[2016.03.28-20.22.39:252][ 0]Log file open, 03/28/16 13:22:39 [2016.03.28-20.22.39:253][ 0]LogInit:Display: Running engine for game: TheBisKidOfficial [2016.03.28-20.22.39:253][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2016.03.28-20.22.39:254][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2016.03.28-20.22.39:254][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2016.03.28-20.22.39:255][ 0]LogInit:Display: RandInit(1234175278) SRandInit(1234175699). [2016.03.28-20.22.39:255][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads. [2016.03.28-20.22.39:255][ 0]LogStats: Stats thread started at 0.219729 [2016.03.28-20.22.39:255][ 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10 [2016.03.28-20.22.39:256][ 0]LogInit: API Version: 2758231 [2016.03.28-20.22.39:256][ 0]LogInit: Compiled (32-bit): Feb 18 2016 21:00:00 [2016.03.28-20.22.39:257][ 0]LogInit: Compiled with Clang: 7.0.2 (clang-700.1.81) [2016.03.28-20.22.39:257][ 0]LogInit: Build Configuration: Development [2016.03.28-20.22.39:258][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2016.03.28-20.22.39:258][ 0]LogInit: Command line: /Game/LiveGame/Levels/FearForest-Part_01 -Messaging -SessionId=B8DCA6024CD987C9C8F6FEAF54007215 -SessionOwner=Snorty -SessionName='Play On Device' -iterative [2016.03.28-20.22.39:258][ 0]LogInit: Base directory: [2016.03.28-20.22.39:258][ 0]LogInit: Rocket: 0 [2016.03.28-20.22.39:286][ 0]LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule() [2016.03.28-20.22.39:287][ 0]LogOnline:Warning: FOnlineSubsystemIOSModule was disabled [2016.03.28-20.22.39:288][ 0]LogOnline:Display: FOnlineSubsystemIOS::Shutdown() [2016.03.28-20.22.39:312][ 0]LogVoice:Warning: Failed to initialize voice interface [2016.03.28-20.22.39:339][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.03.28-20.22.39:407][ 0]LogInit: Object subsystem initialized [2016.03.28-20.22.39:428][ 0]LogIOS: Selected Device Profile: [IPhone5] [2016.03.28-20.22.39:428][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [IPhone5] [2016.03.28-20.22.39:478][ 0]LogInit: Setting Device Profile CVar: [[r.RenderTargetSwitchWorkaround:1]] [2016.03.28-20.22.39:480][ 0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:0]] [2016.03.28-20.22.39:480][ 0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]] [2016.03.28-20.22.39:480][ 0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:0]] [2016.03.28-20.22.39:481][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]] [2016.03.28-20.22.39:481][ 0]LogInit: Setting Device Profile CVar: [[r.ShadowQuality:2]] [2016.03.28-20.22.39:481][ 0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]] [2016.03.28-20.22.39:482][ 0]LogInit: Setting Device Profile CVar: [[r.EarlyZPass:0]] [2016.03.28-20.22.39:482][ 0]LogInit: Setting Device Profile CVar: [[r.EarlyZPassMovable:0]] [2016.03.28-20.22.39:483][ 0]LogInit: Setting Device Profile CVar: [[r.TranslucentLightingVolume:0]] [2016.03.28-20.22.39:483][ 0]LogInit: Setting Device Profile CVar: [[r.AllowPointLightCubemapShadows:0]] [2016.03.28-20.22.39:483][ 0]LogInit: Setting Device Profile CVar: [[r.PostProcessAAQuality:0]] [2016.03.28-20.22.39:484][ 0]LogInit: Setting Device Profile CVar: [[r.Decal.StencilSizeThreshold:-1]] [2016.03.28-20.22.39:515][ 0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 2.0000) [2016.03.28-20.22.39:516][ 0]LogInit: Computer: Snortastics-iPhone [2016.03.28-20.22.39:516][ 0]LogInit: User: GenericUser [2016.03.28-20.22.39:517][ 0]LogInit: CPU Page size=4096, Cores=2 [2016.03.28-20.22.39:517][ 0]LogInit: High frequency timer resolution =24.000000 MHz [2016.03.28-20.22.39:517][ 0]LogInit: Free Memory at startup: 469 MB [2016.03.28-20.22.39:518][ 0]LogInit: Memory total: Physical=0.9GB (1GB approx) Pagefile=0.0GB Virtual=0.9GB [2016.03.28-20.22.39:552][ 0]LogTextLocalizationManager: No specific translations for ('en-US-US') exist, so ('en') translations will be used. [2016.03.28-20.22.39:841][ 0]LogRHI: Initializing OpenGL RHI [2016.03.28-20.22.39:842][ 0]LogRHI: GL_VENDOR: Imagination Technologies [2016.03.28-20.22.39:842][ 0]LogRHI: GL_RENDERER: PowerVR SGX 543 [2016.03.28-20.22.39:843][ 0]LogRHI: GL_VERSION: OpenGL ES 2.0 IMGSGX543-124.1 [2016.03.28-20.22.39:843][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 [2016.03.28-20.22.39:843][ 0]LogRHI: OpenGL Extensions: [2016.03.28-20.22.39:844][ 0]LogRHI: GL_OES_depth_texture [2016.03.28-20.22.39:844][ 0]LogRHI: GL_OES_depth24 [2016.03.28-20.22.39:844][ 0]LogRHI: GL_OES_element_index_uint [2016.03.28-20.22.39:845][ 0]LogRHI: GL_OES_fbo_render_mipmap [2016.03.28-20.22.39:845][ 0]LogRHI: GL_OES_mapbuffer [2016.03.28-20.22.39:845][ 0]LogRHI: GL_OES_packed_depth_stencil [2016.03.28-20.22.39:846][ 0]LogRHI: GL_OES_rgb8_rgba8 [2016.03.28-20.22.39:846][ 0]LogRHI: GL_OES_standard_derivatives [2016.03.28-20.22.39:846][ 0]LogRHI: GL_OES_texture_float [2016.03.28-20.22.39:847][ 0]LogRHI: GL_OES_texture_half_float [2016.03.28-20.22.39:848][ 0]LogRHI: GL_OES_texture_half_float_linear [2016.03.28-20.22.39:849][ 0]LogRHI: GL_OES_vertex_array_object [2016.03.28-20.22.39:849][ 0]LogRHI: GL_EXT_blend_minmax [2016.03.28-20.22.39:850][ 0]LogRHI: GL_EXT_color_buffer_half_float [2016.03.28-20.22.39:850][ 0]LogRHI: GL_EXT_debug_label [2016.03.28-20.22.39:850][ 0]LogRHI: GL_EXT_debug_marker [2016.03.28-20.22.39:851][ 0]LogRHI: GL_EXT_discard_framebuffer [2016.03.28-20.22.39:851][ 0]LogRHI: GL_EXT_draw_instanced [2016.03.28-20.22.39:851][ 0]LogRHI: GL_EXT_instanced_arrays [2016.03.28-20.22.39:852][ 0]LogRHI: GL_EXT_map_buffer_range [2016.03.28-20.22.39:852][ 0]LogRHI: GL_EXT_occlusion_query_boolean [2016.03.28-20.22.39:852][ 0]LogRHI: GL_EXT_pvrtc_sRGB [2016.03.28-20.22.39:853][ 0]LogRHI: GL_EXT_read_format_bgra [2016.03.28-20.22.39:853][ 0]LogRHI: GL_EXT_separate_shader_objects [2016.03.28-20.22.39:853][ 0]LogRHI: GL_EXT_shader_framebuffer_fetch [2016.03.28-20.22.39:854][ 0]LogRHI: GL_EXT_shader_texture_lod [2016.03.28-20.22.39:854][ 0]LogRHI: GL_EXT_shadow_samplers [2016.03.28-20.22.39:854][ 0]LogRHI: GL_EXT_sRGB [2016.03.28-20.22.39:855][ 0]LogRHI: GL_EXT_texture_filter_anisotropic [2016.03.28-20.22.39:855][ 0]LogRHI: GL_EXT_texture_rg [2016.03.28-20.22.39:855][ 0]LogRHI: GL_EXT_texture_storage [2016.03.28-20.22.39:856][ 0]LogRHI: GL_APPLE_clip_distance [2016.03.28-20.22.39:856][ 0]LogRHI: GL_APPLE_color_buffer_packed_float [2016.03.28-20.22.39:856][ 0]LogRHI: GL_APPLE_copy_texture_levels [2016.03.28-20.22.39:857][ 0]LogRHI: GL_APPLE_framebuffer_multisample [2016.03.28-20.22.39:857][ 0]LogRHI: GL_APPLE_rgb_422 [2016.03.28-20.22.39:857][ 0]LogRHI: GL_APPLE_sync [2016.03.28-20.22.39:858][ 0]LogRHI: GL_APPLE_texture_format_BGRA8888 [2016.03.28-20.22.39:859][ 0]LogRHI: GL_APPLE_texture_max_level [2016.03.28-20.22.39:859][ 0]LogRHI: GL_APPLE_texture_packed_float [2016.03.28-20.22.39:860][ 0]LogRHI: GL_IMG_read_format [2016.03.28-20.22.39:860][ 0]LogRHI: GL_IMG_texture_compression_pvrtc [2016.03.28-20.22.39:860][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2016.03.28-20.22.39:861][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 