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    Datasmith collision boxes issue

    Greetings,
    I am using 3dsmax for modeling and making custom collision boxes for use in UE4.
    So far, the usual naming convention for collision boxes ( UCX_ObjectName_001 ) worked like a charm when using FBX export method.
    But, when i export something to UE4 using Datasmith, that naming convention doesn't work anymore.
    Problem is, when i try to use multiple collision boxes for the same object ( example: UCX_wall_right_001, UCX_wall_right_002 etc. ) only the collision box without _00x suffix will work ( UCX_wall_right ), the rest are ignored.
    My question is, is there a way to use multiple collision boxes for the same object using Datasmith?
    Thank you.
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