Hi. Can someone tell me - in Revit stained glass normal frames, and after import using Data smith in the Unreal one tower with the frames, but two frames - a solid glass
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Datasmith - import from Revit 2019 in to Unreal Engine 4.22
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Originally posted by OratayZB View PostHi. Can someone tell me - in Revit stained glass normal frames, and after import using Data smith in the Unreal one tower with the frames, but two frames - a solid glass
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We looked at the file. Here is how we understand your initial question:
a) you have 3 towers and you expect to see mullions on all the 3 towers
b) in Unreal, you only see mullions on one of the tower.
After looking closely, it looks like you haven't created mullions on all 3 towers: in revit, only one has mullions and the other are glass walls with divisions, without mullions.
To our belief, there is no import problem, its simply that those entities don't exists in Revit.
Did we read the problem correctly?
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Originally posted by pf_breton View PostWe looked at the file. Here is how we understand your initial question:
a) you have 3 towers and you expect to see mullions on all the 3 towers
b) in Unreal, you only see mullions on one of the tower.
After looking closely, it looks like you haven't created mullions on all 3 towers: in revit, only one has mullions and the other are glass walls with divisions, without mullions.
To our belief, there is no import problem, its simply that those entities don't exists in Revit.
Did we read the problem correctly?
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Originally posted by pf_breton View PostThat should help you out: https://www.youtube.com/watch?v=pyPOnxIMgg8
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