When importing geometry from a Revit Datasmith plugin export some of the filenames that are generated are too long to save. As there is no bulk rename feature in Unreal, to fix this takes hours of work in some instances. Would it be possible to either limit the characters in the generated filenames or to implement a bulk rename feature for assets in Unreal?
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Filename length issue - Datasmith & Revit
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If you want to some bulk renaming you could do something using blueprints or python.
Here is an example where the function will crop the name of all assets under /Content Browser/Renaming/ (/Game/Renaming/)
Please note that to access Asset library function through blueprint you have to use that in a Editor Utility Widget or make your blueprint inherit from Placed Editor Utility Base
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