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Animated model import from max

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    Animated model import from max

    When I import a 3dsmax animated model into unreal via datasmith the model totally breaks when I go to open the sequence.
    50% of the objects are moved, many planes deriving from these burst objects are created and the animations with the scaling are exacerbated.
    Anyone know why?
    I attach video link of the problem:
    https://youtu.be/8VBRmCCnFbw
    Daniele Barone
    Freelance 3D Linkedin
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