Hello all !
It'll be a hard work to import at runtime while there is no "CoreTech" module which is used by other CAD modules in source code.
Source code :
As bHasCoretech equal false, CAD_INTERFACE will never been defined, so many codes will be commented.


btw: anyone have the source code of "CoreTech" module ?
It'll be a hard work to import at runtime while there is no "CoreTech" module which is used by other CAD modules in source code.
Source code :
Code:
// CAD library is only available if CoreTech is available too bool bHasCoretech = System.Type.GetType("CoreTech") != null; // Support for Windows only bool bIsPlateformSupported = Target.Platform == UnrealTargetPlatform.Win64; if (bIsPlateformSupported && bHasCoretech) { PublicDefinitions.Add("CAD_INTERFACE"); PublicDependencyModuleNames.Add("CoreTech"); }
btw: anyone have the source code of "CoreTech" module ?
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