Program.Main: Running on WindowsHostPlatform Program.Main: CWD=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET Program.Main: UE4 ver. 4.0.0 InternalUtils.RunSingleInstance: No other instance of C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe is running. Automation.ParseCommandLine: Registered 16 command line parameters. Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Mobile.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Indek/Desktop/Android test package -package -Android -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -utf8output -NoCompile Automation.ParseCommandLine: Found 1 scripts to execute: Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, installed, nop4, project=C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Mobile.uproject, cook, allmaps, stage, archive, archivedirectory=C:/Users/Indek/Desktop/Android test package, package, Android, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, utf8output, NoCompile) Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe=True LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Unreal Engine\4.1\Engine\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Unreal Engine\4.1\Engine\Config\BaseEngine.ini InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Indek/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.1 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=False CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.1 CommandEnvironment.LogSettings: LogFolder=C:/Users/Indek/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.1 CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe= CommandEnvironment.LogSettings: MsDevExe= CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2014-07-23_08.57.13 CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe UProjectInfo.FillProjectInfo: Found 0 directories to search Automation.Process: Compiling scripts. ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes. UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators... UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain XboxOneToolChain.RegisterToolChain: Registered for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.XboxOneDeploy XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain PS4ToolChain.RegisterToolChain: Registered for PS4 UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform MacPlatform.RegisterBuildPlatform: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.IOS.UEDeployMac UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform AndroidPlatform.RegisterBuildPlatform: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain AndroidToolChain.RegisterToolChain: Found Windows 32 bit versions of toolchain AndroidToolChain.RegisterToolChain: Registered for Android UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain WinRTToolChain.RegisterToolChain: Registered for WinRT WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.WinRTDeploy WinRTDeploy.RegisterBuildDeploy: Registering for WinRT UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform IOSPlatform.RegisterBuildPlatform: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.IOS.UEDeployIOS UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain VCToolChain.RegisterToolChain: Registered for Win64 VCToolChain.RegisterToolChain: Registered for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.Linux.LinuxToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.Linux.LinuxPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy: UnrealBuildTool.Android.UEDeployAndroid UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform WindowsPlatform.RegisterBuildPlatform: Registering for Win64 WindowsPlatform.RegisterBuildPlatform: Registering for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for XboxOne due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4 UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for PS4 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5 UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for HTML5 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.Linux.LinuxProjectGenerator UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for Linux due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32 WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64 ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.InitializePlatforms: Creating platforms. Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: Mac Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: IOS Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM Platform.InitializePlatforms: Creating placeholder platform for target: HTML5 Platform.InitializePlatforms: Creating placeholder platform for target: Linux ScriptCompiler.FindAndCompileAllScripts: Creating commands. CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, installed, nop4, project=C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Mobile.uproject, cook, allmaps, stage, archive, archivedirectory=C:/Users/Indek/Desktop/Android test package, package, Android, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, utf8output, NoCompile) InternalUtils.SafeFileExists: SafeFileExists C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Mobile.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Mobile.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Indek\Desktop\Android test package ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean=True ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=Mobile ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject=True BuildCookRun.SetupParams: -map command line param not found, trying to find DefaultMap in INI. BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Config\DefaultEngine.ini=True BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Config\DefaultEngine.ini InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Config\DefaultEngine.ini BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/Temple_MobileRendering BuildCookRun.SetupParams: Cooking all maps InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True Project.Cook: Cleaning cooked data. CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -unattended -buildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -fileopenlog -abslog="C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutTraceEventType UE4Editor-Cmd: UE4Editor-Cmd: [2014.07.23-05.57.16:897][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime) UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport) UE4Editor-Cmd: [2014.07.23-05.57.16:897][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime) UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport) UE4Editor-Cmd: [2014.07.23-05.57.16:898][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime) UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport) UE4Editor-Cmd: [2014.07.23-05.57.16:941][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds UE4Editor-Cmd: [2014.07.23-05.57.16:948][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1] UE4Editor-Cmd: [2014.07.23-05.57.27:008][ 0]LogCookCommandlet:Display: Done creating registry. It took 10.06s. UE4Editor-Cmd: [2014.07.23-05.57.27:761][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset UE4Editor-Cmd: [2014.07.23-05.57.27:780][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset UE4Editor-Cmd: [2014.07.23-05.57.27:785][ 0]LogTexture:Display: Building textures: PSysThumbnail_NoImage (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.28:117][ 0]LogTexture:Display: Building textures: PSysThumbnail_NoImage (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.28:240][ 0]LogTexture:Display: Building textures: PSysThumbnail_NoImage (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.28:315][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset UE4Editor-Cmd: [2014.07.23-05.57.28:317][ 0]LogTexture:Display: Building textures: PSysThumbnail_OOD (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.28:497][ 0]LogTexture:Display: Building textures: PSysThumbnail_OOD (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.28:530][ 0]LogTexture:Display: Building textures: PSysThumbnail_OOD (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.28:535][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineResources/Black.uasset UE4Editor-Cmd: [2014.07.23-05.57.28:535][ 0]LogTexture:Display: Building textures: Black (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.28:664][ 0]LogTexture:Display: Building textures: Black (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.28:667][ 0]LogTexture:Display: Building textures: Black (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.28:671][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineResources/WhiteSquareTexture.uasset UE4Editor-Cmd: [2014.07.23-05.57.28:672][ 0]LogTexture:Display: Building textures: WhiteSquareTexture (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.28:802][ 0]LogTexture:Display: Building textures: WhiteSquareTexture (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.28:806][ 0]LogTexture:Display: Building textures: WhiteSquareTexture (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.28:809][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset UE4Editor-Cmd: [2014.07.23-05.57.28:810][ 0]LogTexture:Display: Building textures: MAT_Groups_Float (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.28:916][ 0]LogTexture:Display: Building textures: MAT_Groups_Float (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.28:933][ 0]LogTexture:Display: Building textures: MAT_Groups_Float (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.28:935][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset UE4Editor-Cmd: [2014.07.23-05.57.28:936][ 0]LogTexture:Display: Building textures: MAT_Groups_Director (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.29:044][ 0]LogTexture:Display: Building textures: MAT_Groups_Director (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.29:064][ 0]LogTexture:Display: Building textures: MAT_Groups_Director (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.29:066][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset UE4Editor-Cmd: [2014.07.23-05.57.29:068][ 0]LogTexture:Display: Building textures: MAT_Groups_Event (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.29:176][ 0]LogTexture:Display: Building textures: MAT_Groups_Event (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.29:195][ 0]LogTexture:Display: Building textures: MAT_Groups_Event (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.29:198][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset UE4Editor-Cmd: [2014.07.23-05.57.29:199][ 0]LogTexture:Display: Building textures: MAT_Groups_Anim (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.29:317][ 0]LogTexture:Display: Building textures: MAT_Groups_Anim (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.29:336][ 0]LogTexture:Display: Building textures: MAT_Groups_Anim (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.29:339][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset UE4Editor-Cmd: [2014.07.23-05.57.29:340][ 0]LogTexture:Display: Building textures: MAT_Groups_Fade (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.29:511][ 0]LogTexture:Display: Building textures: MAT_Groups_Fade (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.29:512][ 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0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset UE4Editor-Cmd: [2014.07.23-05.57.52:043][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset UE4Editor-Cmd: [2014.07.23-05.57.52:044][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset UE4Editor-Cmd: [2014.07.23-05.57.52:045][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset UE4Editor-Cmd: [2014.07.23-05.57.52:047][ 0]LogTexture:Display: Building textures: MobileHUDDirectionStick (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.52:268][ 0]LogTexture:Display: Building textures: MobileHUDDirectionStick (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.52:301][ 0]LogTexture:Display: Building textures: MobileHUDDirectionStick (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.52:302][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset UE4Editor-Cmd: [2014.07.23-05.57.52:303][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad3 (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.52:305][ 0]LogTextureFormatPVR:Warning: Expanding 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Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.52:792][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad3 (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.52:872][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad3 (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.52:879][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset UE4Editor-Cmd: [2014.07.23-05.57.52:880][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad2 (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.52:882][ 0]LogTextureFormatPVR:Warning: Expanding mip (128,64) to (128, 128). