Skipping it. LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/GLTFImporter/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/SpeedTreeImporter/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/AudioSynesthesia/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/AudioWidgets/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/GeometryProcessing/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/MeshModelingToolset/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Metasound/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/ResonanceAudio/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Synthesis/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/WaveTable/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRig/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRigSpline/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/IKRig/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/FX/Niagara/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/VirtualProduction/Takes/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Enterprise/DatasmithContent/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Enterprise/GLTFExporter/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/MovieScene/SequencerScripting/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Developer/AnimationSharing/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Interchange/Runtime/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Media/MediaCompositing/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Media/MediaPlate/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosCaching/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosClothEditor/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosNiagara/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/Dataflow/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/FullBodyIK/Content/*.uasset' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/GeometryFlow/Content' is not mounted. Skipping it. LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content/*.uasset' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/MeshLODToolset/Content' is not mounted. Skipping it. LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/UVEditor/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content/*.uasset' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosVehiclesPlugin/Content/*.uasset' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/PhysicsControl/Content' is not mounted. Skipping it. LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.umap' LogPackageUtilities: Searching using wildcard: 'E:/WhiteWall_2024 5.2/WhiteWall_2024/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Bridge/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/TraceUtilities/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/BlueprintHeaderView/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/GeometryMode/Content/*.umap' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content' is not mounted. Skipping it. LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/GLTFImporter/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/SpeedTreeImporter/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/AudioSynesthesia/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/AudioWidgets/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/GeometryProcessing/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/MeshModelingToolset/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Metasound/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/ResonanceAudio/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Synthesis/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/WaveTable/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRig/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRigSpline/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/IKRig/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/FX/Niagara/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/VirtualProduction/Takes/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Enterprise/DatasmithContent/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Enterprise/GLTFExporter/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/MovieScene/SequencerScripting/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Developer/AnimationSharing/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Interchange/Runtime/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Media/MediaCompositing/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Media/MediaPlate/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosCaching/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosClothEditor/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosNiagara/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/Dataflow/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/FullBodyIK/Content/*.umap' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/GeometryFlow/Content' is not mounted. Skipping it. LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content/*.umap' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/MeshLODToolset/Content' is not mounted. Skipping it. LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/UVEditor/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content/*.umap' LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosVehiclesPlugin/Content/*.umap' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/PhysicsControl/Content' is not mounted. Skipping it. LogCook: Warning: Unable to find package for cooking /Game/assets/Menus/Custom_mouse_cursor/Custom_mouse_cursor. Instigator: { StartupSoftObjectPath }. LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Cooked packages 0 Packages Remain 54325 Total 54325 LogCook: Display: Cook Diagnostics: OpenFileHandles=167, VirtualMemory=1599MiB LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.bUseSoftGC: Available physical memory 18891MiB is less than the current target for SoftGC 24536MiB. LogCookCommandlet: Display: GarbageCollection... (Soft GC) LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms LogCook: Display: GarbageCollection Results: Type: Soft NumObjects: Capacity: 25231360 Before GC: 34882 After GC: 34877 Freed by GC: 5 Virtual Memory: Before GC: 1704 MB After GC: 1701 MB Freed by GC: 2 MB LogPackageLocalizationCache: Processed 42 localized package path(s) for 1 prioritized culture(s) in 0.004909 seconds LogSerialization: UsePackageTrailer: 'true' LogTexture: Display: Texture Encode Speed: Final (cook). LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world x2_y3_MiddleCave_PLI LogWorld: UWorld::CleanupWorld for x2_y3_MiddleCave_PLI, bSessionEnded=true, bCleanupResources=true LogCook: Display: Splitting Package /Game/WhiteWall_Maps/SubLevels/Superior_Stop_02 with class World acting on object World /Game/WhiteWall_Maps/SubLevels/Superior_Stop_02.Superior_Stop_02. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Superior_Stop_02 LogWorldPartition: Display: WorldPartition initialize started... LogWorldPartition: UWorldPartition::Initialize(Asset=Superior_Stop_02, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=1) LogContentBundle: [Superior_Stop_02(Standalone)] Creating new contrainer. LogWorldPartition: Display: WorldPartition initialize took 506 us LogWorldPartition: Display: GenerateStreaming started... LogWorldPartition: Display: GetPartitionedActors started... LogWorldPartition: Display: GetPartitionedActors took 11 us LogWorldPartition: Display: GenerateStreaming took 79 us LogWorldPartition: [Cook] Gathered 0 packages to generate from 1 Generators. LogWorldPartition: [Cook] Sending 0 packages to be generated. LogWorldPartition: [Cook][PopulateGeneratorPackage] Processing 0 packages LogWorldPartition: [Cook][PopulateGeneratorPackage] Gathered 2 modified packages LogContentBundle: [Superior_Stop_02(Standalone)] Deleting container. LogWorld: UWorld::CleanupWorld for Superior_Stop_02, bSessionEnded=true, bCleanupResources=true LogMaterial: Display: Missing cached shadermap for diner_Logo_MAT1 in VULKAN_SM5, Default, SM5 (DDC key hash: b879e36d1afce7a310aa87c6c2c5bfcceabbfbff), compiling. LogMaterial: Display: Missing cached shadermap for MiddleLight_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: b0f17348f92039e1fc8dadb5b595d64a19b8f54d), compiling. LogMaterial: Display: Missing cached shadermap for BottomLight_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 62f4c4aef7e22a1c2c7954754dc54c8ec831901a), compiling. LogMaterial: Display: Missing cached shadermap for diner_Logo_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 7580058729b0895a418ccbdc2e3aa546fd7b4309), compiling. LogCook: Display: Cooked packages 375 Packages Remain 2982 Total 3357 LogMaterial: Display: Missing cached shadermap for lamp_bulb_02_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: d898e0831f9ee80a3a573725911c09934673fca8), compiling. LogMaterial: Display: Missing cached shadermap for lamp_bulb_01_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: e7246b07bda049d330901b4f3bcdbbdf55a84c3e), compiling. LogMaterial: Display: Missing cached shadermap for Trim_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 61786f3500dc307cc1839f6622b3fde661042c34), compiling. LogCook: Display: Cooked packages 742 Packages Remain 2616 Total 3358 LogMaterial: Display: Missing cached shadermap for Lens_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 9fadd41166459dbeb85e3c3a3bb3fbf872c8d487), compiling. LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\Characters\AI_Components\Find_Random_Location.uasset: [Compiler] GetRandomPointInNavigableRadius : Usage of 'GetRandomPointInNavigableRadius' has been deprecated. GetRandomPointInNavigableRadius is deprecated. Use GetRandomLocationInNavigableRadius instead LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\Characters\AI_Components\Find_Player_Location.uasset: [Compiler] GetRandomPointInNavigableRadius : Usage of 'GetRandomPointInNavigableRadius' has been deprecated. GetRandomPointInNavigableRadius is deprecated. Use GetRandomLocationInNavigableRadius instead LogCook: Display: Cooked packages 1204 Packages Remain 2155 Total 3359 LogMaterial: Display: Missing cached shadermap for Lambert in PCD3D_SM6, Default, SM6 (DDC key hash: e37360a1b4d313c495f092ff4e95260aac205abf), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in PCD3D_SM6, Default, SM6 (DDC key hash: faa9b6ea476e4547018bc82c216ece6bd007afad), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in PCD3D_SM5, Default, SM5 (DDC key hash: 4901943ed8ca84069188a1f4966de1ebd6a063c6), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5cbb0ee3d157e75e4ccd1cd51b05c3553a339101), compiling. LogMaterial: Display: Missing cached shadermap for bottom_wall_single_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7c553f805914e3886e84ab0c2b8abfeef50925df), compiling. LogMaterial: Display: Missing cached shadermap for Lambert1 in PCD3D_SM5, Default, SM5 (DDC key hash: e01ab78d0fccae5ca7fa803b35aa052bfe8405b0), compiling. LogMaterial: Display: Missing cached shadermap for Lambert in PCD3D_SM5, Default, SM5 (DDC key hash: 0cd49a979224b1ce012eafc378acac8abfaad17f), compiling. LogCook: Display: Cooked packages 1468 Packages Remain 1891 Total 3359 LogMaterial: Display: Missing cached shadermap for lambert3 in VULKAN_SM5, Default, SM5 (DDC key hash: 309389ba9a38de00b558ef35a448823c58132ae6), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in VULKAN_SM5, Default, SM5 (DDC key hash: 6cc59d6b14431f5adedc9f907987c1fe8b67b833), compiling. LogMaterial: Display: Missing cached shadermap for lambert2 in VULKAN_SM5, Default, SM5 (DDC key hash: c9549744b7d08d8bef1b392de935b10fd6ccce22), compiling. LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: edec404330d96de710b97cad2b37073814f02ff6), compiling. LogMaterial: Display: Missing cached shadermap for M_Manip