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Invisible faces after export

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  • replied
    Originally posted by Cplazysloth View Post

    Fixed it was as simple as activate the direction of the normals to see it. Thx!
    always welcome. ping anytime for help.

    Leave a comment:


  • replied
    Originally posted by UE4 Archviz View Post
    check normal of the mesh in blender, that must be flipped so flip that normal. and your problem is solved.
    please subscribe my youtube channel
    Fixed it was as simple as activate the direction of the normals to see it. Thx!

    Leave a comment:


  • replied
    check normal of the mesh in blender, that must be flipped so flip that normal. and your problem is solved.
    please subscribe my youtube channel

    Leave a comment:


  • started a topic Invisible faces after export

    Invisible faces after export

    Greetings! i'm having a issue which i dont understand.

    Im working with a team on a small game project and i need to export my works from blender to unreal.

    So far so good exporting with .Fbx but then one of my mesh got a problem.
    When it is imported on unreal engine the hole bottom faces dissapear and i tried joining both objects and separate them but nothing.

    Is there a way to fix it and prevent it on future projects?
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