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.53:016][ 0]LogTextureFormatPVR:Warning: Expanding mip (256,128) to (256, 256). 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Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.53:254][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad2 (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.53:329][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad2 (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.53:334][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset UE4Editor-Cmd: [2014.07.23-05.57.53:335][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.53:539][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.53:590][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.53:593][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset UE4Editor-Cmd: [2014.07.23-05.57.53:594][ 0]LogTexture:Display: Building textures: MobileHUDButtonFire (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.53:777][ 0]LogTexture:Display: Building textures: MobileHUDButtonFire (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.53:816][ 0]LogTexture:Display: Building textures: MobileHUDButtonFire (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.53:819][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset UE4Editor-Cmd: [2014.07.23-05.57.53:820][ 0]LogTexture:Display: Building textures: MobileHUDButton3 (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.53:962][ 0]LogTexture:Display: Building textures: MobileHUDButton3 (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.53:983][ 0]LogTexture:Display: Building textures: MobileHUDButton3 (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.53:984][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset UE4Editor-Cmd: [2014.07.23-05.57.53:985][ 0]LogTexture:Display: Building textures: MobileHUDButton2_on (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.53:986][ 0]LogTextureFormatPVR:Warning: Expanding mip (128,32) to (128, 128). 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Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.54:250][ 0]LogTexture:Display: Building textures: MobileHUDButton2_on (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.54:292][ 0]LogTexture:Display: Building textures: MobileHUDButton2_on (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.54:294][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset UE4Editor-Cmd: [2014.07.23-05.57.54:295][ 0]LogTexture:Display: Building textures: MobileHUDButton2_off (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.54:296][ 0]LogTextureFormatPVR:Warning: Expanding mip (128,32) to (128, 128). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-05.57.54:368][ 0]LogTextureFormatPVR:Warning: Expanding mip (64,16) to (64, 64). 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Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.54:557][ 0]LogTexture:Display: Building textures: MobileHUDButton2_off (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.54:607][ 0]LogTexture:Display: Building textures: MobileHUDButton2_off (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.54:609][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset UE4Editor-Cmd: [2014.07.23-05.57.54:610][ 0]LogTexture:Display: Building textures: MobileHUDButton1_on (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.54:610][ 0]LogTextureFormatPVR:Warning: Expanding mip (64,32) to (64, 64). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.54:653][ 0]LogTextureFormatPVR:Warning: Expanding mip (32,16) to (32, 32). 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Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.54:798][ 0]LogTexture:Display: Building textures: MobileHUDButton1_on (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.54:830][ 0]LogTexture:Display: Building textures: MobileHUDButton1_on (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.54:832][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset UE4Editor-Cmd: [2014.07.23-05.57.54:833][ 0]LogTexture:Display: Building textures: MobileHUDButton1_off (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.54:833][ 0]LogTextureFormatPVR:Warning: Expanding mip (64,32) to (64, 64). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.54:876][ 0]LogTextureFormatPVR:Warning: Expanding mip (32,16) to (32, 32). 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Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-05.57.55:017][ 0]LogTexture:Display: Building textures: MobileHUDButton1_off (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.55:047][ 0]LogTexture:Display: Building textures: MobileHUDButton1_off (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.55:049][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset UE4Editor-Cmd: [2014.07.23-05.57.55:052][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset UE4Editor-Cmd: [2014.07.23-05.57.55:053][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/AnalogHat.uasset UE4Editor-Cmd: [2014.07.23-05.57.55:054][ 0]LogTexture:Display: Building textures: AnalogHat (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.55:194][ 0]LogTexture:Display: Building textures: AnalogHat (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.55:223][ 0]LogTexture:Display: Building textures: AnalogHat (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.55:225][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/T_MobileMenu2.uasset UE4Editor-Cmd: [2014.07.23-05.57.55:227][ 0]LogTexture:Display: Building textures: T_MobileMenu2 (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.55:665][ 0]LogTexture:Display: Building textures: T_MobileMenu2 (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.56:100][ 0]LogTexture:Display: Building textures: T_MobileMenu2 (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.56:124][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/T_MobileControls_texture.uasset UE4Editor-Cmd: [2014.07.23-05.57.56:127][ 0]LogTexture:Display: Building textures: T_MobileControls_texture (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-05.57.56:553][ 0]LogTexture:Display: Building textures: T_MobileControls_texture (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.57.57:020][ 0]LogTexture:Display: Building textures: T_MobileControls_texture (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.57.57:046][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Maps/Entry.umap UE4Editor-Cmd: [2014.07.23-05.57.57:068][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultNormal.uasset UE4Editor-Cmd: [2014.07.23-05.57.57:119][ 0]LogTexture:Display: Building textures: DefaultNormal (PVRTC4) UE4Editor-Cmd: [2014.07.23-05.58.02:357][ 0]LogTexture:Display: Building textures: DefaultNormal (DXT5) UE4Editor-Cmd: [2014.07.23-05.58.03:285][ 0]LogTexture:Display: Building textures: DefaultNormal (AutoETC2) UE4Editor-Cmd: [2014.07.23-05.58.05:992][ 0]LogTexture:Display: Building textures: DefaultNormal (AutoETC1) UE4Editor-Cmd: [2014.07.23-05.58.07:140][ 0]LogCookCommandlet:Display: Full GC... 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4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Water2_N.uasset UE4Editor-Cmd: [2014.07.23-06.14.55:512][ 0]LogTexture:Display: Building textures: T_Water2_N (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.15.21:837][ 0]LogTexture:Display: Building textures: T_Water2_N (DXT5) UE4Editor-Cmd: [2014.07.23-06.15.25:587][ 0]LogTexture:Display: Building textures: T_Water2_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.15.34:690][ 0]LogTexture:Display: Building textures: T_Water2_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.15.39:233][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineLightProfiles/90Degree_IES -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineLightProfiles/90Degree_IES.uasset UE4Editor-Cmd: [2014.07.23-06.15.39:235][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Bokeh_5Sides.uasset UE4Editor-Cmd: [2014.07.23-06.15.39:273][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Sky/SM_SkySphere -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Sky/SM_SkySphere.uasset UE4Editor-Cmd: [2014.07.23-06.15.39:275][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Sky/M_Procedural_Sky_MASTER02 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Sky/M_Procedural_Sky_MASTER02.uasset UE4Editor-Cmd: [2014.07.23-06.15.39:282][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Sky/T_Sky_Stars -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Sky/T_Sky_Stars.uasset UE4Editor-Cmd: [2014.07.23-06.15.39:285][ 0]LogTexture:Display: Building textures: T_Sky_Stars (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-06.15.40:928][ 0]LogTexture:Display: Building textures: T_Sky_Stars (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.15.41:406][ 0]LogTexture:Display: Building textures: T_Sky_Stars (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.15.41:644][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Sky/T_UDK_Sky_CloudMask01_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Sky/T_UDK_Sky_CloudMask01_N.uasset UE4Editor-Cmd: [2014.07.23-06.15.41:825][ 0]LogTexture:Display: Building textures: T_UDK_Sky_CloudMask01_N (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-06.15.41:922][ 0]LogTextureFormatPVR:Warning: Expanding mip (128,64) to (128, 128). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.42:447][ 0]LogTextureFormatPVR:Warning: Expanding mip (512,256) to (512, 512). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.42:447][ 0]LogTextureFormatPVR:Warning: Expanding mip (1024,512) to (1024, 1024). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.42:447][ 0]LogTextureFormatPVR:Warning: Expanding mip (2048,1024) to (2048, 2048). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.42:448][ 0]LogTextureFormatPVR:Warning: Expanding mip (64,32) to (64, 64). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.44:287][ 0]LogTextureFormatPVR:Warning: Expanding mip (32,16) to (32, 32). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.45:453][ 0]LogTextureFormatPVR:Warning: Expanding mip (16,8) to (16, 16). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.45:493][ 0]LogTextureFormatPVR:Warning: Expanding mip (8,4) to (8, 8). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.52:857][ 0]LogTextureFormatPVR:Warning: Expanding mip (256,128) to (256, 256). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.52:858][ 0]LogTextureFormatPVR:Warning: Expanding mip (4,2) to (4, 4). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.15.52:902][ 0]LogTextureFormatPVR:Warning: Expanding mip (2,1) to (2, 2). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.16.17:926][ 0]LogTexture:Display: Building textures: T_UDK_Sky_CloudMask01_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.16.22:439][ 0]LogTexture:Display: Building textures: T_UDK_Sky_CloudMask01_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.16.24:757][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset UE4Editor-Cmd: [2014.07.23-06.16.24:837][ 0]LogTexture:Display: Building textures: T_ScreenDirt02_w (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-06.16.25:013][ 0]LogTextureFormatPVR:Warning: Mip size (1920,1080) does not have power-of-two dimensions and cannot be compressed to PVRTC2 UE4Editor-Cmd: [2014.07.23-06.16.25:014][ 0]LogTexture:Warning: Failed to build AutoPVRTC derived data for /Engine/MapTemplates/T_ScreenDirt02_w.T_ScreenDirt02_w UE4Editor-Cmd: [2014.07.23-06.16.25:062][ 0]LogTexture:Display: Building textures: T_ScreenDirt02_w (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.16.29:021][ 0]LogTexture:Display: Building textures: T_ScreenDirt02_w (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.16.31:071][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/S_BuildingSetA_Tree_02 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/S_BuildingSetA_Tree_02.uasset UE4Editor-Cmd: [2014.07.23-06.16.31:075][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_TreeTrunk01_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_TreeTrunk01_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.16.31:078][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_TreeTrunk01 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_TreeTrunk01.uasset UE4Editor-Cmd: [2014.07.23-06.16.31:083][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Bark01_D -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Bark01_D.uasset UE4Editor-Cmd: [2014.07.23-06.16.31:318][ 0]LogTexture:Display: Building textures: T_Bark01_D (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-06.17.13:889][ 0]LogTexture:Display: Building textures: T_Bark01_D (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.17.22:648][ 0]LogTexture:Display: Building textures: T_Bark01_D (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.17.27:720][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Bark01_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Bark01_N.uasset UE4Editor-Cmd: [2014.07.23-06.17.28:440][ 0]LogTexture:Display: Building textures: T_Bark01_N (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.17.52:397][ 0]LogTexture:Display: Building textures: T_Bark01_N (DXT5) UE4Editor-Cmd: [2014.07.23-06.17.56:130][ 0]LogTexture:Display: Building textures: T_Bark01_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.18.07:796][ 0]LogTexture:Display: Building textures: T_Bark01_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.18.12:521][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Arch -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Arch.