in PCD3D_SM5, Default, SM5 (DDC key hash: ab82c994b54b67eabdc8c5e73f79bb217d2ba76c), compiling. LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in VULKAN_SM5, Default, SM5 (DDC key hash: a75eb8e6d1b265d62012c7fd84e1fbc4af8303a0), compiling. LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 2fd42d23fdd80dfb8df0a7b5d55129fbad7a1edd), compiling. LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 25cd4a3fe6ab4177b6ee1c7b74d2aa687dda52c9), compiling. LogCook: Display: Cooked packages 1703 Packages Remain 1656 Total 3359 LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: b23ccf1db5e7acf6349a443f4f8e222b77fe430e), compiling. LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3d40aab05556e854a4a0bdc01c87588bdb10120d), compiling. LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 65d0b02c84226f66c51de2a2fbd7b41b9dd7bc3a), compiling. LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: afdd9f386a8ff9e75030f892685bcd9b68e9e636), compiling. LogMaterial: WorldGridMaterial-SM5-Default: 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LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3e9822bee96f21227063ca6093ccb663cf6cd387), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: e76576b7361acc22a0b84562514cb45e924e4e84), compiling. LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_backward_left.sprint_backward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_right.run_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_left.run_left LogCook: Display: Cooked packages 1709 Packages Remain 1650 Total 3359 LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_backward_right.run_backward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/rifle_run.rifle_run LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_backward_left.run_backward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_backward.run_backward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/rifle_aiming_idle.rifle_aiming_idle LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/idle_crouching_aiming.idle_crouching_aiming LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/idle_aiming.idle_aiming LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/reloading.reloading LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/Idle.Idle LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/Driving.Driving LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/death_from_the_front.death_from_the_front LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/death_from_back_headshot.death_from_back_headshot LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_right.walk_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_left.walk_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_forward_right.walk_forward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_forward_left.walk_forward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_forward.walk_forward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_forward_right.walk_crouching_forward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_forward_left.walk_crouching_forward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_forward.walk_crouching_forward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_backward_right.walk_crouching_backward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_backward_left.walk_crouching_backward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_backward.walk_backward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_right.sprint_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_left.sprint_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_forward_right.sprint_forward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_forward_left.sprint_forward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_forward.sprint_forward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_backward_right.sprint_backward_right LogMaterial: Display: Missing cached shadermap for MiniMap_RenderTarget_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 3abd90750ce64b5d0df2af58c33a362f3719be51), compiling. LogMaterial: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\MiniMap\MiniMap_RenderTarget_Mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. (Node TextureSample) Sampler type is Color, should be Linear Color for /Game/BLueprint_files/player_BPs/MiniMap/MiniMap_RenderTarget.MiniMap_RenderTarget LogMaterial: Display: Missing cached shadermap for MiniMap_RenderTarget_Mat in PCD3D_SM6, Default, SM6 (DDC key hash: 90bbd9d11dc771be7cb57a4ed8fa0c1e65e4cf80), compiling. LogMaterial: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\MiniMap\MiniMap_RenderTarget_Mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Color, should be Linear Color for /Game/BLueprint_files/player_BPs/MiniMap/MiniMap_RenderTarget.MiniMap_RenderTarget LogMaterial: Display: Missing cached shadermap for MiniMap_RenderTarget_Mat in VULKAN_SM5, Default, SM5 (DDC key hash: f3e70137ae88a0a39e24768534c13e9c98eed194), compiling. LogMaterial: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\MiniMap\MiniMap_RenderTarget_Mat.uasset: Failed to compile Material for platform SF_VULKAN_SM5, Default Material will be used in game. (Node TextureSample) Sampler type is Color, should be Linear Color for /Game/BLueprint_files/player_BPs/MiniMap/MiniMap_RenderTarget.MiniMap_RenderTarget LogMaterial: Warning: Cooking a material resource (in MiniMap_RenderTarget_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogMaterial: Warning: Cooking a material resource (in MiniMap_RenderTarget_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogMaterial: Warning: Cooking a material resource (in MiniMap_RenderTarget_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogMaterial: Display: Missing cached shadermap for bilboard_wood_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9750cea1f55e5ae519171f5c109d1eeb1c134dbf), compiling. LogMaterial: Display: Missing cached shadermap for bilboard_damage_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 44b1b5e362e8a0393e6aac1db98f3d8e504e7c9b), compiling. LogMaterial: Display: Missing cached shadermap for spire_top_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 6a9d20756c4cf1b2f019e8d2293148687e4d8db9), compiling. LogMaterial: Display: Missing cached shadermap for fabric_02_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: c42ecbea6218af6e6c04362c467f39d9551ac369), compiling. LogMaterial: Display: Missing cached shadermap for wood_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8b0f28fd4bc6731d3fca2dbc6648d49ec1b3dd96), compiling. LogMaterial: Display: Missing cached shadermap for road_spline_test_MAT6 in PCD3D_SM5, Default, SM5 (DDC key hash: 0edfd7f5c0fc957e8d412d2115ea5287bb2c4948), compiling. LogMaterial: Display: Missing cached shadermap for road_spline_test_MAT5 in PCD3D_SM5, Default, SM5 (DDC key hash: 4873b0ce188b1ad93d6f09d5ffbda13f85d6cffc), compiling. LogMaterial: Display: Missing cached shadermap for metal_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 62af6482e32153c5ccedceaadfbb757fd8c2de22), compiling. LogMaterial: Display: Missing cached shadermap for concrete_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 16a248ce9eab645f73d98b32d30fcf77422071d3), compiling. LogMaterial: Display: Missing cached shadermap for freeway_overpass_pillar_02_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9313065f56d4c0e95260b99d9f8ed3fa53a9bba5), compiling. LogMaterial: Display: Missing cached shadermap for Desert_Heat_Post_Process in PCD3D_SM5, Default, SM5 (DDC key hash: 7e4810503185408d2f415c17f0b271ac84a5991a), compiling. LogMaterial: Display: Missing cached shadermap for M_Single_Master in PCD3D_SM5, Default, SM5 (DDC key hash: f8cd4ca2b1c7ac974a7e6f2a8e515e0f673783db), compiling. LogMaterial: Display: Missing cached shadermap for wood_shelf_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: f21a09d78868950f0560c339007b2f9a6de14c96), compiling. LogMaterial: Display: Missing cached shadermap for M_Smoke_MacroUV_Subtle_Near in PCD3D_SM5, Default, SM5 (DDC key hash: 660b70efca2145f6aca013ba8c89b0f0c6b8f3a6), compiling. LogMaterial: Display: Missing cached shadermap for M_SoftSmoke in PCD3D_SM5, Default, SM5 (DDC key hash: e114ddd231534eef20a180454086619bb815d30d), compiling. LogMaterial: Display: Missing cached shadermap for M_Flare_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 9c940a4c372ac71c46c4a5f2ede81176498d47a6), compiling. LogMaterial: Display: Missing cached shadermap for M_Snow_Blowing_unLitDistanceFade in PCD3D_SM5, Default, SM5 (DDC key hash: 216ca2036a3d68c39297912c2a1a3f19160d7162), compiling. LogMaterial: Display: Missing cached shadermap for Pole_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 71382a35b728dcd1c638ba4205197d5003d235c8), compiling. LogMaterial: Display: Missing cached shadermap for papers_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: c2e3a95e2e357b26d257f9d62ba1df134df9a518), compiling. LogMaterial: Display: Missing cached shadermap for Board_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 683c984e59ed7e95425e61834e7a2c2809ace2a0), compiling. LogMaterial: Display: Missing cached shadermap for _M_Master_Material_2Sided in PCD3D_SM5, Default, SM5 (DDC key hash: b87cdecd255df6375af1a8ca48595e671c1d842e), compiling. LogCook: Display: Cooked packages 1817 Packages Remain 1542 Total 3359 LogMaterial: Display: Missing cached shadermap for _M_Master_Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4da2368c8d6f3b1934436b0b71db87ba5bd22bc2), compiling. LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPerson_Jump.ThirdPerson_Jump LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle LogMaterial: Display: Missing cached shadermap for Text_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 893bd58116915ebe3a0f21d0b8a5adaba0410b7b), compiling. LogMaterial: Display: Missing cached shadermap for Sign_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: da9310f7ee390988e656675cda56409532af0ee0), compiling. LogMaterial: Display: Missing cached shadermap for sideWalk_not_broken_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: bcb9470a09ab63b262a6b4fefcad24467e7cf85a), compiling. LogMaterial: Display: Missing cached shadermap for gutter_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 716ef17a98f4e072c687b139a0f2aeeff429661d), compiling. LogMaterial: Display: Missing cached shadermap for Metal_Shelf_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8d6aded1978f72a75ae35faa622ff4419ccdd36c), compiling. LogMaterial: Display: Missing cached shadermap for file_cabinet_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: f6e349c1d7fd076b3862f2d9c1452860bf3f7d44), compiling. LogMaterial: Display: Missing cached shadermap for computer_desk_main_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 598c51360754ab644140fd33ada07219fa12a483), compiling. LogMaterial: Display: Missing cached shadermap for Sign_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 2c386a73e8810faf1ec8bd9ee4f61964a033c857), compiling. LogMaterial: Display: Missing cached shadermap for WaterPumpCombo_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 5adc1679307c03da039fbb96232516ef1f9c8c10), compiling. LogMaterial: Display: Missing cached shadermap for Primal_MAT1 in PCD3D_SM5, Default, SM5 (DDC key hash: 38d1bb4466590af51624ac5f7051d432b188a764), compiling. LogMaterial: Display: Missing cached shadermap for MAP_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7abad8ae2aebc3a7f2288f8c4dfe9921a38c20a8), compiling. LogMaterial: Display: Missing cached shadermap for Wall_MAT01 in VULKAN_SM5, Default, SM5 (DDC key hash: dba6fb9b9306a5e985a33718a2a2cf17721d47c4), compiling. LogMaterial: Display: Missing cached shadermap for KnowNotes_MAT01 in PCD3D_SM6, Default, SM6 (DDC key hash: d574230bdf84abe40269b111a3208d9be6a63f30), compiling. LogMaterial: Display: Missing cached shadermap for