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Personally adding support for material nodes in Exporter.

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    Personally adding support for material nodes in Exporter.

    I would like to add support specifically for Vray's Color Correction node in 3DS Max. While the source code for the DS importer is available to us through UE4 (awesome), the exporter is not. Are there any plans to make adding material nodes easier? Should I be going through Dataprep and metadata? Any plans to release the Exporter source code?

    #2
    The datasmith plugins are available on github with the engine source and should be able to be modified
    Pierre-Felix Breton

    Sr Technical Product Designer AEC, Unreal Engine
    Epic Games - LinkedIn

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      #3
      Ah! Yes, I see it now. The Exporter source is included. Thank you.

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        #4
        You could potentially even hook it in to maxscript so you can handle conversion there (maybe it hands it off to a function that takes the max material, and you return whatever datasmith needs). If you do that, be sure to submit a PR!
        George Rolfe.
        Technical Coordinator at Orbit Solutions Pty Ltd.

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