Is there any way to find assets not linked to a scene actor, in order to delete them from the library?
After updating a source file, and re-importing through Datasmith, assets with updated meshes — possibly split into parts, or re-created, still retain the original mesh item in the library. On large imports this leads to large amounts of duplicate and unnecessary geometry residing in the library folder.
After updating a source file, and re-importing through Datasmith, assets with updated meshes — possibly split into parts, or re-created, still retain the original mesh item in the library. On large imports this leads to large amounts of duplicate and unnecessary geometry residing in the library folder.
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