Combination_MAT_01 in PCD3D_SM5, Default, SM5 (DDC key hash: b7a279409542f45e78fca6a8a611e127a5272eb9), compiling. LogMaterial: Display: Missing cached shadermap for monitor_glass_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: eca7803cd99d7c651c2589a18f5228e0ba6c2eab), compiling. LogMaterial: Display: Missing cached shadermap for Top_Bottom in PCD3D_SM5, Default, SM5 (DDC key hash: c12d85f5adac41e526c57011dca09b56cc6bc9d0), compiling. LogMaterial: Display: Missing cached shadermap for economy_poster_MAT1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1a2d711e2339a2d43237758cabebf7d848160bb3), compiling. LogMaterial: Display: Missing cached shadermap for hanging_light_shell_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: ff281519573f752cd38d54ff2a757bfd419fbb26), compiling. LogMaterial: Display: Missing cached shadermap for ground_deco_paper_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8ae15cf6ceb7e94cf354c03b5a28aa2d26887bb2), compiling. LogMaterial: Display: Missing cached shadermap for economy_poster_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7787fa968bd86eda76e9dc280f8a1886c964fcaa), compiling. LogMaterial: Display: Missing cached shadermap for Side_01_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 7dda6cf7cf5dc27938ed7eb743a6758f2fb01953), compiling. LogMaterial: Display: Missing cached shadermap for Inside_MAT_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 0bb6f1fa300e34320c1b0dc4c71b24f611f80005), compiling. LogMaterial: Display: Missing cached shadermap for Inside_MAT_02 in PCD3D_SM6, Default, SM6 (DDC key hash: 8e8dc84b31ecd3b1b8ebd3b3e3a76b8aa4e4c120), compiling. LogMaterial: Display: Missing cached shadermap for Inside_MAT_01 in VULKAN_SM5, Default, SM5 (DDC key hash: a45d48c00c2f39810a4ea5891f9f070903153b19), compiling. LogMaterial: Display: Missing cached shadermap for Front_Fridge_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: db24b44ad1ead7c4bad1416e266572eb90325f8c), compiling. LogMaterial: Display: Missing cached shadermap for Back_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 85350bdee3d38a468dc985b2db5f515761ed0056), compiling. LogMaterial: Display: Missing cached shadermap for crate_MAT_01 in PCD3D_SM5, Default, SM5 (DDC key hash: e7e36a195659281c00835b78e115e5322d4ce866), compiling. LogMaterial: Display: Missing cached shadermap for blast_barricade_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 3ed2b6b468fb040910d7005ed83c0d4420b35cfd), compiling. LogMaterial: Display: Missing cached shadermap for barrel_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b943d9305f58a24617d175a1dbb19dbbf8c305c9), compiling. LogCook: Display: Cooked packages 1851 Packages Remain 1508 Total 3359 LogMaterial: Display: Missing cached shadermap for streetLamp_02_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: fd8a73a0d8721b9ae00638475ec7d802674067f8), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in PCD3D_SM6, Default, SM6 (DDC key hash: f5628a0b0d2d64f72e1860864761c7026862fea2), compiling. LogMaterial: Display: Missing cached shadermap for steel_grate_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: fd97e4e1ea6bbddfb5ed0a986cbb91440e71b0ee), compiling. LogMaterial: Display: Missing cached shadermap for paper_stack_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 82282d3584e63601024977ee87db767507db7a78), compiling. LogMaterial: Display: Missing cached shadermap for sideWalk_broken_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1538d45cdee42f9c8976d107783c67cb1332caee), compiling. LogMaterial: Display: Missing cached shadermap for concrete_04 in PCD3D_SM5, Default, SM5 (DDC key hash: d93519f6ebdd3d4132204281b308ef6c1d527e06), compiling. LogMaterial: Display: Missing cached shadermap for concrete_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 5f9556ba440c7e38e7ec83fd6f8261c11a03111a), compiling. LogMaterial: Display: Missing cached shadermap for side_walk_4x4_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8585f4913bd3416b320634f919f40ad5a78ff6d2), compiling. LogMaterial: Display: Missing cached shadermap for slab_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 3d761397793bd4dab405a6152927a22e58982251), compiling. LogMaterial: Display: Missing cached shadermap for MuzzleFlash_Master in PCD3D_SM5, Default, SM5 (DDC key hash: aa4803aa6bf6b47c467a3a090d485c9035677268), compiling. LogMaterial: Display: Missing cached shadermap for Tin_can_carrots_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d67a26f63010cbb36b3ec847a20335f1cb99766b), compiling. LogMaterial: Display: Missing cached shadermap for tin_can_spinach_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: f6b3ca193f2e3808c307e2e3c020693a97f531e9), compiling. LogMaterial: Display: Missing cached shadermap for Tin_can_Spaghetti_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 788f6b4f7dc3c593af649152bd2e5690bd95808c), compiling. LogMaterial: Display: Missing cached shadermap for Sides_mat in PCD3D_SM5, Default, SM5 (DDC key hash: acc35816c12208259fd5291f4cf320f609d73fb7), compiling. LogMaterial: Display: Missing cached shadermap for Front_Back_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7b30cbdf279639098bb21a29882bad6c0b5eac68), compiling. LogMaterial: Display: Missing cached shadermap for Band_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8d36fafbb416602af130a6ae5fca8f231be190b8), compiling. LogMaterial: Display: Missing cached shadermap for CupContents in PCD3D_SM6, Default, SM6 (DDC key hash: 38f4e65be5be4b580613c7bd36e15755cf617b0c), compiling. LogMaterial: Display: Missing cached shadermap for Brkn_Tile_MAT_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 25eae40270d3424b8c58ff7ffa3d9204339f2980), compiling. LogMaterial: Display: Missing cached shadermap for brick_cluster_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1f0d342b4cd920477695ff90eb7aa2ac82e2ce72), compiling. LogMaterial: Display: Missing cached shadermap for rubble_concrete_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 08e43fe28767753ab358fdfd3f809d54590d7b4d), compiling. LogMaterial: Display: Missing cached shadermap for CT_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3c28aed0966b617b7ecd93772f525036bf96d455), compiling. LogMaterial: Display: Missing cached shadermap for CT_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: ce55189b5a043d4b3639da21ea55050d7ba9bfca), compiling. LogMaterial: Display: Missing cached shadermap for cactus_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: e95573d82831cbb07cb2d2942b3f7b37205c1af0), compiling. LogMaterial: Display: Missing cached shadermap for Splash_SubUV_emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 2c28e2a164d55fbfc1271e3db3c997f17e705994), compiling. LogMaterial: Display: Missing cached shadermap for M_raindrop2 in PCD3D_SM5, Default, SM5 (DDC key hash: 19eb40b3be9a06e78361c182a9ecb57f9808a91c), compiling. LogMaterial: Display: Missing cached shadermap for Basic_Emi_Mat in PCD3D_SM6, Default, SM6 (DDC key hash: 8f5b222f91a598fc3d784c3a9672821e5ae06a81), compiling. LogMaterial: Display: Missing cached shadermap for sphere_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 408426f8f187c73e9e537e3179d756449735ef69), compiling. LogMaterial: Display: Missing cached shadermap for cude_group_01_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 510b03d793d6f9113eae612f7c800b116b693842), compiling. LogMaterial: Display: Missing cached shadermap for cude_group_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: cbbb9d81b4f6561061d660b27d9c91e9f038034b), compiling. LogMaterial: Display: Missing cached shadermap for M_Water_Test_01 in PCD3D_SM5, Default, SM5 (DDC key hash: c1db1001592091e590079a96c403dad1fad55b1a), compiling. LogMaterial: Display: Missing cached shadermap for M_MeshEmitWater_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: ad0d64f60203ab3e7340fc21ba63d46245e669e5), compiling. LogMaterial: Display: Missing cached shadermap for door_hinge_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 629435978d1cf39a38f6ef4295dca30d6cacbe75), compiling. LogMaterial: Display: Missing cached shadermap for Wood_building_wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 47e29f62b6262ce9a52c09e9342e13ad023dcb2d), compiling. LogMaterial: Display: Missing cached shadermap for Wood_structure_support_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: a348f14a3ec513f9e7e6a3f150030f0f840a3574), compiling. LogMaterial: Display: Missing cached shadermap for Warehouse_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: dc4b49de2aa832c2cd9ebb391f6e0ab3b4ab8981), compiling. LogMaterial: Display: Missing cached shadermap for Trench_MAT_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 08096a5e4f5a214890f99f4b76ab967c7690e752), compiling. LogCook: Display: Cooked packages 1862 Packages Remain 1497 Total 3359 LogMaterial: Display: Missing cached shadermap for DebrisMaster in PCD3D_SM5, Default, SM5 (DDC key hash: f372e92827551131604be43dd5ba9ece965d25d4), compiling. LogMaterial: Display: Missing cached shadermap for Trench_MAT_03 in PCD3D_SM5, Default, SM5 (DDC key hash: f561f1f51f28f8d9abb292c4a2d874acd464d2be), compiling. LogMaterial: Display: Missing cached shadermap for Trench_MAT_02 in PCD3D_SM5, Default, SM5 (DDC key hash: fda185b00f201ed2316172bd62819c7c87ded5ac), compiling. LogMaterial: Display: Missing cached shadermap for M_Single_Master in PCD3D_SM6, Default, SM6 (DDC key hash: 16b175cf1794e688e3821c68503451fc68065e97), compiling. LogMaterial: Display: Missing cached shadermap for M_Spark_sheet_impacts2 in PCD3D_SM5, Default, SM5 (DDC key hash: 561709402dc9de85ce73d2062f26bad06c0300e3), compiling. LogMaterial: Display: Missing cached shadermap for M_GoodSky_SkyRing_ in PCD3D_SM5, Default, SM5 (DDC key hash: 7e047c7047a0e091482108d85b63dc0edb49fb9e), compiling. LogMaterial: Display: Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: 68d14c10c0a3ffddf7f69cda79a4530d8f3603c1), compiling. LogMaterial: Display: Missing cached shadermap for Spark_sheet in VULKAN_SM5, Default, SM5 (DDC key hash: 49310f52593673632aef2cc4b421edb88aca0c48), compiling. LogMaterial: Display: Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: 6d9ed9d60440985baebec7f907c7ac2eaad35703), compiling. LogMaterial: Display: Missing cached shadermap for M_Flare in PCD3D_SM5, Default, SM5 (DDC key hash: 453774783922d32688a59e34cf03beca8dd4a9e2), compiling. LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: afec25f8f3ec165f5505f928790ae41e53ae4c02), compiling. LogMaterial: Display: Missing cached shadermap for wall_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 6a8b1d425c7e54b90298c37a19a18e3c6fba48e4), compiling. LogMaterial: Display: Missing cached shadermap for rubble_03_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 489432c5a7ca28275267a7de7ea2fe79e915bf17), compiling. LogMaterial: Display: Missing cached shadermap for pole_fence_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: fd840c118b518b16c9e82c233705909fa6ba73a3), compiling. LogMaterial: Display: Missing cached shadermap for reflector_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 75bba2c77af44fcc58faf9758ae8b6b27a31865e), compiling. LogMaterial: Display: Missing cached shadermap for asphalt_cracked_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 84cdc13e68d01529c559a948cc8a526b6aab6596), compiling. LogMaterial: Display: Missing cached shadermap for barrier_02_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 348b3e7e27231486cb70327ad8a32da83a17a7b0), compiling. LogMaterial: Display: Missing cached shadermap for SideWall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 180b10b04490fcb3c75d40fe579cc5909d34aa4f), compiling. LogMaterial: Display: Missing cached shadermap for Catwalk_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: a3caf536c2c98905711955e34d93c54f9424949b), compiling. LogMaterial: Display: Missing cached shadermap for