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continuously crashes in data smith

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    continuously crashes in data smith

    Hello,
    when I use date smith to re-import I face some problems always it crashes.Although I deleted my material files in data smith folder,it doesn't fix.What I realize is that there is a problem with the mesh in object_741 so I deleted it but it shifted to another object.
    Would you please help me with this?
    Thanks,



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    Assertion failed: RenderData->IsInitialized() [File:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp] [Line: 146] Uninitialized Renderdata for Mesh: Object_741, Mesh NeedsLoad: 0, Mesh NeedsPostLoad: 0, Mesh Loaded: 1, Mesh NeedInit: 0, Mesh IsDefault: 0

    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Renderer
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_DatasmithImporter
    UE4Editor_DatasmithImporter
    UE4Editor_DatasmithImporter
    UE4Editor_DatasmithImporter
    UE4Editor_DatasmithImporter
    UE4Editor_DatasmithImporter
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_ContentBrowser
    UE4Editor_ContentBrowser
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_Slate
    UE4Editor_ApplicationCore
    UE4Editor_ApplicationCore
    UE4Editor_ApplicationCore
    UE4Editor_ApplicationCore
    user32
    user32
    UE4Editor_ApplicationCore
    UE4Editor
    UE4Editor
    UE4Editor
    UE4Editor
    UE4Editor
    kernel32
    ntdll

    #2
    Hey paydarbam,

    What engine version are you using and what file type are you trying to reimport ?

    Cheers
    Antoine Guillo

    Product Specialist AEC, Unreal Engine Enterprise
    Epic Games - LinkedIn

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