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    Invisible faces after export

    Greetings! i'm having a issue which i dont understand.

    Im working with a team on a small game project and i need to export my works from blender to unreal.

    So far so good exporting with .Fbx but then one of my mesh got a problem.
    When it is imported on unreal engine the hole bottom faces dissapear and i tried joining both objects and separate them but nothing.

    Is there a way to fix it and prevent it on future projects?

    #2
    check normal of the mesh in blender, that must be flipped so flip that normal. and your problem is solved.
    please subscribe my youtube channel
    Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
    Behance - https://www.behance.net/UE4_Archviz

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      #3
      Originally posted by UE4 Archviz View Post
      check normal of the mesh in blender, that must be flipped so flip that normal. and your problem is solved.
      please subscribe my youtube channel
      Fixed it was as simple as activate the direction of the normals to see it. Thx!

      Comment


        #4
        Originally posted by Cplazysloth View Post

        Fixed it was as simple as activate the direction of the normals to see it. Thx!
        always welcome. ping anytime for help.
        Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
        Behance - https://www.behance.net/UE4_Archviz

        My System
        Cpu - i9 7980XE
        MB - Asus X299 Pro Se Motherboard
        Gpu - Zotac GTX1060 AMP 6GB DDR5 Graphic Card
        Ram - Corsair Dual RGB 32 GB
        SSD - Samsung 860 EVO 2TB SSD

        Comment

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