interior_wall_half_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 37b51177b757a2a624d32e38ddab545653f72553), compiling. LogMaterial: Display: Missing cached shadermap for interior_wall_02_fucktheWall in PCD3D_SM5, Default, SM5 (DDC key hash: e048d41b91c7f542d76bfd009cbdbe01ce3ed360), compiling. LogMaterial: Display: Missing cached shadermap for Floor_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 2f020e56200ad9f9efb309ca4d62dec2f6842f5a), compiling. LogMaterial: Display: Missing cached shadermap for exterior_wall_long in PCD3D_SM5, Default, SM5 (DDC key hash: f14fe9387b0b6821185a792992a5c1dd7ad49e7a), compiling. LogMaterial: Display: Missing cached shadermap for plain_wall_unbroken_MAT_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 74d0e1e345f93de6db0c176d388e1ae62fae538f), compiling. LogMaterial: Display: Missing cached shadermap for metal_overhang_broken_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d4c1a0866b0f8a397e08844b8658dc56781bb838), compiling. LogMaterial: Display: Missing cached shadermap for metal_overhang_01_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 02e34ae46e85c2f391c326404f675fa359c26012), compiling. LogMaterial: Display: Missing cached shadermap for metal_outter_wall_4_windows_MAT_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 09fb079d80d1757c5cd1553b80c0e5db92d0cfec), compiling. LogMaterial: Display: Missing cached shadermap for broken_lower_gap_MAT_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 083440af58cee3933111a3848f1698b76365e8fa), compiling. LogMaterial: Display: Missing cached shadermap for shack_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b7af8a13b33a273a749814bf206e88aef748095f), compiling. LogMaterial: Display: Missing cached shadermap for windows_frame_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 6d951c5cf8069b189c7de90c4ce1b093e0d36e3f), compiling. LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_right_inPlace.walk_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_left_inPlace.walk_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_forward_inPlace.walk_forward_inPlace LogCook: Display: Cooked packages 1878 Packages Remain 1481 Total 3359 LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_forward_right_inPlace.walk_crouching_forward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_forward_left_inPlace.walk_crouching_forward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_forward_inPlace.walk_crouching_forward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_backward_right_inPlace.walk_crouching_backward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_backward_left_inPlace.walk_crouching_backward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_backward_inPlace.walk_backward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_right_inPlace.sprint_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_left_inPlace.sprint_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_forward_right_inPlace.sprint_forward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_forward_inPlace.sprint_forward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_forward_left_inPlace.sprint_forward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_backward_right_inPlace.sprint_backward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_backward_left_inPlace.sprint_backward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_right_inPlace.run_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_left_inPlace.run_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_forward_right_inPlace.run_forward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_forward_left_inPlace.run_forward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_forward_inPlace.run_forward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_backward_right_inPlace.run_backward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_backward_left_inPlace.run_backward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_backward_inPlace.run_backward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/idle_crouching_aiming.idle_crouching_aiming LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/idle_aiming.idle_aiming LogMaterial: Display: Missing cached shadermap for Pillars_01_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 97377309a118cb675b755e046fbcb75931aa3593), compiling. LogMaterial: Display: Missing cached shadermap for Soldier_head6 in PCD3D_SM5, Default, SM5 (DDC key hash: 222d7189defa930bbab8b065bce040599590792f), compiling. LogMaterial: Display: Missing cached shadermap for Soldier_body2 in PCD3D_SM5, Default, SM5 (DDC key hash: 230eca7591f2cec623412a731d6ebce059c6b58d), compiling. LogMaterial: Display: Missing cached shadermap for Base_building_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: a0b4a9b52c5b0075a41e0a0f5ea54fa02537a9c6), compiling. LogMaterial: Display: Missing cached shadermap for UI_Objective_Marker_02_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 210595a15be79e1b264724178b6aaf897fd12278), compiling. LogMaterial: Display: Missing cached shadermap for UI_Objective_Marker_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: ad28d371de8a4d958a9a6a2a6d6a4860535492db), compiling. LogMaterial: Display: Missing cached shadermap for GarageMarker_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 035768f5c04a76998a0737089f7cda9df5663995), compiling. LogMaterial: Display: Missing cached shadermap for MT_02 in PCD3D_SM5, Default, SM5 (DDC key hash: be3cdc802af33287cc94f6aff25321b3efe9ff5f), compiling. LogMaterial: Display: Missing cached shadermap for Mat_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 70626a77109ffcdd50bb532a38d455803f6bd266), compiling. LogMaterial: Display: Missing cached shadermap for Mat_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 09f1b925825dbb9889bde401535ccdff6f0492cd), compiling. LogMaterial: Display: Missing cached shadermap for Mat_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 341e86bc720551a551c6e3315f1cb57b1815059b), compiling. LogMaterial: Display: Missing cached shadermap for BaseSkin_MAT4 in PCD3D_SM5, Default, SM5 (DDC key hash: b3b835170f3e0f27f60403da5d120287a8432ab9), compiling. LogMaterial: Display: Missing cached shadermap for BaseSkin_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: f626e4a04d539e735b008db61b624b34ac8eb107), compiling. LogMaterial: Display: Missing cached shadermap for BaseSkin_MAT3 in VULKAN_SM5, Default, SM5 (DDC key hash: 2c54736047352e9f3770ee9a1b791998e80c07fb), compiling. LogMaterial: Display: Missing cached shadermap for coffee_shop_lamp_hanging_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 14df501567568405f11c63a98957df05db1726c8), compiling. LogMaterial: Display: Missing cached shadermap for BaseSkin_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8dbe7f62b0cab49d96aacc8eff4e6cfc040d45f3), compiling. LogMaterial: Display: Missing cached shadermap for Scarf_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 99cefb3f1c6ca1f90ede8c5bbfa7663eb9e47c20), compiling. LogMaterial: Display: Missing cached shadermap for Pants_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: e864a3e31c6c9751f7cfc3e2d10ec2bf80bbfbac), compiling. LogMaterial: Display: Missing cached shadermap for Pants_MAT1 in PCD3D_SM5, Default, SM5 (DDC key hash: 8297fac16fc8c5915ab2c0edef1ef7d2cf461790), compiling. LogMaterial: Display: Missing cached shadermap for Pants_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: cd79466a0ef2c13ac3684ece48d5a66a5ca6526f), compiling. LogMaterial: Display: Missing cached shadermap for Eyes_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8f719e6aa1c1f2c1c32b4edb729d9178dea2d9b7), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT4 in PCD3D_SM5, Default, SM5 (DDC key hash: 97b72a0dbb8572f9febd72b234bff6de501c43d2), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT3 in PCD3D_SM6, Default, SM6 (DDC key hash: 9ac5183a6536cd1478f64ac63f6ec1653e393f74), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT2 in PCD3D_SM6, Default, SM6 (DDC key hash: 53aca6d4096118376f7613e866e2c5c6250d37d6), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT1 in PCD3D_SM5, Default, SM5 (DDC key hash: ae4c3b1f5ef812d35642384c3ce192603ae42437), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: f127a7010cb36f929059a9f3afb0fdb9583e251b), compiling. LogMaterial: Display: Missing cached shadermap for Eyebrows_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7e55bc7d61e3c7e43a05bba9ffe16950cddf0f61), compiling. LogMaterial: Display: Missing cached shadermap for house_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 974fa3322f5dc109a7ae92d6fd674299965739b9), compiling. LogMaterial: Display: Missing cached shadermap for walls_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 41dc188a58750e17a133f6fd358d9b714553ac75), compiling. LogMaterial: Display: Missing cached shadermap for Paper_Letter_UMG_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 25845b0e76cd95cf186ec2d2ae732f28e8e48402), compiling. LogMaterial: Display: Missing cached shadermap for Paper_letter_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 63b79b48d9a8bf920a1007ab6d86870dbcb007a0), compiling. LogMaterial: Display: Missing cached shadermap for porch_support_beams_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d1769b1525554f9a91f864919f2a0316981b56bc), compiling. LogMaterial: Display: Missing cached shadermap for house_base_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1a976275036d9a4c95c8b6cf61dba0b86f1a0ac6), compiling. LogMaterial: Display: Missing cached shadermap for Pillar_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8dd8ff68868db92d9628bb3b3bbb80afec53a9cf), compiling. LogCook: Display: Cooked packages 1912 Packages Remain 1447 Total 3359 LogMaterial: Display: Missing cached shadermap for End_Rail_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7905a02a96efa3be754226597be18ccd0d5064ba), compiling. LogMaterial: Display: Missing cached shadermap for Catwalk_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b2cab9071e97c5f39279f04677c28ba23e350248), compiling. LogMaterial: Display: Missing cached shadermap for Concrete_Base_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d8395eb6777c546e5ae590ccdf5c7cf9323e73c0), compiling. LogMaterial: Display: Missing cached shadermap for trim_south_north_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8d85fc8f45a97cb3991b48824c9a40830f72ed49), compiling. LogMaterial: Display: Missing cached shadermap for trim_east_west_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 51b6b077a8c1686986d1e1b7e96ad9dc50c74785), compiling. LogMaterial: Display: Missing cached shadermap for water_tank_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 0dd0f047676b04fb15e2b8bb9cb515ba58343aff), compiling. LogMaterial: Display: Missing cached shadermap for top_east_west_wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 96659bac05c613a09724e5a286fbc896ede8637f), compiling. LogMaterial: Display: Missing cached shadermap for top_north_south_walls_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 4152f9edea8c492adb484fd266be5c191d0a58ee), compiling. LogMaterial: Display: Missing cached shadermap for roof_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b7b83cbd8a74b16ad154ecbec14a9f482e82033a), compiling. LogMaterial: Display: Missing cached shadermap for middle_south_west_wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9d4b0f9aafbb89c1b78a011f9f3ce76a243ca6fe), compiling. LogMaterial: Display: Missing cached shadermap for middle_north_east_wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9d347764e87666deb210eb4e441d7c37fa6df245), compiling. LogMaterial: Display: Missing cached shadermap for red_truck_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 025a8c7671cafac8c68c02661f93a5c66b9494f2), compiling. LogMaterial: Display: Missing cached shadermap for