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How to launch 1st Person?

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    How to launch 1st Person?

    I would like to add the Feature Content Pack 1st Person.
    After adding the feature to the project, I can't figure out how to make sure, my 1st Person Character shows up in the PLAY Mode of the game.

    I was not able to find a video tutorial, that shows what you need to do in order to get this done.

    Thanks for any little help!

    #2
    Hello,
    you could drag and drop your Firstpersoncharacter in the scene and auto posses player 0.

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      #3
      thank you. hmm.. I saw other videos, in which the gun fires little spheres.. is this also in the content feature pack?
      my gun isn't firing anything.. lol; well.. I am talking about the players gun...

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        #4
        I do not know why but when I imported the template from the application I do not have the projectile asset.
        I have it if I create a new project using the 1st person template.
        I reported the issue internally https://issues.unrealengine.com/issue/UE-80227

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          #5
          hmm... so is there a workaround to get the projectile asset?
          The thing is.. I already have a project created - and after that I added the Content Feature Pack.

          Would be super cool to get this done. By the way.. would other assets react to the fired projectiles of the gun?
          Or do I have to change something on a specific mesh... letting the engine know to react?

          thank you so much!

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            #6
            Originally posted by remozseo View Post
            hmm... so is there a workaround to get the projectile asset?
            I haven't attempted this, but I'd assume that you could make a new project from the template, and then migrate the needed assets into your existing project.
            https://docs.unrealengine.com/en-US/...ate/index.html
            Stephen Ellis | Enterprise Program Coordinator

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