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    DataSmith import from 3dmax file animation breaks

    Hi I have a pretty clean scene. Many objects over a fairly long time line 3000 frames. many linked to helpers. no groups, everything attached that can. I bring in the animation to the latest UE4 with max 2019 and most current data-smith. I put the animation widget in the scene, and have auto play checked. When I play the animation plays, close and open scene still plays ok. But if I open sequencer, and then close sequencer (leaving sequencer on frame 0) the scene breaks. Many objects flip. things stop working correctly, some things don't play at all. Close and open scene and it is permanently broken. Been hoping in the last couple releases this would fix but still have the same problem.
    What to? Thanks

    #2
    Originally posted by rich0550 View Post
    Hi I have a pretty clean scene. Many objects over a fairly long time line 3000 frames. many linked to helpers. no groups, everything attached that can. I bring in the animation to the latest UE4 with max 2019 and most current data-smith. I put the animation widget in the scene, and have auto play checked. When I play the animation plays, close and open scene still plays ok. But if I open sequencer, and then close sequencer (leaving sequencer on frame 0) the scene breaks. Many objects flip. things stop working correctly, some things don't play at all. Close and open scene and it is permanently broken. Been hoping in the last couple releases this would fix but still have the same problem.
    What to? Thanks
    Can we have that max scene to test it locally?
    Pierre-Felix Breton

    Sr Technical Product Manager AEC, Unreal Engine Enterprise
    Epic Games - LinkedIn


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      #3
      Thanks how should I send it to you?

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        #4
        send me a wetranfer at pierrefelix.breton@epicgames.com and we will have a look.
        Pierre-Felix Breton

        Sr Technical Product Manager AEC, Unreal Engine Enterprise
        Epic Games - LinkedIn


        Unreal Studio Documentation
        Unreal Studio Technical Support
        Report Unreal Studio Bugs

        Comment

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