bottom_all_walls_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d1f11c230cf65095b1e7790dfe071af6ca8901a5), compiling. LogMaterial: Display: Missing cached shadermap for window_glass_broken_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 5e1df64bd9a58215b80a0fad088481ecf389738f), compiling. LogMaterial: Display: Missing cached shadermap for Primal_Main_Body_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 36ea0d4d9f6ea30d3d1a4ba307090dacb6cc6253), compiling. LogMaterial: Display: Missing cached shadermap for Sides_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: df08ef687c48aed81d7da93d5494ec6aab9408c2), compiling. LogMaterial: Display: Missing cached shadermap for OutBow_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 0a900e706100d71dd2a33125433b1b8d93d28871), compiling. LogMaterial: Display: Missing cached shadermap for window_glass_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b4d5da42f3fc680a43e304e7bcdb14686d05e4ab), compiling. LogMaterial: Display: Missing cached shadermap for rust_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: a82b806b9ee660c039ae55af6632d38f802ca2a0), compiling. LogMaterial: Display: Missing cached shadermap for roof_main_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: e1819d5eb66cce8a6495ffbceed90906d3ff4908), compiling. LogMaterial: Display: Missing cached shadermap for roof_border_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b16771c9fcdd01a20c2776f43ab3bf8c151ff666), compiling. LogMaterial: Display: Missing cached shadermap for floor_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 153cea82cb2fe58157bbdec2f1598c7cf38b9577), compiling. LogMaterial: Display: Missing cached shadermap for door_hinge_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7b6795f0beb33a3a1979fedf7ff50523ef0234f1), compiling. LogMaterial: Display: Missing cached shadermap for Taxi_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: eeeb25f534930ffb78013f6e5157df5f26afb871), compiling. LogMaterial: Display: Missing cached shadermap for RightSide_Side_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 5b2b3ce58f80db04383441cd56dc9c135ef71304), compiling. LogMaterial: Display: Missing cached shadermap for RightSide_Back_Wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: abe3093b7d1fa577879d2fba86b1f99772386f58), compiling. LogMaterial: Display: Missing cached shadermap for LeftSide_Side_Wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: de270a89728a2c121cb4aa0323c562d18ebf8a33), compiling. LogMaterial: Display: Missing cached shadermap for ww_panel_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 3053ace86dfb4e7813b923003e13302a35b29613), compiling. LogMaterial: Display: Missing cached shadermap for Back_LeftSide_Wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7a393bfd8c64144b26bce66c3cee1b2a9571121b), compiling. LogMaterial: Display: Missing cached shadermap for ww_panel_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 32aa7f3e2893071be89ed2e5f24864e77c97f81f), compiling. LogMaterial: Display: Missing cached shadermap for ww_panel_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 20ebfa61fd2f8c55890521bd04074444f2d375fe), compiling. LogMaterial: Display: Missing cached shadermap for ww_panel_03 in PCD3D_SM5, Default, SM5 (DDC key hash: f3fafc87e678e394f7fdf46e844f2c74d6922953), compiling. LogCook: Display: Cooked packages 1915 Packages Remain 1444 Total 3359 LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_4 has elements that reference missing vertices. MaxVertex=3, NumModelVertices=0 LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_5 has elements that reference missing vertices. MaxVertex=7, NumModelVertices=0 LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_5 has elements that reference missing vertices. MaxVertex=11, NumModelVertices=0 LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_5 has elements that reference missing vertices. MaxVertex=19, NumModelVertices=0 LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_6 has elements that reference missing vertices. MaxVertex=15, NumModelVertices=0 LogModelComponent: Model /Engine/Maps/Entry.Entry:PersistentLevel.ModelComponent_7 has elements that reference missing vertices. MaxVertex=23, NumModelVertices=0 LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Entry LogWorld: UWorld::CleanupWorld for Entry, bSessionEnded=true, bCleanupResources=true LogDeviceProfileManager: Going up to parent DeviceProfile [] LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Civilian_Model) ... LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (burlap_almbe_3) ... LogCook: Display: Cooked packages 2147 Packages Remain 1212 Total 3359 LogCook: Display: Cook Diagnostics: OpenFileHandles=2579, VirtualMemory=3458MiB LogMaterial: Display: Missing cached shadermap for Explosion_Ball_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 06399be1cbbc5d63c2561d79b81f9a5f6a7a3947), compiling. LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/assets/level1/Props/Flags/Burlap/burlap_almbe_3.burlap_almbe_3_Animation LogMaterial: Display: Missing cached shadermap for M_Generator_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 9ade57de034b2123b1aceace0356365b852fe8bb), compiling. LogSkeletalMesh: Display: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\MAX_physical\skeletal_Max_sphere.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. LogCook: Display: Cooked packages 2226 Packages Remain 1133 Total 3359 LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (ArmyTruck_SKM) ... LogCook: Display: Cooked packages 2352 Packages Remain 1007 Total 3359 LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\SeigePawn.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\SeigePawn.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\vehicles\ArmyTruck\ArmyTruck_Chaos.uasset: [Compiler] Input Axis Event references unknown Axis 'LookLeft' for InputAxis LookLeft LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\vehicles\ArmyTruck\ArmyTruck_Chaos.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\vehicles\ArmyTruck\ArmyTruck_Chaos.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookLeft' for InputAxis LookLeft LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] InputAction Event references unknown Action 'Jump' for InputAction Jump LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] InputAction Event references unknown Action 'Crouch' for InputAction Crouch LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] InputAction Event references unknown Action 'Sprint' for InputAction Sprint LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookLeft' for InputAxis LookLeft LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] InputAction Event references unknown Action 'Sprint' for InputAction Sprint LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookLeft' for InputAxis LookLeft LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] InputAction Event references unknown Action 'Jump' for InputAction Jump LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] InputAction Event references unknown Action 'Crouch' for InputAction Crouch LogCook: Display: Cooked packages 2518 Packages Remain 841 Total 3359 LogMaterial: Display: Missing cached shadermap for Landscape_03 in PCD3D_SM5, Default, SM5 (DDC key hash: d8a21b98091c348e07e011b9762efa5c7546f29a), compiling. LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM6, Default, SM6 (DDC key hash: 86fc06ef49d64f4d5020c40b589d18093e16685f), compiling. LogCook: Display: Cooked packages 2730 Packages Remain 629 Total 3359 LogBlueprint: Warning: FMemberReference::ResolveMember (SetActorHiddenInGame) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetActorRightVector) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_SetActorLocationAndRotation) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetDistanceTo) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorRotation) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (SetActorEnableCollision) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_DestroyActor) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (SetActorHiddenInGame) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (EnableInCarView) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (EnableInCarView) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (SetActorEnableCollision) bSelfContext == true, but no scope supplied! LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world x2_y3_MiddleCave LogWorld: UWorld::CleanupWorld for x2_y3_MiddleCave, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world PowerStation_Starctuct LogWorld: UWorld::CleanupWorld for PowerStation_Starctuct, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Heightmap_Terrain_x3_y3 LogWorld: UWorld::CleanupWorld for Heightmap_Terrain_x3_y3, bSessionEnded=true, bCleanupResources=true LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogCook: Display: Cooked packages 2794 Packages Remain 567 Total 3361 LogCook: Display: Splitting Package /Game/WhiteWall_Maps/WhiteWall with class World acting on object World /Game/WhiteWall_Maps/WhiteWall.WhiteWall. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorldPartition: Display: WorldPartition initialize started... LogWorldPartition: UWorldPartition::Initialize(Asset=WhiteWall, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=1) LogContentBundle: [WhiteWall(Standalone)] Creating new contrainer. LogWorldPartition: Display: WorldPartition initialize took 1.15 sec (total: 1.15 sec) LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\0\W2\CDWQZX5BW804VWUL5AV979.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor44 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\0\Z7\ZZ5RZB8ZZLMKZT68GJIDIE.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor30 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\1\8U\XINKPVMOJQTV9YR1G2UBWS.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor9 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\1\T0\6S1QA0OKO0F9FF7V3RYW8W.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor4 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\2\N9\I2ME2U4WQS2KOG56EVJ1O0.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor27 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\2\QA\PT1O27CBVHSL1TZOQZ2O9L.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor28 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\2\W1\KQXFZI6OYNMSTEGEVOXBUP.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor24 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\2\Z9\GFSQRDXJ47DG223176RIZS.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor43 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\3\47\1VBS6K8N0VBNFQCOK2SQI0.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor16 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\3\AA\ARPIYSUACNTQQH3D8YDHV5.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor5 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\3\DJ\UKXN87UFA299TM3N4DW26M.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor21 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\3\EE\XHQVDFUPQDALTCTJEMF8K6.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor22 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\3\OO\97PC5Q0GYW6267W9MFZ6A7.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor41 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\3\R9\N7BNTQT2ZA8K31IPOB0SG1.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor14 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\3\T8\8HODPDNE6FMYOAULMZGM5T.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor39 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\3\YS\Z64K51B21DCCN9AXDCUIWW.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor36 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\4\2T\5DP6FOBRS01O9QQ9O51ILV.