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:524][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Arch_2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Arch_2.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:526][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Arch_Inst_2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Arch_Inst_2.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:532][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Arch_2_Bend -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Arch_2_Bend.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:535][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_BackGroundMatte -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_BackGroundMatte.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:537][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_BottomTrim -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_BottomTrim.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:539][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_BottomTrim_Sqr -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_BottomTrim_Sqr.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:541][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_BrickWall -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_BrickWall.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:543][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_StoneBrickWall_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_StoneBrickWall_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:546][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_StoneBrickWall -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_StoneBrickWall.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:550][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Marble_D -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Marble_D.uasset UE4Editor-Cmd: [2014.07.23-06.18.12:726][ 0]LogTexture:Display: Building textures: T_Marble_D (PVRTC2) UE4Editor-Cmd: [2014.07.23-06.18.34:326][ 0]LogTexture:Display: Building textures: T_Marble_D (ETC2_RGB) UE4Editor-Cmd: [2014.07.23-06.18.41:778][ 0]LogTexture:Display: Building textures: T_Marble_D (ETC1) UE4Editor-Cmd: [2014.07.23-06.18.46:451][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_StoneBrickWall_AO -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_StoneBrickWall_AO.uasset UE4Editor-Cmd: [2014.07.23-06.18.46:589][ 0]LogTexture:Display: Building textures: T_StoneBrickWall_AO (PVRTC2) UE4Editor-Cmd: [2014.07.23-06.18.58:972][ 0]LogTexture:Display: Building textures: T_StoneBrickWall_AO (ETC2_RGB) UE4Editor-Cmd: [2014.07.23-06.19.06:648][ 0]LogTexture:Display: Building textures: T_StoneBrickWall_AO (ETC1) UE4Editor-Cmd: [2014.07.23-06.19.11:062][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_StoneBrickWall_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_StoneBrickWall_N.uasset UE4Editor-Cmd: [2014.07.23-06.19.11:146][ 0]LogTexture:Display: Building textures: T_StoneBrickWall_N (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.19.23:038][ 0]LogTexture:Display: Building textures: T_StoneBrickWall_N (DXT5) UE4Editor-Cmd: [2014.07.23-06.19.26:067][ 0]LogTexture:Display: Building textures: T_StoneBrickWall_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.19.33:017][ 0]LogTexture:Display: Building textures: T_StoneBrickWall_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.19.37:116][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Cave_Rock_Large02 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Cave_Rock_Large02.uasset UE4Editor-Cmd: [2014.07.23-06.19.37:119][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Dome -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Dome.uasset UE4Editor-Cmd: [2014.07.23-06.19.37:122][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Dome_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Dome_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.19.37:125][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Dome -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Dome.uasset UE4Editor-Cmd: [2014.07.23-06.19.37:130][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Dome_M -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Dome_M.uasset UE4Editor-Cmd: [2014.07.23-06.19.37:199][ 0]LogTexture:Display: Building textures: T_Dome_M (PVRTC2) UE4Editor-Cmd: [2014.07.23-06.19.49:343][ 0]LogTexture:Display: Building textures: T_Dome_M (ETC2_RGB) UE4Editor-Cmd: [2014.07.23-06.19.57:103][ 0]LogTexture:Display: Building textures: T_Dome_M (ETC1) UE4Editor-Cmd: [2014.07.23-06.20.01:551][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Dome_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Dome_N.uasset UE4Editor-Cmd: [2014.07.23-06.20.01:635][ 0]LogTexture:Display: Building textures: T_Dome_N (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.20.13:115][ 0]LogTexture:Display: Building textures: T_Dome_N (DXT5) UE4Editor-Cmd: [2014.07.23-06.20.14:967][ 0]LogTexture:Display: Building textures: T_Dome_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.20.22:763][ 0]LogTexture:Display: Building textures: T_Dome_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.20.23:098][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_FireFX -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_FireFX.uasset UE4Editor-Cmd: [2014.07.23-06.20.23:101][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Fire_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Fire_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.20.23:104][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Fire -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Fire.uasset UE4Editor-Cmd: [2014.07.23-06.20.23:109][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Fire_D -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Fire_D.uasset UE4Editor-Cmd: [2014.07.23-06.20.23:163][ 0]LogTexture:Display: Building textures: T_Fire_D (PVRTC2) UE4Editor-Cmd: [2014.07.23-06.20.23:255][ 0]LogTextureFormatPVR:Warning: Expanding mip (128,64) to (128, 128). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.23:646][ 0]LogTextureFormatPVR:Warning: Expanding mip (512,256) to (512, 512). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.23:646][ 0]LogTextureFormatPVR:Warning: Expanding mip (1024,512) to (1024, 1024). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.23:646][ 0]LogTextureFormatPVR:Warning: Expanding mip (2048,1024) to (2048, 2048). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.23:646][ 0]LogTextureFormatPVR:Warning: Expanding mip (64,32) to (64, 64). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.24:226][ 0]LogTextureFormatPVR:Warning: Expanding mip (32,16) to (32, 32). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.25:731][ 0]LogTextureFormatPVR:Warning: Expanding mip (16,8) to (16, 16). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.25:945][ 0]LogTextureFormatPVR:Warning: Expanding mip (256,128) to (256, 256). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.25:946][ 0]LogTextureFormatPVR:Warning: Expanding mip (8,4) to (8, 8). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.29:605][ 0]LogTextureFormatPVR:Warning: Expanding mip (4,2) to (4, 4). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.29:691][ 0]LogTextureFormatPVR:Warning: Expanding mip (2,1) to (2, 2). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.20.44:115][ 0]LogTexture:Display: Building textures: T_Fire_D (ETC2_RGB) UE4Editor-Cmd: [2014.07.23-06.20.48:061][ 0]LogTexture:Display: Building textures: T_Fire_D (ETC1) UE4Editor-Cmd: [2014.07.23-06.20.50:253][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_FirePit -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_FirePit.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:257][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Floor_Lower -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_Lower.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:259][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_FloorTiles1_Inst_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:261][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Floor_Lower2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_Lower2.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:264][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Floor_Round -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_Round.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:268][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:270][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Floor_StairTop -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_StairTop.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:272][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Floor_StairTop2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_StairTop2.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:274][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_FloorPlane -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_FloorPlane.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:276][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Gable -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Gable.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:278][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Dome_2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Dome_2.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:284][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Dome_1 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Dome_1.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:290][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_PanelArch -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_PanelArch.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:292][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_PanelArch4 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_PanelArch4.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:295][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Pillar -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Pillar.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:299][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Railing -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Railing.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:302][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Railing_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Railing_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:304][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Railing -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Railing.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:308][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Railing_M -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Railing_M.uasset UE4Editor-Cmd: [2014.07.23-06.20.50:376][ 0]LogTexture:Display: Building textures: T_Railing_M (PVRTC2) UE4Editor-Cmd: [2014.07.23-06.21.03:296][ 0]LogTexture:Display: Building textures: T_Railing_M (ETC2_RGB) UE4Editor-Cmd: [2014.07.23-06.21.11:001][ 0]LogTexture:Display: Building textures: T_Railing_M (ETC1) UE4Editor-Cmd: [2014.07.23-06.21.15:480][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Railing_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Railing_N.uasset UE4Editor-Cmd: [2014.07.23-06.21.15:569][ 0]LogTexture:Display: Building textures: T_Railing_N (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.21.30:013][ 0]LogTexture:Display: Building textures: T_Railing_N (DXT5) UE4Editor-Cmd: [2014.07.23-06.21.32:962][ 0]LogTexture:Display: Building textures: T_Railing_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.21.40:485][ 0]LogTexture:Display: Building textures: T_Railing_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.21.40:822][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_RailingPillar -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_RailingPillar.