8 [2016.03.28-20.22.39:861][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 128 [2016.03.28-20.22.39:861][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64 [2016.03.28-20.22.39:862][ 0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported. [2016.03.28-20.22.39:863][ 0]LogRHI: Fragment shader lowp precision: 8 [2016.03.28-20.22.39:864][ 0]LogRHI: Fragment shader mediump precision: 10 [2016.03.28-20.22.39:864][ 0]LogRHI: Fragment shader highp precision: 23 [2016.03.28-20.22.39:864][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096 [2016.03.28-20.22.39:865][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096 [2016.03.28-20.22.39:865][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096 [2016.03.28-20.22.39:866][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8 [2016.03.28-20.22.39:866][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1 [2016.03.28-20.22.39:867][ 0]LogRHI: GL_MAX_SAMPLES: 1 [2016.03.28-20.22.39:867][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1 [2016.03.28-20.22.39:867][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1 [2016.03.28-20.22.39:868][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1 [2016.03.28-20.22.39:868][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8 [2016.03.28-20.22.39:868][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2016.03.28-20.22.39:869][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2 [2016.03.28-20.22.39:870][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2 [2016.03.28-20.22.40:876][ 0]LogContentStreaming: Texture pool size is 1000.000000MB [2016.03.28-20.22.40:877][ 0]LogIOS: Selected Device Profile: [IPhone5] [2016.03.28-20.22.42:130][ 0]LogMoviePlayer: FAVMoviePlayer ctor... [2016.03.28-20.22.42:158][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1... [2016.03.28-20.22.42:159][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup [2016.03.28-20.22.42:195][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2016.03.28-20.22.42:300][ 0]LogObj: 23347 objects as part of root set at end of initial load. [2016.03.28-20.22.42:300][ 0]LogUObjectAllocator: 3272760 out of 0 bytes used by permanent object pool. [2016.03.28-20.22.42:312][ 0]LogEngine: Initializing Engine... [2016.03.28-20.22.42:676][ 0]LogInit: FAudioDevice initialized. [2016.03.28-20.22.42:678][ 0]LogInit: Texture streaming: Enabled [2016.03.28-20.22.42:687][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2016.03.28-20.22.42:688][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|0593399349DFA2C0AA0D8BB8574F63B7|Bis Kids The Game] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10 [2016.03.28-20.22.42:689][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|0593399349DFA2C0AA0D8BB8574F63B7|Bis Kids The Game] SetUserId ANON-{002F0588-0A03-0D1C-0013-017CAF306266} [2016.03.28-20.22.42:689][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|0593399349DFA2C0AA0D8BB8574F63B7|Bis Kids The Game] AnalyticsET::StartSession [2016.03.28-20.22.42:739][ 0]LogNet: Browse: /Game/LiveGame/Levels/FearForest-Part_01?Name=Player [2016.03.28-20.22.42:740][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1... [2016.03.28-20.22.42:740][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup [2016.03.28-20.22.42:745][ 0]LogLoad: LoadMap: /Game/LiveGame/Levels/FearForest-Part_01?Name=Player [2016.03.28-20.22.42:852][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0xb9baa30 [2016.03.28-20.22.42:961][ 0]LogMemory: Platform Memory Stats for IOS [2016.03.28-20.22.42:962][ 0]LogMemory: Process Physical Memory: 80.96 MB used, 0.00 MB peak [2016.03.28-20.22.42:962][ 0]LogMemory: Process Virtual Memory: 780.23 MB used, 0.00 MB peak [2016.03.28-20.22.42:963][ 0]LogMemory: Physical Memory: 472.64 MB used, 876.24 MB total [2016.03.28-20.22.42:963][ 0]LogMemory: Virtual Memory: 876.24 MB used, 876.24 MB total [2016.03.28-20.22.42:963][ 0]LogMemory: [2016.03.28-20.22.42:966][ 0]LogMemory: Allocator Stats for binned: [2016.03.28-20.22.42:967][ 0]LogMemory: Current Memory 30.40 MB used, plus 3.11 MB waste [2016.03.28-20.22.42:967][ 0]LogMemory: Peak Memory 35.36 MB used, plus 1.94 MB waste [2016.03.28-20.22.42:968][ 0]LogMemory: Current OS Memory 33.51 MB, peak 37.30 MB [2016.03.28-20.22.42:968][ 0]LogMemory: Current Waste 0.42 MB, peak 0.76 MB [2016.03.28-20.22.42:968][ 0]LogMemory: Current Used 30.40 MB, peak 35.36 MB [2016.03.28-20.22.42:969][ 0]LogMemory: Current Slack 1.66 MB [2016.03.28-20.22.42:970][ 0]LogMemory: Allocs 107651 Current / 682384 Total [2016.03.28-20.22.42:970][ 0]LogMemory: [2016.03.28-20.22.42:970][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency [2016.03.28-20.22.42:971][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ---------- [2016.03.28-20.22.42:971][ 0]LogMemory: 8 1 1 1682 6320 8 8 13K 51K 0K 100.00% [2016.03.28-20.22.42:971][ 0]LogMemory: 16 5 5 19806 128122 9 16 309K 11K 5K 98.44% [2016.03.28-20.22.42:972][ 0]LogMemory: 32 3 3 4370 16174 17 32 136K 56K 26K 86.46% [2016.03.28-20.22.42:972][ 0]LogMemory: 48 11 11 14104 28124 33 48 661K 43K 32K 95.45% [2016.03.28-20.22.42:972][ 0]LogMemory: 64 10 10 9845 25669 49 64 615K 25K 41K 93.59% [2016.03.28-20.22.42:973][ 0]LogMemory: 80 7 7 5298 14173 65 80 413K 35K 26K 94.20% [2016.03.28-20.22.42:973][ 0]LogMemory: 96 30 30 19845 37096 81 96 1860K 59K 73K 96.20% [2016.03.28-20.22.42:973][ 0]LogMemory: 112 8 12 3932 30888 97 112 430K 82K 25K 95.12% [2016.03.28-20.22.42:976][ 0]LogMemory: 128 11 11 5319 20425 116 128 664K 40K 28K 96.02% [2016.03.28-20.22.42:977][ 0]LogMemory: 160 10 11 3768 38583 129 160 588K 52K 49K 92.34% [2016.03.28-20.22.42:977][ 0]LogMemory: 192 7 8 2344 24099 161 192 439K 9K 28K 93.75% [2016.03.28-20.22.42:978][ 0]LogMemory: 224 4 6 1007 20884 193 224 220K 36K 12K 95.31% [2016.03.28-20.22.42:979][ 0]LogMemory: 256 21 41 5226 38199 225 256 1306K 38K 75K 94.42% [2016.03.28-20.22.42:979][ 0]LogMemory: 288 17 17 3591 25848 257 288 1009K 77K 46K 95.77% [2016.03.28-20.22.42:979][ 0]LogMemory: 320 4 4 701 23197 290 320 219K 36K 10K 96.09% [2016.03.28-20.22.42:980][ 0]LogMemory: 384 8 8 1193 63953 322 384 447K 63K 34K 93.36% [2016.03.28-20.22.42:980][ 0]LogMemory: 448 7 7 889 64008 386 448 388K 60K 30K 93.30% [2016.03.28-20.22.42:980][ 0]LogMemory: 512 6 6 630 26290 452 512 315K 69K 21K 94.53% [2016.03.28-20.22.42:981][ 0]LogMemory: 576 13 15 1058 18572 516 576 595K 232K 35K 95.79% [2016.03.28-20.22.42:981][ 0]LogMemory: 640 8 8 671 9828 580 640 419K 91K 22K 95.70% [2016.03.28-20.22.42:981][ 0]LogMemory: 704 5 5 377 4165 644 704 259K 61K 12K 96.25% [2016.03.28-20.22.42:982][ 0]LogMemory: 768 3 3 168 1200 708 768 126K 66K 5K 97.40% [2016.03.28-20.22.42:982][ 0]LogMemory: 896 5 5 338 2324 769 896 295K 25K 22K 93.12% [2016.03.28-20.22.42:982][ 0]LogMemory: 1024 4 5 231 3222 898 1024 231K 25K 14K 94.53% [2016.03.28-20.22.42:983][ 0]LogMemory: 1168 7 7 350 910 1025 1168 399K 49K 19K 95.76% [2016.03.28-20.22.42:983][ 0]LogMemory: 1360 3 3 123 300 1172 1360 163K 29K 10K 