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor2 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\4\69\EQ0I6YK8KVDIMMDZNG5EPB.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor18 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\4\LL\KAQDX67IDQZCXNROHUG8B6.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor26 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\4\NG\BWROUVY22IM785DVJSWATC.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor8 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\5\0C\94CB3ROE1CIPZC18GLN6BX.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor47 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\5\K0\MHU5O3QZI4P23YS5WM01AE.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor25 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\6\7X\TYS7VW9M1IFOTDHS5FN650.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor3 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\6\KJ\C21D86U3LK7D1D17Z8FNP2.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor34 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\6\KO\QCC0MP82F8OX3XD5YIWTH5.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor15 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\7\HU\1MFO6JL3WGXOKNX6VVPIZJ.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor40 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\8\CV\K3DWIM3JLO7NJMGTXBBCJJ.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor10 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\8\O4\KK4S7WITWSNS2ALCK6O1R4.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor20 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\9\1K\P64T4BHMK56HS79XT0HPU5.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\9\85\AYFIWK1WWFU6JZUDS1IGL9.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor45 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\9\T4\AN0A4TJAZZZY1Z4SB2NAM6.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor31 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\A\R9\VMJ6C2WQ7MKACOJM3IGI7J.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor35 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\A\SA\O755STE2AR2F6IMNEC9BZR.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor11 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\B\CL\0I2UQHYX5W2Z0025A5YJY4.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor6 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\B\EW\OT2X8PW0AYRJ4ENZUP348N.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor12 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\B\W1\PDLIL82QYELYDMMG3WU671.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor38 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\C\J8\GL3SWSEG8DM1QQQ73KDKUZ.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor23 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\C\KK\5MLS0K7UF62QNFH5WWIAD1.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor42 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\D\22\NF38DOKSO022KY09AY31A6.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor46 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\D\9I\D5V3DR0KDBSKJDUAHGY0DT.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor32 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\D\LV\XVDLBA45E4QEK3K6IVG0OZ.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor19 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\D\VK\TY6KJF6QOJ95UX2YLJ0QBY.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor37 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\D\ZX\XS2P2SRH8VE4OJHO891MP6.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor48 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\E\JJ\GX5FHJPY80DMT132UFPILZ.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor17 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\E\K8\9XBNYSS12CZP652XQXCIYE.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor7 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\E\RX\4U2CTEMZY5KD43TO8PSPDX.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor29 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\E\VE\E2L04S1UKJZFL9OV9ATHA0.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor13 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\__ExternalActors__\WhiteWall_Maps\WhiteWall\E\WV\ZTQ6KGN36OVOM9CTYSMLMK.uasset: Spatially loaded actor /Game/WhiteWall_Maps/WhiteWall.LandscapeSplineActor33 reference Non-spatially loaded loaded actor /Game/WhiteWall_Maps/WhiteWall.Landscape1 LogWorldPartition: Display: GenerateStreaming started... LogWorldPartition: Display: GetPartitionedActors started... LogWorldPartition: Display: GetPartitionedActors took 26 ms (total: 26 ms) LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X54_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-57. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X55_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-23_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X55_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X37_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-55. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X54_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-71. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-27_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-56. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X55_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X36_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-55. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-27_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-27_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X35_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X37_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-23_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X56_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-23_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-23_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-25_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-22. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-23_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-27_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X56_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-27_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-55. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-25_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-27_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-25_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-25_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-25_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X54_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X53_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-27_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-25_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-25_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X53_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-23_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-56. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-64. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-57. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-23_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-27_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-23_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-25_Y-63. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-58. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-55. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-56. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-70. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-8_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-69. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-57. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-58. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-57. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X12_Y-60. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-55. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-55. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X36_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-28_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-58. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-62. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-3_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-45. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-68. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-22. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-49. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-55. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X54_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-16_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X33_Y-47. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-56. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X35_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X56_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X55_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X33_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X34_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-19_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-47. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X32_Y-47. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X33_Y-44. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X12_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-14_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-46. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-71. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-17_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-65. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X34_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-26_Y-59. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X34_Y-44. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-24_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X33_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X38_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X52_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X1_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-11_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-29_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-18_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-39. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-47. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-61. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-46. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-47. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-22_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X39_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X38_Y-42. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-56. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-46. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X6_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X34_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X35_Y-44. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-40. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X7_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-55. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-13_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X9_Y-46. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-70. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-20_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-12_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X44_Y-94. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X4_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-15_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-21_Y-43. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-10_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-66. