Doesn't currently seem possible to assign the Datasmith Modifier to a Quad menu or custom button, unless I'm not finding the command correctly in Max?
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3ds Max Datasmith Modifier
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The modifier is like any other modifier. To assign it via a shortcut or a menu, you'll need a macro that applies it on the selected object. Macro that we haven't provided ourselves but here is one that should work:
macroScript DatasmithMod
category:"Datasmith"
ButtonText:"Datasmith Attributes Modifier"
Tooltip:"Datasmith Attributes Modifier"
internalCategory:"Datasmith"
(
on execute do AddMod UnrealStudio_Datasmith_Attributes
on isEnabled return mcrUtils.ValidMod UnrealStudio_Datasmith_Attributes
)
in max it would look like this:
https://www.screencast.com/t/EeQmkS4X13j
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