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    Referencing

    I have a question regarding the possibility of referencing data into Unreal Engine. When I am building Maya files in our current pipeline I am referencing components into a final scene. Is it possible to reference data in Unreal so as to allow multiple people to work on different components and then bring it all together in a final scene. It's also necessary to frequently update parts throughout development when they are released. Thank for any information on this topic.
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