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    How to Fix this issue?

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    #2
    I do have RTX 2080 with 8GB - Unreal crashes already at 21% import? The Max file has only 3 Million Polys.
    Any other workaround?

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      #3
      Originally posted by remozseo View Post
      I do have RTX 2080 with 8GB - Unreal crashes already at 21% import? The Max file has only 3 Million Polys.
      Any other workaround?
      u may try importing scene mesh in parts, not complete altogether. like export 0-250 then 251-500 and so on.
      Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
      Behance - https://www.behance.net/UE4_Archviz

      My System
      Cpu - i9 7980XE
      MB - Asus X299 Pro Se Motherboard
      Gpu - Zotac GTX1060 AMP 6GB DDR5 Graphic Card
      Ram - Corsair Dual RGB 32 GB
      SSD - Samsung 860 EVO 2TB SSD

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        #4
        Part of the problem is that it's not just polygons that can effect a scene's size: textures, for instance, also have a big impact.

        I'd definitely check on the resolution of those materials and the texture maps associated with them; I recall someone once quoting that, for instance, an 8k texture, can quite happily eat up 1GB of VRAM. You don't need many of those at all to fill an 8GB card
        Charlie Morris
        Technology Research Analyst

        Rogers Stirk Harbour + Partners
        www.rsh-p.com

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          #5
          I didn't even import any materials or texture maps. Just Datasmith import.

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