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:825][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_RailingStairs -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_RailingStairs.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:828][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_RockTerrain -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_RockTerrain.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:831][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Rocks_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Rocks_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:833][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Rocks -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Rocks.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:839][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Shield -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Shield.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:841][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Stairs -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Stairs.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:844][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Stairs_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Stairs_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:846][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Stairs -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Stairs.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:850][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Stairs_M -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Stairs_M.uasset UE4Editor-Cmd: [2014.07.23-06.21.40:937][ 0]LogTexture:Display: Building textures: T_Stairs_M (PVRTC2) UE4Editor-Cmd: [2014.07.23-06.21.57:002][ 0]LogTexture:Display: Building textures: T_Stairs_M (ETC2_RGB) UE4Editor-Cmd: [2014.07.23-06.22.04:875][ 0]LogTexture:Display: Building textures: T_Stairs_M (ETC1) UE4Editor-Cmd: [2014.07.23-06.22.09:339][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Stairs_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Stairs_N.uasset UE4Editor-Cmd: [2014.07.23-06.22.09:433][ 0]LogTexture:Display: Building textures: T_Stairs_N (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.22.23:541][ 0]LogTexture:Display: Building textures: T_Stairs_N (DXT5) UE4Editor-Cmd: [2014.07.23-06.22.26:394][ 0]LogTexture:Display: Building textures: T_Stairs_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.22.33:810][ 0]LogTexture:Display: Building textures: T_Stairs_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.22.34:158][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Statue -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Statue.uasset UE4Editor-Cmd: [2014.07.23-06.22.34:162][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Statue_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Statue_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.22.34:165][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Statue -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Statue.uasset UE4Editor-Cmd: [2014.07.23-06.22.34:172][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Crackle -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Crackle.uasset UE4Editor-Cmd: [2014.07.23-06.22.34:390][ 0]LogTexture:Display: Building textures: T_Crackle (PVRTC2) UE4Editor-Cmd: [2014.07.23-06.23.11:126][ 0]LogTexture:Display: Building textures: T_Crackle (ETC2_RGB) UE4Editor-Cmd: [2014.07.23-06.23.19:094][ 0]LogTexture:Display: Building textures: T_Crackle (ETC1) UE4Editor-Cmd: [2014.07.23-06.23.23:986][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Crackle_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Crackle_N.uasset UE4Editor-Cmd: [2014.07.23-06.23.24:213][ 0]LogTexture:Display: Building textures: T_Crackle_N (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.23.47:222][ 0]LogTexture:Display: Building textures: T_Crackle_N (DXT5) UE4Editor-Cmd: [2014.07.23-06.23.50:949][ 0]LogTexture:Display: Building textures: T_Crackle_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.23.59:784][ 0]LogTexture:Display: Building textures: T_Crackle_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.24.04:181][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Statue_M -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Statue_M.uasset UE4Editor-Cmd: [2014.07.23-06.24.04:304][ 0]LogTexture:Display: Building textures: T_Statue_M (PVRTC2) UE4Editor-Cmd: [2014.07.23-06.24.25:040][ 0]LogTexture:Display: Building textures: T_Statue_M (ETC2_RGB) UE4Editor-Cmd: [2014.07.23-06.24.33:726][ 0]LogTexture:Display: Building textures: T_Statue_M (ETC1) UE4Editor-Cmd: [2014.07.23-06.24.38:061][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_Statue_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Statue_N.uasset UE4Editor-Cmd: [2014.07.23-06.24.38:226][ 0]LogTexture:Display: Building textures: T_Statue_N (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.24.55:006][ 0]LogTexture:Display: Building textures: T_Statue_N (DXT5) UE4Editor-Cmd: [2014.07.23-06.24.58:724][ 0]LogTexture:Display: Building textures: T_Statue_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.25.06:434][ 0]LogTexture:Display: Building textures: T_Statue_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.25.06:827][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Trim_1500 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Trim_1500.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:830][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Trim_1500_M -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Trim_1500_M.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:833][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_Trim_Inst_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Trim_Inst_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:840][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Trim_Bend -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Trim_Bend.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:843][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Trim_Platform2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Trim_Platform2.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:845][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_TrimWall -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:848][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_TrimWall_Door -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall_Door.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:851][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_TrimWall_Door3 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall_Door3.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:854][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_TrimWall_Pillar -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall_Pillar.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:857][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_TrimWall_U -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall_U.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:859][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Waves -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Waves.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:861][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_WaveFoam_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_WaveFoam_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:863][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_WaveFoam -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_WaveFoam.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:869][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_WavesFoam_D -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_WavesFoam_D.uasset UE4Editor-Cmd: [2014.07.23-06.25.06:941][ 0]LogTexture:Display: Building textures: T_WavesFoam_D (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-06.25.06:990][ 0]LogTextureFormatPVR:Warning: Expanding mip (256,64) to (256, 256). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.07:901][ 0]LogTextureFormatPVR:Warning: Expanding mip (512,128) to (512, 512). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.07:902][ 0]LogTextureFormatPVR:Warning: Expanding mip (1024,256) to (1024, 1024). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.07:903][ 0]LogTextureFormatPVR:Warning: Expanding mip (2048,512) to (2048, 2048). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.07:905][ 0]LogTextureFormatPVR:Warning: Expanding mip (128,32) to (128, 128). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.09:719][ 0]LogTextureFormatPVR:Warning: Expanding mip (64,16) to (64, 64). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.10:728][ 0]LogTextureFormatPVR:Warning: Expanding mip (32,8) to (32, 32). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.10:869][ 0]LogTextureFormatPVR:Warning: Expanding mip (16,4) to (16, 16). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.12:071][ 0]LogTextureFormatPVR:Warning: Expanding mip (8,2) to (8, 8). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.14:133][ 0]LogTextureFormatPVR:Warning: Expanding mip (4,1) to (4, 4). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.16:290][ 0]LogTextureFormatPVR:Warning: Expanding mip (2,1) to (2, 2). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.25.31:246][ 0]LogTexture:Display: Building textures: T_WavesFoam_D (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.25.33:136][ 0]LogTexture:Display: Building textures: T_WavesFoam_D (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.25.34:282][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/T_WavesFoam_N -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_WavesFoam_N.uasset UE4Editor-Cmd: [2014.07.23-06.25.34:337][ 0]LogTexture:Display: Building textures: T_WavesFoam_N (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-06.25.34:387][ 0]LogTextureFormatPVR:Warning: Expanding mip (256,64) to (256, 256). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.36:301][ 0]LogTextureFormatPVR:Warning: Expanding mip (512,128) to (512, 512). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.36:301][ 0]LogTextureFormatPVR:Warning: Expanding mip (1024,256) to (1024, 1024). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.36:302][ 0]LogTextureFormatPVR:Warning: Expanding mip (2048,512) to (2048, 2048). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.36:302][ 0]LogTextureFormatPVR:Warning: Expanding mip (128,32) to (128, 128). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.38:615][ 0]LogTextureFormatPVR:Warning: Expanding mip (64,16) to (64, 64). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.40:631][ 0]LogTextureFormatPVR:Warning: Expanding mip (32,8) to (32, 32). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.42:309][ 0]LogTextureFormatPVR:Warning: Expanding mip (16,4) to (16, 16). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.44:266][ 0]LogTextureFormatPVR:Warning: Expanding mip (8,2) to (8, 8). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.44:330][ 0]LogTextureFormatPVR:Warning: Expanding mip (4,1) to (4, 4). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.25.46:275][ 0]LogTextureFormatPVR:Warning: Expanding mip (2,1) to (2, 2). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.05:968][ 0]LogTexture:Display: Building textures: T_WavesFoam_N (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.26.08:585][ 0]LogTexture:Display: Building textures: T_WavesFoam_N (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.26.09:774][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Waves2 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Waves2.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:777][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/M_WaveFoam_Inst_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_WaveFoam_Inst_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:778][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_Window -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Window.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:780][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_WindowWall -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_WindowWall.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:782][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/SM_WindowWall_Bend -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_WindowWall_Bend.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:786][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Meshes/Soul_FG01 -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/Soul_FG01.