Announcement

Collapse
No announcement yet.

Datasmith/Forest Pack location inconsistency

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Datasmith/Forest Pack location inconsistency

    Have found some Forest items import in completely the wrong location, I've not been able to pin down what may be contributing to the misplacement yet. Are you able to shed any light on how Datasmith handles Forest location placement? Possibly a Pivot issue?
    Last edited by pp_rfrost; 07-30-2019, 08:14 AM.
    Richard Frost

    Head of VR & AR
    Pilbrow & Partners

    #2
    Further information regarding issue, screenshots from 3ds Max and Unreal, clear discrepancy between the two Forest items
    Attached Files
    Richard Frost

    Head of VR & AR
    Pilbrow & Partners

    Comment


      #3
      provide us the max file we will have a look and fix it. i suspect a local pivot being offset not being taken into account properly by the exporter but we will have to look
      Pierre-Felix Breton

      Sr Technical Product Manager AEC, Unreal Engine Enterprise
      Epic Games - LinkedIn


      Unreal Studio Documentation
      Unreal Studio Technical Support
      Report Unreal Studio Bugs

      Comment


        #4
        Max file included of the affected objects.
        Attached Files
        Richard Frost

        Head of VR & AR
        Pilbrow & Partners

        Comment


          #5
          have u tried converting all meshes to editable mesh before exporting to datasmith.
          Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
          Behance - https://www.behance.net/UE4_Archviz

          My System
          Cpu - i9 7980XE
          MB - Asus X299 Pro Se Motherboard
          Gpu - Zotac GTX1060 AMP 6GB DDR5 Graphic Card
          Ram - Corsair Dual RGB 32 GB
          SSD - Samsung 860 EVO 2TB SSD

          Comment


            #6
            I see it here. Thanks. It looks like we have an index issue where entities that are instanced only once by FP are misplaced. Thanks for reporting we will fix it.
            Pierre-Felix Breton

            Sr Technical Product Manager AEC, Unreal Engine Enterprise
            Epic Games - LinkedIn


            Unreal Studio Documentation
            Unreal Studio Technical Support
            Report Unreal Studio Bugs

            Comment

            Working...
            X