Announcement

Collapse
No announcement yet.

Problem with scale texture from sketchup after datasmith

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Problem with scale texture from sketchup after datasmith

    Good morning to everyone,

    I am new to Unreal Engine and I am having some issues while trying to import my Sketchup models using Datasmith.

    When I import some datasmith model, the design and scale are well imported but when I try to use some textures from the "started content pack", the proportions of the texture get wrong.

    I enclose some images: sketchup model, unreal engine import, texture problem compared with a cube a created in unreal engine, texture close up.

    Thank you for your help.

    Click image for larger version

Name:	Captura.PNG
Views:	208
Size:	29.8 KB
ID:	1750161Click image for larger version

Name:	158755424932193549.png
Views:	116
Size:	162.5 KB
ID:	1750164Click image for larger version

Name:	158755424932193549-1.png
Views:	121
Size:	146.3 KB
ID:	1750163Click image for larger version

Name:	158755424932193549-2.png
Views:	115
Size:	223.8 KB
ID:	1750162

    #2
    I've seen this problem as well and I think it happens if you apply materials on the groups and components in SketchUp instead of on the faces in the groups/components. The same when you apply a material without a texture in SketchUp. In those two cases, UVs are scaled totally different when datasmith exports/imports.

    So in short, in SketchUp;
    - apply materials always on the faces directly.
    - if you just need a color and no texture, apply a white texture in sketchup and mix it with the color you want using the color slider in SketchUp.

    Comment


      #3
      Hello,
      But in this case, the object is not a group in Sketchup, and it has no materials. I want to paint it with the materials from the Started Pack, and that is when this happens.

      Comment


        #4
        Originally posted by rabanilloguay1 View Post
        ...and it has no materials. ...
        You get the same problem if you apply a material without a texture in SketchUp or don't apply a material at all.
        In those cases, Unreal / Datasmith creates UVs for you and these UVs are scaled very small.

        So; just apply some material with a texture in SketchUp and apply materials from the starter pack in UE and you're fine.

        Comment

        Working...
        X