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:788][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/Soul_Tree011M_Inst -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/Soul_Tree011M_Inst.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:790][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Materials/Soul_Tree011M -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/Soul_Tree011M.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:793][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/Soul_Tree01DF -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/Soul_Tree01DF.uasset UE4Editor-Cmd: [2014.07.23-06.26.09:854][ 0]LogTexture:Display: Building textures: Soul_Tree01DF (AutoPVRTC) UE4Editor-Cmd: [2014.07.23-06.26.13:606][ 0]LogTexture:Display: Building textures: Soul_Tree01DF (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.26.15:858][ 0]LogTexture:Display: Building textures: Soul_Tree01DF (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.26.16:031][ 0]LogCookCommandlet:Display: Cooking /Game/Assets/Textures/Soul_Tree01NRM -> C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/Soul_Tree01NRM.uasset UE4Editor-Cmd: [2014.07.23-06.26.16:078][ 0]LogTexture:Display: Building textures: Soul_Tree01NRM (PVRTC4) UE4Editor-Cmd: [2014.07.23-06.26.20:421][ 0]LogTexture:Display: Building textures: Soul_Tree01NRM (DXT5) UE4Editor-Cmd: [2014.07.23-06.26.21:312][ 0]LogTexture:Display: Building textures: Soul_Tree01NRM (AutoETC2) UE4Editor-Cmd: [2014.07.23-06.26.23:716][ 0]LogTexture:Display: Building textures: Soul_Tree01NRM (AutoETC1) UE4Editor-Cmd: [2014.07.23-06.26.24:805][ 0]LogCookCommandlet:Display: Full GC... UE4Editor-Cmd: [2014.07.23-06.26.24:877][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Blueprints/MyGame.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.24:882][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Blueprints/MyController.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.24:888][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Blueprints/FirstPersonCharacter.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.24:894][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Textures/T_WavesFoam_N.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.24:900][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Textures/T_WavesFoam_D.uasset, already cooked. 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UE4Editor-Cmd: [2014.07.23-06.26.25:580][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Railing_Inst.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:584][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Railing.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:589][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Pillar_Inst_Colored.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:594][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Pillar_Inst.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:600][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Pillar.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:604][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Godray_Inst.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:609][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Godray.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:615][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_FloorTiles2_Inst_REd.uasset, already cooked. 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UE4Editor-Cmd: [2014.07.23-06.26.25:662][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_FirePit_Inst_nofire.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:667][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_FirePit_Inst_Glow.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:672][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_FirePit_Inst.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:677][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_FirePit.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:682][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Fire.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:687][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Dome_Inst.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:692][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Dome_2.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:697][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Dome_1.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:702][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Dome.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:706][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_BottomTrim_Inst_UTile4.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:711][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_BottomTrim_Inst_Black.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:718][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_BottomTrim_Inst.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:724][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_BottomTrim.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:731][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_BackgroundMatte_Inst.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:738][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_BackgroundMatte.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:742][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Arch_Inst_Red_2.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:747][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Arch_Inst_Red.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:753][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Arch_Inst_2.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:759][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Arch_Inst.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:764][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/Materials/M_Arch.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:770][ 0]LogCookCommandlet:Display: skipping C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Content/Assets/BluePrints/BP_Godray.uasset, already cooked. UE4Editor-Cmd: [2014.07.23-06.26.25:777][ 0]LogTexture:Display: Get Mip Data: 0.000000s UE4Editor-Cmd: [2014.07.23-06.26.25:777][ 0]LogTexture:Display: Asynchronous Block: 0.052423s UE4Editor-Cmd: [2014.07.23-06.26.25:777][ 0]LogTexture:Display: Synchronous Loads: 0.000000s UE4Editor-Cmd: [2014.07.23-06.26.25:777][ 0]LogTexture:Display: Build Textures: 461.569672s UE4Editor-Cmd: [2014.07.23-06.26.25:777][ 0]LogTexture:Display: Serialize Cooked: 475.832977s UE4Editor-Cmd: [2014.07.23-06.26.25:781][ 0]LogInit:Display: UE4Editor-Cmd: [2014.07.23-06.26.25:781][ 0]LogInit:Display: Warning/Error Summary UE4Editor-Cmd: [2014.07.23-06.26.25:782][ 0]LogInit:Display: --------------------- UE4Editor-Cmd: [2014.07.23-06.26.25:782][ 0]LogInit:Display: LogInit:Warning: We appear to have no tool tip localization data? Editor can't run. UE4Editor-Cmd: [2014.07.23-06.26.25:783][ 0]LogInit:Display: LogInit:Warning: We appear to have no property name localization data? Editor can't run. UE4Editor-Cmd: [2014.07.23-06.26.25:783][ 0]LogInit:Display: LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value UE4Editor-Cmd: [2014.07.23-06.26.25:783][ 0]LogInit:Display: LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value UE4Editor-Cmd: [2014.07.23-06.26.25:784][ 0]LogInit:Display: LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value UE4Editor-Cmd: [2014.07.23-06.26.25:784][ 0]LogInit:Display: LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value UE4Editor-Cmd: [2014.07.23-06.26.25:784][ 0]LogInit:Display: LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime) UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport) UE4Editor-Cmd: [2014.07.23-06.26.25:785][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (512,8) to (512, 512). Memory overhead: ~98% UE4Editor-Cmd: [2014.07.23-06.26.25:786][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (256,128) to (256, 256). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:786][ 0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Script/Engine UE4Editor-Cmd: [2014.07.23-06.26.25:786][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (128,64) to (128, 128). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:786][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (64,32) to (64, 64). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:786][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (32,16) to (32, 32). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:787][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (16,8) to (16, 16). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:787][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (8,4) to (8, 8). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:787][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (4,2) to (4, 4). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:787][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (2,1) to (2, 2). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:787][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (128,32) to (128, 128). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:788][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (64,16) to (64, 64). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:788][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (32,8) to (32, 32). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:788][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (16,4) to (16, 16). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:788][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (8,2) to (8, 8). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:788][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (4,1) to (4, 4). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:789][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (512,256) to (512, 512). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:789][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (1024,512) to (1024, 1024). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:789][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (2048,1024) to (2048, 2048). Memory overhead: ~50% UE4Editor-Cmd: [2014.07.23-06.26.25:789][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Mip size (1920,1080) does not have power-of-two dimensions and cannot be compressed to PVRTC2 UE4Editor-Cmd: [2014.07.23-06.26.25:789][ 0]LogInit:Display: LogTexture:Warning: Failed to build AutoPVRTC derived data for /Engine/MapTemplates/T_ScreenDirt02_w.T_ScreenDirt02_w UE4Editor-Cmd: [2014.07.23-06.26.25:790][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (256,64) to (256, 256). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:790][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (512,128) to (512, 512). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:790][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (1024,256) to (1024, 1024). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:790][ 0]LogInit:Display: LogTextureFormatPVR:Warning: Expanding mip (2048,512) to (2048, 2048). Memory overhead: ~75% UE4Editor-Cmd: [2014.07.23-06.26.25:791][ 0]LogInit:Display: UE4Editor-Cmd: [2014.07.23-06.26.25:791][ 0]LogInit:Display: Success - 0 error(s), 100 warning(s) UE4Editor-Cmd: [2014.07.23-06.26.25:791][ 0]LogInit:Display: UE4Editor-Cmd: UE4Editor-Cmd: Execution of commandlet took: 1748.88 seconds CommandUtils.Run: Run: Took 1751,9462055s to run UE4Editor-Cmd.exe InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Indek\Desktop\Android test package\Android Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = C:\Users\Indek\Desktop\Android test package\Android Project.LogDeploymentContext: RawProjectPath = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = C:\Program Files\Unreal Engine\4.1 Project.LogDeploymentContext: ProjectRoot = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1 Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Mobile Project.LogDeploymentContext: ShortProjectName = Mobile Project.LogDeploymentContext: StageDirectory = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android Project.LogDeploymentContext: SourceRelativeProjectRoot = Mobile Project.LogDeploymentContext: RelativeProjectRootForStage = Mobile Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Mobile Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Mobile/Mobile.uproject Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Mobile Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.1\Engine\Build build.properties False InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.1\Engine\Build build.properties False InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.1\Engine\Intermediate\UAT\Android UE4CommandLine.txt False InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.1\Engine\Intermediate\UAT\Android UE4CommandLine.txt False InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.1\Engine\Config * True InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.1\Engine\Config * True InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.1\Engine\Content\Localization *.dat True InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.1\Engine\Content\Localization *.dat True InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.1\Engine\Content\Localization\Engine *.locres True InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.1\Engine\Content\Localization\Engine *.locres True InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.1\Engine\Plugins *.uplugin True InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.1\Engine\Plugins *.uplugin True InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1 *.uproject False InternalUtils.SafeFindFiles: FindFiles C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1 *.uproject False InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Config * True InternalUtils.SafeFindFiles: FindFiles C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Config * True InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\Sandboxes\Cooked-Android * True InternalUtils.SafeFindFiles: FindFiles C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\Sandboxes\Cooked-Android * True InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\PrePak_NonUFSFiles.