Hi;
While this is not strictly Unreal Studio related, I thought this would be the most appropriate forum to post this request since it mostly affects the enterprise world.
I think there is an urgent need for team accessible asset management. In the enterprise world, a lot of solutions will be built based on templates. These templates will be using recurring assets, a "base library" of sort. A template project could work... but how is this going to translate between engine versions? A Marketplace asset collection could work, but can we make it private so it can only be used by our team?
While this is not strictly Unreal Studio related, I thought this would be the most appropriate forum to post this request since it mostly affects the enterprise world.
I think there is an urgent need for team accessible asset management. In the enterprise world, a lot of solutions will be built based on templates. These templates will be using recurring assets, a "base library" of sort. A template project could work... but how is this going to translate between engine versions? A Marketplace asset collection could work, but can we make it private so it can only be used by our team?