94.79% [2016.03.28-20.22.42:983][ 0]LogMemory: 1632 4 4 99 1443 1363 1632 157K 98K 9K 96.48% [2016.03.28-20.22.42:985][ 0]LogMemory: 2048 5 5 134 388 1636 2048 268K 52K 25K 92.19% [2016.03.28-20.22.42:985][ 0]LogMemory: 2336 3 3 52 275 2049 2336 118K 74K 5K 97.40% [2016.03.28-20.22.42:985][ 0]LogMemory: 2720 3 3 51 1044 2344 2714 135K 57K 13K 93.23% [2016.03.28-20.22.42:986][ 0]LogMemory: 3264 3 3 48 879 2722 3264 153K 39K 7K 96.35% [2016.03.28-20.22.42:986][ 0]LogMemory: 4096 4 5 52 900 3276 4096 208K 48K 25K 90.23% [2016.03.28-20.22.42:986][ 0]LogMemory: 4672 4 4 43 1495 4100 4666 196K 60K 22K 91.41% [2016.03.28-20.22.42:987][ 0]LogMemory: 5456 4 4 34 463 4677 5401 181K 75K 16K 93.75% [2016.03.28-20.22.42:987][ 0]LogMemory: 6544 6 6 45 217 5462 6537 287K 97K 27K 92.97% [2016.03.28-20.22.42:987][ 0]LogMemory: 8192 11 13 61 974 6560 8192 488K 216K 36K 94.89% [2016.03.28-20.22.42:988][ 0]LogMemory: 9360 10 12 50 191 8193 9360 457K 183K 30K 95.31% [2016.03.28-20.22.42:988][ 0]LogMemory: 10912 8 20 33 332 9370 10875 351K 161K 27K 94.73% [2016.03.28-20.22.42:989][ 0]LogMemory: 13104 2 20 9 188 10932 13056 115K 13K 11K 91.41% [2016.03.28-20.22.42:989][ 0]LogMemory: 16384 5 24 12 246 13120 16384 192K 128K 17K 94.69% [2016.03.28-20.22.42:990][ 0]LogMemory: 21840 4 6 10 45 16392 21556 213K 43K 28K 89.06% [2016.03.28-20.22.42:990][ 0]LogMemory: 32768 3 5 4 55 21904 32640 128K 64K 26K 86.46% [2016.03.28-20.22.42:990][ 0]LogMemory: [2016.03.28-20.22.42:991][ 0]LogMemory: 19008K allocated in pools (with 2828K slack and 1024K waste). Efficiency 94.61% [2016.03.28-20.22.42:991][ 0]LogMemory: Allocations 107604 Current / 681709 Total (in 297 pools) [2016.03.28-20.22.42:991][ 0]LogMemory: [2016.03.28-20.22.43:155][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:167][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:179][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:186][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:195][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:317][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:319][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:321][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:328][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.43:408][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint [2016.03.28-20.22.45:182][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. [2016.03.28-20.22.45:183][ 0]LogAIModule: Creating AISystem for world FearForest-Part_01 [2016.03.28-20.22.45:185][ 0]LogWorld: Game class is 'SideScrollerGameMode_C' [2016.03.28-20.22.45:300][ 0]LogWorld: Bringing World /Game/LiveGame/Levels/FearForest-Part_01.FearForest-Part_01 up for play (max tick rate 0) at 2016.03.28-13.22.45 [2016.03.28-20.22.45:414][ 0]LogWorld: Bringing up level for play took: 0.226101 [2016.03.28-20.22.45:420][ 0]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created [2016.03.28-20.22.45:795][ 0]LogInit:Display: Game Engine Initialized. [2016.03.28-20.22.45:868][ 0]LogRenderer: Reallocating scene render targets to support 568x320 (Frame:2). [2016.03.28-20.22.45:917][ 0]LogRHI:Warning: Texture generic_platformer_tiles (Index 0, Resource 45) has a non-clamp mode; switching to clamp to avoid driver problems [2016.03.28-20.22.45:917][ 0]LogRHI:Warning: Texture platformertiles (Index 0, Resource 44) has a non-clamp mode; switching to clamp to avoid driver problems [2016.03.28-20.22.45:920][ 0]LogRHI:Warning: Texture lvl-1_Forest_Tileset-pixelated (Index 0, Resource 46) has a non-clamp