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\PrePak_UFSFiles.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Build\Android\FileOpenOrder\GameOpenOrder.log=False Project.RunUnrealPak: Running UnrealPak ******* CommandUtils.RunAndLog: Running C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\unrealpak.exe "C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Mobile\Content\Paks\Mobile-Android.pak" -create="C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\PakList_Mobile-Android.txt" -installed -order="C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Build\Android\FileOpenOrder\EditorOpenOrder.log" -UTF8Output InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\unrealpak.exe=True CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\unrealpak.exe "C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Mobile\Content\Paks\Mobile-Android.pak" -create="C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\PakList_Mobile-Android.txt" -installed -order="C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Build\Android\FileOpenOrder\EditorOpenOrder.log" -UTF8Output unrealpak: LogPakFile:Display: Loading response file C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\PakList_Mobile-Android.txt unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Base.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseCompat.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseDeviceProfiles.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseEditor.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseEditorGameAgnostic.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseEditorKeyBindings.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseEditorUserSettings.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseEngine.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseGame.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseInput.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseInternalGame.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseLightmass.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/BaseScalability.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/ConsoleVariables.ini Dest: ../../../Engine/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Android/AndroidEngine.ini Dest: ../../../Engine/Config/Android/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/Editor.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/Engine.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/PortableObjectExport.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/PropertyNames.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/RegenerateEditor.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/RegenerateEngine.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/ResourceFileGen.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/ToolTips.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Localization/WordCount.ini Dest: ../../../Engine/Config/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Config/Windows/WindowsEngine.ini Dest: ../../../Engine/Config/Windows/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/icudt51l.dat Dest: ../../../Engine/Content/Localization/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Engine/en/Engine.locres Dest: ../../../Engine/Content/Localization/Engine/en/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Engine/ja/Engine.locres Dest: ../../../Engine/Content/Localization/Engine/ja/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Engine/ko/Engine.locres Dest: ../../../Engine/Content/Localization/Engine/ko/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Engine/zh/Engine.locres Dest: ../../../Engine/Content/Localization/Engine/zh/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin Dest: ../../../Engine/Plugins/Developer/BlankPlugin/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin Dest: ../../../Engine/Plugins/Developer/PerforceSourceControl/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin Dest: ../../../Engine/Plugins/Developer/SubversionSourceControl/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin Dest: ../../../Engine/Plugins/Developer/UObjectPlugin/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin Dest: ../../../Engine/Plugins/Editor/EpicSurvey/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Editor/IntroTutorials/IntroTutorials.uplugin Dest: ../../../Engine/Plugins/Editor/IntroTutorials/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Editor/PluginsEditor/PluginsEditor.uplugin Dest: ../../../Engine/Plugins/Editor/PluginsEditor/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin Dest: ../../../Engine/Plugins/Experimental/BlueprintStats/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Experimental/CodeView/CodeView.uplugin Dest: ../../../Engine/Plugins/Experimental/CodeView/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin Dest: ../../../Engine/Plugins/Experimental/LiveEditor/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Experimental/MathExpressions/MathExpressions.uplugin Dest: ../../../Engine/Plugins/Experimental/MathExpressions/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Experimental/Paper2D/Paper2D.uplugin Dest: ../../../Engine/Plugins/Experimental/Paper2D/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Experimental/Phya/Phya.uplugin Dest: ../../../Engine/Plugins/Experimental/Phya/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Experimental/SlateComponentWrappers/SlateComponentWrappers.uplugin Dest: ../../../Engine/Plugins/Experimental/SlateComponentWrappers/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin Dest: ../../../Engine/Plugins/Messaging/MessagingDebugger/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin Dest: ../../../Engine/Plugins/Messaging/UdpMessaging/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/OculusRift/OculusRift.uplugin Dest: ../../../Engine/Plugins/OculusRift/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin Dest: ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin Dest: ../../../Engine/Plugins/Runtime/AppleMoviePlayer/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin Dest: ../../../Engine/Plugins/Runtime/CableComponent/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin Dest: ../../../Engine/Plugins/Runtime/CustomMeshComponent/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin Dest: ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin Dest: ../../../Engine/Plugins/Runtime/IOSDeviceProfileSelector/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin Dest: ../../../Engine/Plugins/Runtime/LiveEditorListenServer/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin Dest: ../../../Engine/Plugins/Runtime/SoundVisualizations/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin Dest: ../../../Engine/Plugins/Runtime/WindowsDeviceProfileSelector/ unrealpak: LogPakFile:Display: Added file Source: C:/Program Files/Unreal Engine/4.1/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin Dest: ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Mobile.uproject Dest: ../../../Mobile/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Config/DefaultEditor.ini Dest: ../../../Mobile/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Config/DefaultEngine.ini Dest: ../../../Mobile/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Config/DefaultGame.ini Dest: ../../../Mobile/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Config/DefaultInput.ini Dest: ../../../Mobile/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Config/DefaultLightmass.ini Dest: ../../../Mobile/Config/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/GlobalShaderCache-GLSL_ES2.bin Dest: ../../../Engine/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset Dest: ../../../Engine/Content/EditorLandscapeResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/GizmoMaterial.uasset Dest: ../../../Engine/Content/EditorMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset Dest: ../../../Engine/Content/EditorMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset Dest: ../../../Engine/Content/EditorMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset Dest: ../../../Engine/Content/EditorMaterials/ParticleSystems/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset Dest: ../../../Engine/Content/EditorMaterials/ParticleSystems/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorResources/S_Actor.uasset Dest: ../../../Engine/Content/EditorResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EditorResources/S_Trigger.uasset Dest: ../../../Engine/Content/EditorResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset Dest: ../../../Engine/Content/EngineDamageTypes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineFonts/RobotoDistanceField.uasset Dest: ../../../Engine/Content/EngineFonts/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineFonts/SmallFont.uasset Dest: ../../../Engine/Content/EngineFonts/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineFonts/TinyFont.uasset Dest: ../../../Engine/Content/EngineFonts/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineLightProfiles/90Degree_IES.uasset Dest: ../../../Engine/Content/EngineLightProfiles/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultBokeh.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultNormal.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/MiniFont.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMeshes/Cylinder.uasset Dest: ../../../Engine/Content/EngineMeshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineMeshes/Sphere.uasset Dest: ../../../Engine/Content/EngineMeshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineResources/Black.uasset Dest: ../../../Engine/Content/EngineResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineResources/DefaultTexture.uasset Dest: ../../../Engine/Content/EngineResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineResources/DefaultTextureCube.uasset Dest: ../../../Engine/Content/EngineResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineResources/GradientTexture0.uasset Dest: ../../../Engine/Content/EngineResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineResources/WhiteSquareTexture.uasset Dest: ../../../Engine/Content/EngineResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineSounds/Master.uasset Dest: ../../../Engine/Content/EngineSounds/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/EngineTireTypes/DefaultTireType.uasset Dest: ../../../Engine/Content/EngineTireTypes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Maps/Entry.umap Dest: ../../../Engine/Content/Maps/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset Dest: ../../../Engine/Content/Maps/Templates/Thumbnails/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Bokeh_5Sides.uasset Dest: ../../../Engine/Content/MapTemplates/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset Dest: ../../../Engine/Content/MapTemplates/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Sky/M_Procedural_Sky_MASTER02.uasset Dest: ../../../Engine/Content/MapTemplates/Sky/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Sky/SM_SkySphere.uasset Dest: ../../../Engine/Content/MapTemplates/Sky/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Sky/T_Sky_Stars.uasset Dest: ../../../Engine/Content/MapTemplates/Sky/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MapTemplates/Sky/T_UDK_Sky_CloudMask01_N.uasset Dest: ../../../Engine/Content/MapTemplates/Sky/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/T_MobileControls_texture.uasset Dest: ../../../Engine/Content/MobileResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/T_MobileMenu2.uasset Dest: ../../../Engine/Content/MobileResources/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/AnalogHat.