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Datasmith crashes editor on every second reimport.

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    Datasmith crashes editor on every second reimport.

    Hi. Here is the bug. I import datasmith model, everything is ok. Then i made fixes, and click reimport in unreal and editor crashes. After restarting editor, a made reimport the same way, and it reimported with no problems. Than, on next reimport crashes again. Literally, only first reimport is working. I ve send crash logs already, few times. How can i help more in solving this bug?

    #2
    Originally posted by Courvee View Post
    How can i help more in solving this bug?
    Please fill out the Bug Submission form (https://epicsupport.force.com/unrealengine/s/) so our staff can reproduce and investigate the issue.

    Thanks
    Stephen Ellis | Enterprise Program Coordinator

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      #3
      Ok. Did that. Check please ) Case # 00162760
      Last edited by Courvee; 03-17-2020, 11:08 AM.

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        #4
        I am also having this issue. I hope it is addressed soon.
        Eldridge Felder

        Animation/Visualization Manager
        WorthGroup Architects

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          #5
          I actually just figured out a temp solution that seems to work for me.

          When UE4 crashes, take a look at the crash report that immediately displays whenever UE4 crashes. It should display a line that shows the problem file that is causing the crash. In my case this was the same object that I modified. Return to 3dMax (whatever software you're using), select the problem Mesh, edit by element, select all, detach to a new object and rename, exit element mode, and delete the original object. Now your modified mesh should be in a new object completely disconnected from the problem mesh. Export now into UE4.

          It should be fixed. But you might need to reassign materials. Hopes that helps!
          Eldridge Felder

          Animation/Visualization Manager
          WorthGroup Architects

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