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    Raytracing

    My company are about to purchase two new machines with 2080 Ti cards. Along with Lumion after a freelancer showed them its capabilities. I’m very pro UE4 and not particularly keen to use it.

    I would like to know if I utilize the real-time Raytracing can I expect to output 4K movies without it crashing? Compared to Lumion what’s the best way to save renders? Is this still by high res screen grabs, but turning on game mode? Does turning on viewport pathtracing have any benefits?

    Would I need to do any additional setup in UE4 to turn on Raytracing or is it just accessed in the post process volume and settings within the Console Comand?

    have enjoyed briefly using Twinmotion so would be great to see that further developed!

    Thanks for any advice!

    #2
    Hi Jimjams!

    I had all the same questions a couple month ago. I created a comprehensive Video Tutorial and Blog Post that goes into more detail and explains in 5 Steps how to get the ball rolling when using RTX and DX12 with Unreal & Ray Tracing.

    Rendering & Ray Tracing in Real time with Unreal UE4 and RTX Nvidia DX12

    I hope that will help you!

    Have fun,
    cheers!

    Comment


      #3
      Originally posted by BernhardRieder View Post
      Hi Jimjams!

      I had all the same questions a couple month ago. I created a comprehensive Video Tutorial and Blog Post that goes into more detail and explains in 5 Steps how to get the ball rolling when using RTX and DX12 with Unreal & Ray Tracing.

      Rendering & Ray Tracing in Real time with Unreal UE4 and RTX Nvidia DX12

      I hope that will help you!

      Have fun,
      cheers!
      Many thanks Bernhard!

      Will definitely be checking this out.

      Cheers
      Jim

      Comment


        #4
        Originally posted by BernhardRieder View Post
        Hi Jimjams!

        I had all the same questions a couple month ago. I created a comprehensive Video Tutorial and Blog Post that goes into more detail and explains in 5 Steps how to get the ball rolling when using RTX and DX12 with Unreal & Ray Tracing.

        Rendering & Ray Tracing in Real time with Unreal UE4 and RTX Nvidia DX12

        I hope that will help you!

        Have fun,
        cheers!
        Really great video Bernhard, answered all my questions!

        Comment


          #5
          Glad I could help a bit - have fun man! cheers

          Comment

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