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/AssetRegistry.bin Dest: ../../../Mobile/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/BluePrints/BP_Godray.uasset Dest: ../../../Mobile/Content/Assets/BluePrints/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Arch.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Arch_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Arch_Inst_2.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Arch_Inst_Red.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Arch_Inst_Red_2.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_BackgroundMatte.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_BackgroundMatte_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_BottomTrim.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_BottomTrim_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_BottomTrim_Inst_Black.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_BottomTrim_Inst_UTile4.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Dome.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Dome_1.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Dome_2.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Dome_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Fire.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FirePit.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FirePit_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FirePit_Inst_Glow.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FirePit_Inst_nofire.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Fire_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles1.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles1_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Blue.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_REd.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Godray.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Godray_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Pillar.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Pillar_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Pillar_Inst_Colored.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Railing.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Railing_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Rocks.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Rocks_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Shield.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Shield_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Soul_Rocks2.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Soul_Rocks2_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Stairs.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Stairs_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Statue.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Statue_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_StoneBrickWall.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_StoneBrickWall_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_StoneCeiling.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_StoneCeiling_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Sun.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Sun_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_TreeTrunk01.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_TreeTrunk01_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Tree_Branches.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Tree_Branches_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Trim.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Trim_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Trim_Inst_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_VolumetricLightSphere.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_VolumetricLightSphere_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_VolumetricLightSphere_Inst_Hot.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Water.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Water_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_Water_Inst_Ocean.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_WaveFoam.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_WaveFoam_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/M_WaveFoam_Inst_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/Soul_Tree011M.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Materials/Soul_Tree011M_Inst.uasset Dest: ../../../Mobile/Content/Assets/Materials/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Arch.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Arch_2.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Arch_2_Bend.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_BackGroundMatte.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_BottomTrim.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_BottomTrim_Sqr.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_BrickWall.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Cave_Rock_Large02.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Dome.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_FireFX.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_FirePit.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_FloorPlane.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_Lower.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_Lower2.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_Round.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_StairTop.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Floor_StairTop2.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Gable.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_GodRay.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_PanelArch.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_PanelArch4.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Pillar.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Railing.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_RailingPillar.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_RailingStairs.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_RockTerrain.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Shield.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Stairs.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Statue.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall_Door.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall_Door3.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall_Pillar.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_TrimWall_U.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Trim_1500.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Trim_1500_M.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Trim_Bend.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Trim_Platform2.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Waves.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Waves2.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_Window.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_WindowWall.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/SM_WindowWall_Bend.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/Soul_FG01.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Meshes/S_BuildingSetA_Tree_02.uasset Dest: ../../../Mobile/Content/Assets/Meshes/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/M_Sky.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/Sky54a2048.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/Sky54a2048LDR.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/Soul_Tree01DF.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/Soul_Tree01NRM.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Arch_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Arch_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_BackgroundMatte.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Bark01_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Bark01_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_BottomTrim_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_BottomTrim_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Cave_Rock_Large02_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_COG_Foliage_Leaves_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_COG_Foliage_Leaves_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Crackle.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Crackle_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Dome_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Dome_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_FirePit_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_FirePit_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Fire_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_FloorMarble_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_FloorTileMaskes_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_FloorTiles2_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_FloorTiles2_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_FloorTiles_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_FloorTiles_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Grass_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Grass_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Marble_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Marble_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Pillar_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Pillar_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Railing_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Railing_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Rocks_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Rocks_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Shield_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Shield_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Smoke_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Stairs_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Stairs_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Statue_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Statue_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_StoneBrickWall_AO.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_StoneBrickWall_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Trim_M.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Trim_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_Water2_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_WavesFoam_D.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Assets/Textures/T_WavesFoam_N.uasset Dest: ../../../Mobile/Content/Assets/Textures/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Blueprints/FirstPersonCharacter.uasset Dest: ../../../Mobile/Content/Blueprints/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Blueprints/MyController.uasset Dest: ../../../Mobile/Content/Blueprints/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Blueprints/MyGame.uasset Dest: ../../../Mobile/Content/Blueprints/ unrealpak: LogPakFile:Display: Added file Source: C:/Users/Indek/Documents/Unreal Projects/Mobile Temple 4.1/Saved/Sandboxes/Cooked-Android/Mobile/Content/Maps/Temple_MobileRendering.umap Dest: ../../../Mobile/Content/Maps/ unrealpak: LogPakFile:Display: Added 324 entries to add to pak file. unrealpak: LogPakFile:Display: Loading pak order file C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Build\Android\FileOpenOrder\EditorOpenOrder.log... unrealpak: LogPakFile:Display: Finished loading pak order file C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Build\Android\FileOpenOrder\EditorOpenOrder.log. unrealpak: LogPakFile:Display: Collecting files to add to pak file... unrealpak: LogPakFile:Display: Collected 324 files in 0.03s. