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Revit Current Wall Coming in as One Actor

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    Revit Current Wall Coming in as One Actor

    All of my current walls are currently being brought into Unreal 4.23 as one actor. I am seeing no way of being able to edit the glass or mullion materials. If I convert to static mesh, then I need to deal with each individual item and the material of that item. On a curtain wall that has a lot of divisions, this can be way too time consuming. Any suggestions of what I may be missing would be appreciated.

    #2
    So apparently somewhere in the Datasmith documentation, it mentions about family hierarchy and specifically references curtain walls and the fact they come in as one actor. However, I can't find any actual reference in that material explaining this or how I could address. I was hoping there was a way that there was one main actor and then sub-actors for the glass and mullions. There must be a way to address this. When I select on the actual object, it does not even give me the option to reimport or do anything with it at all. Really need some help on this.

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      #3
      Any help here? Not finding any solutions while searching online.

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        #4
        I'm also having this problem. Did you figure it out at the end?

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