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-69. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-4_Y-37. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X5_Y-48. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X36_Y-44. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-52. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X2_Y-38. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X0_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-68. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X12_Y-58. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-1_Y-50. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X-2_Y-51. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X10_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X8_Y-67. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X11_Y-53. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X33_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X35_Y-41. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L0_X3_Y-54. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-12_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-12_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-5_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-15. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X2_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X26_Y-14. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-6_Y-17. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X27_Y-14. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-1_Y-24. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X2_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-1_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X2_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-9_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-9_Y-17. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-2_Y-11. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-8_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X18_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-10_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X3_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-7_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-19. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-35. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X3_Y-19. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-13_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-6_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-5_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-13_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-2_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-2_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X17_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-12_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X2_Y-25. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X2_Y-14. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-34. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-15_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-6_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X1_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X3_Y-25. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-6_Y-19. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-7_Y-17. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-29. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-7_Y-19. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-14_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-25. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-1_Y-14. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-12_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X18_Y-22. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-1_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X3_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-25. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-11_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X2_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-10_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-23. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-14_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-13_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-10_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-26. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-14_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X28_Y-14. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X5_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X3_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-13_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-7_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X2_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-31. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-8_Y-17. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-9_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-11_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-6_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-10_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X17_Y-22. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-24. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-1_Y-15. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X2_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-11_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-36. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X1_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-9_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X3_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-9_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-8_Y-19. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-15_Y-30. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-14_Y-33. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X1_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-8_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-1_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X3_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X16_Y-24. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-2_Y-15. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X1_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-15_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-2_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X0_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X16_Y-22. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-19. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-7_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-11_Y-21. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X19_Y-22. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-7_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-32. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-2_Y-13. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-5_Y-17. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-2_Y-19. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-8_Y-20. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-28. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X4_Y-27. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L1_X-1_Y-19. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-13. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X2_Y-17. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X2_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-1_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-7_Y-17. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X8_Y-11. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X0_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-5_Y-11. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-3_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-3_Y-11. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X9_Y-11. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X2_Y-15. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-3_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-6_Y-15. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-6_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-6_Y-17. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-4_Y-11. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X13_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-7_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-1_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-4_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-5_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-5_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X0_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-1_Y-13. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-1_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-1_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-4_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-8_Y-16. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X2_Y-13. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X5_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-1_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X0_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X0_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-4_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-14. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X2_Y-18. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-1_Y-12. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-6_Y-10. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-6_Y-11. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X2_Y-14. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X8_Y-12. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-7_Y-15. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X1_Y-11. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X0_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X0_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L2_X-3_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-2_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X1_Y4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X2_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-5_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X4_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-9. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y-7. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X0_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-1_Y1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-4_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X5_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-6. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X6_Y-8. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X3_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-7_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X7_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-6_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-8_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L3_X-3_Y3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X-2_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X-2_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X-1_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X0_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X0_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X3_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X0_Y-5. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X0_Y-4. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X2_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L4_X-2_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X0_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X-1_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X0_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X-1_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X-1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X1_Y-2. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X1_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X0_Y0. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X0_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X1_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L5_X-1_Y-3. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L6_X-1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L7_X-1_Y-1. LogWorldPartition: Creating runtime streaming cells WhiteWall_MainGrid_L7_X0_Y-1. LogWorldPartition: Display: GenerateStreaming took 375 ms (total: 375 ms) LogWorldPartition: [Cook] Gathered 1031 packages to generate from 1 Generators. LogWorldPartition: [Cook] Sending 1031 packages to be generated. LogWorldPartition: [Cook][PopulateGeneratorPackage] Processing 1031 packages LogWorldPartition: [Cook][PopulateGeneratorPackage] Gathered 245 modified packages LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in VULKAN_SM5, Default, SM5 (DDC key hash: 3fa091f5957a6c1b67e4fae4bcf8a3f879763afc), compiling. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world ScientistHideout LogWorld: UWorld::CleanupWorld for ScientistHideout, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Heightmap_Terrain_x2_y4 LogWorld: UWorld::CleanupWorld for Heightmap_Terrain_x2_y4, bSessionEnded=true, bCleanupResources=true LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_315 in PCD3D_SM6, Default, SM6 (DDC key hash: 7be316e8ebdec4c1e3bf07365b5e1b70d3bb7b40), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_345 in PCD3D_SM5, Default, SM5 (DDC key hash: ce2f2ec154999229089dc639a098be970b11180e), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_347 in PCD3D_SM5, Default, SM5 (DDC key hash: 4ff556e611b47fad53f115a418dd682e7080f041), compiling. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Superior_Stop LogWorld: UWorld::CleanupWorld for Superior_Stop, bSessionEnded=true, bCleanupResources=true LogCook: Display: Cooked packages 2807 Packages Remain 1583 Total 4390 LogCook: Display: Cook Diagnostics: OpenFileHandles=3612, VirtualMemory=5042MiB LogMaterial: Display: Missing cached shadermap for MI_Slums_Concrete in PCD3D_SM5, Default, SM5 (DDC key hash: 6fc51e332812ec4091913996e4754581a503a4da), compiling. LogCook: Display: Cooked packages 2821 Packages Remain 1569 Total 4390 LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Terrecutta_Downtown LogWorld: UWorld::CleanupWorld for Terrecutta_Downtown, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Starctuct LogWorld: UWorld::CleanupWorld for Starctuct, bSessionEnded=true, bCleanupResources=true LogMaterial: Display: Missing cached shadermap for Landscape_03 in PCD3D_SM6, Default, SM6 (DDC key hash: a36534b2dadc8b832496bcdd14e1cf149d8d63dd), compiling. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Alpha_checkpoint LogWorld: UWorld::CleanupWorld for Alpha_checkpoint, bSessionEnded=true, bCleanupResources=true LogCook: Display: Cooked packages 2836 Packages Remain 1554 Total 4390 LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogCook: Display: Cooked packages 2848 Packages Remain 1542 Total 4390 LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogCook: Display: Cooked packages 2862 Packages Remain 1528 Total 4390 LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogCook: Display: Cooked packages 2864 Packages Remain 1526 Total 4390 LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 9,239, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 1,226 distinct input hashes that result in 679 distinct outputs (55.38%) LogShaderCompilers: Display: RAM used: 4.81 MiB of 2.40 GiB budget. Usage: 0.20% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 1,226 LogShaderCompilers: Display: Jobs assigned 1,346, completed 1,226 (91.08%) LogShaderCompilers: Display: Average time worker was idle: 0.00 s LogShaderCompilers: Display: Time job spent in pending queue: average 34.66 s, longest 174.91 s LogShaderCompilers: Display: Job execution time: average 13.86 s, max 48.71 s LogShaderCompilers: Display: Job life time (pending + execution): average 43.27 s, max 121.94 LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 175.01 s LogShaderCompilers: Display: Jobs were issued in 202 batches (only local compilation was used), average 6.66 jobs/batch LogShaderCompilers: Display: Average processing rate: 7.01 jobs/sec LogShaderCompilers: Display: Total thread time: 1,902.967 s LogShaderCompilers: Display: Total thread preprocess time: 40.363 s LogShaderCompilers: Display: Percentage time preprocessing: 2.12% LogShaderCompilers: Display: Effective parallelization: 10.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 LogShaderCompilers: Display: Top 5 most expensive shader types by average time: LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 2 times, average 7.67 sec, max 9.32 sec, min 6.02 sec) LogShaderCompilers: Display: FLumenCardPS (compiled 3 times, average 3.55 sec, max 3.93 sec, min 2.98 sec) LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 29 times, average 2.90 sec, max 15.48 sec, min 1.10 sec) LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 20 times, average 2.42 sec, max 10.76 sec, min 1.16 sec) LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 19 times, average 2.40 sec, max 10.76 sec, min 0.96 sec) LogShaderCompilers: Display: Top 5 shader types by total compile time: LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.82% of total time (compiled 49 times, average 1.87 sec, max 5.56 sec, min 0.70 sec) LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.82% of total time (compiled 53 times, average 1.73 sec, max 5.85 sec, min 0.71 sec) LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 4.42% of total time (compiled 29 times, average 2.90 sec, max 15.48 sec, min 1.10 sec) LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 4.02% of total time (compiled 53 times, average 1.44 sec, max 4.23 sec, min 0.69 sec) LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.85% of total time (compiled 32 times, average 2.29 sec, max 9.12 sec, min 1.07 sec) LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: Worker (3/13) finished batch of 10 jobs in 62.882s, TLightMapDensityPSTLightMapPolicyLQ [WorkerTime=18.890s], TBasePassPSFCachedVolumeIndirectLightingPolicySkylight [WorkerTime=9.953s], TShadowDepthVSVertexShadowDepth_PerspectiveCorrect [WorkerTime=6.387s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=6.152s], TShadowDepthVSVertexShadowDepth_PerspectiveCorrect [WorkerTime=5.589s], TLightMapDensityPSFDummyLightMapPolicy [WorkerTime=4.944s], TLightMapDensityPSTLightMapPolicyHQ [WorkerTime=3.878s], FDepthOnlyPS [WorkerTime=2.741s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=2.355s], TBasePassVSTLightMapPolicyLQ [WorkerTime=1.921s] LogStaticMesh: Display: Building static mesh LandscapeNaniteMesh... LogStaticMesh: Adjacency [0.15s], tris: 508032, UVs 4 LogStaticMesh: Clustering [0.62s]. Ratio: 1.016125 LogStaticMesh: Leaves [0.05s] LogMeshUtilities: Finished distance field build in 2.3s - 49x49x7 sparse distance field, 0.0Mb total, 0.0Mb always loaded, 100% occupied, 169344 triangles, LandscapeNaniteMesh LogStaticMesh: Reduce [7.27s] LogStaticMesh: Fallback 0/1 [0.67s], num tris: 5079 LogStaticMesh: ConstrainClusters: LogStaticMesh: Input: 8266 Clusters, 1041112 Triangles and 689423 Vertices LogStaticMesh: Output without splits: 8266 Clusters, 1041112 Triangles and 714235 Vertices LogStaticMesh: Output with splits: 8266 Clusters, 1041112 Triangles and 714235 Vertices LogStaticMesh: Material Stats - Unique Materials: 16, Fast Path Clusters: 8197, Slow Path Clusters: 69, 1 Material: 6763, 2 Materials: 1344, 3 Materials: 90, At Least 4 Materials: 69 LogStaticMesh: WritePages: LogStaticMesh: Root: GPU size: 30380 bytes. 1 Pages. 30380.000 bytes per page (92.712% utilization). LogStaticMesh: Streaming: GPU size: 16222812 bytes. 125 Pages (121 with relative encoding). 129782.492 bytes per page (99.016% utilization). LogStaticMesh: Page data disk size: 11208108 bytes. Fixup data size: 56744 bytes. LogStaticMesh: Total GPU size: 16253192 bytes, Total disk size: 11264852 bytes. LogStaticMesh: Encode [0.48s] LogStaticMesh: Nanite build [8.41s] LogStaticMesh: Built static mesh [13.19s] /Game/WhiteWall_Maps/WhiteWall/_Generated_/WhiteWall_MainGrid_L3_X-1_Y-4.LandscapeNaniteMesh LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_16 in PCD3D_SM6, Default, SM6 (DDC key hash: 61c820a7aa21555c4d8e070b1b55e6edcb026f7c), compiling. LogCook: Display: Cooked packages 2864 Packages Remain 1526 Total 4390 LogCook: Display: Cook Diagnostics: OpenFileHandles=3910, VirtualMemory=10267MiB LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_315 in VULKAN_SM5, Default, SM5 (DDC key hash: 13ceb8ed5f741dccf7e0a8c7d2fec4b22c2365f1), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_22 in PCD3D_SM6, Default, SM6 (DDC key hash: f3f508d86cfb6e9063f94fe1ab71dd36ba7292f8), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_16 in VULKAN_SM5, Default, SM5 (DDC key hash: a408adceab7a3d2ad54dba79c492b3ca28c66bad), compiling. LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world WhiteWall LogWorld: UWorld::CleanupWorld for WhiteWall, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Heirarchy LogWorld: UWorld::CleanupWorld for Heirarchy, bSessionEnded=true, bCleanupResources=true LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world TestMap LogLandscape: Warning: Landscape : Nanite landscape mesh would have more than 64 materials, which is currently not supported. Please reduce the number of components in this landscape actor to enable Nanite. LogOutputDevice: Warning: Script Stack (0 frames) : LogWindows: Error: appError called: Assertion failed: Mesh && Mesh->GetRenderData() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828] LogWindows: Windows GetLastError: The operation completed successfully. (0) LogWindows: Error: begin: stack for UAT LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: Mesh && Mesh->GetRenderData() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828] LogWindows: Error: LogWindows: Error: LogWindows: Error: LogWindows: Error: [Callstack] 0x00007fff37c81666 UnrealEditor-Engine.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff37c55589 UnrealEditor-Engine.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff91eca52e UnrealEditor-CoreUObject.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff91ef1956 UnrealEditor-CoreUObject.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff91ef1b06 UnrealEditor-CoreUObject.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff603d4558 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff601cd9ef UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff601bf3e9 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff601d6118 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff601d5a3a UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff5ff15312 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff5ff343b1 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe35d0de UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe35454b UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe35482a UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe3574f0 UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe36a4c4 UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe36cb76 UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fffcc9e7614 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fffcd4026b1 ntdll.dll!UnknownFunction [] LogWindows: Error: LogWindows: Error: end: stack for UAT LogExit: Executing StaticShutdownAfterError LogWindows: FPlatformMisc::RequestExit(1) LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) LogCore: Engine exit requested (reason: Win RequestExit)