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin", 464 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin", 422 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin", 428 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin", 496 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin", 410 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Editor/IntroTutorials/IntroTutorials.uplugin", 420 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Editor/PluginsEditor/PluginsEditor.uplugin", 421 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin", 377 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/CodeView/CodeView.uplugin", 449 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin", 488 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/MathExpressions/MathExpressions.uplugin", 429 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/Paper2D/Paper2D.uplugin", 730 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/Phya/Phya.uplugin", 418 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/SlateComponentWrappers/SlateComponentWrappers.uplugin", 629 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin", 465 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin", 576 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/OculusRift/OculusRift.uplugin", 498 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin", 584 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin", 532 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin", 428 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin", 538 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin", 542 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin", 568 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin", 560 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin", 502 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin", 600 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin", 528 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/Base.ini", 0 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEngine.ini", 157627 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/Windows/WindowsEngine.ini", 404 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseGame.ini", 1218 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseInput.ini", 14094 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEditor.ini", 19962 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEditorUserSettings.ini", 25585 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEditorKeyBindings.ini", 5387 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseCompat.ini", 16732 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseLightmass.ini", 8989 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseScalability.ini", 5336 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseDeviceProfiles.ini", 5328 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/ConsoleVariables.ini", 1080 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/Android/AndroidEngine.ini", 193 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/Maps/Templates/Thumbnails/Default.uasset", 160924 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEditorGameAgnostic.ini", 47 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset", 199090 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset", 166174 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineResources/Black.uasset", 5026 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineResources/WhiteSquareTexture.uasset", 5052 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset", 4410 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset", 4416 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset", 4410 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset", 4408 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset", 2596 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset", 4408 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset", 4410 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset", 4651 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset", 4398 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset", 4422 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset", 4410 bytes. unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset", 4412 bytes. unrealpak: 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LogPakFile:Display: Added file "Mobile/Content/Assets/Materials/M_FirePit_Inst_nofire.uasset", 1128 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Materials/M_FloorTiles1.uasset", 96859 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Materials/M_FloorTiles1_Inst.uasset", 79925 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Blue.uasset", 81331 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Inst.uasset", 1377 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Materials/M_FloorTiles2_Inst.uasset", 77848 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst.uasset", 1276 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst.uasset", 1678 bytes. unrealpak: LogPakFile:Display: Added file 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"Mobile/Content/Assets/Meshes/SM_Waves.uasset", 23068 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Meshes/SM_Waves2.uasset", 75264 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Meshes/SM_Window.uasset", 74791 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Meshes/SM_WindowWall.uasset", 6523 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Meshes/SM_WindowWall_Bend.uasset", 15605 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Meshes/Soul_FG01.uasset", 87191 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/M_Sky.uasset", 13929 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/Sky54a2048.uasset", 16778311 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/Sky54a2048LDR.uasset", 12585840 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/Soul_Tree01DF.uasset", 10488548 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/Soul_Tree01NRM.uasset", 4896316 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Arch_M.uasset", 3148542 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Arch_N.uasset", 10488774 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_BackgroundMatte.uasset", 41945996 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Bark01_D.uasset", 12585834 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Bark01_N.uasset", 19576634 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_BottomTrim_M.uasset", 199114 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_BottomTrim_N.uasset", 2624306 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Cave_Rock_Large02_N.uasset", 19576656 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_COG_Foliage_Leaves_D.uasset", 2624086 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_COG_Foliage_Leaves_N.uasset", 1226156 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Crackle.uasset", 789088 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Crackle_N.uasset", 1226292 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Dome_M.uasset", 3148542 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Dome_N.uasset", 10488876 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Fire_D.uasset", 1750564 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_FirePit_M.uasset", 3148548 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_FirePit_N.uasset", 10488882 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_FloorMarble_D.uasset", 3148556 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_FloorTileMaskes_M.uasset", 789108 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_FloorTiles2_M.uasset", 2624128 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_FloorTiles2_N.uasset", 4896374 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_FloorTiles_M.uasset", 2624126 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_FloorTiles_N.uasset", 4896372 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Grass_D.uasset", 12585832 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Grass_N.uasset", 19576632 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Marble_D.uasset", 3148546 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Marble_N.uasset", 4896364 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Pillar_M.uasset", 10488598 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Pillar_N.uasset", 10488778 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Railing_M.uasset", 3148548 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Railing_N.uasset", 10488882 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Rocks_D.uasset", 12585832 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Rocks_N.uasset", 19576632 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Shield_M.uasset", 12585834 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Shield_N.uasset", 41946264 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Smoke_D.uasset", 3148488 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Stairs_M.uasset", 3148546 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Stairs_N.uasset", 10488880 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Statue_M.uasset", 3148546 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Statue_N.uasset", 41946264 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_StoneBrickWall_AO.uasset", 3148564 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_StoneBrickWall_N.uasset", 4896380 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Trim_M.uasset", 3148542 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Trim_N.uasset", 10488774 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_Water2_N.uasset", 4896466 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_WavesFoam_D.uasset", 4197296 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Assets/Textures/T_WavesFoam_N.uasset", 4197296 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Blueprints/FirstPersonCharacter.uasset", 10690 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Blueprints/MyController.uasset", 2865 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Blueprints/MyGame.uasset", 3123 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Content/Maps/Temple_MobileRendering.umap", 148889307 bytes. unrealpak: LogPakFile:Display: Added file "Mobile/Mobile.uproject", 373 bytes. unrealpak: LogPakFile:Display: Added 324 files, 670236861 bytes total, time 2.27s. CommandUtils.Run: Run: Took 3,2661868s to run unrealpak.exe Project.CreatePak: UnrealPak Done ******* InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\FinalCopy_NonUFSFiles.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\FinalCopy_UFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Engine\Build InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Unreal Engine\4.1\Engine\Build\build.properties C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Engine\Build\build.properties InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Unreal Engine\4.1\Engine\Intermediate\UAT\Android\UE4CommandLine.txt C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\UE4CommandLine.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt=True InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt C:\Users\Indek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Manifest_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Manifest_DebugFiles.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject=True InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Indek\Desktop\Android test package\Android Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = C:\Users\Indek\Desktop\Android test package\Android Project.LogDeploymentContext: RawProjectPath = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Mobile.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = C:\Program Files\Unreal Engine\4.1 Project.LogDeploymentContext: ProjectRoot = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1 Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Mobile Project.LogDeploymentContext: ShortProjectName = Mobile Project.LogDeploymentContext: StageDirectory = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android Project.LogDeploymentContext: SourceRelativeProjectRoot = Mobile Project.LogDeploymentContext: RelativeProjectRootForStage = Mobile Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Mobile Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Mobile/Mobile.uproject Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Indek\Documents\Unreal Projects\Mobile Temple 4.1\Saved\StagedBuilds\Android\Mobile Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** BuildCommand.Execute: BUILD FAILED Program.Main: AutomationTool terminated with exception: Program.Main: Exception in UnrealBuildTool: ERROR: ndk-build failed [NDK_DEBUG=1] Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.MakeAPK(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution) at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution) at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) at Project.Package(ProjectParams Params, Int32 WorkingCL) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) at AutomationTool.Program.Main() Program.Main: ERROR: ndk-build failed [NDK_DEBUG=1] ProcessManager.KillAll: Trying to kill 0 spawned processes.