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Revit Current Wall Coming in as One Actor

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  • replied
    I'm also having this problem. Did you figure it out at the end?

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  • replied
    Any help here? Not finding any solutions while searching online.

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  • replied
    So apparently somewhere in the Datasmith documentation, it mentions about family hierarchy and specifically references curtain walls and the fact they come in as one actor. However, I can't find any actual reference in that material explaining this or how I could address. I was hoping there was a way that there was one main actor and then sub-actors for the glass and mullions. There must be a way to address this. When I select on the actual object, it does not even give me the option to reimport or do anything with it at all. Really need some help on this.

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  • started a topic Revit Current Wall Coming in as One Actor

    Revit Current Wall Coming in as One Actor

    All of my current walls are currently being brought into Unreal 4.23 as one actor. I am seeing no way of being able to edit the glass or mullion materials. If I convert to static mesh, then I need to deal with each individual item and the material of that item. On a curtain wall that has a lot of divisions, this can be way too time consuming. Any suggestions of what I may be missing would be appreciated.
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