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Removing unnecessary geometry items from the Libray after updating Datasmith file

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    Removing unnecessary geometry items from the Libray after updating Datasmith file

    Is there any way to find assets not linked to a scene actor, in order to delete them from the library?

    After updating a source file, and re-importing through Datasmith, assets with updated meshes — possibly split into parts, or re-created, still retain the original mesh item in the library. On large imports this leads to large amounts of duplicate and unnecessary geometry residing in the library folder.
    Richard Frost

    Head of VR & AR
    Pilbrow & Partners

    #2
    There is no purge command as in Revit or AutoCAD, but there is a way to find unused assets:

    https://www.screencast.com/t/YXQHFPcpSbt
    Pierre-Felix Breton

    Sr Technical Product Designer AEC, Unreal Engine
    Epic Games - LinkedIn

    Comment


      #3
      Perfect, thank you.
      Richard Frost

      Head of VR & AR
      Pilbrow & Partners

      Comment


        #4
        Mind that there is a bug where it correctly reports static mesh assets unused, but not materials and material instances
        Pierre-Felix Breton

        Sr Technical Product Designer AEC, Unreal Engine
        Epic Games - LinkedIn

        Comment


          #5
          We found that the filter wasn't reporting more than one level deep with regards to hierarchy (ex: actor --> Mesh --> material instance --> texture), hence it reporting partially correct information. This is now fixed internally and should make its way in 4.23 soon.
          Pierre-Felix Breton

          Sr Technical Product Designer AEC, Unreal Engine
          Epic Games - LinkedIn

          Comment


            #6
            Great, thank you for addressing.
            Richard Frost

            Head of VR & AR
            Pilbrow & Partners

            Comment


              #7
              Originally posted by pf_breton View Post
              There is no purge command as in Revit or AutoCAD, but there is a way to find unused assets:

              https://www.screencast.com/t/YXQHFPcpSbt
              perfect solution . i use clean project plugin. works like charm. removes all unused assets and many more stuffs with two clicks. link - https://www.unrealengine.com/marketp.../clean-project
              Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
              Behance - https://www.behance.net/UE4_Archviz

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