mode; switching to clamp to avoid driver problems [2016.03.28-20.22.45:923][ 0]LogRHI:Warning: Texture ForestNightBackground (Index 0, Resource 71) has a non-clamp mode; switching to clamp to avoid driver problems [2016.03.28-20.22.47:660][ 39]LogOutputDevice:Warning: === Handled error: === Ensure condition failed: NewTransform.IsValid() [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.10/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 349] Stack: USceneComponent::InternalSetWorldLocationAndRotation(FVector, FQuat const&, bool, ETeleportType) Address = 0x130be11 (filename not found) [in UE4Game] UMovementComponent::MoveUpdatedComponentImpl(FVector const&, FQuat const&, bool, FHitResult*, ETeleportType) Address = 0x12b9f9d (filename not found) [in UE4Game] FActorComponentTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x125378b (filename not found) [in UE4Game] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0xf9e42b (filename not found) [in UE4Game] FTaskThread::ProcessTasksUntilQuit(int) Address = 0x4ebbd1 (filename not found) [in UE4Game] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x4eb207 (filename not found) [in UE4Game] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0xf943f7 (filename not found) [in UE4Game] UWorld::Tick(ELevelTick, float) Address = 0xcc36b7 (filename not found) [in UE4Game] FEngineLoop::Tick() Address = 0x49eeed (filename not found) [in UE4Game] () Address = 0x22da232d (filename not found) [in Foundation] _pthread_start() Address = 0x222bebf3 (filename not found) [in libsystem_pthread.dylib] [2016.03.28-20.22.47:788][ 39]LogOutputDevice:Warning: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.10/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp] [Line: 2564] SetBodyTransform contains NaN (NONE) nan,nan,nan|0.000000,-179.999985,-0.000000|3.000000,3.000000,3.000000 Stack: UPrimitiveComponent::OnUpdateTransform(bool, ETeleportType) Address = 0x12a6ffb (filename not found) [in UE4Game] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, FName, bool, FQuat const&, ETeleportType) Address = 0x1303883 (filename not found) [in UE4Game] USceneComponent::UpdateChildTransforms(bool, ETeleportType) Address = 0x130581b (filename not found) [in UE4Game] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, FName, bool, FQuat const&, ETeleportType) Address = 0x1303883 (filename not found) [in UE4Game] USceneComponent::MoveComponentImpl(FVector const&, FQuat const&, bool, FHitResult*, EMoveComponentFlags, ETeleportType) Address = 0x130d405 (filename not found) [in UE4Game] UInterpToMovementComponent::TickComponent(float, ELevelTick, FActorComponentTickFunction*) Address = 0x12ab02b (filename not found) [in UE4Game] FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0xf9e883 (filename not found) [in UE4Game] FTaskThread::ProcessTasks(int, bool) Address = 0x4eca85 (filename not found) [in UE4Game] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x4eac61 (filename not found) [in UE4Game] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0xf9b573 (filename not found) [in UE4Game] UWorld::RunTickGroup(ETickingGroup, bool) Address = 0xcc09cb (filename not found) [in UE4Game] UGameEngine::Tick(float, bool) Address = 0xb53b45 (filename not found) [in UE4Game] -[IOSAppDelegate MainAppThread:] Address = 0x7de94b (filename not found) [in UE4Game] () Address = 0x222bec7f (filename not found) [in libsystem_pthread.dylib] thread_start() Address = 0x222bca08 (filename not found) [in libsystem_pthread.dylib]