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Publish to VR (Android, Quest) Device fails because of Enterprise (Datasmith) plugin

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    Publish to VR (Android, Quest) Device fails because of Enterprise (Datasmith) plugin

    Problem:

    You cannot publish a VR-solution (Oculus Quest) which is based on Android with datasmith enabled project.
    It will fail during build-process, since Datasmith is windows-only.


    Therefore there's an interuption in the workflow, you cannot:
    - open a vr template
    - read-in datasmith file
    - publish to android-device


    Questions:
    - Is it possible to alter the .uproject file to support the build to an Android environment, did someone tried out this so far?
    - Can you use Datasmith Actors with all the metadata when the plugin AND "Enterprise: true" is disabled?










    #2
    Just go to Edit>Plugins. Search "datasmith", untick "Datasmith Importer". It will then give warnings about others require this and they will need to be disabled, just say Yes to them all.
    Restart editor and it enjoy!
    --
    CDRose | Environment Artist
    http://cdrose.portfoliobox.me/

    Comment


      #3
      But then I loose all the metadata from the DS-Actor, right?

      Comment


        #4
        Hello,

        the datasmith enabled project publication to android has been fixed in 4.23.
        I just tested an export onto Quest without issue.


        Comment


          #5
          Originally posted by UE_FlavienP View Post
          Hello,

          the datasmith enabled project publication to android has been fixed in 4.23.
          I just tested an export onto Quest without issue.

          Thank you! will test asap!

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