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Vray to Unreal: lighting issue

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    Vray to Unreal: lighting issue

    Hey guys,

    I'm trying to get the closest result of my 3D render in Vray into unreal but I got some issue. Can you help me out?

    Here's what I've got in my 3ds max scene:
    Click image for larger version

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    3 props, 2 lights, no GI. A pretty simple test scene.

    I use datasmith to export those to unreal and here's the result after building the lights (production level):
    Click image for larger version

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    I tweek some exposure parameters to get a better result without success.
    Click image for larger version

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    It seems like my lights are corrupted in some ways; as I put some unreal light to replace them it works just fine.
    Is there something to do to make it work properly ? What am I missing here?

    Thank you!
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