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Lightmaps corrupting after closing/opening project

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    Lightmaps corrupting after closing/opening project

    Each time this has happened it was random meshes that got effected by it. The UVs look good but even if i rebake lighting i get the same weird shadows on the objects. Regenerating the UVs seems to fixes the issue. Ive been working on these levels for weeks and it had never happened before. Is this a bug or am i missing something?

    I can provide more information if anybody is interested, thanks!
    Last edited by OsumGuy; 08-16-2019, 05:25 PM.

    #2
    Edit: The issue started happening recently and now its appearing on other levels i work. Ive been working on this project for weeks and it never happened before.

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      #3
      This problem started happening more and more. Is there any solution to this?

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        #4
        I have verified then reinstalled the engine, it still happens. I reinstalled the latest graphics driver as well.

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          #5
          Did you use the merge tool?

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            #6
            Nope, didnt modify any geometry inside unreal. Just imported using datasmith. This happens quite randomly, sometimes 15 objects and sometimes just a couple.

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